Hey everyone!I've updated the game a little.Thank you all for playing it and leaving so many nice comments, reporting bugs, and everything else.Please, if you have any issues or suggestions — write to me! I really do read everything and then work through it.1.Bug fixes and improvements:The 5 rubles problem: I saw a lot of confusion about how 5 rubles appeared in the Inventory. The answer: thanks to a bug! This is now fixed — it's a small quest tied to one of the notes.The card problem: I discovered to my horror that during the Blackjack+Tarot stage, it could skip you way ahead in rounds. This is also fixed: you have to win 5 times without lives, and 5 times with them!Fixed (I think) the issue with temporarily disappearing objects in the ApartmentsF12 and screenshots! Everything works now — a very annoying engine quirk that it doesn't work out of the boxWindowed mode can now be enabled in SettingsUpdated some sprites and effects, added shadows under cards and stuff like that2.Just Cards!A standalone card mode is now active on the main screen.The run is simple:No livesYou need to win 33 timesThere's a regular Tarot draft every 5th turn and on turn 32It's just cards with no strings attached — people asked for this a lotA general overview of active Tarot cards has been added to the Notes right awayConceptually it's no different from the card game in Chapter 1But I have ideas on how to greatly improve the standalone Just Cards! experience3.A bit…about Chapter 2Right now it's in a peculiar state: some things are being designed, while others already have finished scenes. What awaits you?A scene inspired by the wonderful Reigns game series. Try to hold your ground in the world of old St. PetersburgA scene at the doctor's, which will have (I hope) a very interesting mechanicAnd of course…expanding the boundaries of the card game!Thanks for playing,-BadGafi
UI: Updated the main menu title image Added: New building "Large Leather Workshop" Optimization: Adjusted balance of certain values
Dear players, hello everyone.Maintenance will be held at 15:00 on April 9 (GMT+8). Thank you for your support.Maintenance details:Red and SSR card swimsuit dynamic illustrations remade.Faster auto runestone refinement.Fixed a bug in shard synthesis in Pursuit mode.Yuki Princess active skill targets reduced from 6 to 4, with slightly increased damage.Difficulty of Endless Tower sub-towers and Chaos Challenge reduced.Higher chance of red skills from Star Spirit Recast; fewer attempts required for guaranteed double red skills.Auto refinement quality setting now saves your last selection.Added quantity selection in the package purchase interface.
Hello, everyone. This is the development team of Mini Cozy Room : Lo-Fi.Several bugs have been identified in the game, and a patch update has been released to address them.\Fixed an issue where players were occasionally unable to join a room using an invitation codeFixed an issue where the game was not displaying correctly on the configured monitor positionFixed an issue where entry messages from other players would occasionally appear even when a room was fullFixed an issue where the character of a player who had left the room would occasionally remain visible in the roomAdded tooltip display positions for the profanity filter and contact filter settingsFixed an issue where the auto-start setting was not functioning correctlyFixed an issue where Russian could not be selected on the first launch of the gameFixed an issue where playback time from the embedded player was not being counted toward music achievement timeYour bug reports are a tremendous help to our development team. If you happen to encounter any bugs while playing, please leave a report on our Discord — we would greatly appreciate it.We sincerely apologize for any inconvenience this may have caused.Thank you.
