Game Updates

Patch notes and dev posts · 7,692 Steam updates
万词破 - 单词女友
万词破 - 单词女友
51 days ago · 157134335

8月11日更新

1. 江雨涵甜蜜时刻剧情更新3、4、5章。 2. 答错题时,答错闪电去除暴击效果。 3. 增加了8个NPC,可以参加排行榜排名、可以通过完成雨涵剧情在体育馆解锁。 4. 排行榜上部分NPC积分曲线增长修正,以符合剧情。
Slime Tempest
Slime Tempest
51 days ago · mes6231

[No More Slimes!!] Version 1.6.1 Patch Notes – Quality-of-Life Update

\Quality-of-Life ImprovementsTo make navigating the map easier, we have added buttons that allow you to select and travel to different stage themes.Previously, you had to use portals to view each skill tree. We have added buttons that allow you to switch between and view different skill trees directly from the Skill Tree tab without traveling through a portal.
UNHUMAN
UNHUMAN
51 days ago · hachirita

UNHUMAN - Day One Fixes & QoL

UNHUMAN - Day One Fixes & QoLThank you all for the reports on release day. This patch is almost entirely built from your feedback. StabilityFixed a rare crash (window closing instantly) while dragging items. The drag preview system was rewritten from scratch. Fixed raids freezing on deploy with Reality Delete or Doom Clock weapons. Fixed the boss intro screen getting stuck after an instant extraction (Blink Hunter). Fixed the screen staying blurred after opening the Loadout. Fixed a stale extraction screen appearing after redeploying. Added diagnostic logging so future crash reports can be tracked down faster. Loot Filters (redesigned)Auto-sell and auto-salvage now follow simple rules: a type that is OFF is never touched, and Max Rarity limits everything. No more magazines or prototypes vanishing unexpectedly. New Protect Rarity option: items at or above the chosen rarity are never sold or cleaned up. Prototype items only enter automation if you explicitly set Max Rarity to Prototype. Mythic items are never touched. The filter panel is reorganized into clear sections with a short "how it works" summary. Bulk sell can now target junk only, and always excludes artifacts and mythic items. Quality of LifeNew Auto Sprint filter option (also applies on REDEPLOY) and a Sprint Resume At setting (100/80/60/40 stamina). REDEPLOY can now be used while the auto-deploy countdown is running. Character stats got a new ATTRIBUTES section: Body, Reflex and Tech with all your bonuses in one place. Fixed sprint stamina not regenerating while walking, which could lock you out of sprinting. Extraction summary redesigned in terminal style, now with raid time stats: total, fighting, looting, moving. Combat text now stacks up to 4 lines, so critical messages like OVERHEAT are no longer delayed behind other messages. The hub menu has a QUESTS shortcut, and the Operations screen has navigation buttons (top right). The Tech Terminal now tells you WHY a currency can't be used: tier requirement...
Guilds of Mountgate
Guilds of Mountgate
51 days ago · Dr. Asi

Update v0.3.0.5 – Level 40, Mastery & Community Events

Guilds of Mountgate – Update v0.3.0.5Greetings Adventurers,v0.3.0.5 is now live!With the Early Access journey underway, this update once again pushes progression forward while adding the first pieces of systems designed to give both long-term players and the wider community more to work towards.The Skill Level cap has now been increased to Level 40, accompanied by new progression opportunities, additional Agility content, further Farming improvements, and plenty of balancing and polish throughout the game. The First Mastery Journal EntriesThe first Mastery Journal entries can now be unlocked.While the regular Journal is primarily about discovering the world, its resources and recipes, Mastery is intended to provide additional long-term objectives for players who want to dig deeper into individual parts of the game.This is only the beginning of the system, and more Mastery content will be added as development continues. The First Community EventGreenford is now home to the first Community Event.Players can contribute resources to support the local Smith and work together towards temporary bonuses. These events are another step towards making Guilds of Mountgate feel like a shared world, even though most of its gameplay remains asynchronous.The system gives resources another purpose while allowing the actions of individual players to contribute towards something larger. More Agility & FarmingAgility continues to expand with new courses in Amberbend and the Westwood Logging Camp, providing additional ways to train the skill as you progress through Vellgar.Farming has also received some attention. Peas and Beans can now actually be grown, complete with their respective seeds and progression unlocks. Drinks With Actual ConsequencesAlcoholic beverages now have proper gameplay effects.Rather than behaving like ordinary consumables, different drinks can provide both benefits and drawbacks, giving them a more distinct purpose and making the choice to use them a little more i...
Guilds of Mountgate
Guilds of Mountgate
51 days ago · Dr. Asi

