Seeing so many people enjoy our little fishing game has been unreal to us! Massive thanks to everyone for the support and for playing the game! Its been genuinely overwhelming, we never imagined the game to grow to this scale. We are a two person team, but we are reading all the feedback and acting on it as fast as we can. For the next patch, you will be able to edit the fish rarity so you can catch every fish and rarity and truly 100% the game. This patch is coming very shortly! Bug Fixes-> Ocean Trench Dialogue: Fixed a bug where dialogue in ocean trench repeated. -> Unfishable Tiles: Fixed some tiles in Beach level that could not be fished -> Skills Tree Visuals: Corrected wrong icons and tiers for some of the skills in the skill tree -> Achievement Visibility: Some of the end game in game achievements are no longer hidden. UI & Visuals-> Menu Scene Fish: You can now see your caught fish swimming in the background of the menu scene! -> End Screen Fix: Fixed a masking issue when hovering over fish in end of day screen -> Russian Font scaling: Fixed some scaling and overflowing issues with Russian localisation. -> Skill Tree Zoom: You can now zoom out further in the Skill Tree. - Big Bonk Studio
Fixed an issue where the screen would not display correctly when the graphics quality setting was set to anything other than High.
Very small update today. Translations are getting close! - Fixed some issues with the ending Nuke sequence and dark mode
Update 0.309.0 Code: FTU2W3WN New WASD and arrow key movement Keyboard shortcuts: Press E to interact with the nearest NPC or gathering node, F for Autofight, 1-4 for spells, Hold Space to use basic attacks Can now drop equipment Act-colored portals for easier navigation Card UI now reflects per-act difficulty New bonfire bonus at 1700 Heat: 3% chance to get 1 Ash per kill Desktop defaults adjusted: 60 FPS and 50% music volume Menu button is now always visible (for new players) Balance Lone Wolf bonuses increased from 30 to 40, and now unlocks after defeating Yrsainir Hunter's "More Damage Training" upgrade buffed: now x1.01 ATK (multiplicative) instead of +2% Pet perks (move speed, loot cooldown) now unlock at pet level 1 Pets are now unlocked by default when acquired Pet level curve adjusted so later levels come faster Bringer of Death (Hard) now drops its amulet Act 3 mobs 4-8 now drop the HAS rune Profession reset potion cost reduced from 200 to 100 gems Pet fruits removed from the shop Town Teleport no longer drops from bosses Easter NPC removed (event is over) Removed the "-50%" label from the skin store (prices unchanged) Bug Fixes More reliable PC sleep detection Fixed pet proportions in the gem shop preview Fixed various typos Steam & Saves Improved Steam login recovery when Steam fails to initialize, with a clearer localized message More reliable save handling on quit and when the game loses focus Smoother recovery from temporary connection issues
Galactic defenders,Holding Pattern can be yours in 1 week time!We are so excited to be releasing our first game. Make sure to checkout the demo if you haven't tried it yet. Let's recap what will be available in the game launch:Incremental: you can ascend 6 times, playing through 7 galaxies as you discover new moons that power your galaxy in unique and interesting ways.Roguelike: how long can you survive when you only have 1 life? In this spin on the game, choose from skills as you build out your constellation. But will you risk taking a cursed blessing when you're given the chance? Roguelike offers some exclusive skills, so be sure to check it out!Unlimited: hate having limits on skill upgrades? Want to see how much money you could make if the shackles were taken off? Unlimited gives you endless stages and upgrades, it's up to you how far you go!Keep those planets safe!
The Planet Keeper Program finally has a release date: April 22! It’s just a week away! Get ready to defend the planet from space threats and impress your boss (don’t worry, he’s a nice guy)! Here’s a little preview:
Hi everyone!The Greenening now has a release date!On May 7th, you'll be able to dive into this wholesome incremental journey I built over the last 15 months.I'm super excited to finally share the complete game with you all soon and can't wait to hear how you like it!Cheers,Erkberg
Good afternoon dumpster divers! Today's update brings more new features:Custom Item SFX (supports .wav, .mp3, and .ogg)Custom Item SFX RecordingDumpydexFour more trash itemsRarity boost during Hype Train events (increases by Hype Train level)Leaderboard now additionally shows best items found and their iconsDisable special SFX option in case the smoke detector, etc. are too annoyingYou may need to disconnect and reconnect your Twitch account with this update! We added a new feature for Hype Trains which required a new permission to be added to read your channel's Hype Train data.Each of the new trash items comes with their own sound effect. You can now optionally disable these special sound effects in case they're too disruptive for you.For custom item SFX, you can choose any audio file of your liking (.wav, .mp3, .ogg) and theoretically any length. The raccoon will resume wandering around after 15 seconds have passed to prevent queue blocking, but the audio will continue playing. Thank you all again for playing!
