Thank you again for the 32,000 wishlists! It's crazy!?!Master Healer Kale will be on Steam Next Fest June 2026.I'm making this announcement for those who come after Steam Next Fest.Master Healer Kale will be available on 3rd July, 11:00 AM GMT+7.Please adjust it according to your timezone.It will be $4.99 with a 20% launch discount for 10 days.Or it will be available in bundles with all my incremental games, with the same 20% discount, and that discount will last forever.===============================================================================Lastly, these new v1.5 quality-of-life updates will be available in the final release.- "Joystick Mode" will now hide the Mouse Pointer. Click anywhere with the mouse to disable "Joystick Mode".- With skill node "Reset Point", you can now reset a single node by right-clicking or pressing Cancel on gamepad. (It will also reset all nodes that are connected to it)- Added "Windowed Mode" to Options with several resolution options- Fixed Achievement that heals Grandpa Bagel at 10% health- Fixed "Overheal" -> now it properly refunds mana when casting Party Heal at full mana.- Fixed spell charging that keeps looping after battle- Nightmare Mode can now be unlocked by either defeating the final boss or unlocking the required nodes- Demon King is more threatening, as it should be!- Nightmare Mode wasn't properly made before. So now, I adjusted it so it's MORE challenging! - Dungeon Effects now properly adjust to difficulty. - Base Difficulty increases as the dungeon progresses (instead of previously being all x30). - All Bosses in Nightmare Mode have different behaviour.- Bow Mastery and Staff Mastery now show the bonus damage- Instant Heal mana cost is now 15- Doubled skill "Coin Drop" numbers- Added 31 new skill nodes to Tavern (was 222) Do we need more skills? No... But it's fun to have more, right?
《挂机猫猫传》试玩版已经开启,将于参与下周的新品节,并于 7月 夏促之后正式出品。游戏开发情况与后续更新计划详见本日试玩版更新🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
- New setting to disable the camera panning and the upgrades panel switching buildings when purchasing a new building. - The upgrades panel no longer closes on level up if "Pan camera on level up" is disabled. - Further improvements to the save and back-up system. - Floating text is now better at displaying really large numbers, and won't hide the Cuisine as much. - New translations for the updated descriptions and the new settings. - "DELETE SAVE FILE" button is back in the settings menu (only available before hitting PLAY). - Visual camera buttons are now a bit smoother. - Fixed a bug that could stop trap production forever after Rebirth.
Bug Fixes New labels added in the editor not showing up in the label list when editing/adding new artists US Sales fixed Playlists not updating after loading a saved game Marketing not working for videos Small Changes Adjusts on Streamify (better stream balancing across the top 200 and greater variation in album-track streams) Added button to delete tweet StreamOnTrack displays the total #1 countries for songs/albums in the sales tab New Features New stage maps for Arenas Option to postpone or cancel releases "Share Promo Card" added on Streamify Option to advance 28 days
Greetings!We have completed our Steam Deck integration so you can take Pupple Pop anywhere you want. Here are the details we prepared for you to have the best experience while playing on the bus, during breaks, or lying in bed:Dedicated Controls & Performance: We have provided full integration for the Steam Deck's.Optimized UI: We have rescaled all menus and text sizes to fit perfectly on the Steam Deck screen. No need to struggle reading on a small screen!Have fun! Pupple Pop Team
Fixed an issue where too little ore dropped from enemies and carts.Fixed an issue where the Armageddon sound effect could be heard when the sound was turned off.The blessing has had its scaling restored to standard blessing strength.
Hello Operators,We're excited to announce that Orebits will be participating in Steam Next Fest!Since launching our first public demo, we've received a lot of valuable feedback from players. We've been reading your comments, watching your gameplay and discussing your suggestions. Over the past weeks we've focused on improving the experience from the very first asteroid all the way to the end of the demo.Here are some of the biggest improvements in the updated demo:New Active Mode & Heat Meter Push your Clickaxe into overdrive for increased mining speed and critical damage. But be careful: the harder you push, the more heat you generate. Overheat the system and you'll need to cool down before you can continue mining.Improved Onboarding New tutorials, objectives and guidance help you learn Orebits' core mechanics while preserving the sense of discovery that makes incremental games so rewarding.Faster Progression, Better Balance The early game now gets you into the action more quickly, upgrades feel more impactful and later asteroids offer a greater challenge.Improved Research & Prestige Flow Delivering resources back to Earth is now easier to understand, more rewarding and better integrated into the overall progression system.A More Polished Mining Experience We've improved progression pacing, menu unlocks, the anomaly minigame, the introduction sequence, the demo ending and many other parts of the game.Lots of Bug Fixes & Quality of Life Improvements From UI improvements to accessibility options and gameplay refinements, we've addressed many issues reported by players.One of the most common pieces of feedback we received was that some of Orebits' systems weren't always clear enough. This update is our biggest step yet toward making the game easier to learn while maintaining the depth, experimentation and satisfying progression we love about the incremental genre.This is the version we'll be bringing to Steam Next Fest, and we can't wait to see what you think!Thank yo...