《三界》4月3日更新公告各位亲爱的玩家:为保证服务器的运行稳定和服务质量,本游戏将于2026年4月3日上午10:00-10:30对全服进行停机维护(不包括当天新服),预计持续时间为30分钟,请各位玩家相互转告并且提前做好下线准备,以免更新后出现账号或角色遗失的情况,造成不必要的损失。具体服务器开放时间可能根据进度提前或者延迟!感谢所有玩家的支持和配合。一、新增内容1.战装-火神装备穿戴火神装备6件套,激活套装效果,获得大量稀有属性,更能激活群伤神技-火神之怒及光环神技-火神领域,提升火神装备6件套等级,可提升火神之怒、火神领域效果。火神之怒lv1:火神之怒lv1:每隔30秒召唤一次火雨,以自身为中心6格范围内所有目标造成200%伤害。火神领域lv1:处于领域范围内自身及同行会玩家受到的最终伤害降低7.5%,其他非本行会玩家受到的最终伤害提升7.5%(多个领域buff效果不叠加)火神之怒lv2:每隔30秒召唤一次火雨,以自身为中心6格范围内所有目标造成400%伤害火神领域lv2:处于领域范围内自身及同行会玩家受到的最终伤害降低15%,其他非本行会玩家受到的最终伤害提升15%(多个领域buff效果不叠加)2.春祭战典4月4日-4月7日期间,开启春祭战典活动。包括春祭签到、春祭集字、春祭宝阁、火神寻宝、春祭直购、直购返利、春祭试炼等活动,各种豪华奖励等来领取。春祭签到:每天登录就可以领取一份春祭寻宝券和充值卡。春祭集字:集齐烟、雨、寄、思、念5个字符既可兑换春祭礼盒,开启后获得大量充值卡和钻石、专属水晶等。字符通过击杀怪物和BOSS可获得。春祭宝阁:使用春祭币,可在春祭宝阁中兑换限定稀有道具。火神寻宝:活动期间消耗春祭寻宝券可参与火神寻宝,随机获得火神装备等奖励,每累计抽取500次必定获得一件大奖奖励。春祭直购:活动期间可购买春祭寻宝券、春祭币等珍贵道具。直购返利:活动期间参与春祭直购(真实充值)达到累计次数就可领取免费奖励。春祭试炼:活动期间只需要完成指定的任务就可以免费领取限时的春祭寻宝券、充值卡等珍贵奖励。二、版本更新奖励本次维护所有玩家都将获得一份更新奖励,请注意查收邮件奖励内容: 100元充值卡x1无限原石x1000
Reduced the demand for Grand Alchemist achievements from 35 to 30.
Hello, streamers! We have been reading all the feedback, reviews, and suggestions from the community with great care. Our main goal with this update is to make your experience much clearer, smoother, and friendlier, especially for those who like to leave the game running while working, studying, or playing something else. Here is everything that changed in the new version: ### ✨ New Features (Highlights) * **Multi-Monitor Support:** Freedom at last! Now Kinguin can freely navigate between your monitors. Choose the best spot for him to farm! * **Hidden Mode (Background):** Need to focus on work? Now you can completely hide Kinguin's visuals. He will continue farming and generating resources silently, without taking up space or cluttering your screen. ### 📊 Clarity and Interface (UX) * **Store Bonus Preview:** No more buying in the dark! Now you can see exactly how much *Views* and *Money* bonus each store item provides **before** spending your precious Fame points. * **Information Tooltips:** We added help buttons to the HUD. Now it is much easier to understand the function of each metric (like Followers and Subscribers) inside the game. * **Visual Upgrade Improvements:** Upgrade buttons now have a different background color when you don't have enough money to buy them, making it easier to see at a glance. * **Interface Cleanup:** The "Show Numbers" option in the settings was renamed to "Show Pop-ups" to better reflect what it actually does. Additionally, we temporarily removed the "HAT" tab from the store to avoid confusion while we prepare new content for it. ### ⚖️ Balancing and Economy * **Store Rebalancing:** The bonuses provided by store items have been adjusted. The feeling of progression and reward when acquiring a new item is now much better! * **Fame System:** The cost and scaling of the Views/Money to Fame conversion system have been rebalanced to ensure a fairer long-term economy. ### 🐛 Bug Fixes * **Maximum Time Limit:** We fixed a critical bug that allo...
$0.99 on all my games!
$0.99 on all my games!
Naxos
35 days ago
· Crasus
$0.99 on all my games!
$0.99 on all my games!
Today an update was pushed out to the Windows client, targeting Linux users who are running the game using Steam's Proton compatibility layer. There was an issue with Electron - the wrapper used to turn a browser based game into an application - which caused drop down menus to be rendered under the application window. This behavior has been fixed, and now the game should be fully functional under Proton.Ideally, I would like Linux users to be able to run the game using the Linux native application, but some distributions with various mixtures of Desktop Environment/Window Managers have issues with the Electron based application. I am continuing to work on improving native Linux support wherever possible, but today's update at least provides a fix to the Proton compatibility fallback that all Linux users have available.