Hello Universe Architects,In the wake of this new era, structure becomes king. Inventors offer life-changing solutions in the name of progress, advancing human ingenuity at record speeds. The everyday worker can now travel further distances in less time, factory output is more flexible, and fashion is a luxury most can afford.Let’s get to work and build……the new and improved Industrial Revolution.Watch the trailer here.Trust the ProcessAs the conveyor belt cranks, new features file one by one into the simulation. New modes of transportation are more commonplace, with other technologies becoming everyday staples for convenience and human connection.Propel the means of production with 12 enhanced Technology Nodes, from Rubber to Garment DistrictUnlock 10,100 metric tons of industrial wrought iron with the new Eiffel Tower glitch nodeAll Aboard!Brick by brick, the Modern Civilization garden comes together. Peer through the chimney smoke and take in the beginnings of a city skyline. Things are always bustling in this moment of historical progress.Step aboard the updated Industrial Revolution train and journey across the railroadGaze at the glory of an unlockable 3D Eiffel TowerDisplay newly purchased premium items on red carpetsWhistle While You WorkNew Darwinium and Logit prizes are ready to bolster your simulation.Add the Model T, Difference Engine, and Big Ben to your Modern Civilization garden through the Darwinium and Augmentation storesImprove simulation efficiency with the Zeta Module CardsChoo choo! Make way for three new secret achievements. Can you find them?Civilization: Industrial Revolution is available to play now on Steam and will be available on iOS and Android by 04/22/2026 at 11:59 PM ET.March has been full of in-person events for our team! A portion of us flew to California for GDC, while players found our booth at PAX East.On April 2, Mesozoic Valley was run amuck by mischievous raptors! They stole and hid some dinosaur eggs (just in time for Easter)...
Endless Mode is finally here. We know this update took longer than expected as it was originally planned for a couple weeks ago. Thank you for your patience while we worked to get it right. This new mode lets you push your limits and see how long you can survive against endless waves. Unlocked after the game is completed, it gives you the chance to try all possible skills and combination in a single save slot. As always, thank you all for supporting Ash Warden.
Hey folks. Thanks a ton for trying the game out so far! I'll be honest, we have had a ton of issues with our chaotic Steam release and have been busy trying to address them as fast as we can. Below is our current change-log of the last ±5 days of bug squashing and tidy ups.I hope you can bear with us as we're still learning the ropes of how to operate within the limits of the Steam SDK. We will slowly switch over to releasing in 2 to 3 week iterations. Because of this, it is likely that our next major update will be a live test server for players to test out new features rather than us sending them out to live and potentially disrupting your in-game experience.Please update your clients if you have not done so. I would suggest to go into the properties and enable the setting where updates are installed immediately. 15th April, 2026Assignments now have more variance in the tasks givenWIP: We now show the game version in the top-left corner to help with debuggingWe will soon be using this to try and force clients to refresh on new updates to circumvent the ‘stale caches’ problems we often encounterAbilities tab has been made visible for mobile playersQuick-crafting a recipe will populate any relevant modifiers for the item (e.g. bone arrow tips)Workshop modal now uses item icons with the fallback TODO sprite if the image cannot be foundAdded a button to make it easier to exit combatAdded a button to re-try combat after escaping, victory, or failureDefault to 1v1 combat rather than 1v3 to make the first fight easier for new playersActive orders are pinned at the top of the order book in the ExchangeAdded a button to claim all in the Exchange 14th April, 2026FEATURED: We have refreshed the web interface!Show confirmation dialog before doing something that interrupts an actionBank has been moved to its own pageShow what skill an item trains on the item details modalBug fix: item images load in the exchangeBug fix: combat does not stop farming actions anymoreBug fix: char...
