A found footage horror game where you need to piece together a timeline in chronological order of a Kaiju incident that occurred.Game trailer:
Hello, this is Rootkit_ from DEFRAG.We have fixed an issue where an empty file was being downloaded when downloading content on macOS.Thanks to your interest and reports, we were able to identify and resolve the problem quickly.Thank you very much!
Update 0.308.1 New Stash expanded to 150 slots with a new 6th tab New quest after defeating the Dragon, guiding you to Act 2 Town, rewarding you with a Stash space item (5 slots) 4th alternate character slot, unlocked at Watches "Fight Again" button now appears above the boss chest after looting Achievement list now has a scroll slider Act 3 gathering nodes (Sunstone Vein, Palm Tree) now also drop Act 2 pets and runes Balance x5 loot button on normal bosses now unlocks after 10 kills (down from 30) Improvements Screen Effects reduced during Steam Buff Nickname verification rules slightly relaxed Lowe skin renamed Added new visual to town portals Added portal to next act after defeating Yrsainir / Maevath Bug Fixes Fixed a Steam crash that could occur when using the Steam Overlay Fixed a memory leak in the Pets UI Fixed Iron Pickaxe name in English localization
Spring Equinox Event Now Live Note: To start this event, you must complete the quest “Burnout”. From now until April 20, the Spring Equinox Event will be live in Stone Story RPG. Complete runs in the Mushroom Forest to earn 2x loot. This event also brings back the Balloon Shop! Collect balloons by killing enemies with ranged weapons and spend them on limited-time rewards at this secret shop! Be sure to join the Spring Equinox channel on the community Discord to work with other players towards clearing this event~ 🎈 Ascension - Chapter 2: GemstonesToday we are excited to introduce the Gem system into Stone Story Ascension. Much like Talents, we added Gems as an additional dimension for player customization. Empower your arsenal and ascend to even greater heights! Gemstones can be purchased from a new shopkeeper, Gemson, who runs his gem shop out of the Bloated Stoat, an old sewer chamber converted into a bar. Once you free the patrons from Mossy Meldra, they’ll be more than happy to help you on your journey. Put those new Gems to the test, because Chapter 2 also introduces 4-5 Star difficulty for Storm Street. Gear up, Stonehead! === Want access to the Alpha? Late pledges are still available on our Kickstarter: https://www.kickstarter.com/projects/rexgames/stone-story-ascension-a-deceptively-simple-idle-rpg/
DEFRAG will be available at a 30% discount from April 11 to April 25!Thank you for your interest.Thank you.
MAJOR FEATURESThe Ghost Simulator (Offline Automation): Rux's Emporium now features the "Ghost Protocols" tab. Upgrade your Ghost Rank using Scrap and Ascension Tokens to automatically run headless mission cycles in the background while offline.The Paragon Board: Added a massive endgame skill tree with three pillars: Chronos, Avarice, Industry, and a highly classified fourth pillar currently experiencing a \ anomaly. Invest Skill Points to push stats past their natural limits.Active Skill Tracking: Introduced five core RPG skills (Temporal, Bartering, Recycling, Divination, and Weaving) that level up organically as you perform activities, granting points for the paragon board for more passive bonuses and unlocking new thresholds.BALANCE & ECONOMYDecimal Stat Hard Caps: To combat endgame multiplier bloat, decimal-based buffs on generated gear have been severely restricted.Resonant Echoes (Overflow System): Echo Chance is no longer hard-capped at 100%. Exceeding 100% Echo Chance now triggers "Resonant Echoes," granting guaranteed multi-item drops per mission (this is still a WIP so stay with me here). SYSTEM & UI UPDATESSeamless Mission Resumption: Logging back into the game while a mission is actively running will no longer wipe the UI progress bar. The timer will dynamically calculate the exact elapsed time and resume perfectly where it left off.Save File Sanitization: The game now proactively sweeps the vault upon loading to prevent duplicate anomaly items and properly saves Ghost Rank, Chronos Forge unlocks, and running run-time metrics.Offline Action Logs: The "Welcome Back" screen now delivers a clean, terminal-style readout of all background operations, including Scrap earned, items stashed, and Resonant Echoes triggered during Ghost Protocol cycles.
