Game Updates

Patch notes and dev posts · 11,823 Steam updates
Armored Career
Armored Career
13 days ago · sophistcatedshoot

ARMORED CAREER V1.1.0 update

Version 1.1.0 Update NotesAdded support for Steam Cloud saves.Improved the real-time battle display and added a new real-time status panel for the player's tank.Added an option in Settings to import saves from older versions. Players who have played earlier versions can now locate and import their old save files.Stocks and funds can now potentially pay dividends.Optimized information display to reduce unnecessary information.Fixed several display-related bugs.
Project Chromata
Project Chromata
13 days ago · arboraeternum

Project Chromata Update - Version 2.2.1

Hello, Chroma Engineers!A surprise midweek patch! Who would have seen that coming? Just some patches, improvements for the games.Patch Notes - Version 2.2.1GLOBALFixed Bug: The game window no longer turns white after being left in the background for a while. You no longer need to resize the window to get the game back.STAGE 9Added: Fold Delay. Between waves you can spend Null Essence to push the next assault back, up to three times per cooldown.Changed: A cascade failure no longer destroys finished Null-Origin Fields, and now tells you the wave counter has reset.Fixed Bug: Turning off Time Warp no longer moves the speed slider to where you clicked.Fixed Bug: Perimeter notifications no longer stay on screen forever after the story ends.CONTINUUMFixed Bug: Loading into the Continuum no longer gets stuck on the CHROMA ENGINE screen, and the skip key now always works there.Fixed Bug: If a Continuum save cannot be read, the game now says so and stops saving, instead of quietly starting an empty pocket over the top of it.Added: Two new Continuum daemons. Auto-Probe charts realms on its own, and Hangar keeps the survey drone repaired and replaced.VOIDCRASHChanged: You can now jump until the capacitor is completely empty, instead of losing the jump at 10% charge.Added: A warning when charge drops below 10%, while you still have the power to do something about it.Added: Scuttle Drone in the inventory. Ends the drone deliberately if you are stuck, after two confirmations, and leaves your cargo at the wreck to walk back for.Added: A wreck is now left where a drone dies, so the site can be found again.Added: Items can now be thrown out from the inventory. Press Q over any slot, or click a held stack out onto the empty space around the panel.Added: Hold Ctrl with the drop key to throw the whole stack instead of one item.Fixed Bug: The first block you mine each session no longer flashes huge across the screen for a moment.Fixed Bug: Mined blocks lying on the ground are now lit by...
PawMart Tiny Market
PawMart Tiny Market
13 days ago · Smallroom Alaz

Hotfix V1.0.30 Notes

We’ve released a small hotfix with a few improvements:Fixed several localization issues.Added confirmation prompts when hiring or firing employees.Added a confirmation prompt when purchasing store expansions.Thanks for all your feedback and support! 🐾
Clicker Ore
Clicker Ore
13 days ago · Tiny Depth Studio

1.8.20 Major Update — September 16, 2026

NEW- Added the Abyss: a new region that opens after floor 700. You break six stages against the clock; each stage the ore gets tougher and you take penalties.- Abyss stages reward ore stone and enchantment materials. Whether time runs out or you leave, you keep the rewards of every stage you cleared.- Added the Abyss Key: bought with diamonds in the store, and free once a day.- The Dungeon Key is now sold for diamonds.- Added Discord Rich Presence: your floor, Awakening level and region show up on your Discord profile.- Added a stage indicator in the Abyss; hover over it to see the current stage's rewards and penalties.IMPROVEMENTS- Prestige has been renamed Awakening.- Boss and Abyss cards are simpler; reward and penalty details live in the tooltip.- A purchase or paid wheel spin whose response never reached you is completed on its own the next time you start the game.- Key pack purchases are now listed in the activity log.BALANCE- Boss floors, health and rewards were rebalanced.- Achievement rewards were rebalanced; late achievements now give far more ore stone.FIXES- Fixed the game process lingering in the background after the window was closed, which kept the game marked as running on Steam.- Fixed the same purchase occasionally being rewarded twice.- Fixed the game stalling at startup while Steam is offline.- Fixed worker income stopping for the rest of the session after an error.- Closed a leak that degraded performance in long sessions.Happy digging!
MEGACITY
MEGACITY
13 days ago · greenkamino522

