Game Updates

Patch notes and dev posts · 5,760 Steam updates
Incretyper
Incretyper
64 days ago · gwyngamedev

Major Update: Ascension System, Achievements & New Mechanics

Hello everyone!A major update for Incretyper is now live.This patch introduces a brand new progression layer, Steam achievements, global stats tracking, new gameplay mechanics, a much larger word pool, longer runs, enemy balance changes, and many overall improvements.New: Ascension SystemAfter fully completing your skill tree, you can now enter Ascension Mode.Ascending resets your progression, but unlocks new mechanics and increased rewards with each level.New Gameplay MechanicsThis update introduces three major gameplay systems that fundamentally change how each run plays:Combo SystemEach consecutive word you type increases your combo counter by 1.Each combo level increases your effect spawn chanceYour combo streak is lost if you don’t type the next word quick enoughThe faster you type, the more chaos you unleashMark SystemShapes can now be randomly marked during the round.Destroy marked shapes before the timer expires to trigger an explosionExplosions destroy nearby shapes and grant additional resourcesIf the timer runs out, a negative explosion occurs and destroyed shapes do NOT grant resourcesChosen Power SystemAt the start of each run, two out of four possible effects are randomly selected as “chosen.”Chosen effects have significantly higher spawn chancesUnselected effects are disabled for that runAchievements & Global StatsSteam Achievements are now live, alongside a new global statistics system.Track your long-term progress, unlock milestones, and compare your performance across all runs.Balance & System ImprovementsEnemy scaling, health values, rewards, and multiple core systems have been rebalanced to better support longer runs and the new Ascension progression.Overall gameplay flow has been improved for a more consistent and rewarding experience.The word database has been significantly expanded, improving variety and replayability.Thank YouThank you for playing and supporting Incretyper.Good luck reaching the highest Ascension. 🚀
Носковраздор
Носковраздор
64 days ago · BMBK Games

Обновление 2 — «Войти в историю»

Дорогие игроки! Как мы уже говорили, релиз «Носковраздора» был сопряжён с трудностями, и мы смиренно их принимаем. Без долгих предисловий... Что нового в Обновлении 2? Исправлены некоторые известные баги. Игра стала ещё приятнее и стабильнее благодаря некоторым исправлениям, которые приносит это обновление. Добавлена функция изменения монитора, на котором отображается игра. Теперь вы можете удобно расположить игру на своём втором, третьем, четвёртом или пятом мониторе. Сколько бы мониторов у вас ни было — игра теперь поддерживает возможность перехода на любой из них. У вас один монитор? Сходите в магазин и купите второй! Руководство не любит, когда ему перечат! Изменено приложение «НОВОСТИ». «Комитет Повседневных Событий», держателя приложения «НОВОСТИ», официально упразднили. Теперь БМБК («Бюро Моральной Безопасности Контента») — единственное оставшееся в государстве средство массовой информации, а значит, и приложение «НОВОСТИ» претерпело большие изменения. Теперь при нажатии на ярлык «НОВОСТИ» игра перенаправит вас в браузер, где вы увидите настоящий новостной сайт БМБК, оформленный в бело-синей палитре. Иконка приложения «НОВОСТИ» изменена. Голос телефонного координатора теперь звучит громче. Да, сотрудник, всё верно. Теперь в феерии чиптюновой музыки вы сможете лучше расслышать чарующий голос координатора на телефонной линии. Слава коммуникации! Оставайтесь с нами. Мы ещё не закончили с «Носковраздором». Увидимся уже в Обновлении 3! СДЕЛАЕМ НОСКОВРАЗДОР СНОВА ВЕЛИКИМ!
Land Drifters
Land Drifters
64 days ago · Land Drifters

Hotkeys added (Build 0.3.40)

Build 0.3.40Well fed buff no longer shows seconds if your time exceeds days"Use" option on inventory items now shows the use action name like eat/open/inspect to make it more obvious and hides time for non-eat actions.Various hotkeys added and can be viewed in Settings Help Page:X/Space: Left click spam for gathering/craftingRight Click Storage: Jump to area1-9: Craftingqwerty: GatheringEsc: World MapC: CombatA: Altar
IdleOn
IdleOn
64 days ago · LavaFlame2

THE FOUNTAIN - New Caves!

