Game Updates

Patch notes and dev posts · 7,892 Steam updates
Factory Town Idle
Factory Town Idle
108 days ago · Erik Asmussen

Factory Town 2 demo now available in Steam Next Fest

Hello! I figured if you liked Factory Town Idle, you'd be interested in the sequel I'm working on for the original game.It's called Factory Town 2: Paradise, and in this game you are building up a tropical island village and feeding a sentient volcano with trains, conveyor belts and catapults.The Steam Next Fest is happening now, so I built a free demo you can try out. If you like it, give it a wishlist and you'll be notified when it launches in about a month!Here's the store page with demo / wishlist links:
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
108 days ago · yy295691073

Experience Optimization

To all lords of Zhenbao Pavilion,This minor update includes the following:Added subtitles to Heavenly Mystery event unlock prompts at each level. Now you can more intuitively understand what is happening. For example, the Level 3 prompt "Beiming Xuanwu, Po Zhe Jing Yuan" includes the subtitle "Unlock Heavenly Mystery Event — Xuanwu Blessing".Modified the Vermilion Bird skill \ to increase Purple Crystal drop quantity. Removed the previous setting of doubling Purple Crystal push rewards. This makes the effect more tangible and better aligns with the coin pusher's core gameplay of pushing more treasures.Beautified the coin patterns in the beginner tutorial. They are no longer garbled text, but now proudly display "Zhao Cai Jin Bao" (Inviting Wealth and Prosperity).Remade the Chinese character title in the logo to better match the logo's texture.Added "Launcher Sensitivity" adjustment to the game settings.Optimized fade-in/fade-out for the black mist special effect in "Abyss Gamble". Now the effect's appearance and dissipation are more natural.Thank you for your support and feedback!
Soda Dungeon
Soda Dungeon
108 days ago · anpShawn

A Strange New Flavor Bubbles Forth in the Soda Dungeon Universe

Hey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image: We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more.Absence makes the heart grow fonder, and all of that.I can’t confirm any details about the teaser yet. New content? New game? It’s complicated! All I knew is that I couldn’t come back to the series unless I could do something a little bit… different. So I’ll leave it at that.But here’s the other thing, friends. I’ve actually been working on a brand new game for the last… well… three years at least? It technically started while we developed the Primal Lands update, but it gets messy.It’s a hand-animated, tag-team battle RPG with a heavy focus on building combos. It’s not quite Soda Dungeon, but it may scratch that turn-based itch for you.So I’ve got a big favor to ask…. Would you mind checking it out? The demo is available as part of Steam Next Fest RIGHT NOW!Wishlists would be a huge help too. I staked a huge chunk of my game dev reputation on this project; help me get it across the finish line and maybe I won’t get fired from my imaginary job as an Indie Game Developer that somehow still exists in 2026?(I’m mostly kidding, but getting some eyeballs on Signy and Mino will make it MUCH easier to keep the lights on over here ;)
Soda Dungeon 2
Soda Dungeon 2
108 days ago · anpShawn

A Strange New Flavor Bubbles Forth in the Soda Dungeon Universe

Hey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image: We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more.Absence makes the heart grow fonder, and all of that.I can’t confirm any details about the teaser yet. New content? New game? It’s complicated! All I knew is that I couldn’t come back to the series unless I could do something a little bit… different. So I’ll leave it at that.But here’s the other thing, friends. I’ve actually been working on a brand new game for the last… well… three years at least? It technically started while we developed the Primal Lands update, but it gets messy.It’s a hand-animated, tag-team battle RPG with a heavy focus on building combos. It’s not quite Soda Dungeon, but it may scratch that turn-based itch for you.So I’ve got a big favor to ask…. Would you mind checking it out? The demo is available as part of Steam Next Fest RIGHT NOW! Wishlists would be a huge help too. I staked a huge chunk of my game dev reputation on this project; help me get it across the finish line and maybe I won’t get fired from my imaginary job as an Indie Game Developer that somehow still exists in 2026?(I’m mostly kidding, but getting some eyeballs on Signy and Mino will make it MUCH easier to keep the lights on over here ;)
Bloobs Adventure Idle
Bloobs Adventure Idle
108 days ago · Bloobs_Dev

