Hello, players—good morning, good afternoon, and good evening!The demo for 3D Escape Room: Cursed Legacy is now available to download! The demo takes about 30 minutes to complete. You’ll explore one corner of the Manor, experience the core gameplay and narrative atmosphere, and get a first look at the puzzle mechanics and key story elements.Also, we’d like to share that the game will take part in Steam Next Fest this March. More information and updates will be revealed then—please stay tuned.For the full release, we plan to include the following main content:16 rooms with distinct styles All kinds of puzzles and mechanisms, with clues and records from different eras woven together. Use your observation and logic to unravel it all.Classic “eyepiece” mechanic: unlock a second visual dimension Through the eyepiece, you can see through an object’s surface, manipulate internal mechanisms, and discover mysterious clues invisible to the naked eye.Intertwined time and space: two timelines overlapping With the power of the Nameless Stone, build connections between shifting scenes and fragments of information, and uncover the truth buried by time.Mad fantasy: when reason collapses, can memories still be trusted? Step into a surreal space and experience the mad scientist’s fantasy world firsthand, searching for answers within fractured memories where truth and falsehood are hard to tell apart.Richer story progression You inherit the Manor left by your grandfather, only to fall into danger in this place full of secrets. As you overcome each crisis, you’ll gradually uncover your grandfather’s past—and the Manor’s. When everything settles, looking back, you may be able to piece together the entire chain of events.Thank you for your attention and patience—we’ll see you in the game.
Hey Ponderers!Another dev status update coming your way! I had some insight that perhaps the best way to communicate where I am in this release sprint is to write out the content roadmap that will lead to release.--The Final Release Content Pass--The Beginning (Magic + Scholar)
Hello everyone!First of all, thank you so much for your interest, support, and all the feedback you’ve shared with us. We carefully read every comment and report, and we’ve done our best to fix nearly all of the issues that were brought to our attention.This Update IncludesHere are some of the fixes and balance changes that came with this update:Freeze has been nerfedFixed the issue where the mouse could teleport when stunnedDJ Slider memory button damage has been increasedTimed boss puzzles have been made easierFixed the issue where the cable puzzle sometimes couldn’t be clickedThank you for pointing these out your reports directly helped improve the game.Beyond bug fixes, we’re also taking detailed notes on everything you’d like to see in the full version of the game, and we’re gradually adding these features step by step.What’s Coming NextHere’s a small preview of what’s on the way:Automation systems will definitely be addedWe’re designing even more fun and satisfying buttonsWe’re working on new boss mechanics and featuresOur goal is to deliver more content and improvements by the Next Fest, and we’re fully focused on making the main game more polished, more fun, and richer in mechanics.Once again, a huge thank you to everyone who shared feedback and added the game to their wishlist it truly helps us a lot ❤️❤️
Hello everyone!A new update on the game! New Save System A new saving system to improve stability was redesigned. Please note that existing save files will unfortunately be lost and cannot be backed up due to these changes. Performance Upgrade A large portion of the game code has been simplified and optimized, roughly a 30% FPS boost for most setups. The game should now feel noticeably smoother. Economy Rebalance The in-game economy has been adjusted:Koi fish are now generally cheaperKoi fish grow faster, helping you progress quickerAlso upgrades and decoration prices are rebalancedThank you for your continued support and feedback and happy fish keeping!Recently, I’ve found myself pulled into developing a new horror game, which has slowed updates for this project — thank you for your patience. I’ll be sharing news about the horror game here as well, although I expect the overlap between the two audiences to be fairly small.
The final touches have been added and the art style has been improved upon. Also coming will be a new look to the skill tree and a change to how your racecar is upgraded. Here is a sneak peak of an environment in the full game:Watch the game get developed live on twitch if you want to see more updates!
Hey,I have just pushed a small update to the Rock Bottom demo with some quality of life improvements based on your feedback.UI Improvements: Level select buttons now use a click to select system which means no more frustrations to select a level. To ensure you can still see which resources are in which levels, I have added a hover tooltip that displays these.SFX Adjustments: Dialogue blip sounds have been rebalanced and pitch shifted to a more muted tone.Jetpack Rework: The jetpack now uses its own fuel gauge instead of draining stamina. A small orange ring appears near your character showing fuel remaining.Other Fixes: New area unlock popups now wait 3 seconds before they can be dismissed, and the demo welcome message has been updated with a note about the accelerated progression, as well as other small quality of life changes.I have gotten a lot of suggestions to change the balance of the game... although I am considering it, I will keep the DEMO balance as is for now, until I am able to figure out impactful ways to restructure the flow of the game. Thank you so much for checking out the demo! Your feedback is vital as we continue to refine the descent.-Zachary :)
The Ver.1.3 update is now live!Version 1.3 includes the following changes:Added Korean language support. Korean text in the game has been translated by a human translator.Added sound effects and visual effects when LEGENDARY items appear.Added settings for staff range opacity and visual effect opacity.You can now set drop type selection separately for each item category.Thank you for playing OVER THE TOWER!(AI assistance was used to translate the above text.)