MEGACITY v2.11.4

MEGACITY v2.11.4 MEGACITY remains in active development, and this update does not pretend otherwise. Rather than hold back months of completed work until every planned system is finished, I am uploading 2.11.4 as it stands today: Substantially larger, deeper, and more reliable than the build currently on Steam, with more work already mapped out for what comes next.MEGACITY is now AI-slop-free.Every shipped feature, line of copy, balance change, interface decision, and generated asset is reviewed and deliberately integrated into the game. Nothing is added just to inflate a feature count or fill space.MEGACITY has expanded its military command, deepened its factions and institutions, made the economy easier to audit, and added more consequences to the people living inside the numbers.Build squads around distinct battlefield roles and filter recruitment by the role you actually need.Preview squad composition, synergy, defense, and recovery before committing troops.Choose Balanced, Assault, Defensive, or Recon doctrines. Doctrine now changes mission speed, power, and casualty risk instead of being a label with no bite.Captains have relationships and succession. A captain’s death no longer automatically destroys the formation; a deputy can keep the squad operational.Deployments, training orders, casualties, and squad leadership survive save and Steam Cloud reloads.Military food, rations, ammunition, fuel, and other logistics are shown as their own operational pools, with clearer readiness explanations when a supply is short.Citizens and soldiers can now be wounded, sick, missing, or killed, with medical supplies, recovery, and cause-of-death accounting making those consequences visible. Medical storage has upgradeable capacity, and capped rewards now tell you when the city could not accept more.Officers, captains, rival leaders, and civic figures can be influenced through personal interactions. Relationships, temporary boosts, cooldowns, and consequences persist instead ...
Dockmates
Dockmates
13 days ago · Peng-O-Labs

September 16th, 2026 Patch Notes: Pier Pressure.

It's now been over a month since launch and we've come a long way. Thank you all for sticking around! Fresh icons The pier menu has new icons: Catches, Tackle, Cosmetics, Journal, Social, Arcade and Settings each got their own. Aquarium • You can now like someone's aquarium. Open their profile, pick Aquarium and hit the heart. Your own profile shows how many you've collected Arcade • Scores now show the top ten, and the list scrolls • The Friends ranking properly portrays your ranking amongst friends now Thanks for fishing!
Orc Incremental
Orc Incremental
13 days ago · Velasco

Update v1.0.6

SAVES AND BACKUPSAdded a Backup Manager for saves, accessible through "Backups..." on the save selection screen. There you can browse, create, restore, and delete backups of your main game and Trials. Backups can be restored into any save slot. Restoring over an existing save or deleting a save creates a local backup first.Automatic backups now use five-minute intervals during active play, with additional backups on Dark Rebirth and when leaving the game, if progress has been made.Expanded automatic backup history to 256 local and 64 cloud backups per main save, and 128 local and 32 cloud backups per Trial save. Older backups are spread across longer periods to preserve more of your play history.Added also a Manual backup feature. Manual backups remain until you delete them. You can keep up to 512 manual cloud backups across all save slots, with no fixed limit on local manual backups. You can also do local backups without limits.Added clearer save and load error messages, with backup recovery available for saves that cannot be loaded. If a save or backup operation fails, the in-game Quit and Return to Menu buttons keep the session open so you can retry. (Useful for example if your disk is full and you need to free some space before retrying the save.)GAMEPLAYThe "+10% Gold Bird Spawn Frequency" upgrade now correctly affects Gold Bird spawns instead of double-chest chance. It has also been increased to "+20% Gold Bird Spawn Frequency," raising the spawn chance per level from 5% to 25%.Gold Birds can now also spawn during boss levels.Improved the coin sweeper to prevent accidental coin loss during Warpath.QUALITY-OF-LIFENewly unlocked spell buttons now flash until you use the spell for the first time.Spell buttons now flash shortly once when their cooldown finishes.FIXESFixed Totem effects becoming heavily delayed or appearing not to trigger when too many effects were queued. Thanks to Ants and Weltall for reporting this.Fixed delayed Totem effects using outdated unit...
Unnamed Space Idle
Unnamed Space Idle
13 days ago · Sylv

