Game Updates

Patch notes and dev posts · 5,709 Steam updates
Rock and Stone
Rock and Stone
169 days ago · Pinecone Studios

Update notes for January 11th

Added equipment loadouts. One loadout slot is unlocked every 25 levels.Added support for skipping game item sell and steam item consumption confirmations when holding Shift while requesting action.Added concept of rocks' quality. Quality can be increased by spending gold. Quality increases magic find of the rock.Added support for converting collectible steam items to gold sacks. Drastically reduced number of required clicks for clicker achievements.Reduced drop rate of artifacts.
xiuzhen idle
xiuzhen idle
170 days ago · 天野小茫

New《Bandit Simulator TD》Coming Soon

https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
Quail Game
Quail Game
170 days ago · Fiumba

Update 1.2!

NewAutomation:I've added two automation tools, an Automatic Egg Seller and an Automatic Quail Seller, both have filters you can customize such as if they should sell mutated eggs/quails, which qualities to sell, if they should sell a quail if it has a custom name, etc. And can be upgraded to automatically sell an unit fasterAutomatic Egg Seller: Sells 1 egg every 30 secondsAutomatic Quail Seller: Sells 1 quail every 5 minutesShiny Quails!Each quail has a 10% has a chance of being a shiny when hatched from an egg, these have an alternative color palette and have a sparkling particle effect, though that will be changed at a later date for more quail specific and relevant particles ( such as sparks on the robot quail )ChangedMutations:Mutations now go from 0 to 5 ( used to be uncapped and could be negative ) and is now shown as a % on an Egg/Quail's details ( 5 is 100%, 0 is 0% )In turn how this affects mechanics has also been reworked, i.e. higher % egg laying mutation means they lay faster, instead of taking longer as it was beforeOn hatch if a mutation does occur it chooses a value from -0.3 to +0.3, if a mutation goes under 0.01 it gets removed from the quailMutation names on quails are now more readable, ie instead of JUMPSPEED it's now Jump SpeedUI:The inventory is now a grid, making it easier to see eggs/quails, and their basic data ( Name, value, etc ) is shown as a tooltip when you mouse over themEntries on the inventory now have a little icon if they have mutationsUI elements with effects now reset to their default state and shape when hiddenFloors on the floor shop now show if you already own them instead of showing the price, and the bottom panel is hidden until you select somethingUpgrades:Most upgrades had their cost scaling doubled, as I felt they're too cheap and scale too slowlyUpgrades can now scale linearly or logarithmically, it doesn't matter what this means just know that normal upgrades and automation upgrades have their prices scale differentlyM...
Rescue Dash - Management Puzzle
Rescue Dash - Management Puzzle
170 days ago · Victoria S.

To the Rescue

Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test! The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement. {STEAM_CLAN_IMAGE}/43402314/3ed884e56d9d5b84cf2f380d8fbf71048603f673.png
Forest Hustle
Forest Hustle
170 days ago · Mike

Community feedback, QoL and bug fixes

Hi gamers,thank you for posting feedback in the community hub, I have been working hard today to fix all the issues and I think it should cover a lot of issues. If there is more stuff let me know in the hub!Stamina fix:Stamina now regenerates when idle, and a little bit faster. Also new game starts with a tiny bit of stamina.Tutorial fix:Some people may have experienced the last tutorial message being stuck. It is now fixedThere is also a slightly better tutorialAutosave:The game now autosaves every 20 minutesDeals bug and speed:After loading the game the delay between deals was a bit longer than should have been. It is now fixed.Also deals come in faster now after you've unlocked all traders.Ladder bug:Being stuck on the ladder after destroying the ladder while climbing is now fixedHiring hall & workers:Hiring hall now costs slightly less and the workers work and move a little bit faster.Slight increase of cost in final upgrades:The final axe and pickaxe upgrades cost a bit more.Inverted Y axis:The settings/controls now have an option to invert the Y axis movementNew 72 stone achievement:Added the 72 stone achievement. If you already have mined 72 stones you will have to get in a map and mine a stone. Sorry!Inventory full indicator:The inventory UI now changes to red color when your inventory is full. Some players may have not noticed this and tried to pickup more wood while their inventory was full.Deposit distance:Slight increase in deposit distance of resources for the player.If you currently have the game open you might have to restart steam to access the update.🙏
Spacenap
Spacenap
170 days ago · Eleven Dusks Studios

