Hello everyone, The Daily Deal for Fish to Dish: Idle Sushi will begin at 10:00 AM (Pacific Time) on Friday, January 9, with a 20% discount. The promotion will run until January 13. In addition, we’ve prepared the following updates and improvements for you. All collaboration characters and decorations are now FREE! Further increased the probability of rare events. Adjusted the Hatchery UI. Modified the Clothing Store icon. Reduced the movement frequency of Legendary and Mythic fish in the Aquarium. Slowed down the rotation speed of the Auto-Fill gear icon. Improved and optimized Japanese translations. Thank you, as always, for your continued support!
NOTES The problem with FPS in the game when buying multiple buildings has been resolved. Number formatting has been improved. The click on the main currency has been improved.
Hey gamers,enjoy the launch and don't forget to upgrade your character sprint as it starts without sprint. Happy wood chopping!
Dear Manager, Thank you so much for playing and for all the feedback you’ve shared with us lately! We’ve noticed many players mentioning that the achievements related to our minigames weren’t providing the best experience—in some cases, making that 100% completion feel more like a chore than a reward. We hear you loud and clear, and we’ve been carefully reading, organizing, and discussing all of your comments. To ensure your manager journey remains relaxing and enjoyable, we have decided to remove all minigame-related achievements in this latest update. We want your achievement-hunting to feel natural and rewarding, never like a burden that gets in the way of the fun. When we designed these minigame achievements, our goal was to add some little challenges to spice up your daily management routine. However, we realized that in practice, they were creating unnecessary pressure—which is the exact opposite of the cozy atmosphere we want to foster. For that, we sincerely apologize! Your feedback is incredibly important to us. We will continue to keep a close eye on your gaming experience and make further optimizations and adjustments as needed. Thank you for your ongoing support. Let’s keep making Fluffy Kitchen Saga better, together!
Heya healers!How have you been? :)We're back with the first little patch of 2026. With this patch we are trying to make the start of the game feel a bit smoother by reducing some costs of early upgrades. Patch 1.0.8:Reduces Leaf and Skull costs of early upgrades.Moves the Pulser enemy earlier in the spawnset so you both get to practice it in more isolation and reap the skull rewards.We have also started thinking about what comes next in terms of adding to the game. Stay tuned!Thank you all for making the end of 2025 and the start of 2026 great by buying, playing and leaving feedback on our little game.Love
WHAT'S NEW?Worked on better save file handling to prevent a bug where the 'new game' button stopped working. The game will now load from a backup saved file if the saved file has been corrupted, which can happen in power outages. Fixed Ship Tab and Cryo Tab achievements being awarded too early.Optimised saving for better performance. Fixed a bug where the captive sun would show through onto the victory panel. NOTE: to those who are affected by a corrupted save file/ new game bug, you may need to delete your save file if it's still not working. You can find it in your windows user folder then:/AppData/LocalLow/Adam Travers/Feed the Reactor/feedthereactor.txtThanks for your patience with this issue! Please let me know if its still not working for you. Thank you for Feeding the Reactor!!!!-Adam
Next round of pre-release updates - Prestige Mode!Version v1.05 - Patch LivePrestige Mode is here!Now, after reaching a specific milestone, the player will be given the option to Prestige their run. This will wipe progress for that run with the tradeoff of additional multipliers and other perks on subsequent runs.This system can be iterated on in the future - Yay!The milestone does NOT require any specific upgrades, so those of you doing single-snake (or other unique) runs have no fear!
New features and main updatesProfessor FinleyChatty lil fella with finsKeeping you companyTries to give you very useful tips (keyword: tries)Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:New gameNew game but refund some tickets based on your previous progressContinue (not recommended, but hey, your choice) New prestigesAuto collect different loot typesAuto repurchase stonesExtra visitors (addition)Even more visitors (multiplier)Refresh tickets (endgame)Some upgrades are now locked behind prestige Progress menuCollects and shows a lot of info about your progressDon’t forget to check out all the important top secret infoAchievements changes1st day -> reach 2nd day1 week -> reach day 71 months -> reach day 14100k hits -> 50k hitsSome “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya 11 instead of 1-10.. I’m not a mathematician, clearly.Upon quitting the game, everything gets collected from the tableTons of number texts have proper formatting nowMore consistent color scheme for textsDouble damage is now 10 times damage and it was calculated separately for every piece hit instead of per hit.. Which made it hard to see how it worksSave file is now more organized looking, moved all lists and long stuff to the end, so those who like editing save files now gonna have an easier time doing soVarious texture updatesNew iconsPerfect stone textureStones are now locked behind prestige upgradesPrestige purchase and deny shakes less violentlyPerfect stone deny sound and animation was missingCoin and Ticket were both counted as mineral pickups tooPerfect stone purchase ticket number format is now inline with the othersPS 1: not many of you seem to understand “Depth”, and we will figure out how to describe and call it better, but we refuse to call it “Penetration” after the amount and quality of jokes we got for that internally.Lets just call it “Vertical area” as so...
