- Pulse Nodes now spawn at random locations when unlocked- Rebalanced Synapse Point (SP) rewards from offline gains
This update fixes a few bugs: Fixed several achievements that were not firing after completing each scene Fixed an issue with global completion progress going over 100% Fixed VSync setting not persisting between sessions
过于重要的一次更新,先前没能考虑到,是我们的失职。见到Q群内有相关人士反馈,以及B站的盲人游玩流程,确实能让人感受到,目前我们这个游戏的操作不够友好,对玩家的无障碍游玩行为产生了许多的阻碍。这一版迭代,我们在所有菜单界面、所有按钮、所有单选/复选/划条等控件中,增加了替代文本说明、分组说明。盲人的常见读屏工具基本都能识别,也可自由开启游戏内置的读屏选项(按v)。希望所有人都能愉快的体验本作。
The Gates of Tidehaven are Opening: Early Access Date & Major Overhaul!Greetings, Innkeepers and Traders!The time has finally come. We’ve been working tirelessly behind the scenes, and today we are beyond excited to share the official release date with you: Tidehaven: Ale & Trade will be launching into Early Access on April 20th!Lately, we’ve been diving deep into your feedback. We’ve taken what idle gaming fans love and pushed it even further, resulting in a massive overhaul of the game.Here is a look at the major changes coming to Tidehaven: A Grand New View: Full Screen & Compact ModeVisual immersion is a core pillar of Tidehaven, maybe unexpected for an idle sim, but it is for us. To let you fully appreciate the atmosphere we’ve built, we are introducing the Detailed Cross-Section View in full-screen mode. You can now manage your entire empire from a single, immersive screen.However, we haven’t forgotten our roots, the Compact Mode is still here, allowing you to keep Tidehaven as a perfect desktop idle companion while you work or play other games. Still can keep it docked at the bottom of your screen. And thanks to new feature mining, you can make the game super slim if you need more space!NEW: MiningMining is our latest experimental formula. We’ve always wanted to blend the thrill of looting and progression with idle mechanics. You will start with a single mine, but if you look closely at the UI, you’ll find hints of how this system will expand. This is just the beginning of a much deeper resource-gathering journey.NEW: The Talent TreeTo give you a true sense of growth, we’ve implemented a comprehensive Talent Tree. This system focuses on three core pillars of development. As you unlock new buildings and advance your mining operations, the Talent Tree will evolve alongside your progress, offering new ways to specialize your strategy. It has already 37 nodes to unlock, and more on the way.Visual Overhaul & CustomizationTidehaven looks better than ever. We’ve rev...
Hi everyone,It's been a few days since launch, and I've heard a ton of your suggestions. I read every single review and comment, and I'm genuinely thrilled that so many of you are enjoying this game — coming up with your own strategies and sharing valuable feedback. This has been an incredible journey, and I'm committed to continuing to polish and add new content to meet your expectations. What's New in V1.1Prestige Rewards Are Now Way BetterLate-game prestiges are much more rewarding! You now get a scaling % bonus based on your prestige level with no capInstead of static runestone rewards, you'll get more and more as you challenge higher levels!Example: Prestige at 500 goes from 20 → 32 runestones, at 1000 from 40 → 88 runestonesFast Level Transition (Up to 5x Speed)Speed up your leveling process up to 5x faster, helping you reach higher levels quickerDon't worry — the highest levels still require smart synergy & upgrade path choices, so the challenge remains! Lag & High CPU Issues FixedAfter extensive testing, CPU usage is reduced by 70% compared to the previous versionYou still get the same visuals and effects, but they're now properly optimized and handled!Brand New AUTO Function Auto Prestige: Set your target level and automate prestigesAuto Recruit: Automatically recruit heroes after prestigeAuto Purchase: Automatically purchaseAuto Upgrade: Automatically upgrade key skillsAll settings are customizable and saved automatically! Window Mode ImprovementsFixed window mode resize bugsWindow mode is now easier to play and better optimized for different resolutionsA Note from the DevI've been working non-stop on these updates since launch, and I sincerely apologize for any performance issues you experienced. If you enjoy this game and have fun playing it, I'd be incredibly grateful if you could leave a positive review after this update and fix! I'll continue working hard to make a game that everyone can enjoy.Thank you so much to every single player for your support ...