Early Access Release – Short Delay

Steam Early Access Release – Short UpdateHello everyone,unfortunately, the Steam Early Access release of Guilds of Mountgate, originally scheduled for August 11th at 00:00 CEST, is currently experiencing a slight delay.Everything required for the release is ready on my end. However, the game is still awaiting final approval from Steam, despite having been submitted for review several days ago.As soon as the review is completed and Steam gives me the green light, Guilds of Mountgate will be released immediately.Founder Edition remains availableUntil the Steam Early Access version is actually live, the Founder Edition will remain available through the official Guilds of Mountgate website.Players who would like to continue playing beyond the limitations of the Demo can therefore still purchase and activate a Founder Edition license in the meantime.Founder Edition owners who would prefer to play through Steam later will not need to purchase the game again. Once the Steam version is available, a Steam Key can be requested through the Guilds of Mountgate website and will be sent automatically.I apologize for the delay and really appreciate your patience.Everything is ready — we’re just waiting for the final approval.I’ll release the game as soon as Steam allows me to do so.Thank you for your support, and hopefully I’ll see you in Early Access very soon!
Idle Wizard
Idle Wizard
51 days ago · EkzeR

Development Roadmap update

{STEAM_CLAN_IMAGE}/34327637/0d2238b61582a05c3244d2d886ebbc7d7f72937c.png Greetings, fellow Wizards! It's been half a year since our Roadmap post, and we thought it'd be nice to make an interim refresher. We've passed the Familiars feeding and the Expedition rework updates and reached the first City, now dubbed Town, expansion update - "Jewel of the Realm": The Town's initial version is a set of 13 buildings with their upgrades and progression, resources and bonuses. Phase 2 is the next one. Next we intend to tackle the auto-battler, the Delve. It's intended to be a system where you'd be sending a team of wizards of various classes to battle. It will be improvable with Wizards' stats, upgrades, items, formations and party composition - all built to battle a big, static dungeon as well as a system of regular challenges. The progress in the main dungeon will require time and reward various aspects, including Town. The Delve will keep expanding after the initial release in the next updates, adding new zones, available classes and rewards. Phase 3 is The Research. It is currently aiming to be a large tree of talent nodes affecting the Delve, the Town and the main game. Phase 4 is The Wizard Tower upgrades. It's planned a series of upgrades to the Town's main hub, the Tower's, various floors. The following is still in plans and remains actual: - the game's sound design rework (including extra music) - coming up soon - Imprints rework - a special surprise for the game Thank you for your attention and continued support! Stay tuned!
Beggar's Life
Beggar's Life
51 days ago · Pidroh

UI Revamp coming up (work in progress)

Hey everyone, just a development blog on Beggar's Life.I'm currently working improving the UI. Most of the improvements are focused on the desktop UI, but the mobile UI should be considerably easier to play too. Not just the UI but the experience in general. Some of this new experience also needs some new content to really shine.While I have done some testing, more testing is necessary before release. I think I will create a Patron only beta to test out the UI problems so I can iron out some bugs before release. This version will come with new content that hopefully pleases newcomers and veterans alike.If you want to the see the UI I have some screenshots on Discord, here is one of them:The discord channel since the one in the game is broken (will fix in the next update): https://discord.gg/yb8w8vjZqZNo idea when I'll be done with the next update though, but putting in the effort to make it great!
Rock Crusher
Rock Crusher
51 days ago · FVS

Survival Mode update

🔥Survival ModeStep it up a little! In the new Survival Mode, you must end a crushing session manually, or you'll get nothing.🔴BallatoryMy latest incremental game, Ballatory, is out! It has an introductory discount right now, and since you already own Rock Crusher, you can get it even cheaper and enjoy a bonus skin.
Coloring Pixels
Coloring Pixels
51 days ago · ToastieLabs_Lee

ToastieLabs Sale!

It's ToastieLabs' Birthday!9 Years of ToastieLabs8 Years of Coloring Pixels!We are celebrating another amazing year at ToastieLabs, and we want to offer a huge thank you to all of you for playing our games! We are running a ToastieLabs sale all week, with all our available games, DLC, and Soundtrack at least 20% off! From now until Monday, 17th August at 6 PM BST, everything is on sale! Now is the perfect time to pick up that DLC you've always wanted or finish your ToastieLabs collection! Head over to the Steam Store pages now so you don't miss out! Keep checking this week for more Coloring Pixels news as we begin celebrating Coloring Pixels turning 8 years old - a Community book competition, a new bonus book image and a year breakdown!
Coloring Voxels
Coloring Voxels
51 days ago · ToastieLabs_Lee

ToastieLabs Sale!

