Update #4 - Last Pre-demo Playtest RoundHello legends!It's been a very intense month of playtest rounds and some behind the scenes work, and boy we have a TON of great updates for you today! lets get right to it:Playtest & Dev Status 🎮After some really intense playtest rounds, fixes, tweaks, and a lot of thinking and fine tuning - we're now very proud to announce we've reached a state of the game we're very happy with 🤩And also we've fixed a lot of bug. like, a LOT.Anyways, we're now sending another big wave of playtest invites, to what would hopefully be (almost) the public demo version of the game 🫨The changelog from the initial playtest version to this one is huge, and will be posted in a separate patch-notes post.If you wanna join the playtest and didn't get a Steam invite (sorry, its random!) join our Discord and send us a message 🙏New Discord 💬Better late than never right? We've just opened a new Discord, and we'd love to see you there! me (Dog) and Cat will be around to answer questions, listen to feedback, keep you updated, and show-off our dog Looki 🐶 (Did you know she was the inspiration for Joe from the game? 👀).Join the family: https://discord.gg/h7mBESB2GTNext Up 🔜The next major Milestone would be the public Demo! we're working hard to add the following to the Demo version: achievements, secrets, more gameplay features and content, reworked texts, new music, and more!Demo release date will be published soon, but you can expect it to be in about a month... 🙂If you have any questions, suggestions, feedback, or there's anything at all we can do for you - feel free to hit us up on our Discord / socials / mail, we promise to answer everyone asap! DiscordTikTok \\\\ Instagramdog@buma-games.comThanks, everyone! more updates soon.- Cat & Dog
Hello Diapers Club! As you might be aware, Next Fest has officially wrapped up. With that, one of the weirdest and most amazing chapters of our development journey has come to an end. We honestly had no idea we’d see this volume of players or receive such incredible feedback over the past week.We couldn't be more thankful to everyone who played the demo, shared their thoughts, or simply wishlisted the game. You’ve made our week!To give you some perspective, we started Steam Next Fest with just 85 Wishlists. Our most optimistic goal was to hit 500... but thanks to you, we are now 1,600 strong!!!! 🏃💨💩Road Ahead!Our primary mission now is to cross the finish line and deliver the ultimate slot experience! Behind the scenes, our veteran gamblers are working overtime to ensure the full release is as polished, stable, and chaotic as possible.As a reminder, the full version is packing a massive amount of content. Here is a sneak peek at what’s coming:🎰 More Machines!: The demo currently features 3 machines. In the full version, we’re adding a variety of new ways for our seniors to blow through their life savings!📈 A Deep, Calibrated Economy: To keep the demo snappy, we cranked up the speed. The full version will feature a finely tuned progression system designed for a robust 5+ hour gameplay experience!⚙️ Custom Economy Options: Some of you love the grind; others wanted a faster start. To accommodate every playstyle, we’re adding "Economy Progression" options that allow you to increase or decrease payouts and costs to your liking!🧠 Massive Skill Tree: We’re jumping from 9 permanent upgrades in the demo to over 45 in the full version! That’s 5x the content, you’re going to need a lot of R.A.M. for this!🎨 More Skins & Casino Floors: Did you know you can already change the casino floor in the settings? The full game will feature even more floor designs and a wider variety of gamblers to collect!💩 Expanded Poop Mechanics: Currently, poop only fuels one active skill. In the full...
• Fixed "Your Position" leaderboard • Improved chinese localization • Nothing else was added
Fixed: Audio still playing in certain scenes when volume is set to 0.Added: Return to previous map upon death; press A to configure.Improved: Increased maximum stack size to 99.Fixed: Issues with the Buyback system.Fixed: Stats turning negative when unequipping gear after reaching the stat cap.Fixed: Unable to manually return to the World Map after using "Revive to World Map."Changed: Alt and Shift keys are now "Toggle" instead of "Hold."Improved: Auto-smelt now correctly refreshes the displayed experience.Fixed: HP calculation error after leveling up.Fixed: Corrected the description for the "Weapon Master" talent.Fixed: Gloves can now correctly roll the "Attack Speed" attribute.Adjusted: Swapped the Strength and Stamina requirements for Heavy Shields.Added: Current inventory page indicator.