Version 1.0.6.5 — Homesteading Infrastructure Update

Updates Homesteading Changes Building and upgrading your house now awards Homesteading Experience. House Upgrade UI now displays the experience gained from each construction and upgrade. Homesteading Skill Guide now displays the experience gained from each construction and upgrade. Seed Research Benches now award Homesteading Experience when upgraded. Updated the Seed Research UI to display the experience awarded for each construction and upgrade. Updated the Homesteading Skill Guide to display the experience awarded for all Seed Research Bench construction and upgrade options. Strawbound Hut previously granted a Seed Research Bench with no additional benefit. It now grants a permanent 0.2 second reduction to crop growth times. Challenge Store Changes Following player feedback, Time Bank costs have been reverted. While the previous changes were intended to increase the value of Challenge Points, many players felt the new costs reduced the usefulness and enjoyment of the Time Bank system. Time Bank costs have been reverted to their previous values: 15 Minutes → 5 Challenge Points 75 Minutes → 25 Challenge Points 180 Minutes → 50 Challenge Points 360 Minutes → 100 Challenge Points I'll continue monitoring Challenge Point balance and Time Bank usage as the Homesteading update rolls out. New Challenge Store rewards are coming soon. Bug Fixes Fixed Time remaning being incorrect on some Imbuing altars. Fixed Raw Yak Haunch item name being incorrect.
Bongo Cat
Bongo Cat
108 days ago · Irox Games

Bongo Cat ☀️Summer Event☀️

☀️Summer Event Starts ☀️We will now run a limited event to celebrate Summer for the next 4 weeks (until the 14th of July). During this time you can drop 20 exclusive summer items! After July 14th the items will no longer be dropable. So exchange, exchange, exchange and open your chests! Nightwater CollabA good friend of mine developed this game solo 🤯 . And i'm insanely happy that we will help him out as a "Publisher". You know what this means: More free items for you for checking his game out! Show him some love. 💖You get the Nightwater Backpack for wishlisting the game (make sure to use the in-game banner) and the Nightwater Cat for playing the demo for 5min.New supporter items/dlc coming!This contains 3 skins and 3 hats. Bumble Kitten, Meowxolotl and the Sea Purrtle! This helps us to support the ongoing development and cosmetics creation, we want to Bongo as long as possible!Get them each, or get them in the dlc bundle with a 20% launch discount! (and the usual 33% bundle discount) if you grab all them.This will take another day or two to be approved by Valve. Sorry for the delay here, we fumbled by submitting it too late :D I will update it ingame and in this post!Patch notes:Persistent lobby codes exist nowFixes exchange bugsEquipping now only highlights the item and no longer moves them to the topPutting an item in the exchange greys them out instead of removing them
Emberlands: Desktop Village
Emberlands: Desktop Village
108 days ago · ines_TinyRoar

🔊 Shoutout: Another Desktop Companion Made in Germany!

Hey Villagers! 🪵 We hope your little Knacks are keeping you good company and help you building some nice floating villages on your screen. 🥰 We just wanted to do a quick shout-out for some indie friends of ours who are making another awesome (and really cute) desktop companion game. It's called Tiny Capsule Collector, and it’s a super cozy, ambient idle gachapon shop that runs quietly at the bottom of your screen while you work. You get to set up little vending machines, collect cute capsule toys, and watch animal customers hang out.Since it has that same relaxing, low-pressure background vibe as Emberlands: Desktop Village, we thought some of you might really love it. They have a free demo live right now, so if you want another tiny world keeping you company on your monitor, go give them a look! 👇👇👇 Have a great, cozy week! 🥰~ The Tiny Roar Team
Idle Wizard
Idle Wizard
108 days ago · EkzeR

Solstice Event is live!

