Game Updates

Patch notes and dev posts · 12,607 Steam updates
Idle Crown
Idle Crown
109 days ago · Andy - MGG Studio

Idle Crown launches June 23

The throne is almost ready.Idle Crown launches on Steam on June 23, 2026 at 10:00 UTC / 12:00 CEST.The final build has now been approved, and we are using the last day before release to do final checks and prepare for launch.Idle Crown is a medieval idle RPG where you rise from serf to sovereign. Train 15 skills, build your Holding, unlock workers, earn permanent upgrades, chase achievements, climb leaderboards, and grind your way to the throne.No energy bars. No premium currency. No waiting.Thank you to everyone who has wishlisted, followed, tested, or given feedback so far.See you tomorrow.
Vanguard Galaxy
Vanguard Galaxy
109 days ago · Arnie

Roadmap Update

Hello captains, We want to give an update on our current plans for the future of Vanguard Galaxy. If you've been following our updates most of this won't be new to you, but we feel that its good to emphasize our dedication to the project. And specifically to some important features that we want to add sooner rather then later. Over time we have built quite a long list of our own wishes for what we want to add to the game mixed with your feedback. So we needed to prioritize and this update is a result of that. :) We are very happy with how the game is progressing and are even more happy with all of you giving feedback. Don't let this stop you from giving feedback and bug reports. We appreciate all of you and your ideas a lot!Current Beta, short term plansCurrently a beta version is available in Steam, which you have to actively select for the game in order to play it. The current plan is to give this beta another few weeks to a month to mature and get ready for the merge to the live branch of the game.This version of the game currently adds:Officers and Crew splitThe beta introduced crew in the form of deckhands, miners, salvagers, gunners and marines that each have their own strength, giving the ship they crew a relevant bonus. Boarding and Dry dockCrew can also be used to enter other ships and if successful claim the ship as your own for a material cost. Or you can scrap the ship to gain materials needed for a better target.InstallationsThey can also be used to infiltrate installations scattered across the galaxy in different forms. Industrial Stations, Military Outposts and Research Stations are just a few examples. You can enter these and find all kinds of loot there. Ship upgrades and hull rarityThe Dry dock also serves as the new facility in the space stations to facilitate Hull upgrades for your ship and as a longer term goal the option to increase the rarity of your hull, making it possible to push the hull upgrades even further.Pocket bossesThis beta we also...
Gelli Fields
Gelli Fields
109 days ago · fairliicontact

Important News On Future Updates

Hello everyone! I hope you have been enjoying Gelli Fields! I have some news relating to the next update, and all updates going forward.Hingewood HeightsThe Hingewood Heights update is coming along really nicely! I'm very excited for you all to see everything new this update adds. There's a new biome, the wrapping up of the first story arc, achievements, awesome upgrades, new quests, and more! But I need to address something and apologize. I have been advertising this update as coming out the 28th of June, which is not possible. A few things came up during development that has set the update back and I want to ensure this update is big, meaningful, and polished. This ties into my new philosophy for updates going forward. I'm not going to rush myself to get updates out, I'm going to work on the game at a comfortable pace and make sure I include as much love and care as possible into everything going forward. This means things will take awhile longer, but trust me it will be so, so much better.I don't want to promise another date because I will just end up rushing myself again to release on that date so instead I'll reveal the release date when it's ready. I want every big update to be a fun event but also I'm a solo developer making this game so I hope you all understand and are okay with this change of plans and things taking a little longer.Pre-Release TestingIf you still want to experience the biome, and all things coming with the next update you can join the pre-release testing channel on the Discord server to help me make sure all future content is smooth and enjoyable for all!https://discord.gg/SYCTbfdGspThank you so much for understanding, Excited for you all to try out the new biome!
Loopbound
Loopbound
109 days ago · loopbounder

patch notes 0.5.10

Loopbound — v0.5.10 UI Stop before completion, right-clicking the run button on a task. Reworked background catch-up when returning to the game: no more UI freeze, and the previous ~16.5 minute recovery cap is removed. Modern UI performance improved (lower GPU/CPU use). More optimizations planned. Rewordings of some messages.
How To Grow a Black Hole
How To Grow a Black Hole
109 days ago · Retep

Next Fest is over!

