Bug Fixes Fixed Golden Bloobberries not being assigned to drop from the villager and bloobberry bush. Removed the scroll from magic teleports/ auto. Fixed Smithing level up staying on screen. Fixed Infusion potion not working for Imbued Radiance Slate. Fixed event boss chatter text appearing below world objects. Made item vacuum pickup faster from a distance. Fixed Dunescale range armour using the incorrect stats. Corrected Dexterity Potion tooltips to all say Run Speed not move speed. Corrected Prestige Information to correctly say Instant not double chance for all gathering skills and thieving. I AM APPLE, Apples will now have a hp value, please bank any apples with no hp value get a new apple with a hp value and it will correct itself ( sorry about this seems I AM APPLE keeps trolling).
Hello everyone,Tas de Neige and I are very happy to announce the release of RATALORICA, the first adventure of Grats, your new Desktop Companion !The game was made in 2 months from concept to release. It started as a concept by Tas de Neige for her internship at Cold Coffee Studio and turned into a complete game with 100+ hours of gameplay. All arts are made by the awesome Penusbmic. Voice Acting on trailer Shakira Dunn. Big thank you to the 20+ people who helped during all the development by providing feedback and playtesting the game on Discord.The game is currently -30% for few days and in bundle with few other games (including Cult Nation, Do Not Feed the Virus and soon Peckers) and all Cold Coffee Studio are on sale (for the studio anniversary - 6 year of indie dev). Don't hesitate to follow us:Studio (-40 to -75%): https://store.steampowered.com/publisher/Cold_Coffee_StudioBundles: https://store.steampowered.com/bundlelist/4592560/Ratalorica
F.A.R.M.S.: Chill Factory launches on May 22Void Harvesting, new machines, and major improvements since the demoHello everyone,F.A.R.M.S.: Chill Factory is scheduled to launch on May 22 at around 11:00 UTC / 20:00 JST.First, we would like to apologize for the sudden release date announcement so close to launch. We continued making improvements and adjustments based on the demo version until the final stage of development, and the announcement ended up coming much later than planned.Since the previous demo, the game has changed quite a lot. Here are some of the major updates coming with the full release.What’s new since the demoVoid HarvestingVoid Harvesting is one of the biggest new additions in the full release.It is a simple tower-defense-style production feature where you build facilities to harvest resources from the Void. However, it does not include harsh penalties such as factory destruction or production sabotage.Instead, Void Harvesting is designed as a relaxed production challenge. You place structures such as Void Beacons and Void Turrets, process the rewards you obtain, and gradually expand your factory with new resource flows.It adds a new layer to factory building while keeping the calm, low-pressure feel of F.A.R.M.S.: Chill Factory.Refreshed backgroundThe default background has been changed to a simple black style.This makes machines, items, and production lines much easier to see while building and managing your factory.If you preferred the previous biome-style background, you can still enable it from the settings.Improved controls and usabilityWe have also improved the overall controls and building experience.One of the biggest usability additions is the new machine selection window, which makes it easier to choose machines and place them while building your factory.New machinesSeveral new machines have been added for the full release, including:Boxing MachineUnboxing MachineHigh-Speed Transport machinesVoid BeaconVoid TurretThese additions give yo...
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Thank you so much for mining! ⛏️ When we launched the Ore & Odds demo, we never thought we'd reach this many players this fast. Seeing so many people step into the mine, test their luck on the slot, and explore what we built with so much effort is something we didn't expect this soon. Thanks for playing, sharing, and for the support you've shown us in these first days. Remember to leave a review and tell us what you thought of the Ore & Odds demo. Every opinion counts and helps us make a better game.
