Game Updates

Patch notes and dev posts · 12,388 Steam updates
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
57 days ago · SQRT Games

[0.4.0] Ancient Kraken

Patch 0.4.0 - Ancient Kraken Patch 0.4.0 introduces the first world boss, guilds, the Nature element, new warships, and a major shard balance update. World Boss: Kraken The depths of the sea have awakened. Kraken has arrived as the first world boss. Players can fight the boss together and compete on a new leaderboard based on their total damage contribution. Boss Information: Element — Frost Health — 40,000,000 Duration — 7 days Victory Reward — Kraken Tenderloin Kraken Tenderloin is a new tradable epic item awarded after defeating the boss. Hunting the Kraken requires special warships capable of carrying unique creatures: Barge — 3 creature slots Barge Drakkar — 5 creature slots The Barge Drakkar offers 100,000 cargo capacity, 2,200 durability, increased speed, and an extended vision radius. Prepare your fleet carefully. The sea does not forgive weakness. Dragonpack DLC The cosmetic World of Eggs: Dragonpack is now available on Steam. The pack includes: A new island theme Exclusive avatars Profile statuses A collection of emojis This DLC contains cosmetic items only and does not provide any gameplay advantages. Guilds and Guild Storage Guilds are now available for the first time. Creating a guild grants access to a shared guild island in the Yellow Zone and a storage accessible to all guild members. Guild Information: Creation Cost — 1,000,000 coins Weekly Island Rent — 50,000 coins Storage Capacity — 1,000,000 items Rent Grace Period — 72 hours Every member can contribute to the guild treasury and help maintain the shared territory. Guild island loot remains protected for the guild for seven days. This is only the foundation. More guild progression and cooperative activities will be introduced in future updates. New Element: Nature Nature has been added as a completely new combat element. New Nature-related content includes: Emerald Island expeditions Verdanite Wildheart Emerald Chests Nature Spawn Eggs Hatched Nature Spawns Leafy Woody Nature creatures use their ...
Muse Corner
Muse Corner
57 days ago · revan

Cat Theme Update

Hi everyone, Our first big update is here. We hope you enjoy it!WHAT'S DIFFERENT?New cat skinsNew character hats and headsets (including cat hats!)A little cat interaction mechanic: Now you can pet your cats!New Jazz music albumCat themed room decorationsTray icon for WindowsBug fixes & performance improvementsDiscord Rich PresenceThank you for your support! See you in the next update.Aquila Team
Idle Inferno
Idle Inferno
57 days ago · 御魔

【v0.89 巅峰盘、无尽副本更新】

更新了新道具【点金石】 更新了巅峰等级与巅峰盘 更新了无尽副本 优化了因技能拖拽造成的报错卡顿 优化了部分ui显示 优化了数值显示 增加了部分游戏设置 解决了装备数值异常bug 解决了图鉴不解锁异常bug 如有bug反馈请联系 yumosa0716@gmail.com
Pawns of War
Pawns of War
57 days ago · FLARE

⚙️ Hotfix 1.0.3.4

Added:Added a new filter for the Pawn and Weapon inventory. The selected filter is now saved even after exiting the game.Weapons and Pawns now display "Level Up" in the inventory when the required unlock level is reached.Added a new Pawn class — CREW. Currently, this class is only available for SARLINE.Abilities can now be used with hotkeys during Auto-Battle on PC.Resources can now be clicked to view additional information about them.Added a new weapon class — PDW (Personal Defense Weapon). This class is available to a larger number of Pawns. XM8 PDW and Colt 753 have been moved to this class.Added a new weapon class — LMG (Light Machine Gun). XM8 LMG has been moved to this class.White Pawns in LOCATOR now use Night Desert Camo.Added a new Pawn TORCH — EIT machine gunner.Added 4 new weapons. One of them is SALLY's signature weapon, which has also been added to the LOCATOR campaign.Fixed:Numerous minor changes and fixes have been made to the VICTORY DAY campaign.The ability to install bipods on the AK-74 has been removed. Already installed bipods will remain.Fixed the localization of mission names.Grenadiers can now perform an "HE" shot only with weapons of the GL class.M24 bipods have been given a purple rarity and added to the loot box.PMM magazine capacity has been increased to 12 rounds.Fixed an issue where the player's name was displayed incorrectly after playing campaign turn-based battles in random missions.The blue Mosin Rifle can now penetrate shields.The characteristics of 7.62×51 mm and .300 ammunition have been changed.Fixed the "Recruit" skill.The PPSh attack radius has been increased to 4 cells.In the VICTORY DAY campaign, Panzerfaust damage has been increased from 40 to 120.Fixed an issue where the final SNOWFALL mission allowed players to immediately proceed to VICTORY DAY.The knife has been removed from enemies.Fixed weather particle rendering. Previously, weather particles could appear above the UI.Fixed the lock icon display for Pawns in the inven...
Abyss Horde
Abyss Horde
57 days ago · 619070440