Nightwater's first public Steam Playtest is here! The focus of this test is to validate the core loop and the overall pacing. To check how satisfying it feels to gather resources, craft items, unlock new tools and buildings, and take the first real steps into automation as the world opens up. In this build, you will be able to explore the first two biomes and try the first minigame "Dark Thicket" to see how it connects to the main progression. There are roughly 60–90 minutes of content to play through to the end of what is currently available and around four hours in total if you want to explore everything the playtest offers in depth. The playtest will end on 09.03.2026 - 18:00 CET.
New FeaturesYou can now create sub-tasks in the To-Do list. (Thank you, Swansonhart!)Use Tab to indent tasks in the To-Do list.Use Shift + Tab to outdent tasks in the To-Do list.Bug Fixes & ImprovementsUnified the leaderboard time format to hours instead of days when exceeding 24 hours. (Thank you, TrapShark!)Adjusted color saturation. (Thank you, Swansonhart!)Added 2 more colors. (Thank you, Swansonhart!)Developer's NoteAs mentioned last time, sub-tasks have been added. Dividing big tasks into smaller units will make your work much easier!Also, some users have provided feedback that they have nowhere to spend coins after unlocking all the hats. We need a new way to utilize coins! what do you think would be good? Please feel free to leave your suggestions!Filling Burrito Studio
修复圣物掉落品质的BUG
This is a mini-game I’ve worked hard on. I’d appreciate your interest, and your feedback is always welcome.Estimated Playtime: Around 2 hours.Feedback: If you encounter any bugs, please report them in the community hub.Thank you for playing!
Thank you all for your continued support of “Ramen Simulator”.Based on feedback from our survey, we've updated the demo version to Ver 0.1.5!Fixed a bug related to scoring in “Challenge”.You can now rotate toppings when placing them.Made it easier to place toppings using the scroll bar.Thank you for your valuable feedback and warm encouragement!We are working diligently towards the full version.We look forward to your continued support of “Ramen Simulator”!
Dear Players,Recently, some of you have been experiencing frequent reply timeouts in the game. We sincerely apologize for the frustrating experience this has caused. After a period of thorough investigation and data analysis, we want to be fully transparent with you about our findings and the solutions we are implementing.Why are timeouts happening so frequently?Based on our investigation, this is mainly caused by three factors:Upstream service fluctuations: Recently, our upstream model provider, Google Gemini, experienced server outages on two separate occasions. This caused widespread timeouts for many players within a short timeframe.Stricter content moderation (increased false positives): Google Gemini has recently been adjusting its safety policies, making its moderation filters much stricter. Some seemingly ordinary words might now unexpectedly trigger these filters, resulting in extended timeouts for some players. Please note that moderation in "Think Mode"is exceptionally strict.Triggering sensitive content filters: Repeatedly attempting to discuss unsafe or sensitive topics (such as NSFW/R18 or political content) will quickly trigger the AI's content blocking mechanisms, leading to frequent temporary bans.How to identify the cause and temporary workaroundsYou can easily figure out which issue you are facing based on how quickly the timeout occurs:Timeout after a long wait ➡️ This is most likely genuine network congestion. In this case, simply click "Retry".Instant timeout after sending ➡️ This usually means you have triggered Google Gemini's content moderation filter, or their servers are currently down. At this point, please do not spam the "Retry" button, as sending the same input will repeatedly trigger the filter. We suggest slightly rephrasing your message before sending it again.To minimize the disruption caused by timeouts, we recommend trying the following temporary workarounds:Change how you address the AI: This might sound strange, but we have con...
