Game Updates

Patch notes and dev posts · 12,827 Steam updates
SysAdmin Odyssey - Back to the office
SysAdmin Odyssey - Back to the office
171 days ago · Potap One Tap

🛠️ 0.21.5 - Fixes and QoL improvements

➕Added:Additional buttons have been added to the main menu to help with errors.Added the ability to combine cable coils of the same type. That is, if you combine 2 coils of cable, then there will be only one with an increased number of cables inside. 🔧Fixed:The computer could output an image to a monitor it was not connected to.The monitor did not respond to a power outage or an HDMI cable and continued to work.When connecting the turned-on computer to another monitor, the picture was not displayed.Fixed a network issue on the computer from the reception.The information about the length of the wire was not updated when it was connected.Bug reports were not sent due to Unity limitations. They are now saved locally and will be automatically sent when possible. The achievement is issued immediately after the creation of the report.Minor corrections in the text and environment of the "Cables and connectors" tutorial.The computer did not overheat without a cooler and thermal paste.🔄Changed:The in-game menu has been slightly changed, and all settings have been added.Now, when disconnecting the cable (Ethernet, Power, HDMI), it returns to the right hand, or falls to the ground if the hand is occupied. If there is a coil of cables of a suitable type in your hand, then the cable is returned to the coil.
castle idler
castle idler
171 days ago · soyboygames

1.025 update (balancing/bug fixes)

1.025 updatenow allow players to continue playing after beating the gamefixed issue with cursor lagbalanced some of the levels to make progression smootheradded a button in prestige tree that refunds the whole treefixed a bug making the speedrun achievement not workThank you to everyone who has played the game and left a review.We received multiple points of feedback regarding the balancing of the game.Over the next few days, we will work on rebalancing the game further and making the progression smoother.Thank you for your patience, we will keep everyone updated on future changes.
Sit-Back Attack
Sit-Back Attack
171 days ago · Stapleton

20% OFF, Patch v0.940 Sale!

To Celebrate the release of the 2nd of 5 Big Early Access Patches, Sit-Back Attack is on sale for 20% for a week!This is a good time to try this in-depth Idle RPG.Features include60+ unique classes to build a team of 4A unique crafting system to design whichever gear you'd likeTons of challenging contentIncreased Level Cap to 700 with many ways of customizing your charactersImproved QoLConstant updates and improvements built from suggestions from the playerbase!Thousands of buildsIn-depth glossary which is getting better and better with each patch! (thanks to everyone that is helping improve it)30+ Boss powersImproved translations (HOWEVER non-english translations are always being improved. This is Early Access and a lot of fresh content is being added so some translation errors may occur. This is continually being improved!)And much more!Thank you!Stapleton
Milky Way Idle
Milky Way Idle
171 days ago · cheze

Labyrinth Improvements, Steam Client Update, and More!

We've made a number of improvements to the Labyrinth based on player feedback. The biggest change is that scrolls will no longer provide buffs in the Labyrinth, and instead, 9 new permanent buff upgrades are available in the Labyrinth Shop. Scrolls were originally designed to be used outside the Labyrinth, but as players started bringing them along, they became all but required for any serious run, adding significant cost to actively manage them. Permanent upgrades are healthier long-term: progress carries forward, there's no need to actively manage scroll usage, and your strength scales with time invested. Players will be slightly weaker until they accumulate enough new upgrades, but this is a one-time transition. To help bridge the gap, existing scrolls can now be decomposed into 5 Labyrinth Tokens each via Alchemy.We've also added a 1000+ total level requirement to enter the Labyrinth for the first time. Looking at our data, only a handful of players below this level have engaged with the Labyrinth with reasonable success, and many newer players were getting confused or frustrated trying it too early. Gating the entry encourages newer players to focus on their core progression first and approach the Labyrinth when they're more prepared for it. Existing characters who have already entered the Labyrinth are unaffected.For high-level players who can reach floor 12 or higher, we've heard feedback that Labyrinth runs take too much total time. The permanent buff upgrades will reduce overall run time by a moderate amount, and we'll continue to monitor this issue to determine if any additional adjustments are needed.In other news, the Steam client's built-in extension manager has been completely redesigned. The new manager behaves much like a browser extension manager: paste a userscript URL to install or update an extension, and most browser-compatible scripts should run unchanged. This addresses the compatibility issues and manual setup overhead of the previous version...
Micro Stream RPG
Micro Stream RPG
171 days ago · Bauske

The Spring Event returns for 2026!