Thanks so much for playing and wishlisting our game :))We're super happy about your feedback and suggestions, and it's amazing to see so many of you enjoying the demo.We're working on new systems and stuff for the full game and giving our best to make it as fun as possible. We'll announce the official release date soon, for now, it's planned for July.Demo Update:Added cursor settings, you can now change the size, color, and speed of the cursorПривет, the game is now available in Russian as wellFixed some bugsReach out:We'd love to your feedback & thoughts, share it wherever you like for example in our Discord: https://discord.com/invite/dvyaB28EjN
- Bug fixes
Black Market now features a new item, 【Shark's Tooth Oath】, appearing after certain conditions are met.Fixed an issue where players with fewer lottery tickets couldn't successfully purchase items using Dragon Orbs.Optimized the Black Market UI's adaptive layout.Increased the base match reward for the 【Turtle】symbol on the Pearl Platform: 1,000 tickets → 2,000 tickets.【Sea Sacrifice】 stat adjustment: When spirit-infused pearls are knocked off the table, the conversion rate has been adjusted from 120/240/400 tickets to 80/120/160 tickets.Fixed font inconsistency in Old Turtle's dialogue text under Traditional Chinese.Added multi-language localization for 【Sea Sacrifice】.
1.修复攻略->立即前往的功能2.修复自动释放技能的BUG
Thank you for playing OVER THE TOWER.It's already last month's news, but OVER THE TOWER has surpassed 10,000 downloads!We're truly delighted that so many people have played the game!(Illustration: KANAT WOTAL)We've received a great deal of feedback and reviews from our players. Taking these into account,we are planning a Ver.2.0 update in the near future.This time, we'd like to introduce some of the elements being added in Ver.2.0.(The content introduced below is subject to change.)■ New Feature: ASTRALThe stars of the cosmos grant adventurers new powers and new challenges.・ASTRAL Skills on EquipmentEquipment of Lv.51 or higher has a chance to gain an ASTRAL Skill.ASTRAL Skills are weapon-specific skills that cannot be REROLLed. They grant relic-like abilities at a reduced effect amount.・ENDLESS ASTRAL ModePlayers who have conquered the OVER Floor will unlock a mode called ENDLESS ASTRAL.As the name suggests, this is an endless-mode-like feature where you can challenge progressively higher difficulties.Each clear raises your ASTRAL Level, granting benefits such as strengthened ASTRAL Skills on equipment and higher levels of obtainable equipment.・ASTRAL Crystal EnhancementsClearing ENDLESS ASTRAL floors rewards you with ASTRAL Crystals.Use them to enhance stats and unlock special skills.■ New Relics AddedSeveral new relics will be added beyond the OVER Floor.・Generating "Daggers" that count as Sword Damage・Launching "Beams" that count as Staff Damage・"Mushroom" relics that reduce enemy HP by a percentage■ Existing Balance AdjustmentsWe are also planning several adjustments to existing balance.・Random stats will no longer grant elemental stats that differ from the item's own elementFor example, a Fire-element sword will no longer be granted "Water" stats.Instead, parameters such as "Sword Damage," "Staff Damage," and "Special Damage" will be granted.・Increased Drop Rate of EPIC/LEGENDARY Swords and StavesWe've received many comments that LEGENDARY weapons are hard to ...
New ThingsScrum Gun upgrade tree added to the Demo! This new upgrade will further enhance your deletion abilities, by firing abstract packets of efficiency using out-of-the-box thinking.Minor Changes and Tweakstoggle fullscreen with F11add continue button to promotion screenincrease maximum zoom in level for upgrade mapslightly increase target valuesrebalance end of round bonusesincrease max level stores can upgrade equipped items toincrease visibility of intern powersbuffed a bunch of equipmentCybernetics efficiency buff increased from 20% -> 25% per equipment tierHeadphones of Focusing efficiency buff increased from 8% -> 10% per equipment tierSvelte Headset critical multiplier buff increased from 5% -> 10% per equipment tierDapper Monocle critical chance buff increased from 2% -> 5% per equipment tierLustrous Braids global task value buff increased from $1.5 to $2 per equipment tierupdate playtester credits (thanks folks!)