• The SENTINEL CAVERNS have been discovered over at The Hole in World 5... with TWO brand new caverns now available!• Note: new caverns mean only 12 lanterns can be used daily. You'll see, use them wisely! • NEW CAVERN: The Fountain!• NEW CAVERN: The Bottomless Trench!• 5 new Schematics to build with Kaipu the Engineer villager!• 1 new bonus to Conjure with Cosmo, the Conjuror villager!• 1 new bonus to Upgrade with Minau, the Measurement villager!• 2 new locations to Study with Bolaia, the Lore villager!• The Bell has a new bonus to give once you unlock Cavern 16! Consider cleaning your bell and ringing it from scratch again!• Season 1 Tournament rewards have arrived! All rewards have NO bonuses; for example, these hats cannot be added to the Hat Rack and thus cannot give +1% hat rack multi each. If there is ever a situation where Tournament Rewards give special bonuses (i.e. bonuses LOCKED behind tournament success) I will fix it... like if I accidentally add Tournament Rewards to the Slab, I will remove them ASAP!• Fixed the Bravery Monument crashing that was affecting many players. Thank you to those affected for your patience!• Fixed a rare issue wherein "Map Bonuses' from Arcane Cultist kills, shown in the top-left of AFK info, wouldn't increase from 0 for some players on some maps.• Fixed an issue where Eclectic Sigils were not giving their full bonusesMAJOR TODAY - April 24th!The Prize: BIG PLAYER MODEL The winner of today's MAJOR & and the player with the MOST PTS in Gold Division will each win their own PERMANENT Big Player character! Good luck! 5000 GEMS winners from LAST Patch Notes are:Cpt Oreoz, KampfKeks2207, Leosz, Kyoukowo, SrLemons, Inframax, Nefla, Meltarn, Hidemochi, Elfman66610 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! Woah look, it's a 8! When we hit 10, something INSANE will happen.Real talk...I've been working on "this thing" since August 2025. This is separate from new IdleOn content, bu...
Blush Blush
Blush Blush
64 days ago · Sad Panda Studios

Fellowship of the Fellas

{STEAM_CLAN_IMAGE}/34491490/c451a477d2ed6db80d0722be6127af9ba2141f99.png Hey Panda Peeps, Does your heart long for an escape? Do you dream of a better, brighter world? One of magic and heroism and epic quests, where good always defeats evil and all the guys are, like, super hot and super into you? On April 30th, prepare to be transported on the isekai journey of your dreams with the all-new Romantasy Event! A fantastical kingdom and a cast of heroic hunks await, and they need YOU to lead them in their battle against an all-powerful, unseen foe… And did we mention there’s a BRAND NEW, never-before-seen guy for you to unlock as your quest reward if you finish all your Event Goals in time? We hear he’s tall, dark, and celestial. We love you so hard, The Pandas
Lakeside Bar
Lakeside Bar
64 days ago · Bitcover

🔥 Hot Hot Hot – Today’s Deal for Lakeside Bar 🔥

Hey everyone! ^^️🎉️🎉 Great news. Lakeside Bar has been selected for Today’s Deal on the Steam homepage!😍 To celebrate this special occasion, we’re offering our deepest discount since release -🔥🔥 40% off 🔥🔥✨ And that’s not all. We also have a 14 days sale period, so you’ll have plenty of time to jump in and enjoy the offer.🗓️ Sale period: From April 24, 2026 to May 9, 2026 (10 AM Pacific Time)📌 Don’t forget to follow our developer page to stay updated with the latest news and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you so much, and we hope you enjoy the sale! ❤️
Upload Labs
Upload Labs
64 days ago · Jorge de Guzman

