Hello, everyone! We are the development team of . Since the game's release, we have received many requests from players asking for Mac support. We've been following your feedback closely and working to make Mini Cozy Room available on Mac. We're excited to finally announce that development has reached a stage where we're ready to let you try the Mac version! Before officially adding Mac support, we're opening a Mac Version Playtest. This Playtest is being held to test whether the game runs properly and remains stable across a variety of Mac devices and environments, as well as to identify any issues we may have missed before officially supporting Mac. There is no separate application or participant selection process. Anyone can freely join through the Playtest store page. ▶ Join the Mac Version Playtest You can participate by clicking the Playtest join button on the Steam Store page below. 🔗 Mini Cozy Room : Lo-Fi — Steam Store Page The Mac test version is provided as a separate Playtest app, independent from the existing Windows version. This means you can participate in the Playtest even if you do not own . We hope this will be a great opportunity for those who have wanted to try Mini Cozy Room but haven't been able to because they only use a Mac. If you know any Mac users who have been interested in Mini Cozy Room, please share the news with them! Please note that DLC content is not included in the Playtest version. Only the base game content is available. Because the Mac Playtest is provided as a separate app from the main game, existing Windows players will also start the Mac Playtest from the beginning. The main game and Mac Playtest use separate Steam Cloud storage, so progress from the two versions will not be merged automatically. When official Mac support is added to the main game in the future, Steam may display a Steam Cloud conflict prompt. Therefore, if you currently play the Windows version, please make sure to back up your save data before participat...
v0.7.4 Patch Notes Hey Guild Masters! v0.7.4 is a stability, balance, and preparation update for the upcoming Contest raid launch. This patch focuses heavily on closing exploits, improving late-game pacing, cleaning up confusing systems, and getting the game ready for Friday’s Contest premiere. New Content- Added The Splintered Seal, a new mythic raid unlocked after clearing The Starless Throne.- Added upcoming Contest Mode support for The Splintered Seal.- Contest begins automatically on Friday, September 4 at 6:00 PM CDT.- Contest lasts for 21 days.- Week 1 clears earn an additional First Oath banner stamp.- Added new Contest cosmetic rewards- Added a secret easter egg. Try to solve it!- Added a Discord invite link to Settings → About & Support. Balance & Progression- Barracks upgrades now increase roster capacity from 4 → 8 → 12 → 18.- Mythic+ frontier clears now advance only one key level at a time.- Mythic+ key progression is clearer and currently caps at Key 20. - Combat Power now weights stats differently by role: Tanks no longer gain inflated PWR from defense/HP. DPS value attack more heavily. Healers value healing more heavily.- Legendary and Exotic subclass bonuses were toned down so chase recruits stay exciting without becoming wildly overpowered. - Provision costs now scale by mission type: Encounters use base provision costs. Dungeons cost more. Raids cost the most. - Guild Events now use weighted mission progress instead of raw mission count: Encounters add a small amount. Dungeons add more. Raids add the most. - A cooldown also prevents short-mission event farming. Exploit Fixes- Fixed refined gear keeping boosted stats while losing refine count after equip/unequip.- Hiring a recruit no longer resets the paid reroll cost ramp.- Recruitment reroll costs now slowly cool down over real time instead of being permanently punishing.- Guild Events can no longer be rapidly farmed by repeating short missions.- Guild Market shipments and weekly stall items rema...
This update focuses on display settings, localization, safer gambling systems and general polish. Display Settings Added a new grouped resolution selector. Resolutions are now organized by 16:9, 4:3 and 16:10. Added more supported resolutions across all aspect ratios. Borderless mode now always uses your monitor's native resolution. Windowed mode now only shows resolutions that fit your current display. Unsafe saved resolutions are automatically corrected to prevent broken window sizes. UI Improvements Moved the Game Sensitivity Converter to prevent overlap with resolution settings. Dropdown menus now properly capture input. Various Settings menu spacing and interaction improvements. New Language Added full Turkish language support. Added Turkish characters to the game's UI fonts. Turkish is now available directly from the language selector. Gambling Safety Improvements The gambling system has been reworked to prevent players from avoiding losses by leaving a game before the result is resolved. Bets are now committed as soon as a gambling round begins. Active bets can no longer be cancelled by leaving the current screen. Navigation, ESC, sidebar buttons and quitting are blocked while an unresolved bet is active. Cashout-based games unlock navigation immediately after a successful cashout. Improved bet handling across all gambling modes. This protection now applies to: Roulette Scratchcards Mines Blackjack Coinflip Jackpot High / Low Dice Crash Multiplier Wheel Fixes Fixed a crash caused by Login Streak XP triggering a Rank Up too early during game startup. Various stability fixes and general polish.