🪓 Patch 1.0.5 🆕 NEW 🌌 Super Prestige System A new endless progression loop is now available! - Once your Void Skill Tree is fully completed, you can Super Prestige - Earn a new currency: Super Prestige Wood - Choose between 3 different artifacts at each Super Prestige Artifacts can be upgraded using Super Prestige Wood (1 Void Wood = 1 Super Prestige Wood) Available artifacts: - Autoswipe Speed - Axe Damage - Axe Size - Map Size - Skill spawn rate - Tree spawn rate - Wood multiplier - Void Wood multiplier Once all artifacts are unlocked, Super Prestige will only grant Super Prestige Wood for upgrades. 🚧 More artifacts are coming soon based on your feedback! ⚠️ This system will heavily impact the game balance… but it should be fun 😄 🔧 UPDATE - Increased mouse scroll speed - Finished implementation of the artifact endless loop system 🐛 FIXES - Fixed bending trees bug - Fixed skill node animation when opening too quickly - Fixed Forest title scaling issue in Russian - Fixed Axe Shop description bug when reopening ❤️ Thanks for playing and supporting the game!
In today's update we're adding a new flower and new decorations such as the floating duck, as well as a bunch of minor improvements.(Say Hi to Kevin and his friends!)New ContentNew flower: Phlox (4 variants)New Bun HairstyleNew house floor styleNew decoration: BonsaiNew decoration: Rubber duckNew house rugImprovementsEach content pack has now its own store icon, same way as events.Train tracks will no longer connect with incompatible buildings (such as houses)Added Bench with Cobwebs as a Halloween reward (will be retroactively unlocked if you had the one for town unlocked).Increased Move/Recycle queue size to 500 items.Improved Recycle Farm text to clearly tell that only the active Land will be recycled.(Switch) Improved Quality+ setting to look better on Switch 2 hardware.Added a custom permission to allow payment of farmhand wages.BugfixesFixed desynchronization when the farm owner unlocks harvestable event rewards.Fixed UI error on the event description on specific cases.Fixed a tree that couldn't be customized in town.Today's Farm showcase: "Inside of my house" by Violet
The game is finally out!Launching with a 30% discountThank you to everyone who wishlisted, gave feedback, and who will be buying the game : )
Simultree is finally here! 🔬 Grab your lab coat, your magnifying glass, your petri dish and your pen (important) and become the best scientist the world has ever known! 📄 What to expect - 3-4h of gameplay - 10 genetic traits - 50+ stats to upgrade - Endless Mode - A short incremental game made by a solo dev
This update mainly fixes the poor Attribute Fusion experience reported by players.More release content is still in development.ChangesAttribute Fusion ReworkNow guaranteed to only replace lower-tier affixes with higher-tier ones.The crafting panel highlights which affixes can be fused.Equipment Info PanelTier is always visible; hold Alt to see pre-upgrade values.OtherClient optimizations; fixed several crashes and improved stability.
If you played the Desktop Driller demo, you probably noticed the UI had a certain... intensity to it. Bright colors, sharp contrasts, everything competing for your attention in a 236×340px (or 1.5x, 2x, etc) window. It worked, technically. But it didn't feel right.A few of you told me exactly that. The feedback from demo players was clear: the game sits on your desktop for hours, it should feel comfortable to look at, not like a neon sign in the corner of your screen.So I redesigned the whole thing.A new paletteI threw out the old colors and built a new palette from scratch. 10 colors total, all with softer, warmer tones. Think less arcade cabinet, more cozy companion. The kind of thing that blends in with your desktop wallpaper instead of fighting it.I wanted something you could glance at all day without it getting on your nerves. The palette covers the whole UI (shop, prestige, collection, skill tree) and it just holds together better now. Less visual noise overall.Light and dark modeThis one was long overdue. You can now switch between a light and a dark theme. If you play during the day with a bright desktop, light mode fits right in. Late night session? Dark mode keeps things easy on the eyes.It's not just an inverted palette, I tuned both modes separately so they each feel right on their own. Same 10 colors, different balance.Why now?Honestly? Because players asked. Some of the most useful demo feedback wasn't about mechanics or progression, it was about how the game looked while sitting on screen for hours. That's the kind of thing you don't notice when you're deep in development, but it matters a lot when the game is meant to be a quiet presence on your desktop.It feels a lot better to me now, but I'm biased.Give the new look a try and tell me what you think. Does it feel better on your desktop? I'm curious to hear.And if you're enjoying the game, a rating or a comment goes a long way. It really helps other people find the project. Same goes for suggestions:...
