A new magical keyart has arrived! ✨Our old keyart was great, but our necromancer felt a bit lonely on this balcony all by themselves. Our new art better reflects the in-game style and brings the Greenhearth co-op's neighbours outside as well, giving a glimpse of their own pockets of home.We may even have a fun feature for this new art in the full game, as it becomes our new title screen that will update as you play and progress through the narrative. Keep an eye out for that at launch! Check our sponsored streamers during Nextfest! 👁🗨To celebrate Steam Nextfest & our new demo update, we've partnered with some incredible creators to showcase the game! 💚 We're personally huge fans of these creators, so be sure to check them out; we might just be there as well!Here's our full schedule in text form: February 23rd (live right now!), 5-7pm ET / 2-4pm PT, 8-10pm ET / 5-7pm PT February 24th, 10am-1pm ET / 7-10am PSTFebruary 25th, 1-3pm ET / 10am-1pm PT, 4-6pm ET / 1-3pm PT, 8:30-10pm ET / 5:30-7pm PTFebruary 27th, 7-11pm ET / 4-8pm PTYou can win a launch Steam key for Greenhearth Necromancer! 🌟We're running a contest for our community this Nextfest, and we want to see your plant names! Puns, jokes, references, silliness and chaos are encouraged. Just name a plant in-game (alive 🌱 or undead 💀) using the handy dandy function in the plant inspection window, and share your creativity!We are taking entries in our Steam community, in our Discord server, and on social media (just tag us!). You can also enter once on each platform, but please use different entries! This'll increase your chances of winning (though we will pick different winners for each platform).The contest is open now, until March 3rd at 12pm EST. Winners will be contacted via DM through the platform of entry. Bug Submissions & Game Feedback 🛠While we've tried to ensure your experience with the demo will be as smooth as possible, you might run into a bug or two we didn't catch. You may also have feedback for the ...
Hey everyone! Steam Next Fest is here, and that means an updated Starvester demo build! Here's what's changed in Demo v0.6.0: - \ Number of SFX from indicators is now capped to avoid audio issues - \ Brittlerock UI now updates correctly with prestige upgrades - \ A rogue click sprite shows up in a certain area of the play space - \ Unlocalized text "are you sure text" for prestige UI has been fixed - \ Line breaks for translated text in UI have been updated (still now final) - other minor changes and fixes- \ Ultra wide monitor support - \ Resizable windows- \ A NEW ENDING for the demo! Now, the new ending does NOT add any extra playtime or mechanics, but is only a little tease for what's to come in the full game! I hope it'll be worth playing through the demo again to see it! :) You can try out the updated demo here! I'm really excited for the Next Fest and the eyes it will hopefully bring to the game! As always, any and all feedback is welcome, and the best place to give feedback is the Discord! (link in demo and my developer page) Tons more to come, so please stay tuned! See you all soon, - Shaun (dev)
Hey everyone,I’m super excited to announce that Eldor’idle is in Next Fest this week!If you’re new here then here is what you’ll need to know before you press the big green button 🟢You are an ordinary hero looking to make your fortune. Fate brings you to the quaint town of Eldor’Idle, where you must follow these three simple steps:Step one: Click on a pot to break itStep two: ???Step three: Become a billionaireThere may also be some extra steps involving investment banking, or mining for ore, or bartering with ghosts, or training lazy gnomes… but at the end of the day there’s only one thing that’s important, and that’s GETTING RICH. Simple enough, right? If you enjoy the demo please add it to your wishlist, tell your friends and leave thoughts and feedback in the steam forum 😊 See you soon!Yours,Nautlander
