Hi everybody! 🐵 I’ve just launched the Steam store page for Coco Block, and the demo is available to play right now! This was a small side project I made about 10 years ago. Coco Block is a very simple, arcade-style game where coconuts fall from above and you need to block them before they hit your monkeys — while letting the monkeys eat the bananas for points, combos, and higher scores. 🥥 The game will be completely free, and the demo gives you the full experience (including some quick and easy achievements, if that’s your thing, which will carry over to the full release). I mainly wanted to get the page and demo out there so people can try it. I hope you enjoy this simple little project, and I hope to bring more — and eventually all — of my past unreleased projects to Steam between new proper releases (NO LIFE: Zombie Survivor, Animal Diner, Plantera 3 etc). 🐒 Thanks for checking it out! 🍌 https://store.steampowered.com/app/3796030/Coco_Block/ You can also follow my Steam Developer Page to get automatically notified of any of my releases!🐵
HEY RATSHAKERS, The RAT has infested our lives for over a year now, and we are eternally grateful for the RAT-tastic support that you have all given us. More than 100,000 of you have now SHAKEN and SQUEEZED you RAT, willingly or otherwise… So to celebrate this sacred RAT-milestone, and of course to wish you all a merry RAT-mas, we have unleashed a limited edition bundle containing: A Youtooz collectable RATSHAKER PlushA 1 year RAT-iversary A3 posterAn achievement A4 sticker sheetTreat yourself. Treat your grandma. She deserves a RAT.- CHRISTMAS BUNDLE - A3 POSTER Keep 🐀 SHAKING, keep 👊SQUEEZING, and don’t forget to 🎮 play this month, a 🎁 PRESENT is waiting for you in the living room… - Sunscorched Studios No real rats were harmed in the development of RATSHAKER™.
Dear Adventurers,Enhanced Bodhi Buddha Beads rewards now scale with your team composition!Adjusted Bodhi Buddha Beads Fragment acquisition. The number of fragments received upon dungeon completion will now be affected by the number of The Sixth Heaven Gumballs in your teamJoin our Discord community to share your team strategies and connect with fellow adventurers!Safe adventures,Lesley and the Gumballs team
1. 친선경기 패널트 추가 2. 팀 추가 3. 채팅 온/오프
Hello everyone! I am delighted to announce that Spacnap is now available in a bundle with the amazing A Game About Feeding A Black Hole.Get both games now at an additional discount!A Game About Feeding A Black HoleA short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.SpacenapA chill idle stars hunting and constellations building game that sits in the corner of your screen. Take a nap and daydream while you do something else.
Hi everybody! 🐵I’ve just launched the Steam store page for Coco Block, and the demo is available to play right now!This was a small side project I made about 10 years ago.Coco Block is a very simple, arcade-style game where coconuts fall from above and you need to block them before they hit your monkeys — while letting the monkeys eat the bananas for points, combos, and higher scores.The game will be completely free, and the demo gives you the full experience (including some quick and easy achievements, if that’s your thing, which will carry over to the full release). I mainly wanted to get the page and demo out there so people can try it.I hope you enjoy this simple little project, and I hope to bring more of my unreleased games to Steam. 🐵Thanks for checking it out! 🍌 You can also follow my Steam Developer Page to get automatically notified of any of my releases! 🥥
Hi everybody! 🐵I’ve just launched the Steam store page for Coco Block, and the demo is available to play right now!This was a small side project I made about 10 years ago.Coco Block is a very simple, arcade-style game where coconuts fall from above and you need to block them before they hit your monkeys — while letting the monkeys eat the bananas for points, combos, and higher scores.The game will be completely free, and the demo gives you the full experience (including some quick and easy achievements, if that’s your thing, which will carry over to the full release). I mainly wanted to get the page and demo out there so people can try it.I hope you enjoy this simple little project, and I hope to bring more of my unreleased games to Steam. 🐵Thanks for checking it out! 🍌 You can also follow my Steam Developer Page to get automatically notified of any of my releases! 🥥
Hey all! Thanks for waiting on this batch of updates:Fixed the game selecting the German language sometimes, even though there was no translations to show, resulting in ???? everywhere.Made stickers and cogs cap to 1:1:1 rarity ratio at high upgrade levels. (Yay for more bronze cogs)Fixed tooltip not working properly with different text sizes.Fixed tooltip sometimes not working on controller.Fixed a case of INFERNO not activating.Stickers now flicker after the box has been cut, to show that you need to collect them.You can now drag to collect stickers.Upgrade notifications now reset after a while, so you remember to purchase old upgrades.
The game name and game assets will be updated in the patch on Dec 22.
Hey everyone! I'm back with the largest set of developer standup blogs so far. Since the last post, I have finally graduated from college with a bachelors in Computer Science, and transitioned to full-time software development. I've done a pretty good job balancing work, life, and this game, and I'm very excited to see where this goes! You will again see a lot of small changes throughout the next 26 posts. Enjoy!This is probably the longest steam announcement ever, sorry if it lagsEpisode 3 - Posts XV-L5/20/25-12/14/25 Dev Standup 25.0: UI Refactoring from Polling to Reactive (Epic UI Optimization)5/20/25 - III.XVI spent the last few weeks celebrating my recent graduation and working on some IR2 refactoring... again! Visually, I only have this screenshot to show you of some Library UI tweaks. I am in a position where customizing UI is getting easier by the day, and I have complete control over when things like text need to be updated. For instance, if I gain some KWL, it should change the value and the text. I use a pretty complicated system that involves chaining the game data and the text. Technicals if you're interested:There is a notification producer and a notification consumer that handles this behavior. The producer: emits a notification if the value it holds changes. The consumer: receives a notification from a producer or another consumer. Also emits a notification if a change was made and it passes it onto other consumers.KWL would be a producer, and the text would be a consumer because it relies on KWL to change via gameplay. KWL gets updated every game tick. At the start, this text updates once every 10 seconds. No need for text to check every frame. It is possible for other consumers to check if the text changed, for whatever reason....What this means moving forward:With more control over the UI, the better the UX and more interesting the UI can look. I want to find clever ways of displaying important data without invasive elements.Major reduction in ba...
