Hello everyone!We have an exciting news to share with you."Moncage" has launched a special discount bundle with "Monument Valley 3"! Purchasing the bundle will get you 10% off!Dreams and FantasiesWhether you're getting both games at once or already own one of them and want to complete the set through the bundle, you'll still enjoy the discount!Two imaginative masterpieces come together in one bundle, inviting you on a wondrous journey of dreams and fantasies. About MoncageMoncage is a unique puzzle adventure game where you explore a fascinating world trapped inside a mysterious cube. With each face displaying a unique scene, you’ll have to leverage the illusions and discover the hidden links to solve the puzzle.About Monument Valley 3Set sail for adventure in this new installment of the award-winning Monument Valley game series, exploring an expansive and beautiful world of puzzles. Can you unlock the secrets of the mysterious world – and the meaning behind the Sacred Light?
Bugfix- Fixed a bug that was causing the game to not work for people that had their system language set to Turkish ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
Hi everyone! It's been a while since the last update, and I'm really excited to share that Lyca has surpassed over 30,000 players in its lifetime! It's been amazing to see how far this tiny game has come, and to celebrate, we're doing a few things: - A new update (v 1.2.0) is live now with 4 new cat skins! The last one is Donuts, my own beloved cat who unfortunately crossed the rainbow bridge earlier this year... I really wanted to add him to the game :) The update also includes a number of fixes, including a potential fix for a crash that a small number of players were experiencing when launching the game (related to loading the save file). If you were experiencing this issue, please download the update and let me know if it's working now (in the comments of this announcement)! - The game is currently 40% off and we've partnered with Steam for a Daily Deal, which is live now! If you've not picked up the game yet, this is the best time to do that! - We've partnered with the dev of a new amazing incremental game Piñata Go Boom, which released today, for a bundle! If you enjoyed Lyca, definitely give it a shot, and you can pick it up for an extra 10% off as part of the bundle: - I wrote a little blog post last week about how I developed Lyca! If you're interested in reading about it, you can find it on www.syphono4.com! - Lastly, in case you missed it, here's my new game Hear The Bell Toll! I'm working with Pretty Soon again to bring it to you soon, and you can wishlist it here: I wanted to thank you all for being part of this journey, and for playing the game! Until next time, see you all soon! - Shaun (dev)
Feed the Greed just released!We hope you have some fun with our little game.There is a DLC available for those who wish to show us some extra support. It allows you to select from 7 alternate color palettes.Thank you!Motas & Kacadu
Patch 4.2.1 has been released: Important Updates Roguelike mode has been fully translated. Added an easter egg to Marisa regarding her old friend. Greatly reduced the difficulty of DLC2's Bizarre Cooking Competition when going through it for the first time. First-time playthroughs should be much easier now. (Rechallenges are untouched for players who want the difficulty.) Also improved some hints. Improvements Improved the UI display of the "Unable to use the same ingredient for the next X seconds" debuff. Some special characters in DLC2.5 will now dance differently to the beat. Added a new requirement to unlocking DLC2.5's chapters. Max additional time from DLC5's Creator's Box changed to 720 Reisen II's three trials will now show a popup before starting. Added a new filter option for dishes/drinks on the menu. Miko and Byakuren have been added into the album. Optimized text display, reducing overhead. Improved the hints for DLC5's "Eye of Minute Movement". In DLC5's survival mode, the requirement for Yuyuko's illusion from Incident Scramble: Inky Blossoms now caps out at 300. Added hints to the cooking UI. Bug Fixes Fixed some text display issues. Fixed the Scarlet Devil Mansion and Bamboo Forest of the Lost not giving recipes that match the player's level exactly. Fixed other filters being disabled when alphabetical sorting is enabled. Fixed an issue where immediately clicking on another location after using portal travel on the map would cause you to use up the time required to travel there. Fixed an issue in survival mode where refreshing trends with money allowed you to overdraft your account. Fixed an issue where the speed at which menus cyclable by the shoulder buttons (e.g. ingredient gathering) would be off if a should button is held down. Fixed some UI positions and text overflows. Improved the spawn location of Reimu's node in the "Truth Behind the Fruit of Desire" storyline. No more continuity errors due to skipping in the shrine. Looking at dialogue hi...
