Got the macOS build done and it's working good! Spent a couple days trying out macOS and getting my system to run decently, very annoying to work with but I have it at a point now where I can easily patch the game so we should be good. This covers all of the currently possible operating systems on Steam now, hopefully soon we get Android support and I can put a build for that online as well. There's currently one game that has an Android APK up but that system may take years to mature, too early to consider now. But the first moment we should, I will!Let me know if anyone has issues with the macOS build let me know, it should work for everyone though (Intel or Apple silicon) but it has yet to be tested on anything other than my macOS Sonoma here. I'll try get more test-systems of different OSX versions going in the coming months to experiment farther in case there is any difference. For me here it was as easy as clicking install and then running it, you can even pin it to the dock and click directly on it and it launches no problem.Next step for JAMs is probably a new minigame of some kind!
This update fixes a bug introduced in the last update, which caused the current region progress count to get stuck on 0%.
Dear Players,We are pleased to announce that "Dream of BluePlanet" v1.1.0 is now live! This update fixes several important issues and brings comprehensive performance optimizations.——————————————————Engine Upgrade · Game engine upgraded to Ren'Py 8.5 · Optimized core game code for improved stability and performance · Optimized memory management, reduced resource usage——————————————————Bug Fixes · Fixed screen flickering on high refresh rate displays · Fixed crashes when launching via Steam in certain scenarios · Fixed Steam achievements not syncing properly · Fixed accidental triggering of built-in screenshot function · Fixed compatibility issues with certain graphics drivers · Fixed display issues in some scenes · Fixed various text errors——————————————————Mac Platform · Updated Mac support, improved macOS experience——————————————————Tips · If you encounter any issues, please verify game file integrity in Steam · Update your graphics drivers for the best experience · For bug reports or suggestions, feel free to leave a message in the Steam Community!——————————————————Thank you for your continued support!Enjoy the game! "Dream of BluePlanet" Development TeamFebruary 5, 2026
Did you enjoy Buttons Up? Because if you did, you may be interested in my latest creation: Dune Rancher.Dune Rancher is an incremental strategy RPG where you collect resources, build your Dune Ranch and fight against the intruders. Just like in Buttons Up! - It's stress free. The least that can happen, is when the intruders steal your resources.Other than that, it's a calm and relaxing small game about automating your ranch with machines, factories and even by growing plants.CHECK OUT THE STEAM PAGE BELOWHere is the trailer for you to check out:
The demo version of the game is now available in the following languages:EnglishJapaneseSimplified ChinesePortuguese (Brazil)The update also features various smaller changes to the the game mechanics.
This update makes some significant improvements to the drawing mode: Fixed performance hitches when opening and closing the panel. Notes now stay visible when the panel is closed. Added keyboard shortcut (Tab) to toggle the panel open and closed. Colour selections are now persistent between different scenes and gameplay sessions. Fixed an issue with the drawing tool defaulting to a bright red after switching scenes. Files for drawing mode are now deleted from disk when you press clear all. Fixed an issue with the cursor moving erratically when zooming in and out with the mouse wheel.
Fixed a critical issue when save file could get corrupted under specific circumstances
🛠️ Major Update ContentOptimized the transport sequence for survivor characters with the "Transport" profession.Improved the damage calculation for bow and arrow weapons.Refined the attack logic of monsters/enemies.Enhanced the UI interface of the warehouse/shop sales panel.Adjusted the numerical values of certain resources.Added a filter function to the survivor management UI interface.Fixed several minor bugs.Once again, thank you for your continued companionship and support. We are committed to constantly optimizing the game and look forward to seeing your busy figures in the shelter!Wishing you an enjoyable gaming experience!
● Hovering your cursor over the Hero profile will now display its name ● Pet tint tasks requiring using Amber now progress even in the Seasonal game ● Improved the visual clarity on pre-unlocked & perma-locked Ascensions Skills in the Seasonal game ● Some bug fixes
For the last few months, I've been working hard on the sequel to Keep on Mining! I did mention a while ago that I was considering making a sequel, and after a lot of planning and brainstorming on whether to keep expanding KOM! with updates/DLC's or go all in on a sequel, I landed on a sequel. The sequel keeps the core gameplay loop from KOM!, but adds a LOT more content. The biggest addition (as you can probably tell from the name) is more worlds (levels). The skill tree is larger, meaning more upgrades. There are more pickaxes, and now you can both craft and upgrade them. There are also more artifacts, featuring four rarity tiers, plus even more cool stuff!The price and release date aren’t decided yet, but keep an eye out for a future announcement! 🙂Check out the store page and give it a wishlist!Remember to Keep on Mining!