Version 1.3.3 is now LIVE✨ What’s new?Czech is now fully supported! Thanks to Martin Roháček & Semdva!UIThe Defy Death now shows an icon next to the health number to show when it has and hasn’t been used.Supporter EditionBenny from Bunny Hill joins the base Supporter Edition Pack!Check out Bunny Hill from DogmaQuest here!⚙️ ChangesGeneralChanged an extremely computationally expensive shader for a much cheaper one in the ending sequence.Now prompting users to retry saving the game if the game fails to save while exiting to desktop or main menu.Credits can now be skipped if they’ve been viewed before.Made the web inside the hole in the green room get broken faster (0.5s vs 1.0s) to match other webs speed.The skill tree now prevents you from spending Hemalith and commiting to Rebirth if you cannot afford to purchase the first skill.CombatBoon autopicking now prioritizes boons that aren’t self heal / familiar heal.Leftover Scraps boon autopick on run start now prioritizes boons that aren’t self heal / familiar heal .RebirthStock PileBase Price: 150H → 50HWeak point related upgrades felt very expensive and were underutilized by players, with these changes, I want to make them relevant and affordable to make them a decent investment without preventing players from unlocking other more useful skillsEagle EyesBase Cost: 5H → 10HCost Exponent: 2x → 1xMultiple HitsBase Cost: 5H → 10HCost Exponent: 2x → 1xGreater ComboCost Exponent: 2x → 1xProactiveBase Cost: 50H → 5HCost Exponent: 3x → 2xPowerful StrikesBase Cost: 100H → 5HMiscFixed typo on the french skill that keeps more meat on familiar impale.Fixed some sound effects not having correct frequent sound override in the last encounter.Updated credits.Migrated to Godot 4.6.2🐛 Bug FixesThe code shown above the well is now kept being shown upon leaving/going back into that room.Fixed the Frequent Volume slider not being focusable via controller input.Controller now grabs focus of the end of run button upon leaving the pause menu...
- Since google changed how they gives ids from google play games so every game gets its own id, it broke the connection from Idling to Rule the Gods to Idle Cooking Emperor for new players. So people on android who do not have connected them yet for the golden dragon pet, can now manually input their id, which is shown on Idle Cooking Emperor to connect them instead. - Some more bugfixes. Most importantly the issue that research points display and it was capped at 300k while many people would get more than that in a few days.
Thailand New Year "Songkran Festival" Update"Songkran Festival" is Thailand traditional new year every April. In a heat of Thai Summer, we bring you gifts and blessing for this summer seasonNew OutfitNew DecorationsThank you for supporting us a^^
IdleOn
82 days ago
· LavaFlame2
• 41 NEW Dream Challenges to complete at the Equinox Valley in World 3 - requires Research G8!• New Research upgrade: G8 -- MUST HAVE to unlock these new challenges!• New Equinox Upgrade 'Nonstop Studies' which MULTIPLIES Research EXP gain!• 2 new upgrades to buy at the Jade Emporium• 30 new Farming Crops to find via Medal seeds• New Research upgrade: F7 - unlocks the fleet of the UNDEAD BATALLION, upgrading your Sailing Boats past "Lords Warship" when Lv. 400+• Added an 'end of season' display to The Grand Tournament. You can see it in the top-left corner, with a specific timer shown in the Rewards tab. Seasons always end with a Major Championship, which takes place in the Gold Division!• This season ends NEXT SUNDAY with a new IdleOn MAJOR CHAMPIONSHIP• Equinox Valley now shows a "time to next full bar" in the display when you open the game mode!• When buying free upgrades from the Exotic Market stall (enabled from various bonuses), it now displays "FREE" instead of the amount of crops you have. This way, you know which purchases are your weekly freebies, and which ones arent.• Class EXP display now has the royal purple "T" display if you're above 10,000,000Mx total Class EXP multi• Added delightful Bird popups whenever you reclaim a Town Gem for the first time -- there's one for each world, even one for the World 6 Pelican, so if you haven't reached world 7 yet you'll see what I mean!• The final Equinox Dream has changed, requiring 100 Killroy kills on 40 different monsters, not all 80 monsters from W1~6.• Fixed Sushi Station crashing for some users when opened• Fixed Farming crops having Overgrowth while not being fully grown from occurring.• Fixed Mantaray's not dropping the correct amount of money• Fixed Mantaray not showing up on Deathnote• Fixed the Crop Depot display issue, where endgame Medal crops were gettng clipped out and not showing up.5000 GEMS winners from LAST Patch Notes are:Evilkoala, Pieface1818, HotShotX, 0drogobaN, Demorach, Gorechild, tipper2...
