Jewel necklace now only gives 45 max coin gain instead of 65. Leaderboard code cleaned up, possible crash fix on stratup. Game uses fullscreen window now, instead of exclusive fullscreen, should fix problems with alt tabbing back and fourth. Alberto has custom dialogue. Other minor fixes.
1.灵宠探索增加撼山谷地图 2.现在背包满时,增加无法取回装备的提示 3.修复成就点数没有正常显示的BUG 4.8级暴伤宝石改为增加85%点暴击伤害
SummaryWith the last of the "local" (relatively easily reachable by rover) facilities now in the game, the Laurion obelisk can finally work the way I originally intended. Rather being an early-game challenge which you can burn through in a couple of loops if you know what you're doing, it's now a mid-game challenge which is helped by each other facility. As always, there's also a long list of minor balances, QoL and other changes.Obelisk ReworkDue to the scale of the changes, I've reset progress/completions on all actions within Laurion's mining wing, so all players will need to go back there and redo them. This also affects PDA notes and the start-of-loop water bottle logs, so everyone will get nudged that direction. Since you're no longer expected to have the benefit of having completed the obelisk from the start, a number of journey times have been slightly reduced to compensate.Sand Modifications for RoverThere were two issues with how motors worked on the journey to/around Strabo. Firstly, they were too powerful for that journey. Secondly, and somewhat opposite to that, they were almost not powerful enough when returning to Strabo to collect/scan the propeller. These problems have both been fixed with the introduction of sand mods, much like Pneuma's ice mods. Upgraded motors now give a reduced bonus when driving on sand, making them less powerful when first going to Strabo. Once you find relevant info in Pneuma, you can unlock sand mods at Strabo which boost the speed on sand (at the cost of lower speed on solid ground). When used in conjunction with either type of motors, this makes the rover slightly faster than it used to be with just the motors, giving a more comfortable margin for getting the scan.Sandstorm RebalanceSandstorms have always had the problem of sheltering being somewhat of a trap, especially on the first journey. The logs over-exaggerate how dangerous they are, but sheltering costs so much time that you're pretty much guaranteed to run ou...
A small hotfix have been rolled out to cover various issues, thank you to the playtesters (especially Sean) for finding and diagnosing these various bugs, it's so helpful!Fixed multiselect keeping dinos in memory after deleting or moving manually, causing big knock on effectsBuilt more safeguards into the saving and loading to prevent some issues around thisFixed collections not refreshing their card countFixed Pack Bonuses also not updating counts correctly after moving dinosAlso, here's some additions and changes: Pack Boosts (bottom left) updated to be cleaner and easier to parsePack Boosts tooltips now rewritten to include their caps/adjustments to explain better (second image)Variant Chance Boost now has a "yellow glowing egg" attached to the new dino toast (center) to let you know when it has taken effectVariant Chance icon has been changed to be a Cherry, which aligns with Spiked Backs (previously a star)Added new splash screen instead of keeping it just pure blackAdded new help images for Bonding and adjusted some other wordingAdded zoom and auto-follow camera ...... wait.... this isn't out yet....shhhh secret for next update maybe?? ;)Have a great week!
Fixed the bug where the red counter wasn't adding lottery tickets correctly.Big thanks to the folks in our community group for the fast heads-up! 🙏Update to the latest version and you're good to go.Really sorry for the trouble this caused!
Hello everyone!First of all, thank you to everyone who joined us on release day! We've been carefully monitoring your feedback and have already prepared our first patch to improve the experience.Dungeon BalanceWe've adjusted the difficulty of dungeon enemies to provide a smoother progression.Reduced the Health and Armor of dungeon enemies by approximately 50–60%.This should make early and mid-game dungeon runs feel more balanced while keeping the challenge rewarding.LocalizationFixed several localization issues that appeared when entering the Dungeon.Dynamic Loot SystemDungeon raid enemies now use a dynamic loot system.Enemies defeated during raids will now drop increasing amounts of loot based on your current progression, making dungeon farming more rewarding as you advance through the game.Thank YouYour feedback has been incredibly helpful, and we're already working on more improvements.If you encounter any issues or have suggestions, please let us know through the Bug Report feature in the ESC menu or by posting in the Steam Discussions.Thank you for your support, and enjoy your adventure in Under Tower Idle!— PandaDev
Fix the disappearance issue of the 5-4 level
Fixed a bug that caused disabling post-processing to break the game. :)
Hello.This is the TBH : Task Bar Hero development team.The game has been updated to ver 1.00.25.■ ImprovementsTo reduce mail server load, a 1-minute wait time has been applied to repeated mail claim requests.As always, thank you for playing and for sharing your feedback with us.