Hello, everyone. Maintenance for the Ver. 1.0.17 update will take place during the following period: Maintenance Schedule September 3 · 08:30–10:00 UTC Expected duration: 1 hour 30 minutes Steam Community Market The Steam Community Market will become available once maintenance is complete. Free Trade Vessel slots unlock separately for each player based on their first login after the official release. Slot 1: One week after your first login Slot 2: Two weeks after your first login The Market Slots Pack DLC is scheduled for release within 1–2 hours after the Market opens, provided no major issues are found. Combat & Skill Balance Extended the duration and reduced the cooldown of certain buff and debuff skills. Reduced the HP and ATK of monsters in X-9 stages on Nightmare difficulty. Standardized Life Steal and Healing DPS displays to use the amount of HP actually recovered. Life Steal previously displayed the potential healing amount rather than the amount actually recovered. Life Steal and Healing now both display DPS based on actual HP recovered. Orbs, Star Chart & Passive Skills Reworked the distribution of Defense and Elemental Resist effects among Orbs. Replaced five Defense Orbs with Elemental Resist Orbs. Increased the Defense gained per level from the remaining Defense Orbs. Although the remaining Defense Orbs have been strengthened, replacing five of them means that the total Defense available from the entire Orb system is slightly lower than before. Replaced the Taurus Star Chart’s fixed Defense effect with an All Elemental Resist effect. Replaced the Knight passive skill’s Penetrate effect with an All Elemental Resist effect. Any points invested in the former Penetrate passive will be reset during maintenance. Gear, Enchanting & Blacksmith Increased Gear, Engraving, and Enchant option values related to skill cooldown reduction, skill duration, and Elemental Resist. Removed gear destruction from failed Enchant attempts. Gear destruction chance: 50% → 0% Ench...
【新套装】五行秘境反制套装(镇岳 / 伏魔):秘境专属 9 槽异宝套装,专门削弱秘境怪物「技能」的生效强度(走独立反制系数、不进任何伤害乘区),削减最多 −50% 永不清零;可与附魔共存,两套不叠加(取高档,平手优先镇岳)。仅秘境 100 层起每次击杀判定掉落(0.01% 起、每 100 层 +0.01%、1000 层封顶 0.1%),累计 2 万次击杀保底必出 1 件(跨转生保留),起步即异宝品质、不可强化 【新套装】镇岳套(通解·常驻)整体削弱敌人所有秘境技能:2 / 4 / 6 件分别 −15% / −25% / −35%,6 件时爆发·自爆首下额外 −25%;伏魔套(专精·卡关)单点深削敌人 减伤 / 护盾 / 防御加成:2 / 4 / 6 件各 −25% / −35% / −50%,并削反伤(4 件 −30% / 6 件 −40%)与回血·低血自疗(6 件 −40%) 【优化】系统日志记录所有装备掉落:同一次击杀 / 离线结算掉的多件装备合并成一行(按品质降序,超过 6 件时神品+逐件列出、低品按品质计数),不再逐件刷屏;含异宝标 🌟、普通掉落标 📦,可按类型筛选 【修复】仙缘面板未装「天命之财」却显示:extraDrop 此前把转生道树「万宝」节点加成一并计入,导致点了道树没装异宝也误显——引擎分离异宝专属字段,道树「万宝」效果改在「额外加成」区正确展示 【修复】背包装备筛选缺少五行秘境套装(镇岳 / 伏魔)、且秘境装备套名显示为空:补全 WUXING_SETS 的导入、套名解析链与筛选下拉选项 【修复】装备·仙缘面板数值对齐实际生效:不灭金身减伤标注 80% 上限、破界之力按实际叠加件数动态显示(原硬编码 +30% / +6%)、层数增伤补单位「%/层」、8 个异宝说明标注「单件」避免与多件总量矛盾 【重做】道途自由觉醒额度改为派生守恒:剩余额度 = min(转生次数, 9) − 全部路线已觉醒总级数(转生自带觉醒与自由觉醒共用同一份额度),修复此前重塑道途后额度虚高、路线可被超发点满的问题
https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we'd like to introduce a new gameplay mechanic: Appointment & Duty System This is the stronghold's position assignment system. You can freely choose who gets to be the bandit chief or take charge of a specific branch. {STEAM_CLAN_IMAGE}/45936264/b4ebae4ce583614c114e066392bcc88f49bbe0ab.png Targeted Character Skill Development Leverage the attributes of the character with the strongest skills, allowing their strengths to benefit the entire stronghold. (The value shows 0 here because the numbers haven't been plugged in yet.) {STEAM_CLAN_IMAGE}/45936264/9a786deaea1b9c708e8a6ec1cda9412dbe056b61.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267...
