Welcome Land Drifters!Your Very Own CastleA new update is here! You can now unlock the castle from the first island!Inside the castle, you will find a brand new feature, the vault!Here you can store your items to free up your inventory space! When you unlock the item for the vault, you also get additional options that allow you to control the items when obtained. You can either redirect them to your inventory, the vault, or sell them insteadThe castle will get more features and decorations over time, however you will notice your key items will be on display. You can even go find a lost painting stolen by some mischievous miscreants on the first island to display.Throwing WeaponsThrowing weapons have been added to the game! Check out woodworking to find them!Train them and you will unlock a new active combat ability that dramatically increases your accuracy for your next attack!StorageWho doesn't like reduced costs for upgrading your storage?The rift has some new talents to reduce the requirements for hunting supplies!Farming also got a couple more as well!Over 100 million monsters have been slain. Wow! Keep slaying!Build 0.4.00You can now unlock the castle from the first island!The Castle has a new feature, "The Vault". This lets you store items in there and choose options per item on how they are handled when obtained. More features for the castle including decoration will come with time.A vault achievement has been added.Throwing items have been added to the game. There are now 27 new throwing items, check out woodworking to make them.A new combat ability has been added. Level up your throwing ability to unlock it.A painting has been stolen by some mischievous miscreants on the first island, recover it for decoration.4 new rift talents for hunter storageAdded an extra two farming storage talentsFixed zone 1 stats for leatherworking and tailoring for t2/t3 gear.Fixed an issue with coins where it displayed a decimal at the end when the next digit was 0.Fixed some ty...
Hi Everyone!First of all, thank you so much for all the feedback, bug reports, videos, balancing suggestions, and kind messages.I’ve been reading everything and working on improvements every single day!This update focused mostly on polishing the demo experience, improving game feel, visual feedback, balancing, and overall presentation.Here’s what changed:Added the demo completion sequence Defeating the boss now triggers a proper ending sequence where all remaining enemies are destroyed.Expanded localization supportReworked the skill treeRadiation was causing some confusion, so I replaced its upgrade with a new skill and improved the overall skill tree layout.Added new effect for skill nodesUnlocking skills now sends energy through their paths, making newly unlocked skills much clearer.Rebalanced reload speed and overall early-game pacingReload speed is now fixed, so you can stack projectile upgrades much more freely!Boss balance improvements, including spawn pacing and progression tuningThe boss has been nerfed and the game’s pacing is now less overwhelming.Updated laser systemsThe laser is now fully automatic - your own little combat robot.Updated enemy/drop visuals, colors, scaling and readabilityLarge amounts of enemy drops were hurting screen readability, so I made several visual adjustments to clean things up.Reworked Yellow/Blue drop behavior and visualsReduced screen shake for a more controlled gameplay feelScreen shake has been toned down and feels much smoother now.Enhanced nebula background visibility...so you can actually enjoy the nebulas now.Updated cursor visualsThe cursor is now thicker and easier to track during combat.Added a cleaner/noise-reduced version of some soundtracksSome players found the lo-fi white noise a bit distracting, so I reduced it while trying to preserve the original vibe of the track.General sound effect polish and balancingSounds were cluttering the audio mix during intense moments. It’s much less exhausting now, and I’m still a...
"Frost - prone Zombies": Frosty Surprise, Over - the - top DamageThe brand - new gene segment, "Frost - prone Zombies", has created zombies that are prone to freezing. By editing the Z - virus, the zombies' blood starts to freeze at normal temperatures.This is remarkable!Every time you fire at a zombie, there is a chance to trigger the amazing freezing effect! Starting from a 1% probability, it gradually increases to 5%. Once a zombie is successfully frozen, it will suffer an additional terrifying 500% damage.On the battlefield, zombies are frozen into ice sculptures, allowing you to bombard them. The scene is simply incredible! This undoubtedly provides us with a brand - new combat strategy. Seize the opportunity, and you can turn the tide of the battle in an instant."Ice - resistant Body": Frost - resistant Counterattack, Increasing the ChallengeThe "Ice - resistant Body" gene segment endows zombies with an "ice - resistant body", giving them the characteristic of being able to tolerate cold. From a 20% probability of resisting freezing, it can be increased all the way to 100%. This means that zombies are no longer easily frozen, adding a lot of difficulty to our battles. However, it also provides you with "gene point space", allowing you to further strengthen other buff effects.You need to be more cautious in dealing with them, replan your tactics, and think about how to break through the zombies' ice - resistant defense.