Game Updates: 1. Added the new "Destined Artifacts" system: equip each character with a personal "Decree" and "Edict" — the Decree accumulates Spirit Qi when triggered, and the Edict unleashes its effect once Spirit Qi meets its cost. A character can only equip Destined Artifacts matching their own element and proficient weapon type. 2. Added the "Destined Artifacts" page, supporting viewing, equipping, unequipping, and filtering by kind, with search and locking available in the bag. 3. Added a Spirit Qi status bar to the combat screen, showing each character's Spirit Qi accumulation and Edict activations in real time. 4. Added several new Tiangong operations: Reforge Weapon (re-roll a random-affix weapon's values within ±20% of current, up to 5 times, able to exceed the cap), Reforge Destined (consume same-rarity Destined items to reforge a random one), and Evolve Destined (consume same-rarity Destined items to synthesize one of the next tier), with Auto Evolve supported. 5. Added the Fifth Heaven "Celestial Pavilion," divided into three areas: The Tailoring Hall, The Dyeing Hall, and the Hall of Myriad Machines. 6. Added "Celestial Pavilion" bosses: The Golden Shear and The Five-Color Warden, along with the final boss "Heart of Myriad Machines." 7. Added a new boss to the Demon-Sealing Tower: the "Dust-Grinder Artifice Demon." 8. Added two sets of "Unity"-series artifacts to the exchange — defeating "Heart of Myriad Machines" has a chance to drop materials for exchange; existing "Unity" artifacts have been adjusted and renamed. 9. Enhanced the Counter mechanic: counters now also trigger against enemies casting Skills, stacking independently with a character's own counter passives. 10. Adjusted the Skill effects and descriptions of several enemies, and fixed cooldown determination for certain Skills in specific cases. 11. Fixed issues with the battle-start trigger on reset, and corrected some localization text. 12. Added maximum stack count information to the stack...
Dear Adventurers,Thank you for your continued support and passion for Desktop Raid! This update brings fresh visual content, deep system optimizations, and multiple quality-of-life improvements. Read on for the full patch notes.🆕 New Content🎨 5 New Skins Added (Hot Gacha Pool)Five brand-new skins are now available, each with a unique visual style and special effects. All can be obtained from the Hot Limited Gacha Pool:表格Skin NameApplicable ClassesNight KnightKnight, Death KnightDark LordKnight, Death KnightMecha AngelAll ClassesOctopus QueenMage, Ice MageEvil SorcererNecromancer, Grave Keeper💡 Each skin features unique visual design and special effects. Try your luck in the Hot Pool!💎 15 New Attribute GemsThe gem system has been massively expanded with 15 new gems, adding more strategic depth to your character builds:表格TypeGem NamesElementalShadow Gem, Frost Gem, Flame GemNatureThunder Gem, Poison Gem, Beast King GemBasicLife Gem, Mana Gem, Defense GemSpecialLife Steal Gem, Thorns Gem, Swiftness GemAdvancedLethality Gem, Evasion Gem, Cooldown Gem🏠 Home System ImprovementsNew "Quick Deploy" FeatureA "Deploy" button has been added to the Home building. Tap it, and all 4 characters currently stationed in your Home will auto-form a squad and enter battle immediately — no more manual roster adjustments. Battle preparation is now faster than ever!Attribute Buff Mechanic AdjustedAttribute bonuses provided by Home buildings have been changed from fixed flat values to percentage-based scaling. This means as your characters' base stats grow, the value of Home buffs scales proportionally, making late-game investment significantly more rewarding.⚙️ System Optimizations & QoL Improvements🛠️ Quick Forge ShortcutYou can now hold Ctrl and click an equipment slot to instantly forge the currently equipped item without unequipping it first. The forging workflow is dramatically streamlined for much smoother operation.⭐ Attribute Affix VisualizationAttribute affixes on equipment and cha...