Hello, this is the Hamster Talk team.Thank you always for loving Hamster Talk.The previously announced overhaul of our data save method and network system update has now been completed.To ensure a safe data migration and smooth gameplay experience, please make sure to check the details below.1. Enable Steam Cloud Synchronization in AdvanceIf you have not enabled Steam Cloud sync yet, please activate it by September 4th at 18:00 (KST).To ensure a safe data migration for all players, the existing servers will remain temporarily active until September 4th at 18:00 (KST). Please complete your settings within this period.How to enable: Steam Library → Right-click \ → Properties → General → Enable Steam CloudNote on PC Replacement & Reinstallation: To ensure your data is safely linked, please complete the update and launch the game on the PC where your original save data is located. Please refrain from deleting the game or switching PCs prior to the update.(This does not affect accounts that already have Steam Cloud sync enabled.)2. Key Changes After the UpdateTown Visits: You can only visit the towns of currently online users.Nickname Search: If multiple users have the same nickname, you will be connected to the town of the first user returned in the search results.Lobby Capacity: Up to 64 players can join per lobby; if exceeded, the lobby will automatically split.Simultaneous Plaza Entry: If multiple players enter a Plaza within 2–3 seconds after it is created, they may be placed in different rooms. If this happens, leave and re-enter the Plaza to meet in the same room.Thank you.Team Hamster Talk
1. 优化杂学进行状态的文字显示,为不同杂学增加明确动作描述。 2. 统一杂学页面与修士状态栏中的当前行动文案。 3. 修改了等级无故大幅提升的bug。
1. 修复宗门事务进度检查异常、部分任务无法完成的问题。 2. 宗门事务改用独立进度计数,击杀、闭关、采集和制造均按实际行为累计。 3. 宗门执事及以上可选择自动接取战斗、闭关、采集制造或随机任务。 4. 达到最高等级后,闭关按钮变为“已达最高境界”,闭关进度显示“渡劫圆满”。 5. 隐者模式的效果获得优化。 6. 修复采集类主线任务的判定bug。
Update Highlights Direct Player Gifting & Alt Transfers: Send items directly to fellow Coven members, your own alt characters, or any player in the realm right from your inventory. Pending Gifts Mailbox: Deliveries safely arrive in your personal Pending Gifts mailbox on your Profile, complete with batch claim and return-to-sender protection. Coven Event Mass Invites: Rally allies for Breach, Harvesting Rally, and Cache Refinement with a single click using the new "Invite Coven" lobby feature. Uninterrupted Zone Farming: Slaying ambient Blood Echoes in combat zones will no longer reset your target or interrupt your continuous combat loop. Seamless Combat Looting: Blood Cores, crafting materials, and monster drops now reliably deposit directly into your inventory during both active and offline combat. Co-op & Coven Features Direct Item Sending: Transfer items from the Item Details window with auto-populated rosters, quantity sliders, numeric inputs, and confirmation safety prompts. Pending Gifts (Item Mailbox): Items sent to you arrive in your new Pending Gifts box (holding up to 60 items) located on your Profile navigation bar. Includes options to Claim, Claim All from Player, Claim All, or Return unwanted deliveries. Zero-Waste Return Mechanism: If a recipient chooses to return a delivery, items are never destroyed—they are atomically returned directly to the sender's inventory with real-time alerts. Coven Event "Invite Coven" Lobby Button: Added an "Invite Coven" button to all Coven event lobbies (Breach, Harvesting Rally, and Ancient Cache Refinement) to broadcast real-time invites to all online coven members. Interactive Event Invite Toasts: Coven members receive an interactive toast banner to jump directly into event lobbies. Private Coven Chat: Coven Chat is now strictly isolated solely to fellow members of your specific Coven. Instant Party Invites: Combat Party lobby invites deliver instantly with case-insensitive username searching. Coven Roster Accuracy: Co...