It's ToastieLabs' Birthday!9 Years of ToastieLabsWe are celebrating another amazing year at ToastieLabs, and we want to offer a huge thank you to all of you for playing our games! We are running a ToastieLabs sale all week, with all our available games, DLC, and Soundtrack at least 20% off! From now until Monday, 17th August at 6 PM BST, everything is on sale! Now is the perfect time to pick up that DLC you've always wanted or finish your ToastieLabs collection! Head over to the Steam Store pages now so you don't miss out! Keep checking this week for more Coloring Voxels news as we begin celebrating Coloring Voxels turning 1 years old - a Community book competition, a new bonus book image and a year breakdown!
Ballatory
Ballatory
51 days ago · FVS

Balls Out 🔴🎉!

Hi, it's FVS, the solo dev of Ballatory here!Thank you for all the support by wishlisting the game and giving feedback.After 10 months of working on this project, I now proudly announce the launch of the game 🎉🔴🤘🥳All the skills, all the systems, all the balls, all the bosses...are finally there, ready for you to conquer 📈Let's ball!
等一个蛋 / Waiting for an Egg
等一个蛋 / Waiting for an Egg
51 days ago · 靓点迷人

August 10 Update: Wooden Fish Wishes & Quality-of-Life Improvements

Hello! A new V1.9.0 update is now live. It adds the Wooden Fish as a new long-term use for your funds and addresses more player-reported window, interface, save, and Steam-sync issues. Wooden Fish Wishes Purchase the Wooden Fish from the store's Decor category, place it, and click it in the farm to make a wish. Hover over it to see the “Click to pray” prompt. Each wish costs 100 funds, with batch options for 1, 10, 100, or 1,000 wishes. At least 100 funds are always reserved, so wishing cannot leave you unable to buy your next chicken. Reaching 10, 100, 1,000, and 10,000 total wishes unlocks distinct commemorative seals. The final seal has its own crowned silhouette. These seals are visual keepsakes and do not change research odds or inspiration-egg output. Farm and Characters Updated the Lucky Goddess artwork and kept her facing forward while idle. Her automatic collection of nearby inspiration eggs remains unchanged. Clicking the Lucky Goddess explains her role, and automatic collection now shows the funds gained from that egg. Refreshed the Cozy Cottage artwork and added clearer decoration descriptions, purchase feedback, and a preview of its fixed position. The Research Catalog now points out the publisher closest to completion and the research tiers still missing from the selected set. Interface and Desktop Experience Improved selection and restoration when multiple monitors share the same name, plus safe-area and right-toolbar layout on compact and ultrawide displays. Fixed notices that could ignore interface scaling, appear above a confirmation dialog, or sit too close to screen edges. Improved tooltips and keyboard/controller focus, including focus loss after a decoration purchase and stale Wooden Fish button states. Added copyable version and build diagnostics in Settings to make issue reports easier to investigate. Save and Steam Achievement Reliability Prevented very large fund totals, lifetime counters, and selected statistics from wrapping around or dis...
Idle Spiral
Idle Spiral
51 days ago · idle.system.company

v3.0.7.41

Fix Point Preview - Fix Point has been rebuilt around a new four-stage convergence battle. - Farm Another Spiral to gain Residual Damage, which helps you progress through Fix Point’s convergence phases. - Each phase must be completed before the next part of Fix Point’s HP can be damaged. - Fix Point now uses your normal Battle Spiral stats instead of inheriting Another Spiral’s special bonuses. - Fix Point progress is now displayed more clearly and can continue during offline time. - Fix Point now has fixed rewards, including Hanoi DPS and several Battle Spiral stats. - Clearing Fix Point for the first time unlocks the new Banach Fixed-Point Equation. Hanoi - Fix Point rewards can now permanently increase your Hanoi DPS. - The Banach Equation increases Hanoi DPS by x2 per level, up to x16. - Rebalanced Tornado Prestige scaling and Hanoi upgrades to use diminishing returns at extremely high levels. - Hanoi upgrades and units now have long-term level limits. - Analysis and Topology have been redesigned as major long-term progression goals. - Their difficulty and Core rewards are now balanced separately. - Improved several Hanoi damage and reward calculations. Battle Spiral - Another Spiral now always rewards Residual Damage instead of using a random reward table. - Removed irrelevant Reroll, Rarity, and Scavenger controls from Another Spiral and Fix Point. - Improved the display of Residual Damage, Hanoi DPS, and other very small reward values. - Fixed several Nuke Mode reward, difficulty, and progression inconsistencies. - Improved offline Battle rewards and progression. - Fixed extreme Attack Speed values bypassing some Battle modifiers. - Improved Battle and reward consistency between PC and mobile. Fix Point Is Still a Preview Fix Point is still highly experimental, and several parts are intentionally placeholder. Its mechanics, pacing, rewards, UI, visual presentation, and balance may all change during the beta. We would especially like to hear your ideas about t...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
51 days ago · zangmingrui

