Hello once again! Today we have some very special news with the release of both the Ancient Whisper update and the Idol Character Pack!Firstly, the Ancient Whisper update brings forth the priestess of the Ancient Ones Ninomae Ina'nis as a playable character for free! ːtakodachiːːtakodachiːAlso, we are adding even more quality-of-life improvements and features, like collab presets to save your fun combos, an overdrive system to push your limits even further, and improved daily missions to test your collab building abilities!This update also features a new dlc, the Idol Character Pack, with the addition of Usada Pekora, Gigi Murin, and Kobo Kanaeru as playable characters in Holoidle!\New DLC:Expand your roster! The Idol Character Pack brings three fan-favorite talents to Holoidle.New Systems:Overdrive - After streaming for a few hours, your idol can OVERDRIVE and get an increase to global IpS, the change to gain a Holocoin and the ability to click the screen to gain a boost of Influence!Supercharged Daily Missions - You now have two cards per Daily Mission, and they get a new UNIVERSAL group. Equip them both to get increased multiplier!New Constellation (Otomo) - The Otomo Constellation is avaliable! Get your Overdrive and Daily missions all powered-up!Quality of Life:Added Presets to Collab Tab. You can now save up to 5 Collab presets!Added a new Unlock: Vacuum Cleaner Robot.Added a SKIP button to the Crystal animation.Reworked the secondary button on Shop tab. It now utilizes all your Holocoins in a single click.Added a button to Change Idol in Live Stream tab. (This was already available in the Settings tab, we moved it to be easier to find)Reworked the Change Idol / New Game screen.Three new Tier 3 Cards added!Bug Fixes:Fixed "Talking/Singing" animation for all characters.Corrected weird behaviour and translated the "Gain Holocoin" toast message.Fixed a bug where buying early Fan upgrades wouldn't upgrade "Clicking".Updated Unity version.
Added mouse confinement as a toggle in the Game Tab of settings
📜 Playtest v0.0.22 Patch Notes 📜-- Notes on Platforms Support --Ultrawide Screens: Should work just fine now on all types and resolutions of Ultrawide screens 🤘Linux: Available and working 🤘Steam Deck: Technically it should work OKish on Steam Decks now, but we still didn't properly set up Steam Deck controls and tested it! We're defiantly planning to do that in the future so stay tuned!Mac: Will be available soon, hopefully before the public Demo release. New Features- Room Upgrades: Use the company's credit card to buy additional stuff that will spawn in the room and provide various effects and bonuses- Added ESC menu: you can now actually exit the game 😅Gameplay- Refactored the Overdrive system- Added more passive-leaning Overdrive upgrades in the Dreamtree- Increased Dreamtree upgrades effects and bonuses. Prestige should now feel more meaningful even when not specing towards active / Overdrive paths- Added visual feedback to Botfarm's resource generation- Added visual ques for new available upgrade in stations- Simplified and rebalanced station upgrades- With the Autoclick upgrade purchased, moving the cursor while clicking on a station won't stop the clicks- Fixed some prestige effects that didn't really work. speccing towards idle playstyle in prestige should now feel more powerful UI- Added support for 16:10 aspect ratio- Added Windowed & Borderless Fullscreen modes- Adjusted panel sizes and other settings to support all 16:9 screen sizes (Full HD, 2K, 4K)- Added Ultrawide monitors support- Adjusted some panel text and settings to make sure its not cut-off screen- Panels will on longer appear out of screen / get cut by screen bounds when zoomed - panels will always open inside the viewport- Prestige Tooltips won't hide unlocked nodes- When holding shift to buy max, price is properly calculated Bugs- Fixed a game breaking bug where auto-saving would wipe the save in some edge-cases- Auto Complete \ effect is now working as expected- Adjusting sliders on setti...
The day is finally here! Shoot The Barrels is now available for purchase!To celebrate this launch I have applied a 30% discount for the first two weeks (that's pretty cheap!?). I'm also celebrating with some fizzy bubble drink!I appreciate every one of you who supports this game in any way, thank you!Cheers!// BATTLE LAB
Fix srv call for guild creation
We fixed possible stutter caused by frequent save writes during gameplay. If you want to save your progress, please make sure to click "Save and Return" in the top-left corner of the game screen before exiting, instead of closing the game directly while playing.