Good evening to all the Midnight Ramen stall owners.It has been a while since we first met on that late-night street corner.In Midnight Ramen, we warmed the hearts of many lost souls through the heat of our food.But have you ever wondered, in this universe where "Prometheus" exists, what happened to the wounds that a bowl of ramen couldn't heal?Today, I am honored to introduce Cointinue Games' latest work:This is not Midnight Ramen 2, but it takes place in the same world, continuing the same warmth but exploring a deeper darkness.In this new title, you will play as Pyrra Gray, a seemingly elite and polished therapist who is actually a "fake" with no powers left.Facing lonely souls in a bustling city, you can no longer use magic to simply "delete" their pain like before.This time, you must use your words, observation, and what remains of your faint power to dive into their mental worlds and break through the high walls of "Cognitive Dissonance."A Familiar StrangerDo you remember the red-haired apprentice, Homura? In this game, she has come into her own and become a mysterious ramen stall owner.This time, it is her turn to teach the protagonist how to "read the human heart."A New Visual ExperienceWe have upgraded from 2D to a 2.5D stream-of-consciousness style. We are attempting to visualize psychological trauma in a more concrete and immersive way.A Deeper NarrativeIf Ramen was about "Farewell," then Therapy is about "Honesty." We will explore the very real anxieties and regrets of modern people.🎉 Celebration & An InvitationTo celebrate the launch of the new page and to welcome new friends to this universe:1. Midnight Ramen Limited Time 40% OFF!If you have friends who haven't experienced this story yet, now is the perfect time to recommend it. This is currently the historical lowest price for the game.2. Join the Journey of Midnight TherapyDevelopment on the new title has entered the sprint phase.Adding the game to your Wishlist and Following it is not only the best ...
Hello,i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.1.0.12Hotkeys on units and workshops now working againFixed a bug in controls menu which prevented saving of changes when a key conflict dialog was confirmed.Social crisis now spawns with either Massive or Furious perk instead of always Furious.Leonidas and Saladin unit icons now represent currently researched units.Cost efficiency traits now correctly get mutated towards other units when other civilizations are taken. (e.g. -20% Fort cost becomes -20% Archer cost for Crescent civilization)Smallpox heavy attack now dealing correct damage instead of 1Oracle magnification cost now same as for other wondersCollecting Beastly recipe via merge should no longer crash the game.Fixed wording of the Devotion pledgeReduced Scenario 2 time trigger delays in the second halfFixed music start after loading gameHave a nice day,Ondrej
• Some gems now use a new formula that scales linearly, providing better bonuses early on. For these gems, milestones have been disabled for the first time. • Outpost drop chance has been slightly increased for T1+. We are closely monitoring both changes and will apply further adjustments if needed. • Mining Pow gem gain has been slightly increased. • Fixed an issue where, under certain conditions, Ascension > A20 could cause perk resets. • Offline gem drop rates have been reworked and should now better reflect online gains. • Residue gems now drop in earlier areas and floors. • Fixed an issue where incorrect gems could drop in portals. • Fixed an issue where MP bonus calculations were lower than intended. • Printer functionality has been expanded and now boosts MP bonuses more effectively. • Fixed an issue where gem bonuses could remain active longer than intended.
Hello there, Ragebaiters!In today's devlog, I'm here to inform you that I added Decorations to the game! There are currently 3 decorations which will be available in the Demo:Destroyed ClankerA monument to humanity's victory over ClankersJos & Tom's Demonic TreeSome demons in the purgatory use cuteness to bait humans Royal RugMakes you feel like the Demon King Himself Also the House Enchanting Build "Granny" is fully functional now :DIn the next Devlog I will be introducing Incremental Ragebait's characters so stay tuned!Have a Successful dayLeon
Here is the patch that was teased on the latest patch notes, here is what's new:Added Steam Rich presenceAdded smooth transitions in game menusFixed some issues with certain characters when creating and uploading Blueprints to the workshopThat's it for now, let me know if you find any issues or if you have any suggestions for the game!