Optimization Update v1.2.2

1.Added autosave feature for Endless Mode. Now, in Endless Mode, the game will automatically save every 20 waves. This allows you to pause anytime and continue your challenge later. 2.Optimized late-game performance in Endless Mode to reduce stuttering, resulting in a smoother combat experience. 3.Slightly reduced the drop rate of high-quality runes from Bosses to make the overall drop pacing more balanced. 4.Increased the range cap for skills and towers to 1900. Thanks for your feedback , I'll keep improving the game! Happy gaming!
Bit Heroes Quest
Bit Heroes Quest
57 days ago · Adrian

Season of Entertainment: King of Games

Our Season of Entertainment is here and Sardinex needs your help to maintain their lucrative new status!Collect Ludicrously Expensive Plastic during this event to exchange for cool rewards!!New PetsPawncer and Pawnstopper will be available via a special Egg during Pet Shop weeksNew AccessoriesRook 'n Load and Board Stiff will be available via a special Box during Accessory Shop weeksNew FamiliarFollow Neflarian on Youtube for an upcoming Sneak Peek of Scholaire!
Multiverse Loot Hunter
Multiverse Loot Hunter
57 days ago · 天野小茫

《Bandit Simulator TD》Dev Log#2

https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Building Visual Upgrades We've replaced the original building designs to achieve a more unified and consistent art style. {STEAM_CLAN_IMAGE}/45936264/c3ee9dc0c04dbc51ee3b52cd9758937e89c4ba5f.png Better Map Integration Buildings now look more coordinated and harmonious with the surrounding map environment. {STEAM_CLAN_IMAGE}/45936264/59014f1492422d2281292295466bb6a96926cff4.png Rich Building Progression The game features a deep and varied building upgrade and evolution system. {STEAM_CLAN_IMAGE}/45936264/a10ec587d455a7340b530e1d1fcb3889b8526f6c.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Bubbly
Bubbly
57 days ago · VorteX

Bubbly v0.7.1.0

Changes New INFO SCREEN in the lobby: the wall monitor above the game room is now a little TV with 7 hint channels - it flips to the next channel every 10 seconds, or click the screen to zap through yourself. Thunderstorm's lightning got a full glow-up: sharp elbow kinks, real diverging forks, a tapering channel, and light that pools where bolts hit the ground during the pickup intro Thunderstorm's pickup intro now rains on the camera: drops bead on the lens, slide down the glass, and dry off on their own while the storm lasts Mad Ducky's pickup intro floods the bottom of the screen with bathwater Magnet's pickup intro reveals its field: iron-filing lines follow your crosshair and rush inward with every pull Sniper's scope now breathes while scoped - a slow sway swell with a faint heartbeat A mysterious new machine appeared in the game room... it says Coming Soon Fixes Thunderstorm strikes are now pixel-exact: a strike pops exactly the bubbles its bolt visibly touches.Lightning no longer develops blocky breaks and shears the longer a session runsArcade: huge Flash bubbles now correctly ring Harmony portals - a grown Flash that visibly passed through a portal could fail to collect its bonus
Cindervale Idle
Cindervale Idle
57 days ago · Smokeys Tavern

Small Changes v0.9.101

Just a couple small fixes patches up before a big UI change. You cannot sell equipped gear anymore. Skill list can now be sorted by category. Fixed a small issue with skill icons layering/going black. Please feel free to continue to report bugs or share your ideas through the in-game menu, or through the discord. Thank you!
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
57 days ago · Aran

