Hey Everyone! Bones and Coins is being developed by a solo developer, and we want to thank you so much for the amazing response to our demo, and support for the game. Your wishlists help us further increase the visibility of the game. If you haven't already, check out the new trailer for our game: If you haven't already, feel free to share your thoughts with us on the demo, on demo reviews section or by starting a new topic in our Steam Community forum. https://store.steampowered.com/app/4134650/Bones_and_Coins {STEAM_CLAN_IMAGE}/45897542/aff7c41ed03a4a98c40c4c59ba8beb5f3ae0aa3b.png
Hello everyone!Introducing the 7th class of Nocturnal Quest: The Shaman. The Shaman is a very powerful class with a crazy Lightning specialization that fries all enemies, and an essential Spirit specialization that makes every build more powerful. With the Shaman, it is now possible to push to much higher floors, and approach the ultimate feat of 10,000. Here is some lightning fun from one of the most powerful builds of the end game:The Lightning Shaman has one offensive skill: Chain Lightning. The rest of her skills are debuffs/totems with incredible power. Here is another build powered by the Spirit Shaman: Dozens more effects are coming soon, that will enable even crazier builds as you ascend to higher floors! Discord • TikTok • YouTube
Hi everyone!It's day 6 of daily patches! Almost at 1 week! This one's quite short since we've made tons of progress in QOL and bug-fixes in the last few updates, you can read the notes below!Fixed a bug that capped your ascendium multiplier at 1 Quintillion timesFixed a bug that caused having more buildings than 1000 to display as "maximum level"Fixed a bug where the ascending screen text displayed "\\n" instead of a newline in some languagesAnd that's it! If you have any more feedback, make sure to join our Discord or post in the Steam discussions!(P.S. The Card Corner X Desktop Defender bundle is still live, get the discount on either or both while the sale is at this rate!)Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again!- Conrad, Lead Developer
We corrected the language errors, Very high earnings were recorded.
ChangesNew Cursed Item: Fotia, Molten Whip of Fire — A new intelligence cursed weapon. Its unique effect, Molten Whip, allows your burn damage ticks to critically strike.New Cursed Item: Flamecaller, Staff of the Sun — A new intelligence cursed weapon. Its unique effect, Flamecaller, causes your Fireball to proc your first equipped Ray of Fire at 10× damage on the target without triggering its cooldown. Only one ray per target at a time, but multiple rays can fire concurrently at different targets.QoL: Middle click to max talent rank — You can now middle click on talents in the hero view, blacksmith, and bestiary talent trees to add max ranks (same as holding Ctrl).UI: Quadrillion (Qa) health display — Unit portrait health now shows the Qa suffix for values above 1,000T instead of displaying large trillion numbers.Fix: Firestarter talent tooltip — Description now correctly shows percentage values (20%/40%/60%/80%/100% × INT) instead of the misleading raw numbers.UI: Loot popup material formatting — Material amounts above 100K now display with abbreviated suffixes (K/M) for readability.Bug Fix: Volatility Explosion no longer feeds damage back into the burning pool, fixing a double-dipping loop that caused burn damage to skyrocket exponentially.Buff: Infernal Cascade proc chance increased from 40% to 60%.Alt/Shift can be used in the Bestiary talents for +-10/100 talents at a time.Follow our YouTube channel and like our videos to get the most powerful build ideas!
Hello!Version 2.2.0 of FACEMINER is now live. It has some big changes under the hood, and some smaller ones on top of it.The big change under the hood:You might or might not know that FACEMINER is secretly a web app. It's all built using a framework called Vue 2. Vue 2 hit its end of life back in 2023, and I've been putting off updating it ever since. One year post-launch, it felt like now was the time to do it. Many breaking changes and bugfixes later, the game should now hopefully (hopefully!) run a little bit smoother, and maybe more importantly, be easier to maintain long into the future. If you run into anything that doesn't look right, or changes that seem unintentional... They probably are, so please let me know.Endless Casual!For those who want to chill in the OS and not worry too much about losing, there’s a mode for that now. No more BSODs/negative balances/overheating. As with the other 'Endless Modes', you just have to beat the normal game first.QOL:Window positions are now saved as part of your session, and can be resetCan now switch temperature between C and FCan now use keyboard arrows to explore the marketplace and emails (enter key to buy things)New 'sharp text' mode in the Settings menu (useful for some resolution/monitor setups, which I noticed can be a little blurry)Fix for processing undercounting (I don't think anybody noticed, including me, but the ‘data processed’ count has always been off -- this number will go up much faster now)Bugfixes:Ghost windows fixed? The ‘ghost window’ bug that was happening for some users specifically on Windows 11 machines is hopefully resolved. If it’s still happening for you, please let me know (ideally along with your system specs).Fix for copy paste not working for some users in Endless ExpandedSome dark mode visibility improvementsImprovements to achievement unlock stability Other NoticesThe game is currently on sale to celebrate one year since launch! If you enjoyed it, tell your friends.We're making a new g...