Bug fix.
每一场成名,都要交学费两个世界,两种战场——考验的却是同一种东西:你的“选择”与“生存”。你将一次性体验两种截然不同的“成名之路”—— 《名利游戏》 的娱乐圈浮沉,和 《中国足球模拟器》 的本土足球经营博弈。一个是镜头前的虚名与暗箭,一个是绿茵场上的豪赌与心机。但无论身在何处,真正掌控你命运的,永远是你每一次“抉择”的勇气与代价。⚽在《中国足球模拟器》中,你将作为球队拥有者&主教练,从零开始构建属于自己的足球帝国。然而这里没有速成的神话,只有更加残酷的“本土规则”。游历江湖、青训挖潜、江湖人脉、礼尚往来……在这片中国足球的江湖里,赢球从来不是唯一的答案。但是——在“名利场”里混过的你,还怕在“足球场”上输吗?购买捆绑包可以在折扣基础上再推出-10%的捆绑包折扣! 最终价格以 Steam 商店实际显示为准
ALL MY GAMES NOW COST $0.99!!
v1.2.1 is released!Space OctopusA new ascension upgrade has been added. There was an upgrade that allows you to catch extra fish, but I received feedback that some people find the pearl catches more valuable, and extra fish catches not triggering the pearl catches was not optimal.Thus I have added a new upgrade that improves inventory slots, to allow more longer idle playstyles, increased auto-sell speed, but also allowing extra fish chance to trigger pearl catches!Final Dreamer upgradeI also read feedback regarding the Dreamsand upgrade to persist dreamsand, and I've decided to improve that as well!Thus, you may now upgrade 'Dreamer' all the way to Level 12, a newly added level that lets dreamsand persistence go up to 100%, so that there is no loss at all in the late-game.Auto Enhance minor improvementsAuto-Enhance was meant to be a new unlock granted as an idea for a distant 'T Update'. But since it will take time, I've temporarily made auto-enhance now unlock after 10 ascensions, which is much earlier than designed but should help smooth out progression.Changelog:Add new ascension upgrade: Space OctopusAdd Level 12 Dreamsand, which carries over 100% dreamsandAuto-enhance now unlocks after 10 ascensions-YYZhttps://yyzstudio.com/discord
We've added a new reward for the 15k milestone. I really hope we pull this off
Fixed a multi-monitor issue.Fixed text scaling issues in the settings.Fixed GIF preview in the editor.Fixed the description input field in the Workshop Uploader.Fixed an issue where it was possible to feed friends who had the blocked or disabled feeding.Fixed a bug where spawned food would remain on the screen after end with a pet.Improved hunger/mood balance.Minor RAM optimization.Thank you for playing and supporting the game!
Greetings Farmers 🧑🌾 Just a quick update for you: we're planning to roll out a new patch either tomorrow or wednesday, depending on how final checks go. This update will already include the code block for the new Multiplayer system, giving everyone time to download and get ready. Then starting Thursday, we'll officially open access so everyone can jump in and begin using and testing Multiplayer together. This is a big milestone for the game, and we're really excited to see you all experience it. The full details surrounding the new feature will be shared in the upcoming patch notes, but we wanted to give you a quick preview of what to expect from the test: The Test Season will consist of 20 bosses, with a possibility of extending it to 25 depending on how things progress. Please note that this is a testing phase, so there will be no season rewards at the end of the Test Season. As always, thank you everyone for your continued support - more updates coming soon!
