Prestige nodes that damage all enemies when stars are clicked now synergize with prestige nodes that give money whenever an enemy is hitAdded 3 new free population prestige milestones to the prestige tree
New Cloud save corruption recovery menu If your cloud save is corrupted, you'll now see a menu to help you decide what to do instead of automatically overriding with the local save — preventing potential progress loss. Steam connection warning - if the game can't connect to Steam at startup, a message will warn you that some features won't be accessible Fixed Active catch not progressing when using auto clicker while the active catch window is outside the mouse area
Okay Brain Booster and Lab Assistant scaling were genuinely broken when combined with other upgrades.. I've set their price scaling back to 1.2x instead of linear increasing. They're regular upgrades, I don't think they should be so powerful.
Greetings! So there's a new Prestige layer, no more Quantum Leap's and a majorly reworked prestige system which I feel makes a bit more sense for the type of game this is. There's a bit to go through, I'll try summing it up the best I can:- Merged the UI of the old Quantum Leap shop with what will now be future prestige layers, in a "tab" system- Added "Ion" as a new currency and Prestige Layer, with all new upgrades to help with further research- Added 3 new achievements- Replaced Quantum Leap achievements with "Earn 1/5/10 Core(s)" - Previous Leaps carry over and Quantum Leaps have been renamed to Cores in the Stats panel- Removed Quantum Leap mechanic overall, making Essence upgrades permanent- You now have the ability to see how much Essence you'll gain before committing. Upon clicking Lab Reboot when available, you'll get a confirmation popup- Leaderboards are now public, with an in-game button added into the bottom of the Stats panel taking you directly to the page- Retired "Most Vials" leaderboard, didn't realize Steam caps the value at a certain point in the 2.1 billions, so it'll only be Reboots and so onBug Fixes:- Fixed a math issue with some Essence boost upgrades not being multiplicative or adding twice- Small performance issues, specifically minor frame lag when spamming super hard on certain PC's Balance ChangesUpgrades Shop:- Lab Assistant & Brain Booster: Removed 1.15x price scaling per level, replaced with flat +200 per level. Furthermore, removed requirement from these two upgrades for Lab Rebooting^ Added a "Buy Max" button to prevent your fingers from hurting^^ Lab Assistant now counts offline, at 10% of the rate for a max of 8 hoursEssence Shop:- Prestige Catalyst base price reduced from 4000 to 2000 Essence- Quantum Scanner base price increased from 2500 to 6000 Essence- Essence Magnet base price increased from 2000 to 10000 Essence, with it's Essence boost effect increased from +10% to +50%- Vial Surge base price increased from 1200 to 30000 ...
Bug fixes: • Philanthropists secondary drug type being "Any" was causing erroneous purchases, completely buying out the selected drug type for almost no reward. Problem has been resolved. • When customers defaulted to their secondary drug type for purchase, the logic for drug/coin drops fired again. The logic will only fire once now per customer sale.
{STEAM_CLAN_IMAGE}/29347222/01a2c2ef67cd4693a3958d4ab5fda4b666d076ae.png Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast! Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns. Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/5f3d9603f2152f45f1cb662a6eff9d9a75acaab7.png The Madness of Zuggtmoy Variant: Visions of Death Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable. You may only use Champions with a Wisdom of 14 or higher. After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health. 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 The Cult of Lolth Variant: The Cult of Takhisis Enter the drow city of Menzoberranzan and face… Draconians?!? You may only use Champions with a Constitution of 14 or higher. A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively. 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 Light of Xaryxis {STEAM_CLAN_IMAGE}/29347222/7be73dab5859f08a09d87e029c73620be5846726.png Foul Play Variant: Towel Play Su...
Hello.This is the TBH : Task Bar Hero development team.The Playtest has been updated to ver 0.01.03.Detailed update contents are as follows.Combat Balance AdjustmentsKnightLv. 20 Passive – Add HP Per Kill: 2 → 3RangerMain Weapon Attack Damage: overall adjusted to about 1.6× the previous valueLv. 20 Passive – Projectile Damage: 7% → 15%Lv. 30 Passive – Attack Speed: 4% → 5%Lv. 50 Passive – Damage Life Leech: 2% → 0.5%Lv. 60 Passive – Projectile Speed → changed to Area of Effect Damage (15%)Lv. 60 Passive – Cooldown Reduction → changed to Projectile Damage (15%)Lv. 70 Passive – Attack Speed: 4% → 6%PriestLv. 20 Passive – Skill Heal: 5% → 7%Lv. 40 Passive – Block Chance: 30% → 3%Lv. 60 Passive – Armor: 10 → 50Lv. 80 Passive – Max HP: 10 → 20Lv. 80 Passive – Skill Heal: 5% → 7%Mage10-point investment passive – Critical Chance ↔ Area of Effect Increase positions swappedCritical Chance (Base Value) Passive: 1.5% → Critical Chance (Percentage Increase) 20%Lv. 20 Passive – Fire/Cold Damage: +2% → +10%Lv. 40 Passive – Attack Damage: +1 → +2Lv. 70 Passive – Critical Chance (Base Value): 2% → 0.3%Lv. 80 Passive – Attack Damage: +1 → +3HunterHunter weapon Attack Damage: overall adjusted to about 1.3× the previous valueHunter base Attack Speed: reduced by 0.1Sub-weapon base stat: changed to Critical Damage (min 20% ~ max 300%) Active – Explosive Bolt damage: 230% → 334% (per-level increase 20% → 31%)Active – Quick Reload cooldown: 12s → 14sActive – Charged Trap (Fire) explosion damage: 500% → 800% / Fixed an issue where Ignite was not being applied / Explosion delay: 1s → 1.5sActive – Charged Trap (Cold) explosion damage: 200% → 300% / Explosion delay: 2s → 0.8sActive – Charged Trap (Lightning) explosion damage: 350% → 425% / Shock proc chance: 30% → 100%Active – Auto Crossbow cooldown: 14s → 12s / damage: 50% → 175%Active – Lightning Arrow damage: 400% → 270% (per-level increase 30% → 20%) Lv. 1 Passive – Attack Damage: 1 → 2Lv. 30 Passive – Max HP: 10 → 15Lv. 40 Passive – Evas...