各位亲爱的玩家:为保证服务器的运行稳定和服务质量,本游戏将于2026年4月16日上午10:00-10:30对全服进行停机维护(不包括当天新服),预计持续时间为30分钟,请各位玩家相互转告并且提前做好下线准备,以免更新后出现账号或角色遗失的情况,造成不必要的损失。具体服务器开放时间可能根据进度提前或者延迟!感谢所有玩家的支持和配合。 一、 新增内容1. 五朝剑藏活动返场4月18日-4月21日开启活动,活动期间消耗古剑抽奖券可参与古剑抽奖,随机获得古剑、热血装备等奖励,每累计抽取500次必定获得一件大奖奖励2. 古剑直购4月18日-4月21日开启活动,活动期间可购买古剑抽奖券、古剑碎片等珍贵道具。3. 古剑返利4月18日-4月21日开启活动,活动期间参与古剑直购(真实充值)达到累计次数就可领取免费奖励。4. 古剑试炼4月18日-4月21日开启活动,活动期间只需要完成指定的任务就可以免费领取限时的古剑抽奖券、充值卡等珍贵奖励。二、 BUG修复及优化1. 修复了复活压制无效果的问题2. 回收中增加了1、2、3级业力果的回收(回收-材料-八卦)三、 版本更新奖励本次维护所有玩家都将获得一份更新奖励,请注意查收邮件奖励内容: 100元充值卡x1无限原石x1000 神秘卷轴(1小时)x1
Thank you for always playing Chill with You:Lo-Fi Story.Today, we have released Ver1.5.0. Detail- Fixed an issue where unplayable files could be imported. Any existing unsupported files will be automatically unimported after the update.- Added a message dialog during account linking from a PC. Previously, if you interacted with the game before completing the process in your browser, the account linking would be canceled.- Fixed an issue where Satone's voice could still be heard even when her self-talk were turned off.- Added support for continued play in unstable network situations (*).- Various other minor quality improvements, bug fixes, and display adjustments. * NotePrior to Ver1.5, if save data could not be uploaded to the cloud server due to network issues after linking an account, the game would return to the startup screen. However, from now on, you can continue playing offline even if the save data cannot be saved to the cloud server.If you closed the game before saving to the server, please restart the game on the device you last used under a stable internet connection. Ensure that the sync failure warning has disappeared and your data is successfully saved before launching the game on another device. Please note that launching on another device first will result in the loss of any progress made during offline play.A warning will appear on the screen when save data cannot be saved to the server. Please wait for it to disappear before launching the game on another device.Example:Suppose you are using the same account on both your PC and mobile. If your PC had an unstable connection and failed to save the last 30 minutes of gameplay to the cloud.In this situation, launching the mobile version now will cause those 30 minutes of data to be lost. To resume from where you left off, restart the PC version first and wait until the sync failure warning disappears. Once the sync is complete, you can safely launch the mobile version and continue your progress.April 1...
客户端版本已更新至v2.27.0版本,关闭游戏后等待steam更新新增端午绘画活动,在主页面处中间进入绘画活动结束后会开启投票活动,得票数前40名可以获得称号【2026端午绘画之星新增春 · 2026称号【春和景明】【繁花似锦】【莺歌燕舞】【万紫千红总是春】"新增春 · 2026头像1-3、背景1-3本来准备添加个PVE玩法的,但是一直没想到完善的玩法,要么太枯燥要么太肝,暂时放弃等灵感
April 15th Update Announcement-->Burden Reduction Content:(1). The knowledge quiz has been reduced from 25 questions to 10 questions. The reward for answering questions once has been increased, and the hero experience reward has been removed and replaced with life points.Answering 10 questions correctly will grant a red chest, 8 questions a gold chest, and 6 questions a purple chest. (Daily retrieval will default to retrieval of 8 questions.)(2). "Sweeping Mining Points" can reset the occupation time of mining points.(3). The weekly 500 Barbarian Camp Chests have been reduced to 200 per week (rewards increased, and some seeds will now grant life points instantly upon pickup).(4). The time for all seed crops has been doubled, and life points have been doubled (reducing the frequency of player operations).(5). The weekly Abyss dungeon will start recording completion data. For levels that have been cleared, players can directly sweep them to obtain rewards the following week.(6). Removed and The AI chat function for heroes has been changed to regular situational dialogue (which can be skipped). Completing the dialogue will directly grant +50 points of favorability (limited to one hero per day).-->Optimization content:(1) Improved "Request for watering": The number of people who can water has been appropriately increased, but watering beyond a certain number will no longer provide an acceleration effect.The number of times you can water each day has been changed to x points of life points that can be obtained by watering each day.(2) The manufacturing of "cargo ships" and "trade specialties" has been moved to the "shipyard" with a separate queue, no longer occupying the blacksmith's queue. (3) Appropriately reduce the manufacturing cost of advanced ships (the difference will be refunded for those already manufactured)(4) When synthesizing gold cargo ship blueprints from purple cargo ship blueprints, remove the requirement for blueprint advancement manuals(5) Appropria...