Live Save Startup Fix | Hotfix Fixes & Improvements • Fixed an issue where some players could see a “Live Save Not Ready” message on first submit • Improved startup ordering • Improved recovery handling • Queued clicks are preserved instead of forcing a hard lockout Thank you for the reports and patience while this was tracked down.
-Added windowed mode with drop down menu for resolutions -Actions requiring Shift and CTRL now work properly in mac devices
Community Button v2.2.55FPS Boost + Auto Clicker — Idle Play UpdateThis update adds a brand-new performance settings area, UI fixes, faster loading improvements, and a major new idle gameplay feature: the Auto Clicker.⚙️ New Performance Settings AreaA new performance settings section has been added, allowing players to toggle some of the most performance-heavy visual effects on or off. Optimal FPS is reached when "Live UI" is off. More options are coming to optimize FPS and keep values up to date.You can now customize performance settings for:Background animationsClick animationsEgg animationsShard animationsText glowLive calculationsSparksBreathing animationsCount animationsThis should help players fine-tune the game for smoother FPS, especially during active clicking, long sessions, and high-speed gameplay.🛠️ UI FixesSeveral UI improvements have been made, including:Fixes to Community Pet labelsFixes to progression slidersGeneral polish across panels and progression displays🚀 Faster Loading + Better CachingLoading has been improved with better local caching and faster panel/data loading.This should make the game feel smoother when opening menus, loading player data, and moving through different panels.💤 New Idle Way To Play!On top of the new Idle Incubators, Community Button now has an Auto Clicker!The Auto Clicker includes over 1,000 upgrade tiers to progress through, starting slow and eventually reaching up to:30 clicks per second at max tierThis gives players a brand-new way to play, progress, hatch eggs, and earn rewards while reducing the need for constant active clicking.You are going to be hatching eggs like never before! 🥚🔥Thank you for continuing to play, test, and support Community Button.More performance improvements, gameplay upgrades, and pet content are always on the way.KEEP CLICKING! 🔴
🛠️ Day 2 Hotfix — Late-Game Wall & Auto-BuyHello, this is the developer.The Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game.Two big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree.━━━━━━━━━━⚖️ Late-game scaling — first passFeedback was clear: even after maxing growth nodes, certain builds couldn't push past the wall. This patch raises the late-game ceiling significantly.- Beam Attack Up node — per level: +100% → +500%- Awakening EXP Up node — per level: +25% → +50%- Attack Up node — from Lv 51 onward: per level +25% → +50%- Attack Up node (final) — Lv 100 bonus: +25% → +100%- Time Up nodes — five new levels added. You can now extend battles by up to 40 seconds total.This is the first pass on late-game scaling from the roadmap. More tuning will follow based on how it feels.━━━━━━━━━━🔧 Quality of life- Auto-buy upgrade nodes — a toggle at the bottom-left of the Upgrade screen. When on, upgrade nodes are bought automatically until your gold runs out. No more click-spamming.- Upgrade tab zoom-out — the zoom range has been extended so you can pull back far enough to see the full sword shape. This was always the intended view.━━━━━━━━━━✅ Bug fixes- Enlightenment Tier 1/2 tooltips — the penalty values shown in the tooltip were wrong. Now displays the correct numbers.- Mage boss teleport — teleport cooldown across all mage-type bosses unified to 2 seconds (was 1s). They reposition less often, so your attacks land more reliably.- Relic Turret sound — the turret's attack sound has been softened.━━━━━━━━━━📋 Coming this weekendA weekend patch is already in the works, combining more of the feedback that's been piling up in the Discussions:- Performance & optimization improvements- UI improvements — including red-dot markers on monsters carrying relic chests- Damage number display toggle- Plus more items being colle...