Meowtiplayer ChatSomething a lot of you requested...Meowtiplayer Chat is out now!You can now send small messages in multiplayer lobbies. This is not moderated so please...behave my little kitties
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
■ Version 1.0.1Fixed issues causing FPS drops and crashes.Increased the drop rate for rare junk.Fixed a bug in "Diary".We hope you will continue to enjoy "Post Apocalypse Microbe Lab."Thank you for your support!
Two small bug fixes:Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges.Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.
D.joy Dairon remaster work completed Fixed an issue where players could not access Wind City Fixed an issue where some Infernum sub-equipment could not be obtained
Bug Fixes - Fixed an issue where the window could not be moved in windowed mode - Fixed camera getting lost when navigating the node tree (camera now stays within the node area automatically) - Fixed return zone not working after the tutorial New Features - Timelapse Replay (unlocked after Planet Mastery) Replay your planet destruction journey as a slideshow from the Stats screen - Planet Regeneration Bonus Stacking Damage and Resource amplifiers that reached 100% on the previous planet are preserved on regeneration and stack multiplicatively. The more planets you conquer, the stronger you become!
ChestsOpening a chest now sends the nearest hero when possible, instead of picking someone far away. This fixes cases where a distant party member was sent to a chest that spawned right next to someone else. UIGame HUD: layout and readability improvements for clearer text and a cleaner layout. UpgradesThe first time you open the upgrade tree, a short hint explains that you can drag to move the tree. Tier 1 briefingThe first time you enter tier 1 in the dungeon, a one-time tutorial panel appears. This brings more clarification about the gameplay. Champion’s RevelationThe first time you purchase Champion’s Revelation from the upgrade tree, a one-time info panel appears with extra context on what your heroes can do from that point on.Lastly, we appreciate all the time you took to play the demo. Your feedback means a lot to us and lets us improve the game, thank you :)
New Free Codes! Easter2026 - Apr 1 to Apr 22, 2026 IdleFishing2026 - May 24 to May 31, 2026 Halloween2026 - Oct 25 to Nov 4, 2026 Thanksgiving2026 - Nov 22 to Nov 29, 2026 Christmas2026 - Dec 20, 2026 to Jan 3, 2027 NewYear2026 - Dec 29, 2026 to Jan 8, 2027 Valentine2027 - Feb 10 to Feb 17, 2027 New Resizable windows Works on the Excavation, Active Catch, and Fish Index windows Window layouts are remembered across sessions Greatly improved translations — reviewed 2,900 terms across 35 languages, totaling 101,500 translation fixes Changed Reduced chisel achievement max requirement from 400k to 300k — to be fairer to players Reduced shovel achievement max requirement from 250k to 200k — to be fairer to players Fixed Crew bonuses desyncing occasionally
Hey everyone,The game has improved a lot from the time of the demo release, thanks to all your feedback and suggestions. The game will finally be released on April 15th with a 30% launch discount!
Orbitmine v1.0.3 Update Achievement System Improvements - Fixed an issue where certain achievements would not unlock under specific conditions - Previously earned achievements will now automatically unlock retroactively when you launch the game or complete a sortie - Players who transferred from the demo version will now receive any missed achievements - Fixed zone 100% destruction achievements not triggering due to floating-point precision errors Tip If you're missing achievements, they will automatically unlock through any of the following: - Restart the game - Complete one sortie - After destroying the final core, press the ' Planet Scan' button at the top of the upgrade menu Thank you for playing!