Hi everyone,Next Fest is upon us, and with it thousands of demos of upcoming games for you to try out.If you look close enough (and squint just a little), you can find The Greenening Demo in there: The recent updates improved the demo a lot in terms of balancing, performance and more. They also added many new languages like Chinese, Russian & Spanish, so now's the best time to play the game.Let me know how you like it via the form linked ingame, the Steam forums, or by leaving a review on the demo.Thanks a lot for your feedback and support 💚Erkberg
NEXT FEST IS LIVE!The next fest is live and The Loopler Demo is participating! Go get some loops in! Cheers, Mheep
Dear Desktop Fishing community,for now, this will be the last Desktop Fishing update. Well - to be honest, it is not really an update.If you want a detailed report on the state of the game, please visit our Discord. You will find everything you need to know there - here is just the short version:Right now, we are not able to keep adding new content to Desktop Fishing because we cannot financially sustain it (which is really sad for us).Our new game Frog Holm is entering Steam Next Fest starting today.Starting today, you can get a special item in Desktop Fishing if you add our new game to your wishlist. Well, to be completely honest, we are not actually checking whether you really add it - but it would make us incredibly happy and would help us a lot as a studio to build a successful foundation. Just click the banner that pops up when you start the game.With that said: thank you for the wonderful time, and maybe one day we will meet again at the pond
Hey everyone,Steam Next Fest is here and we're excited to be a part of it! We have been hard at work on updating and polishing the demo for you. You can try the latest demo now with Steam Next Fest!Steam Next Fest will be running from February 23 at 10:00 AM PDT (UTC-7) to March 2 at 10:00 AM PDT (UTC-7). But don't worry, the demo will be staying up, so you can play it as much as you want, whenever you want!Looking forward to your feedback! Hope you all enjoy the game!
We’re excited to announce that Mewseum: Film Festival will be part of Steam Next Fest from February 23 to March 2!To celebrate, the demo has been updated! Players can now experience the entire first poster, fully playable from start to finish.We’ve also added new achievements to the demo for the first poster, giving you even more goals to complete during the festival!If you enjoy the demo, don’t forget to add the game to your wishlist! The full release arrives on March 12!See you at the festival! 🐾✨
A new update is now live for Mewseum: Masterpieces!🧩 More Detailed Painting InformationEach painting now shows:Total number of puzzlesNumber of regionsTotal paintable cells in the painting🎨 Interface ImprovementsWe’ve updated the button colors to create better visual harmony with the game’s overall style.🎬 Mewseum: Film Festival DemoDon’t forget to check out the Mewseum: Film Festival demo, participating in Steam Next Fest from February 23 to March 2!You can now play the entire first poster and unlock achievements during the event.Thank you for your support!
Jump into Red Tape Rampage during Steam Next Fest! Play the latest demo update with new features, improved balance, and even more bureaucratic chaos.
Hey Everyone,Just a quick patch to address a couple bugs post big update:Fix to the mushroom towers eventually not firing mushroom projectiles.Fix to a bit of lag whenever the game swaps music track in the new game mode.Fix to wave menu prompting you to start wave 21 (which doesn't exist) when you complete wave 20.Fix to mushroom projectiles not changing icons when increasing damage - now get different mushrooms firing depending on the damage of the tower projectiles.Thanks,JoshWizard Shrimp Games
The "round to 0" bugfix added in V1.15 now works in more cases (hopefully all cases).