[Demo] Version 0.3.6.0 Update

\Added descriptions for the Prison feature.\Saving is no longer performed during combat to improve performance.Removed Godsworn portrait animations to improve performance.Adjusted some bullet VFX and hit effects to improve performance.Improved the Banish Godsworn tutorial wording to avoid misunderstanding.\Outlands Essence rewards doubled to better support Renovation needs.Rare Affix strength on Mythic equipment reduced to 150%.Rare Affix strength slightly reduced.Monster Crit and Dodge slightly reduced.Hunter Specialization \ slightly nerfed.Hunter \ resistance reduction slightly nerfed.Warrior \ skill mechanics improved.Hunter \ skill mechanics improved.Mage \ skill mechanics improved.\Fixed display issues with some combat VFX.Fixed an incorrect tutorial image.Fixed high performance cost on the map screen.Fixed Minions and Allies missing death animations.Fixed the Legendary Affix of Legendary Equipment \ not taking effect.Fixed missing localization translations.
DEBRISVERSE
DEBRISVERSE
51 days ago · Studio RELIER

Tool Enhancement Screen Quality-of-Life Improvements (v1.1.2)

Today, we have released Update v1.1.2. In this update, we have revamped the system and UI of the Tool Enhancement screen to improve user comfort. The details of the changes are as follows:Tool Enhancement Screen OverhaulAdded a "1 / +10 / MAX" bulk enhancement mode:1: Enhances by 1 level as usual.+10: Enhances instantly to the next multiple of 10 (Weapon unlock conditions occur every 10 levels, making it easier to reach your next milestone).MAX: Enhances instantly to the level cap or until you run out of funds.Clearer stat previews: Added a prediction display for stats (Power / Sub-stats) that will increase after an enhancement. Only the stats that will actually change are highlighted for better clarity.Improved level display: Changed the format to show the before and after at a glance (e.g., "Lv.50 -> 60").To help us make this an even better game, we would love to hear your feedback!Bug reports and feedback are always welcome via Store Reviews, the Steam Community forums, or our official Discord server. We read every piece of feedback we receive and will continue striving to improve game quality and ensure a comfortable playing environment.Thank you for your continued support!
Astro Prospector
Astro Prospector
51 days ago · Lindryn

Hole Is Mine is out now! 🕳️⛏️

Hi, Space Rebels! Our new game Hole Is Mine is OUT NOW!! 🥳It has been an intense 7 months journey, but Hole Is Mine is already here for you to enjoy. Around 5 hours of pikmin-like incremental adventure, 300+ upgrades in 4 different trees, 500+ combinations with the equipment system and lots of Mini'Ohs to play with! Also, the launch version includes 12 languages. The price is 7.99$, with a 10% discount during the first week! ⛏️We are bundling from launch with a couple great games, and also we have our own Incrementalist Bundle with Astro Prospector. Thank you for your time, and we hope you enjoy this new adventure that we've created!
Hole Is Mine
Hole Is Mine
51 days ago · delunadogames

Hole Is Mine is out now!! 🕳️⛏️

Hi, Ohs! Hole Is Mine is OUT NOW!! 🥳It has been an intense 7 months journey, but Hole Is Mine is already here for you to enjoy. Around 4 hours of incremental adventure, 300+ upgrades in 4 different trees, 500+ combinations with the equipment system and lots of Mini'Ohs to play with! Also, the launch version includes 12 languages. The price is 7.99$, with a 10% discount during the first week! ⛏️We are also bundling from launch with a couple great games, and also we have our own Incrementalist Bundle with our previous game Astro Prospector. We are also launching a Supporter Pack very soon for those who want to help us continue making games, with a special statue in the Village. A massive Thank You from the Village to the 2200~ playtesters who have played early versions of the game and gave us feedback. It has been truly helpful for delivering a better game 🥰Thank you for your time, and remember... The Hole Has Spoken! 🕳️
Idle Fields
Idle Fields
51 days ago · KotieDev