2.2 Powered Update

This update feature new endgame content that expands the existing machinery content, adds the Quantum Processor, and improves already existing systems such as the Server and AGI. It also brings many QoL features, such as the new node picker menu!Unsubscribe from all the mods before updating, as it will cause crashes. A 2.1 branch has been created.Nodes:-Added 21 new nodes related to Power-Added 15 new nodes related to AGI-Added Quantum Processor and the machinery required to produce it-Reworked AGI. It now requires Intelligence made up of all neuron types to level up and power multiple AI tasks-Reworked Server. It now requires all file formats in their zipped format-Added Comment Code-Added Translate Code-Disassembler now duplicates files based on their amount of enhanced modifiers-Disassembler now adds the mirrored modifier to files, and no longer duplicates files that were already duplicated-Identifier now identifies all range of compression and enhancement levels-Files can now be compressed and enhanced up to 3 times by default-Replaced Encompressor with the new Lossless Compressor, which can compress files without removing enhancement modifiers-Increased Flipper cycle multiplier to 4x (was 3x)-Increased Enhancer cycle multiplier to 3x (was 2x)-Codes can now be optimized up to 3 times by default-Optimize Code now scales Optimization Code requirement by 1 per optimization in the code-Miner has been divided into Copper Miner and Silicon Miner-Removed Factory Space requirement for all factory machines-Factory machines no longer have a node limit, with the exception of the Copper Miner, Silicon Miner, Excavator and Oil Pump-Breach targets (with the exception of banks) now have elite levels that act as bosses every 5 levels. These have larger defense layers, a longer time to breach as well as 10x more reward-Overflowing damage to firewall no longer carries over towards breach progress-Distillator has been reworked. It now multiplies inserted neurons by its quality, re...
Plink by Pokerist
Plink by Pokerist
64 days ago · ichkg

🏆 Paris Weekly Tournament is here

Get ready to hit the tables and test your skills in our weekly Paris tournament. Gather your friends, join the competition, and aim for a spot at the top of the leaderboard Battle for a unique trophy, millions of chips, and all the bragging rights that come with a big win Don’t miss your chance to jump in and play this week!
Creature Clicker - Capture, Train, Ascend!
Creature Clicker - Capture, Train, Ascend!
64 days ago · Lee @ PhatPhrogStudio.com

The Road to Release - What's Coming in 1.0? Part 3

Hey GuysI hope you're having a great weekI wanted to talk about some more new features that are in development for Creature ClickerFirstly let me show you some progress on the Skylands biome which requires the crafting of a Skyship to accessIn the Skylands you will be able to capture some awesome creatures, gather resources and very unique seeds for farming which i will talk about next.Skylands:Skylands Bosses:Farming:Next I want to talk about the new farming mechanic coming to Creature Clicker, this will be a way for you to grow your own vegetables and herbs to use in the new cooking system, the way it works is you will need to first rake out the soil to create a suitable plot for a seed to be planted, after that has been done then you can water the plot before planting a seed that you have collected whilst exploringSeeds will be unique to biomes and there are various types such as vegetables that can be used in cooking, Moonlight flowers which only grow during the night and empowering blooms which offer little in terms of resources but empower adjacent plots.You can take a look at the preview belowBefore i finish, i also wanted to share with you a few new creature designs that will be entering the game upon the 1.0 release all of which already have full ascension lines and APEX forms:I hope to share more details with you guys over the next few months
Loot Tycoon
Loot Tycoon
64 days ago · PM

Auto-Progression, Adventure Looping & Jitter Fixes | QoL Update 0.4.4 is Live!