Thank you to the entire community for your continued support and feedback. Here are the details of all new features, balance changes, and fixes in this update:🚀 Major New FeaturesGuild SystemYou can now create and join Guilds!Creating a guild requires sacrificing 10 Exceptional turrets — choose wisely.Guild features include:A customizable 16×16 pixel icon for your guild.A Guild Turret that every member buy and can place on their map.A daily Guild Event where all members fight a shared Titan together — the guild that deals the most damage wins the day.A weekly ranking based on cumulative daily scores.Guild Turret Sacrifice SystemMembers can sacrifice their personal towers to upgrade the shared Guild Turret.Each tower type contributes points toward one of five stats: Damage, Attack Rate, Range, Fire, or Freeze.This is a long-term guild progression goal — reaching the cap requires a massive collective effort.Guild Gold UpgradesAny guild member can invest gold directly into the guild to improve it.The guild has three upgradeable stats that improve as gold is invested:Member Capacity — increases the maximum number of guild members (+1 per level, up to 30 members at max level).Loot Bonus — increases gold and item drop rates for all members (+1% per level, up to +10%).Turret Limit — increases how many Guild Turrets each member can place (+1 per level, up to 6 per member).Upgrade costs scale exponentially (+50% per level), making higher levels a significant collective investment.Prestige OverflowAfter reaching the maximum level in all four Prestige categories, you can keep prestiging indefinitely.Each Overflow level grants:+2 bonus HQ damage−0.01 HQ attack rate (faster attacks)There is no cap on Overflow levels — a true endgame goal for dedicated players.We're excited to see guilds form and compete in the daily events! Thank you for playing Last Hit Titan, and good luck hunting Titans together!The Summoning Systems Team
The core idea is simple: build the railway network and let the trains run automatically. https://clan.fastly.steamstatic.com/images/42866123/afca764bcd261c1fd31a3be98d8536eec50e470a.gif It’s still in early development, but the foundation is already taking shape. If you’d like to follow the progress, make sure to follow our Steam page for future updates. https://store.steampowered.com/developer/RisingMoonGames 👉 Explore our other games on Steam https://store.steampowered.com/app/2621900/Railway_Islands_2__Puzzle/?curator_clanid=42866123 https://store.steampowered.com/app/1547340/Puzzle_Car/?curator_clanid=42866123 https://store.steampowered.com/app/4301570/Sokocat_Castaway/?curator_clanid=42866123 https://store.steampowered.com/app/2301210/Busway_Islands__Puzzle/?curator_clanid=42866123
The core idea is simple: build the railway network and let the trains run automatically. https://clan.fastly.steamstatic.com/images/42866123/afca764bcd261c1fd31a3be98d8536eec50e470a.gif It’s still in early development, but the foundation is already taking shape. If you’d like to follow the progress, make sure to follow our Steam page for future updates. https://store.steampowered.com/developer/RisingMoonGames 👉 Explore our other games on Steam https://store.steampowered.com/app/2621900/Railway_Islands_2__Puzzle/?curator_clanid=42866123 https://store.steampowered.com/app/1547340/Puzzle_Car/?curator_clanid=42866123 https://store.steampowered.com/app/4301570/Sokocat_Castaway/?curator_clanid=42866123 https://store.steampowered.com/app/2301210/Busway_Islands__Puzzle/?curator_clanid=42866123
Update #4 - Last Pre-demo Playtest RoundHello legends!It's been a very intense month of playtest rounds and some behind the scenes work, and boy we have a TON of great updates for you today! lets get right to it:Playtest & Dev Status 🎮After some really intense playtest rounds, fixes, tweaks, and a lot of thinking and fine tuning - we're now very proud to announce we've reached a state of the game we're very happy with 🤩And also we've fixed a lot of bug. like, a LOT.Anyways, we're now sending another big wave of playtest invites, to what would hopefully be (almost) the public demo version of the game 🫨The changelog from the initial playtest version to this one is huge, and will be posted in a separate patch-notes post.If you wanna join the playtest and didn't get a Steam invite (sorry, its random!) join our Discord and send us a message 🙏New Discord 💬Better late than never right? We've just opened a new Discord, and we'd love to see you there! me (Dog) and Cat will be around to answer questions, listen to feedback, keep you updated, and show-off our dog Looki 🐶 (Did you know she was the inspiration for Joe from the game? 👀).Join the family: https://discord.gg/h7mBESB2GTNext Up 🔜The next major Milestone would be the public Demo! we're working hard to add the following to the Demo version: achievements, secrets, more gameplay features and content, reworked texts, new music, and more!Demo release date will be published soon, but you can expect it to be in about a month... 🙂If you have any questions, suggestions, feedback, or there's anything at all we can do for you - feel free to hit us up on our Discord / socials / mail, we promise to answer everyone asap! DiscordTikTok \\\\ Instagramdog@buma-games.comThanks, everyone! more updates soon.- Cat & Dog