Fixed an issue where save files could become corrupted.
Hey everyone,We launched Early Access just 3 days ago, and first of all, thank you so much for playing, sharing feedback, and poking at every corner of the game. We’ve already pushed our first round of updates, directly based on what we’ve seen and heard.Here’s what changed:Progression & Balance FixesPrestige 2 – The Map of Distant StarsRebalanced to reduce early-game friction and make progression smoother.Yellow Script MultipliersYellow Scripts now grant +2 multiplier instead of +1.Auto-Summon UpgradesCosts have been significantly increased to better reflect their long-term power.Molded Cabin – Offering PricesOfferings are now more expensive to slow down early snowballing and stabilize pacing. Interface & UsabilityYellow Circle IconAdded a new, clearer Yellow Circle icon for better readability.Screenshot RefreshSteam store screenshots and trailer have been updated to reflect the current build. Content & ClarityPrestige 4 ConditionChanged Prestige 4 so its unlock condition is now tied to the Stillness Engine.Community ExtraWe’ve also put together a Black Metal playlist.
Monster Looter is officially out today!After months of hard work, I’m excited to finally share Monster Looter with you — my new idle RPG where every run makes you stronger.Fight endless waves of monsters, unlock powerful gear, master magic, recruit mercenaries, and create insane synergies as you progress through each run!I want to sincerely thank everyone who supported me during development. Your feedback, encouragement, and patience mean more than you can imagine and motivate me to keep improving the game.This is just the beginning. I have many exciting updates, new systems, and fresh content planned, and I can’t wait to continue building Monster Looter together with the community.Thank you for being part of this journey — I can’t wait to hear what you think!Thanks for Being Here!I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:X: https://x.com/EracuStudioInstagram: https://www.instagram.com/eracu_studios/
v1.0.6Added a new slider in settings for object SFX volumeImproved resiliency of save files to help prevent corruption if you happen to lose power or crash during a saveFixed a typo in Japanese causing the "Play a Royal Flush" quest objective and achievement to have no textAdded an abandon button to claimed quests so you can reroll them even after acceptingAdded a claim all button to the top of the achievements screen.Note that it only claims the current tier of achievements, so you still may have to press it multiple times to truly claim everything.Increased the font size for tooltips by 25%.
Several players reported that the board didn’t always feel responsive, and tiles could fail to register when tapping very quickly. This has been fixed, and input handling has been improved. Please update to the latest version. If you still run into any input issues, feel free to let me know—your feedback helps a lot!
Hello everyone, We have just released version 1.0.3 on December 15, 2025, featuring many new decorations added for Christmas 2025, including:Added many new types of food, wall paintings, and several small decorative items.Cloud, rain, and bubble effects.Christmas-themed items.Steam Workshop is now officially live.A tutorial video on how to use decoration_manager.exe has been uploaded to the game’s store page. You can watch it to learn how to upload your own custom-made decorations.Once again, thank you very much for supporting our game. We will continue to update Nekotype regularly with new items and new characters. Thank you, and we wish you happy typing!
UpdatesAdjusted the difficulty of level 3 in The Mystery of the Chinese Tombs and level 3 in Philip.Optimized several puzzle-solving experiences.Optimized some sound effects.Fixed the error message in level 3 of Philip.Fixed bugs.
- Fixed an issue where Kills per Minute (KPM) dropped after patch 0.9.8801.- Enemy corruption max level raised to 200 from 100.- Gem dust bonus amount added to Enemy corruption.
优化:曲部功能。优化:调整商贾功能中【与青州贸易】价格。优化:副官数值调整。优化:冥想后事件数量增加。优化:增加新的每日任务。优化:每日任务数值调整。优化:军令任务数值调整。
Hey guys! Happy to announce that Void Miner is now part of an amazing bundle of games which showcase some of the best incremental games on Steam! The bundle containts 12 amazing games and they all have similar play loops to Void Miner. If you played any enjoyed my game, i encourage you to check out some of the others on this list! Thanks for all the support!
The sixth DLC for CG5 will be released on February 19th. https://store.steampowered.com/app/4250740/Coloring_Game_56/
- Added New Year's Event (starts on December 24).
一场无人能逃离的祭礼,一段跨越两千年的谜题——《蜉蝣之国的囚徒》将于2026年1月9日正式在Steam发售!游戏售价27元,首周九折优惠,仅需24.3元。游戏PV链接:https://www.bilibili.com/video/BV1eEm9BdEjg/这是一款融合了中国古代祭祀、历史与悬疑恐怖元素的文字冒险游戏。14名来自世界各地的人,被神秘邀请到一座封闭的“蜉蝣馆”,参加名为“焚羽祭”的古老仪式。死者归来,生者迷失。一场跨越千年的血色剧目,已悄然开场……
Added "Easy Mode" in Settings: Enable this to always earn a crown when you finish, regardless of clear time, and get unlimited hints. Added Text Tutorial: You can now click the button in the top-left of the Help Panel to view written instructions.
Version 1.1.2 is now live! 🎉This update focuses on expanding accessibility and improving overall stability.What’s NewAdded Japanese language supportAdded Simplified Chinese language supportBug Fixes & ImprovementsFixed an issue with the music volume slider not behaving correctlyResolved duplicate entries in the resolution listGeneral bug fixes and minor stability improvementsThank you for playing and for your continued support. More updates coming soon!