Hello everyone! 👋 Just a quick post to say that the demo for Nippon Marathon 2: Daijoubu — the sequel to our debut title Nippon Marathon — has been updated, and we’d love for you to give it a try! 🎉If you don’t know, Nippon Marathon is a chaotic racer full of strange obstacles where you sprint, trip, and tumble your way across Japan. The updated demo gives you a taste of the madness still to come in the full game.We'd love to see what you think! 🆕 What’s New in the Demo?🏗️ Demo Stage YOLKO HARBOUR (Reworked!)Inspired by Yokohama, this fishing port-themed stage has it all: water, giant carp, anchor-twirling sailors, and yes… a very grumpy Giant Octopus 🐙.We’ve reworked most of the stage to include extra dockside hazards and new environments. Test your sea legs in the all-new cargo ship section, but watch out for Octopus attacks, the water’s about to get a little choppy.Find alternate routes by jumping on dockside machinery like forklifts and scissorlifts. They might launch you to victory… or straight into the drink.📸 Photo Mode (✨NEW FEATURE✨)Thought you didn’t need a photo mode in a silly party racer? Think again! Now you can pause mid-race and capture those relivable moments - whether that’s a dramatic tumble, a Shiba Inu ambush, or someone getting sent flying by a giant anchor.You can move the camera wherever you like, zoom in and out, and let the auto-focus do the work:Want to take a photo of Zenbei’s luscious eyelashes up close? Go for it. Feel like waving and pretending to be one of the crowd? Absolutely. Or maybe you just want to capture your wildest antics for clout - we don’t judge.Here's some screenshots we took using Photo Mode:And if you’re more of a sightseer than a stunt photographer, Photo Mode doubles as a mini-tour guide: pan around, read the barrier text, snap your favourite shop signs (Google Translate at the ready) - trust us, they’re worth it.You can find Photo Mode in the pause menu.🕺 Strike a Pose on the Podium It didn’t feel very Nippon Marath...
-Fixed a bug where the Midas Touch golden cursor would not appear. You would get the bonus from the Midas Touch but the golden cursor would not be visible. -Fixed some font issues with the Polish text.
Hello everyone! Developed by doBell Studio, the team behind SELF, and published by indienova, the interactive text adventure game Hymer 2000 has launched its demo today! Hymer 2000 is an interactive text-based puzzle game. You can converse freely with a computer named Hymer, without being confined to a fixed set of text options. The game features an open-ended search function that allows you to enter any keyword to locate conversational logs between Hymer and others. Throughout this process, you will uncover new keywords, gather clues, collect "faces," and ultimately unveil the secret Hymer has been guarding before shutting it down once and for all. The demo includes roughly the first 20–30 minutes of gameplay, with some limitations placed on the "search" feature. The full version is scheduled to release by the end of the year—stay tuned! Discord:https://discord.gg/nbHP7hMefC
Hello everyone! 💖A new update with improvements and fixes is out! 🐾🛠 What's new:✨ Daily quests: timer reduced to 4 hours. ✨ Updated button layout in the game. ✨ Added achievements for the cat collection. ✨ Added achievements for collecting love.🛠 Fixes:✅ Fixed renaming bug — everything now works correctly. ✅ Fixed bug when purchasing new locations related to achievements. ✅ Fixed long-sale balance. ✅ Removed bugs with trash in the “Desert” location. ✅ Fixed localization in long-sale.Thank you all for your support! 💖 Hope your kitties are full and happy! 🐾
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Hello dear friends,This update brings adorable new fish and a smoother, more rewarding gameplay experience as gacha rate and UI improvement. Plus—our biggest discount ever goes live at the same time!Update HighlightsImproved Gameplay Experience: Shorter growth time for certain fish. Adjusted the achievement “Why are you so proficient!” to make it easier to complete. Added new trading cards and point shop items.New Fish Arrivals: 8 brand-new Gold Rarity Fish added and waiting to be collected!Gacha System Upgrade: Blue Fish Cards now only draw blue-quality or higher fish. Gold Fish Cards now only draw gold-rarity or higher fish. Collecting beautiful fish has never been easier!Gacha Interface Improvement: All variant gacha now sparkle with shiny effects—Ta-da!Enhanced Variant Fish Recognition: Variant fish now feature a special border color in both tank and detail views for easier identification.Several issues have been resolved for a smoother experience.🎉 Lowest price ever—now live! Whether you’re a new friend or a returning player, the shopkeeper can’t wait to welcome you back!💖Fantasy Aquarium Community💖
Biggest change is to the Deep and the game’s ending. The Book no longer finishes the game early but instead gives a big bonus. (As a consequence, the hints on the Motivation Screen have been made more subtle.) Quite a few new panels have been added to extend gameplay, and the game now features a completely new ending. I hope you’ll like it!List of changes:-Added a new ending.-Added the Opposite Button, which makes some things… opposite. (Thanks to 93svean for the inspiration!)-Added a new rock type: coal.-Added a Coal Generator to the Drill. It now needs coal to operate.-Added the Sand Maker panel, which turns rocks into sand (Coffee Sand).-Added the Opposite Clicks Capacitor, which buffers positive clicks and can release three times the amount in negative clicks.-Added the PowerSync Chip upgrade for the Auto Unit, which adds Button Power to it.-Added the Keypad Panel and Stain Panel, used to obtain the PowerSync Chip.-Added the 404 Error panel.-Added the Pixel Food panel.-Added a brand-new original track composed by Anselme, made specially for CTC.-Added a total click counter on the End Screen (total mouse clicks registered).-The Laser Tower now spins 2% faster each turn.-Modified the size and position of the Hardhat panel.-Added a new serial number for hacking.-Added logos on the Water Spray and Pickaxe panels to indicate where to put items back.-Added a sound effect when the player hits the Laser from the Laser Tower.-Added a smaller additional hitbox on the player, used for the Heist Laser mini-game.-Added a red led on the blacklight button when it is in the off position.-Adjusted a few laser positions in the Heist.-Modified the Aluminum texture.-Modified the Coffee Sand texture.-Changed a few popup texts.-Made new icons with different tints for Coffee Sand to differentiate buffs.-Added a light to the Stone Press and adjusted a few colors.-Replaced the Book’s 99.999 bonus with a +777% bonus on total Click Power.-Blended the normal and /deep-related messages on t...