Hello everyone! First off, I just want to say that this past week has easily been one of the most exciting weeks of my life. I’ve always wanted to create games. Over the past few years, I’ve been working a lot, learning even more, and slowly trying to turn that dream into something real. And now, I finally did it. I made a game, and that game releases tomorrow at 10 AM. The game will be available for $3.99, with a 15% launch discount for the first week, bringing it down to $3.39! This whole thing still feels completely surreal to me. I never really expected this game to become popular, or honestly even be enjoyed by this many people. To me, it was just a dream, quite literally, that I decided to turn into reality because I thought it would be fun to make and fun to play. But as of writing this, the game has passed 15,000 wishlists, and it could very likely hit 20,000 today. Not only that, but the game is currently in the top 600 for wishlist activity and in the top 2,000 most wishlisted games on Steam. That is just… insane. So many people from all around the world have played the demo, given feedback, shared really good advice, helped me find and squash bugs, and most importantly, gotten excited for what’s next. At launch, the game will include a handful of things that were missing from the demo, including color-coded feed particles, better visual feedback from the black hole, and a few more things I’m finishing up today. I am also writing this while 100% sleep deprived. There have been a lot of sleepless nights and a lot of very, very, veryyy late nights this past week, all to make sure everyone has the best experience possible when the full game launches. I also have a lot planned for future updates. I want to keep working with the community, listen to your ideas, and build this into a game that not only I enjoy, but you all enjoy too. And this will not be my only game. More on that later. At this point, I’m kind of rambling, so I’ll just say this: THANK YOU. To e...
BitCraft Online
BitCraft Online
109 days ago · CL-Lutra

Scheduled Maintenance - Thursday, June 25th

Scheduled MaintenanceHello Everyone.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.*Time & DateJST: Thursday, June 25, 2026 10:00 PMCEST: Thursday, June 25, 2026 3:00 PMBST: Thursday, June 25, 2026 2:00 PMPDT: Thursday, June 25, 2026 6:00 AMMaintenance Details:Bi-weekly update. "Uncharted Islands P2 + BitCraft Online EA, 1 Year Anniversary update"Please note that the maintenance start time & completion time is subject to change. *
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
109 days ago · jiezankeji

Version 0.3.1.1 Update

Optimizations & Bug Fixes:Cloud Save: Fixed cloud save issues. Players can now properly save their favorite outfits, and outfit configurations will no longer be lost.Action UI: Resolved a display error that occurred when deleting an action while configuring them in the action menu.Action List: All sub-menus in the action interface are now displaying correctly. Unlocked actions will appear grayed out.Action Animations: Fixed an issue where some action animations were not fully rendered.Announcement: Corrected the display error regarding gacha/lottery drop rates in the in-game announcements.Store Pricing: Fixed an abnormal pricing issue in the shop. Players can now purchase items normally again!
Cauldron
Cauldron
109 days ago · wazp

Update 1.1.05 available now, and a new Cauldron game coming!

Hey Everyone!Update 1.1.05 is out now, including some smaller fixes... but more importantly...There's a Cauldron spinoff coming towards the end of this year! Go check out Cauldron: Haunted Harvest! If you're ready for some more more chaotic minigames, Blinkie would appreciate a wishlist ;)1.1.05 change log:Misc language fixes/updatesFixed issue where refunding hero skill trees wouldn't refresh the hero stats table until buying another upgradeFixed issue where hero preset builds would stop buying after 100 purchases, instead of after all talent books were spentFixed issue where large enemies weren't blocking correctly for their allies behind themFixed issues with Dodge and GROFL combat skills/specials not working correctlyFixed bulletin board so it updates inventory values correctlyBonus balls in the mining game no longer have their value cap at ~300ccFixed level select in the minecart game when using the mousePete SleepyDad GamesPS. Join our Discord to discuss strategies, ask for help, report any bugs, or just hangout!
Astaryn : Chained Realms Idler
Astaryn : Chained Realms Idler
109 days ago · Thade

The Astaryn Demo is Now Live

The demo for Astaryn: Chained Realms Idler is now available on Steam.If you’ve been curious about the game, you can now try the early progression for free and see if the idle RPG loop clicks for you.Astaryn is an idle RPG built around long-term progression: train your hero, fight monsters, clear dungeons, collect gear, and keep growing even while you are away.The demo gives you a first look at the core experience before the full 1.0 release.If you enjoy it, please consider wishlisting the full game. It helps a lot with the upcoming release.Thanks for playing,Karl
Riftborne
Riftborne
109 days ago · Reckoner

11.11 Patch Notes

- Added toggleable hotkey to cargo routes 'Skip if destination storage is full' and it defaults to No - Added a Fog of War border to the Star Map @firen thank you - Future multiplayer spawns no longer land on expedition tiles - Raid route screen now respects fog of war visibility - @toaster's first PR! Fixed a construction queue exploit that bypassed max level prerequisites - Can now queue dyson sphere ahead of time if prerequisites are in queue - Faction radar Rebellion rows now keep visual order and keyboard navigation aligned - Hangars can now reserve and store local flagships - Added @helios's Quick Start guide and a fresh campaign tutorial flow from the starting screen
Incremental Infinity
Incremental Infinity
109 days ago · rablogames

Thank you for 5,000 Wishlists!