Draw something in Simultree for a chance to win a Steam key (at release) and have your drawing displayed in-game! How to enter 1) Draw something awesome on the Whiteboard 2) Take a screenshot of your drawing (F12) 3) Submit your screenshot to either (or both): 3.a) On the Steam Community Hub (upload it as a public screenshot) 3.b) On the Discord server in the #drawing-contest channel (Submit to both for even more chances to win!) How to win - Community winners: the top 3 most-liked drawings - Jury's choice: the dev's favorite drawings (excluding the top 3) (The number of winners may increase depending on the number of participants.) When? During Steam Next Fest, from Feb 23 to Mar 2 Not into drawing? You can still join the fun by giving a thumbs-up to your favorite screenshots Any questions? Feel free to ask! This is how a submission should look like: {STEAM_CLAN_IMAGE}/45656622/c4a25188bd0330545324394a4312f920bc417fbf.png
Hamster's Sticker Book in Next Fest!Hello, this is Dotori Doguldan.Hamcho is visiting Steam Next Fest with a free demo!Event Period: 2026/02/23 10:00 AM (PST) ~ 2026/03/02 10:00 AM (PST)We need your interest and feedback to make a better game. Please share your thoughts on Hamster's Sticker Book GOOGLE FORM!Support Hamcho and Hamster's Sticker Book by adding it to your WISHLIST! 💙Thank you,— Dotori Doguldan
Dear duckies, After the amazing launch of our new pixel-art duck game… …it’s time to celebrate the first demo of Slowly Sliding Ducks, going live today February 23rd at 10:00AM Pacific! And, as mentioned in the previous news, to mark the occasion two never-before-seen ducks are joining us in Infinity Cool. Check them out: {STEAM_CLAN_IMAGE}/42442493/0f6ea383ba91961b9a4ab15229070b31c19424f5.png Go unlock them! Then hop into Slowly Sliding Ducks and redeem the three fashionable items waiting for you this week. You'll find more info on game's page here: https://store.steampowered.com/app/2485410/Slowly_Sliding_Ducks/ Catch you on the slides!
Hello, Garden Keepers! 🌿The BuGarden Demo is now officially available!Demo Period: Now – March 3If you joined our previous playtest, thank you so much for every piece of feedback you shared. Based on your suggestions, we’ve made adjustments to balancing, convenience features, and various small gameplay details to improve the overall experience.With this demo version, we hope even more players will come in, take a look, and give it a try.While playing, if you:Find something funFeel like something is a little offOr suddenly think, “It would be great if it worked like this…”We’d love to hear from you.You can submit feedback directly in-game, or join our official Discord community to share your thoughts, suggestions, wild ideas, or even just friendly complaints anytime!We carefully read every message, and we’ll continue polishing this little desktop garden step by step — making it more comfortable, more fun, and more delightful to watch.Thank you for helping us grow BuGarden. 🌼
Hey everyone! It's been in development for 3 years, but "Find Matt's Cats" finally launches on March 16th! A few people have tested the full version of the game, and it's going to take around 50 hours to 100% complete everything, while a more casual play-through may take around half of that. You may have noticed that the name of the game has changed. It turns out that "Hidden Cats" was recently trademarked, so I had 48 hours to quickly change the name everywhere right before Next Fest started. I guess the trend of "Hidden Cats" games is over now. This game doesn't really compete with them though - it's a much bigger $20 game - but having to change the name was still very annoying at this late time! I'm hoping the launch is smooth and successful, because I want to add even more content to the game soon. I've still got leftover ideas. Anyway, I hope you guys add the game to your wishlist, enjoy the demo, and enjoy the full game when it's released on the 16th.
We are excited to announce that the DLC special voice for Hailan Star Dream (海蓝星之梦) is now available on Steam! This special audio was recorded using professional 3dio equipment, delivering a clearer and more immersive listening experience. The runtime has seen a significant increase compared to the previous work, offering richer content for your enjoyment.For a limited time, it is available at just ¥9 on the Steam store. Players who already possess a CD KEY can activate it directly on the Steam client. For detailed activation steps, please refer to our previous articles.Thank you all for your continued support! Dive into the world of Hailan Star Dream and experience this new chapter.
Fixed several issues in the demo.
