Game Updates

Patch notes and dev posts · 8,020 Steam updates
Shake it Co!
Shake it Co!
479 days ago · bavsimus

Thanks for an Amazing Steam Next Fest & It's Time to Get Back to Development!

Hello everyone,We've just wrapped up an amazing Steam Next Fest! A heartfelt thank you to everyone who played our demos, shared valuable feedback, and most importantly, believed in our projects by wishlisting our games during this busy and exciting week!To all the new players who discovered us and joined us during the festival, we want to give a huge "Welcome!" on behalf of our team. As an independent studio, your interest and support are our greatest source of fuel and motivation. Now, It's Time to Get Back to Development!We've gathered all the valuable feedback and notes we received from you during the festival. In the coming months, we'll be focusing all our energy on turning our games into the content-rich and polished final versions we envision. Your patience and support during this process are invaluable to us. Follow Our Journey on Our Shared ChannelsWe are a small team working on two different projects at the same time. That's why we share all news, behind-the-scenes content, and important announcements about our development journey on our shared social media channels. By following us, you can stay up-to-date on the progress of both our games. Thank you again for being with us on this exciting journey. We'll be back with more news and updates soon! Best, Bavsimus Zero Task
Fruit Stand Fortune
Fruit Stand Fortune
479 days ago · gummygrenadegames

Big Update & Now On Mobile

Hey fruit fans! A big content update for Fruit Stand Fortune is here! We have tons of new features available for free! Also Fruit Stand Fortune is now available on the Google Play store! This game was made for mobile from the start, so consider checking out the app if you want the definitive way to play! 🍉Whats new?🍉🍒 10 new customers - some with special abilities requested by users!🍋 6 new fruit with special effects🍇 Endless mode: Go wild with unlimited Slot Machines and overpowered upgrades!🍉 Several new game mechanics + graphics update🍋‍🟩 Doubled game time!🍓 Several bug fixes and QoL improvements!📱 Now on Google Play! 📱Fruit Stand Fortune was created for mobile from the start! Pachinko mechanics work really well on tall, narrow screens and it was a challenge to port over to desktop. That is why we consider the Fruit Stand Fortune app the definitive way to play the game. If you've enjoyed the game, please consider supporting us by grabbing it on the Google Play Store! ❤️🍒Credits🍋 I had a lot of help getting this update out! I want to thank Amelia and Rehpicom1 for Simplified Chinese translation and translation testing help! Thank you Bobby for always being there for me and willing to listen to me yap about this game constantly! ❤️ Also thank you Patrick and Nathan for mobile play testing, moral support, and the constructive feedback! And thank you for playing! I am truly grateful for everyone who played and the community has been so positive to me, I love my fruit fans, thank you all!
Lootimals
Lootimals
480 days ago · Tom The Cat

🎉 Lootimals is Here — Start Hatching Today! 🎉

Welcome to Lootimals, the ultimate idle pet collection game where every 30 minutes brings you a brand-new surprise egg! Whether you're chasing down your final Legendary Cuburtle or filling out your growing Moolox lineup, there's always a new Lootimal waiting to join your collection.🐣 How It Works:🎁 Drops Every 30 Minutes – Hatch new Lootimals as you play or even while minimized!🐾 Randomized Hatching – Every egg holds a Lootimal with its own name, style, and rarity.🌟 Rarity Tiers – From common critters to ultra-rare Legendaries, the thrill of the hunt never ends.🏅 Achievements & Full Collection Tracker – Perfect for completionists!🎨 Unlock Egg Skins & Backgrounds – Customize your experience while you collect.🔄 Convert Extras Into Tickets – Trade duplicates for more chances to hatch what you're missing.💰 Plus: Buy, Sell, and Trade on the Steam Community Market! Collected pets can be bought and sold directly through the Steam Community Market, allowing players to trade for their missing Lootimals or turn duplicates into Steam Wallet funds!🎯 No battles. No pay-to-win. Just chill, collect, and complete your perfect pet collection at your own pace.🗓 Lootimals is available now — jump in, start hatching, and build your dream collection!✅ Don’t forget to leave a review and share your rarest Lootimal drops with the community!
Gourdlets
Gourdlets
480 days ago · AuntyGames