Hey all, Bauske here.The Spring Event returns to Micro Stream RPG for 2026! If you participated last year, you know the drill, but for those who are newer, here's how it works: Players in your chat can type in a new command, "!event", to enter a special area. Once there, they'll collect eggs by pestering chickens, defeating enemies, or finding them on the ground. If the player makes it to the end, they'll turn in all collected eggs into a giant basket. If they turned in 100 eggs, they'll be given a limited-time badge that will stay on their profile!And if they keep playing and collect 100 more? They'll upgrade their badge to look even fancier and shinier, if that's possible in 2-bit artwork. The maximum badge variant is awarded at 1k eggs collected.This event runs from Saturday, April 25th at 12:00 pm EST to Sunday, May 17th at 11:59 pm EST. I'm extending it a week compared to last year to give people a little more time to earn that badge.Happy egg hunting!~Bauske
Gothic Clicker
Gothic Clicker
171 days ago · Yashzur

v0.12.0 Through the snow

13 new location types have been added to the global map!They begin appearing starting from Island 20 and completely replace the old ones starting from Island 50.4 winter zones have been added.6 new enemies have been added.New musical composition.Added sigil - Herba Tenax.Staffs can now be used in the
Widget Inc.
Widget Inc.
171 days ago · Imsety

Bugfix patch v1.4.4.2

Just a small update to fix some rare bugs, chances are you never encountered these! Fixed an issue where Frames placed inside of caves would become invisible after a save/load. Fixed an issue where placing a Fortress next to a cave entrance would prevent that cave from being destroyed by Napalm.
SysAdmin Odyssey - Back to the office
SysAdmin Odyssey - Back to the office
171 days ago · Potap One Tap

🛠️ 0.21.4 - Fixes and QoL improvements

➕Added:Setting to enable/disable auto-saves.The setting is "Hold the button to sit down".The setting is "Hold the button to bend over".New achievements.🔧Fixed:An error occurred when starting the PC after loading a saved game.Ports on the router are now GigabitEthernet (will be applied when starting a new game).The ports on the switch are now FastEthernet (will be applied when starting a new game).The computer did not shut down immediately when removing critical components.The "Network Isolation" achievement could not be obtained.🔄Changed:The "Network Isolation" achievement has been renamed and the icon has been replaced.
Koishi Navigation Desktop Youkai
Koishi Navigation Desktop Youkai
171 days ago · ZRI中二丸

【Koishi Navigation】March 22 – April 25, 2026 Gameplay Updates

Gameplay Updates — Past MonthMarch 22 – April 25, 2026Movement & ExplorationAdded teleport preview and edge panning during player drag movement, making map controls more direct.Adjusted the transition logic between movement and scene changes, smoothing out the pacing of exploration, map switching, and fast travel.Optimized edge-of-map exploration behavior; exploring along boundaries is now more stable with fewer abnormal stutters or misalignments.Combat & InteractionUnified interaction rules for clicking to attack monsters, making combat initiation more intuitive.Improved interaction feedback for double-clicking, hovering, and looting, creating a more consistent feel between combat and gathering.Refined the death and respawn state machine; the post-defeat flow is now clearer.Cooking & WorkbenchAdded the Workbench — koishi can now craft items!Clarified the logic for Workbench item generation, collection, and recovery after re-logging, making the crafting flow more seamless.Cooking and crafting now require fuel and water.Some Workbench products now return to inventory more directly, reducing flow fragmentation.Backpack & Resource ProgressionAdded a leveling system — koishi can now level up by defeating monsters!Fixed tool durability and stacked tool display rules so resource consumption and item states feel more intuitive.Tweaked hit/completion logic for early-game resource gathering, making the early gathering pace more reasonable.Fixed and stabilized the persistent behavior of automatic EXP level-ups, making progression feedback more reliable.Map Presentation & Environmental PacingAdded Morning and Afternoon phases, giving the map a stronger sense of time.Fixed cave and map masking effects in certain areas for a more natural scene atmosphere and zone readability.
The Eastern Sacrifice
The Eastern Sacrifice
171 days ago · 我妻由乃

A Partner’s New Game is Live! Extra Discount for The Eastern Sacrifice Players!