This update fixes a few small issues. Added Planet Fruit to Collection. Fixed issue with gellis going invisible.
Hey sausage growers,I'm here to announce that How to Grow Your Sausage will be participating in Steam Next Fest with a new demo, which is available now!In this demo you will be able to experience the early stages of the game. Here is the content:UpgradesUnlockables up to 30 cmSausage with no size limitPrestige systemCostumesGrowth journal where you will find more about the sausage's motivationsItemsI would love to hear your thoughts about the demo. They will help me polish and balance the game even further to deliver a great experience in the 1.0 release.Don't forget to wishlist it and share with your friends if this is the type of game you enjoy!Thank you and have fun!Ang
Hello interns. I want to thank everyone playing and reviewing the demo, I read everything, everywhere (I SEE YOU) and I try to fix things as soon as I can. So here are few things I fixed:Fixed an issue with fuses that could not be retrieved if put in the holeChanged the player movements so it feels less floatyAdded an "Unstuck" button in the pause menu to respawn the playerAdded a "Scale menu" in the visuals menu to reduce the size of the BIG MENUSChanged the unlocking of the sticky tools so it's earlier and just after the panelsFixed the end demo sequence triggering again after loadingAdded more visual clues when resolving the fuse thingChanged the save file format (compatibility preserved, seamless)Changed the default font for Simplified Chinese (the previous one was too hard to read)I'll keep working to satisfy the maw (and you), so I encourage you to Wishlist, leave a review, join my Discord to report any issue, feedback or what you've been working on.
Greetings, fellow rulers! 👑Yesterday our expanded demo received its first major creator coverage - huge thanks to Dex for spending roughly 90 minutes with the game and sharing his thoughts with his community!Watching the video and reading through all the comments gave us a lot of valuable feedback. Based on that feedback, we've prepared another update for the demo.Fixes & ImprovementsFixed tooltip sections being displayed outside of the screenFixed audio overlap issues causing uncomfortable sound stackingFixed trees not fading correctly when certain buildings were placedFixed defeated units occasionally displaying incorrect animationsFixed some upgrade recommendations not appearing correctly at the start of a reignRenamed "Tool Smithy" to "Tool Smithery"Improved positioning of environmental objects to reduce visual obstructionAdjusted worker mouse priority when shoving so resource areas are easier to interact withMarket ReworkOne topic that came up repeatedly was the market.Originally, the market was designed as a way to bridge temporary resource shortages without heavily penalizing the player. While this created a more forgiving experience, it also reduced some of the strategic decision-making we wanted to encourage and made certain exploits possible.Because of this, we've reworked the underlying market logic:Market trades now have a weaker impact on prices but use a feeLarge-scale trading and moving resources around is less efficientMarket usage is encouraged as a supplement rather than a replacement for productionWe'll continue reading all feedback and further refine the system as necessary.Check Out The VideoIf you haven't seen Dex's playthrough yet, now is the perfect time to do so:As always, thank you for all the feedback and support. ❤️See you in your Next Reign!- Tiny Tulip Games
Translation improvement
- improved optimization for some extreme builds - small balance tweaks - bugfixes
ːzsk_winː Trading cards and stuff!ːzsk_speedː More settings for finger offset (for mobiles only)ːzsk_zzzː Bigger fonts (one more step to get a green Steam Deck mark)
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
Hello Captains! 🎣 First of all, a huge thank you to everyone who has supported our cozy fishing journey since launch! In today's Update 1.2.3, we have pushed a comprehensive localization overhaul to ensure the game feels truly native, professional, and smooth across multiple languages. 🛠 Update Details: - Language Polish: Completely reviewed and refined the translation, replaced generic phrasing with native gaming terminology to better fit the sub-genre and tone of the game. - Stat UI & Terminology Standardization - Glow-up UI Layouts Thank you for being part of this adventure. Happy fishing, and have a blast! 🚀🔥
FixFix the issue where when certain bosses approach the MARV vehicle, changing to the "Gravity Trickster" commander will cause the vehicle to be pushed off the battlefield.AdjustmentAdjusted the animation performance of the lightning special effects of "Uranos".