Dear heroes,We've got some good news for you! 🎉🎉🎉Don't forget to invite your friends if they haven't tried the demo yet!If you're already seeing a rank for yourself in the leaderboard that means you're qualified!Best,First Day Dev
Curvature Reward ChangesCollapse Curvature rewards have been adjusted to favor larger black holes more heavily instead of rewarding pressure-heavy runs as much as before.This is a balance change I would really like feedback on. Upcoming hotfixes will be based on player response, so please let me know how the new rewards feel.AddedAdded purchase multiplier options to upgrade rows.You can now buy 1, 3, 5, or as many levels as you can afford per row.This gives more control without needing to rely only on Level All.Added a visual indicator for sales to Black Hole upgrade groups.This shows which branch you are currently invested in.It also shows which groups receive a discount when Gravitational Budgeting is unlocked.ImprovedModified the Curvature reward formula to reward larger black holes more heavily than pressure.Collapse sequences can now be skipped immediately.Updated certain Universal Research upgrades so they can no longer be purchased beyond their cap.If you previously bought above the limit, the extra Curvature will be refunded.The feedback survey will no longer appear again after being closed the first time (this was mainly for the demo but was never removed)FixedFixed Frame Drag Coupling not applying correctly after a certain level.This may heavily affect your current run.Fixed Pressure Bleed not upgrading past 16%.Fixed feed source enabled and disabled states not saving properly.Fixed GRB Recharge being incorrectly recommended as the best Accretion Energy purchase.Fixed starting disk pressure not applying correctly at the beginning of a run.Fixed HUD layout reset panel position styles.Fixed resolution scaling so UI and text scale properly based on monitor size and resolution. (Let me know how this looks I was only able to test this on a small amount of displays)
MEGACITY — The Road to Steam Update. Build v2.7.1 (build 18)A note from the developer: this is the biggest set of changes MEGACITY has had since it went into your hands. I have spent this stretch making the early game kinder, the late game fairer, and the whole thing a little more playable however you like to sit down and play. Here is everything that is new.An easier first hour:New cities are now walked through their first build, first edict, and first dispatch one step at a time, instead of dropping you into every system at once.A "do this next" objective marker on the Overview keeps your next move in sight, and short coach tips explain each screen the first time it unlocks.A calmer opening holds back disasters and crises for a little while so you can find your footing before the pressure starts.When you found a city you choose your start style: GUIDED for all of the new-player help, or VETERAN to skip it and drop straight into command. The game remembers your choice.Play it your way:Full controller, keyboard, and Steam Deck support, start to finish. On-screen focus highlighting moves you between buttons, menus, and the district grid without a mouse, and a built-in controls panel lists every binding. The Steam Deck works out of the box.The screens you use most now sit on the top navigation bar: Inbox, Stats, Research, Missions, Finance, Officers, Sectors, and Trade are one tap away. Keyboard players can jump to them with Shift and 1 through 8.A city that sounds and feels alive:A new mood-reactive soundscape shifts with the state of your city: calmer tones when things are stable, tenser layers as unrest, crime, and disorder climb. On by default, and it respects your mute, volume, and reduced-motion settings.The world map now supports pinch and scroll zoom, labels stay crisp instead of overlapping, and the map centers on your territory instead of drifting to the edges.A living, survivable world:Clearer ecology warnings that name the fix. Before disaster hits, you ge...