Hey Slayers! Just 1 week remains until release!The game will be priced at $4.99 USD with varying regional pricing. If you pick it up at launch there will also be a 20% discount! So make sure to grab it early for the extra savings!Slay All Bosses: Idle will also be bundling together with other great incremental titles at launch. So be sure to check for those as well.I'll make sure to post any news or updates leading up to the release! See you soon!-Xelzoros
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
Added way to revert chill mode as requested. Rescaled late game item cost for faster progression. FYI, if you have problem with Steam Cloud Save, check if you have both full game and demo installed. Uninstalling the demo should fix the cloud save issue.
Hello, Chroma Engineers!The stabilization of the core continues! Following the launch of Stage 8, I have been hard at work listening to your feedback and monitoring the performance of the new systems.This update introduces a highly requested quality-of-life feature: Pristine Infusion, a new way to bypass Landmark Assaults for those who prefer resource management over RTS combat. We have also implemented In-game Feedback button (bottom bar). Players can now submit bug reports and suggestions directly from the game without ever leaving it!Patch Notes - Version 1.8.1GLOBALAdded: In-game Feedback button (bottom bar). Players can now submit bug reports and suggestions directly from the game without leaving. Reports are reviewed by the developer via Codecks.Changed: 'Verdant Tomb' has been renamed to 'Verdant Realm' across all stages, lore, and the assault minigame.Fixed Bug: Ghost Codex Entry when completing a Stage 4 constellation (e.g. Ashen Echoes) caused the Codex to flash as if there was an unread entry, but no entry appeared. Closing and reopening the game cleared the flash.NULL / VOID HUNTFixed Bug: Collecting Null Essence from a Void Hunt could push the total above the storage limit. It now correctly caps at max storage.Fixed Bug: Resuming a Void Hunt made Chaos dots harmless until the player moved the trap. Chaos dots are now always dangerous.Fixed Bug: Right-clicking during a Void Hunt would pause the game. It now does nothing.Fixed Bug: Players received no Null Essence when losing a Void Hunt. Losing now gives back 10% of what was collected during that run.Added: New Null Store upgrade 'Void Extraction Protocol', increases how much Null Essence you recover on a loss, from 10% up to 50% over 8 levels.PERFORMANCEOptimized: Significant performance improvements to Stage 2 (Star Chart), Stage 3 (Fractured Void), and Stage 5 (Home Realm). Redundant per-frame array scans in the hex grid, home world map, and star chart have been replaced with faster lookups. Players s...