Version 0.85.2.1

- Improved Shard Library spacing/layout- Improved Range Indicator layering/ordering- Fixed event achievement count- Fixed event upgrade label to be 0.2- Fixed potential fleet resources mismatch not allowing auto complete- Fixed loadouts bug where it would be stuck and not update prestige screen- Fixed event extra retrofit giving 1 ai point- Fixed Reactor tooltip issue- Fixed incorrect icon used in base upgrade- Fixed Help not defaulting to Fixture if that was active sub-screen
Pibcremental
Pibcremental
13 days ago · ArcaneCabinet

We just hit 10.000 copies sold!

Out of words, breath, and thoughts for how grateful we are for everyone who bought our silly little game! You all are the best! It's time to celebrate by getting yourself a Megapib sized cupcake and pop a bottle of a fun little drink of your choice (we will be doing the same)! PS: There will be more updates based on your feedback this week, so keep your eyes peeled!
不吃鱼 DonEatFish
不吃鱼 DonEatFish
13 days ago · 茶杯上的云

Update Note9/17

In a party, double-click your own background to auto-arrange teammates from you—preferring the side with more screen space, wrapping to a new row when the edge is reached Help-fishing is more reliable: clicking a friend’s fishing bubble responds right away; if the message doesn’t get through, it retries in the background (up to about 5 seconds) Retries stop immediately if they start fishing themselves or another teammate already helped After someone leaves, new or rejoining friends join at the outer end of the line instead of filling the empty middle slot
Unnamed Space Idle
Unnamed Space Idle
13 days ago · Sylv

Spacezard Event

New Spacezard Event Sept 16th through October 2ndFor this event, play a spell casting mini-game to earn resources for boosts, AI Points and a Ship Design. And be sure to go for the hidden achievements (can see hints in the help hover on event) for a few extra AI PointsNote: No New EOC Content. This is a fun little crossover event with Idle Wizard, who are running their own USI themed event right now, so check that out too. Idle Wizard has been around for a good while and is one of the many Idle games I played that eventually lead to me working on USI. Its got a bunch of different Classes with their own spells and play styles Other Changes:Module queue now clears on reinforce/reintegrateImproved cloud save error handlingImproved UT leaderboard error handlingFixed some save/load issues on UTFixed offline dissonance gain display being wrongFixed warp graphic not showing when in TitanFixed issues with double clicking Fleet start battleFixed wrong warp text color after ReintegrationFixed Void Device links not showing correctly after loading loadoutFixed Reactive Armor info not showing in Sector Data(Mobile) Fixed missing tooltip on navigate here button(Mobile) Fixed tooltips for strata auto purchase checkboxes(Mobile) Fixed misc layout issues in UT(Mobile) Fixed VDevice overlay button positions(Mobile) Fixed range indicator when changing device orientation(Web) Converted some clipboard buttons to download buttons, since clipboard is inaccessible(Web) Fixed player ID not being setSteam images for event by ItsHalno
Bones and Coins
Bones and Coins
13 days ago · troydgames

Bones and Coins - Ascension Update (Prestige)