Hello Diapers Club! As you might be aware, Next Fest has officially wrapped up. With that, one of the weirdest and most amazing chapters of our development journey has come to an end. We honestly had no idea we’d see this volume of players or receive such incredible feedback over the past week.We couldn't be more thankful to everyone who played the demo, shared their thoughts, or simply wishlisted the game. You’ve made our week!To give you some perspective, we started Steam Next Fest with just 85 Wishlists. Our most optimistic goal was to hit 500... but thanks to you, we are now 1,600 strong!!!! 🏃💨💩Road Ahead!Our primary mission now is to cross the finish line and deliver the ultimate slot experience! Behind the scenes, our veteran gamblers are working overtime to ensure the full release is as polished, stable, and chaotic as possible.As a reminder, the full version is packing a massive amount of content. Here is a sneak peek at what’s coming:🎰 More Machines!: The demo currently features 3 machines. In the full version, we’re adding a variety of new ways for our seniors to blow through their life savings!📈 A Deep, Calibrated Economy: To keep the demo snappy, we cranked up the speed. The full version will feature a finely tuned progression system designed for a robust 5+ hour gameplay experience!⚙️ Custom Economy Options: Some of you love the grind; others wanted a faster start. To accommodate every playstyle, we’re adding "Economy Progression" options that allow you to increase or decrease payouts and costs to your liking!🧠 Massive Skill Tree: We’re jumping from 9 permanent upgrades in the demo to over 45 in the full version! That’s 5x the content, you’re going to need a lot of R.A.M. for this!🎨 More Skins & Casino Floors: Did you know you can already change the casino floor in the settings? The full game will feature even more floor designs and a wider variety of gamblers to collect!💩 Expanded Poop Mechanics: Currently, poop only fuels one active skill. In the full...
修复圣物掉落品质的BUG
This is a mini-game I’ve worked hard on. I’d appreciate your interest, and your feedback is always welcome.Estimated Playtime: Around 2 hours.Feedback: If you encounter any bugs, please report them in the community hub.Thank you for playing!
- DorgegeBelle was supposed to give bs/cs additional to pet equip instead of god stats. That is changed now. - Fixed a bug with sim/offline calc of squirrels, multislotting of the same skill, bugs with dorgebelle and smaller issues.
Hello everyone,let's do our first 'proper' update in the post-1.0 world. In the last few days and weeks I have been struggling with various annoying illnesses (which is why this update also comes late) so sadly this was one of the weaker months so far. But nevertheless some progress was made - and like I promised I managed to put together enough to show something from the new game mode. So here we go.More Patching of 1.0Before I plunge into the details of the new Game mode (now officially renamed Adventure mode), let me do a brief situational report on 1.0.BalancingI have been monitoring the situation after the last balancing patch and while it still is not optimal, the ratio of players struggling with early game challenges seems to have dropped to a fraction. The major difference was in seen in Nemeses and hostile civilizations but also with various era bosses or new shielded enemies.I do still have another patch planned to address war risk calculation and other things but due to limited time capacity I chose to prioritize Adventure mode (at least until the 'big ideas' are put to code)Tutorials & User ExperienceMeanwhile I am also working on a new update for 'early game User Experience' which will be partly based on the existing objective system. The old tutorial UI will receive an update, but I need also to experiment with this new guidance feature within the new Game Mode (where it will have slightly more demanding requirements). I do not yet have a concrete plan for the upcoming patch but sometimes during next two weeks would be nice.The Endless Adventure ModeLet's take a little dive into the new game mode - note that this game mode will be available both as a new save as well as continuation of the game once you finish the old 'Campaign'.In the Adventure mode you will be alternating between two world types: World of Order (single permanent world) and Worlds of Chaos (randomized with limited lifetime). Each world consists of its Tile Map (i.e. the actual physica...
