Game Updates

Patch notes and dev posts · 12,123 Steam updates
Angel Legion
Angel Legion
43 days ago · yymoon

= Angel Legion = New Server Notice: Server 168

Dear commanders, the new server S168 will be launched on Aug 21, 2026. New Server Opening Time Aug 21, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Daymark
Daymark
43 days ago · JK

Daymark is Now Available on Steam ✨

Hello everyone!Daymark is now officially available on Steam.Daymark started with a very simple thought:Steam lets your friends see what you're playing.But when the game closes and we go back to working, studying, creating, listening to music, or simply doing our own thing, the Friends List usually goes back to just saying “Online.”So I wondered:What if those moments beyond games could be seen, too?That's where Daymark began.You can set a status to show your Steam friends what you're up to, while a little companion stays on your desktop as you work, study, listen to music, or simply take a break.Not every moment needs to be productive or important.Sometimes, it's enough just to leave a little mark of the moment you're in.Daymark is just getting startedReleasing Daymark doesn't mean development is finished.Quite the opposite.From today, Daymark is finally making its way onto your computers, where it will encounter different hardware, different habits, and situations I could never reproduce during development.If you run into a bug, notice something strange, or have an idea that could make Daymark better, please feel free to share it in the Steam Community.I'll be keeping a close eye on your feedback and continuing to fix, polish, and improve Daymark.Finally, thank you to everyone who took a moment to check out Daymark.Going from a small idea to something that's actually available on Steam has already been a very special journey for me.Now, it's no longer just a project sitting on my computer.Daymark is out there with you.I hope it can quietly keep you company on your desktop.And maybe someday, one of your Steam friends will notice your status and wonder:“What are they up to now?” 👀Thank you for being here.JK Studio
Shake it Co!
Shake it Co!
43 days ago · EEXimium

Launch Announcement!

Hey!We are more than happy to finally bring you Shake it Co! Hope you have some fun time while shaking the tree as well as your friends.Which looks like... shaking... It absolutely not looking like something else.Anyway, we want to bring more features to the game starting with fishing. You've got your tree, your casino downstairs and you'll be able to fish in a future update. You know there's a casino in which you can spend your hard earned gold in order to get rich quick. Or you might meet something called "financial ruin"If you wanna share your thoughts about the game, or wanna say anything, we invite you to our Discord.We'll update the game, add more features and can't wait to hear your opinion.See youEEXimium / zerotask.
outpost4
outpost4
43 days ago · qinjunwu

Outpost 4 Update Notes

This update focuses on bug fixes, relic and weapon balance adjustments, text/display improvements, and several late-game resource systems based on recent player feedback. It also adds a new Item Level System and Black Market.New FeaturesAdded the Item Level System.Added the Black Market, where players can exchange resources for ores.Balance AdjustmentsLucky Star is now capped at 3, and its trigger chance has been reduced.Treasure Hunter can now trigger only once per robot per round.Cluster Bomb count increased from 1 to 3, while damage has been reduced by 50%.Relics that reduce the number of rounds required for upgrades now have effect caps.Barbed Wire upgrades now use a threshold-based system instead of chance-based triggering. Related descriptions have also been updated.Added a maximum quantity limit for Steel Plates.Bug FixesFixed an issue where relic icons were not displayed on the results screen.Fixed an issue where Golden Egg would sometimes fail to trigger.Fixed an issue where battles would occasionally fail to end after all enemies had been defeated.Fixed an issue where Boomerang could attack in the wrong direction after being reset.Fixed inconsistent Boomerang icons in certain interfaces.Fixed an issue where Refinery could cause Poison Clouds to disappear.Fixed an issue where upgrades could sometimes be purchased without consuming ore.Fixed an issue where objects would continue to be loaded after the object pool had reached its limit.Fixed an issue where weapon damage statistics could display negative values.Fixed the position of the tooltip showing which weapons a relic applies to.Fixed untranslated English text when unlocking Nitrogen Gloves.Fixed untranslated English text in the Lubricant buff.Removed remaining debug functions bound to the ESC, F, G, and H keys.UI & Text ImprovementsWeapon target counts will no longer display decimal values.Critical hit chance is now displayed to two decimal places.Updated the description for Barbed Wire.Added a text pro...
Idle Biceps
Idle Biceps
43 days ago · guilemus