Version: 1.1.7 (For multiplayer to work correctly, you must be on the latest version!) Based on your feedback, some changes were made to Virtual Cottage 2: Major changes:Fixed a bug where the to-do list got scrambledAdded frame rate limiter in the settings (default FPS is set to 60)Minor changes:Chat: Font is a bit bigger nowLocalization fixesYou can no longer pet the 'empty' space where your pet was sittingAdjusted character and pet positions in the apartment slightlyAdjusted the light coming from the apartment windowItem changes:Added 3 new rugs, unlocked for everyoneAdded Juice box and empty coffee cups, unlocked for everyoneThe mini plant trio from the daily unlocks is now placeableTweaked some items in the apartment to avoid clippingBauhaus chair and Bauhaus table sorting order adjusted
Thank you so much for all the support and feedback since launch! We’ve been reading every comment and review, and this first patch addresses the most requested improvements.What’s NewWindowed Mode Added You can now switch between Fullscreen and Windowed mode in the Settings menu. No more Alt+Tab headaches!Early Game Tweaked – Easier Start Early progression is now smoother and more rewarding. Your first few runs should feel faster and more satisfying, with better work choices and clearer growth.Prestige Pop-up Notification A new pop-up now appears when Prestige becomes available, so you never miss the perfect moment to reset and power up!What’s NextWe’re continuing to monitor feedback and balance. More updates are coming soon based on your suggestions!Thank you again for playing Endless Dungeon: Idle Adventure!
- Upgrade to Godot 4.6 and Forward+ rendering - Lots of bug fixes - Big refactor under the hood to allow features for future updates - Warning scene when game is not connected to Steam or the internet - Button to reset tutorials in options menu - Label that shows when Steam inventory is updating - Notify when a Founder’s Quest chest is dropped. - For first time player, the first chest spawns in a minute
Hello Samurai,I’m Gon, the lead developer of Samurai’s Path. Starting today, after the team has spent time refining the game and fixing bugs, we would like to stay in closer contact with you by sharing a more in-depth look at how the game continues to evolve.As Sid Meier once said, “Games are a series of interesting choices”, and that idea sits at the core of our design philosophy. We want you to be active protagonists in shaping how this game develops in the near future.Opening loot always delivers a small dopamine hit. That sense of curiosity when you pull something new is one of the pillars of this first iteration, acting as a brief decompression moment. When we designed this system, we divided its scope into four main parts.FIRSTYour temple is your home. It is your space for calm and meditation. Even the moment when you bring the minimized game up, listen to the music, and watch the garden is meant to be part of the experience.SECONDThe element of surprise comes from checking in from time to time to see whether a quest has appeared, since they drop randomly every few minutes or hours, or whether a letter has arrived from someone you know. These moments offer small glimpses into your story and the world around you.THIRDWorking for rewards is another important pillar. While Samurai’s Path is not meant to be a grind fest, doing something meaningful to earn a reward creates a stronger sense of commitment and excitement. This is why we introduced small minigames, which will continue to be updated with every major patch.FOURTHFinally, there is the sense of discovery and mystery. The game will keep evolving and improving, giving you greater control over your collection and your personal economy. Along the way, you will face decisions that can significantly change how you play, and sometimes, you will be able to find our hidden easter eggs, which will reward you greatly.You are the founders of this game experience. You are getting ahead by starting to collect Katanas an...
Stage 3 optimization improvementsFixed an issue where achievements were not unlockingAdded a feature to reposition the window to the center of the monitor by pressing the R key when the window is not visible
2026.4.10 更新公告新增内容如下:1.门派建筑中,增加下一级加成和下一级每日维护消耗的显示;2.妖王每次领奖时,固定获得门派声望,3-12点声望范围随机;3.玩家离开现有门派时,未使用的贡献值,可以保留;4.游戏在A处已登录时,如在B处登录,直接把A处已登录的顶掉,A处已登录状态无需再手动退出;5.新增第二个副本,此副本为单人本,具体玩法介绍请在更新后,前往游戏左下角玩家指南进行查阅。优化内容如下:1.“新玩家指引”更名为“玩家指南”;2.更新指南内容包括:玩家指南合集、门派相关、武道大会、副本玩法合集、测评激励说明等;3.答题、历练、副本称号,调整为百分百不绑定;4.玉匣调整如下:金币掉落率:下调;装备、玄技秘匣、灵石掉落率:上调;5.奇珍玉匣调整如下:金币掉落率:下调;装备、天技秘匣、幽冥魂匣、灵石掉落率:上调;6.幽冥魂匣调整如下:金币掉落率:下调;装备、魂器、魂器碎片、魂器洗练石、魂器强化石、魂器鉴定石、天技秘匣、灵石掉落率:上调;7.门派保护机制、门派解散机制调整,具体调整内容请在游戏更新后,前往游戏左下角玩家指南进行查阅。修复内容如下:1.门派战中无法使用技能(已修复);2.门派战中,战斗结束时,会给驻守者错误发送一条战斗结束消息(已修复);3.妖王战斗中,概率出现错误结束并退出(已修复);4.武道大会战斗中,概率出现不断显示“进行中”(已修复);5.妖王概率出现异常中断,提示“你获得了胜利”(已修复)。本次更新为强制更新,服务器重启需3-5分钟,如更新后无法连接服务器,表示服务器未重启完,请关闭游戏客户端稍作等待。届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。《墨仙箓》玩家官方交流QQ群:①群:738458576②群:1084778725《墨仙箓》唯一官方反馈渠道QQ:3911979443感谢您对《墨仙箓》的喜爱与支持!