Greetings, players! Our partner’s game, Internet Entrepreneurship Simulator, is officially released! Players who own The Eastern Sacrifice can get an additional -10% super discount when purchasing the bundle! Come and give it a try~ https://store.steampowered.com/app/3650140/_/ {STEAM_CLAN_IMAGE}/44715918/69dcea73fa581be18c04d2f12ee73c0ab14b6cd7.png
Vending Machine Co.
Vending Machine Co.
171 days ago · Troypc

Vending Machine Co. - Out Now! 🎉

Vending Machine Co. is officially out now! Start small with just one machine… then suddenly, you’re running a whole vending empire across a lively Japanese-style city. Pick your neighborhoods, stock up on snacks, set the perfect prices, and keep your machines running smoothly. The full version is packed with improvements, new systems, and lots of extra content to explore: Shift Click to quickly load boxes into your machines or truck (no more dragging!) Truck upgrades, including some “illegal” mods in Yakuza Row 👀 Truck skins with colors and stickers to customize your style Charms from Temple Grounds that give daily gameplay bonuses Improved balance and a smoother earning curve Lots of fun minigames and side activities https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3622640/77dcf2cfab45eeacce83ece6a6430dfcc1c2986b/ss_77dcf2cfab45eeacce83ece6a6430dfcc1c2986b.1920x1080.jpg?t=1775805499 About Supporter Pack DLC We are also launching a Supporter Pack DLC alongside the game! It includes extra truck skins and cosmetics. It does not affect gameplay and is simply a way to support the game further. Thank you so much for being part of this journey ❤️ https://store.steampowered.com/app/4585810/Vending_Machine_Co__Supporter_Pack/ Important Note: We have an all-gamer team, and we don't like full game content to be gated behind DLCs. Please don't feel pressured to buy this pack; the full game itself has 6 skins and 6 different color combos for your truck. Supporter pack adds 10 more. Our artists did a great job with all hand-drawn artwork for this game, and the revenue from this DLC is shared among the artist team. https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3622640/9c5f4ecaf85839222580650d566ed538f2df9395/ss_9c5f4ecaf85839222580650d566ed538f2df9395.1920x1080.jpg?t=1775805499 If you’ve been wishlisting, following, or sharing the game during development… thank you. We can’t wait to see your vending setups out in the wild! Play now and start...
DriveWave
DriveWave
171 days ago · Dumbbell Games

DriveWave v1.5.200 – The One Where We Pop the Hood

Hey everyone,Bigger one this time. The last week or so was supposed to be "just clean up the launch feel a little" and somehow turned into a full per-car upgrade system, a garage hub redesign, and a profiler bloodbath. You know how it goes. Here's what's new. Per-car upgradesEvery car in your garage now has its own upgrade tree. 16 upgrades. Things like Cruise Control (with a toggle, in case you actually want to drive it yourself), Turbocharger, Long-Range Tank, Racing Tires, Pit Lane Pro (refuel without slowing down, finally), Auto-Refuel, Nitrous Kit, and a few more. Costs scale per car, save data is per car, and your old saves are completely untouched. You just open a car and start at level 0 across the board. Actual idle featuresDriveWave was always typing-first, but a few of you (and honestly me too, between coding sessions) wanted it to keep ticking when you step away. The new Idle Core and Fuel/Maintenance branches lean into that. Cruise Control gives you a throttle floor that scales up to 65% with no input, so the car keeps rolling on its own. Idle RPM raises the minimum speed the car coasts at. Auto-Refuel handles the tank for you. Pit Lane Pro lets you refuel without even slowing down. Stack a few of these on a fuel-efficient car with Long-Range Tank and ECU Remap, and you can leave it running in the corner of your screen earning credits while you do something else. Then come back, swap to a faster car, and try to beat your own passive run with active typing. It's still your call which mode you play in, the game just respects both now. The garage got a hubThe wheel customization screen is now a proper customization hub with two subpanels, Wheels and Upgrades. Tab in, tweak, tab back. Body color and vinyl navigation now live in the wheel garage main panel too, so you can flip through colors and vinyls without bouncing back to the main garage.Stat cards are upgrade-aware now. When you buy a Turbocharger, the top speed bar shows you what you gained, with a "+...
Tidehaven: Ale & Trade
Tidehaven: Ale & Trade
171 days ago · Bunch'o'Nerds

