X-Ray was working during playtest, but broke during the release, should be fixed nowfixed the geode roulette locking upfixed auto-miners chasing the wrong spot after a deposit order was cancelledfixed a rare case where a locked or unreadable save file could wipe part of your progress on the next autosaveloading a save made by a newer version no longer silently drops progressvarious fixes and stability improvements
1.新增三界悬赏NPC,可接取悬赏任务 2.悬赏系统当前为测试模式,相关奖励后续会调整 3.悬赏刷新时间为每小时刷新一个,上限最多累积30个 4.法力恢复现在在战斗等待时也会生效了 5.打孔失败时,打孔弹窗不会自动关闭了 6.在任务窗口增加任务/悬赏显示切换按钮 7.开放仙缘-纸鸢灵使,效果为减少悬赏刷新时间 8.幸运宝箱大奖中添加纸鸢灵使信物 9.幸运宝箱新增保底机制,10次内必然出现信物大奖 10.仙缘的信息中增加获取途径信息
- Fixed an issue where weapon upgrades could not be purchased after increasing the weapon level cap. - Improved the visibility of purchased skill slots.
🛰️ Legacy of the Ark — v1.7.13 "Foundations Hotfix 13" Your progress is safe — no reset. A big batch of fixes and balance, all from your reports. 💙 🔄 Legacy Cycle Progression now re-locks after a Legacy Cycle and re-unlocks as you replay — like a fresh run, so it's clear what you can and can't do yet. Locked features are shown but greyed, never hidden. Kept through a cycle now: your Daily Login streak, Achievements, and Advanced Storage upgrades. 🛠️ Fixes 🎮 Steam Deck / desktop sleep now banks offline time — putting the Deck to sleep used to earn nothing; now it counts as offline time you can collect. Auto Anomaly / Auto Awaken: "% of Last" and "Fixed" are now separate settings (they were behaving the same), and the reward shown is what you'll actually receive. Auto-strategies fixed: a temporary Time-Shard boost was inflating your "best run," which threw off the % of best strategies — they now pace correctly, and the panel shows the active strategy's real target. Emergency Stop now also halts Auto-Anomaly and Auto-Awaken. Number entry fields are much easier to type in and overwrite. Fixed hard-to-read text on some buttons and the empty Duty-Post label. The Legacy crew tutorial no longer points at the wrong button. "Second Awakening Protocol" now tells you it also unlocks Auto-Anomaly. ⚖️ Balance Echo upgrade cost reduction now works — it applies to the endless Echoes too and no longer caps out, so every level keeps helping. Endless Echo upgrades are far cheaper to get started. The "Last Signal" energy requirement can no longer grow out of reach. Bear Weight (Legacy) is no longer free to spam to the cap.
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 15, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 140 Cultivation Server 1422、Cultivation Server 144 Cultivation Server 146Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Added artifact auto buy option to galaxy 11Clarified some text and tooltipsFixed galaxy 11 advisors not tracking some statuses properlyFixed sector info display for first sector after Umbra stopsFixed veil shift unlock showing again after ReintegrationFixed splice upgrade tab not showing
Hello merchants,In this update, we focused on three major systems that make the core loop more goal-driven, interactive, and long-term: Contracts, Prestige, and Manual Production. ContractsCities now offer contracts based on their own needs. These can ask you to deliver specific goods, complete routes, prove your convoy capacity, or meet security requirements.Contracts are no longer just personal achievements. They are tied to city needs and economy. When you accept a contract, you are helping that city solve a specific problem, and in return you earn money and experience.You can track active contracts, complete finished ones, or leave contracts you no longer want to pursue.Prestige (Not include demo version)The Prestige system has been redesigned around a longer run structure. The first prestige is now balanced around roughly a 2-hour gameplay loop.To prestige, you need to:Reach 12 wagonsComplete 6 travelsReach the required money valueWhen you prestige, your money, inventory, modules, and module levels reset. Cities stay unlocked, and the tutorial remains completed.Each prestige permanently increases your maximum wagon count by +3. Prestige also gives global bonuses to both manual and automatic production, making each new run feel stronger and more flexible.Manual ProductionTravel is no longer purely passive. You can still leave the game idle, but if you want to interact more, manual production lets you actively control parts of the production flow during travel.Our goal is to make 10-12 minute travels feel more meaningful. You can build your module network, improve production through upgrades, prepare for contract goals, and choose how actively you want to play.Idle play is still supported, but players who want more control now have more to do during travel.Our GoalThis update is about making the run structure clearer:Accept contracts from cities, build your production network, produce resources during travel, complete objectives, then prestige into a stronger new...
🔧修正快捷喂养功能某个可能发生的BUG,抓虫子了喵 🎮在招募界面中添加关于后勤力量的说明,优化游戏引导喵 在后勤中的猫猫,不想要再被误会成偷懒啦! 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
SMALL FIXES - Fixed several memory leaks in late game. Big apologies for the players that have been facing this. I am working hard on my free time whenever I can until this is resolved. Thank you for your support. Got feedback? We'd love to hear it. Have fun out there!