Fix for auto prestige not working right
Hello Anglers! The v0.9.0 update is now live! This update is small in scope, but it is symbolic of the final phases of the Early Access process for Gods of Angling. We are on our way to the v1.0 release! Now is a great time to swing by the Discussion Forums and share any feedback, suggestions, bugs or fanfare that you have for the game. Thanks for playing! Good luck on the waters.Regards,🎣EarthBounder🎣:: v0.9.0 Patch Notes ::Implemented any remaining Not Yet Implemented Level 70-90 hero skills & performed a balance pass on all existing high level skillsYou can now meet friends from your other save files. They'll give you a buff for saying Hi!Quick quality pass on codex minigamesPets can now change their position adjacent the heroEntering custom pet names should feel more naturalAdjusted the numbers on some of the very endgame quests/achievements
Fixed some aligned problems in automation panel
This is just a small patch to remove the entitlement that grants the free Easter cosmetics. For those that claimed them, I hope you enjoy! Goop Games :)
On the automation panel there is now a option to switch Auto place and auto buy on or off on separate buttons. Fix for spin cool down still capped at 80% when cap boost has been bought
Hi everyone!I'm very happy to announce that after months of development, Last $50 will release on May 22, 2026. The journey hasn't always been easy, but the finish line is now in sight!Last $50 is my very first game, and this adventure has been a huge challenge for me. I've done my best to create a unique experience.I would also like to warmly thank everyone who has added the game to their wishlist. Just knowing that some of you are looking forward to playing it motivates me tremendously!If you haven't done so yet, feel free to add it to your wishlist as well : every bit of support means a lot to a solo developer.See you on May 22!
Get ready to dive into a sugar-coated world of spins, wins, and way too much candy envy 😋✨ Our brand-new 5x5 slot is now LIVE, and it’s serving sweet surprises with every turn of the reels! 🤑💕 Match symbols to score payouts, watch them disappear, and make room for fresh drops that can lead to even bigger wins 🤑🍭 Charge up the blue and red gauges to unlock bonus multipliers or respins, and if you land 3 FREE SPINS symbols, the fun goes into overdrive 🚀🎶 And that’s not all! The more chips you win, the higher your status climbs! Work your way through 🥈 Silver, 🥇 Gold, 💎Emerald, 💎 Ruby, and 💎Sapphire status levels like a true jackpot legend.🎉 Time to spin, snack, and smile your way to the sweetest wins ever!
Chess enjoyers and incremental lovers: It is now time to assemble!Dive into the chill complexity of this incremental game inspired by the legend of the invention of chess.I had a lot of fun (and headaches) while developing it, but if at least few people enjoy it, it will already be a success for me.Feedback is very welcome, and if you enjoy the game, leaving a review would help tremendously!Thank you so much!
Thanks for all the feedback! We’ve been going through everything and rolling out fixes and improvements as fast as we can. 🛠️ Fixes & Improvements Fixed Iron Sword Frenzy bug Added Buy Cheapest Node option Fixed Kill King achievement not triggering correctly Improved resolution support, especially for ultrawide screens Fixed Popcorn tooltip not mentioning its explode chance Fixed Goodtrip health incorrectly regenerating after duration ends Sacrifice confirmation is now always shown Separated Sacrifice button from Harvest button 💬 Ongoing We’re actively reviewing your feedback and prioritizing issues to address as quickly as possible. Thanks for your patience :)
Hi! The Earth Appreciation Festival ended a couple days ago and we raised 1900 dollars! As promised it's been donated to New Incentives. Here's a link to the charity, they do really great work: https://www.newincentives.org/(Equals about 2105 USD. 1900 USD is from the Earth Appreciation Festival sale and 205 USD is from Isopod Keeping Simulator revenue) The 1900 USD is the total sales minus steams cut and expected refunds.