Hey Adventurers!Thank you all for the incredible love and support. I’ve been reading through your feedback carefully. Right now, I'm gathering the most common issues you guys have brought up and rolling out fixes and improvements step by step.Automation just got a massive upgrade: your character will now automatically explore until your Stash is completely full! I also patched a bug where the character model would randomly twitch during attacks (so you'll no longer look like you're raving on the dance floor mid-combat!).Sneak Peek: The next update will introduce an "Auto-Vending" feature. You'll be able to sell items automatically even while you're out adventuring, bringing us one step closer to a 100% hands-free idle gameplay loop.Secret Tip: Just a quiet reminder—you can actually dual-wield any weapon! If your damage feels a little low, try slapping on two weapons. It might just give you the crazy power spike you need.Update Details🤖 Automation UpgradeAdded Auto-Advance and Auto-Loop toggles for continuous dungeoneering.Added an auto-stash function that dumps inventory items into the Stash before advancing or looping.Added an auto-return function that sends you back to the shop once your Stash is full.Added a wind chime audio cue when your character automatically returns to the shop.⚙️ Other UpdatesIncreased base Stash capacity by 10.Increased base customer traffic to speed up sales.Increased base attack damage for certain Bosses.Added a specific filter for Unique (暗金) gear in the Auto-Pickup settings.Added an option in Settings to toggle off Screen Shake.Balanced Rune affix RNG for more even drop rates across different rune types.Updated the UI to display stacked gear affixes as \.Updated the game speed multiplier to save and auto-apply upon restarting.Updated triggered skills to pause casting when no monsters are present.Adjusted max Freeze duration to 1 second, but allowed the duration to be refreshed infinitely.Reduced the visual brightness of the "Cleave" ski...
Idling to Rule the Gods
Idling to Rule the Gods
64 days ago · Ryu82

Changes for Version 4.59.1675 (2026-04-24)

- Core slotting is mostly implemented, but as I'm away for almost a month from next week on, I had not enough time to properly test it and to do a beta before that. So I disabled that for now, but you can see what the cores will do in the tooltips and some preview on equip slotting to prepare for it. The bonuses and formulas will likely stay similar but could still change in a final version for core slotting. - Added a wind set, 2 new staffs and a bow for adventure. - Renamed the old "Windy" equip names into "Aim" as that fits better for hit bonus and so that people don't confuse wind set with wind bonus. - Added 2 new zones to adventure. One is the new zone 15 and one zone 18. This moved some zones up so you might be in a different zone now if you were in a zone 15 or higher, so please check and move to your new zone. Sorry for that. I also adjusted the timers a bit to make some of the zones faster. - Some bestiary improvements. - You can now sort pets to if improveable. - Also fixed some typos and quite a few of the bug reports. I will do another, mostly bugfix update in a few days before I'm away.
Coloring Pixels
Coloring Pixels
64 days ago · ToastieLabs_Lee

Announcing The Comic 2 XL DLC!

Announcing the Comic 2 XL Book DLC!This Extra Large Comic book unlocks 40 additional levels for Coloring Pixels. Continuing the tradition from last year, enjoy a double-sized book this month! Each image is a panel in our self-created comic book, a continuation of the first Comic book!Continue the story from where we left off last time, now in full color!Available for the price of $1.99, £1.79, or your regional equivalent. The pack will be released on the 8th of May at 20:00 UTC+1/12:00 PDT. For a chance to win this DLC for FREE, join our Discord and enter the competition!
Coloring Voxels
Coloring Voxels
64 days ago · ToastieLabs_Lee

Coloring Voxels V1.11.66

Performance PatchToday's patch brings a significant, long-awaited update to the game's overall performance! The FPS is now steady when playing levels due to a new optimisation system that runs in the background. You can even play the Underwater levels with the water turned on without issue if that interests you!There are still improvements to be made to levels with large flat areas and the main menu, but this is a good step in the right direction, and I hope you can enjoy our game even more now!Coloring Voxels V1.11.64 Patch NotesBug Fixes and MiscSignificant performance upgrade to the in-level performance! We're seeing large improvements in FPS when playing.Fixed the color palette to make numbers more readable on dark backgroundsRe-applied the water texture to the Log Flume level in the Theme Park world.Coloring Voxels V1.11.66 Patch NotesBug Fixes and MiscFixed an issue where playing a level top-down could cause brief artifacts to appear.Clicking and dragging sensitivity is now independent of the frame rate.
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
64 days ago · chansol

Hotfix - v1.2.4

HOTFIX:Bug FixesFixed an issue where the Bakery content buff and the Mk2 buff were being applied abnormally.Fixed an issue where a HERO could be returned more than once.Fixed an issue where the HERO sorting function was applied based on the original name instead of the renamed one.Fixed an issue where only one buff was applied when two or more of the same stat buffs from different characters were stacked.Improvements and ChangesAdjusted the application method of Attack Speed (%).· Following the correction of an error in the Attack Speed calculation, the application method has also been changed.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
Number Factory
Number Factory
64 days ago · M4RT1E