You can adjust the color, size, and depth of the mouse cursor in the settings5 types of color (White / Black / Yellow / Cyan / Red)Size 3 types (small / medium / large)3 types of dark (blurring / normal / dark)Adjust screen effect intensityAdd "Screen Effect" slider to SettingsDisable all screen flash when set to 0%Planet Scans (safety)"Planet Scan" button appears on top of node tree after final core destructionClick to see the actual destruction rate of 5 zones (spring/summer/fall/winter/center) immediatelyAutomatically unlock planet-dominated nodes upon 100% destruction confirmationFix a bugTroubleshooting true-end triggers (most important)We've fixed the problem of not being able to purchase planet-dominating nodes even though we destroyed 100% of all zones from spring to winterPlanetary scan safety allows users to resolve the same issue directly if it occurs againTroubleshooting Cursor Screen OffFixed an issue where the mouse cursor went out of the game window in Windows mode
Hey everyone! We just hit 70,000 wishlists for Vending Machine Co. 🤯 Seriously… thank you. This kind of support means everything to us. And we’ve got two big things to share: 📅 Release Date Announcement Vending Machine Co. officially launches on April 25th! We can’t wait for you to start building your vending empire across the city. 🎬 New Trailer is Live We’ve also dropped a brand new trailer showing off the latest gameplay, features, and improvements coming to the full version. Go check it out! 🛠️ Full Game QoL Improvements We’ve been listening closely to your feedback and made the game much smoother and more satisfying to play: • No more dragging boxes everywhere Shift + Click a box and it will automatically load into the nearest vending machine or your truck. • Better flow, less friction Managing inventory and restocking is now faster and way more intuitive. 🚚 Truck Upgrades & Customization Your truck is no longer just transport… it’s part of your strategy. • Illegal Mods (Yakuza Row 👀) Install shady upgrades with powerful in-game effects. • Truck Customization Change colors and add stickers to make your truck truly yours. ✨ Charms & Daily Bonuses We’ve added a new layer of progression to your daily routine: • Charms that grant special effects to your daily tasks • Daily bonus items to boost your runs in different ways • Charms can be purchased at the Temple Grounds 💰 Economy & Balance Improvements We’ve reworked the progression and earnings: • Smoother income curve • More rewarding early and mid-game • Better scaling as you expand across the city The full game feels much more satisfying from start to finish. 🎁 Supporter Pack DLC We’ll also be launching a Supporter Pack DLC alongside the game: • Includes additional truck skins • No gameplay impact – purely cosmetic • A way to support the game further if you’d like ❤️ Thank you for being part of this journey and supporting us throughout development. See you in Vending Machine Co. on April 25th! https://store.steam...
Update Notes- Portals now appear with a random chance when players who reached a certain floor continue climbing- Added new achievements- Added stat bonuses for owned achievements- Fixed an issue where Fast Learning Mastery was not applied- Fixed an issue where Critical Mastery values were applied too low- Fixed a bug where all items disappeared when leaving to the lobby and returning (instead of falling to Floor 1)Upcoming Updates- Increase maximum floor- Storage system (additional inventory)- PVP