Version 1.0.9 - QoL changes

Hello everyone! First of all, happy new year to all of you, I wish you a good health, amazing times and a successful year ːwerewolf_healthːI have updated the game to version 1.0.9. It includes many changes following amazing feedback I received on the Steam's forum. It aims to bring many QoL features and a loosen difficulty, especially for higher rank stars and constellations creation.I hope you will like it! Changelist:\Loosen values for the constellations detection algorithm. It should help getting the constellations you are aiming for!Loosen stars gathering conditions. I mainly increased the window of opportunity when a star appears so that you have time to refocus on the game and collect them. Previously, it was too tight and too pressuringIncreased the inventory sizes and added one more upgrade to reach the size of 100Reduced the size of stars when placing them in the Scope to prevent overclamped constellations creationIncreased the template size for better precisionLowered the price increase when rerolling multiple times in a rowPrevent templates' reroll from choosing the already selected constellation\Revamp of the template selection in the Scope menuAdded grades status to the template selectionAdded information pop up for close matches (so that you can know the number of stars to do it)Real stars are now classified by Era in which you can find them in the Journal menuStars are now sortable by the lowest rank to help cleaning inventory\Fixed a bug with the Rare Alerts (SFX Played) option when having recolter efficiency at the maximum. It was not working fine and was keeping too many alertsAdded a Uniques Only (SFX Played) option to receive alerts only when unique stars are appearing\FPS are now limited to 60 by default, as having unlimited FPS as the initial setting could trigger performances issues\Adjusted localization consistent with the above changesAs always, have a great time in Spacenap ːb_starː
Fish to Dish: Idle Sushi
Fish to Dish: Idle Sushi
171 days ago · IA-AD

V2.04 Update Log & Daily Deal!

Hello everyone, The Daily Deal for Fish to Dish: Idle Sushi will begin at 10:00 AM (Pacific Time) on Friday, January 9, with a 20% discount. The promotion will run until January 13. In addition, we’ve prepared the following updates and improvements for you. All collaboration characters and decorations are now FREE! Further increased the probability of rare events. Adjusted the Hatchery UI. Modified the Clothing Store icon. Reduced the movement frequency of Legendary and Mythic fish in the Aquarium. Slowed down the rotation speed of the Auto-Fill gear icon. Improved and optimized Japanese translations. Thank you, as always, for your continued support!
My Wifey
My Wifey
171 days ago · Hellmedic

Moods & New Characters ✨

New update is LIVE! Here’s the scoop:New Origins: 3 new characters (Arabian, Persian, Balkan) are now available!Mood System: Characters now express emotions! See them happy with heart effects, sad, or angry.Stability: Fixed various crashes and rendering glitches reported by the community.
A game about sucking (up ghosts with a Vacuum)
A game about sucking (up ghosts with a Vacuum)
172 days ago · Brave Traveller Games

Try the game out now!

Hey Ghost suckers!If you'd like to have a short taste of what it's like to suck (up Ghosts with a Vacuum), I've set up a web based prototype of the game on Itch: https://bravetraveller.itch.io/ghost-vacuum-incrementalFeel free to leave some feedback and suggestions in the comments, I'll be watching!Finally, look out for a demo that fleshes out the ideas you see in the prototype soon. Have fun!
Fluffy Kitchen Saga
Fluffy Kitchen Saga
172 days ago · GamerskyGames

Fluffy Kitchen Saga | Minigame Achievement Adjustments

Dear Manager, Thank you so much for playing and for all the feedback you’ve shared with us lately! We’ve noticed many players mentioning that the achievements related to our minigames weren’t providing the best experience—in some cases, making that 100% completion feel more like a chore than a reward. We hear you loud and clear, and we’ve been carefully reading, organizing, and discussing all of your comments. To ensure your manager journey remains relaxing and enjoyable, we have decided to remove all minigame-related achievements in this latest update. We want your achievement-hunting to feel natural and rewarding, never like a burden that gets in the way of the fun. When we designed these minigame achievements, our goal was to add some little challenges to spice up your daily management routine. However, we realized that in practice, they were creating unnecessary pressure—which is the exact opposite of the cozy atmosphere we want to foster. For that, we sincerely apologize! Your feedback is incredibly important to us. We will continue to keep a close eye on your gaming experience and make further optimizations and adjustments as needed. Thank you for your ongoing support. Let’s keep making Fluffy Kitchen Saga better, together!
筮灵 SHILING
筮灵 SHILING
172 days ago · Force疾风

新作《蜉蝣之国的囚徒》现已正式发售!

一场无人能逃离的祭礼,一段跨越两千年的谜题——中式民俗悬疑AVG《蜉蝣之国的囚徒》,已于今日正式登陆 Steam!游戏售价27元,首发九折优惠,仅需24.3元。 蜉蝣馆正式开门营业,焚羽祭准时点火。十四位宾客已就位,谜题、仪式与命运一并奉上——欢迎入馆,祝各位玩得开心。
Wild Growth
Wild Growth
172 days ago · Cuddle Monster Games

Patch 1.0.8

Heya healers!How have you been? :)We're back with the first little patch of 2026. With this patch we are trying to make the start of the game feel a bit smoother by reducing some costs of early upgrades. Patch 1.0.8:Reduces Leaf and Skull costs of early upgrades.Moves the Pulser enemy earlier in the spawnset so you both get to practice it in more isolation and reap the skull rewards.We have also started thinking about what comes next in terms of adding to the game. Stay tuned!Thank you all for making the end of 2025 and the start of 2026 great by buying, playing and leaving feedback on our little game.Love
Feed the Reactor
Feed the Reactor
172 days ago · Adam Travers