Update v1.2.22 New Open cases from your inventory! Select a case, press Open, and your new skin is revealed on the spot — your inventory updates right away. Rolling out with the OST case for soundtrack owners. New skin: OSTnana — an animated banana skin celebrating the official soundtrack. Improved Improved translations in all 12 languages — more natural, gamer-friendly wording and consistent game terms throughout. "Gold" is now properly translated in the French, Turkish, and Russian exchange screens. Fixed Help popups (the "?" buttons) now appear in your language instead of English. Fixed exploits that could grant unintended Prestige Points — prestige totals are now tracked accurately. Made game saves more robust to prevent lost or corrupted progress.
UI - Improved the overall user interface. - Various UI adjustments and visual improvements. Shop - Added background music to the Shop menu. Credits - Added more Game Assets section to the Credits. New Achievements Community - Join the Discord Community - Click the Discord button to join the official Discord server. Dungeon Progression - First Dungeon Win – Complete your first dungeon. - Dungeon Winner – Complete 10 dungeons. - Dungeon Conqueror – Complete 50 dungeons. - Dungeon Champion – Complete 100 dungeons. - Dungeon Master – Complete 150 dungeons. - Dungeon Legend – Complete 200 dungeons. Experience Milestones - 1 Million XP - Reach 1,000,000 XP. - 5 Million XP - Reach 5,000,000 XP. - 10 Million XP - Reach 10,000,000 XP. General - Minor bug fixes. - Performance improvements. - General optimizations.
Added a buy all hero quick start button Added an auto buy hero upgrades option in settings Removed the Buy all upgrades button (The same can still be achieved via the new quick start button) Added the Gold Breakdown Window Added the Guild Coin spend log Fixed Guild leaderboards not showing all players Locked hero icons in damage breakdown Added a Claim bonus 10 light essence to the initial Enter the Underworld Window Fixed a bug with respec charges on a realm prestige Fixed a bug where hero levels would carry over if prestiging in the middle of a max calculation Changed calculating max button for crystals/tokens/fragments to match color Reworked Universal amps Fixed a bug with dark essence respecs Fixed a bug with the universal essence respec values across realms Aligned respec styling across all 3 essence windows
The FLOWORKS demo is live — play free right now Wire your first factory today. Place machines, draw wires, and watch raw materials flow and transform on their own — mine → smelt → build → ship. When a line jams, the bottleneck literally glows: fix it, parallelize it, make it hum. In the demo you'll Build a working production line from scratch Meet the "aha" loop — spot a glowing bottleneck, then fix it Get a taste of the deep tree the full game opens up ➡ Download the demo (free) Hit the Download Demo button on the store page and dive in. Full game: July 10 — Early Access, $7.99 (15% launch discount) Wishlist FLOWORKS to get pinged the moment it launches. And if you play the demo, tell us what you think — your feedback shapes the production tree, balance, and quality-of-life as we build it together in Early Access. See you on the factory floor! — Quench Forge
Hello!This update is mostly a few quality of life improvements and some bugfixes.Patch Notes for 1.0.9s:New StuffYou can now open multiple card packs at once (up to 6 at a time).You can now purchase multiple packs in succession (instead of always needing to open the one you just purchased).You can now delete multiple photos at once (from the main Gallery menu in your inventory).You can now sit in the chair at the Lodge outside on the deck.Smaller TweaksMade some changes to the Lodge's exterior environment to accommodate the new 'sitting on the deck' feature.Changed the model for the telescope at the lodge.The pack reward for completing all daily tasks in a day now scales as you level up.BugfixesFixed an issue where the two Labyrinth achievements needed additional checks to reliably trigger for some users (in case, for example, they were completed at a time when your connection to the Steam client wasn't stable).If you've already completed them but don't have the achievement, you'll have to complete them again (sorry!).Fixed a bug where pangolins wouldn't register as 'looking at the camera' when they should have been.Fixed a bug where earned XP when taking photos wasn't properly scaling with your job rank.Fixed a bug where Paka would be wet at the Lodge while it was raining even though he was inside (also fixed an issue where he would just sit there in the rain and get wet when there's a perfectly good interior right in front of him, which doesn't seem very catlike).Fixed an issue with the camera heavily clipping below the ground in certain situations.Fixed an issue where lightning wasn't visible at the Lodge during a storm.Fixed a few small issues with the movement of young/baby animals.Fixed some lighting issues at the lodge.Fixed some minor visual issues here and there.The next update (1.1) will be more substantial with a major new gameplay feature, but may take a while to get done, so I can't give a timeline for it just yet!