[1.0.2f] Certain types of corrupt savefiles will now load

This is a quick follow-up to my previous patch: https://store.steampowered.com/news/app/2013730/view/810198487112095150 In that patch, I solved an issue that arose when a gourdlet who was on a building’s guest list was deleted, but anyone who ran into that issue prior to my fix would have ended up with a corrupted savefile. In this patch, I wrote an update that fixes those corrupted savefiles. With this patch, no action is needed by the user, and the previously corrupted savefile should just work!
Gourdlets
Gourdlets
480 days ago · AuntyGames

[1.0.2e] Ability to delete gourdlets: fixed an edge case bug

Issues fixed: Ghost gourdlet named "Null" In my previous patch, I added the ability to delete gourdlets. I did not realize that an issue would arise when you try to delete a gourdlet that is already included in a building's guest list. This patch fixes the issue. If anyone ran into this issue and got to a corrupt savefile, please feel free to reach out to me directly on discord and I will try to salvage your savefile!
Fisher Idle
Fisher Idle
480 days ago · Bahamut Games

🔧 Hotfix: Trade Castle Reward Calculation Issue

🔧 Hotfix: Trade Castle Reward Calculation Issue Resolved We've addressed an issue where the Trade Castle popup was displaying or granting an incorrect amount of coins. With this hotfix: The reward is now correctly calculated based on the exact amount of coins available at the time the quest is sent, ensuring consistency and fairness. Thank you for your continued feedback and support! -Special Thanks @XpiRai for reporting this issue
Clicker Clicker Clicker
Clicker Clicker Clicker
480 days ago · yo

New incremental game! The store page for Keep on Mining! is live!

The new incremental game, Keep on Mining! got a store page! Keep on Mining! follows the trend of short and sweet incremental games that can be completed in a few hours with an actual ending. Currently the aim for this game is to be a 3-5 hours long experience. Give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?beta=0 https://clan.fastly.steamstatic.com/images/43674917/294582634c05466352cc2d4d7f56ba3ec04a25f6.png
PegIdle
PegIdle
480 days ago · yo

New incremental game! The store page for Keep on Mining! is live!

The new incremental game, Keep on Mining! got a store page! Keep on Mining! follows the trend of short and sweet incremental games that can be completed in a few hours with an actual ending. Currently the aim for this game is to be a 3-5 hours long experience. Give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?beta=0 https://clan.fastly.steamstatic.com/images/43674917/294582634c05466352cc2d4d7f56ba3ec04a25f6.png
Just Click The Button
Just Click The Button
480 days ago · yo

New incremental game! The store page for Keep on Mining! is live!

The new incremental game, Keep on Mining! got a store page! Keep on Mining! follows the trend of short and sweet incremental games that can be completed in a few hours with an actual ending. Currently the aim for this game is to be a 3-5 hours long experience. Give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?beta=0 https://clan.fastly.steamstatic.com/images/43674917/294582634c05466352cc2d4d7f56ba3ec04a25f6.png
Treasure Chest Clicker
Treasure Chest Clicker
480 days ago · yo

New incremental game! The store page for Keep on Mining! is live!

The new incremental game, Keep on Mining! got a store page! Keep on Mining! follows the trend of short and sweet incremental games that can be completed in a few hours with an actual ending. Currently the aim for this game is to be a 3-5 hours long experience. Give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?beta=0 https://clan.fastly.steamstatic.com/images/43674917/294582634c05466352cc2d4d7f56ba3ec04a25f6.png
Coin Flipper
Coin Flipper
480 days ago · yo

New incremental game! The store page for Keep on Mining! is live!