I just uploaded a build (v0.31d) which adds the following new features to the Stop and Smell the Flowers demo:WateringWater EnhancementsPulling weedsBee BenefitsMy hope is that this change will provide a more engaging experience for those who want to play actively, while also giving an extra benefit to idle playstyles.WateringHappens when you click on a growing flower in the garden that is currently dry. Watering happens by default when first planting seeds, and can be done again at each growth stage prior to harvest-ready maturity. Each time you water your flower during it growth lifespan, the grow speed increases. You can also pair watering with water enhancements for extra bonuses, giving you up to three water enhancements per flower. Watering is optional, only providing the speed boost and possible water enhancement when performed. Skipping watering has a benefit of reducing the likelihood of disturbing the bees, and getting a boost from them.Water EnhancementsWater enhancements are available for purchase in the Shop, are visible in your inventory, and accessible from the bottom of the garden, next to your seeds. You can select an active water enhancement or re-select to disable it. All watering that happens while a water enhancement is active will use one up.The water enhancements available are:Speed Grow (increases growth speed) - $10Mutation Up (increases mutation probability) - $20Mutation Stop (prevents mutation regardless of other boosts) - $5Bee Attractor (increases number of bees that will visit your garden while the flower is growing) - $5All the water enhancements are unlocked from the beginning of the game.Pulling WeedsHappens when you click a dandelion weed at any growth stage besides fully grown. Pulled weeds do not go to your inventory, they are destroyed. This can be helpful if you are eager to plant the next thing where a weed sprouted, although then you won't have a dandelion to sell.Bee BenefitsWhen bees visit your flowers and are undisturbed b...
Desktop Nard: Dice Idle is finally released! Really thank you to everyone of you who played the game, gave feedback, encouragement, or just checked the game. If there’s one last thing you can do to support the game: Please consider leaving a review. It helps a ton with visibility, and hitting 50 reviews quickly is a strong signal on Steam.Love you all
Checkout this Sneak Peek of the upcoming legendary familiar, Sir Teavid Alkenborough, from Bitverse_Andy!
🤩 Hot tip: Dive into your favourite games and start collecting those card packs like a pro. The deeper you dive, the closer you get to uncovering those rare historical gems! 💎👀 Keep a sharp eye on your 🎟 SEASON PASS and 🎟 EVENT PASS for epic pack drops, snag special deals, or treat yourself in our shop. 🛍🤔 Duplicates? No sweat! They're just bonus points waiting to be transformed into amazing prizes. 🏆🏛 Aim for the crown jewel, the legendary 🤯 WILD* card, your ultimate trump card to complete the History album and make your own mark in the history books! 🎆📱 Start collecting
Hello!Kin and Conquest's Playtest has been retired in favor of a shiny new Demo with new features! I'll outline the changelog below.You may have also noticed that the art has been changed! I just like this one better, not much more complicated than that. It was commissioned from the talented Naiaru, who makes their art with watercolors! Pretty cool stuff.Here's the patch notes! (only really makes sense if you played the Playtest):If you played the Kin and Conquest Playtest, it's recommended that you start a new Save File for this version, as skill nodes have been changed and in some cases replaced.Lots of balance tweaks and QoL stuff. A major thing is getting the Survival tree to be more impactful. It can be difficult to get defensive-oriented paths to feel good, so lots of adjusting has happened there and I think it's much more powerful now.Also, new Floor, and you can now access Books and Staffs!GENERAL STUFFAdded: You can now access the next tier of nodes in the Skill tree.Added: You can now use Books and Staffs.Added: You can now access Floor 3.Added: Skill tree node tooltips now have a feature where you can hold a button to see more info.Added: Nearby Coins now merge together. Same with Essence. In order to respect effects that trigger when picking these up, the number of times merged is taken into account for these effects, so nothing is lost on that front. I primarily did this change to help with visual clutter.Changed: New title art.Changed: When starting a new save file, irrelevant town NPCs start off as being hidden. This should help with how needlessly overwhelming the game can be at first. These NPCs are unlocked exactly when you can use them, so the game flow is kept the same.Changed: Player Projectile Opacity has been changed to Player Skill Opacity in the Settings menu. This setting is also placed higher in Settings so that it's more obvious that it exists.Changed: Player hitbox is a little less generous. I want the game to feel unfair in the players ...