Hey everyone, after working intensively on the game, I can now present the next version 2.0.0. Quite a few changes are coming your way, here's a preview list. Thank you so much for supporting the release! The overall response has been positive and the download numbers have exceeded my expectations. Multi-League System 3 countries playable: Germany, England and Turkey, each with 2 playable leagues and a background league 455 teams and over 9,500 players European cup qualification for all three countries Promotion playoffs in England (places 3-6 compete for the 2nd promotion spot) Local currencies: EUR, GBP and TRY with realistic exchange rates 3 domestic cups: Landespokal (DE), National Cup (EN) and Ülke Kupası (TR) All trademarked names have been replaced with fictional ones Match Engine Live fatigue: Fitness is now drained during the match at quarter checkpoints Effort modifier: From "Nice & Easy" (-30%) to "Brutal" (+60%) impact on fatigue Dominance modifier: Stronger teams create chances more frequently Man down penalty: 10% strength reduction per red card Tactical defence modifier: Defensive wall strengthens, all-out attack weakens the defence Home advantage switched to additive bonus Difficulty now affects fatigue and recovery Yellow card revoked when a dive is detected Position abbreviations in text mode substitutions (DE/EN/TR) Finances and Sponsoring Tier system: Promotion = tier up, relegation = tier down — affects sponsor quality Promotion bonus on sponsor deals Board tips with concrete recommendations in the finance report 5 sentiment levels for finance evaluation 120 sponsors with 65 fictional parody names TV money, cup prizes and ticket prices configured per country Sponsor screen with new green panel design Transfer Market Completely new grid layout with touch optimisation "Targeted abroad" mode for international transfers Position and age filters Colour-coded strength badges Dynamic transfer window per league size International list refreshes twice (m...
New Features - TicTac Trending Songs - Trending Songs are getting a boost on streaming platforms (only Streamify for now) Bug Fixes - DJ list disappearing when loading a save - Pop-up messages getting stuck when trying to confirm or close - Streaming records vanishing over time - Records list separating Acoustic/Remix/Live versions from the original song - UK Chart History separating Acoustic/Remix/Live versions from the original song - Global Charts splitting streams for different versions of the same song instead of combining - The artist tracker shows "(=)" for songs that get re-entry into charts Small Changes - 360° stage option added for Arena shows - Button added to submit a song to multiple playlists at once on Cherry Music, River Music, and Tide Wave -Charting difficulty adjusted for Cherry Music, River Music, and Tide Wave
It's been a while and I'm not particularly satisfied with the results and I feel that this will be a big flop, but let's go bankrupt together I guess... I'm sharing at least some screenshots from the final game that I just put on the steam page, I'd definitely be happy for wishlists for those who don't have one or any recommendations for other people... it's very hard to work without motivation, but idkscreenshots from first mapSmoking mechanismtransport carMap 2 sneakpeakcustomize your weapon and sniping spot to your liking with some bonusesstrange lamp cube, what could it possibly be
-Adjusted explosion audio to scale with sound settings
I recently tested Void Salvage on old Steam Deck, and I was honestly surprised by how smooth it felt.Even though the game was originally built around mouse controls, the Deck's trackpad handled it really well. It did not have that awkward feeling some mouse-heavy PC games get when played on Deck. Movement felt natural and responsive. Overall it was a much better experience than I expected.I guess a big part of that is the magic of Proton. It is always kind of wild seeing a Windows game run this comfortably on handheld Linux hardware without needing a huge amount of extra work.I am still learning how Steam Deck verification works on Valve's side, but from my own testing, the game already feels very playable on Deck. That is exciting, because I want Void Salvage to be easy to pick up whether you are at a desk or playing on the couch.If you try it on Steam Deck, let me know how it feels for you. Feedback like that helps a lot as I keep polishing the experience.