These patch notes are full of spoilers for the Endless chapter, level 11 dungeon: If you took the king’s gold in the level 11 dungeon instead of fighting him, you’re no longer stuck at dungeon level 10. You can return to the endless chapter dungeon at level 11, where the king has new dialogue and you can choose to confront him and start the king battle. Existing saves that were capped after a bribe should pick this up the next time you enter the endless dungeon. If you're still stuck on level 10 after beating it once, sadly you'll have to clear the save game and try again. Chapters will remain unlocked after a Clear Save, though.
THE NECROMANCER HAS ARRIVEDA new force has entered Eclipsia.The Necromancer is now available, bringing a new magic-focused playstyle, unique equipment, dark abilities, and a completely new progression path to explore.Alongside the new hero, this update brings major improvements to Nightmare Mode, Hero Fusion, AFK progression, equipment generation, Boss battles, chests, Adventure Mode, the Marketplace, and overall game stability.This is one of our largest updates yet.NEW HERO — NECROMANCERThe Necromancer has officially joined the roster.The Necromancer is a magic-based hero built around dark power and supernatural attacks.With his release, we have also added:Full Necromancer equipment sets across all rarities.Necromancer-specific Weapons, Armor, Helmets, Gloves, Boots and Rings.Proper Magic Attack scaling for Necromancer equipment.Necromancer Weapons now always receive flat M.ATK as their guaranteed main offensive stat.M.ATK% can still appear as an additional offensive affix.Physical ATK can no longer incorrectly appear on standard Necromancer equipment.Rings remain the exception and may roll both physical and magical offensive stats.The same class-stat protection now ensures equipment cannot accidentally roll the wrong offensive attack type outside of Rings.NIGHTMARE MODE REWARD IMPROVEMENTSNightmare Mode was designed as the continuation of the Normal campaign.Its enemies already followed a much stronger Power Level 81–160 progression, but its Gold and XP rewards were not properly keeping pace with that increased difficulty.This has now been reworked.Nightmare rewards now follow a new continuation economy curve:Nightmare Stage 1 begins above late-game Normal rewards.Gold increases progressively throughout Nightmare.Hero XP follows a controlled progression curve.Account XP has also been increased while remaining intentionally more conservative.Nightmare continues to offer stronger Chest rewards and improved rarity progression.The goal is simple:Nightmare should alway...
Improvements - Reduced the points lost on defeat for Royal Knight and Warlord, making losses feel less punishing at the top of the ladder. - Ranked opponents should now feel more fair and consistent. - Players who just reached a new rank or are struggling near the bottom of their bracket will now have an easier time finding their footing. - You will no longer be matched against inactive players who haven't played in a while Bug Fixes - Fixed the Ranked tier tooltip showing an outdated point loss value for Royal Knight and Warlord
Idle Vapor Legends is set to launch on October 12th
* Fixed issues with cloud save connection error * Fixed issues with invalid game content available on production branch * Fixed additional issues with resource cleanup on Linux system
Fixed the Botanica button not being movable in layout edit mode. Added an option to hide the Botanica button from the desktop. Daily Botanica now stays out of the taskbar and can be accessed from the system tray. Added a Keep Always on Top setting. For the cleanest experience, we recommend disabling Steam Overlay: Steam Library → Right-click Daily Botanica → Properties → General → Disable “Enable the Steam Overlay while in-game.”
A new Customization Hub is now available! Customize your: Background Target Style Break Effect Spawn Effect Hit Effect Perfect Hit Effect UI Theme You can preview cosmetics before unlocking or purchasing them. New Rewards Added Golden cosmetics purchasable for $1,000 in-game. Added exclusive customization rewards for reaching higher ranks. Existing players automatically receive rewards for ranks they have already achieved. Settings & Quality of Life Added Fullscreen / Windowed display options. Improved UI scaling and display behavior. Improved menu readability and spacing. Various UI fixes, stability improvements and general polish. Premium Premium cosmetic settings have been moved into the new Customization menu, keeping all visual customization in one place. Coming Soon Aim Clicker - Ultimate Customization Pack will be available soon, adding even more cosmetic options for players who want to support Aim Clicker and further customize their experience. Aim Manager is still WIP and its changes will be covered separately in a future updates.