Hi everyone! We've been listening closely to your feedback & thoughts since we launched Earth Must Die, and we're very happy to be dropping our very first update, with some bug fixes & quality of life changes! Here's what you can expect: Fixed an issue where opening the main menu while dialogue choices were being displayed could cause them to be off-centreAdded the ability to control VValak's interaction UI with the right stick on controllersIncreased the size of the Simplified Chinese font atlas to fix missing glyphsFixed an issue that could cause the cursor on the Map to stop showingFixed some hyperlinks in the Milkipedia entry for PhysusTweaked some timings in the puzzle where the Mayor drops his grotty novellaThanks for sending over your feedback & reports, we wouldn't be able to lock down these changes as fast otherwise! Please keep sending over anything you might find, or just general feedback too!We'll see you soon!
Added a druidic pentagram that allows you to upgrade rings of power for plants, mushrooms, and minerals, as well as rename them. Druids perform their rituals during thunderstorms. The answers can be found in the stormpass.Added the ability to destroy spheres in weapons one at a time or all at once.Added , which allows you to remove all spheres from weapons.When using ambrosia, the hero no longer freezes due to zero stamina.When leveling up a skill by multiple points at once, if fewer points are required to reach the next level of mastery, only the points needed to reach the next level of mastery are distributed.Fixed a problem where a sphere with the number 0 could remain after inserting spheres.<Strong-willed> no longer drains stamina. The strength increase per perk level has been adjusted.The slowdown from heavy armor has been slightly reduced.Translations of inscriptions in the pentagram of power have been added for some languages.The perk now correlates with the island where the hero is located.The base damage of attacking runes has been increased by 5 times.</strong>
Hello, explorers!Visual ImprovementsUpdated UI with new backgrounds and redesigned buttonsParticle system completely rebuilt for better performanceRandom Events ReworkedNow spawn at random screen positionsPulse for 10 seconds to catch your attentionSpecial particles rain down inside the eventOptimized system for improved performanceBug FixesFixed various minor bugs---Even with these smaller updates, we're working hard to improve the game while developing the next major content update. Your feedback during this process means a lot to us!
Global Reminder: Valentine Event will be starting on Feb 12th 2026, 1.01 PM UTC and will end on Feb 17th 2026, 7.59 PM UTC.Quests for second Unique Buildings now can be done by base+prestige combinations.A0 Neutral Research moved to R24.A0 Prestige Research moved to R32.Many research reqs changed for better balance.A1 Dragon upgrades cost increased.ANC2 requirements changed: Have God's Hand spell duration of at least 3 minutes.Dragon Challenge reqs increased.Fast Forward trophy reqs reduced.Spider Sanctuary quest reqs increased.Secrets of the Underworld cost increased.Fixed spoiler conditions for most artifacts.
Okay after learning that some prefer how Steam handles Windows apps under Proton under Linux, I wanted to have that as an available option for Linux. So you will now find that as a launch option when starting the game. It's a launch script for that Proton Mode, and after installing a whole bunch of Proton versions to test them out I realized how quickly you can run out of hard drive space doing that. I moved my Proton versions to a second hard drive, only for it to no longer detect it in my script... So I made an interactive Proton Setup script you can now use to configure your system. You don't have to be too specific when specifying the mount point of your Proton installations, the script is fairly robust to figure it out (let me know if you run into any edge-cases). You can specify your preferred version, or leave it blank and it will prefer Experimental. But for whatever reason if you want to try use a specific Proton version it will use those settings. You will still need to download Proton itself on Steam and move it into that drive you want to set it up on, if it differs from a default installation. If you move JAMs to some random drive, it should scan that drive's Steam common folder for Proton versions too without having to specify it. Should work!I set this up on a separate depot, so this should just remain static on the game now, when I make new versions I won't have to maintain these scripts. This way at least you can set up your game without needing to use a text editor to change the files, and if I push out an update to the scripts it won't alter your config file either.And of course, the native Linux build still is the primary launch option for Linux machines.