Wanjie v5.1 Update Announcement

Ladies and gentlemen, friendly: The main thing done in this update is to change the "online marketplace" and "exotic treasure system" to local mode - marketplace coins, shelves, check ins, demon king coin drops, exotic treasure drops, and transactions are all run locally, no longer relying on servers. At the same time, an "enhanced" system has been added to the treasure. Explanation: Lingyun Pavilion (homework sharing/ranking list) is still a networked function and is not affected. 1、 Market and exotic treasures changed to local mode Previously, a lot of data from the marketplace and Yibao were stored on servers (marketplace coin balance, shelf goods, Yibao inventory, transaction records, etc.) and needed to be connected to the internet for use. After this update: ·Market currency: changed to local records, check-in, demon king drop, and Lingyun Pavilion first pass rewards are directly credited to the local balance. ·Shelf products: Built in a set of default shelves (daily shelves: spirit stone gift package, merit gift package; activity area: Hongmeng point gift package), purchase directly deducts local market coins and rewards are issued. ·Daily check-in: Local check-in, supports consecutive signing rewards, can be claimed once a day. ·Demon King drops market coins: Endless mode Demon King (entire ten waves) drops market coins according to probability, and is directly credited locally. ·Strange Treasure Drop: Endless Demon King (starting from 100 waves, the entire ten waves) drops exotic treasures according to probability, with quality and entry randomly generated locally. ·Yibao Trading: All Yibao guidebooks, backpacks, listings, listings, and purchases are localized, with a deduction of handling fees for listings and purchases made in local market currency. ·Old data migration: The existing market coin balance before the update will be smoothly migrated to the local area without loss. From now on, the marketplace and exotic treasures can be used normally even whe...
山上那个猴儿
山上那个猴儿
57 days ago · 19378370

v1.0.30版本更新内容

1.游戏内右上角新增随机提示信息 2.角色新增致命伤害属性,初始为250% 发生致命一击时 玩家最终伤害=实际伤害*暴击伤害*致命伤害 3.撼山谷及以上地图BOSS新增祭炼石掉落 4.铸造坊新增仙器祭炼功能 5.祭炼功能需要玩家达到识神期圆满(50级)方可使用 撼山谷及更高的地图掉落的仙器方可进行祭炼 祭炼时消耗金币与祭炼石,随机提升装备中词条的属性 仙器所有词条祭炼到圆满,将赋予致命伤害属性
Snt Plan
Snt Plan
57 days ago · Sn兔子

V0.021 Update Announcement

The early-game New Player Guide is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 96/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 1. Reduced the single-unit recruitment and healing requirements for Infantry, Archers, and Mages in the Battlefield system. The specific changes are as follows: Infantry recruitment: Strategic Wood 2-->1, Strategic Stone 2-->1, Strategic Grain 3-->1; Infantry healing: Strategic Grain 2-->1. Archer recruitment: Strategic Wood 2-->1, Strategic Stone 3-->1, Strategic Grain 2-->1; Archer healing: Strategic Stone 2-->1. Mage recruitment: Strategic Wood 3-->1, Strategic Stone 2-->1, Strategic Grain 2-->1; Mage healing: Strategic Wood 2-->1. 2. Updated treasure purchase orders in the Battlefield system. They are now settled through either Gold Purchase or LV1 Battlefield Gift Box Purchase. 3. Improved eligibility prompts for Battlefield unit recruitment, healing, formations, and combat. When building levels, queues, camp capacity, currency, or strategic materials do not meet the requirements, the interface now displays the specific reason before submission. 4. After a battle victory, the settlement screen now separately displays the Gold reward earned by the current player in that battle. 5. Updated battle monsters, skill books, and drop content: Random skill-book drop pool count 0-->4: A1 pool skill-book count 0-->18, B1 pool 0-->5, C1 pool 0-->4, D1 pool 0-->4, for a total of 0-->31 books. Added base drop chances for skill-book pools: Howling Wolf · C1 pool 0%-->0.5%, Mud Hopper · B1 pool 0%-->3%, Cloudtail Sleep Rabbit · C1 pool 0%-->1%, Plump Radish Sprite · A1 pool 0%-->3%, Pinecone Clapper Bear · D1 pool 0%-->1%. Battle recommended level and drop chance adju...
Ballatory
Ballatory
57 days ago · FVS

Prepare your wallet!