26th Minor Update

Hey guys, this is a QoL patch focused on the leaderboards and UI, here are the things added/fixed: Added your Steam avatar to the leaderboard button Added your rank on the leaderboard button, updating as you climb Added gold, silver and bronze for the top 3 Your rank now updates a few seconds after leveling up instead of taking minutes The leaderboard now remembers where you were scrolled Friends view now scrolls to your own position Fixed the leaderboard stuttering when opening it Fixed the settings menu closing when clicking during the window mode cooldown Fixed the window position not saving correctly Bigger, easier to read resolution options Fixed UI elements overlapping on 4:3, 3:2 and square resolutions That's all for now, open to more QoL suggestions, just let me know!
Incremental Dice
Incremental Dice
43 days ago · guilemus

1.3.1 Minor QoL Update

Small update focused on the leaderboards and on making text readable on Steam Deck. Leaderboard changes: your rank in the bottom left now updates while you play (it used to stay stuck on whatever it was when you launched the game) your rank bounces and flashes green when you climb, red when you drop ranks 1, 2 and 3 are now painted gold, silver and bronze, both in the leaderboard and on your own badge the leaderboard now opens on your position instead of the top of the board loading is now a single step instead of two, so it no longer flickers while it fills in the "me" button now says TOP when pressing it will take you to the top of the board Readability (Steam Deck): the settings, stats and credits buttons now resize to fit the language you are playing in, instead of shrinking the text until it is unreadable the dice tier names in the buy bar are bigger the highscore labels are shorter so they fit properly in every language And some fixes: fixed the settings menu closing when clicking any option during a window mode change cooldown the cooldown indicator now also shows on the resolution options fixed two settings (leaderboard refreshing and individual dice results) swapping places every time you restarted the game fixed the scientific notation setting not being saved between sessions That's the update, hope you enjoy it. If you find any issues or think of any QoL, I'm all ears.
Loot Dungeon
Loot Dungeon
43 days ago · electric kite

Patch Notes — v1.055

Patch Notes — v1.055This update focuses on progression, skill tree polish, balance, audio, and dialogue fixes.Main ChangesSkill tree and UI polishExpanded the skill tree background and frames to support outer upgradesAdded tooltips explaining the unique traits of each characterAdded a Hard Mode tooltipBalance changesRebalanced the armor and healing combinationRebalanced enemies and progressionAudio and dialogue fixesFixed music disappearing after restarting a run too quicklyFixed incorrect placeholder dialogue appearing before the intended textFixed several mismatched dialogue lines
Vespera
Vespera
43 days ago · Thade

HOTFIX 15 - Loading Times & Offline combat

🟠 Greatly reduced character loading times after long offline Tower and Spire sessions. 🟠 Improved loading performance while advancing through Tower floors, repeating floors, and using Tower Reclamation. 🟠 Fixed older characters with large Tower progression histories taking significantly longer to load. 🟠 Fixed affected active Spire runs failing to resume offline progression after loading a character. 🟠 Explicitly paused Spire runs, disabled Auto, and unpaid runs now remain correctly inactive. 🟠 Fixed Spire Tarot bonuses during offline combat, including Ability Damage, Crit Chance, cooldowns, Mana costs, and Mercenary damage. 🟠 Offline floors, XP, Aether, rewards, Divine gear, pity progress, Flux, and Ascension choices remain fully preserved.
Pachinko Farm
Pachinko Farm
43 days ago · Witchcraft

Cursor Lag / Performance Issues

Hi, I’ve received feedback from some players about cursor lag and significant performance drops. This is related to GameMaker, the game engine I used to develop Pachinko Farm. I’m sorry you’re experiencing this.In most cases, the issue is caused by your computer selecting the secondary GPU instead of your high-performance GPU. If you follow the solution I’ve provided below, it most likely resolve the problem.
Desk Top Racer
Desk Top Racer
43 days ago · Thiago Ortega

Desk Top Racer hits the track on September 8!