Version 1.2.1

Bug Fixes & Quality-of-Life Improvements Thanks to everyone who reported issues on the Steam discussion boards — this update addresses all outstanding bug reports. Progression Fixes - Fixed: Sudden progression wall after prestige. Momentum Core progress is no longer fully wiped when you prestige — 25% of your accumulated minutes now carry forward, so long sessions no longer collapse your production rate overnight. - Fixed: Number Tick (and other generators) costing more than base after prestige. Cost-preservation tracking was carrying over between prestiges and inflating costs on the next run. Generator costs now correctly reset to base on prestige. - Fixed: Prestige perks with 999,999 max level could end up with negative or zero costs, in some cases refunding Prestige Points on purchase. High-level perk costs are now protected from numeric overflow. - Fixed: Bulk Discount + Efficiency Protocol could invert past certain levels and start increasing generator costs instead of decreasing them. Cost reduction is now safely clamped between 0% and 99%. Achievement & Stats Fixes - Fixed: "Efficient Idle" achievement was impossible to earn late-game. The requirement now counts generators purchased during the current prestige instead of total owned, making it reachable on a focused fresh run. - Added: "Highest generator tier reached" tracking. Your best generator is now remembered permanently and survives auto-prestige runs that don't reach the top tier. Quality of Life - Reduced Buy All cooldown from 60 seconds → 5 seconds. The minute-long wait didn't fit an idle game and was pushing players toward auto-clickers. The short cooldown still prevents accidental spam. - Fixed: Prestige Tree tooltips could extend off the top of the screen on 1366×768 and smaller displays. Tooltips now clamp to screen height so the title, level, and cost are always visible. P.s. HUGE performance improvement were done. NO MORE LAGS!
Ant Keeping Simulator
Ant Keeping Simulator
64 days ago · kunstaat

Small Controller Input Bug Fix | Patch

Hi, someone on the Discord reported a bug caused by plugged in controllers/steering wheels make the camera spin. I added a button in the settings that should fix this. It doesn't turn off lateral movement because that would take longer to fix but if you still have issues with that let me know and I'll fix it.Changelog:Added setting to ignore controller input to settings menu
Idle High
Idle High
64 days ago · fatroosterstudios

Hotfix Patch 1.0.5:

Major Bugs: • Drugs were able to become negative through the lackey system, breaking logic for the lackeys. All drugs should clamp/set to zero now, if somehow the player manages to go below 0. On load, if you had negative drugs in your save, they should update to a zero balance. Minor Bugs: • Slider bars had smooth movement when in reality they should've been adjusted by a specific step size. Slider bars have been updated to snap to step size values.
Burger
Burger
64 days ago · Dmitrii Zaitsev

THE RETURN 2.0: Two Years. Two Burgers.

GENTLEMEN. Two years. We still don't understand what happened. Some of you waited. Some of you forgot. Some of you found the game in your library and went "oh right, burger." Some of you sent us an email. Some of you sent four. Sorry. Someone sent us a three-page essay on Burger lore theory. We don't know if Burger has lore. Apparently now it might. Someone drew fanart. Why. We don't know. Thank you. Someone got every achievement in one evening and sent a screenshot. We checked Steamworks - they are not the only one. We don't know who these people are. In the forums you argued about lettuce: below the patty or above. Two years. It got heated. Some threads we were afraid to open. Someone built their own auto-clicker. We saw. Someone asked: "are they alive?" We are alive. We were thinking. Details are lost to time. We sat down. We thought. We added another burger. There are now two. One has lettuce ABOVE the patty. The other BELOW. Two years of debate. Settled. You can stop now. {STEAM_CLAN_IMAGE}/45006676/bc9236ffe8651d3adaaa0c32db7aff9eb25ca491.gif WHAT'S NEW 2 burgers. TWO. We don't know why this works. It works. Auto-clickers are in the game now. Officially. We don't know what this means for the clicker genre. Possibly nothing. But there they are. Hover to cook. You don't have to click anymore. We tried clicking on the hover. Nothing new happened. We don't know what we expected. 3 new achievements. So you have a reason to open the game. Any reason. Thousands of you are STILL HERE. EVERY MONTH. TWO YEARS. We don't understand. But we respect you. And while we were thinking about the second burger, we accidentally started thinking about something else. What IS the difference between a burger and a sandwich? Bread, filling, bread. Both. We spent three weeks on this. My wife asked me to stop. We did not find an answer. But we made a whole game about it. Sandwich +1 - a cozy clicker where you stack random ingredients into absurd towers. Customers are cups of coffee with...
凡人修仙传之韩老魔传奇
凡人修仙传之韩老魔传奇
64 days ago · ZhuoLin