It's only about 1 day before the balls are out! 😮📅Prepare your 💰🤘Ballatory will launch with a deep discount so your budget can fit a couple more skin DLCs.It also bundles with many of my previous games, so you can get it at an even cheaper price if you already own one of them.Especially if you own Rock Crusher, you will enjoy a bonus skin in Ballatory that makes all the cores look like rocks 🪨🪨🪨.Note on skin DLCs: they exist so you can give me extra support with my future game development. They are only for decoration; they give you no new gameplay features or advantages
Idle Spiral
Idle Spiral
57 days ago · idle.system.company

v3.0.7.38

Fixed Formula Fragment rewards being lost at extremely large lifetime totals.Auto Loot now continues working after closing the Battle screen.Fixed Start Fresh / Hard Reset being unavailable from Data Recovery.Expanded safe migration support for verified PC v2.2/v2.3 and compatible partially migrated saves.Fixed some Mileage rewards remaining pending during account sync.Corrected independent unlock states for Auto P and Auto Omega Prestige.Battle damage popups now display actual HP lost after DEF and challenge modifiers.Fixed Engineering notation flickering between equivalent values such as 1000e12 and 1e15.Fixed intermittent graph marker errors during resets and scene transitions.Reduced unnecessary rendering work while milestone panels are open.
Cultivation Idle
Cultivation Idle
57 days ago · oldfish

v1.2.0 Update Notes

Added custom drag-and-drop sorting for the left-side menu. Added the activity queue feature. Optimized and refactored the Alchemy recipe UI. Optimized and refactored the Cooking recipe UI. Optimized and refactored the Forging recipe UI. Added quantity display in the Backpack. Optimized the Thorns affix, changing it to normal reflected damage. Optimized Luck-based money drops. Optimized some pet skills. Optimized some pill recipes.
PacaPomo
PacaPomo
57 days ago · pacapomogh

The Final Stretch (Patch #23)

Hey y'all!Patch 23 is here and it's HUGE. This patch introduces Estella, our latest alpaca friend! This Witch-paca is here to liven up the farm with her eccentric personality. Estella also has an eye for fashion, so make sure to try a few glasses and effects on her! We hope you enjoy having her on your farm!This patch also introduces a day/night light cycle. Open up the settings and you can see lots of options to choose from. Take note that some lit decor items actually produce light on the farm!And finally, this patch also introduces paid cosmetics. Many of you have been looking for a way to support us and we are truly flattered by the outpouring of love for us and the game. If you want to support us, the best way would be through stopping by Mateo's shop and purchasing a few Golden Wool packs. It helps us financially and boosts us in the Steam Algorithm!If we get enough packs sold, we'll be able to contract our Musician for some more Peruvian tracks. Some changes you can expect to see since the last build: - Our 12th alpaca has been finished and hooked up. Welcome Estella! - A complete lighting pass has been done complete with day/night lighting depending on your IRL time of day! - Added a language button and localized the game for Spanish (LATAM) and Simplified Chinese - You can now link your Steam, Game Center, and Google Play Games accounts to your PacaPomo account. These will be needed to make any Golden Wool purchases - Mateo added to the farm as the golden wool shop owner- You can now purchase golden wool through Steam- Onions added to the game as a new crop- Cocoa Pods added to the game as a new sapling- Rebalanced and added new recipes- Added a ton more alpaca hat cosmetics. Some of which are "epic" quality ... And much much more! You can find the full list in Discord We hope you enjoy your time with PacaPomo! Please look forward to the 1.0 release coming incredibly soon!!! You can follow us on our socials and if you want to support the devs directly, you ...
Vespera
Vespera
57 days ago · Thade

English — Patch 0.14.4: Tower Ascension

Tower Ascension introduces a permanent, repeatable endgame loop. Conquer each rising gate, restart at the real Floor 1 with everything important preserved, and return stronger to climb farther than before. 🏰 TOWER ASCENSION 🟠 Defeat the Floor 2,000 Guardian to unlock your first Ascension. Later Ascensions require Floor 4,000, Floor 6,000, and continue rising by 2,000 floors each time. 🟠 Ascending resets the active Tower floor and checkpoint to the real Floor 1. Character levels, Skills, equipment, Inventory, Bank, Gems, Honing, Elements, Grandworks, reward progress, and lifetime Tower best are preserved. 🟠 Every owned Divine item upgrades to the next Ascension gate, including items in equipment, Inventory, Bank, delivery storage, and buyback. 🟠 Permanent Ascension Mastery helps each new run advance faster and farther. 🟠 You may keep climbing after Ascension becomes available, but Overreach pressure rises beyond the gate and creates a hard wall roughly 500–700 floors later. 🟠 The Ascension option remains available until you choose it. 🟠 Tower Archives, Ascension Marks, Eclipse encounters and rewards, Eclipsed Gems, Crown Imprints, and the extended Celestial Forge are now part of the main game. ⚒️ GRANDWORKS & HONING 🟠 Grandworks and Honing are now available in the main game. 🟠 Nightmare equipment can be honed to Rank 5 and Divine equipment to Rank 10 with guaranteed upgrades and persistent stat binding. 🟠 Stoneworks automation now shows exact material totals for the selected number of Honing Stones, where each stone is made, and any Aether or Spire-only blockers. 🟠 Starting, stopping, switching, closing, and resuming automation plans now keeps Gathering and Crafting activity synchronized. 🛡️ PROGRESSION & RELIABILITY 🟠 Tower XP is now bounded by Tower-floor difficulty. Farming easy low floors no longer becomes more rewarding as Combat Level rises, while appropriately deep progression retains its intended rewards. 🟠 Deep-Tower kills remain on the correct bounded XP ru...
Cindervale Idle
Cindervale Idle
57 days ago · Smokeys Tavern

