Hey there, this small patch fixes an issue with saving some settings and adds the following:added Steam rich presence, a message in the form of: "#X Biggest Biceps in the world" followed by two emojis, 🎨 in case you have any customizations enabled and🧂 in case you are currently being boosted by saltsadded menu animationsadded new settings paneladded new setting to change the biceps animation (useful for late game when biceps go crazy thanks to 无极 for the suggestion)I am working on a new customization update, will add more customizable elements to the game, I am all ears. If you have any idea for this now is your time to let me know what you would like to customize in the game
Hello Islanders, in this update we have fixed several issues affecting the gameplay experience. Details are as follows:Optimized the performance of crops that produce simultaneously, such as Pudding Shroom and Firework Succulent.Fixed the issue of low resolution in full-screen mode & automatic full-screen when saving and exiting.Fixed the issue where plant Buffs were cleared when opening the details panel.Fixed the issue where Weather Fish occasionally could not be clicked.Fixed the issue where the cottage would occasionally disappear after a resident entered it to rest.Optimized some text strings.Fixed the issue where the sound effects of meteor showers were not controlled by volume settings.
Hello Players! Thank you for your support and patience. This update focuses on improving multiplayer stability and overall game performance.🛠 What’s Fixed:Multiplayer Character Selection: Fixed a bug where characters would default to the wrong selection when joining or creating a room.Launch Stability: Optimized the game’s startup process to prevent occasional crashes on launch.Room Re-entry: Fixed an issue where players couldn't rejoin a room after an accidental disconnection or network lag.🙏 Feedback:Your reports helped us find these bugs quickly! If you encounter any other issues, please let us know:Discord: https://discord.gg/dbjJccwtSBSteam Discussions
After reviewing recent demo feedback, we realized some areas weren't "hard," but simply lacked clarity. This update focuses on three key improvements:Clearer and more prominent task objectives.More intuitive "Expert Help" button and tip text.Reduced installation/progress wait times.
Fix regression from last patch where add ship button on military tab wouldn't work. Improve performance of 'remove all ships' button on military tab when your fleet is large.
Hey everyone! Here's the first round of post-launch updates, mostly bug fixes.Version v1.06 - Patch LiveAdded in ultrawide monitor support.The cost of upgrades will now change depending on which quantity button is toggled (1x, 5x, or 10x).It should no longer be possible to get locked out of completing all tasks if you purchase skins from most expensive to least expensive.Fixed a bug with the cloud saves where prestiging and loading the cloud save between devices could result in Auto-Cast being toggled on (and active) despite it not being unlocked.Fixed a bug where temporary food (I.E. from Meteor Shower) would respawn if consumed by Void.Added an FPS cap to stop excessive GPU churn on displays with higher refresh rates.On update and reload, missing Steam achievements should now be granted if the player has earned them.
Hello all!Apologies for the lack of posts. I have been busy with my day job, moving, and YouTube!I have been squashing small bugs with some less public patches.This patch brings "Hold 'Shift' to buy Max" support on any upgrade buttons. I also updated leaderboards to display properly if your username has a unique font.for those of you hoping for a 2.0 update I am sorry to disappoint...After much reflection I do not believe the poor codebase of execute could support the 2.0 version that I would want to deliver. I do plan to make an Execute 2 sometime in the future. I plan to Expand on Execute in that game quite extensively.For now, I am still focused on improving Execute with QoL patches, and possibly some alternative scenarios in the form of challenge modes. Let me know here or in my discord of any ideas you may have. Thank you for your continued support!
Hi everyone!Sorry for the silence since the last update! A few major real-life changes were stacked with the game’s release. For some time, we combined it with working on updates, but at one point, it got overwhelming. We had to step back to handle the urgent matters, and it took longer than expected. The communication since then has been lackluster on our part. We apologize.ROADMAPNow, we’re back to consistently working on new updates, but not at the same intensity as before. To add a time framework to all this, we are sharing a roadmap. You will know when to expect the next updates, and what’s planned for them. The updates might contain more/less/other changes, and of course bugfixes. If the dates were to change, we will let you know.We're glad Update 1.1 got a good reception. Hopefully, we’ll keep it up with the next ones.Thank you for all the comments.Mike & Ada
1: Added validation of puzzle save data to prevent game crashes caused by incorrect saves.2: Added the function of using the mouse scroll wheel to select numbers in the 215th Sudoku level.3: Removed the redundant fragments in the 56th and 58th jigsaw puzzles of the puzzle set.