Hi. I hope you are well. Based on the feedback I received, I added some things and I needed to fix to the game in this update. First of all, when you gained prestige, you were unable to gain more prestige after the 5th cup, which caused an error. That error has been fixed. An end game screen has been added to the game. After achieving Prestige and winning the 5th cup, once you reach level 99, if you do Prestige again, you will be automatically teleported to the end game screen. To be honest, I couldn't make a very flashy ending screen, but if you still want to see the finale, I've explained how to do it above. That's all for this update. Sincerely, Musa GUNGOR
We’re excited to announce the release of Family Roadshow: Hidden Adventures Collector's Edition and Sweet Home Look and Find 5 Collector's Edition on Steam!During Steam Next Fest, the demos were available to everyone. Thank you for your feedback, comments, and support — your suggestions helped us polish the final versions.Family Roadshow: Hidden Adventures Collector's EditionEmbark on a worldwide journey in the format of a vibrant TV show. Explore 30 diverse locations — from tropical beaches to bustling cities and scenic national parks. Hidden objects, mini-games, and puzzles keep the adventure engaging and dynamic.Sweet Home Look and Find 5 Collector's EditionA cozy hidden object adventure filled with warmth. Choose your home and turn it into your dream space. Comfortable interiors, green courtyards, and relaxing natural settings create a calm atmosphere, while mini-games unlock new features.🎉 Special launch discounts are available for both new titles and Sweet Home parts 1, 2, and 4.Thank you for playing!
Here's the trailer that REVEALS THE RELEASE DATE!!!If you just wanna know the release date, it's... March 26, 2026! If you haven't wishlisted the game yet, now it is the time! Thank you!
凡人修仙传奇
217 days ago
· tcioj7rn
3月3日下午因为服务器的运营商,突然对Steam的链接进行了封禁,导致游戏玩家无法进入。经过我方技术人员的研究,目前已经解决了该问题。同时补偿已经发放,欢迎各位仙友继续游玩。
Added Portuguese-Brazilian localization (thanks to FinuraBR)Fixed that one Unity bug
玩家朋友们大家好,Steam的新品节已经结束了,在新品节期间,我们增长了不到2000的愿望单,这个数字虽然不多,但其实也超出了我们的预期。因为这次新品节的时间不太凑巧,以及我们草台班子开发经验不足等多种因素,这个Demo其实上线得比较仓促,很多我们自己设想好的功能和内容都没来得及加入,更不用说各种各样的BUG了。在这种情况下还能有这么多玩家来体验我们的游戏并给出评价和建议,着实令人惊喜。无论这些评价是好是坏,都能够帮助我们把游戏做得更好,这对我们来说都非常重要。在这里我们工作室向每一位体验了我们Demo的玩家表示衷心的感谢!当然,感谢是微不足道的,重要的是游戏的品质得对得起大家的期待。未来除了要将游戏制作完成之外,根据玩家们提供的反馈我们也计划大幅优化游戏各方面的体验。首先,游戏的内容会极大的丰富,当前的Demo其实是完全以最后的解谜为导向的,之后我们会在监控、搜索页、聊天软件等位置中加入更多内容,让玩家能够更好的认识人物和理解故事。其次,我们会调整和优化谜题的设计,强化推理的逻辑和难度。比如有一个被很多玩家吐槽的谜题其实是纯粹的脑筋急转弯设计,之后会把它改动得更加符合游戏搜索—推理—解谜的玩法。当然,游戏会加入提示的功能,防止玩家在卡关的时候只能通过外部寻求帮助。我们非常喜欢《鲁特里一家死了》的小黄鸭设计,能够在不削弱解谜难度的情况下尽可能让玩家拥有顺畅的体验,我们会朝这个方向努力。另外,游戏的UI设计、美术、文本我们都会进行全面优化,正式版肯定不会像现在这样“粗糙”。这些需要调整的内容并不需要等到正式版,我们的Demo不会下线,改动完成之后我们会第一时间更新Demo,也希望对游戏的感兴趣的玩家可以继续关注我们,给我们提供更多的建议!感谢大家的支持!
