Finally fixed the issue with the antivirus flagging. If you are still experiencing lag on startup please let me know, hope you all enjoy. This fix has taken up all of my day but ill be back with more QOL and bug fixes soon.
Right now the game is being flagged by certain antivirus (mainly Avast and Bitdefender) I am currently working on getting the game code signed which will fix this issue, but in the meantime if you are getting this issue you can do one of two things. run the game in administrator (only works for some people) Add an exception to the games exe in the antivirus. if neither of these work you can always disable your antivirus but id highly recommend you don't. I'm sorry about all the people who have experienced this bug, in 1-2 days i will get my code sign and fix this issue. now onto patch notes I've been releasing over the days. Fixed E notation to be more readable (stuff like "T," "QU", "OC" instead of 1+e20) Made gravity lock a toggle Fixed core milestones pausing on 105 Added a "prestige and restart" button for when you prestige to make it easier to bulk prestige Challenge timers now disappear when you arent on a challenge Fixed some UI elements not having the right description Fixed Cupid Planet killing you on startup Fixed planets being in negative scale causing them not to be clickable Made energy balls actually do damage also currently working on main performance like when you unlock micro drills and go to the sun, along with some balancing fixes. thank you all for the overwhelming support
Valve testing results for this game on Steam Deck — Fully compatible. The game is fully functional on Steam Deck and works great with built-in controls and graphics settings. All functionality is available for using standard controller control settings. This game displays icons of Steam Deck buttons. The text in the in-game interface on Steam Deck is readable. This game works well on Steam Deck with standard graphics settings. {STEAM_CLAN_IMAGE}/42166870/2c7bd752d1545b90a0cd519326a1f8e57b18def3.png
Cookie Clicker is officially 10 years old! 2 of which happened right here on Steam. Thank you so much for all your support and kind feedback over the years. To celebrate, we're going 40% off this week! If you're reading this, you probably already own this game - but if your local culture involves some sort of summertime gift-giving holiday now is a great time to spread the cookie curse to your friends and family! 10 years is a long time to develop a game, but there's still so much more we want to add. Time is an arrow, so in the grand scheme of things we're only just getting started! -Orteil
Early Access v1.4.4 has been released! Read on for a list of changes... New Journey System and Steam Achievements The journey system has been revamped... There are now a total of 97 journey objectives in a new layout, and some key objectives now award permanent effects in addition to the base exp they rewarded before. Each journey objective has its own Steam achievement too! Note: Loading a legacy save (one from before this update) may result in some notification spam at first pertaining to the journey steps that have already been completed. Inspecting and Upgrading Construction Machines You can now upgrade construction machines to make them process items faster. Simply right click (most) machines and choose "Inspect or Upgrade this Machine" to see the new machine upgrade UI. This UI shows maximum input/output rates, as well as lets you use materials to increase the machine's clock speed - effectively multiplying its efficiency. New Augments Two new Prestige augments have been added: Draught of Everlastence makes potions not drain duration for the next playthrough. Penchant for Building makes construction unlock at level 35 competency for the next playthrough. More RPM VFX Tiers Visual effect tiers for RPM up to 1 trillion have been added! As such, randomly generated RPM effects now activate after the 1 trillion mark. Balance Tuning Balance has been adjusted in several areas: The glorious amulet has had its power reduced by approximately 50%. Added 2 piece set bonus to The Lonely Ring, so you can no longer stack multiple of them for insane stat bonuses. The Optimizer meta talent point increase threshold has been reduced from 25 to 10. Haggling EXP awarded for vendor transactions has been reduced. Well rounded EXP per point is now 0.03% (down from 0.1%). Engineering EXP gains have been boosted by approximately 30%. Jewelcrafting now unlocks at level 10 mining. The Aura of Decay prestige augment has been rebalanced. Vendors are now gated behind unlocks (for example: t...
This update fixes a bug which would cause the Kinetigen Sparkifier upgrades to be significantly more powerful than intended on computers using some Continental European languages. This update also fixes issues related to Kinetigen Sparks being tied to framerate, and adds additional bits to make future debugging easier including a UI to export and send me your save if it fails to load. The UI also allows you to delete your save. This update is Windows-only. macOS is expected tomorrow. Thank you to Frankenstein and Barao in the Steam Forums for sending me their save files so that I could debug this doosie.
Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
With the new major Remaster Update to SPACEPLAN, Logan added 5 new tracks to his lovely OST. We're calling it Side B, and it's available at no additional cost to anybody who owns the soundtrack. Side B is also available on Bandcamp, as is the Original Soundtrack... while we're linking Bandcamp, why don't you pick up his first EP, Moments—I designed the cover for that too. ːsteamthumbsupː
This update contains some small fixes and a rebalance of the Sparkifier & Item costs. Fixes: - New Spudalite VFX as the previous ones caused an Android crash (thanks for help debugging Benjamin & Darren!) - Planet Orbit corrector—in some cases if the game lagged significantly planets would get flung away. If this happens, a script catches them and resets their orbits. - Kinetigen & Spark Audio—fixed an issue where the Kinetigen’s sound wouldn’t blend into a gentle hum as you click more. Also reduced these sounds significantly, as well as Word Outputted sounds. Rebalance In the 2017 version of Spaceplan I switch to a different UI animation as the sparks become too intense. In the remaster I keep the same animation as it’s built more efficiently now. (1) In the 2017 version the Sparkifier actually broke when you switched to this animation, capping the Sparkifier Multiplier at 1.9x. (2) In the 2017 version it would also appear that the 2nd and 3rd Sparkifier upgrade don’t actually do anything, when they should have made the Sparkifier 2x & 3x more powerful. (3) Finally, in the 2017 version I had some code to reduce the Item Cost Scaling as it got too high, to make exponential price increases sting a little less. This code also didn’t work, leaving the price increases to be exponential. I fixed all of these issues in the Remaster without realising that they didn’t work in the 2017 version. This means that due to (1) the Sparkifier isn’t capped at 1.9x and quickly goes beyond it. Due to (2) the Sparkifier also becomes 2x & 3x more powerful, and due to (3) Solar Panels cost far, far less. Buying Solar Panels makes the Sparkifier more powerful. All of these changes meant that players could easily get multipliers in the thousands rather than the 2017 version’s 1.9x. Oops. I’ve put some temporary changes in place to calm this down at least a bit. They will affect new saves, but ongoing saves will only see some of these changes and continue to be a little OP. 1. Spark Effecti...
Update 2.0.1 fixes a bug where buying an idea (such as the Kinetigen Sparkifier) would fail to go through, leaving a duplicate in the Idea List. On reloading the game, the save file would fail to load. This fix should force Ideas to hide when bought, and fix any saves that were stuck as a result of this. If you run into any issues, please submit bugs via: https://steamcommunity.com/app/616110/discussions/0/3809533595065486642/ Thanks!
This new version of SPACEPLAN is a rebuild of the entire game from the ground up to bring it in line with current design standards and make maintenance easier to better future proof it for future devices. Key changes are— * Facelift across UI design and art style to bring the game more in line with the original vision, while maintaining the feel of the original release. * A more efficient physics system to better handle more gravitational bodies at a lower cost, meaning better performance as gameplay progresses. * Broadly improved systems to make the game’s UI feel more responsive. * New music to further flesh out the much-loved OST by Logan Gabriel.
Build a cozy mansion for the beavers, play Bingo, and collect puzzles to unlock new daubers. With unique challenges and endless opportunities for fun, these games are perfect for any age and skill level. https://store.steampowered.com/app/2367580/Bingo_Beavers__Design___Board_game/
Fix unable to get golds when offline
1.修复新增副本有概率崩溃的问题 2.增加部分忘记增加的拓本
常规 1.恰兰吉尔杂货商增加指路灯 隐藏模式 新增 1.大厅增加武学宗师,可以购买武学石碑,通关对应副本时会随机记录对应等级的技能,使用后学习技能替换掉当前等级技能,且清空记录 2.开放20-25层 3.增加60级学习技能 4.增加50级拓本 修复 1.修复原始真解经验没有加的问题 2.修复拓本天蚕功没有建消耗的问题 3.修复爷拳在魔法里的问题 4.修复牛马关没有卖35技能书的问题 5.修复拓本武器限制出错的问题 6.玄心奥妙诀改为魔法攻击x110% 7.螺旋丸及大于螺旋丸愤怒几率降低至0.5% 8.修复觉醒特殊没有正确的给辟邪剑法加伤害的问题 7.封弊者现在会对星爆气流斩增加隐藏效果 8.修复黄枫谷拓本给鸡爪功技能 9.雷霆风暴不再需要消耗 10.御剑飞仙诀变为魔法,受到魔法伤害加成,神圣伤害,MP消耗 等等,剩下的不记得了,至少半个月内不会再更新,最近忙得不行 全心代号了
Dear players, League of Angels: Pact will go offline and be updated to the latest new version from 02:00 - 03:00, on July.18th, (EST). We have updated the following content: 1. The new Void Angel - Kay has been added to the limited-time summoning (visible on Monday after 169 days of server opening). 2. Gift pack update - added Specialty Pack. 3. Added the red skill inscription - Silent Resistance (sold in the Specialty Pack). 4. Optimise the data display of the Angel bond. 5. Fix known bugs. Thank you for supporting League of Angels: Pact.