bug fixesfixed a bug where the game would not work if your System Language was set to: Turkish (Regional Setting: Turkish) - Thank you GraphicWolf for helping find this bug! ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
This update addresses a few more QoL issues and bugs:Ctrl+Z no longer also triggers the Z zoom hotkey.Added a mousewheel sensitivity slider to the settings menu.Added multiple backups for replay saves.Reworked the undo system, so that it behaves more naturally.Tweaked the text in the how to play popup to clarify some common misunderstandings.
Hello! Hope you're all doing well.Kin and Quarry is my next incremental game that I've been working on and I'm happy to announce that the demo for it is now live on Steam. You can check it out here: Thanks!
Hello Everyone! A big thanks to everyone playing the game and providing feedback! Today's update will include some balance changes to the end game, specifically for those trying to grind out the end game orb achievements. In true incremental fashion, the end game was always suppose to be a bit more grindy for those players that like to go the extra mile. However, the current balancing of the end game is a bit over tuned from what I would like it to be. These changes will make it so getting to a higher orb level still requires a grind but overall it should feel like a nicer journey.Endgame ChangesReduced the increase in difficulty per orb caught in a map. This change will be more noticeable when you have 10+ orbs on a mapAdded a max speed end game upgrade to the treeIncreased the density of resources in the final map. Reaching a higher orb level in this map should be easier now that there are more resources to get fuel from destroyingAdded a fuel gained per tile destroyed end game upgrade to the treeAdded a fuel efficiency end game upgrade to the treeSince launch there has also been a few small bug fixes and changes! I'll recap them here in this post in case they were missed.General ChangesThe minigun was feeling a bit underwhelming when first unlocked and with this update I hope that changes!Increased the base damage of the minigun from 50 to 175The bullets are visually larger in size and have a bigger hitboxThe base distance minigun bullets travel has been increased by around 25%Increased the accuracy of the minigun by about 50%. additional changes:updated a lightning spire upgrade iconresources will now spawn on previously visited parts of the track. This makes it so if the track goes back over an older part of the track there will be more resources there to destroy.A few small controller improvements for navigating the UIbug fixesfixed a few Japanese translationsfixed a bug on controller and steamdeck where the main menu would sometimes jump back up to "new game"...
Hey everyone! A new update is live with a few improvements and fixes: Increased text size and UI elements for better readability Added zoom in/out to the skill trees Potential fix for windowed mode not working (this bug doesn’t happen on my machine, if you’ve experienced it before, please let me know if this resolves it!) Fixed the 'Shell Shock' skill so it now correctly increases bomb radius Thanks as always for the feedback, it helps me catch things I might miss on my end. Please let me know if you run into any other issues!
Should have fixed an issue where you could buy infinite upgrades immediately after prestiging
Restored Russian language support
Hi all! This update focuses on fixes and improvements to make the game smoother and more accessible. 🆕 New Improvements: 🇩🇪 German Language Fixed – The translation is now officially available! 📷 Increased Camera Zoom – Perfect for managing larger izakaya layouts with ease. 🛠️ Fixes & Performance: General bug fixes for stability. Collision issues resolved for smoother interactions. Performance improvements across the board. That’s it for this patch, thank you for your feedback and support, and enjoy the clearer view of your growing izakaya! 🍶✨
ChangesThe minigun was feeling a bit underwhelming when first unlocked and with this update I hope that changes!Increased the base damage of the minigun from 50 to 175The bullets are visually larger in size and have a bigger hitboxThe base distance minigun bullets travel has been increased by around 25%Increased the accuracy of the minigun by about 50%. A big thanks to everyone leaving feedback!Old Version:New Version:bug fixesfixed a bug on controller and steamdeck where the main menu would sometimes jump back up to "new game" when the player first does an input. ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
ChangesResources will now spawn on previously visited parts of the track. This makes it so if the track goes back over an older part of the track there will be more resources there to destroy. ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
decreased grow times for higher bushes (and tree) in order to ease the - Everything maxed! - achievement grind fixed issue where villagers worked less efficient upon having 666+ of them Thanks from otterhands! 🦦🦦🦦
Thank you to all the comrades for your suggestions for improvement. (づ ̄3 ̄)づ╭❤~ I hope everyone can provide more feedback. We will also strive to optimize our game to ensure a better gaming experience for everyone!Update contents:1.Adjusted the probability of the five-star small animals.
There's a little star on those panels that show a critters stats when hovered and in battle if they're shiny All areas before a club that you've completed will now be the same level as that club. Previously areas only levelled up to the Champion's level when you defeated the Champion