A Solstice is occuring the Realm! Common folk pay tributes to the Gods and hope for rich crops and good luck in return. Nothing's stopping you for participating as well, though! {STEAM_CLAN_IMAGE}/34327637/0023469f43b55da067a91ed94514cda4fc96f3b7.png Collect Embers and invest them into any of the 4 Jars that are accessible through the event Jar on the main game screen to gain temporary bonuses to various resources. The Crystallized Echo mount is also once again available for purchase! There are also a couple of small gifts available to you as you collect more and more Embers throughout the event. Starting from June 16th and up to July 16th an Event will be active that includes collection of embers and paying tributes in exchange for bonuses, with a small gift and a buff to Runes gained to top it off! Also, it's the Box Grinder collaboration time! If you have finished the demo version of Box Grinder on your Steam account you will receive a gift of 5 Exquisite Reliquaries upon entering Idle Wizard. This will only be available until the Box Grinder's full release. Meanwhile, we have updated the client to version 1.81.1, which includes: - Internal preparations for "Renown DLC", coming soon! - the addition of Simplified Chinese localization And a couple of other fixes and tweaks. Check it out and come join us for the celebration!
Idle Deepcore
Idle Deepcore
108 days ago · swissm4n

Take the mine with you: Idle Deepcore lands on Android and iOS

Miners, big news!Idle Deepcore is now available on Android and iOS, so you can keep digging wherever you go.Google Play: https://play.google.com/store/apps/details?id=com.bluehoodgames.idledeepcore App Store: https://apps.apple.com/app/idle-deepcore/id6774325303Here are some screenshots of the mobile versionA quick note: the mobile version has a few differences in content and progression compared to the PC game. We adapted it to suit the platform and the kind of gameplay that works best on mobile, including offline progression.The mobile game is free to play, with an optional support pack available as an in app purchase if you'd like to back our work.A huge thank you to everyone who joined the closed beta and helped us test, report bugs, and polish the mobile build. Your feedback shaped this release.And we're not slowing down. The game will keep getting regular updates with new content across platforms.If you're playing on Steam, thank you for being here from the start. And if you've got friends who'd rather mine on the go, now they can.Happy mining!Bluehood Games
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
108 days ago · deleonora_hs

Patch 9.0.8 is live!

What’s new: \ All the guardian evolutions graphics are now available as guardian skins!Added Vietnamese language support.Changes: Introduced the new League-Based Global Leaderboard.Reworked the Scarab's Game Shop and now you can claim a free pharaoh’s token every day!Added reward previews for Oracle's Gift and Mystery Box.Added animations to highlight available Campaign missions on the map. The main battle backgrounds now change every 25 stages.Updated various icons and visual assets throughout the game. Fixes: Fixed performance issues caused by certain hero visual effects.Fixed several issues affecting Guardian progression and attacks.Fixed Battle Pass quests and rewards occasionally resetting.Fixed Firestone Research reset issues in the Library.Fixed loading screen and authentication queue problems.Fixed an issue where progress in the "Black Market" achievement could decrease unexpectedly after completing Exotic Merchant upgrades.Fixed issues with War Machine health bars displaying incorrect values and not updating properly during battles.Various minor bugs fixed We want to thank everyone for reporting issues you encounter! Support: www.holydaygames.com/support/ Facebook: https://www.facebook.com/firestonegame Discord: https://discord.com/invite/StzRZmv For the full patch notes list visit: https://holydaygames.com/patchnotes/firestone-patch-notes/
Chef Knight
Chef Knight
108 days ago · Cosmic Platypus

40,000 Players! And Bug Fixes

In just a little over two weeks, Chef Knight reached 40,000 players. Honestly, that feels unreal to say. We never expected so many people to play the game, and seeing the reviews and support has meant so much to us.We also just released a small patch with bug fixes and QoL improvements. Thank you to everyone who played, left a review, reported bugs, or shared the game with a friend. We’re really grateful.Patch NotesQoL Improvements:Made the player invincible during level transitions.Made the skill tree zoom slightly smoother.Visual Improvements:Fixed a visual bug where the sewer lights in the Seafood Sewers appeared outside of the level.Bug Fixes:Fixed a softlock that occurred when a task was completed while the recipe book was open.Fixed an issue where the player could sometimes get stuck in the level transition door.Possibly fixed a bug that prevented some players from getting achievements.
Desktop Raid
Desktop Raid
108 days ago · yingkui