⚖️ Balance ChangesReworked the progression curve for a faster, more rewarding early game, transitioning into a steady pace as you advance.The game can now be fully idled to 100%, kick back and let the progress roll in.🌟 Prestige SystemTweaked the prestige item to make it significantly more relevant and impactful to your run.🌸 Seasonal EffectsUpdated the Spring season status effect for better balance and gameplay feel.🐛 Bug FixesResolved several minor bugs and stability issues reported by the community.Thanks for playing and for all the feedback, keep it coming! 💬
Hey everyone,I’m excited to say that Bouncy Weapons is finally released!Thank you so much for all the support, feedback, and encouragement. It really means a lot, and I’m happy to finally share the game with you.I hope you have fun playing it, and I’d love to hear what you think.One small thing that would help a lot:• Please consider leaving a review. It really helps the game get noticed and supports future updates.Thank you again for being here
A smattering of small changes and fixes to address playtester feedbackMinor Changes and TweaksRecolour Tier II (to a tasteful "Dark Coral", should differentiate it more from Tier VI)Add "Continue" button to "Demo Finished" screenUpdate texture and position of adaptive learning iconAdd "Buy All Boons" buttonBug FixesFix Upgrade Nodes overlapping with Upgrade Panel borderSpelling Fixes ("Dapper Monocle", "Forfeited")Mac: Fix issue on HiDPI screens where the window shrinks when hitting "cancel" in settings menu
The harvest begins!Sporbs is officially live and ready to play. Head Office will be pleased.A huge thank you to everyone who played the demo, wishlisted, shared feedback, and stuck around through development
Thank you, as always, for your support of "Chill with You: Lo-Fi Story."Today, we have several announcements regarding the launch of our official Discord server, an upcoming AMA event on Discord, and an update for Illustration Contest participants. 1. Official Discord Server Now Open!Starting today, our official Discord server is now open! Currently, we have channels available in Japanese, English, and Simplified Chinese. On the server, the Nestopi team will be sharing development updates, behind-the-scenes materials, previews of merchandise currently in production, and more. We’re also sharing Satone icon images and other community content. You can join using the link below or via the link on our Steam Store page: https://discord.com/invite/8EAsHRvxnw 2. AMA Event Announcement! On June 4th at 7:00 PM (JST), we will be hosting a Q&A event on Discord featuring Kurita, the new director of "Chill with You: Lo-Fi Story." 3. To All Illustration Contest ParticipantsYesterday, we sent an email update to all Illustration Contest participants. We would appreciate it if you could check your inbox. Please note that some participants may have entered incorrect email addresses during registration. If you have not received the email, please first check your spam or junk folder. If you still cannot find it, please contact us via the support email address listed on our Steam page. Updates have been a little quiet recently, but things are about to start moving in a big way again. We truly appreciate your continued support and hope you’ll continue to follow our journey.
Updates SoulBinding 2.0 Skill Souls Souls now give smaller bonuses to connected Sister Skills alongside their main skill bonus. This helps skills feel more connected together across the game and makes Souls more impactful overall. Sister Skill Connections * Hitpoints → Defence * Attack → Strength, Beastmastery * Strength → Attack, Beastmastery * Defence → Hitpoints, Beastmastery * Ranged → Beastmastery * Magic → Imbuing, Beastmastery * Devotion → Beastmastery * Beastmastery → Attack, Defence, Strength, Ranged, Magic * Dexterity → Thieving * Foraging → Herbology, Homesteading * Herbology → Foraging * Crafting → Bowcrafting * Bowcrafting → Crafting * Imbuing → Magic * Thieving → Dexterity * Soulbinding → Devotion * Mining → Smithing, Homesteading * Smithing → Mining * Fishing → Cooking, Homesteading * Cooking → Fishing * Woodcutting → Firemaking, Homesteading * Firemaking → Woodcutting * Tracking → Beastmastery * Homesteading → Woodcutting, Mining, Fishing, Foraging Soul Tooltip Improvements * Sister skill bonuses now display * Improved readability for Souls with multiple bonuses * Cleaner tooltip formatting overall Bug Fixes Adjusted Tharion Bloobathon Pathing. Fixed Corrupted Frostmaw Yeti Soul showing as the wrong soul. Fixed missing map image from waypoints and boat travel. Fixed some xp pop up text errors.