Hi everyone,We just hit the milestone of 5,000 Wishlists for Incremental Infinity! We are absolutely thrilled! 🎉Thank you so much for your amazing support. As fans of incremental games, we all love to watch numbers go up, but seeing this specific counter climb means the world to our very small team. It proves that people genuinely care about our project, and that is the best motivation boost we could ever ask for. What's next? We’re currently working hard on the game to make sure it’s as satisfying as possible. Stay tuned, we'll have more updates to share with you soon!Thank you again for being part of this journey. Let's keep making numbers grow together! Pablo & Baptiste
Idle Bookstore
Idle Bookstore
109 days ago · Purpledoor Studios

Demo Update 0.56: Librarian Staff and Multiplayer Improvement

Hi everyone!Steam Next Fest is almost coming to an end. Thank you so much for trying our demo, playing with us, and sharing your feedback!In this update, we are adding two new features to the demo.New Feature: Hiring StaffOne of the biggest issues with the current demo is that the single-player experience can feel a little short and simple. More importantly, there was no automation, so players had to keep refilling bookshelves by themselves.With this update, you can now hire staff to help run your bookstore!You can hire librarians to stock books for you. They will take a small salary, but in return, they will help keep your bookstore running while you continue writing, decorating, or doing other things.You can also choose which book each librarian should stock, and spend money to upgrade your staff over time.There will be other types of staff in the future too, but they will be unlocked in the full game later.New Feature: Simple Player InteractionsWe also added a small multiplayer feature: simple player interactions.When we joined public lobbies and played with other players, we often found ourselves wanting to say simple things, such as:Saying hi when someone joins the roomSaying thanks when another player helps write your bookSaying congratulations when someone writes a legendary bookSaying goodbye before leaving the roomSo we added a few simple interaction buttons to help players communicate with each other more easily.Other ImprovementsWe also made a few smaller improvements in this update:Added more tooltips in different places to help players understand the game betterImproved the tutorial for writing a bookWe would love to hear what you think about the new staff system, the simple player interactions, and the overall demo experience. What feels fun? What feels confusing? What do you hope we can improve or add next?Your feedback really helps us understand the game better from the player’s side, and it means a lot to our small team.We hope you enjoy the new upd...
Thousand Floors
Thousand Floors
110 days ago · 空城琥珀柒

v1.1.05

Hotfix since v1.1.04: Steam cloud save sync and save write safety. Bug fixes Fixed cloud save not syncing in time on Steam startup, which could cause progress issues Improved save write safety to reduce corruption risk after abnormal exits
Chicken Miner
Chicken Miner
110 days ago · TeamCloud

Chicken Miner Demo v0.1.4 Patch Notes

Hello, miners!We have made a few changes.● Adjusted some of the effects when entering the hunting grounds. ● Adjusted some of the effects when returning to the mine. ● If there are no chickens in the hunting grounds, chickens will now spawn immediately. ● The “Lord of the Volcano” active skill will now activate at a random location.
悠久之树
悠久之树
110 days ago · 迦美奈

6月22日21:00临时不停服热更公告

致各位探求者大人:为修复当前游戏版本内部分已知问题,提升探求者大人的游戏体验,我们将于6月22日21:00左右进行一次临时不停服热更,具体更新内容如下:- 修复探求者之书·38中,调查等级满级后的每日奖励无法正常领取的问题。探求者大人重新登陆游戏,即可下载并安装更新内容。感谢您对《悠久之树》的理解与支持!
Crownhold
Crownhold
110 days ago · tobiasmikula