Performance The game now goes easy on your GPU when you alt-tab: while the window is unfocused it drops to a background frame cap, and returns to your chosen FPS the moment you come back. Music keeps playing. Fixed a white/grey background flashing over the screen during The Camera boss fight, most visible in Performance mode. Fixed Weapon pickup intros (Magnet, Thunderstorm, Black Hole and friends) no longer burn their max-power demo time while you're on a power-up choice, bubble choose menu, or pause. The Bomb's description now matches what it actually does: 3 bursts of explosions, each hitting every bubble on the board. Changes Quad Barrage is now a real trade. The 3 rare bubbles you burn are gone for the rest of the run. Bubbly Plus can come up empty. If there is no bubble left to pick when it triggers, it gives nothing. The TV's final wall is now 1 Trillion XP. The 60:00 Extract-only gate requires 1T (up from ~100B), and the post-boss XP ramp re-scales toward it. Find yourself on the leaderboard: ranked in the top 100 but outside the top 3, your own row now glows. Run summary clarity: the post-extraction bubble list is now titled "Final Bubble Pool" and shows only the pool you finished the run with. You can now drag & move The Bubbly logo! I mean why not :D
Optimization Greatly optimized the game's performance.Fix Fixed the issue where Director Xu caused researchers to disappear inexplicably.
Fix issue installing and subscribing to mods
Meat has had its art updated and you can now also grill it!It is designed to give you that extra oomph to conquer your current zone for the first time. It reduces the cooldown for eating food by 1 second, and 3 seconds for the longer abilities.Crystal tools have also had their placeholder art updatedNote: One way to actively farm crystals is to farm chests from combat zones you can complete quickly.Build 0.5.5You can now grill meat which gives a new buff that lowers the cooldown on active abilities to help you beat a zone for the first time.Crystal tools now all have their own unique art.
Legacy of the Ark: The Long AwakeningVersion 1.4.0 — "Names Remembered"This is our largest update yet — it folds in everything from the unreleased 1.3.4 "Emergency Protocol" build plus a massive new content layer.⚠️ Important: One-Time Full Reset for EveryoneBecause this update is so large — and because a few old bugs had let some saves run far beyond where the new balance expects — every commander is starting fresh with 1.4.0. All progress, ARK Cores, ARK upgrades, Core Matrix and prestige have been reset once so everyone begins on equal footing. This happens automatically on your first launch and only once. Your account, purchases, achievements, cosmetic unlocks, and your commander/Ark names are kept.---🌟 Headline FeaturesThe Legacy Layer, Rebuilt — and the NAMES EconomyLegacy is now one full-screen overlay of eight pages that form a complete loop: Remnants → Strain → Lessons → Scars → Weight → Trust → Signal → Names.- Remnants — recover Ark sections and build Remnant Assemblies from Exploration materials.- Strain — choose a Pressure Mode and buy Stabilizers. Pressure is a stance, never a punishment; all penalties are capped.- Lessons — six procedural upgrade lanes that boost the whole game.- Scars — map eight Time-Scar nodes, then Resolve for a payout now or Integrate for Names later.- Weight — four strategic decisions: Shed / Bear / Bind / Transfer.- Trust — Trust tiers, Faction Mandates + your Dominant Doctrine, and rotating crew requests.- Signal — five construction stages, the 10-stage Buried Truth, and a 10-category Legacy Index readiness meter.- NAMES — the permanent payoff. Every Legacy Cycle earns Names Remembered. Spend them on 12 repeatable permanent multiplier lanes and a 34-upgrade Permanent Inheritance tree (6 tiers, from base-layer unlocks all the way to preserving Anomaly/Awakening, Exploration/Archive, Core Matrix tracks, and Legacy itself). Everything bought with Names survives every future cycle and applies instantly. Completing the whole tree t...
Final batch of language localization improvements for 7/3/26.