Hey adventurers!The moment many of you have been asking for is here: Ascension!Reset your progression, gain incredible permanent power from the new Ascension Tree, and dive back in for a faster, stronger run. With each ascension, progression gets way faster, letting you reach your power fantasy sooner than ever. And this time... there's a boss waiting for you.Ascension TreeAscending resets your progression, but grants powerful buffs from the Ascension Tree.Every ascension makes your next run faster and stronger than the last.Fully invest in the tree to prepare yourself for what's coming.A few of the new upgrades you'll find in the Ascension Tree:Reinforcement: Adds an extra party slot, party now holds 5 heroes.Ranger's Welcome: Start with Ranger recruited and 12 Guild Tokens.Raise The Dead: 50 initial skeleton count. Each room has +50 skeleton limit now.Veteran's Ground: Each room starts at level 2 when unlocked.Demon Skeleton LordComplete your first Ascension Tree, and the Demon Skeleton Lord will rise to face you.Defeat him to unlock the second Ascension layer.Demon KingComplete the second Ascension Tree, and the Demon King himself will step out of the shadows.Defeat him... and Bones and Coins is complete.Give Ascension a try and let us know how far you make it!If you've spent some time with Bones and Coins, please consider leaving a Steam review. Your feedback helps us improve the game and helps other adventurers decide whether to jump in.Thank you for your support!
Idle Wizard
Idle Wizard
13 days ago · EkzeR

Unnamed Space Idle crossover!

{STEAM_CLAN_IMAGE}/34327637/e4ff8f582d7e01a51be6f833963e771b1a341ae5.png Greetings, fellow Wizards! It's an exciting day for us as we're announcing a collaboration event with Unnamed Space Idle today! Unnamed Space Idle (USI) is an idle incremental game that revolves around moving through sectors of space while managing your ship's systems, upgrading and modifying it constantly. It's also a game with a solid history of updates, development, complex mechanics and a lot of content to explore. Just like us! We've played it for quite a while and, if you like Idle Wizard, definitely recommend you try out Unnamed Space Idle, too! https://store.steampowered.com/app/2471100?utm_source=iw The event itself starts today and will be going from September 16th and all the way up to October 15th. This will include a temporary Crew mechanic that involves collecting Soulsleeves and managing a Void Ship crew of explorers, a USI-themed background and an animated Apprentice (available on all classes) skins. The cover art for this event was generously provided by ItsHalno Also, version 1.83.0 is now live (required to run the event - make sure to update!). Sound rework: - The game now features 4 music tracks total from the author of the original music. - A rework of sound effects, most of the sounds were reworked, remastered or created from scratch. Multiple actions inside the game now have sound effects implemented. And some couple of bugfixes. Come join us for the celebration!
BitCraft Online
BitCraft Online
13 days ago · CL-Lutra

Scheduled Maintenance - STDB 2.10 Update

Scheduled MaintenanceHey everyone!Next week's update marks our first ad-hoc update, we are focusing on under-the-hood enhancements, such as updating to STDB 2.10 and implementing various technical fixes for BitCraft Online.As we have shifted to an ad-hoc update cycle for the next two months, there will be no update this Thursday 17th.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.* Time & DateJST: Monday, September 21, 2026 10:00 PMCEST: Monday, September 21, 2026 3:00 PMBST: Monday, September 21, 2026 2:00 PMPDT: Monday, September 21, 2026 6:00 AM Maintenance Details:STDB 2.10 Update Please note that the maintenance start time & completion time is subject to change.*
Idle Bookstore
Idle Bookstore
13 days ago · Purpledoor Studios