Small list of issues that should now be fixed: - Multiple instance of the window when alt-tab - Machine components not being draggable - Couple of small UI improvements
I made this game on my own. Today, the full version is out on Steam.It’s a little island that lives on your taskbarIdyll Isle runs in a slim, transparent 1920×256 window docked above your taskbar — it never steals your screen, never throws up a popup, never rushes you. Work, browse, or take a break while the island quietly keeps running at the edge of your display: glance down between emails and a meal has just come off the stove; come back from a meeting and the Storage is a little fuller.The Farmer harvests wheat, the Woodcutter swings his axe among the trees, the Fisherman casts a line, the Miner works the shafts below, and the Chef tends the fire. Five islanders, each with a mind of their own — they find their own work and carry it home. You just make the calls: what to plant, what to build, where to build it.The Ash Winter sealed off the mainland, and the Veil Tide redrew the charts. Those who fled tucked seeds into their coats, strapped axe, net, and hammer to their backs, and pushed out to sea on anything that would float — most of their names stayed in the waves. A handful drifted through the fog and landed in the Veil Archipelago, once the granary and seed vault of these waters. Most of its islands have since sunk into the mist. The one under your feet still holds a little green. Stay: let the seeds sprout again, the herds gather again, the Lighthouse burn again, the routes connect again. And when the island is prosperous enough, take a Great Ship out through the fog — and find, for everyone still adrift, the next shore where people can breathe.Seven Ways to Spend Your Time on the Isle1. Management: Run a Self-Sustaining IslandStart with a single wheat field and build out a full production chain across farming, forestry, fishing, mining, and cooking. With 30+ crops and dozens of recipes woven together with tools, ores, and catches — crops go to the Kitchen to become meals and work meals, ore is forged into tools at the Blacksmith Shop, and catches and anima...
This update focuses on improving performance during large battles. Several low-level systems have been reviewed and optimized to reduce frame drops when many units and effects are active at once.Other ChangesAdded the Legendary tactical Relic Three-Three Tactics, which organizes newly deployed units into small squads and changes how they advance across the battlefield. Available from level 60 onward.Improved equipment tooltips. The crafting screen no longer shows equipment comparisons.Fixed several issues involving the Archbishop and its unit-revival ability.Additional minor fixes and polish.
Fixed Reintegration being incorrectly locked if initially loaded in right at 156 on everythingFixed G11 unlock tutorial sometimes pointing at wrong spotFixed upgrade in warp Ullr to give 5 rank points instead of 1Fixed warp upgrade costsFixed titan array type indicators showing up again when you use a loadout buttonFixed Instability auto conversion not updating the amount displayedFixed Splice crew Upgrade button disappearing sometimes on save and loadFixed a shard not marking complete properly on Reintegration (not retroactive)Fixed wrong warp showing after ReintegrationSome text and typo fixes
Gear that reduced min block or min damage had their penalty applied twice... should be fixed now :) Also redused end game enemy scaling a bit.
🩹 **Legacy of the Ark — v1.7.12 "Foundations Hotfix 12"** Fixes straight from your reports. **No reset — your progress is safe.** ✅ **Fixed** 🔧 **The ORDERS screen no longer flickers or distorts.** Its text was resizing itself over and over — most noticeable if you'd bumped the in-game text size. It's rock steady now. 🔧 **Returning players won't get bounced back into the tutorial.** Some of you were shown the intro again and temporarily lost access to your Recovery Orders behind it. Your onboarding now stays complete, and your Orders stay with you. 🔧 **Switching accounts or signing out no longer resets your sound and text-size settings.** Thanks for the reports — keep 'em coming. 🛰️
This patch includes new sectors and a new galaxy and various other changes. One of the more major changes is a rework to the start of the Splice system. Splice has been a system people struggle to fully understand since the very start, hopefully these changes will improve that. There are no changes if you already had Splice unlocked though.New contentSectors up to 166, new Galaxy unlocks after ReintegrationChangesSpliced crew got new tutorial and initial set of unlocks to improve onboarding (no change if you already unlocked it)Added AI upgrade for Strata Growths to automatically switch to next when cappedAdded AI Upgrade for fleet to auto spend InstabilityTitan Array now has optional type indicators for elementsImproved turret targeting when barriers are involvedFleet battles that are undone will still deploy the ships you used before if nothing else is availableFleet battles that have a previous clear that is too expensive to deploy now still deploy it but you can't start the battleCombat Amp can now absorb 1 stray hit every 10 seconds and charges slightly fasterAdded a push reminder setting for tether warpsSwitched 150+ shards to all come from colossal instead of smaller shipsRemoved 2 of the more egregious galaxy achievementsFleet upgrades will now be auto purchased once you max the artifacts in a galaxySector saves now occur for Veil Region clears alsoSplice Onboarding improvementsCompletely new tutorial and initial set of unlocks to improve onboardingRemoved swapping of Aspects, they now both start availableAcclimation has been renamed ResistanceAutomation locked until initial onboarding finished and got its own tutorialFixesFixed module queue estimatesFixed base 6 being in awkward spot post 150 if you did not fully unlock the final upgradesFixed some late game acclimation rate upgrades not taking effect immediately Fixed late game wonky life bar size on exit fleetFixed Deflector shield not loading for loadoutsFixed typosChanged "Toggle Auto Buy All" in Reacto...