Hello, players—good morning, good afternoon, and good evening!The demo for 3D Escape Room: Cursed Legacy is now available to download! The demo takes about 30 minutes to complete. You’ll explore one corner of the Manor, experience the core gameplay and narrative atmosphere, and get a first look at the puzzle mechanics and key story elements.Also, we’d like to share that the game will take part in Steam Next Fest this March. More information and updates will be revealed then—please stay tuned.For the full release, we plan to include the following main content:16 rooms with distinct styles All kinds of puzzles and mechanisms, with clues and records from different eras woven together. Use your observation and logic to unravel it all.Classic “eyepiece” mechanic: unlock a second visual dimension Through the eyepiece, you can see through an object’s surface, manipulate internal mechanisms, and discover mysterious clues invisible to the naked eye.Intertwined time and space: two timelines overlapping With the power of the Nameless Stone, build connections between shifting scenes and fragments of information, and uncover the truth buried by time.Mad fantasy: when reason collapses, can memories still be trusted? Step into a surreal space and experience the mad scientist’s fantasy world firsthand, searching for answers within fractured memories where truth and falsehood are hard to tell apart.Richer story progression You inherit the Manor left by your grandfather, only to fall into danger in this place full of secrets. As you overcome each crisis, you’ll gradually uncover your grandfather’s past—and the Manor’s. When everything settles, looking back, you may be able to piece together the entire chain of events.Thank you for your attention and patience—we’ll see you in the game.
Hello, players—good morning, good afternoon, and good evening!The demo for 3D Escape Room: Cursed Legacy is now available to download! The demo takes about 30 minutes to complete. You’ll explore one corner of the Manor, experience the core gameplay and narrative atmosphere, and get a first look at the puzzle mechanics and key story elements.Also, we’d like to share that the game will take part in Steam Next Fest this March. More information and updates will be revealed then—please stay tuned.For the full release, we plan to include the following main content:16 rooms with distinct styles All kinds of puzzles and mechanisms, with clues and records from different eras woven together. Use your observation and logic to unravel it all.Classic “eyepiece” mechanic: unlock a second visual dimension Through the eyepiece, you can see through an object’s surface, manipulate internal mechanisms, and discover mysterious clues invisible to the naked eye.Intertwined time and space: two timelines overlapping With the power of the Nameless Stone, build connections between shifting scenes and fragments of information, and uncover the truth buried by time.Mad fantasy: when reason collapses, can memories still be trusted? Step into a surreal space and experience the mad scientist’s fantasy world firsthand, searching for answers within fractured memories where truth and falsehood are hard to tell apart.Richer story progression You inherit the Manor left by your grandfather, only to fall into danger in this place full of secrets. As you overcome each crisis, you’ll gradually uncover your grandfather’s past—and the Manor’s. When everything settles, looking back, you may be able to piece together the entire chain of events.Thank you for your attention and patience—we’ll see you in the game.
Updates and Bug Fixes:Implemented color-coded variations for active powerup timers to enhance visual distinctionReplaced the digit-based powerup timer with a progress bar for improved readability and user experienceAdded particle effects to the Prestige button for enhanced visibilityImproved the visibility of the "Menu" button located in the lower right cornerResolved an issue where purchased upgrades were not properly reflected in the UI following a prestige actionCorrected a rendering layer bug that caused powerup notification popups to appear above the prestige menu
Hey Ponderers!Another dev status update coming your way! I had some insight that perhaps the best way to communicate where I am in this release sprint is to write out the content roadmap that will lead to release.--The Final Release Content Pass--The Beginning (Magic + Scholar)
Hello everyone!First of all, thank you so much for your interest, support, and all the feedback you’ve shared with us. We carefully read every comment and report, and we’ve done our best to fix nearly all of the issues that were brought to our attention.This Update IncludesHere are some of the fixes and balance changes that came with this update:Freeze has been nerfedFixed the issue where the mouse could teleport when stunnedDJ Slider memory button damage has been increasedTimed boss puzzles have been made easierFixed the issue where the cable puzzle sometimes couldn’t be clickedThank you for pointing these out your reports directly helped improve the game.Beyond bug fixes, we’re also taking detailed notes on everything you’d like to see in the full version of the game, and we’re gradually adding these features step by step.What’s Coming NextHere’s a small preview of what’s on the way:Automation systems will definitely be addedWe’re designing even more fun and satisfying buttonsWe’re working on new boss mechanics and featuresOur goal is to deliver more content and improvements by the Next Fest, and we’re fully focused on making the main game more polished, more fun, and richer in mechanics.Once again, a huge thank you to everyone who shared feedback and added the game to their wishlist it truly helps us a lot ❤️❤️