WEEK 1 Patch: New Building: Blacksmith, New Clicker Game, New Features, & Fixes

Tavern owners, it’s time to expand your empire! This massive update introduces new ways to unlock buildings, new mini-games, new building: Blacksmith, and much-needed balance tweaks to keep the ale flowing and the coins clinking. Also many features tweaked, improved or fixed! Rework to Building Order Complete rework to building system, all outdoor buildings will be available early to contribute your economy when you needed most. New Outdoor Building The BlacksmithThe Forge is Open: A new building is now available in your village! The Blacksmith is your newest source of income. Fulfill crafting orders to earn massive gold. Upgrading the Blacksmith unlocks higher-tier items and increases production speed.New Talents: * Haggler I & II: Increase Blacksmith crafting sell prices by +10% and +20%.Iron Tempo I, II, & III: Decrease crafting time by -5%, -7.5%, and -15%. New Mining Clicker Game: Cracked New wave of small rocks will now spawn in the mining area. All you need is few clicks, the rock shows cracks; and you get your ore! If you need to speed up your process, rocks that give you Stones and Tiger’s Eye are just few clicks away! Warehouse UI and System OverhaulWarehouse Redesign: The Warehouse has been completely overhauled with a brand-new UI and improved item functionalities, making it more intuitive and essential to your tavern’s logistics.New Storage Features:Wooden Larder Shelf: You can now place these shelves to increase your food storage capacity by +50 per shelf.Wooden Cask: Each cask now allows you to store an additional +25 drinks.Economy & BalancingQuality Service Pays: Tips are now tied to your rating:100% Rating: Tips are tripled.>75% Rating: Tips are doubled.Ale Price Buff: We’ve increased the sale price of Beer and Ale by 5 coins to boost your profit margins.Margin Correction: A previous error that accidentally slashed profit margins has been corrected. Starting Capital: New games now start with an extra +1000 Coins to get your tavern off the ground fa...
Auto Dungeon:Idle Adventure
Auto Dungeon:Idle Adventure
172 days ago · 如来

Demo2026.4.24 Update

1.Updated the interaction logic for the workbench;2.Fixed a display bug with equipment sockets;3.Improved the stability of cloud save uploads and downloads;4.Added detailed percentage displays for Dodge/Hit/Block in the character status panel;5.Fixed an issue that could cause enemy names to display incorrectly;6.Added a new item that removes socketed gems, available for purchase in the shop.
All About Luck
All About Luck
172 days ago · Flow Universe

《All About Lucky》Bug Fix

Here's the English translation of your game patch notes:The fierce battle between Europeans and Africans has grown even more brutal, but the evil BUG Demon King has appeared!Fixed an issue where monster cards were empty when "Liu Fubao" was deployed in battle.Fixed a limitation in the "Rebirth System" where the remaining points were the same as upgrade points, preventing upgrades.Fixed an issue where the "Rare Enemy - Cat" could not trigger counterattacks.Fixed an abnormal bonus issue occurring in "Rare Stages".
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
172 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 1.5

Small stuff once again: - Repositioned VPS to be behind the Lab Reboot Panel Popup - Upon Quantum Leaping, Brain Booster and Lab Assistant levels don't reset. ^ I wasn't sure if that was an intentional game mechanic I wanted, but after some opinions I changed them. Now the math is 10 + your current prestige points in the stats panel (not spendable prestige points). Once again, if there are any issues with this, or about anything in the game, feel free to create discussion posts and I'll check them as frequently as I can! Once again, slightly rough launch, my apologies. Also insane job on the stats grinding, We have someone at over 2 BILLION vials already within the first 32 hours of game release, as well as 4 people who've Quantum Leaped. Insane researching.
Land Drifters
Land Drifters
172 days ago · Land Drifters

