Important note regarding rebalances. I've rebalanced a ton of the gathering resource requirements for all the creatures so that it's not so top heavy. Meaning that hitting T4 and T5 is much more accessible now. There's going to be overlap now in some of the gathering resources, instead of a TON of overlap in the level 90 resource. This feels much better and should help address the huge wall around T4-T5. The Stove has also been re-arranged. I know change is annoying, but my goal with the shuffling around is that the recipes now get progressively more tricky/harder for the most part as you level up. Instead of Meat Stew being an early requirement for some summons, it's one of the last foods for example. Decided to leave out dungeons / minigames for now. They're in progress, but wanted to get this update out and not rush these other things. I've got a decent plan for dungeons, which I'll be implementing for the next update. Changelog - Added a 'Unassign All' for expeditions - Added a more robust queue system to the workstations - Added a description in tools to make it more clear what's going on - Added a new stove item called 'Fish Dinner' as another high tier summoning item - Added a "Unawakened" and "Not Busy" filter on creatures page - Changed the stove item progression a ton, to fit a more progressively harder pattern - Changed the summon costs for food items to be a more progressively harder vs. chaotic, matching the stove progression - Changed the tool upgrade costs to be cut in half - Changed the machine upgrade costs to start at 100 copper vs. 300 - Changed expedition costs for summons for t4 from 100 -> 200, t5 from 200 -> 600, t6 from 400 -> 800 due to how easy they have become from previous update - Changed T6 summoning costs on the gathering resource from 50k -> 30k - Changed T5 summoning costs on the gathering resource from 25k -> 20k - Refunded summon food costs for those already summoned for the change up - Refunded tool/machine upgrade differences fro...
Fixed a visual bug when scanning a citizen’s body where an irregularity would appear after finishing the scan and then disappear when interacting with the navigation controls. Fixed unintended behavior when scanning citizens’ bodies where some tattoos or scars were inconsistent when navigating to find irregularities.
Astro Spider is growing! 🌍We're working hard to improve your experience and we're very happy with the direction the game is taking. Today, we're bringing you an update focused on accessibility and stability.What's new in this version:🇧🇷 Portuguese Support: The game is now fully localized for Portuguese (Brazil)! We want our Brazilian community to feel at home.👾 Bug Fixes: We've eliminated some reported technical errors to ensure a smoother journey between webs and stars.⚙️ General Improvements: Minor performance adjustments for different devices."We're ready to improve and very happy with the current result. Soon, we'll bring even more good news about the future of Astro Spider!"
Hey everyone,A new update for the Ultimate Janitor Simulator demo is now live!You can update the demo and jump in to try out the latest improvements and content.Here’s what’s new:🧹 New Tutorial Job A fresh tutorial experience to help you get started smoothly.🏢 New Tutorial Office A brand new starting environment designed to introduce core mechanics in a more polished way.📋 Basic Jobs Added You can now try out a selection of basic jobs in the demo to get a better feel for the full gameplay loop.This update is a big step toward the full experience, and I’d love to hear what you think after trying it.Thanks again for all your support — and enjoy the updated demo!— Kian Productions
🎨 Huebound is Now Open SourceToday I'm making Huebound's source code publicly available, and I want to share why.Huebound is an abstract idle factory game about mixing colors — place geometric nodes on an infinite canvas, wire them together, and discover all 256 named hues through subtractive color mixing, just like real paint. It launched on Steam Early Access a week ago, and getting it in front of players has been incredibly rewarding.But this game wouldn't exist without the community. Your feedback shaped the balance, guided the features, and helped me understand what this kind of game could actually be. It felt wrong to keep the code behind closed doors when so many of you had a hand in what ended up in it.There's something else I want to be upfront about: Huebound was written entirely with AI assistance. AI coding tools helped write and debug the game code from start to finish. I think that's worth being transparent about — not as a disclaimer, but as something I genuinely believe you deserve to know. The design, the 256-color palette, the recipe system, the procedural audio and visuals — those are mine. But the process of building it looked different than traditional solo development, and now you can see exactly how it came together.The project is built with Godot 4 and GDScript. Whether you want to learn from it, mod it, fork it, or just satisfy your curiosity about how a color-mixing idle game works under the hood — it's all there.Thank you for playing, for the feedback, and for being the kind of community that makes sharing this feel like the right thing to do.— Dan🎮 Play on Steam | 💻 Source on GitHub
Hey everyone! This is our first update since launch, and I just want to start by saying a huge thank you to everyone who has played the game over the past couple of days. Whether you’ve left a review, shared feedback, or just spent time playing, it truly means a lot and helps shape the game moving forward ❤️ Here’s what’s new in this update: ✨ New Features Added an “Upgrade All” button that instantly upgrades all items in your inventory as much as your gold allows. ⚖️ Balance Changes Reworked enemy boss balance to improve difficulty and overall gameplay flow. 🛒 Quality of Life You can now sell items by rarity, making inventory management much faster. ⚡ Performance General performance optimizations for smoother gameplay.