We have released a new update to improve your gaming experience. Here is what changed in this patch: Skill Tree: Brand new animations have been added to the skill tree to make progression feel more satisfying. Optimization: Several performance improvements were made for a smoother experience.Localization: Fixed various translation errors and polished the texts.Thank you for your feedback and support!
Fixes & ImprovementsFixed "Buy Max" mode not updating quantity correctly CPS particle effects (falling behind clicker button) temporarily disabled for complete reconstruction and optimizationParticles will return in the next update even better!
1:Level 61 has added sequences: 345678910JQK. 2:Fixed the issue where clicking on the blank area around the game during the decompression process of another game would allow entry into the game. 3:Fixed the issue in level 100 where, when the shoe was placed back in the candidate column, other shoes couldn't be dragged into the empty space left behind. 4: The hint for level 189 has been replaced to reduce its misleading nature. 5:Fixed the issue where the sound effect did not pause when level 206 was completed. 6: The question bank of Sudoku levels in the casual mode has been updated. The function of selecting numbers with the mouse wheel in Sudoku levels has been added. The function of the program calculating the answers in Sudoku levels has been changed to caching the answers, and the level switching no longer lags.
New Features:Added DPS sorting functionality to the Heroes management interface.Added monument clearing button to the Heroes management interface.Added color blindness assistance feature. Hold Alt key to view Hero quality in Hero avatars and Hero info-panels; added a helpful tip in the instructions.Added sky background toggle to the Settings interface.Bug Fixes:Fixed an issue where Heroes' multiple attacks/single attacks were lost due to extremely high attack speed during combat. Multiple attacks/single attacks now function normally.Balance Adjustments:Reduced Poison damage calculation from (2 × stack count) to (1.6 × stack count); reduced maximum Poison stacks from 500 to 350.
Upgrade to go lang 1.25.6. Upgrade to ebiten 2.9.7. Upgrade more golang dependencies to latest. Show 'Toggle Dev Stats' button when dev stats are open, so it's easy to close. Remake: Improve middle purchase button to only be lit up when it poses an interesting choice. Remake: Don't show most tabs when picking map for the next runs. Fix bug in military tab where removing the last ship on a page could make the UI screw up until you changed tabs away and back. Fix crash that can occur in certain situations when removing a ship on military tab. Fix Z-order bug where the upgrade or fleet loadout selection UI was drawn above most military tab buttons, but behaved as if below.
Hello, explorers!This update brings exciting new features, visual improvements, and meaningful gameplay changes to enhance your journey through the eras.New Features & ChangesAdded particle system – Particles now appear behind the clicker, dynamically reflecting your current CPS generation!New “Buy Max” button – Instantly purchase the maximum number of buildings available with a single click.Added 79 new upgrades – Expand your strategies and push your progression even further!Complete Skill Tree visuals – The full design of the Skill Tree is now implemented, replacing placeholders with finalized, polished visuals.Thank you for continuing to support the development! Your feedback helps shape the next eras of the game. Keep exploring, evolving, and clicking!
Henlo, frens.Chicken Fren is officially live on Steam!It’s a small, cozy desktop idle game that floats on top of everything else, so you can keep it open while you work, browse, or play other games. Every click is a roll for an ultra-rare cosmetic. No microtransactions, no timers, just vibes and patience.If you wishlisted it and want to give it a spin, we'd love to hear what you think.
The tenth game in the beloved adventure series invites you on an exciting journey across Europe. Explore famous cities, historic landmarks, and picturesque landscapes, discover the cultures and traditions of different countries, and enjoy every moment of this cozy at-home adventure.🗺️ Travel through over 20 unique locations From bustling city streets to Europe’s natural wonders, each place is filled with a special atmosphere you’ll want to explore again and again.🧩 Relaxing yet engaging gameplay Search for hidden objects, complete mini-games, and solve puzzles. The calm pace is perfect for relaxation while still offering interesting challenges for true explorers.🎁 Collect souvenirs and memories Every discovery becomes part of your collection and a reminder of your travels across Europe.💎 The Collector’s Edition offers even more:8 new locations to explore8 mini-games and 12 bonus puzzlesColorful wallpapers and a music playerA complete collection of unique souvenirs⭐ Release is just around the corner! Don’t miss your chance to be part of this tenth adventure in the series — add Big Adventure: Trip to Europe 10 — Collector’s Edition to your Steam wishlist and be among the first to embark on this unforgettable European journey!
Hey everyone!Here is a small update with some adjustments:- Added a shortcut on the keyboard (SPACE key) to use the Jokers.- Changed the Instruction Manual/Book.- Added a way to visualize the current password being solved after the 30th password.Thank you all for playing the game!
