· Removed the minimum level requirement for Arena challenges and added support for manual level input.
Greetings, warriors! The test branch has now received new content. The new character 「Executioner」 and balance adjustments for the current version are available. Warriors are welcome to try them out.New character Executioner playableFixed known bugsNerfed elemental damage-related items and some other item balance adjustments
I forgot to add an indicator for the combat XP bonus. Fixed! The Combat and Dungeon pages now display a green XP bonus badge in the top-right of the header, right next to your level. The badge shows your total bonus at a glance (e.g. +35%) Hover the badge to see a full breakdown of every active bonus: Housing - bonus from your current dwelling tier Rebirth - bonus accumulated from past lives Active Buff - bonus from potions (Scholar's Draught, beer, etc.) Meditation - bonus from a matching Meditation focus Works on both the overworld Combat page and inside active Dungeon runs The numbers shown are exactly what the game is applying - no guesswork If you have no bonuses active the tooltip will say so, so you can see at a glance whether it is worth drinking a potion or setting a Meditation focus before grinding. -- Visseron Games
优化调整:1.道友被动技能【跗骨之诅】与【诅咒平砍】的效果重复了,现调整为:造成伤害时,如果自身真气为0,使目标获得2点\2.道友被动技能【诅咒之伤】造成伤害添加1点\的几率由原来的35%调整为60%3.道友被动技能【断肠之伤】造成伤害添加1点\的几率由原来的35%调整为60%4.五一特供法宝【五谷丰登镰】返场且常驻,所有玩家可随时领取(包括盗版用户)5.特殊道友【川建国】返场且常驻,所有玩家可随时领取(包括盗版用户)Bug修复:1.修复了装备唤灵后立即切换装备时,唤灵栏中的火焰特效会残留的Bug2.修复了中阶灵兽技能的主被动类型显示错误的Bug
A small but important patch today fixing four bugs that have been affecting players. Thanks to everyone who reported these on Discord and the forums! Bug Fixes Essence Siphoning Now Available to All Classes Essence Siphoning tasks in the Salvaging skill were only visible to Weavebreaker and Empath. This meant that Phaseblade, Channeler, Aetherborn, and Mercantile had no way to gather essences - and therefore no way to craft Familiar Treats for their pets. All nine siphoning tasks are now available to every class. Socketed Gems No Longer Lost on Rebirth If you unequipped a ring or amulet so it would be protected by the Warehouse during rebirth, the gems socketed inside it were being silently wiped - even though the jewelry itself survived. This was a painful loss for players who had inscribed or altered gems slotted into their protected jewelry. Gems now correctly travel with their jewelry through rebirth. Protect the ring or amulet, and its gems come with it. Combat XP Now Scales with All Your Bonuses Housing upgrades, rebirth XP bonuses, beer buffs, and meditation focuses were not applying to combat XP. This affected both open-world monster kills and dungeon fights - your combat skill was leveling much slower than it should have been. Monster kills and dungeon XP now use the same full bonus stack that skilling tasks have always used. Commerce Run Quests No Longer Get Stuck "Earn X gold" Commerce Run quests could get stuck with a green checkmark but never actually complete. This happened when another quest's gold reward was the last bit of gold needed to push the Commerce Run quest over its threshold - the gold counted internally, but the quest didn't close out. This is now fixed. Feedback Welcome If you run into any issues or have suggestions, feel free to reach out: Discord - more closely monitored, fastest way to reach the developer Steam Discussions Thanks for playing, and happy idling! -- Visseron Games
MyBiz is a cozy productivity app meets office simulation game. Run your own business, customize your workspace, and stay focused with a built-in Pomodoro timer — all at the same time.Try the demo. Wishlist the full game. Let us know what you think.Your feedback during this period means everything to us. Every review, every comment, every wishlist — it all helps bring the full version to life.Download now and start building your dream office. ːsteamhappyː
Fixes a condition that won't allow the "Golden Hour" achievement to trigger
Hi Land Drifters!You can now show all items you do not have in the vault. The game will now remember which panel you locked it on between game sessions, so you can keep it on Overview or whatever you prefer. The slider bar for that panel will also remember its location.There are also additional settings like hiding the side panel buttons.Build 0.4.4-Vault show all filter now enabled and functional.-Toggle left/right panel fixed for castle and crafting.-The scroll slider on the right panel will now remember where you left it off between sessions.-Locked panels will now remember where you left it off between sessions-Toggle left/right panels now has a hide button to hide the buttons. The buttons are disabled by default now for new saves.