4月24日重大更新内容

新增玩法与系统1.仙界-万灵御契入口:仙界-万灵御契开启条件:大五行幻世诀达到2阶功能介绍:通过孵化灵蛋可获得契灵,不同稀有度的灵蛋,可孵化契灵的稀有度概率有所不同契灵后可上阵,最多上阵三个契灵,一位【主战】,两位【助战】【助战】契灵只会生效其被动技能,主动技能和本源技能无法生效,【主战】契灵则不受影响消耗相同契灵进行升星,可提高契灵的属性加成,达到特定星级后可解锁新的技能已获得的契灵不上阵也可获得基础的数值加成,同名契灵属性只计入属性最高值,无法叠加契灵在生成时的初始本源技能,本源技能栏位数量均为随机,玩家可通过契灵天鉴评分进行查看消耗本源秘录可替换契灵本源技能,本源技能越稀有可获得的评分越高契灵不可以拥有重复的技能,当玩家使用重复技能的本源秘录时,将只会替换重复的本源技能2.山河藏珍开启条件:大五行幻世诀2级功能介绍:山河藏珍中分别有藏宝图和高级藏宝图,使用后即可进入挖宝,完成随机事件获得奖励 (1)跨服boss:邀请道友参与战斗,击败boss获得奖励 (2) 云壑归帧:山水画拼接成功即可获得奖励 (3) 藏宝图碎片:获得随机的藏宝图材料藏宝图可以通过完成指定任务和合成等方式获得每日消耗仙玉或直购可购买礼包,礼包每日限购优化功能:1、对多个奖池补充了连抽功能2、优化了天律圣装功能中,词条洗练功能的展示效果3、优化了幻尘试心玩法中,体力未到达上限前,恢复体力所需时间的展示4、调整了幻尘试心玩法中,礼包的可购买时间5、属性对比新增了筛选功能,便于玩家进行查看对比6、玩家在问道争仙玩法中,现在可以通过点击玩家头像查看对方属性信息7、天道纹箓新增装备推荐功能,根据不同属性的仙法纹箓推荐对应的天律圣装8、新增天律圣装愿望功能,自动标记希望收集的装备9、仙法卡牌展示优化10、仙界-天道试炼-无尽模式优化,中途退出将保存进度,再次挑战时则按最高记录回退5层进行挑战11、优化红颜同渡窗口误触问题12、鸿蒙灵枢中每个法则之核增加对应的特效显示13、法则之核增加一键升级操作,自动将所有满足升级条件的法则进行升级14、天律圣装洗练操作优化,同件装备中拥有未替换或保留新洗出的词条时,无法进行当前装备另外的词条洗练15、神龙降世一键上阵优化,优先将加成最多的伙伴上阵至每小时获取神龙积分最高的位置中16、雷鸣兑换增加洗练石,极品洗练石和仙品洗练石的每日购买次数17、提升红颜的好感度上限修复问题:1、修复拉黑对面重新登陆后仍能收到对方信息的问题2、修复部分天律圣装部分轮回品质装备可刷出的词条种类异常的问题3、修复部分天律圣装可出现重复词条的问题4、修复修仙女仆过期后仍能合并boss次数的问题5、修复血色禁地同时上榜会导致后续排行榜变动的问题6、修复属性对比自己属性显示可能不正确的问题7、修复在挂机地图时查看总属性会将战斗属性带出的问题8、修复格挡效果属性过高会导致受到伤害为0的问题9、修复神焰-神焰融合文字在1阶出现文字重叠情况
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