Just a minor patch, folks. Like swappin’ a dull hook for a sharp one.- Added tips for unlocking other fishing spots in the map- Added a new achievement to catch every size of every species- Map can be viewed while out on the water- Added the time of day to the biggest catch in the fish book (dawn/day/dusk/night)- Camera returns to look at the angler when using the "above water" mode after casting far- Controls screen layout improved for keyboard and gamepads- Can press gamepad B (or equivalent) to close the tackle changer- Idle mode no longer drives the snowmobile away without your furry companionFixes- Fixed book not auto scrolling to the current location when using mouse- Fixed some angler sorting issues when co-op ice fishing- Idle mode now uses the topwater lure correctly- Idle mode works much better when ice fishing (less getting stuck or timing out)- Fixed bug allowing rod to be cast even when storage is full- Fixed 5.1 surround sound- \ Fixed inputs cutting out after a second when using laptop full-screen
- DorgegeBelle was supposed to give bs/cs additional to pet equip instead of god stats. That is changed now. - Fixed a bug with sim/offline calc of squirrels, multislotting of the same skill, bugs with dorgebelle and smaller issues.
Hello everyone,let's do our first 'proper' update in the post-1.0 world. In the last few days and weeks I have been struggling with various annoying illnesses (which is why this update also comes late) so sadly this was one of the weaker months so far. But nevertheless some progress was made - and like I promised I managed to put together enough to show something from the new game mode. So here we go.More Patching of 1.0Before I plunge into the details of the new Game mode (now officially renamed Adventure mode), let me do a brief situational report on 1.0.BalancingI have been monitoring the situation after the last balancing patch and while it still is not optimal, the ratio of players struggling with early game challenges seems to have dropped to a fraction. The major difference was in seen in Nemeses and hostile civilizations but also with various era bosses or new shielded enemies.I do still have another patch planned to address war risk calculation and other things but due to limited time capacity I chose to prioritize Adventure mode (at least until the 'big ideas' are put to code)Tutorials & User ExperienceMeanwhile I am also working on a new update for 'early game User Experience' which will be partly based on the existing objective system. The old tutorial UI will receive an update, but I need also to experiment with this new guidance feature within the new Game Mode (where it will have slightly more demanding requirements). I do not yet have a concrete plan for the upcoming patch but sometimes during next two weeks would be nice.The Endless Adventure ModeLet's take a little dive into the new game mode - note that this game mode will be available both as a new save as well as continuation of the game once you finish the old 'Campaign'.In the Adventure mode you will be alternating between two world types: World of Order (single permanent world) and Worlds of Chaos (randomized with limited lifetime). Each world consists of its Tile Map (i.e. the actual physica...
We’re excited to announce the release of Family Roadshow: Hidden Adventures Collector's Edition and Sweet Home Look and Find 5 Collector's Edition on Steam!During Steam Next Fest, the demos were available to everyone. Thank you for your feedback, comments, and support — your suggestions helped us polish the final versions.Family Roadshow: Hidden Adventures Collector's EditionEmbark on a worldwide journey in the format of a vibrant TV show. Explore 30 diverse locations — from tropical beaches to bustling cities and scenic national parks. Hidden objects, mini-games, and puzzles keep the adventure engaging and dynamic.Sweet Home Look and Find 5 Collector's EditionA cozy hidden object adventure filled with warmth. Choose your home and turn it into your dream space. Comfortable interiors, green courtyards, and relaxing natural settings create a calm atmosphere, while mini-games unlock new features.🎉 Special launch discounts are available for both new titles and Sweet Home parts 1, 2, and 4.Thank you for playing!
Here's the trailer that REVEALS THE RELEASE DATE!!!If you just wanna know the release date, it's... March 26, 2026! If you haven't wishlisted the game yet, now it is the time! Thank you!