The green flag drops on September 8! Desk Top Racer launches free-to-play on Steam on September 8, 2026. Desk Top Racer is an idle racing management game that turns the bottom of your desktop into a living racetrack. Races run automatically — you make the decisions in the garage. Build your garage with new cars, equip and upgrade parts, manage your car's Condition, and compete in online championships while watching every race unfold right on your desktop. We're putting the finishing touches on the game as launch day approaches. If you like what you see, add Desk Top Racer to your wishlist to be notified as soon as it goes live, and follow the page for more news. See you on the grid September 8!
Guildamation
Guildamation
43 days ago · hammerbackgames

Patch 1.1.4 Difference is Night and Day

Version 1.1.4 is a major systems, progression, and content update: - Guild talents: Talents can now be purchased with gold or Guild Talent EXP, including currency-aware auto-buy settings. - World and lighting: Added a persistent four-hour day/night cycle, outdoor sun/moon lighting, dynamic shadows, and normal-map shading across characters and environments. - New content: Added the level-31 Golden Forest, Owlbear enemies and equipment, new follower abilities, an Owlbear achievement, and Fur drops. - Combat balance: Reworked Agility speed scaling, high-level enemy HP, Hunter ability scaling, Giant Slayer, Ricochet, and enemy reward handling. - Items and crafting: Added higher-tier trinkets, charm upgrades, Rosealloy gathering tools, custom shields, Owlbear gear, and corrected several material-drop and recipe-unlock problems. - Recovery: Added Phoenix Fluff, allowing defeated characters and followers to resurrect with 25% Health and Mana, including purchases directly from the defeat screen. - Offline progress: Restored accurate automatic simulation for all group orders, added faster long-duration processing, recovery checkpoints, improved results screens, clearer controls, and several equipment-icon and cleanup fixes. - Performance: Reduced startup lighting hitches, pooled gathering nodes, and moved loot-rule preparation away from enemy death processing. - Economy and quests: Added overflow-safe money handling and removed guild-building objectives from daily quests.
Cozy Coast
Cozy Coast
43 days ago · crimson-med

Hubs with Friends

Hubs with friends The hub is no longer somewhere you walk around alone. Host one, invite your Steam friends, and the village fills up. https://cozycoast.website/press/li-5-hub.png Fish together Host a hub and invite friends straight from Steam, or browse the open hubs and join one. Everyone walks the same village and sees each other move. Fishing at your own dock shows up in there too: your friends see you standing on the pier. Friends see the outfit you are wearing. {INSERT li-6-together.png} Say something Hover your character in the hub for a wheel of four emotes. Everyone in the hub sees them pop over your head. Your hub, your rules See who is in your hub in the list at the top left. Kick someone out of the room, or ban them so they cannot come back. Lift a ban whenever you like, from the Bans tab of the Connection panel. When a hub closes, everyone lands back at their own dock and picks the rod straight back up. Also in this update Your outfit and your aura now follow you between the widget and the hub. The menu labels no longer hide behind the game. The hub runs its own day and night cycle, so the village darkens with the coast. Worth knowing The buildings in the hub are still placeholders. Each one tells you what is coming to it. Nothing is earned in the hub. Coins are tied to fish caught at your rod, and the offline payout still only counts time with the game closed. Multiplayer needs both players on this version. Older builds are shown in the browser but cannot be joined, and they will say which side needs to update. This is new and lightly tested. If it breaks, tell us. Full notes, and everything that came before, are in the Changelog tab in Settings.
Weyrdlets 2.0 : Desktop Pets
Weyrdlets 2.0 : Desktop Pets
43 days ago · meowmeow

Weyrdlets x Sill Cats!

Hey Weyrdlings!We’ve teamed up with our friends over at Sill Cats to bring you a bundle packed with cute desktop companions! 💻✨The Weyrdlets 2.0 & Sill Cats Bundle includes:💛 Weyrdlets 2.0: Desktop Pets 🐱 Sill Cats 🐱 Sill Cats - Cat Pack 3 ☀️ Sill Cats - Summer Splash PackAnd it’s 10% off when you grab them together! ⬇️So whether you're here for the Weyrdlets, the cats, or just want more cute things hanging out on your desktop, this one's for you! Check out the bundle on Steam!Big thanks to the Sill Cats team for putting this together with us! 💕
Thousand Floors
Thousand Floors
43 days ago · 空城琥珀柒