First and foremost, a massive thank you to every single person who played the demo during the recent Next Fest. Your participation truly made the event a huge success for us. Thanks to your phenomenal support and enthusiasm, we have officially surpassed 70,000 wishlists!But we have some more exciting news we've been itching to share!Mark your calendars, set your alarms, and prepare your favorite scratching coin, because Scritchy Scratchy will officially launch on March 18th! The game is almost ready! We're doing our final polish and bug-squashing to make sure everything is perfect for launch. Many of you have been asking about the price of Scritchy Scratchy. You will be able to get the full game on Steam for just $6.99/€5.99.Join our Discord to stay up-to-date with all the pre-launch buzz and join the conversation!
Hello everyone—good morning, good afternoon, and good evening!During this Steam Next Fest, 3D Escape Room: Cursed Legacy got a lot of playtime and valuable feedback from many of you. Thank you so much for taking the time to try it out, leave comments, report bugs, and share suggestions—your feedback is crucial to us, and it also helps us see more clearly what we need to polish next. About the Demo FeedbackWe’re already sorting through all the suggestions and issues we received during Steam Next Fest, and we’ll be pushing forward optimizations and fixes one by one, including but not limited to: Clarity of the overall experience flow and guidanceLogic and difficulty of mini-games and puzzlesControls feel and interaction detailsVisuals, performance, and compatibilityFixing known bugs and improving stabilityFull Release Timing & Launch Discount3D Escape Room: Cursed Legacy is currently planned to launch in mid-April. After launch, there will be a 20% launch discount for two weeks (exact start/end times are subject to what’s shown on the Steam store page). One last little favor at the very end: please add us to your Wishlist 🙏If you enjoyed this demo, or you’re interested in the full release, feel free to add 3D Escape Room: Cursed Legacy to your Wishlist. Wishlists mean a lot to indie teams—they help the game get more visibility, and they also give us more confidence to keep expanding and polishing the content. Thanks again for all your support and feedback—see you at the full release in mid-April!
Hello everyone—good morning, good afternoon, and good evening!During this Steam Next Fest, 3D Escape Room: Cursed Legacy got a lot of playtime and valuable feedback from many of you. Thank you so much for taking the time to try it out, leave comments, report bugs, and share suggestions—your feedback is crucial to us, and it also helps us see more clearly what we need to polish next. About the Demo FeedbackWe’re already sorting through all the suggestions and issues we received during Steam Next Fest, and we’ll be pushing forward optimizations and fixes one by one, including but not limited to: Clarity of the overall experience flow and guidanceLogic and difficulty of mini-games and puzzlesControls feel and interaction detailsVisuals, performance, and compatibilityFixing known bugs and improving stabilityFull Release Timing & Launch Discount3D Escape Room: Cursed Legacy is currently planned to launch in mid-April. After launch, there will be a 20% launch discount for two weeks (exact start/end times are subject to what’s shown on the Steam store page). One last little favor at the very end: please add us to your Wishlist 🙏If you enjoyed this demo, or you’re interested in the full release, feel free to add 3D Escape Room: Cursed Legacy to your Wishlist. Wishlists mean a lot to indie teams—they help the game get more visibility, and they also give us more confidence to keep expanding and polishing the content. Thanks again for all your support and feedback—see you at the full release in mid-April!
The file that was triggering false antivirus detections has been removed.