Fixed an issue where guests would sometimes not enter the park. Fixed several UI-related bugs. Fixed various minor issues and improved overall stability.
We've pushed the upcoming beta to the live branch now for all players. The previous main branch has been phased out in preparation for 1.0. Productivity HO!
⚔️🌌 Embrace Your Destiny as "Guardians of Destiny" - Unleash the Power Within! 🎮🏆 🔮🛡️ Embody the role of protectors and wielders of Strange Dust in this profound event! ⚔️🌠 Unite forces, strategize with fellow guardians, and shape the path of fate itself! 💪💫🌌 🛡️🎁 Prove your mettle, gather the enigmatic Strange Dust, and unlock the hidden depths of your guardian abilities. ✨🎉 Unveil remarkable rewards and etch your legacy! Don't miss "Guardians of Destiny" - Step into your destiny today! 🌟🤝
Hello! ːpigeon_sitː I saw a few people mention a lack of decorations so I wanted to ask if there's anything specific people would like as decorations, please let me know!Also a small update responding to some recent feedback;Balance:Bird sell values are now always higher than the egg value (they used to be lower to encourage idling but some people had issues with it so it's been changed)Bug fixes:Small fixes to the login bonus/weekly quests not resetting properly
New FeaturesFriend Count Tier SystemA tier system has been introduced where your icon evolves in stages based on the number of Steam friends using Poua with you.Enjoy watching your icon grow through various shapes, such as circles, triangles, and diamonds, based on your friend count (1 to 150).Focus Timer Expanded to 180 Minutes (3 Hours)The maximum focus timer duration has been increased from 100 minutes to 180 minutes (3 hours).You can now use Poua for long-duration test preparations like TOEIC or IELTS.Suggested by JoselinkRedLion. Thanks!Weekly/Monthly Total Focus Time on Statistics ScreenYou can now see your total focus time for the current week and month at a glance on the statistics screen.Monthly totals are displayed on the heatmap, and weekly totals are shown in the weekly statistics.Suggested by differentphysics. Thanks!Blink Animation ON/OFF SettingAn option to toggle the character's eye-blinking animation on or off has been added to the settings.This is a custom setting for those who found the blinking distracting.Suggested by differentphysics. Thanks!Bug Fixes & ImprovementsSlightly adjusted the Leaderboard UI.Fixed an issue where Chinese fonts were corrupted in certain UI elements.Developer's NoteFocusing is usually easier with friends than doing it alone, so we added a small social progression feature for people using Poua together.As more Steam friends focus together, your icon changes into different shapes. It starts as a circle and gradually evolves into higher tiers, eventually reaching a diamond shape. You can see everyone's current tier on the leaderboard.The highest tier requires 150 people. This was inspired by "Dunbar's Number", the idea that humans can maintain around 150 stable social relationships. I wonder if anyone will eventually reach the final icon tier.Filling Burrito Studio
1、修复了一个部分情况下可能会导致兵解时出现系统数据错误的Bug。 2、修复了门派大殿中点击交互按钮后弹出提示框的UI显示错误。 3、修复了可以向非本门派库房中捐献材料的Bug。
修复了追加回合导致的速度异常为每个角色添加了定位标签在装备名字下方
Hello necromancers! ✨💀 We've got a minor update for you today that should address a variety of issues reported in our forums and on our Discord! Thank you again to all the folks who have been helping us find and solve these issues!v. 1.0.4 Patch Notes (May 26th, 2026)✨ = Community reported or requested!Added a toggle to skip Health change animations ✨Added a toggle to skip Bloom change animations ✨Added a Card Hand full notification ✨Added a breadcrumb when the Card Hand is full ✨Added potion limits to Ichorous, Marrow, & Sequoia potions ✨The damage boost from Systemics now appears in the Codex ✨All consumption stats now have a minimum of 10%Increased the Root Point cap Circle of Effigies changes ✨Empowered-25% spell consumption on section (was -100%)Standard-25% spell consumption on target (was -50% on section)Abundant Nectar changes ✨Empowered+2 of each uncommon ingredient when pruning on target for duration (was on section)Standard+1 of each uncommon ingredient when pruning on target for duration (was on section)Duration3 levels (was 30 minutes)Fixed an issue that reversed the intended damage boost of Systemics ✨Fixed a save issue that triggered contagions on every reload for some regions ✨Fixed an issue with wandering spells triggering too many notifications when completing ✨Fixed an issue in the Market with the hero plant Prudence ✨Fixed an issue that could cause duplicate recipes in the Market ✨Fixed an issue with spell damage visualization ✨Fixed an issue that would cause animations to sometimes block the game ✨Fixed an issue with a Compostifer goal not activating ✨Fixed an issue with a Compostifer goal being completed by the wrong task ✨Fixed some general description issues ✨Fixed various typos ✨Fixed an issue that made a late-game key event appear too earlyALSO: Steam Cloud saves are now working! Steam Deck users, you can now move your save between PC & Deck.If you have a bug or feature request of your own, hop into our server or let us know in the Steam fo...