Thousand Floors — Major Updates Since 1.0

Hello, climbers. Since Thousand Floors launched on Steam, we’ve added Theme Store, Peach Blossom Reverie, and other features.Here’s what’s new, by section:What’s new1. Theme Store (v1.2.0)Bottom-bar Themes: preview and switch unlocked scenesOptional auto-rotate on rebirth, or lock your current lookWorld switching now lives in Theme Store2. Peach Blossom Reverie (theme DLC)Optional theme and cosmetics: Peach Blossom ReverieCheck availability on Steam from Theme StoreLater builds improved texture loading when switching theme/cosmetics on Steam3. Relics & auto battle (v1.1.0)Left panel Relics: preview and browse unlocked relics; stacks and Steam bonuses shownAuto settings for climber / skills / allies, summon rules, rebirth floor, multipliers, and moreMore auto upgrade and summon options (including strongest-only)4. Lockdown floors — camera & performanceCamera eases upward as lockdown deepensOff-screen lockdown floors unload to reduce loadDynamic lockdown display and spawn behavior fixes5. Steam inventory, chests & ranksChests auto-pick up after landing; more reliable open sync; sell for gold when allowedAdded gold-storage chests and related dropsIn-game Steam leaderboards (peak floor / relics, and more)6. Controls & otherActive skill bar, batch upgrade multipliers; version shown in SettingsFrame-rate caps; idle-window and floor-switch performance improvementsOther stability and display fixesThanks for your support. Full patch notes are in each version’s community posts.— The Thousand Floors team
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
43 days ago · nitrocodondynamics

08/19 Patch Notes – Build 0.738

Day Two Patch Notes – Build 0.738 Today’s update focuses on party behavior, ability usage, exploration, navigation, equipment reliability, and presentation. Party Movement and Exploration - Improved party movement around trees, mining nodes, buildings, and other dense scenery. - Reduced navigation stalls and performance drops in crowded gathering areas. - Party members are less likely to block one another, spin in place, zigzag across each other’s paths, or repeatedly reverse direction. - A character who is genuinely trapped behind another party member can now temporarily move through that teammate to escape the blockage. - Improved formation courtesy so companions make room for the party member actively leading the route. - Companions now resume travel from their current location instead of returning to an outdated position from before a fight, gathering job, revive, chest, or pickup. - Idle companions behave more naturally around woodcutting, mining, harvesting, skinning, looting, chests, healing, reviving, resting, and other field activities. - Improved exploration decisions so parties favor undiscovered territory and are less likely to immediately backtrack over recently explored routes. - Fixed returning enemies occasionally retaining an invalid target while moving back toward their territory. - Enemies returning home can now properly re-engage when both they and the party are still inside the encounter’s valid area. Abilities and Combat AI - Fixed ability tooltips occasionally displaying information from the wrong ability. - Improved autonomous ability selection across tanks, healers, melee fighters, ranged fighters, and support characters. - Characters now compare abilities from both weapon sets before deciding what they can cast. - Improved Frost Ring usage and movement into a legal casting position. - Improved group-healing decisions so Circle of Mending and Mender’s Lumen are chosen according to the party’s actual injuries. - Healers contribute offensive a...
Taskbar Looters
Taskbar Looters
43 days ago · B52

Little Critter Hunters — Free demo out now

Hi everyone.Thank you for playing Taskbar Looters. It's a simple game to play, but it turned out to be a properly demanding one to build. I hope the looters have been good company while you got on with whatever else was on your screen.Since then I've been building a new incremental RPG: Little Critter Hunters. You rotate three heroes into the field and wipe out every little critter within 15 seconds.The free demo is out now. Give it one quick run, and a wishlist or a line of feedback would help more than you'd think. Thanks!
Taskbar Looters
Taskbar Looters
43 days ago · B52