Hey Cafe Owners!👋We’ve just released Update 1.4.2. with bug fixesPatch Notes – Release 1.4.2. ☕New Features & Fixes:Fix minor quest bug.Fix save corruption bug.Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
Ver1.0 Update Details<You can now collect “Special Firewood” while gathering firewood.>When gathering firewood, you now have a very low chance of obtaining “Special Firewood”.When burned together with regular firewood, Special Firewoodbrings special effects, such as changing the effect when the fire's intensity increases.(Special Firewood cannot be used as fertilizer. Firewood gathering settings do not affect obtaining Special Firewood.)<Lightweight Mode (2D Pixel Art) has been added.><English language support has been added.>・Added ? new types of Special Firewood obtainable through gathering.<Game Balance Adjustments>・Adjusted to make maintaining firepower easier. (Reduced the rate of firepower decay when firepower is sufficiently high, and increased the firepower boost from mouse clicks by 1.5x.)<Other>・Adjusted the campfire sound to be more relaxing.・Unlocked items not yet acquired now display as “???” (revealed upon unlocking) based on progress.・You can now switch pages in the Collection screen by scrolling with the mouse.・Temporarily hidden the unlock count for later cats.・Added unlock sounds and effects. Volume depends on the firewood gathering sound level.・Adjusted the order of settings items.・Made minor visual adjustments.
The official Steam Next Fest demo for Re:Blade is now live.This is the final major update for the demo. During Steam Next Fest, we’ll focus on bug fixes and stability improvements.What you can experience in the demoFast-paced cursor-based combat with a living bladeAwakening-driven progressionArmory upgrades and build experimentationA boss fight showcasing the core gameplay loopWhat’s improved in this buildCombat pacing and balance adjustmentsUI clarity improvementsBoss behavior and AI refinementsOverall performance and gameplay polishFeedbackIf you run into any bugs or have suggestions, feel free to post in the Discussions. Your feedback will directly help shape the full release.If you enjoy the demo, please consider adding Re:Blade to your wishlist. It truly helps support development. Thank you!
* Fixed issues where splash screen was not displayed correctly * Added setting to disable progress bars on buttons (Advanced options -> Show additional mobile UI features)
Hello People, Here comes a small update to the demo with bugfixes, QOL, and more! ----------------------------------CONTENT ---------------------------------- New Charm (weekly & daily exclusive for now): Trade Requisition - +1 Reroll Charge, reroll cost increased 5x when rerolledNew Charm (weekly & daily exclusive for now): Skull - 10% increased goal requirementNew Charm (weekly & daily exclusive for now): Pacifier - 10% reduced goal requirementNew Track: CrownAdded weekly challenge---------------------------------- BUGFIXES ---------------------------------- Fixed a bug where selling a card in the pitstop would not update the buyability of the pitstopFixed a bug where the double gate upgrade would do nothingFixed a bug where the small text for lucky lap was swappedFixed a bug where the card upgrading would make it big with no textFixed a bug where the round text would not say round/max round when above round 10Fixed a bug where you could gain the repair and a card in the card packFixed a bug where the simulation would still run when the game is pausedFixed a bug where the pause button was clickable in the settings menuFixed a bug where the reroll button would not cost goldFixed a bug with the Overfuel Injector cards rank 5 value being incorrectFixed a bug with the card upgrade orb spawning offset from the cardFixed a bug with ghost cars not being speed lockedFixed a bug where the acceleration was tied to frame rateFixed a bug where the deceleration was tied to frame rateFixed a bug with the Sick Drift charm visually adding time to drift cardsFixed a bug where you could purchase the flash sale item and go into debtFixed a bug where you could end run but it would continue anywayFixed an issue where the UI colour would reset to red on round end or game startFixed an issue when you sell an upgrade in a card pack but could still choose the upgrade of that cardFixed an issue with the trails ending up looking like toddler scribbles at high speedsFixed an issue where the ...
✨ Glimvale is at Steam Next Fest !We’re excited to announce that Glimvale : My Mini Overworld is participating in Steam Next Fest !The demo is now live, and this is your chance to step into Glimvale and become a kind Game Master. Create your own little world, shape your own tiny MMORPG, and welcome players into a cozy overworld made by you.✨ Exclusive Demo Reward During the demo, you can claim an exclusive in-game decoration. Once unlocked, you’ll keep it forever and it will carry over to the full release of the game !If you enjoy your time in Glimvale, please consider adding the game to your wishlist. It helps us more than you know✨- Play the demo - Claim your exclusive decoration - Add Glimvale to your wishlisThank you for being part of the adventure !