赛季模式 1.修复赛季模式5,10层给错神赐的问题 隐藏模式 1.修复部分文本问题 2.修复松风剑法异常吸血的问题 3.修复辟邪剑法只有4段的问题 4.修复归墟找不到技能的问题 5.5,8级技能池删除破军 6.大厅中间的地球仪可以更改称号了 7.爷拳取消武器限制 8.15层,19层加入点修NPC 短期内不再更新,研发新游戏中...
★新模式(不是新赛季,但是也可以当做新赛季) 进入方法,选自由模式,拒绝神秘人,更多玩法自行探索,会发生什么我不敢作保证。 新模式 1.增加数百个技能 2.新玩法 3.新装备 常规 1.修复部分技能加成无效的问题 2.增加一些技能 3.牛马关增加成就,任意模式下获取牛马关指路灯可获得该成就。获得以后可在其他存档去找到18层的面具商人,他会直接赠送给你牛马面具
Hey there Chook Gang! We’re making a new game, check it out! {STEAM_CLAN_IMAGE}/33854950/5b3cb982db15d6e62fd7fb1f09bc4ad4d083de9f.png https://store.steampowered.com/app/2103110/Neko_Cafe/ https://www.youtube.com/watch?v=IV7AVZF_Y5A A Chill but Challenging Café Simulator.. with Cats! Design and build your business into the best café in New Neko City! Craft masterpiece sandwiches, manage employees, unlock upgrades and items to fully customise your café, win over picky food critics, and compete in cooking competitions! So many cute cats to meet and items to unlock, with a variety of themes and styles and a decoration system allowing you to highly customise the café in your own unique vision! {STEAM_CLAN_IMAGE}/33854950/6767e48a80d2f16edc0b25ab874fc405026ebf4a.png If you like cute and cosy games with wholesome vibes be sure to wishlist it, and why not jump in our Discord to share the love with like minded feline aficionados? {STEAM_CLAN_IMAGE}/33854950/1ba38ab06a0bc13962d71a417121d4624a6bb423.png
Fix bugs: When using a laptop to play games, hiding the game may cause the game to crash
# 解决部分机型上 因不可名状原因 发生冲突导致 挂机神话闪退 的问题(妹的!一年了,终于有高手帮狮子找出了问题所在。),从此以后,挂机神话将更加稳定,更加摸鱼,更加涩涩 PS:G胖已经不给曝光量了,如果觉得小破游还可以,请简单在评测处投个 好评,帮助小破游好好活下去。 无论如何,狮子都会继续努力将小破游打磨得越来越好玩的~ Q群:831328982(此群新开,老群已满,新开于23年7月8号,来了就是开宗长老!) 小破游已进入正式版,关于正式版的说明,可查询 https://store.steampowered.com/news/app/1863750/view/3680044960553631143?l=schinese 历代更新记录与近期工作计划,可查询 https://store.steampowered.com/news/app/1863750/view/3327618707375081269
Attribute ratio optimization, optimize the attack and health ratio of all heroes, health ratio has been increased Added S and SS card attributes Hero Optimization: 1. Rock Bull has improved its features. The attacked health ratio of Talent 1 has been adjusted. 10 Star Bull restores *1 health per attack 2. Fixed a BUG where Neptune's energy saving and description did not match 3. Increased the Crit damage factor of the target knight once again 4. Poseidon Talent 3, gain increased water wave number greatly increased 5. Greatly increased the damage of Goddess of Death 6. Greatly increased the healing effect of the Goddess of Love 7. Hellfire Talent 3 increases the passivity of life and defense, greatly increasing defense power 8. Christmas God increases attack distance and reduces dissonance after a charge 9. Abyss Lords also increased attack range, reducing dissonance after charging 10. Shadow of Darkness no longer absorbs enemies, only deals damage 11. Greatly increases the dodge value of Nightmare Talent 2