Good afternoon! Like 3.5 years ago with this news: I'm updating the regional price of both my games, following the new recommendation Valve published yesterday evening. That means a change of between -20% and +20% depending on the currency. There are only 2 currency I'm manually overriding: - Euro (it stays at 4.99€, a few dozen cents under Valve recommended price) - Polish Zloty (it stays at 17.99, a few units under Valve recommended price) Otherwise, any other currency follow new Steam recommended prices for a $4.99 game. You can see price variations on SteamDB by selecting your currency: https://steamdb.info/app/1730540/ Thank you and enjoy the game :) Elanis
Improvements· Various small UI fixes and polish across different screens.· Api update for bug report. Fixes· Fixed more price inconsistencies: identical products now have correct and matching prices everywhere.· Fixed different issues with price calculations during multi-buy actions. Thank you for your continued support and feedback. Our small team is working hard to polish every corner of the game and improve your experience.Please share your requests, bugs, or ideas on how we can make the game even better - your feedback helps us make Countryballs even better!
Added a "Use hardware cursor" option in Settings > Interface. If you experience cursor lag when placing buildings or using actions like Dig/Demolish, enable this setting for a more responsive cursor. The trade-off is that the item count won't be shown on the cursor, and action cursors (pickaxe, hammer) won't animate.
Fixed: Auto Rebirth Tier Switching sometimes didn't work properly Fixed: Some skill passives didn't work properly Fixed: Other minor bugs/typos
🏆 Season 1 — Now Live! Season 1 has officially started! It runs for 2 months, from March 28 at 1:00 PM UTC to May 28, 2026. 3 new exclusive Season 1 items are now droppable from the Pizza Box — the Season 1 Slice, Season 1 Scooter and Season 1 Plane. These items will only drop during Season 1, but remain tradeable forever once obtained! The Season 1 leaderboard is now live — scores reset and a new competition begins. Good luck! 🍕 🐣 Easter 2026 Event The Easter event is now live! 3 limited Easter items are droppable from the Pizza Box — the Easter Slice, Easter Bunny Scooter and Easter Plane. These items are only available until April 5, 2026 at 11:59 PM (Paris time). Don't miss them! 🐛 Bug Fixes Inventory not loading for some Russian players — this issue is still being investigated, we're working on a fix.
2026.3.28 更新公告 新增内容如下: 1.新增寻找道侣列表,降低无道侣玩家组成道侣的操作成本,更新后玩家可手动输入对方玩家道号组成道侣,也可直接发布或在已发布寻找道侣列表中,直接与其他玩家组成道侣。 修复内容如下: 1.测试bug时,写入的强制电脑不息屏的代码未删除,导致运行游戏时,电脑无法自动息屏(已修复)。 本次更新非强制更新,不影响玩家正常挂机。届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。 《墨仙箓》玩家官方交流QQ群: ①群:738458576 ②群:1084778725 《墨仙箓》唯一官方反馈渠道QQ:3911979443 感谢您对《墨仙箓》的喜爱与支持!
Hey everyone! Little Aviary was recently made eligible for Steam Trading Cards and community items so I've just released a set of badges/trading cards/profile backgrounds & more! Link to the Points Shop
Version: 1.1.4(For multiplayer to work correctly, you must be on the latest version!) Visuals:You can no longer stand on the plant on the balcony ;D. This layering issue is now fixed.The blue/green tile oven in the apartment was clipping into the wall. It was slightly movedA mid-century cupboard was displaying a broken sprite (probably none of you unlocked this one yet, but if you did, it is now fixed!)Moved the positions of the characters on the big table in the café. You can't hide your laptop fully behind the arch anymore!!!Steam Cloud:The path of your chosen music folder will no longer be synced by Steam Cloud. This was causing issues for people with multiple devices.Localisation:Minor adjustmentsMisc:You can now pet the Duck at the Duckpond!!The "Open Savegame" Button in the Settings was removed for now, since it didn't open the correct path on MAC 🙁
Thanks to everyone who already got themselves a copy or is planning to do! I hope you guys will have as much fun with the game as I had developing it. A little info on the side: It seems that Steam is currently not recognizing the language settings of your client for the game. Make sure to set your prefered language in the steam client settings: 1. Go to the library page of Idle Demon Summoner 2. Click on the gear icon or right click the game in entry in your list of games 3. Click on Preferences 4. Switch to your prefered language in the Generals Tab
Sorry, the update has been delayed by a week – it will take place on April 4th at 6:00 PM GMT.Also, immediately after the update at 7:00 PM GMT, we'll be giving away 100 game keys for free on our Discord channel. Don't miss it - have time to pick up the key completely free of charge!