Fixed an issue that prevented the “All-Star Collector” achievement from unlocking.
New FeaturesIncreased Wave Limit: Increased the number of waves you can trigger in Single Player mode.Wave Counter Icon: Added an icon to display the number of available waves.Tab Menu Visibility: Improved visual cues to make it clearer when the Tab menu is open.HUD Effects: Added new HUD effects.Bug Fixes / AdjustmentsCan Sounds: Can sound effects are now controlled by the SE (Sound Effects) volume setting.Wave SE: Added sound effects when triggering a wave.Typo Fix: Corrected "GL" to "GI" in the settings menu.Piñata Message: Updated the message displayed when a Piñata appears.Landing Indicator: Adjusted the size of the circle displayed under successfully landed bottles.Multiplier Display: Fixed the way score multipliers are displayed.Can Balance: Reduced score multipliers and related stats for tricks using Cans.Item Balance: Adjusted parameters for Plastic Bottles, Glass Bottles, and Cans (Stability, Multiplier, and Aerodynamics).Physics Adjustments: Adjusted general physics parameters for Plastic Bottles (Friction, Bounciness, and Density).Piggy Bank: Changed the breaking conditions, reward amount, and description text for the Piggy Bank.Item Names: Updated several item names.Contract Fees: Reduced the contract fees for Day 6 and Day 10.
WHAT'S NEW?PERFORMANCEEnhancements for lag when using Reproduction Helix.Improved performance during cryo-dreaming minigame.Improved Core orbiters performance with many Cores.Added limits to some visual effects to prevent during late-game. BALANCEExplosive Fuel now deal Igniter damage. This should prevent them completely taking over the game while still allowing viable chain-reaction strategies. Pollination upgrades are stronger.'Fast Glass' item is weaker. BUG FIXEnrichment now updates properly when the Ship Enricher Upgrade is purchased/removed.Fixed text error on the progenitor chat and the victory panel.Fixed Resource Power Prestige Upgrade not updating Ship Parts.Fixed Core orbiters randomly resizing.Massive thanks to everyone who has picked up the game and played! I'm still in shock at the response. Extra massive thanks to those who let me know about bugs and issues, I super appreciate it. I'll be doing my best to patch up remaining bugs and issues over the coming days. Thanks for your patience!Cheers!-Adam (TraversDePorc)Join the discord here
Thank you! Thank you! Thank you! I'm working on the playtest. Stay tuned!(Hopefully it'll be live by the end of next week)
Hello everyone, The playtest is now live. In this build, you will experience three playable heroes:BarbarianBowmanShaman (support unit)For this playtest, players have access to 2 Blessing slots (in addition to the Shaman’s mechanics), allowing you to experiment with different combinations and playstyles. In actual game each hero will have 5 unique blessing slots with many different styles.This playtest is only including a small content of the actual game and it is only for showing you the how game will be in future. Your feedback is extremely important. Please share your thoughts on gameplay, balance, difficulty and overall experience so we can improve the game.Thank you for joining and supporting the development.-Kemal
Hello! We are super glad to let you know that the soundtrack for Wild Growth is finally out!All songs in both mp3 and wav are included. Happy listening :D/Alfred & Hannes
2026/1/7 Minor Update Fixed the bug of missing icons when opening packs
Thanks for all your feedback! This demo hotfix addresses the following issues:Fixed action choice bug in chapter 2Fixed corpse and soul bug in chapter 2Added visual effects to mind bars so players notice when they appearOptimized shaders for better Intel GPU compatibilityThanks again for your feedback and support!
Dear Adventurers,We're thrilled to kick off 2026 with auspicious new deity Gumballs and quality-of-life features to bring fortune and prosperity to your dungeon adventures!Added new Gumballs: God of Fortune, God of Prosperity, God of Longevity, and God of MarriageAdded batch crafting functionality to the Potion WorkshopFixed an issue in Lost Temple where Peter Gumball's \ description stated it had no effect on bosses, but would actually deal damage to themJoin our Discord community to share your strategies and connect with fellow adventurers in the New Year!Safe adventures,Lesley and the Gumballs team
More pre-release updates - Balance patch!Version v1.04 - Patch LiveAdded a new feature after reaching '+ Snakes' level 5. This update will make manually guiding snakes more competitive compared to click-pulsing and idle play. I.E. It should no longer feel so inefficient to guide snakes at mid to high levels!Buffed Twin Fangs (again) to increase its base duration. The goal is to keep them a bit competitive with Void and Black Hole.Shop descriptions have been updated to be more descriptive.The musical note button no longer toggles the Piano display on and off. Instead, it cycles through different piano overlays.