Changelog: There were a lot of small changes in this one, but here are the highlights: 1. Performance is increased. I see a 2X framerate improvement on my computer, but ymmv. 2. We added 3 save slots and gave the save system one more look-over. Auto-saves are easier to access now, some players were getting confused and a couple overwrote a save file on accident. This should be much harder to do now. 3. There was a bug where the magazine disappeared on prestige under certain circumstances. 4. I looked through the backlog and fixed as many bugs as possible. So if you still see anything, let me know. Otherwise, let's assume that the game is bug free 😆 Notes: I've been slowly working on some new features, but the churn was getting pretty big, so I wanted to get the performance patch out first. The next update should be much smaller (in terms of code changes), but more impactful on actual gameplay.
Eldara
29 days ago
· Bo Jangles
Eldara Has Officially Reached Version 1.0 After an incredible journey through Early Access, Eldara: The Forgotten Realm has officially reached Version 1.0. Built Alongside Our Players Early Access gave me the opportunity to build Eldara alongside its players. Your bug reports, suggestions, balancing feedback and encouragement helped shape the game into something far stronger than I could have created alone. A Complete Dark-Fantasy Idle RPG Today, Eldara stands as a complete dark-fantasy idle RPG filled with skills to master, enemies and bosses to overcome, equipment to discover, collections to complete, companions to find, factions to join, and rebirth systems that allow your journey to continue far beyond the first playthrough. Version 1.0—and Beyond Version 1.0 represents the foundation I always wanted Eldara to reach: a complete, stable experience that I’m proud to place in the hands of players. This is not the end of development. I’ll continue listening to feedback, addressing issues and exploring worthwhile additions—but from this point forward, Eldara is officially stepping out of Early Access. 30% Launch Discount To celebrate the launch, Eldara is available at 30% off. Thank You Whether you have been here since the beginning or are entering the realm for the first time: thank you. Every report, review, suggestion and hour spent playing helped make this possible. We want everybody to know that we will continue to do so and appreciate all the help! Welcome to Eldara: The Forgotten Realm.
Check out the new features, improvements, and fixes included in this update! WEEKLY RANKING REWARDS The Top 10 players in Stage, Total Gold Earned, Playtime, Account Power, and Best Hero can receive rewards every week. The first results will be calculated on September 4, 2026, at 7:00 PM (UTC-3), and will repeat weekly. The system uses the permanent accumulated rankings, but only players active during the period will be eligible for rewards. An account may receive more than one reward by reaching a high position in multiple categories. Rewards will be delivered through Mail, and Ranking reward letters will not expire. The Ranking screen now displays the available rewards and a countdown to the next calculation. SKILLS AND GAMEPLAY Mercy now instantly destroys targets below the health threshold shown in the skill description. Fixed Diamond Tip: its Penetration points are now added directly, as stated in the description. Previously, the bonus could excessively multiply natural Penetration and incorrectly increase Power. When a Boss and a Cage appear together, their health bars are displayed side by side. When one is destroyed, the remaining bar returns to the center. INTERFACE Hero tooltips now display the Birth Rank, ranging from E to S. Attributes now show how many points have been invested in each one. The Analyzer now displays average Gold and Experience earned per hour. Fixed the hero point counter, which could temporarily return to an older value after spending points on unstable connections. Tooltips no longer display Alt+Click to lock on screens where this action is unavailable. Friend code errors are now displayed correctly and explain when two players cannot link their codes to each other. STEAM MARKET AND MAIL Steam items now have complete descriptions in all four languages, including their type, rarity, level, set, attributes, and purpose. We reinforced Market validations to ensure every listing follows the access requirements. New letters from codes, Dail...