Thank you all for your feedback, we've worked very hard to improve the game! Since version 2.5.2 hasn't completely fixed all bugs relating to outranged enemies, this version should have handled all the last. - \ Enemy out of range while using Vergebrand - \ Update level design - \ Wizard's animation
Hey everyone,Skeleseller launches very soon. I'm excited (and nervous 😬) and I've still been working hard on everything. This post coincides with updating the demo and the release versions of the game here on Steam, but it's mostly minor changes that aren't worth detailing.Some content creators on YouTube and Twitch have been covering the launch version of the game if you'd like to check it out. For example, here's Idle Cub's 3h16m video, which I had a lot of fun watching.I hope you'll all enjoy the game on Tuesday! I plan to celebrate the launch on my Twitch stream. 😁Cheers!-Adam
Fixed an issue where the game paused when Alt-Tabbing.
Hey Grove Keepers! It's weekend. Let's relax! 🧘We’re happy to share that Focus Grove is part of the #Relaxing Event 2026, organized by Rogue Duck and Gamersky Games 🎉 This event celebrates games that help you slow down and unwind — cozy, satisfying experiences with gentle rhythms and relaxing flows. The kind of games you can enjoy while listening to a podcast, sipping tea ☕, or simply taking a quiet break.That idea is very close to what Focus Grove is all about. A calm place where you can focus, build your little forest village, and let your Woodlings take care of the farm while you take care of your day 🐿️If you haven’t tried the demo yet, this is a perfect moment to step into the Grove and spend a little relaxing time with us ✨Hope you enjoy the event — and the peaceful moments in the Grove 🌼🍃Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little Lanterns
Hi all,Thanks for playing and for the bug reports! Soon we'll be communicating more about our plans and future, stay tunned!This patch covers a round of balance improvements, quality of life changes, and several bug fixes.BALANCE & ENHANCEMENTS:General:Difficulty now ramps up faster across levels. The intent of continuing to stay in a level after portal opens is to have a risk / reward of staying longer vs securing the level beaten.Increased soul rewards of level 2 and 3. Now level 2 grants 30 souls and level 3 grants 100.To compensate for the increased rewards, some higher level talents have increased in price. If you have already purchased them, then you got a bargain!Portals now take 5 seconds longer to open: 35s on levels 1 and 2, 40s on level 3.UI:In battle you can see Dash cooldown icons and the time to spawn a new bomb.Maxed-out nodes now are shown more differently than not affordable ones.Added links to Discord and the Feedback formAdded in-game panel to show patch notesBUG FIXES:General:Massive performance improvement. FPS should now be much more stable and performance-related crashes should no longer occur. Please report if you still experience any performance issues.Levels 4 and 5 were not intended to be playable, but they were. Now they are not (for now!)Fixed Reporting Bugs screen not loading correctly and changed reporting button from F5 to F2. Fixed navigation on the Reporting Bugs screen (WASD now works correctly).In Process:Some users have reported a crash on the Game Over screen when beating a level. I haven’t been able to reproduce it, but I’ve made some changes which hope will fix it Thanks for the continued feedback. More updates soon!