The new incremental game, Keep on Mining! got a store page! Keep on Mining! follows the trend of short and sweet incremental games that can be completed in a few hours with an actual ending. Currently the aim for this game is to be a 3-5 hours long experience. Give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?beta=0 https://clan.fastly.steamstatic.com/images/43674917/294582634c05466352cc2d4d7f56ba3ec04a25f6.png
Fisher Idle
Fisher Idle
480 days ago · Bahamut Games

🏰 Trade Castle Is Now Active! ⚓

Hello again, fishermen! 🎣🌊This update introduces one of the most anticipated systems: Trade Castle! Expand your fishing empire by sending ships to distant islands, manage trade more strategically, and enjoy new features to enhance your fisher journey. Let’s take a look at what’s new and improved: 🔧Our Top Priority: Trade System & Offline Progress! We’ve activated the Trade Castle system and brought in major mechanics like offline income, performance mode, and new currencies. All of this is designed to make your idle experience more rewarding, interactive, and fun. Thanks for all your feedback it truly helped shape this update! 🆕 New Additions🏰 Trade Castle is now active – Buy trade ships and send them to various islands for epic trading runs. ⏳ Island trade timers now vary for more dynamic and unpredictable routes. 💰 New currency: Trade Coin added to reward successful trades and shop upgrades. 💤 Offline Earning system added Now you’ll earn fish even while away from the game. 🏪 Offline Shop is available Use your Trade Coins to boost the value of offline time. ⚙️ Performance Mode added Reduces energy usage when the game is in the background while continuing to generate fish. 🔁 Changes & Improvements 🌊 Ocean visuals and layout reworked – now more randomized, realistic, and optimized. ☀️ Improved lighting system better performance and smoother visuals. 🌎 Additional decorations and environmental details added. 🎨 Overall color palette tweaked for a more unified and relaxing look. 🐟 Fish earning button redesigned visually. 🚢 Ship Upgrade UI completely rebuilt with clearer layout and added animations. ⏭️ What's Next? 🎣 Planning to let YOU fish in this cozy world alongside your crew. 🎨 More polish, animations, and ambient life to enhance immersion. 🏪 Possibly adding island specific shop deals and relationships! Here are some photos from the update Thank you for playing Fisher Idle and for being part of this growing community. More updates are in the works and I’m always read...
Lootimals
Lootimals
480 days ago · Tom The Cat

Lootimals Coming Soon!

🐣 Lootimals: Final Prep Before Launch! 🐣The final touches are being sprinkled on the happy eggs in Lootimals! Soon, you'll be hatching eggs, managing adorable pets, and building your collection in this cute, collectible pet game full of charm and strategy.🎯 Release is right around the corner — make sure to wishlist and follow to be notified the moment we go live!Thank you so much for all of your support — we can't wait to share Lootimals with you very soon!
Idle Trillionaire
Idle Trillionaire
482 days ago · Bushman

Idle Trillionaire - Mod Support Update

Release 3.15 includes- 🎉 Mod Support Added – You can now add and play with custom mods!- ⏸️ Offline Progress Handling – Offline progress is now disabled when the - game is paused.- 🔁 Partial Prestige Resets – You can now reset to previously completed prestige levels.- ✍️ Bug Fixes – Various typo corrections for a cleaner experience.How to use mods:To create a modGo to the main menu and click modsEnter card details and click "Add Card"When ready you can test your deck by clicking "Play Modded Deck"Remove mods (restore vanilla cards)Go to the main menu and click modsClicking "Play Game (Without Mods)"Share a modWhen a modded deck is loaded, you can export the mod as either a file or a mod-stringClick "Export Mod String" or "Save Mod File"Share your mod with a friend or in the communityLoad a Mod from a mod-stringGo to the main menu and click modspaste a mod-string into the text field and click "Import Mod String"Click "Play Modded Deck"Load a Mod from a mod-fileGo to the main menu and click modsClick "Load Mod File"choose your mod fileClick "Play Modded Deck"If you have any questions, or want to share a mod please comment in the steam discussions or on discord
Finn Dorset's Institute For Livestock Replication