Hey Land Drifters!A new combat tool is here!The prismatic gem!This is meant to be an activity for those later in the game, as the recipe drops at the very end.This item works differently than other items in that you can upgrade it at the altar more than twice. Each upgrade increases the essence cost by 100, starting at 100. People with a high total essence can get even more value out of it. The ingredients will require 1 of each top gem in the transmute section.With it, comes a new Steam Achievement. Creating this will unlock it.You will also notice runes and gems also have some effects on them as well, although subtle so it's not too distracting.Build 0.6.5New recipe added to the last boss with a new combat tool, the prismatic gem. Altar upgrade works differently with this item, increasing by 100 each upgrade indefinitely. New steam achievement added for transmuting the prismatic gem.Shader support added for items, runes now glow, gems can occasionally sparkle, prismatic gem will shimmer.Boatyard costs 10 gold coins now.Fixed issue with incorrect exp gained when crafting an item with multiple ingredients.Fixed an issue where damage potentially could be dealt from a miss or from steel abs despite it being a miss
Developer NotesAnother small patch today aimed at making the game feel/look a bit better as well as adding in some settings for adjusting the new controller systems added in the patch from yesterday. Please keep the feedback coming, I am admittedly a mouse and keyboard player myself so I need your help making sure that it feels as good on the controller as it does on mouse and keyboard. Cory and I have been hard at work this past week trying to make Orb Breaker as fun as we can given we're a two person team! This marks our 8th patch and we think the game is in a much better state than it was on launch and that's thanks to you and your feedback/ideas. Thank you! Please consider leaving a Steam review, it really helps indie devs like us a lot! As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.Cheers, Andy (Aarimous)Steam Deck Verified!Orb Beaker is officially Steam Deck Verified!Please let us know in the Steam Discussion if you run into any bugs or have feedback for how we can make the Steam Deck/Controller support feel even better! Patch Notes 1.1.4Controller SupportChanged auto lock so that it will now fall off of enemies that are moving to fastMy goal here is basically prevent it from auto missing when enemy is moving since you need to aim in front of it. I'll keep fine tuning auto lock as you all keep giving us feedbackAdded setting to adjust how much the auto lock will stay snapped for enemies that are movingAdded a setting to adjust the aim assist strengthMiscellaneousIn boss rush mode the timer will now pause in the summary screenUpdate the animation for how the orb disappear when they hit an objectReally just a game feel change, but I think this looks a lot better!When the player is hit the red particles are now largerWhen a crit orb hits something the particles are now larger and rainbow coloredTweaked th...
Hello there, QoL patch focused on progression speed, low frame rate optimization and the leaderboards, here are the things added/fixed: None of the gameplay or UI is tied to the fps the game is running at AFK gains now land in a few seconds instead of trickling in for minutes or in some cases hours (thanks to tippptopppyt for bring this issue up) Fixed the leaderboard scroll ball disappearing when your friends list was just one longer than the list Fixed the last friend on the list being impossible to scroll to Fixed the scroll ball being drawn off the track when you were near the top of a short list Fixed a coloured line showing around your avatar on some resolutions The refresh cooldown now fades out instead of popping Your avatar now brightens smoothly on hover That's it for this update, if you have any more QoL improvements let me know, enjoy!
Gameplay Changes Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels. Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create. Reworked the Dyson sphere cost scaling: Max Level is now Level 100 and it can now only be constructed on Star Planets. Dyson Sphere will now out scale multiple Solar Arrays after level 20. Shards gained from Kraken objective kills reduced to 25% of normal shard value QoL Added the ability to choose which minute of the hour you send cargo routes, and how many times you want the route to trigger each time Added 'load from seed' to Map editor, automatic save on exit, plus optional 'quadrant mirroring' so you can automatically mirror your map edits across the quadrants Made certain numeric fields capacity bounded and added support for mouse wheel, Delete, Shift (+-10%), and Ctrl (mix/max) to allow for more fine control over the values Bug Fixes Fixed cargo route travel speed being permanently clamped to freighter speed regardless of ship type sent Fixed the combat simulator visual bug where all ship stats were the same AI Improvement Improved the AI brain with further tournament data training and prevented stuck/stalling behaviors that were occurring due to recent updates
{STEAM_CLAN_IMAGE}/29347222/6a90ecee6e9011dcfe377caef1bad87711003279.png Faerûn's Savage Frontier has no shortage of dangers, but that hasn't stopped the citizens of Triboar from carving out a living in this picturesque stretch of fertile northern farmland. This year, however, the people of Triboar are in need of aid. As the Highharvestide Festival approaches, bandits have begun causing trouble for farmers attempting to bring in their harvests, and it's up to the Champions to put an end to it! Highharvestide returns with one New Champion and three fresh rebalances! Caramon Majere, Raistlin's twin brother, and the latest Heroes of the Lance Champion to come to the game, is available to unlock today! Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Stoki, Pwent, and Corazón available for flex slots now! For more information about this year's Highharvestide Event, read on! Featured ChampionCaramon {STEAM_CLAN_IMAGE}/29347222/e6f357756c75c25c548cbdb6f90baa86a1ad5995.png Born strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen. Learn more about Caramon in his Champion Spotlight.Flex ChampionsFlex Slots allow players to unlock additional Champions and earn chests duringevents, choosing from a pool of retired Champions associated with the event.This collection of retired Champions includes the Champions from previous years of theevent as well as some Champions whose events have been retired.This event's Flex Slot pool includes: D'hani SEAT 1 Stoki - REBALANCED! SEAT 4 Certainty Dran...