Breeding feature has been added to fish. When female fish are fully mature and there is a male fish of the same species, breeding buttons will now appear. You can breed once every 24 hours and get eggs of the same fish species. You must have at least one empty space in your aquarium for breeding. Each egg takes up 1 space in the aquarium.Now when you buy a fish, instead of a fish directly, an egg will drop into the aquarium and you will wait for the egg to hatch. The time will be slightly longer for higher level fish.Fish hatched from eggs will have a random gender. All your existing fish will remain male.If you experience problems with the save system, press the "reset game" button from the settings button. We don't expect this to happen, but we don't want any problems in your gameplay. If you experience a problem, this will be the best thing to do.Adult fish will now provide you with income. You can see this information when you click on a fish. Passive income only works while the game is open.We have made some changes to the fish breeding and earning system.If a fish goes hungry for 24 hours, it will get sick, and sick fish will die if not treated within 24 hours. This is not something you can see in starter fish because they grow quickly and growing fish don't get hungry. (This is how it is for now, but we may change it in the future. Large fish may get hungry.)Touch mode has been added. This causes your fish to flee. It doesn't negatively affect them for now. We added it for your enjoyment.
Hello,I know its not Monday yet everywhere, but I wanted to give a little heads-up how things are going and what is planned next. Also I have just released the Demo version of the game, so might as well do it in one update - more on that below.Big Thanks to the Player CommunityFirst of all I want to send my Thanks to all of you for helping me make it to through to 1.0. That's all the Beta testers, community contributors, streamers and of course all the players who bought and played the game.More than four years ago I decided to make a game as a hobby project next to work and family to prove myself it can be done. And thanks to all your support it turned out it can! After 6,000 hours on the project we made it through seven major release beta tests, each with its specific quirks and problems. We twisted and turned mechanisms, we made stuff work for various play styles. We added tens of new features based on your feedback each update - extending this early access period to more than twice the expected length! So massive thanks to all of you. And because my wife is also part of the player community I want to express special huge thanks to her for everything (especially for two wonderful kids she gave us during these four years). And actually you should all know ... the mammoths were her idea.Upcoming updates & patchesAs you may have noticed there are some usual bugfixes and balancing updates coming every couple of days now - I am estimating most of the problems will be stabilized within next two weeks via patches (guessing based on how previous updates went, though this one has undeniably higher influx of new players and thus more ideas for improvement). Civilization recoveryOne particularly hot area is that of rebuilding a fallen civilization. As you may of may not have figured out, collapsing (at least partially) is almost inevitable part of the game. My take here on the story of human civilization is that it is a story of rising, falling and about cultural persistenc...
Idle modeWe have finally added the new Idler mode that unlocks after completing the campaign.No timer, no pressure, just chill and munchNew Farmageddon Lofi beats!Some more balance and quality of life changes you probably won't notice : )Thanks for all the support and for sharing your feedback, means a lot!DavidObys Byte Games
Jane has been invited to showcase her incredible cooking skills on the TV show "Cooking Strike"! To prove she’s ready, she must complete five levels in a row. As you progress through the challenge, the TV crew will upgrade your kitchen with professional equipment. Be careful—failing a level resets your progress, and you'll have to start from the beginning. But don’t worry, you can try as many times as you like! The show is covering all the food costs, so your supplies remain untouched. Complete all five levels to earn a major reward, including booster parts, Coins, Rubies, and blog points! If you don’t finish before the event ends, no problem—you won’t lose anything, and another TV opportunity will come soon! {STEAM_CLAN_IMAGE}/43157681/d1198ebfa8ac8ada29368de0cfcbd839e694b254.png
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247 days ago
· ZloyCrek
OxU 2 now available! ːneonrrːMinimalistic 3d puzzle with portals, cubes, lasers and mobile platforms. ːneonrrːPlayer must build the correct electrical circuit using various components. https://store.steampowered.com/app/4087900/OxU_2/ ːneonbrː 70 Levels ːneonbrː Lots of game elements ːneonbrː Relaxing music ːneonbrː Achievements ːneonbrː Steam Cloud ːneonbrː Dynamic camera ːneonbrː Night mode ːneonbrː CAT! https://clan.fastly.steamstatic.com/images/25807341/2c7dec66b16925e90bebbd5e54d4ed67800e5f59.png
OxU 2 now available! ːneonrrːMinimalistic 3d puzzle with portals, cubes, lasers and mobile platforms. ːneonrrːPlayer must build the correct electrical circuit using various components. https://store.steampowered.com/app/4087900/OxU_2/ ːneonbrː 70 Levels ːneonbrː Lots of game elements ːneonbrː Relaxing music ːneonbrː Achievements ːneonbrː Steam Cloud ːneonbrː Dynamic camera ːneonbrː Night mode ːneonbrː CAT! https://clan.fastly.steamstatic.com/images/25807341/2c7dec66b16925e90bebbd5e54d4ed67800e5f59.png
Here's a small update that optimizes the game a lil bit. It should now run faster and use less memory. Additionally I fixed an issue where the resolution and display settings weren't being set properly. Cheers and thanks for playing!