凡人修仙传奇
225 days ago
· tcioj7rn
3月3日下午因为服务器的运营商,突然对Steam的链接进行了封禁,导致游戏玩家无法进入。经过我方技术人员的研究,目前已经解决了该问题。同时补偿已经发放,欢迎各位仙友继续游玩。
Fixed: Auto Ability Point Adder (both Normal and Super) sometimes didn't work properly Fixed: Other minor bugs/typos
Added Portuguese-Brazilian localization (thanks to FinuraBR)Fixed that one Unity bug
玩家朋友们大家好,Steam的新品节已经结束了,在新品节期间,我们增长了不到2000的愿望单,这个数字虽然不多,但其实也超出了我们的预期。因为这次新品节的时间不太凑巧,以及我们草台班子开发经验不足等多种因素,这个Demo其实上线得比较仓促,很多我们自己设想好的功能和内容都没来得及加入,更不用说各种各样的BUG了。在这种情况下还能有这么多玩家来体验我们的游戏并给出评价和建议,着实令人惊喜。无论这些评价是好是坏,都能够帮助我们把游戏做得更好,这对我们来说都非常重要。在这里我们工作室向每一位体验了我们Demo的玩家表示衷心的感谢!当然,感谢是微不足道的,重要的是游戏的品质得对得起大家的期待。未来除了要将游戏制作完成之外,根据玩家们提供的反馈我们也计划大幅优化游戏各方面的体验。首先,游戏的内容会极大的丰富,当前的Demo其实是完全以最后的解谜为导向的,之后我们会在监控、搜索页、聊天软件等位置中加入更多内容,让玩家能够更好的认识人物和理解故事。其次,我们会调整和优化谜题的设计,强化推理的逻辑和难度。比如有一个被很多玩家吐槽的谜题其实是纯粹的脑筋急转弯设计,之后会把它改动得更加符合游戏搜索—推理—解谜的玩法。当然,游戏会加入提示的功能,防止玩家在卡关的时候只能通过外部寻求帮助。我们非常喜欢《鲁特里一家死了》的小黄鸭设计,能够在不削弱解谜难度的情况下尽可能让玩家拥有顺畅的体验,我们会朝这个方向努力。另外,游戏的UI设计、美术、文本我们都会进行全面优化,正式版肯定不会像现在这样“粗糙”。这些需要调整的内容并不需要等到正式版,我们的Demo不会下线,改动完成之后我们会第一时间更新Demo,也希望对游戏的感兴趣的玩家可以继续关注我们,给我们提供更多的建议!感谢大家的支持!
First and foremost, a massive thank you to every single person who played the demo during the recent Next Fest. Your participation truly made the event a huge success for us. Thanks to your phenomenal support and enthusiasm, we have officially surpassed 70,000 wishlists!But we have some more exciting news we've been itching to share!Mark your calendars, set your alarms, and prepare your favorite scratching coin, because Scritchy Scratchy will officially launch on March 18th! The game is almost ready! We're doing our final polish and bug-squashing to make sure everything is perfect for launch. Many of you have been asking about the price of Scritchy Scratchy. You will be able to get the full game on Steam for just $6.99/€5.99.Join our Discord to stay up-to-date with all the pre-launch buzz and join the conversation!
Hello everyone—good morning, good afternoon, and good evening!During this Steam Next Fest, 3D Escape Room: Cursed Legacy got a lot of playtime and valuable feedback from many of you. Thank you so much for taking the time to try it out, leave comments, report bugs, and share suggestions—your feedback is crucial to us, and it also helps us see more clearly what we need to polish next. About the Demo FeedbackWe’re already sorting through all the suggestions and issues we received during Steam Next Fest, and we’ll be pushing forward optimizations and fixes one by one, including but not limited to: Clarity of the overall experience flow and guidanceLogic and difficulty of mini-games and puzzlesControls feel and interaction detailsVisuals, performance, and compatibilityFixing known bugs and improving stabilityFull Release Timing & Launch Discount3D Escape Room: Cursed Legacy is currently planned to launch in mid-April. After launch, there will be a 20% launch discount for two weeks (exact start/end times are subject to what’s shown on the Steam store page). One last little favor at the very end: please add us to your Wishlist 🙏If you enjoyed this demo, or you’re interested in the full release, feel free to add 3D Escape Room: Cursed Legacy to your Wishlist. Wishlists mean a lot to indie teams—they help the game get more visibility, and they also give us more confidence to keep expanding and polishing the content. Thanks again for all your support and feedback—see you at the full release in mid-April!