Day 1 Patch — Quality-of-Life Improvements & Bug Fixes

Hi, everyone!Our Day 1 patch is here, with a few improvements based directly on your feedback, along with several bug fixes.Thank you to everyone who has been reporting issues and sharing suggestions since launch. It’s already helping us improve the game a lot.New Features1. Option to Disable Auto-TypingCurrently, if you stop typing for a while, your desktop companion will fall asleep and begin auto-typing. This feature was designed to help you continue making progress while you’re away from the keyboard.However, many players use Idle Bookstore to track how much they type during a writing or work session. In that case, auto-typing can make the final typing count inaccurate.You can now disable Auto-Typing from the Settings menu if you want your typing count to only reflect your own input.2. Ask Librarians to Stop Stocking BooksSome players pointed out that Librarians can occasionally stock books faster than they are sold.When this happens, the shelves can remain full, making it difficult for players to manually stock books themselves.We’ve now added an option to ask Librarians to take a break from stocking, giving you more control over how you manage your bookstore.Balance ChangesPet Poop Rate ReducedA number of players told us that pets were producing poop too frequently, which meant having to return and clean up more often than intended.We’ve now reduced the poop generation rate by 10x.We also found that pets in background bookstores could sometimes generate more poop than pets in the currently active bookstore. We’ve made adjustments to address this imbalance as well.Bug FixesFixed an issue where the Mobel Award menu could repeatedly close itself while viewing books.Fixed several achievements that could fail to unlock, particularly when loading a save file from the Idle Bookstore Demo.Fixed an issue in multiplayer where changes to a book’s profit setting in one bookstore were sometimes not reflected in other bookstores.The Books on Sale menu no longer displays boo...
Ages of Conflict: World War Simulator
Ages of Conflict: World War Simulator
14 days ago · JoySpark Games

v4.5.1 Patch Notes

Hey everybody!A bit of a small update this time, as I took a break for August and this month got a hand injury which kinda prevents me from working for a couple weeks :S Well these things happen sometimes.Anyway, hopefully this updates proves to be useful for you guys!AdditionsLarge nation names now Stretch and Curve across the landmass. You can change this in SettingsAdded Unit Flag Size setting in Unit VisualsYou can now hide Nation Panel Statistics and DiplomacyBugfixes & ImprovementsDead nations' rightful territory should now show betterAttempted to improve the way Large nation names get cut into multiple linesFixed a bug where hidden war list still blocked map clickingCondensed war list a bit if many nations are included
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
14 days ago · jiezankeji

Version 0.3.4.2 Update

New Features:Animation Filtering: Added a filtering function to the "View All Animations" interface.F1 Shortcut: Added the F1 key as a shortcut to trigger exclusive extended idle animations for certain outfit sets.New Shop Items: Added new outfits available for purchase in the shop. Optimizations & Bug Fixes:Audio Bug: Fixed an issue where music would still play during voice lines even when the music volume was set to 0.Display Bug: Fixed an issue where some outfits displayed abnormally after purchase.Animation Bug: Fixed an issue where some animations would terminate abnormally.Gacha UI: Added a prompt for insufficient Game Coins on the gacha/lottery interface.Localization: Added a localized confirmation prompt when exiting the Virtual Open World interface.World Bug: Fixed an issue where some buildings in the Virtual Open World would clip into the void/alternate dimension.Settings Save: The volume level set by players in the settings menu will now be saved correctly.Looping Animations: Extended idle animations (such as dances) can now loop continuously.Voice Trigger: Fixed issues where voice lines for entering or exiting scenes would play abnormally or incorrectly.Voice Logic: To avoid confusion, voice lines will no longer be cut off by changes in actions or status. New voice lines will only trigger after the current one has finished playing.Desktop Pet: Fixed issues with abnormal voice or action feedback when interacting with the desktop pet under certain special circumstances.
Loopbound
Loopbound
14 days ago · loopbounder

parch notes 0.5.12

Loopbound — v0.5.12 UI Temporal Essence is now shown in the header. Permanent skill requirements now show the actual threshold (e.g. "Agility ≥ 11" instead of "Agility > 10"). Fixed floating text getting stuck on screen when levelling up quickly. Fixed world names appearing between braces in the Milestones tab of Statistics. Help window now scrolls back to the top when switching tabs. Added missing translations (stop-before-completion tooltip). Help now explains that action speed uses the skill's total level: Cycle level + Permanent level (Basics and Formulas tabs). Core Automation priorities can now be negative (range -50 to 50). Fixed the action plan blinking when an automation chain could not be satisfied. Additionally, manually queueing such an action now warns about the missing material instead of silently vanishing from the plan.
Idle Monkey Theorem
Idle Monkey Theorem
14 days ago · ozymandiasgamestudio