Hi, Brave Hero! Arya here. This update is all about making your battles run smoother behind the scenes.Attempted Improvement: Endless Defense & Forge Temple Memory Leak Fix: Optimized memory usage in these two battle modes to reduce lag and crash risk during extended play sessions.Improvement: Game Performance: Tweaked some underlying systems so everything runs a bit faster and lighter.Miscellaneous Bug Fixes: Squashed a few pesky bugs that some heroes reported.Every optimization is like sharpening a blade — it just feels better in the hand. If anything comes up, you know where to find me!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
Improved the reward distribution logic for the “Mushroom House”.Improved the keyboard recognition initialization logic.
The demo version of "Post Apocalypse Microbe Lab" has been updated to be easier to play!The free demo version has been updated to Ver. 1.1.1 and is back!The latest version also features improved app stability, so please give it a try!The free demo version includes:* Maximum Reserch level up to 20* Maximum Facility level up to level 10* 5 skin options* Save data cannot be carried over to the full version of the game* There is no results screen at the end of the gameThank you for your understanding.Have fun in the post-apocalyptic world
* Additional balancing to diminish multi-hit effects against the Aeon boss. NOTE: The Aeon boss may have his MAX HP modified to accommodate changed damage output.
Cleaned up Stats & Info slightly post 150Fixed time estimates showing 0 when it should be very longFixed Strata 4 upgradeFixed enemies being under Colossal visuallyFixed synth module queue estimate to account for in progress resources usedFixed splice crew Discipline not updating when Scaling Delay is acquired(Mobile) Added tooltips to resource displays (top of UI)
Sludgineers to feature in the Frosty Games Fest / Summer Games Fest @ 8am AEST / 10am NZST, Sunday June 7th - 3pm PDT, Saturday June 6th!🎉 We're proud to announce Sludgineers - our cozy pollution cleaning active incremental game - will feature a new Release Date Announcement trailer in the Frosty Games Fest as a part of the Summer Games Fest! Mark your calendar and tune in to check out all the cool games included in the festival! 👀But wait there's more...👷 To celebrate Frosty Games Fest and in preparation for the upcoming Steam Next Fest we have updated the Sludgineers Demo! Thank you to everyone who played the original demo and provided valuable feedback and critique to help us make improvements! ❤️A small sample of what's included in the update;A whole range of gamepad controller improvements to tool use, map and upgrade tree navigation.Multiple bug fixes for cursor, control, music and sfx issues.Multiple improvements to interface, presentation and gameplay tweaks.Balance improvements to overall progression, difficulty, upgrades and economy.Cool new stuff like the Magnet power up and Multi-barrel load upgrades with new Quests!View the Full Update Notes here: https://steamcommunity.com/app/4073860/discussions/1/836124807123850350/Thanks again to everyone who has wishlisted, played, reviewed and provided feedback - appreciate it ❤️Andy & Aaron
The weekly co-op Aeon Boss arena, entered from the Daily Dungeon gate, gets a big refinement pass: • Fairer contribution: damage is rebalanced so newer and smaller players make a far more meaningful dent. The gap between top and new contributors is dramatically reduced. • See your standing: claiming rewards now shows your rank, percentile bracket, total contribution, and how many bosses you fought. • Know before you go: the Aeon tab now shows your live projected rewards, so you can see what playing more will earn you. • New leaderboard: a Lifetime Aeon Contribution board has joined the in-game leaderboards. • Fairer ramp: harsh elemental immunities now appear later in the tier climb, so newer players are not locked out early. Each boss now fights in its own themed arena. • “He Knows” now reveals an enemy’s immunities and dangerous traits, not just its HP. • Many fixes: high-tier boss HP display, boss sprite sizes, a UI lockup, the loot panel, Vivify auto-cast now respecting your toggle, cross-device reward claiming, and number-formatting cleanups. Thanks for playing!
Thanks for playing WorldShaper Idle! This patch has just a few small bug fixes: - Three Steam achievements didn't work, but now do - A late game tile bonus description has been fixed If you spot more bugs, please let me know on my Discord or the Steam forums and I'll fix them asap!