Hello everyone—good morning, good afternoon, and good evening!During this Steam Next Fest, 3D Escape Room: Cursed Legacy got a lot of playtime and valuable feedback from many of you. Thank you so much for taking the time to try it out, leave comments, report bugs, and share suggestions—your feedback is crucial to us, and it also helps us see more clearly what we need to polish next. About the Demo FeedbackWe’re already sorting through all the suggestions and issues we received during Steam Next Fest, and we’ll be pushing forward optimizations and fixes one by one, including but not limited to: Clarity of the overall experience flow and guidanceLogic and difficulty of mini-games and puzzlesControls feel and interaction detailsVisuals, performance, and compatibilityFixing known bugs and improving stabilityFull Release Timing & Launch Discount3D Escape Room: Cursed Legacy is currently planned to launch in mid-April. After launch, there will be a 20% launch discount for two weeks (exact start/end times are subject to what’s shown on the Steam store page). One last little favor at the very end: please add us to your Wishlist 🙏If you enjoyed this demo, or you’re interested in the full release, feel free to add 3D Escape Room: Cursed Legacy to your Wishlist. Wishlists mean a lot to indie teams—they help the game get more visibility, and they also give us more confidence to keep expanding and polishing the content. Thanks again for all your support and feedback—see you at the full release in mid-April!
The file that was triggering false antivirus detections has been removed.
Weyrdlets will become a premium game on March 17, 2026.Existing players will automatically keep full access to the game with no progress lost and no features locked.Why we're making this changeWhen Weyrdlets first started, it was a small desktop pet experiment. Over the past (almost) two years, it’s grown into something much bigger, and that’s entirely because of you. Today, Weyrdlets includes:Over 1,000 in-game itemsFarming orchards and fishingDesktop microgamesMultiplayer games & Sports DayWorble pet racingA social hubProductivity widgetsAnd a lot more than we ever planned at the start Along the way, many of you told us you actually prefer paid games over free-to-play, especially on Steam. We hear you! Moving to a paid model helps us continue developing the game long-term without pushing aggressive monetisation or compromising the cozy experience that everyone has come to expect.What this means going forward?From 17th March 2026, Weyrdlets will be a premium game on SteamExisting players keep full access to the paid versionWeyrdlets 2.0 will launch with a reworked economy:Items will be more affordableAll items will be unlockable and purchasable via CalcubotOskar will stop hoarding items seasonallyOptional DLCs will be introduced later as meaningful expansions, not pay-to-win content ✨If you’ve purchased Jellystars, you’ll continue to own them. ✨This change is about giving the game a healthier future so it can keep growing with the community that shaped it. We’re committed to continuing development and making Weyrdlets better with every update! Thank you for supporting our game. It genuinely means a lot to us. ❤️FAQ / Additional QuestionsI downloaded Weyrdlets before but haven’t played in a while. Do I still get the paid version?Yes. As long as Weyrdlets is already in your Steam library before 17th March 2026, you’ll automatically own the paid version.Will I lose any progress, pets, or items?No. Your progress, pets, items, Jellystars, and everything you’ve earned wi...
Feature AdjustmentsThe money cap for each birdwatching spot has been increased to 999,999.Slightly increased the brightness of Night Mode.Added a new frame rate setting in the Settings menu. Available options: 30, 60, 120, 240 FPS.OptimizationsOptimized the display logic of the birdwatching spot pop-up panel.Improved overall game stuttering issues.Bug FixesFixed several bugs related to photo preview.Fixed a bug where Crested Myna would sleep with their eyes open.Fixed a bug where feathers could not be picked up after entering Photo Mode.