Update 1.1 — Achievements, and a long list of bug fixes

Hi everyone. It's been a while since I last touched Taskbar Looters. This update is mostly a fix pass. The new addition is Steam achievements; the rest is reported problems getting fixed. New Added 35 Steam achievements. They apply retroactively to existing saves Balance Cut the time it takes to reach the late game considerably Smoothed out tier times that used to jump around, so they now climb in order Adjusted chest spawn weights — cleaned up stretches where new chests barely appeared Adjusted tier thresholds — entering a tier now means you can hire its animal right away The first few chests in a new save now spawn near a pet Adjusted some pets' attack values to match the behavior fixes below Existing saves lose nothing, and difficulty never moves backward Windows & Taskbar Taskbar interference removed — the game pulled its windows to the front and flashed the taskbar every time a chest spawned. All of it is gone and it is not coming back Clicking a pet no longer takes focus from what you're working in Fixed pets freezing and ignoring clicks when you toggle a monitor Fixed the home window following your cursor after release on a differently scaled monitor Fixed the monitor-switch number being off — the monitor you launched on is 1 Bug Fixes Fixed stats that you paid Stars for but that never actually increased. Move Speed was broken on every pet; Attack and Attack Speed on some. Stars you already spent are stored as levels and apply in one go when you log in Fixed the critical bug where high-level damage turned negative and healed chests instead — applied to all pets Fixed pets that fly up to air chests being unable to open one on their own Fixed the pet meant to strike by passing through a chest sticking to it in place Fixed pets biting at unreachable air chests from the ground Fixed pets clipping into chests or swinging at empty air — strike positioning rebuilt on every pet Fixed pets overlapping each other when crowding the same chest Fixed the attacking pet bei...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
43 days ago · zangmingrui

[Full Release] Version 1.0.7 Update

\Added Warehouse batch take-out.Expanded Market auto configuration.Added Prison auto configuration.Added Outlands auto Plane switch configuration.Added Exploration auto level-up configuration.Exploration can now be downgraded.\Talent slots update when Inspire changes.When Vault slots are full, lower-level equipment is swapped out.Floating Mode supports multiple monitors and cross-monitor movement.If Outlands Stage 1 is already cleared, the quest to reach 4 on all stages completes immediately.\\ drop chance increased by 30%.\Fixed possible Baptism errors.Fixed possible black lines on Chapter 20 map.
Journey to Incrementalia
Journey to Incrementalia
43 days ago · Adam Travers

Siege of Incrementalia is coming soon! Add to your wishlist now!

Hi everyone!I am very proud and excited to announce that a sequel to Journey to Incrementalia is on the way: Siege of Incrementalia is coming soon in 2026!General Bonesley has arrived in Incrementalia, only to find a divided land of warring bone-lords. It will take sacrifices, a massive army and all the powers of hell to unite Incrementalia and restore its former glory. GAME FEATURESCutting edge 2d graphicsExpanded campaign with multiple kingdoms to conquerAdvanced spell and summoning automationDeployable siege tacticsDiscombobulationA demo is coming soon, Wishlist now to get notified when its ready!Cheers!-Adam
Clickbait Tycoon
Clickbait Tycoon
43 days ago · Fluxflashor

Clickbait Tycoon Early Access Roadmap

Hey all! Robert here from FrostyVoid Games and today I wanted to share with you our roadmap on getting to 1.0. With our release just a few days away (August 21, 2026), it's important to me that we communicate the goals for early access. Too many games push themselves into early access without much of a plan, and I'm not a big fan of that. Early access should be for games that are complete enough that they are enjoyable and are just missing those finishing touches, usually content, to make it a truly grand experience.So today, I'm unveiling the curtain on what you can expect from Clickbait Tycoon over the next 6-12 months as we make improvements to the game to create an incredible incremental experience. Please note that timelines will almost certainly shift. The goals in mind are to get to 1.0 within 6 months of our early access launch, however, as with all projects, timelines are almost never followed perfectly.Game Update PhilosophyPatch numbers matter. They convey to a user the importance of an update. While we're in early access, the second number of our patches (like the 5 in 0.5.0) indicates a major update and the third number is being used for minor updates, typically bug fixes. This will change once we get into the full release where major updates are going to use the first number.Major updates are updates which will primarily contain new systems.Minor updates will contain everything else which is bug fixes, content, and events.Once we move into the full release of Clickbait Tycoon, you can expect the following:Major updates for new systems.Minor updates for content additions.Patch updates for bug fixes.During early access, we will be shipping out game updates fairly frequently to address bugs, instead of waiting to fix many bugs and pushing out one single patch, you can expect multiple, smaller patches. I'd prefer that we deliver updates to you as quickly as we can.During the full launch, we will be moving to a slightly more stable approach to game updates,...
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