-Fixed various GUI and misalignment issues (hopefully, but they could still appear after some circumstances so if they do please let me know) -Fixed supporter pack mohawk button in settings and skins not working. -Fixed steam achievements not always triggering properly and only triggering after exiting/restarting the game -Few other smaller fixes and tweaks
Fixed a few bugs where achievements wouldn't be unlocked retroactively if you have already done the requirements.,Added a Main Menu button to the settings,Added a Settings Button to the pause menu
Resolved errors in dialogue and transitioning. Voice line fixes. Updated character asset for MC.
Greetings fellow rulers!We wanted to take a moment to just say - THANK YOU! 🎉The last two weeks were packed with lots of new players, valuable feedback and love from all over the world. A few days ago we passed the one hour mark for the median play time and are still holding onto it - in other words, half of the players played the demo for at least one full hour. Isn't that crazy? We still have to wrap our heads around that and are extremely grateful that the demo has gotten this much positive feedback ❤️However, this flood of new players wouldn't have been possible without the help of all the amazing people who featured the game. In the past two weeks, videos in all sorts of languages including English, Japanese, Spanish, Indonesian, Portuguese, Polish and Russian have popped up and introduced the game to lots of new people. Without all this amazing support, we wouldn't be where we are now ❤️And all that although the current demo - from our perspective - merely scratches the surface of what is going to be in the full game. As of right now, combat has been introduced already in the demo but with only a single unit available it doesn't display the strategic decisions one has over the tide of battle at all. While we originally wanted to avoid rushing through progression too quickly and preserve the feeling of discovery for the full release, we also realized that many players wanted a deeper look into the strategic side of combat already.That's why we'll introduce an expanded demo which will include additional units, more enemy variety, deeper combat automation and more tactical decision-making overall - while still leaving a lot more to discover in the full game. Also, you get access to two more systems and lots of new content for the existing ones! On top of that, we are working on improvements all over the board based on the feedback we collected.This way, you can enjoy the game a bit more before it will be fully released and get a much better understanding of what ...
The demo is here!Our 6 months of work and playtesting has all built up to this moment, and now everyone can play the demo! Explore 5 different fishing zones, 36+ fish, tons of upgrades, research, and more! This launch also comes alongside a new update, v0.4.2.0, which includes a ton of new QOL, rebalancing, and fixes.Thank you everyone for your continued support and help with playtesting, translating, and more! We've still got so much more in store for Lured In!ChangelogAdditionsAdded more supported fonts for languages with non-latin alphabets (japanese, chinese, arabic, hebrew)Added a slider to modify your UI scaleAdded font glyphs for VietnameseAdded tutorials to each minigame, giving a tiny description on how they work (also includes new options in the options menu)Added catch rate percentages to fish in the fishpediaAdded a languages tooltip to the languages buttonAdded a panel background to the weather icon in the travel menuChangesMade it so fonts no longer use your system font as a fallback. This was done so we can spot any broken characters, and make sure things will display properly on webChanged the stats inside of the fishpedia to be in their own little boxes nowChanged the weight indicator inside of the keepnet list to be in a separate boxMade it so the research and ascension buttons now show locked tooltips when hoveredUpdated the customer icon to fit with the game's art style betterIncreased the size of the research icon in the shop stats panelMade it so the fishpedia tab now shows that it requires a research to be unlockedRebalanced every fish value and passive income to use a new automatic systemMade it so the FPS slider now shows an infinity symbol when it reaches 0 (unlimited FPS)Updated all translator credits and translationsFixesFixed an issue where buttons weren't wiggling anymoreFixed an issue where the UI shader would break on webFixed an issue where there was missing font glyphs on webFixed an issue where the 2x bite rate text was not transla...
Hello everyone,We're First Day Games, a 2-person studio, making our second game Deskrawl. We are both long time ARPG players, sinked thousands of hours in Diablo and we really wanted a game that we could always play no matter if we are working, or watching TV shows.We revealed the game last week and received so much excitements and love that we couldn't believe it. We're just so happy that there're so many players share the same passion. So we're working hard to release a demo on Steam Next Fest in June!At the mean time, we have setup Discord and QQ to keep you updated and will always be welcoming ideas and suggestions for the game!Cheers!First Day Devs