The Spring Sale is right around the corner! To preview what's coming next Thursday, check out our sale page filled with exclusive deals, such as Chicken Police - Paint it RED! for 75% off! {STEAM_CLAN_IMAGE}/44489382/aee4c9553521285646240e980cc470948e9de328.jpg We also have a limited-time bundle for you that combines 7 indie gems. It will disappear after the Spring Sale, so grab it while you can! https://store.steampowered.com/bundle/45791 Don't forget to follow us so that you stay up to date on our Spring Sale - we have even more amazing deals waiting in the wings! Also, be on the lookout for our upcoming release A Rat's Quest - The Way Back Home | Season 1. It is set to release on April 3rd, so don’t forget to wishlist! https://store.steampowered.com/app/1124420/A_Rats_Quest__The_Way_Back_Home__Season_1/
Tiny Biomes: Cozy Idle is officially out now on Steam!Start your relaxing journey, chop trees, unlock new biomes, upgrade your tools, and build your own cozy little ecosystem. Discover animals, progress through the skill tree, and watch your tiny world grow.Thank you to everyone who supported the demo and helped us improve the game. Your feedback means a lot to us!If you enjoy the game, please consider leaving a review — it really helps us a lot.Have fun and enjoy your cozy adventure! 🌱
Playtest registrations are now open!First, a big thank you to everyone who tried the demo during Steam Next Fest. Seeing so many players jump in and enjoy Do Not Feed the Virus has been incredibly motivating.We’re currently hard at work finishing the full game, and in a few weeks we’ll start a playtest that will include the entire game. If you’d like to be part of it, you can now request access to the playtest on the store page.Thanks again for the support so far!
Hi everyone!It's day 5 of daily patches already! 😎 I'll just cut right to the chase, you can read the patch notes below!Improved loading lost saves from a backup. Some players lost their saves after a power outage or their PC shutting down, this update should completely eliminate such issues.Added a framerate setting.Fixed a bug that caused some craftable loot to have the wrong materials required to craft them.Fixed a bug that caused you to sometimes delete loot if you picked it up too quickly.Fixed a rare bug that caused some Korean text to display incorrectly in the level descriptions.And that's it! If you have any more feedback, make sure to join our Discord or post in the Steam discussions!(P.S. The Card Corner X Desktop Defender bundle is still live, get the discount on either or both while the sale is at this rate!)On top of the day 5 updates, all the day 4 updates have also made their way to the main branch of the game! If you want to read what's in it, check the post below!Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again!- Conrad, Lead Developer
Easter time is here! Prepare for special seasonal drops that will only be available for a limited time.Between March 13th and April 10th, you have a chance to drop two exclusive, Easter-themed items.Rare BackgroundA rare Easter-themed Background.Epic Shaft ModAn epic Shaft Mod that provides fixed bonuses.Note on ExclusivityEach year will feature different limited-time items. Once the event window closes, the only way to obtain these specific Easter items will be through buying them from other players on the Steam Community Marketplace.
New update! We've heard your feedback on wanting to play all levels on endless without any token limits, so we've added a mode for that now. You'll find a checkbox on endless levels 1-8 to play the unrestricted versions. We wanted to get this out sooner rather than later, so some additional balancing may still be needed. Please let us know what you think!We've also increased HP scaling again on waves 20 and above in endless. This should most notably affect level 9, so we've gone ahead and reset the leaderboard on it. Full changes below: Added Unrestricted Endless mode. Levels 1-8 can now also be played without any token limits, with separate enemy scaling and leaderboards. The endless challenge can still be completed in this mode. Increased token limit on Level 2 Endless from 1000 triangle tokens to 2500Fixed a bug that counted two of the same artifact as only one in the token limited modesIncreased HP scaling of endless waves above 20Fixed a bug that caused the "Master" achievement to not activate when beating an endless levelVarious performance improvements
New Features“Bond & Rewards” Preview Added placeholder tabs for Gacha (Draw) and Affection systems within the Bond & Rewards menu. → These sections are currently for testing purposes only—buttons are non-functional, and core mechanics are still under active development.New Content in Testing Created 5 full outfit sets and several individual clothing pieces, along with over 20 new character animations. All of these assets are now in the game and undergoing testing and refinement.Optimizations & FixesChat Bubble Stability Fixed an odd bug that occasionally caused dialogue bubbles to appear too frequently.Window Detection Improved Resolved most cases where Zena would incorrectly “sit in mid-air” due to hidden windows being misidentified. ⚠️ However, this issue may still occur with certain third-party applications, as it’s impossible to test every program on the market. If you encounter this, please let us know!Accidental Action Prevention Added confirmation pop-ups for select sensitive actions to prevent unintended operations.
Possible fix to the tiny mode issues.
Fixed - 1. When turning off sound player is now able to turn off both music and all other sound effects. 2. Game is no more forced to be over the top, and other windows can overlay it.