Hello Looters!It's update day! This update brings a lot of QoL changes and even more performance improvements for our beloved chain machines.Let's start with the performance improvements:The skill tree doesn't transform your PC into a helicopter anymore!Our cleave monsters have turned into whales and have acquired billions upon billions of chains. There's now no performance difference between hundreds and billions of chains! Let's see if the whales can break the game now.QoLGemcutting now supports multiple gems. Hold Shift + Q/W/E/R to insert multiple gems.Scroll, Drills and Ember Oil selections are now remembered. This means you can awaken. drill and oil multiple items much more efficiently, similar to how gems already work.Other smaller changesAdded a Discord link to the Actions section.Added a shard info icon to the skill tree.Prestige now shows Ascension requirements as 100 \ instead of 2100.Thank you all for your feedback and suggestions!And as always,Happy Grinding!
Checkout this Sneak Peek of the upcoming legendary familiar, Chrys Gemmort, from WRLD_EATR!
improved json import renamed German player positions Adjusted overall rating to be out of 99
Today, Stay: Ember’s Desktop Adventures officially launches on Steam! We want to thank everyone who has followed the game, added it to their wishlist, shared their excitement, and supported us on the road to launch. We made this game because we loved the idea of bringing Ember out of her world and letting her hang out with you right on your desktop. We are incredibly excited that players can finally meet her today. As more of you begin playing, we will be listening closely to your feedback, suggestions, and bug reports as we continue improving the game. Thank you for being here at the very beginning and for welcoming Ember onto your desktop. From everyone on the Windup Minds team, thank you!
A small one from your feedback. Crafting duplicates is blocked Someone asked on the forums what the point of crafting a duplicate card was, and the honest answer was: there wasn't one. You can only equip one copy of a given card, and breaking a spare back down returns just a fraction of the shards you spent, so crafting a card you already owned only wasted shards. Now, if you already own a card, the Craft option for it is greyed out with a note explaining why. Crafting a card you are still missing works exactly as before, so you can still target the specific cards you need to finish your deck. Thanks for the good question.
🛰️ **Legacy of the Ark — v1.7.11 "Foundations Hotfix 11"** is LIVE on Steam! A quick fix, from your reports. **No reset — your progress is safe.** 💾 🐛 **Fixed** • After a **Legacy Cycle**, the Bridge **Quick Buy** panel was coming up empty — you had to open each screen to buy things. It now lists your buyable upgrades again. 🛒 Thanks for the report, Commanders — keep 'em coming. o7
Get ready! Feather Land launches on July 16!Here’s a quick FAQ with everything you need to know before release.When does Feather Land launch?July 16 at:5:00 AM PDT — Los Angeles8:00 AM EDT — New York1:00 PM BST — London2:00 PM CEST — Paris8:00 PM CST — Beijing9:00 PM JST — Tokyo10:00 PM AEST — SydneyHow much will the game cost?The regular price will be:$6.99 USD€6.99 EUR£6.29 GBP¥22.00 CNY¥905 JPYThere will also be a 20% launch discount!What’s in the full game compared to the demo?The full version includes:7 distinct locations: forest, mountains, sea, tundra, desert, paddy field, and wetland62 bird species, each with 4 color variantsMore ways to personalize every cozy scene with decorations, weather, time of day, and your favorite feathered companionsWill Feather Land be available on Mac?Yes! Feather Land will be available on both Windows and macOS at launch.You’re very welcome to join our Discord to share your bird sightings, report bugs, give feedback, or simply hang out with us and the community! See you on July 16! 🐦-Peep Nest & Pretty Soon
Gameplay & Content Added a new comic scene after evolution. Added sound effects and audio cues for comic scenes. Fully upgraded artifacts now display a golden frame. Quality of Life & UI Reworked the window dragging system in windowed mode for smoother interaction. Settings can no longer be opened until the window-dragging tutorial is completed
Optimized early dungeon difficulty, adjusted the difficulty of Rocky Cave and the role of Cloud Dream Marsh Fixed issues with battle rewards, equipment recipes, material sources, and recipe progression Fixed real-time data refresh on the idle page Fixed issues related to life skill EXP and sect experience Improved idle growth: Stargazing, Acupuncture, and Reading now have clearer roles Reduced death penalties