🛠️ Hotfix — Awakening Coin Accrual Fix & QoL Improvements Hello, this is the developer. In today's update, multiple reports came in from live that Awakening Coins (stars) weren't accruing properly. A hotfix has just been applied. Apologies for the inconvenience. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Main Fixes ▶ Awakening Coin accrual bug fixed In environments where loading takes a bit longer, the Awakening Coin system wasn't connecting properly, so stars weren't accruing even as your Awakening Level went up. This has been fixed. ※ Automatic compensation for accumulated Awakening Levels If you already have accumulated Awakening Levels, on your first launch after the patch, stars will be auto-granted in bulk to match the accumulated Awakening Level of every weapon. No manual action or compensation request needed. ▶ Missing translations fixed Some of the new Awakening effects had missing translation text in certain languages. This has been fixed. 🔧 QoL Improvements ▶ Info display added to the Awakening panel You can now see the following three things at a glance in the top-left of the Awakening panel: Awakening Coins (stars) owned Awakening Level of your currently equipped weapon Remaining Awakening Points You no longer have to switch to the Armory — you can check it directly from the panel. 📌 Other Removed the Awakening Coin system info popup that was showing up garbled in some languages on the start screen. Star distribution itself proceeds normally. 🙇 Apology To everyone who ran into trouble unlocking weapons due to Awakening Coins not accruing — once again, my sincere apologies. This was another case that surfaced only in the live environment that I didn't catch beforehand. I'll be more thorough going forward. If issues do come up, I'll keep responding with hotfixes as quickly as I can. 💬 Thank you Genuine thanks to every player who reported the bug quickly and shared detailed context — that's what made it po...
EraClicker is getting a massive update on June 15!The upcoming update will include:3 new erasArtifact systemInterface improvementsPerformance improvementsTo celebrate the upcoming update, EraClicker is now 40% OFF for 7 days!This is the perfect time to start your journey before the new content arrives.
AddedAdded frost-style panels across the top bar, feed and upgrade rails, and the bottom dock.Added a starfield backdrop on the research screen, plus a grid layout and a Curvature balance readout in the corner.Research details has been reworked to be more visually compelling and easier to read.Progression, Settings, Leaderboard, Welcome Back, and Patch Notes all share the same look as the in-game HUD.Its a pretty nice change.FixedSmoother play during long sessions, with less hitchiness when the simulation is running hot.The black hole scene now updates disk and pressure visuals without redrawing the whole 3D view every tick.Matter captures now batch together so late-game particle storms do not stutter the UI.Hold-to-feed no longer spams fire sound loads. Those clips are ready when you need them.Opening Patch Notes no longer risks a crash when certain visual effects are enabled.Grapefruits are no longer larger than the observable universe. The grapefruit has been contained.TweakedBottom dock, upgrade rail, and celebration toasts now match the new frost HUD style.Research header, filters, and detail panel now use the same dividers and flat cards as the rest of the UI.Patch Notes use a cleaner layout, and older versions stay listed in Settings.Welcome Back screen lays out your away-time stats more clearly.HUD refresh timing adjusted so rate readouts stay smooth without hogging the main thread. I hope these changes make the game feel a little cleaner, and more enjoyable. As always, if something feels unstable, breaks, or just does not feel right, leave a comment or reach out and I’ll take a look. Thanks for playing, and happy growing. - Noah
New Achievements | v2.5.75 🏆 This update adds a huge new wave of achievements, new leaderboard tracking, and a few cleanup fixes. 🏆 Over 100 New Achievements Over 100 new achievements have been added, bringing the total achievement count to 218! Only some achievements are currently connected to Steam due to the Steam achievement limit. The rest are available in-game and will be connected to Steam as soon as I am able to expand the limit. 🛠️ Achievement Display Fix Fixed a visual display bug in the achievements screen. 📅 Daily Challenge Cleanup Removed a few daily challenges that were not fitting the current balance or gameplay flow. 📊 New Steam Leaderboards Tons of new Steam leaderboards have been added, including leaderboards related to dry streaks and more. These leaderboards are currently on Steam, and soon they will also be featured directly in-game. More achievements. More stats. More ways to compete. Keep clicking! 👀✨
Adjusted Auto Homesteading to always pick the highest xp crop.