Tweaked the scaling economy after player feedback Decreased the gold gained from dirt blocks Adjusted the required traits from Mr.Haggleton Adjusted the required traits from Maggie
Dude
leaderboard should now update when u open it
(Incremental update from v0.0.77)Performance & UILate-Game Optimization: Fixed a critical issue where the Stats Window caused significant FPS drops. End-game scaling and high-modifier calculations should no longer impact frame stability.Text Formatting Fix: Replaced all \\n characters with tags globally. This resolves rendering issues within TextMeshPro (TMP) and ensures correct line breaks across all UI elements.Input & ControlsTouch Responsiveness: Improved touch input accuracy. Fixed a bug where users were required to tap twice to successfully fire a raycast; inputs now register and fire correctly on the first touch. CommunityThank you everyone for sharing your feedback with us! Your reports help us identify and squash these bugs quickly. Keep the suggestions coming!
Greetings!We are here with a new update to make your gameplay experience smoother and more enjoyable. Here are the changes made in this patch:Balancing & Gameplay:Stronger Prestige: The power of prestige upgrades has been increased. Starting from scratch will now feel much more rewarding!Economy Adjustment: Shop prices for Tier 2 and above bubbles have been readjusted for a more balanced progression curve.Damage Balancing: Various damage values have been balanced to improve the general flow of the game.UI & Quality of Life:Cleaner Shop: To prevent clutter in the Shop and Upgrade screens, items that reach their maximum level are now hidden from the list.Prestige Guidance: Detailed explanations and informational texts have been added to the relevant menu to make the mechanics of the prestige system clearer.Bug Fixes:The issue where our cute helpers, Guppy and Koi fish, would get stuck in one spot and spin in circles has been completely resolved. They will now continue to swim and help you without any issues!Specific bugs encountered with Void bubbles have been fixed.We continue to improve thanks to your feedback.Have fun!The Pupple Pop Team
The game received an update to improve pacing, adding new upgrades and modifying some of the existing ones. Unfortunately, this seemed to cause an issue where the completionist achievement would not trigger when completing the older version of the upgrade tree, or trigger too early when completing the new one. This issue has now been resolved. If you’ve completed either version of the upgrade tree, the achievement should unlock automatically the next time you open the game. Please note that to see the updated upgrade tree, you’ll need to make sure your game is fully updated. In some cases, starting a new run may also be required. You can confirm you’re on the latest version by checking for this specific upgrade near the beginning of the tree. Thanks a lot for bringing this to my attention and for the help debugging these issues! Enjoy the harvesting!
You can now control the volume of each sound effect individually! If you're enjoying the game, a positive review would mean a lot Sound Effects Improvements: * Crackle sound default volume lowered * Lump collect sound default volume lowered Fixes: * Various text improvements and fixes Happy Vacuuming!
Hi everyone! The first hotfix for 1.1 is here. If you aren't on the unstable branch, see this post for the changes made in 1.1: This hotfix adds the following changes:The game will now remember your last-used windowed resolution and position, and should no longer reset to the default when opening the game.Fixed an oversight where destroying the Orb of Fire after the Orb of Death could cause one or more of the Pharaohs to be overwritten, softlocking the game. Loading an affected save in this version should resolve the issue by spawning new Pharaohs as necessary.Fixed a crash that could occur if you close the Upgrades menu, then attempt to zoom the map before the menu has completely faded out.The setting that remembers which tutorials you've seen is now shared between all save files, meaning you'll no longer be hit with the same tutorials every time you start a new game.Nerfed Ghosts, Cinder Trees, and Sanguine hexes in Endless mode.Greatly buffed all shield upgrades (as well as starting block chance) and Bomb upgrades in Endless mode.As usual, if you experience any problems with this new build, feel free to set your Game Version to "previous_build" to revert, and post in the Discussions board, Discord, or the Feedback form with your feedback!
A found footage horror game where you need to piece together a timeline in chronological order of a Kaiju incident that occurred.Game trailer:
小型修复,不影响游玩主流程