Hello everyone! This is Sensory Patch Studio.We have added a new system to the social window - Aquatic Level!Your Aquatic Level is determined by your Aquatic Time duration and the number of bouquets you receive. The leaderboard resets monthly, but your Aquatic Level does not~Each time you level up Aquatic Level, you will get a cute icon, and three icons will combine into a new one!There are currently 4 stages of Aquatic Level, Sprout, Explorer, Pioneer, and Dream. You will advance to the next stage after obtaining all icons in the current stage!(The color of your name changes as your stage increases.)The fish have also brought you a new batch of Sweet Memories gifts — guess who they belong to~Additionally, thanks to Dark Choco's hard work, fish will now be sold to the aquarium at a more reasonable price! And the buyback price of fish in the Mystery Store has been reduced.More content and improvements are in development, so stay tuned!Content & Feature UpdatesNew Aquatic Level system:Accumulating Aquatic Time or receiving bouquets will increase your Aquatic Level progression.Added 24 Sweet Memories gifts from the fish.Bug Fixes & OptimizationsIncreased the selling price of fish.Reduced the buyback price of the Mystery Stamp King Fish.Fixed the precocious behavior of juvenile Hook Snout Carp.Fixed layout tutorial text errors caused by the Signal Vault update.
- Added descriptions to Chroma, Sunny, Mizu, Ranger, Baabaa, and Dinkee - Added clairty to expedition text to show you need a certain amount "MORE" to unlock the next expedition - Fixed Runic Logs not being able to coalify - Fixed issue when you switched focuses in dungeons, it retained the tier allowing people to cheat things they shouldn't be able to - Fixed font size in creatures selection on creature page, causing things to cut off - Fixed milestones not being able to fully complete due to hardcoded item count - Balanced armor set recipe time from 32 seconds -> 16 seconds - Balanced knife, hammer, and saw recipe time from 16 seconds -> 4 seconds
### Content and World - Added new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering.- Expanded crafting and item content with more rare crafts, desert crafting additions, tier-2 guild hall crafting flow, and broader equipment content updates.- Added grass patches in the grass levels to improve visuals. ### Progression, Items, and Combat - Updated progression systems, including order tracking improvements, upgrade order progress fixes, and broader progression tuning.- Added new consumable tiers, later expanded them with medium elixirs, and renamed consumable tiers to the elixir naming scheme.- Improved item ability handling and fixed consumable description text for higher-quality items.- Refined combat pacing and added Thief bow support and Hunter melee weapon support and animations. ### Guild, Saves, and Character Flow - Added creation of Guild Emblem when starting a guild. Current active gives will get a random emblem.- Fixed a crash when creating a character in a new game.- Added guild setup flow, save validation, and guild save slots, allow the ability to create multiple separate guilds.- Improved level restore behavior and startup loading reliability. ### UI and Player Experience - Added manual order filters and equipment-slot-focused inventory browsing.- Improved tactic UI, UI sizing, and general interaction polish.- Added additional tactic conditions based on lasting spell effects.- Preserved world bars more reliably and adjusted character offsets so health bars stay readable.- Fixed talent tree border presentation and refreshed hunter weapon animation variants. ### Quests, Rules, and Gameplay Fixes - Preserved collect quest completion correctly.- Fixed iron content naming and improved pet targeting rules.- Reduced path decor collisions and tightened several gameplay edge cases across gathering and level systems. ### Localization, Tools, and Project Setup - Localized menu text and refreshed translati...
Surprise Slayers,I am proud to announce that Slay All Bosses: Idle is out now! I decided to release it a few days early because the waiting was driving me crazy. Be sure to take advantage of the limited 20% off launch discount! Thanks for all of the feedback and support, I hope you all enjoy playing the full version and please submit any bugs, issues, or even feature requests and I will get to them as soon as I can.Happy Slaying,-Xelzoros