Heya healers! Hope you are all doing alright! This patch addresses the following: - Fixed a tab-navigation bug (pressing Q or LB clashed with Cancel and overrode the behaviour in a non desireable way) - Bosses in Prestiges do less damage. Should be less of a difficulty spike now. - Some upgrades in Prestige mode have been rebalanced. - You now start with 25 Ancestral Points in Prestiges. Refund All to get the full amount. Crashes Some players report crashes. I have received logs and savefiles to test with, but havn't yet been able to reproduce the issue or confirm its fix. For this build I have added additional safeguards in some places of the code where I, from the error messages, can guess that the error arises. I have also done a minor upgrade of the engine (Godot) just in case it's something lower level. Let us know what you think, thanks! /Hannes & Alfred
*Holding Timer Arrow Will now increase or decrease the time. *File Size Optimization *Memory Optimization (Game Should Load Faster) *Home Page Arrow Direction Fix *Fix Random Crash When Loading
Recovery Orbs Added wandering color orbs that appear when you're broke and can't earn. Click for 50 Light. They vanish once you can afford a Seller. This prevents softlocks after prestige when escalating Seller costs could trap you with zero options. Thanks to ParadiddlePride for finding this edge case.
Hello everyone! This is Sensory Patch Studio.Spring has arrived, and all living things thrive.We're bringing you a full set of 30 natural aquascape items!They include various classic combinations of Aquatic Plants and Driftwood Forest.In addition, we have increased the rewards for completing certain achievements and raised the starting fish coins for new players.Don't miss the discount. It's the perfect time to invite your friends to join the game!Also... Mr. Glove's UFO is nearly repaired. It seems we have received radio waves from the universe...a new mysterious system is loading and will be launched soon!More content and improvements are in development, so stay tuned!Content & Feature UpdatesAdded 30 nature-style landscape setsAdded a sorting function for Sweet Memories.Added an entrance button for the new system(coming soon).Bug Fixes & OptimizationsAdjusted new player starting fish coins from 60 to 180.Increased the completion rewards for some achievements.Fixed an issue where gifts in Sweet Memories could not be claimedUpdated the appearance of the random tank visit button.Collaboration Bundle:Ropuka's Idle Island X With Me: Aquatic TimeWe are delighted to collaborate with Ropuka's Idle Island to launch the Ribbit & Miaow bundle.Adorn your desktop with Idle Island or aquatic tanks, accompanied by Dark Choco the Cat and Ropuka the Frog!
- Fixed an issue where Auto Rift could stop progressing when running in a browser.- Fixed an issue where Deadly Rift battles were incorrectly labeled as Mission in the damage stats history.- Added a numeric input mode to Fleet Management. Enable it from the Settings page.- It is now possible to adjust the opacity of the virtual joystick on the Settings page.
二分法解决一键升级卡顿及其他
🦆 Update Notes (Version 0.4.0) Added 'Always on top' toggle option: The game stays on top of other windows by default, but now you can turn this feature off in the settings. You can let the ducks take a little break behind your other programs when needed! Demo Version Update: A new type of duck has been added to the demo version. Bug Fixes Fixed a rendering issue where the transparent background would turn black due to Windows fullscreen optimization when the taskbar is set to auto-hide. Thank you for playing the game! If you encounter any bugs or have any suggestions, please feel free to send us your feedback anytime.
Changes Player shop:added total stats to the stat pagechanged the display of passive ratesmade the money visible while in shopsmall balancing changesfixed the issue with shop resetting on a force close (hopefully) If you find any bugs or the game breaks in any way, let me know.
Hello wizards,First of all, thank you for playing Mining Wizards!I have some updates.Reduced the cost of some Skill Tree nodes for early-mid gameImproved Skill Tree node description UIRefined the “AFK Visitor” achievementReworked visitor logic → Artifact visitors can now appear and count toward achievements without requiring the Upgrades or Artifacts tab to be openAdded 4 hidden achievements related to the visitor system → Provides clear visual feedback for success and removes reliance on invisible RNGI hope you enjoy a smoother and more satisfying experience in Mining Wizards.