5,000 Wishlists! Thank you so much

Hello everyone, Idle Monkey Theorem just crossed 5,000 wishlists on Steam. When I first started building a game around a bunch of monkeys randomly bashing typewriters to recreate Shakespeare, I wasn't sure if anyone besides me would find the concept interesting. Seeing 5,000 people hit that wishlist button feels surreal, and as a solo developer, it means more to me than words can say. Whether you tried the demo, saw a post somewhere, or just stumbled upon the store page and decided to keep an eye on it: thank you. Every single wishlist makes a huge difference for Steam's visibility and gives me a massive boost of motivation to keep pushing forward. Thank you once again for taking a chance on this little project.
Wuwei Cultivation
Wuwei Cultivation
14 days ago · 玻璃猫

各位道友,《无为修仙传》v1.3.9版本更新了!

1. 帮助系统新增“境界”说明,补充境界突破规则及突破丹增益上限。 2. 丹药与灵果详情新增当前累计加成和加成上限。 3. 对应宗门功勋灵锁现在会保留宗门神兽的战胜次数与强化进度。 4. 宗门宗主每日可累计5次禁地挑战机会;神兽十胜后,因果奖励会随胜场大幅增长。 5. 新增圣品辅助傀儡“太乙灵枢姬”,战胜天工机关麒麟20次后获得。 6. 新增成就“百战镇灵”:累计战胜任意宗门神兽100次。 7. 行囊筛选新增关键词模糊搜索;可堆叠物品单格上限提高至99999。 8. 行囊新增 `Alt+左键`快捷操作,可批量出售相同具体物品、相同品级的物品。 9. 优化轮回资质界面,新增 `+1`、`+10`、`+100`快捷加点。
Fantasy Bird Woods
Fantasy Bird Woods
14 days ago · 逸舟

Update

This update brings a little more life to the forest and fixes a save issue that could prevent new players from getting started.Food Flavors & Bird Preferences Fruits now come in three flavors: Fresh, Sweet, and Tangy. Some birds have their own favorites! Feeding them a preferred flavor grants bonus EXP and lets you discover and record their preferences. Flavor information is also available in the shop and plant details panel.New Bird Animations Birds show their delight with hearts and cheerful movements when enjoying their favorite food. Neighbors on the same branch can also greet each other or take a little rest together, bringing more personality to your desktop companions.Fixed the Starting Bird Remaining Locked Fixed an issue where missing or incomplete handbook save data could leave the starting bird unavailable in the shop, blocking progression. Missing handbook entries are now restored, and the starting bird is unlocked while existing unlock records are preserved.Improved Save Protection A backup is created before repairing handbook data. If initialization or save loading fails, progress saving is blocked to help prevent incomplete data from overwriting existing progress.Thank you for your feedback and for spending time with our birds!
Farm Together 2
Farm Together 2
14 days ago · WaaghMan

Update #33 - Bugfix update

In today's update we're fixing a bunch of bugs and increasing quest rewards a bit. Gameplay changes: Increased overall quest medal rewards. Increased the amount of items requested in 4 boxes quests. Improvements: Added a toggle to disable the harvest items absorption sound. Bugfixes: Fixed memory leak when switching farms that could lead to crashes and long stalls when switching farms. Fixed Farmhouse stool, chair and table having a foliage visual effect. Fixed harvest particle for the Zen Pack grape. Fixed wrong preview on Zen Pack flowers in low model quality. Added a Custom permission to allow planting mushrooms. Fixed event items showing up in planters ahead of time. Fixed farmhands not moving for farm visitors. Fixed avatar having wrong rotation after exiting a swing. Today's Farm showcase: Treehouse Village 🏡🌲 by Eureka (B3BM2P) {STEAM_CLAN_IMAGE}/44878975/7bc44ccf57b49a62de9edb5332f6b9ea956cccab.jpg
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