This hotfix visually overhauls the session clock, clearly separating playtime from the eclipse duration counter, in anticipation of future systems. Changes Moved the session clock from the bottom center to the top center of the screen. Playtime is now contained within a dedicated panel. During the eclipse, the clock visually changes to display the eclipse duration in seconds. Both playtime and the eclipse duration counter now include tooltips.
Hello,Thank you to everyone who enjoys playing Crusaders Quest: Mini. As previously announced, we would like to share the details of the update prepared for January.Update Details 1. Additional Playable BGMs and New "Music" Tab.In response to requests for more background music, we have added new BGM tracks. We have also introduced a dedicated Music tab, allowing you to customize and manage your own playlists. 2. Minimized Music player mode.You can now toggle this mode using the button located to the right of the monster's HP bar. 3. Save Data Logic Improvements.To address frequent errors occurring with save data, we have overhauled the overall storage structure and logic.NoticeDue to preparations for the next project mentioned in our previous newsletter,the update regarding new uses for surplus heroes has inevitably been postponed. We sincerely ask for your understanding. We are currently making thorough preparations to ensure we deliver high-quality content that meets your expectations. We will do our best to share news regarding the next update as soon as possible. We carefully review every piece of feedback you provide and will continue to improve the game to ensure an enjoyable experience. Thank you for your continued interest and support.Thank you.
We've Passed 1,000 Units Sold! Hey everybody!As we cross over the 1,000 unit milestone I just want to give a heartfelt THANK YOU to everyone who took the time to play my game!I'm just a small solo developer, and Auto Snakes in Outer Space is my very first game. Most people don't have as successful a launch as we did, and I'm truly grateful for the support. It's been absolutely incredible. I also want to thank everyone that's provided feedback so far - The good and the critical.On that note, I'm happy to report that there haven't been any major bugs or crashes. Things are actually going pretty smoothly! However, we are still sitting at a Mixed rating on Steam.Pretty much all of the critical feedback revolves around the pacing and the simplicity of the gameplay loop. You start the game with snakes eating, and you end the game with snakes eating. I want to hear from you! Let's talk about the current state of Auto Snakes.When I first made the game I wanted to create a cathartic gameplay loop. Swirl around the pretty snakes, click the upgrade, activate the ability, and relax.It's clear that this concept hasn't landed for everyone, and I want to know what we can do to make Auto Snakes better. Some things to think about:Do the abilities contribute enough to the gameplay?What would make guiding the snakes more rewarding?Should we switch from linear progress to exponential?Are the upgrades meaningful enough?Are you looking for a short, tight game, or something more drawn out?What do you look for in an auto-snake prestige system Please share your feedback on the game, I'd love to hear it! - Old Atlas
We’re excited to share an important update about the future of our game.Starting soon the game will transition from a paid title to free-to-play. Our goal with this change is to make the game accessible to a wider audience and allow more players to experience and enjoy it.If you are currently considering purchasing the game, we kindly recommend waiting for about one more week as the game will soon be available to everyone for free.We would also like to sincerely thank everyone who purchased the game before this change. Your support has been incredibly valuable to us and played a direct role in making this project possible. The support you provided will continue to help us develop and improve our future games and for that we are truly grateful.In addition, we want to extend a special thank you to everyone who took the time to report bugs, share feedback and help us improve the game. Your reports, suggestions and constructive criticism have been invaluable and directly contributed to making the game better.We deeply appreciate all early supporters who believed in the game and backed us from the beginning. Thank you for being part of this journey.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test! The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement. {STEAM_CLAN_IMAGE}/43402314/3ed884e56d9d5b84cf2f380d8fbf71048603f673.png
各位雏草姬们大家好,我们发现之前主菜单中的小菲表情没有正确变化,在1.1.5补丁中我们修复了这个问题。我们正在制作小菲镇的下一个更新内容,还请大家关注我们日后的公告。再次感谢大家对小菲镇的支持,谢谢!小菲镇v1.1.5改动说明:新增功能增加了联系我们的按钮。问题修复修复了主菜单小菲表情不会改变的bug。修复了重复进入主菜单可能会出错的bug。修复了偶像菲缺少表情的bug。效果展示:
Hi everyone! Long time no seeJust writing a quick update to let you all know that my new game has just released! It's called Gridle, an Incremental RPG where you manage a party to fight enemies for riches and glory. The game takes about 5 hours to beat and then features an endless endgame that you can grind.If you've enjoyed Eternamine then I'm sure you'll like Gridle as well :)