-Faster progress-Popup for hamlet progression-Small bug fixes
Hey adventurers! 😇😈 We're thrilled to share that development is going smoother than Deemon sweet-talking his way out of paperwork in Hell! The team is pouring heart (and plenty of devilish humor) into every puzzle, scene, and witty line.We're on a great track and hoping to bring this heavenly (and hellish) quest to you later this year (2026)!Your support means the world to our small Ukrainian indie studio – wishlist now to stay in the loop and help us climb those Steam charts:👉 Please drop a comment below, share with your fellow point-and-click fans, and let's make this adventure epic together! ❤️Thank you for believing in Angelo, Deemon, and us!
v1.1.29 is released!Steam achievements now sync when opening achievements UIAll stats leaderboard now accounts for 'All stats' GP bonusFix book equipment appearing in non-experimental modeFix turtle Jetpack visible in dreamsand islandFix hand-drawn turtle cannon skin appearing on underwater turtle-YYZhttps://yyzstudio.com/discord
Hey GuysI hope you had a great Christmas & New Year I wanted to share some progress with you guys and let you know some of the new features some of which are still being developed and are subject to change.Dragon Infusing:Firstly the dragon infuse system, a feature that people always requested was being able to level up every dragon on one profile and with this new system you kind of can, well in a round about way.When you hit level 100 on your dragon then you can choose to Infuse that dragon into a new dragon egg, this will reroll your dragon back to level 1 including power ups and you can then select a new dragon egg but the bonus is that you keep all of the click damage that you gained plus when you level up your new dragon because it has been infused with another dragon then you will get 2X the click damage from each level up.That takes us nicely onto the next update.New Dragon Species:I don't want to spoil too much but I would like to share a few of the new dragon types.Feltwing JuvenileDeepborne AdolescantThere's 5 new dragon types so far in the game and there will be 10 at launch In order to unlock these new eggs you will have to complete various challenges. APEX System:Another feature that's similar to the dragon infuse system is the APEX system which applies to all of your other creatures, when you reach level 100 with a creature that has it's final ascension then you can choose to ascend it into it's APEX form which again will reset your creature to level 1 but you will keep the DPS and your APEX form's levels will boost you with double DPS when you level up plus your creature will change into it's APEX form which looks badass, I'll show you one of the designs as I don't want to spoil them.Can you guess who's APEX form this is? Day / Night Transition & Weather / Seasons:Creature Clicker now has a day / night transition and it effects what creatures / resources spawn, such as Moonglow Petals which only spawn at night but that's not the only change, there's ...
Now only half of the platforms are required to complete the Geo Jump goal. Have a nice day!
Hey Ponderers!Happy New Year!!As we enter the new year, the orb continues to grow. I don't have an exact maturation date for you, ...yet. But I do have a progress report with how things have been going since the start of December!On my content creation journey I have just started dipping into rituals. With lots of the new mechanics I've been adding into the game, I'm hungry to start actually building the ritual content. I've got so many cool stats that can be ritual-exclusive that it makes it very exciting to get into it. I've also been working with some artists to give this portion of the game, and some other portions, a bit more polish than my limited artistic abilities can pull off on my own.The big thing I wanna talk about in this development update though is the current iteration of researches. Be prepared as I'm about to ramble on some game design technicals:Researches got another slight overhaul. I've been tweaking their advancement costs a lot since v0.6 finding the version that feels the most polished. Originally, the big change was making Technology cost from \ advancement -> \, and making the power impact of technology much higher. This worked for awhile but ended up creating a advancement imbalance that leaned too hard into the \ advancements, creating a deficit where the other advancements felt much weaker. There was another problem that I've been solving for awhile in which stats like "Spell Weight Capacity" became less and less valuable as you went on. Investments into Expert Augments where cheap and solved spell capacity issues too easily. Something that playing Silksong taught me is that being more reserved with the upgrades that you dish out can be a good thing, and can actually enhance the experience of actually obtaining those upgrades when they are more rare.This realization created a philosophy change in orb's researches. Almost all unique stats where removed off of expert researches and moved onto technology researches. "Improved Casting", for...
各位雏草姬们大家好,我们很荣幸地宣布,拖拖拉拉小菲镇在著名虚拟主播永雏塔菲的2025年度总结游戏大奖中获得『最想穿越进去的游戏世界』奖,感谢塔菲和各位雏草姬对小菲镇的支持,我们会在日后继续推出新内容,谢谢大家喵!关注永雏塔菲喵,关注永雏塔菲谢谢喵!