What's New: Note optimization. Added languages: French, Italian, German, Spanish, Danish, Ukrainian, Bulgarian, Hungarian, Indonesian, Turkish, Greek, Norwegian, Czech, Polish, Swedish, Romanian, Finnish, Dutch, Portuguese, Vietnamese.
Hi, Brave Hero! Arya here. This patch finally adds a one-click level-up for elemental dragons, polishes the reset flow further, and squashes two combat bugs that were getting on everyone's nerves.New Feature: One-Click Elemental Level-Up: Added a one-click elemental level-up for elemental dragons. No more clicking up one tier at a time once you've stockpiled the materials.Improvement: Rainbow Ability Auto-Lock: Rainbow-quality abilities now stay locked automatically after their first lock, so you won't accidentally roll one away on reset.Improvement: Reset Confirmation: When unlocked rainbow abilities are still on the dragon, resetting now triggers a confirmation prompt — a chance to stop and double-check before anything precious gets reset.Fix: Boss Damage Anomaly: Fixed the issue where Dragon Continent boss-tier monsters dealt abnormal damage in some cases. Boss fights should feel steadier now.Fix: Energy Skills Blocked: Fixed the bug where certain elemental dragon abilities prevented the character from casting their energy skill. No more misfires at the worst possible moment.Wishing you a Brave Hero day with one-click level-ups, rock-solid resets, energy skills that always land, and bosses that hand over their HP without any drama~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Hello everyone, First of all, thank you all who have played the game. In this update we have fixed the Professor achievement, you should have it when you launch the game, if you have completed the Task for it. Also fixed several visual bugs and whatnot. Thanks again
Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions on April 30.Maintenance Schedule:Date & Time: April 30, 10:30 AM – 11:30 AM (UTC+8)Affected Regions: Asia-Pacific & NA/EUMerge Scope:Asia-Pacific Region: 1、Cultivation Server 40 Cultivation Server 412、Cultivation Server 42 Cultivation Server 433、Cultivation Server 44 Cultivation Server 45NA/EU Region: 1、Server S17 Server S18Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards, Crazy Oddballs: Idle RPG Support Team
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於4月30日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖63服 江湖64服
Next Major Update PreviewHello, Captain.This is CQ LABS.Following this update, we would like to briefly share an overview of the upcoming content that many of our Captains have been looking forward to.■ Soulbound Weapons for Each HEROWe are preparing unique Soulbound Weapons that further expand the individuality of each HERO.They are being developed so that each HERO can grow and be utilized in distinctive ways.■ Costumes for Each HEROCostumes for each HERO are also in preparation, and we are reviewing the format so that they can be presented in a way that Captains can naturally enjoy.■ Goddess SkillsGoddess Skills will also be added, and we are preparing them to deliver yet another new play feel beyond what is currently available.■ Additional Content and ImprovementsAlong with improvements to stage backgrounds and effects to enhance immersion, we are preparing a variety of content that will provide new goals and enjoyment.As this update includes a substantial amount of content, we are aiming for a release in early June.We are focused on development so that we can deliver more satisfying content in return for your patience.We ask for your understanding regarding the time required to prepare this update. In the meantime, we will continue to address any issues and convenience improvements through hotfixes, as we have done previously.We will share more specific schedules and detailed information through additional notices once they are finalized.We will do our best until the end to repay the interest and expectations you have shown us.Thank you.From CQ LABS
HOTFIX:Bug FixesFixed an issue where Hard Mode was exposed during the early game.Fixed so that the Prototype Scarecrow can no longer be pushed back.Fixed an issue where the Archer's Soul passive and Sigruna's Block Skill were malfunctioning.Fixed an issue where the appearance rate of the Legendary Tree differed between the displayed and actual probability.Readjusted the parts where Chocolat's Scarecrow Mk2 buff was being applied differently from before.· While the buff-related bug was fixed, the over-application of stacked Attack Power was also corrected, normalizing the reduced efficiency.· Fixed buffs that were not working or were malfunctioning.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
Hello everyone!Our game is participating in the EasternGameFest, and we're offering a 25% discount throughout the event!In the game, we present 3 maps rich with classical Eastern charm, waiting for you to explore!《Three Kingdoms Hegemony》 — Travel back to the Three Kingdoms era. You are a local city lord. Through development, recruitment, military training, city upgrades, and more, gradually rise to become a regional hegemon. Features both a Beauty System and a General System.《Jin Ping Mei》 — Transported to the Song Dynasty, you become a small landlord. Through development, property acquisition, management, and applying modern, forward-thinking management knowledge, reimagine the story of Jin Ping Mei from a simulation business perspective.《A Record of a Mortal's Journey to Immortality》 — Return to the era of spiritual energy revival. Start as a sect disciple, and through Qi cultivation, practice, trials, tribulation crossing, and more, rise to become a mighty sect leader!There are also many other unique gameplay maps waiting for you to discover~We welcome everyone to try out our game!