Hey everyone! It’s been 3 weeks since Find Matt’s Cats launched, so here’s an update about future plans. The launch went about as well as it could have. Sales are fairly strong and there hasn’t been a lot of serious problems to address. Most of the bugs are quite minor, or were already known about from the demo. We’ve recovered about 58% of the development costs so far – if you assume an average UK salary for me and Ronja. That’s not bad. I also pushed out a quick update that added many quality-of-life features that players asked for, including more options, Windows touchscreen support, and some level design improvements. The main issues that need to be fixed are: • Steam cloud was supposed to transfer save data from the demo to the full version of the game, but this doesn’t work. I’m not sure what I did wrong, but I’ll need to look into it. Players can still move the “saves” folder manually though. • There’s a memory leak and the framerate will get choppier in very long sessions, even on fast computers. This is tricky and I really need to go through all of my code carefully to solve this, or at least make it less bad. • Mascots can have two faces in some levels! I think the cats with non-standard faces don’t display correctly when hats and accessories are involved. It’s harmless and looks funny. • The desktop version of the game requires more modern hardware than the web version we published on Newgrounds. We’ll try to make an offline version of that web version at some point, so it can be a backup option for players who otherwise can’t run the game. Maybe it can be a beta-branch on Steam.— Since the launch went well, I can start teasing some leftover ideas that I will consider adding to the game. Please tell me which of these you like the sound of, so I can plan accordingly: • A level editor! I think this would be viable and quite fun, even if it doesn’t include all of the features the official levels have. • More levels! I want to add an 8th level to every world,...
Good afternoon dumpster divers, Today's update brings a few new features! TLDR;Mod commandsQueue pausingThree new trash itemsPlayer scores reset buttonThere are now Twitch mod commands so your mods can help out a bit with settings without you having to switch tabs.!ddl bgm (0% - 100%, 0 - 100, or 0.0 - 1.0) control background music level !ddl sfx (0% - 100%, 0 - 100, or 0.0 - 1.0) control sfx level (items hitting the floor)!ddl lootsfx (0% - 100%, 0 - 100, or 0.0 - 1.0) control loot sfx level (sfx when loot appears)!ddl results enable or disable loot results printing in chat!ddl chat enable or disable the chat command (default !dig)!ddl points enable or disable the channel points redeem command (this does not affect the redeem displaying on your Channel Point redemption menu on Twitch)!ddl boost enable or disable rarity boost !ddl pause pause or resume the dig queue (will let the currently digging raccoon finish before pausing) !dig @username dig for another user 1 time (@ is optional, they'll also need to have dug before)!dig @username 1-100 dig for another user x timesIn addition to allowing mods to pause the queue, a pause/resume queue button has been added to the quick access bar. You can also change whether or not to save and automatically resume queues in the settings menu now. Save occurs when you exit the digging scene, or when exiting the game under normal conditions. If you or a mod do pause and resume a queue, multiple digs from the same user will be condensed into batch digs so that the queue clears faster.On the settings menu in the last tab you can now reset the scores of your chatters. Please note that this action is permanent.Finally, there are 3 new trash items, with one having its own loot sound effect. :)
Changes Changed 'left' to 'right' in How-To entry for Special Skills. Fixed an issue with character progress display.
Hi everyone!The day has finally come - My Little Someone is officially available on Steam! We are incredibly excited to share this cozy desktop companion with you.To celebrate the launch, you can grab the game with a 20% discount during the first week. It’s the perfect time to bring a new little friend to your screen.What you can do right now:Adopt & Care: Feed, pet, and interact with your new companion directly on your desktop.Play in Co-op: Share the experience and hang out with your friends! (Custom Pet supported)Create & Share (Workshop): Use our in-game editor to create your own custom pets and share them with the community via Steam Workshop.Achievements: We've added achievements for you to unlock while spending time with your pet.If you find any bugs or have suggestions, please let us know in the Steam Discussions or join our community.Thank you for your support, and have fun with your new Little Someone!
This update aims to introduce small optimizations and improvements to the game, enhancing the overall experience. Below is a list of the main changes: Some Gul save properties have been renamed UI construction now relies on a more robust and less resource-intensive algorithm, resulting in a slight performance improvement A shortcut has been added to toggle between Fullscreen and Windowed mode (default key is F11, but it can be changed in the settings menu) Item variants (such as different types of wool, dyes, and brushes) have been simplified and unified under a shared code structure, optimizing their behavior and removing structural redundancies Local achievement synchronization has been fixed; players will no longer unlock all achievements upon launching the game Overall, these are minor changes, but they contribute to a more consistent experience. The goal is to ensure the game remains enjoyable and engaging.