Hey all!We're happy to announce Diggin is releasing JULY 16TH!Thank you for all of your feedback and support! The response to the demo has been incredible so far!Here’s what to expect in the full game:More layers to dig throughLots of new active tools and devicesFossils system?!MissionsBuildings to unlock and upgradeA bigger skill treeAND MORE!The demo was just a small taste of what’s coming. We still have plenty more to show before launch, so stay tuned for more updates, screenshots, and news as we get closer to release!As always, any and all feedback is welcome, and the best place to give feedback is the Discord! https://discord.gg/RpjQeFBVVThank you again so much for all the support so far. We’re really excited to share the full game with you soon!Keep diggin,Longshot Team
Hello everyone! 👋June is here, and so are we, as promised! 😄 Today we're pulling back the curtain on something a lot of you have been requesting for a while, which is the NEW GAME+. We saw it come up a lot in reviews and discussions, so we're happy to confirm that it will be a part of the 1.1 Update.Story & Custom ModesGoing forward, the game will offer two distinct ways to play: Story and Custom.Story Mode stays the same as the classic Leaf it Alone experience, where maps are played one after another in sequence.Custom Mode, on the other hand, lets you start a fresh run on your own terms, with a set of options to configure. It unlocks once you've completed a given map in Story Mode.What Can You Actually Customize?Quite a bit! Before starting your run, you'll be able to configure the following:set your starting moneyadjust the income multiplierchoose which tools you begin withunlock all tool upgradesand even grant access to all areas, along with their associated cleaning rewardsThe goal is to let you jump straight into the parts you enjoy the most - whether that's experimenting with different setups or simply skipping the early game grind. We're also keeping the door open to adding more options down the line if something fits naturally!Progression and Achievement RulesOne important note is that Custom Mode won't unlock achievements. We want to keep things fair for everyone who has put in the effort to earn them the normal way, and modifying your starting conditions means the playing field just isn't the same. That said, there's an exception worth mentioning...Speedrun-Friendly ImprovementsIf you start a Custom run with all settings at default, achievements still unlock and your runs still count on the leaderboard! This is handled through the Ranked toggle, which enforces the default ruleset. But what does Custom Mode actually offer in that case? Some handy improvements nonetheless:cutscenes will be skipped automaticallyyou can choose which map to playand you can res...
Follow the signals of freedom. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
Demo UpdatesWe've released an update for the Mining and Dwarves demo, containing some new content for you to unlock, as well as some bug fixes that the community helped find and reproduce.Whats new?We've added 4 more skills to the demo tree for those who are willing to idle / grind for them.Bug FixesRemoved monitor option setting. - This was just causing more issues than it was worth, as each OS handles this differently.Skill tree disappearing. - We first heard of this bug a couple weeks ago, but were not able to reproduce until a community member discovered the steps. It should be fixed now.Mac build sometimes hard locking after Void Orb is Destroyed. - We've attempted a fix for this issue, however we could really use the help of the community to test if this fix was successful. are requesting the communities assistance on this issue.Thank YouThanks again to the community for their support playing the demo, and helping us in a big way improve the game.Cheers!-Sockhouse
Next Fest is officially live, and Sphere TD is launching into Steam Early Access on 25 June. To celebrate, I am hosting a challenge for anyone who loves deep strategy, optimization, and perhaps a bit of self-inflicted theorycrafting pain. The Galatium Academy Final Exam If you can conquer the entire core campaign in the Steam demo, you get the full game for free when we launch. But be warned: this is not one of those casual tower defense games where you plop down a generic archer tower and go make a sandwich. Map 50 is a brutal, hand-crafted final exam that will test your routing logic, your grid packing, and your projectile math to their absolute limits. The Reward. A free Steam Early Access key when the game launches on 25 June. The Catch. Keys are limited, and we will be issuing them to verified completions while supplies last. The Rules. You must complete all 50 Core 2025 maps with every single objective checked, using the Steam Next Fest demo. The Proof. Join our Discord server to read the submission guidelines and post your proof once you finish. Join the Galatium Academy on Discord Please make sure to check the rules channel on Discord before you start your run so you know exactly what screenshots or save files to capture. New to Sphere TD? In this game, nothing is premade. Instead of buying preset towers, you build them from scratch. You sit with a finite grid and route modifiers from an input to an output, designing custom projectiles that split, bounce, chain, pierce, and multiply. It is a game built for theorycrafters who love roguelite choices, incremental progression, and complex optimization puzzles. The Next Fest demo gives you access to all 50 core maps, endless mode, and research up to Tier 3. There is easily enough depth here to sink a week into if the systems click for you. Important Links Wishlist and install the demo on Steam Discord for rules and proof submission If you prefer playing on the go, the mobile version is also available on Google Pl...
This fixes a few weird niche bugs! Fixed issue with spamming buttons. Fixed issue with dealing tons of damage to corruption. Made Lunal Chest achievement work properly.
《挂机猫猫传》试玩版已经开启,将于参与下周的新品节,并于 7月 夏促之后正式出品。游戏开发情况与后续更新计划详见本日试玩版更新🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
Hello, Generals!To celebrate the beginning of the Steam Next Fest, I just pushed a major demo update featuring a new (almost) endless mode, giving players who loved the demo an opportunity to play for a bit longer.This new mode is live right now. Go play it!Also, Playtest signups are open: If you want to help shape what comes next and play the full game before everyone else, signup for the playtest on the game's page. Join the community on Discord: https://discord.gg/9XjNngDzPb