Crownhold Demo v0.8.3 — What's New 👋

Hey, Tobias here!This update focuses on performance, stability, and making the game's systems easier to understand. Thanks for the bug reports... several of these fixes came directly from your feedback. In addition I'm also working on the sieges that comes later in the game - I plan to run a playtest in July and anyone interested will be able to join via an announcement on the Steam Page: Back to the patch: here's what changed in v0.8.3.Features & Improvements- Significant performance optimizations across the board- Major stability improvements, especially around Alt-Tabbing- UI overhaul... cleaner panels, improved theming- New splash screen + language selection on first launch- Improved prestige reset flow- More explanations about systems and things like demo limits- Smoother transitions between screens- More UI sounds- Gamepad mode improvements (still in Beta!)Bugfixes- Fixed resource panel positioning- Fixed locale migration bug that auto-confirmed locale for existing save files- Fixed NPC density- Camera panning no longer triggers GUI sounds, tooltips, hover effects, or forces panels open... much cleaner now during navigationThanks for playing the demo! If you hit any bugs or have feedback, please share it.
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
110 days ago · Shotgun Anaconda

Hotfix #3

Last nights performance patch introduced a regression.Accidentally included an endgame resource from the full game as a requirement for ships. This has now been rolled back. If you were quick enough I guess you got a hint for the full game.I've added some more variation to the pilot models. This will most likely be the final patch for the Next Fest demo (unless something breaks of course).
三国战线
三国战线
110 days ago · 45050374

版本4更新内容:

更新内容: 1,vip3,vip6,vip8,vip9,vip10 拥有月卡时各追加1小时离线时间上限。 2,月卡玩家每天邮件增加1小时加速时间 3,优化事件功能增加过滤,同类型的只显示时间最早出现的3个。 4,增加寻宝玩法,每次骰子消耗1个寻宝图(原藏宝图改寻宝图) 5,增加:每月可购买VIP礼包,每月重置可再次购买 6,BUG:当天总收益超出40小时 7,支持自动合碎片(三星武将碎片,四星武将碎片,五星武将碎片) 8,增加事件:朝廷赏银 》前线奋勇杀敌的各位将士会不定期收到朝廷发放的白银(50~200) 》支持事件图鉴武将:卢植,袁术,皇甫嵩,朱儁 9,增加武将图鉴(邓艾+1+2,姜维+1+2,周瑜+1+2,曹操+1+2+3,张 任+1+2,庞统+1+2,张郃+1+2,荀彧+1+2,黄月英+1+2,张春华+1+2) 10,增加精英关卡(精英.终极保镖) 11,增加仓库可格子扩展上限 12,优化3★,4★,5★ 武将碎片,半自动合成 13,其他修复已知bug
Eldara
Eldara
110 days ago · Eldara

Hot-Fix #13

🐾 Pet Balance, Prayers & a Fix Pass Balance Pet drops are now balanced across every skill. The Firemaking and Cremation pets were dramatically slower than the rest (a Firemaking pet on elder logs was ~15× harder than Mining/Woodcutting/etc). All 17 pets now sit on the same difficulty curve. Iron Will is now +18% Melee Attack (it was mistakenly set to +15% Defense). This fills the high-tier melee attack prayer slot to match Range's Eagle Eye. Bug Fixes Flawed Ruby from monster/dungeon drops now gives the real, usable gem with its proper icon (it was showing a loot-crate icon and couldn't be used in crafting). Existing stranded stacks are auto-converted on load. Elder Salts (and all pyre salts) now drop while burning logs offline — overnight burning no longer yields zero salts. Bank: depositing or withdrawing items no longer shuffles the rest of your inventory around — items keep their slot, so your bag stops "moving." Backpacks no longer flicker when sitting in the bank. Offline dungeon contracts: auto-farming a dungeon contract overnight now keeps the contract active (re-accepts it) instead of leaving you with an empty slot you'd refill with a random monster contract. Quality of Life The Grand Backpack's +10% skilling XP now appears in the "Active Bonuses" XP breakdown, so you can finally see where that bonus comes from. Bank placeholders now also appear when an item is fully consumed by crafting (not just by withdrawing), preserving your tab layout. Beastmaster ("Find every pet") now correctly requires 17 pets — there are 17, one per skill (it was asking for 16).
TBH: Task Bar Hero
TBH: Task Bar Hero
110 days ago · nugemstudio

Hotfix Update [Ver 1.00.18]

Hello, everyone.This is the development team. A hotfix update has been applied. \■ Fixed an issue where stage changes were restricted when challenging the Act Boss multiple times in a row ■ Fixed a security vulnerability. We sincerely apologize for any inconvenience caused during gameplay. Thank you. Development Team
Chill with You : Lo-Fi Story
Chill with You : Lo-Fi Story
110 days ago · Nestopi Terashima

🖼️ Illustration Contest Results Announcement!