Version 1.1215 Patch Notes

1. Changed the Necromancer's final talent: For every active summon, damage dealt is increased by 10%, but summon HP is reduced by 30%. It no longer destroys summons. 2. Fixed a bug where the Black Goat would infinitely spawn offspring. 3. Fixed an integer overflow bug where healing skills would cause HP loss after exceeding the maximum int value limit.
Deskrawl: Idle ARPG
Deskrawl: Idle ARPG
108 days ago · First Day Dev

[Patch 0.1.9] - Resizable/Draggable Window, Cloud Save, Buybacks and More

Hello everyone,We're so grateful for your excitement about the game and all the awesome feedbacks and reports. We worked really hard to bring a patch to implement some highly requested features and fix some priority issues.New FeaturesResizable Game Window Width & DragOpen the setting menu and use game width slider to reduce window width. Then drag the Cross shaped widget on the right side of the game of move the game around.NPC BuybacksNow you can buyback the last 8 items you sold to the NPC. So you can get your accidentally sold Dark Horse back : ))Cloud SaveIt's now implemented! Sorry about the inconvenience, we should've implemented this earlier.Auto ReviveIf the character dies, they will auto revive after some countdown, with full HP + Hp Potion Charges.Changed Boss Key to Alt + B and keep game icon visible on task bar.Bug FixesFixed occasionally the background becomes blakc and not transparent for desktop.Fixed abilities not gaining XP after player reached Lv 20.Fixed sometimes mouse can't click through even outside of game viewFixed sometimes Boss Hp Bar not displayedFixed multiple of same potions can be stacked by going to main menu and back.Fixed typing in player name or bug report causing menus to open/close.Yours,First Day Dev
Priceless Return
Priceless Return
108 days ago · lif318168

Game Version Update

Dear Player, Thank you for your support and enthusiasm. To continuously improve your gaming experience, today's update has been successfully completed: Fixed known issues to enhance stability and smoothness; Optimized performance to reduce memory usage, making the game run more seamlessly. Thank you for your understanding. Wishing you a pleasant gaming experience!
Goose Evolution
Goose Evolution
108 days ago · lif318168

Version Update

Dear Players,Thank you for your companionship and support! To make the game even better, we've rolled out a new update today:✨ Increased diamond drops in level challenges and PvP battles — reap even greater rewards. 🔧 Fixed several known issues, making the game more stable and smoother than ever. ⚡ Further optimized performance, reduced memory usage, and improved responsiveness for a more snappy experience.Thank you for your understanding and support. Wishing you all a fantastic time playing!
RuneClick
RuneClick
108 days ago · Vosk

Update 2.4.0 - Prayer and Thieving

Prayer A brand new skill joins the lineup. Bury the bones your enemies drop to train Prayer, anything from common bones up to dragon and abyssal bones, with the rarer drops worth far more experience. Unlock altars as you climb, a gold sink that multiplies the experience every bone gives you. There are three altars to work toward, each a steeper investment than the last. In combat your prayers draw from a points pool that drains as you fight and refills with every enemy you put down. Twenty-two prayers fill the book. Raise an overhead ward to block an incoming melee, ranged, or magic blow outright, or call on the offensive and defensive prayers to sharpen your accuracy, hit harder, and soak more damage, all the way up to a handful of elite prayers that roll several boosts into one. Select an enemy and the book tells you exactly which ward stops its attack style.Thieving The second new skill introduced with this update. Pick a mark, anything from wandering townsfolk and hooded zealots to market stalls, armoured guards, and a locked rogues' chest, and help yourself to whatever they are carrying. Stalls give up the goods they sell, logs and ores and fish and gems, while people carry coin, food you can eat mid-fight, and on the richest marks the occasional piece of rare gear. Every mark has its own pockets to pick, and stalls visibly empty out as you work them over. A botched steal freezes you on the spot for a beat. Your odds climb as your Thieving level outgrows a mark, which means the best play is always the richest target you can rob cleanly. Chain clean lifts together to run up a streak that pads your coin. Seventeen marks wait in all. And three new foods round it out: bread, cake, and a richer chocolate cake, lifted straight off a baker's counter with no cooking required.A reanimated companion Your character got a brand new idle animation, redrawn from scratch with more than twice the frames and a smoother, livelier resting pose. It is the thing you glance at most,...
Kin and Conquest
Kin and Conquest
108 days ago · Vivi 笑笑

Our Game Is Joining Steam Next Fest!