New Content: New Task Master Chests that provide bonus rewards (even some permanent stat boosts) for consistently completing your daily and weekly tasks. All new Leaderboard Player Font challenges to complete, all of which grant powerful stat boosts! Customize how your name is displayed on the Leaderboards by unlocking these cool colors and font styles! Tons of new Leaderboard Player Icons to purchase, all of which grant powerful stat boosts! Several new Leaderboard Player Background challenges to complete, all of which grant powerful stat boosts! Several new Challenge Missions to complete, all of which grant powerful stat boosts! Changes: Buffed Prestige Power rewards (in Res Packs, Battlepass, Daily Gifts, etc) if you have Mimic Chest Prestige Power unlocked (since Prestige Power earnings from the Mimic are so strong). Rebalanced the Community Event personal contribution amounts. The Level Milestone map perk on Desert was too strong and was making all other maps inferior in every way, so the following changes were made: The Level Milestone perk was swapped with a Mimic Chest Exp perk, which better fits this exp-focused map. Any levels you had in the previous Level Milestone perk automatically transferred to the new Mimic Chest Exp perk (they have the same cost and max level). To make up for the loss of this strong Level Milestone perk, it was instead added as a global bonus (affects all maps) in the Supreme Tech Tree. It is a new upgrade at the very bottom of the tree and can be maxed at Lv. 10 for +50%. This is actually stronger than the previous perk that maxed at +35%, AND it's a global bonus, so hopefully this is satisfactory despite having to pay more resources to get this upgrade back. QoL Improvements: Changed the description of Arbalest and Captain's skills and the Power Plant spell to more clearly describe how it calculates the energy earnings. Updated the stats panel with several new stats, fixes to old stats, and format improvements. Your leaderboard ba...
Dear Adventurers,Hello everyone! This update primarily focuses on optimizing the Arena system. We have added a one-click refresh feature to upgrade rewards to "Unique" quality, alongside a new stat comparison feature between prizes and your currently equipped items. Additionally, we have further fine-tuned the overall difficulty curve of the game.Furthermore, I would like to take this opportunity to share our general development plans for the future:Content Expansion: We will be adding more "Unique" affixes for different playstyles (such as Summoner builds), entirely new monster types, and richer map environments.System & Gameplay Expansion: We plan to introduce an equipment forging and upgrading system, as well as more diverse gameplay modes (e.g., Treasure Map exploration).Experience Polishing: While developing new content, I will continue to optimize and refine the existing core systems.A related roadmap is currently in the works. For now, let's turn our attention back to this patch. Here are the specific details of this update:Detailed Update Notes🔥 Major UpdatesAdded a one-click refresh feature to upgrade Arena prizes to "Unique" quality.Added a stat comparison feature between Arena prizes and equipped items.Optimized mid-to-late game difficulty. ⚔️ Other UpdatesAdventure level selection now allows you to directly input the desired level.The highest cleared adventure level is now displayed in a larger font in the Shop, and the current map level is displayed in a larger font in combat scenes.Increased auto-selling efficiency while away/idle.Reduced the damage penalty on the Attack Speed Rune from -20% to -10% (the attack speed bonus remains unchanged).Nullified all incoming attacks after killing a Boss to avoid situations where you and the Boss die at the same time.Arena stats now have a higher chance of rolling positive buffs.Increased the probability of Runes appearing as Arena prizes.Increased the cost of Arena refreshes and challenges.Slightly reduced the pr...
Hello Duck now supports Steam Achievements! 🦆✨ This update adds 12 achievements to collect, including playtime milestones, grass-eating goals, cosmetics, and Memory Duck achievements. Steam Cloud Save is also supported, so you can continue your duck life across multiple PCs.
Come take care of your adorable desktop goats: feed them, pet them, play with them, and grow your cozy little pasture while you work or relax. We’re incredibly excited to finally share the game with you and hear your feedback throughout Early Access. Thank you so much for all the support!