Thank you so much for participating in the Chill with You: Lo-Fi Story Illustration Contest.To be honest, we initially expected around 50 submissions, but we were absolutely blown away by over 180 entries! We completely underestimated the incredible passion of our fans. We are deeply grateful for all the wonderful artwork. Because of your overwhelming enthusiasm, choosing the winners was an incredibly difficult task for us.However, we have made our final decisions, and we are thrilled to announce the winning entries!Grand PrizeThe Grand Prize goes to BestMemberMAD!A new track inspired by this illustration is planned for a future update, so please look forward to it! A special comment from our Sound Director will also be shared at that time.Artist AwardThe Artist Award goes to the following two creators:Aiyuuno南楠_NanNew background art inspired by the Artist Award winners will be implemented in the game. First up, take a look at the background adapted from 南楠_Nan's illustration: Since we received so many amazing entries, we suddenly decided to add special staff favorite awards from our Director, Programmer, and Community Manager! Winners of these awards will receive a little extra bonus in addition to the participation prize. You can view all the winning entries and submitted artworks here: nestopi.co.jp/chill-with-you-fan-art-contest-2026-awards-en Including the background from Aiyuuno's artwork, these new features are scheduled to be implemented in the next update on June 25th. Stay tuned! Finally, thank you once again to everyone who participated in the illustration contest. Every single piece of artwork has given us tremendous energy to keep updating the game. We truly wish we could give an award to everyone, and we hope you can accept our deepest, heartfelt gratitude.
Bloobs Adventure Idle
Bloobs Adventure Idle
110 days ago · Bloobs_Dev

Version 1.0.6.7 — Golden Weapons and Armour

Updates Clicking on a Memory will now start pathing Bloob towards it. Right Clicking a item in the inventory will now show the right click window at the mouse position not a fixed position. Challenge Store New Arrivals 3 x Speed Efficiency Upgrade. Time Bank Max Hours Expansion, 24 Total Upgrades. Golden Bloodline Upgrade, Unlocks the Golden Drop pool for bosses, which consists off Golden Weapon and Armour. Updated BeastMastery Skill Guide Information, and all task panels to state you can click on a monster to path and start combat. Updated Hitpoints Tooltip to show current Hitpoints. Bug Fixes Fixed Aeronite, Aurite, Adamant, Bronze bars having the incorrect smithing times 2 seconds not 1 second. Fixed a issue with smithing in the demo as max level (20) you would no longer gain items but the input item would still be taken. Fixed a Bug with Bloobs memories where if the player was hovering over the memory the tooltip would become stuck as the memory vanished. Fixed an Issue with the Combat information not updating correctly, when you summon or unsummon a soul. Fixed an Issue with Crushing Cyclops hp not displaying correctly. Fixed a Challenge notification issue, not automatically closing correctly when a milestone showed. Fixed Challenge Store Time Bank rewards for the old giving 65 minutes not 75 minutes and for the old 150 minutes not 180 minutes. Tried to improve the game remembering your windows position when you use Fullscreen. Fixed Trelis typo, Trellis corrected. Fixed some Challenge names being incorrect. Removed Woodland Bunnies Song. Fixed Golden Gnoll Soul being incorrect. Corrected Aurite Cape and Sunwrought Cape recipes. Fixed an issue in Skill Level up not calling too check a total level achievement. Fixed an issue with swapping spells stalling the game. Buffed Raw Baffalo Meat and Buffalo Meat gold value. Fixed Cooking Skill Guide resetting position.
Hamster Talk
Hamster Talk
110 days ago · hwani

0.1.2 Patch Notes

Hello, this is the Hamster Talk Team.A new update reflecting your valuable feedback has been applied.Please check the main changes in this patch below.■Improvements & ChangesSettings Toggle Options AddedOptions to toggle ON/OFF the Gold Acquisition Effect, Popo Farm Harvest UI, and Hamster Speech Bubbles have been added to the Settings menu.■Bug FixesFloating Popo Farm Movement & Interactivity Bug FixedFixed an issue where Popo Farms that belong in your own Town would incorrectly follow the screen when visiting other players' Towns.Mouse Lock Issue FixedFixed an issue where mouse locking in other games/applications failed to function while Hamster Talk was running.Pinball Object Physics FixedFixed an issue where the bouncing physics for pinball objects applied unnaturally.Moving Rail Synchronization FixedFixed a desynchronization issue where Moving Rails did not move as intended due to syncing errors.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
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