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test! The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement. {STEAM_CLAN_IMAGE}/43402314/3ed884e56d9d5b84cf2f380d8fbf71048603f673.png
Hello dear aquarium enthusiasts,Changes made;The feed button has been removed. You can now feed by right-clicking anywhere you want. You can hold the right mouse button. Food is now free and unlimited.Level-required items in the store will now appear locked. (Done to create curiosity.)The game can now run in the background.New sound effects and settings have been added. Purchase and sale sounds have been added. We're not adding too many sounds to avoid disrupting the relaxing atmosphere.Most importantly, the entire UI has been changed to a softer structure.Menu button positions and colors have been slightly changed.Updates will continue. Keep making requests in the comments.
Hello, Identifilers! It has been an incredible journey since our EA launch in November last year, and we wanted to take a moment to provide an update on what is happening behind the scenes. First and foremost: we hear you. Since our last update, we have been busy collecting every bit of player feedback, bug reports and quality of life suggestions you've sent our way. We are currently in the process of analyzing and implementing changes based on your feeback. The first big patch will include balancing, EXE reworks, UI refinements and quality of life changes. Content updates are also on the way like new cursors and items. We're planning to create a beta testing branch for Identifilers that would like to play and give feedback on the update before we release it to the general public. Our Discord channel is the best place to know when this will be out so please feel free to join! You can also stay updated on our progress, suggest new features, report bugs and chill with the devs :D Join the Discord here! Your insights are the most valuable tool in our development process, and we can't thank you enough for being so vocal and passionate about Identifile. A little about us: Hey we're Calipao and Sylver, we're two fresh graduates passionate about creating games, and Identifile is our very first commercial release. It's been an incredible learning experience and we know there's plenty of room to keep improving the game. As a self-funded studio, we have decided to shift our development part-time so we can build up enough resources to continue creating great games for you. Right now, we're splitting our workload between Identifile's journey to the 1.0 release and an exciting unannounced title that Sylver is cooking in parallel. If you would like to be the first to find out what he's making you can follow @sylver_dev on X! We've been taking care of ourselves too. After an intense development period, we took some time off to recharge and focus on our health. Now we're back, refr...
Hey everyone!tl;dr: The Excremental Game Demo is now live on Steam!Nearly two months ago, we had this very dumb idea: make an incremental game about poop and call it Excremental Game. It started as a dumb little joke project - something we worked on for about a week before uploading it to itch. But a surprising number of people played it, enjoyed it, and shared a ton of helpful feedback. That’s when we decided it deserved a bit more love.Alongside launching the Steam page, we also ran a public playtest here on Steam. Over the past 20 days, it’s seen far more players than we ever expected, which helped massively with identifying balance issues, squashing bugs, and even rethinking some core design decisions.Now the game has reached a state we're genuinely happy with, and the demo has officially launched.If you already tried the playtest, there’s still plenty of reason to jump back in. Beyond general polish and bug fixes, the skill trees have been expanded with new upgrades that encourage more active play.And yes, the demo includes Steam achievements too!Thanks so much to everyone who’s played, tested, and shared feedback so far. The game honestly wouldn’t be what it is today without that support, and we're super excited to finally share this demo with you all.
https://i.imgur.com/i1dOOD0.gif ・【Love Letter】added on the item store.
The Lunar New Year celebration has begun! Prepare for special festive drops available only for a limited time. Between January 31st and March 3rd, you’ll have the opportunity to obtain two exclusive, Lunar‑New‑Year‑themed items.Rare BackgroundA rare Background inspired by Lunar New Year traditions and symbolism.Epic PickaxeAn epic pickaxe infused with auspicious motifs, providing fixed bonuses.Note on ExclusivityEach year will feature different limited‑time items. Once the event window closes, the only way to obtain these specific items will be through purchasing them from other players on the Steam Community Marketplace.