Hello! Hope you're all doing well.Steam Next Fest is officially here, and we're excited to welcome everyone to the latest demo of Kin and Conquest!If you're discovering the game for the first time, now is the perfect opportunity to jump in. Explore a mysterious mountain, delve into dangerous dungeons, gather resources, craft powerful equipment, and challenge formidable enemies and bosses as you grow stronger throughout your journey.To make the experience even better during Next Fest, we've released a new demo update featuring balance improvements, bug fixes, performance optimizations, and localization updates based on player feedback.Demo Update HighlightsImproved Combat & Progression BalanceWe've rebalanced weapon damage and enemy health across the game.Previously, progressing into a new Floor could feel overly difficult until players discovered the appropriate weapon recipe for that area. With this update, progression should feel smoother while still rewarding players who find and craft stronger equipment.Combat AdjustmentsIncreased the explosion radius of Ferret Exploder by 100%Dashing enemies now continue their dash briefly after reaching their destination, creating more natural combat behaviorPerformance & Bug FixesFixed an issue where Chain Lightning could cause lag the first time it was usedFixed an issue where Chain Lightning would not properly jump between nearby targetsLocalization UpdatesUpdated and improved the Simplified Chinese, Traditional Chinese, Japanese, and Korean localizations.Rendering Device SelectionWhen launching the demo, players can now choose which rendering device to use. Unless you're experiencing technical issues, we recommend using the default option.We'd Love Your Feedback!Steam Next Fest is an important opportunity for us to gather feedback from players.Whether you have suggestions regarding combat, progression, exploration, localization, or encounter any bugs during your adventure, we'd love to hear from you. Your feedback helps us...
IdleOn
IdleOn
108 days ago · LavaFlame2

Crystal Cove & Green Water - NEW CONTENT!

• Cavern 18 - The Crystal Glunko Cove!• Collect gooey shapes, from Triangles to Nonagons, in order to upgrade your Cove Stats -- you have a unique Drop Rate, AFK Gains, and Multikill value while in Cavern 18.• Each Gooey Shape counts on the Slab, so thats +12 new Slab Items to add to your collection!• Green Water added to Cavern 16 - The Fountain• 20 new Green Water upgrades which include bonuses to the rest of IdleOn of course, 3 new Fountain Currencies, rubber ducky and more!• 7 new Schematics to build via Kaipu, the Engineer villager!• 6* Cardifiers added - everybody gets 1 for free... in fact, I'm gonna DOUBLE that to 2 cardifiers for everyone who is an active player!! They will show up on special occasions in the Limited Gemshop section, and are of course used in the Cards section of Codex to turn any 5* Card into a 6* card.• New Crystalline Glunko pack and Limited Items available now in the Gemshop! • The kill requirement for the next map is now show in the top-left! This used to only be true for the first few worlds, but it's permanent, it makes the furthest map you've reached feel like you're on the front-lines, gives it that battle vibe!• Changed most big number displays in the game to be more uniform and better -- for example, say you had 4216B / 52T exp. Not only would this now show in just Trillion notation, but you'd also get a decimal place, so it would be 4.2T / 52.0T• The killcount of Gloomie Mushroom, Ancient Golem, and new Crystal Glunko cavern monsters are all properly shown by each mob's Card in Codex • Fixed a display issue where Dungeon Rank 60+ would visually show up as Rank 1. No gains were lost, just a momentary display glitch. 5000 GEMS winners from LAST Patch Notes are:Amendu, Gorrat, oshawut, mistaneat, kilvan, Boods, ScurvyDan, wRyu, ypppoiu, BopeBrancis10 people who comment their 1st IdleOn player name on THIS Patch Notes will win... Well... how about YOU tell ME what you want to win: Say "Gems" if you want the prize to be 5000 gems. Sa...
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