This update mainly cleans up enclosure decoration, interface scaling, and a few feedback details during desktop companionship.The shop now has a new decoration category, with Small Snake Plant and Large Snake Plant added to bring more green layers to the corners of the enclosure.The enclosure purchase and switching flow is now clearer: purchases are confirmed before being made, and owned enclosures can be switched directly afterward.The shop now shows unlock levels for items and enclosures, making it easier to see when locked content will become available.Added a UI scaling option, and adjusted how the tutorial, DNA panel, shop, experience tips, and other interfaces display across different window sizes.The idle window size setting is now more straightforward, using Small / Medium / Large / Extra Large, and the window adjusts based on the enclosure’s proportions.A small amount of companion experience is now gained during idle companionship, with a simple prompt shown when returning to the main interface.Experience tips now show current experience, required experience for the next level, and how much is still needed to level up.
本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*1200】,感谢您的耐心等待与包容理解,祝您冒险愉快!
新增加了5.20CDK 具体在初始之地对应NPC处查看添加了一位新角色千夜
Greetings Idle-fans. Based on user feedback, I have implemented some changes into the balancing and QoL of The Endless Village. Booster Game Changes - Total dots to be hits reduced from 40 to 20 - Wait time increased from 10 to 15 minutes - maximum boost multiplier increased from 10x to 20x Quality Of Life - The full reset button in the option screen now first provides a pop-up to confirm if you really wish to fully reset the progress. - The evolve button now also prompts whether you're sure you wish to evolve, and lists the perks and consequences of doing so Evolving comes easy to me Evolves quickly became a huge number-sink, with relatively low incentive to do so. Evolving should become less punishing, and a more sustainable late-game incentive. - Changed the evolving alghorithm to reduce evolve costs by 50%. Please leave any suggestions you might have in the discussion page of steam. I do check this regularly, and will respond/fix/consider any suggestions you make! Thanks for everything! Robert
New FeaturesLevel System AddedA Level System has been introduced, which increases based on your focus time.You can now check your own level and other users' levels on the leaderboard.Overtime Mode AddedOvertime Mode is applied when the 'Auto Start' setting is toggled 'OFF'.After the timer ends, the additional time you spend focusing until you switch to rest will be recorded.Timer Presets AddedAdded a Preset feature that allows you to save your most frequently used focus and rest time combinations. (An idea by Swansonhart.)New Achievements AddedAttendance Achievements have been added. (Up to 14 days) (An idea by TrapShark.)Total focus time achievements have been expanded from 100 hours to 1,000 hours. (An idea by TrapShark.)Developer's NoteIn this update, we have added the Level System and several convenience features that many of you have been requesting. A special thanks to Swansonhart and TrapShark for providing the inspiration for the presets and expanded achievements.Thanks to the feedback from our community, Poua is growing into a better tool with every update. We hope Poua continues to be a reliable companion on your journey of focus. Thank you always!Filling Burrito Studio
Here are the main updates in version v0.6.03: System Adjustments: Dao techniques can now continue to upgrade affixes even after reaching max level Attacking monsters with the mouse now draws aggro Adjusted tooltips and optimized descriptions for certain pills Temporarily removed the displacement mechanic from Body Cultivator skills Optimized the visuals of harvestable objects on the Foundation Establishment and Golden Core maps Reduced the attack frequency of monsters on the external Foundation Establishment and Golden Core maps Increased the drop rate of high-quality outputs from artifact crafting recipes Bug Fixes: Fixed a bug where speed attributes were not taking effect on the main character Fixed a logic bug with one‑click selling Fixed a bug where Body Cultivators taking pills that repair Dao injury behaved abnormally Fixed a bug where seeds displayed a higher cultivation stage than intended Fixed a bug where the skill queue did not refresh when switching skills upon death Fixed a texture loss issue during certain stages of spirit field planting Fixed abnormal attack frequency issues with monsters and Body Cultivators Fixed an abnormal probability issue when breakthrough fails Fixed an issue where the upgrade cap for magical treasures was not working Fixed abnormal physical and magical damage issues with open world monsters Fixed several issues that caused the game to freeze/crash Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\Loca...
因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为5月20日17:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。