Hotkeys added (Build 0.3.40)

Build 0.3.40Well fed buff no longer shows seconds if your time exceeds days"Use" option on inventory items now shows the use action name like eat/open/inspect to make it more obvious and hides time for non-eat actions.Various hotkeys added and can be viewed in Settings Help Page:X/Space: Left click spam for gathering/craftingRight Click Storage: Jump to area1-9: Craftingqwerty: GatheringEsc: World MapC: CombatA: Altar
IdleOn
IdleOn
172 days ago · LavaFlame2

THE FOUNTAIN - New Caves!

• The SENTINEL CAVERNS have been discovered over at The Hole in World 5... with TWO brand new caverns now available!• Note: new caverns mean only 12 lanterns can be used daily. You'll see, use them wisely! • NEW CAVERN: The Fountain!• NEW CAVERN: The Bottomless Trench!• 5 new Schematics to build with Kaipu the Engineer villager!• 1 new bonus to Conjure with Cosmo, the Conjuror villager!• 1 new bonus to Upgrade with Minau, the Measurement villager!• 2 new locations to Study with Bolaia, the Lore villager!• The Bell has a new bonus to give once you unlock Cavern 16! Consider cleaning your bell and ringing it from scratch again!• Season 1 Tournament rewards have arrived! All rewards have NO bonuses; for example, these hats cannot be added to the Hat Rack and thus cannot give +1% hat rack multi each. If there is ever a situation where Tournament Rewards give special bonuses (i.e. bonuses LOCKED behind tournament success) I will fix it... like if I accidentally add Tournament Rewards to the Slab, I will remove them ASAP!• Fixed the Bravery Monument crashing that was affecting many players. Thank you to those affected for your patience!• Fixed a rare issue wherein "Map Bonuses' from Arcane Cultist kills, shown in the top-left of AFK info, wouldn't increase from 0 for some players on some maps.• Fixed an issue where Eclectic Sigils were not giving their full bonusesMAJOR TODAY - April 24th!The Prize: BIG PLAYER MODEL The winner of today's MAJOR & and the player with the MOST PTS in Gold Division will each win their own PERMANENT Big Player character! Good luck! 5000 GEMS winners from LAST Patch Notes are:Cpt Oreoz, KampfKeks2207, Leosz, Kyoukowo, SrLemons, Inframax, Nefla, Meltarn, Hidemochi, Elfman66610 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! Woah look, it's a 8! When we hit 10, something INSANE will happen.Real talk...I've been working on "this thing" since August 2025. This is separate from new IdleOn content, bu...
Re:Blade
Re:Blade
172 days ago · STAGE

Final Demo Update & Release Date (May 19)

📢 Final Demo Update & Full Release InformationHello, this is the developer.The final update for the demo version is now live.━━━━━━━━━━🎮 Demo Changes━━━━━━━━━━- Playable up to Raid Stage 5 (same as before)- Limited to selecting only 1 weapon- Only basic awakening effects are availableAdditionally,Chronicle, Relics, and Armory systems have been shifted to meta progression.━━━━━━━━━━🔮 Full Release Content━━━━━━━━━━The full version will include:- Hidden Awakening system based on awakening combinations- Raid expanded up to 20 stages- 8 Relic sets (including Goblin set)- Total of 6 Awakening trees (Fireball / Lightning / Ice Shard + 2 new trees + base tree)Also,discovering a Hidden Awakening for the first time will unlock a new weapon, making future runs easier to start.━━━━━━━━━━⚖️ Balance Notice━━━━━━━━━━The demo version has significantly reduced EXP requirements to allow faster progression.Balance values will differ in the full release.━━━━━━━━━━📅 Release Date━━━━━━━━━━- KST: May 19, 2026 – 01:00 AM- PDT: May 18, 2026 – 09:00 AM━━━━━━━━━━We are working toward the release schedule, and any issues or changes will be announced separately.Thank you.
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