Hello, I'm fallshad, the developer of Click Painter.To celebrate the first anniversary of Click Painter, I would like to share some image files you can use in the game's custom mode. You can download the Google Drive file from the link at the bottom of this post. (Not the above image!)I know it was my first game, so there must have been a lot of shortcomings, but I'm really grateful that you enjoyed it.Now that I've started my next project, I won't be able to make as many patches as I used to, but I'll continue to read your valuable feedback carefully as my schedule allows, and I'll work hard to make Click Painter even more fun.I wish you all a happy 2026. Thank you! :)Download the 1stYear Image for Custom mode
Hey miners,We've just pushed a small update to the Rock Bottom demo to address some common technical feedback and ensure a smoother onboarding experience for new players.Default Settings: The game now defaults to 1080p in Windowed Mode on the first launch (previously 4K Fullscreen) to ensure better compatibility across various monitors.Fullscreen Toggle: Fixed a bug where the fullscreen setting would not toggle correctly in the options menu.Tutorial: Fixed an issue where the tutorial would occasionally fail to progress, allowing you to get straight to the mining.Thank you so much for checking out the demo! Your feedback is vital as we continue to refine the descent.-Zachary :)
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready! While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment. If you fail a level, your progress will be reset and you’ll have to start from the beginning! You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up. When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points! If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program! {STEAM_CLAN_IMAGE}/43157681/5f5034b3f100d8caec2c8de661c8612f384f1aba.png
Previously implemented but undocumented hotfixes • Fixed an issue where the IR rating was higher than intended. • Fixed an issue where Subclass Talents remained active after Transcendence. • Fixed an issue that allowed Subclass Talents to be selected even when their unlock conditions were not met. • MP navigation buttons have been temporarily removed. • The drop rate of Gems in expeditions has been slightly increased. Patch Notes • MP point bonuses have been reworked to provide smoother progression and to prevent extreme outliers. Unlocking these bonuses is now tied to Ascension rather than directly to points, allowing better alignment with the Transcendence system. • The functionality of the Cockade Printer has been adjusted and reworked. As this is a significant change, a one-time refund code has been added to refund the Soulshop upgrade Cockade Printer: RefundPrinter • The Soulshop upgrades for Potatoes/swp, Skull/skp, and Class EXP did not grant their intended bonuses and have been fixed. • Ascension could grant too many Ascension points under certain conditions. Ascension perks have been reset once to restore a correct and consistent state. • Ascension levels 6 and 9 did not properly refund Ascension points for Potatoes/Skull Take Away as intended. This has been fixed. • Fixed an issue where the Anniversary Pets pity chance continued to increase even after the pet was already owned. • Gems have been slightly rebalanced. • Expedition gem drops have been rebalanced to smooth out randomness and improve rare gem availability. • The event start screen text has been corrected. The new event code is available exclusively via Discord. • It is no longer possible to move the Generator slider. • Fixed an issue where the save system did not function correctly on iOS devices. • Several minor issues have been fixed that could cause incorrect behaviour in new games or NG+. • Some typos have been corrected. • Missing translation got added.
First of all, thank you for your patience. We’ve been heads-down tuning and adding new content, and today we are ready to reveal some of what’s been simmering.Demo Update – v0.7 is live!The demo just got its biggest update yet. Here’s what’s new:Major FeaturesNew Progression System Progression is now based on money earned instead of tickets leveling upSuper Jackpots After hitting a jackpot, there’s now a small chance to trigger a Super Jackpot for even more money and JP Challenges Think the game is too easy? Unlock challenges from the Prestige Panel and see if you can beat them. There’ll be 2 challenges in the demo and more coming in the full game.Achievements & Badge Collection Complete achievements to earn tokens, then claim them in the badge collection.Night Market Spend your tokens at the Night Market to customize your gadgets.Scratch Strength Upgrade Reworked You now use a coin to scratch tickets. Buy stronger coins and upgrade their size to scratch more efficiently.Wrist Protection Modes This game contains a lot of scratching, so we’ve added multiple wrist protection modes, selectable at the start of the game or anytime from the settings menu.Small AdditionsMain menu addedCredits can be viewed from the main menuOnboarding improvementsChangesWe’ve changed which prestige upgrades are available and added a few new onesYour first prestige now grants a free permanent upgrade to speed up future runsFixesFan dialogue now shows up correctly when you unlock itFixed crashes at game start or when first scratching the plateFixed an issue where the trash can sometimes wouldn’t appear after purchaseNew Languages AddedScritchy Scratchy is now available in:Simplified ChineseGermanRussianBrazilian PortugueseJapaneseFrenchKoreanSpanishPolishScritchy Scratchy Is Joining Steam Next FestWe’re super excited to announce that Scritchy Scratchy will be part of Steam Next Fest this February! That means more players scratching tickets, and more feedback to help us make the game even bet...