1.3 Lite Mode + Sheep Counter Bugfix

Performance mode: Added a "Lite Mode" option for lower-end PCs. This reduces particle effects and other performance-heavy visuals which should help stability in busier parts of the game. You can toggle it from the main menu. Major Bugfix: Fixed an issue that was causing the Moon Sheep counter to indicate more attrition than was accurate in certain mid-early terrestrial sections of the game. The number should now move in a more stable fashion and accurately reflect actual sheep losses in these areas. Minor Bugfix: -Final Space Goose upgrade now shows the normal upgrade effect. Version will now read 1.3 in the main menu.
Keep Me Gifted
Keep Me Gifted
482 days ago · Merlot Games

Demo V0.1.6 Patch Notes

Greetings Gifted Gifters! With the release of our demo you, as the community raised some concerns and with this patch we addressed as many of them as we can. Without further ado, here are the patch notes:Fixed an issue that caused the localization to mix with each other,Fixed an issue with Bibi (Yes the tutorial cat has a name) causing him to stay on screen after the tutorial is finished.Added a message to tell players that their orders will arrive the next day for clarity,Fixed an error in the Welp app causing some review texts to appear faulty,Fixed some performance issues.Fixed an issue in the Inventory app causing the available slots to show the wrong number,Added some quality of life features to enhance user experience further in BulkBuy, And inventory apps as well as the wrapping station. Thank you for playing our demo and giving feedback! We hope you enjoy this update and as always Stay Gifted!
Click Click Bomb
Click Click Bomb
483 days ago · chucktowski

Usability fixes & update

hello gamers! I always read feedback, comments, and reviews - so I've fixed a few things accordingly! Sound effects now 'clamp' and won't play too many at once, but there is some overlapping to show when many events happen at once. So, still fun - but doesn't feel busted! I also fixed some click / drag / highlighting issues that were bothering me - as I worked on extra content, I was touching old components, and that affected the base game. Speaking of - hey, weirdly, I have started to work on the actual Giant Bomb website! This game definitely played a role in that, I think. Just wanted to stop and say thanks to everyone who played it and helped give it a little spotlight. That really meant a lot. That said - working on the site means I'm doing a lot less game dev, so this has sort of slid to the back of the pile. On top of that, my day job has been WEIRD and it's a miracle I'm still employed; so I've also been job hunting (Right now, GB work is not a full-time role). If you need a React/Node guy you know where to find me ;) I hope to return to the third act of the game at some point - just to unmask it here, I have a working rogue like deck builder phase of the game. You take your deck of cards and a map of events is generated - battles, shops, all that stuff. You click and drag the pickle giraffe cards onto enemy cards to deal damage to them. It's so dumb, I love it - but I definitely keep bumping into "Is this actually fun?" And tuning and tweaking to that effect is what takes the most time. Anyway. Love ya, appreciate ya, and PLEEEAAASEE subscribe to Giant Bomb https://giantbomb.com/join - chuck
Mahou Shoujo Escape
Mahou Shoujo Escape
483 days ago · injectedCOCOA

demo v250612 update

Patch Notes:1. Fixed an unintended event in the bookshelf scene. 2. Shortened the opening wait time in multiple playthroughs. 3. Fixed a display issue when viewing item close-ups on the phone lock screen. 4. Corrected inconsistencies in Adrien’s name in some English dialogues. 5. Added version number display on the language selection screen.Coming Soon / In Progress:1. Skip option for opening and ending dialogues. 2. Demo-limited ending CGs!
Idle Biceps
Idle Biceps
484 days ago · guilemus

22nd Minor Update

Hey guys, this is a small QoL patch, here are the things added/fixed: Added scientific notation Changed Greek, Japanese and Chinese fonts Fixed text being pixelated in big resolutions Fixed minor UI issues That's all for now, open to more QoL suggestions, just let me know!
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