My Plans for Idle Fields

Hey all,I want to start by saying I really appreciate all the feedback I have received for this over the last couple of years, both good and bad. I had a long moment where I felt demotivated to work on the project further.As many of you know, I planned on releasing in Early Access but forgot to set it up 🙃 That however, has not meant the end of updates. We've seen the introduction of Mining and Smithing, construction updates, controller support, steam deck release, and even skill locked; A game mode where you unlock 1 skill at a time (personally my favourite way to plan). So, what's next? Idle Fields Update 2.0This update will reshape the game by introducing more progression that touches gameplay, new ways of training skilling that doesn't involve your worker doing it for you, outfit bonuses, new areas, food providing bonuses, and more. Here's my current plan: Add new ways to train skills actively. So far I have added crab traps and tree saps.Rework the inventory to be less static. This means only showing items you have. This will include some QoL such as sorting and searching.Refine outfit experience bonuses.Work out what skills needs to be rebalance, or even reworked slightly.Add lots of QoL + polish.Add more progression to the game. This includes workers getting better, ways to earn more xp through upgrades.Add a proper gold sink. Gold is fairly useless. I want to change this.Rework the tutorial for the game.This is just the initial plan. I want to do more, and I want your help. If you wish to provide feedback or help come up with ideas, head over to the Discord channel or share feedback on Steam.This update will be available on a testing branch soon before it goes live. It will not have everything mentioned above as I need to build it all. I want to change parts based on feedback before anything goes live. This could even mean remove parts I have added if you all dislike it. I just have a few things to finish before I push the test update.Thank you,KotieDev
Guilds of Mountgate
Guilds of Mountgate
51 days ago · Dr. Asi

Guilds of Mountgate – The Road to Version 1.0

Guilds of Mountgate — The Road to Version 1.0Soon, Guilds of Mountgate officially enters Early Access.With the release getting very close, I think this is the perfect time to look a little further ahead.Early Access is not the finish line for Guilds of Mountgate. It is the foundation I want to build upon together with the community.Over the course of Early Access, the existing world will continue to grow, unfinished locations will receive their own content and identity, existing systems will become deeper and more interconnected, and entirely new parts of the game will be introduced.So today, I'd like to share the current: Early Access Roadmap — The Road to Version 1.0The roadmap is currently divided into Content Passes.These are not tied to fixed release dates. Some will be relatively small, while others will fundamentally expand the game.The order may also change depending on development, technical requirements and — most importantly — player feedback.But this is the current direction for the journey towards Version 1.0. Content Pass I — AmberbendVineyards, Quests & WineOne of the first stops right before or after the Early Access launch will be Amberbend.The vineyards will receive more purpose, Amberbend will get its own quests, and wine production will become a more meaningful part of progression.Planned:Amberbend questsMore interaction with the vineyardsWine productionAdditional production and progression balancingThe goal is simple: Amberbend should not just look like a wine region — it should actually play like one. Content Pass II — Living CharactersNPC Memory & RelationshipsOne of the systems I'm particularly excited about.NPCs will gradually become more than static quest givers.Characters will be able to remember relevant interactions, react to things you've done and develop different relationships with your character over time.Planned:Persistent NPC memoriesReactions to previous quests and interactionsRelationship progressionDynamic dialoguePersonal quest...
Paper2Galgame
Paper2Galgame
51 days ago · TamikiP

Patch Fix Notice

Patch Fix NoticeHello everyone! This patch focuses on fixes for story playback, character presentation, saves, and Steam Workshop features, along with several interface and usability improvements.Story and ControlsAdded mouse-wheel story navigation:Scroll down to continue.Scroll up to go back.Scrolling inside text fields, settings, dialogue history, and other scrollable areas will no longer change the story by mistake.Fixed dialogue history sometimes showing both correct and incorrect branches. It now records only the path you actually played.Fixed custom player forms of address sometimes being ignored during Raise Hand questions.Failed story generation attempts no longer consume the corresponding usage.The ending screen and share poster now use the background from the current story.Shortened the character blur duration after taking a hit in the minigame for more responsive feedback.Characters and Steam WorkshopAdded controls for adjusting a character sprite’s position and size.New characters can now be previewed and adjusted before creation.Existing characters can also be adjusted at any time.Character layouts are preserved locally, in saves, and through Steam Workshop data.Fixed the default background or default sprite not appearing in the layout preview.Fixed an occasional missing-file error when publishing a new Workshop character too quickly.Fixed characters failing to upload again after their previous Workshop item had been deleted.Added JPG support for character images.Removed the file-size limit for character images.Character reference audio files up to 2 MB are now supported.SavesLocal saves in the Steam version no longer have a fixed maximum count.Removed the outdated “maximum 100” display from the save page.Simplified the information displayed at the top of the save page.Saves can now be renamed:Click the pencil button on a save card.Or double-click the save title.Improved save synchronization with Steam Cloud.Raise Hand and AchievementsFree players on St...
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