Cindervale Idle is OUT NOW in early access!

Hey everyone, sorry for the late updates and news announcements, I was so focused on getting this ready for early release I only kept the discord channels up to date. Cindervale Idle is officially OUT NOW in early access! The game is available starting August 7th, with a 20% discount launch price. Thank you, to everyone who bought the game, and especially to everyone who took their time to leave feedback and report bugs! I have gotten a wide variety of feedback across all aspects of the game and I plan to work on these in the upcoming patches. Some of the feedback and changes I will be focusing/working on • The UI feeling very plain and needing some changes to make it feel more like a game rather than a bunch of text. I do have a lot of plans for UI updates coming very soon so please stay tuned! • Working on a proper tutorial to help users get acquainted quicker to the game, the current tutorial is very short and doesn't explain too much compared to the overwhelming amount of content at first glance. • Adding music/soundtrack to the game. I did have plans for this and already have some music available, I just haven't put it inside the game yet. • Properly implementing the story/lore for the world of Cindervale. Currently there is almost none, and I definitely want to add more interesting background and depth to this subject as the game gets closer to a full release. • A lot of bugs and other feedback that has been reported will be fixed in the next update which will come later today. This is a one person project, and almost every change that can happen will come from the players feedback. I want this game to truly feel special. I will continue to dedicate as much time as possible to making this game amazing for you. Using the in-game report bug or suggesting idea button on the menu will always send the feedback straight to me. Anything you come across, small or large, feel free to use that to get in touch with me. We also have a discord available that can be found a...
UNHUMAN
UNHUMAN
57 days ago · hachirita

UNHUMAN Demo — Display Scaling & Quality of Life Update

UNHUMAN Demo — Display Scaling & Quality of Life Update Proper support for 4K, ultrawide and small screens, plus a stack of quality of life features straight from your feedback. DISPLAY & RESOLUTIONThe Operations map now fits any aspect ratio. On 32:9 and other ultrawide setups every map marker is visible — no more cut-off deployment screen.UI scale is now auto-suggested from your actual screen: bigger on 4K, smaller on compact laptop displays (1366x768 and similar), so the game fits out of the box. You can still fine-tune it in Settings (70-150%).Trader inventory scrolls properly on narrow layouts instead of silently hiding columns.Loadout screen reworked for short windows — corner buttons no longer get buried at 720p-class heights.If anything still looks off on your setup, please report it on Discord. I really need scaling feedback right now — especially from high resolution monitors (4K, ultrawide, high DPI). NEW: QUALITY OF LIFEFilter Presets — save your raid filter setups into 3 slots and swap them with one click.Stash Search — search box above the stash. Type "damage", a mod name, an affix, anything — matching items stay lit, the rest fade out. Works across stash, equipment and containers.Quick Sell / Salvage hotkeys — hover an item and press S to sell or X to salvage. Confirmation dialog included, with a "don't ask again" option — and glitch+ tier items always ask, no matter what.Skip Minigame Caches — new raid filter option: locked safes and terminals are skipped entirely instead of eating 10 seconds.Keep Base Tier — new option under ADVANCED filters: after-raid selling and salvaging will never touch gear of the base tier you choose or better. Your T1-T3 bases stay safe for rerolling.Free Kit — flat broke after a bad run? If you're under $5,000, a FREE KIT button appears in the loadout: basic T5 gear with random rolls, wounds treated, back into the fight. Once per raid. RAIDS & FEELRaid maps now load instantly — the brief dark flash when entering a map is go...
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