1.03 Small patch for save files and 'new game' bug

WHAT'S NEW?Worked on better save file handling to prevent a bug where the 'new game' button stopped working. The game will now load from a backup saved file if the saved file has been corrupted, which can happen in power outages. Fixed Ship Tab and Cryo Tab achievements being awarded too early.Optimised saving for better performance. Fixed a bug where the captive sun would show through onto the victory panel. NOTE: to those who are affected by a corrupted save file/ new game bug, you may need to delete your save file if it's still not working. You can find it in your windows user folder then:/AppData/LocalLow/Adam Travers/Feed the Reactor/feedthereactor.txtThanks for your patience with this issue! Please let me know if its still not working for you. Thank you for Feeding the Reactor!!!!-Adam
Auto Snakes in Outer Space
Auto Snakes in Outer Space
172 days ago · Old Atlas

Update v1.05

Next round of pre-release updates - Prestige Mode!Version v1.05 - Patch LivePrestige Mode is here!Now, after reaching a specific milestone, the player will be given the option to Prestige their run. This will wipe progress for that run with the tradeoff of additional multipliers and other perks on subsequent runs.This system can be iterated on in the future - Yay!The milestone does NOT require any specific upgrades, so those of you doing single-snake (or other unique) runs have no fear!
Smash Hit Museum
Smash Hit Museum
172 days ago · inki

Professor Finley - Patch #3

New features and main updatesProfessor FinleyChatty lil fella with finsKeeping you companyTries to give you very useful tips (keyword: tries)Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:New gameNew game but refund some tickets based on your previous progressContinue (not recommended, but hey, your choice) New prestigesAuto collect different loot typesAuto repurchase stonesExtra visitors (addition)Even more visitors (multiplier)Refresh tickets (endgame)Some upgrades are now locked behind prestige Progress menuCollects and shows a lot of info about your progressDon’t forget to check out all the important top secret infoAchievements changes1st day -> reach 2nd day1 week -> reach day 71 months -> reach day 14100k hits -> 50k hitsSome “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya 11 instead of 1-10.. I’m not a mathematician, clearly.Upon quitting the game, everything gets collected from the tableTons of number texts have proper formatting nowMore consistent color scheme for textsDouble damage is now 10 times damage and it was calculated separately for every piece hit instead of per hit.. Which made it hard to see how it worksSave file is now more organized looking, moved all lists and long stuff to the end, so those who like editing save files now gonna have an easier time doing soVarious texture updatesNew iconsPerfect stone textureStones are now locked behind prestige upgradesPrestige purchase and deny shakes less violentlyPerfect stone deny sound and animation was missingCoin and Ticket were both counted as mineral pickups tooPerfect stone purchase ticket number format is now inline with the othersPS 1: not many of you seem to understand “Depth”, and we will figure out how to describe and call it better, but we refuse to call it “Penetration” after the amount and quality of jokes we got for that internally.Lets just call it “Vertical area” as so...
Feed the Reactor
Feed the Reactor
173 days ago · Adam Travers

1.02 Performance and bug patch

WHAT'S NEW?PERFORMANCEEnhancements for lag when using Reproduction Helix.Improved performance during cryo-dreaming minigame.Improved Core orbiters performance with many Cores.Added limits to some visual effects to prevent during late-game. BALANCEExplosive Fuel now deal Igniter damage. This should prevent them completely taking over the game while still allowing viable chain-reaction strategies. Pollination upgrades are stronger.'Fast Glass' item is weaker. BUG FIXEnrichment now updates properly when the Ship Enricher Upgrade is purchased/removed.Fixed text error on the progenitor chat and the victory panel.Fixed Resource Power Prestige Upgrade not updating Ship Parts.Fixed Core orbiters randomly resizing.Massive thanks to everyone who has picked up the game and played! I'm still in shock at the response. Extra massive thanks to those who let me know about bugs and issues, I super appreciate it. I'll be doing my best to patch up remaining bugs and issues over the coming days. Thanks for your patience!Cheers!-Adam (TraversDePorc)Join the discord here
My Wifey
My Wifey
173 days ago · Hellmedic

Headline: Update v1.5 - The "Smart Assistant" Update is Here!

Headline: Update v1.5 - The "Smart Assistant" Update is Here!Hello everyone! We’ve been listening to your feedback and working hard to make My Wifey even more helpful and interactive. Here is what’s new in today’s update:📅 Event Reminder System: Never miss a task! You can now set specific reminders, and your Wifey will notify you when it’s time.📝 Enhanced Note Management: Organise your thoughts better. You can now minimize large notes to save screen space and copy your notes to the clipboard with a single click.💾 Data Persistence (Save System): Your progress is now safe! Settings, relationship status, and notes are now automatically saved in pet_data.json.🚶 Free Roaming: Your Wifey can now move freely across your screen, making her feel more alive than ever!🖱️ Toggle Cursor Following: By popular demand, you can now disable the mouse-following feature. Perfect for when you need to focus on work without distractions.🗣️ Localization & Dialogue Fixes: We’ve polished various addressing issues and dialogues (especially for our Russian and English users) to ensure a more natural experience.Stay with Wifey
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