Core Gameplay:1. Drag the balloon's string to tie it to the small toy. Enough balloons will make the toy ascend!2. When the toy floats high enough, a progress bar will start to fill. Once the bar is full, right-click on the toy to reveal the "Bloom" button.3. Long-press the "Bloom" button until the toy and balloons transform into a fireworks show!!! This is also the primary way to earn coins~!!Frequently Asked Questions:Easily pop your beloved balloons by accident!? ― Press ESC to bring up the menu, enter the blue "Settings" interface, and enable the "Double-Click to Pop" function. This way, balloons will only pop when double-clicked.Issues like items disappearing or getting stuck ― Press ESC to bring up the menu, enter the blue "Settings" interface, and click the "Reset Scene" button.Black screen after launching the game ― Close and restart the game! Just avoid moving the mouse or pressing keys during startup!
Major Demo Update is here.Hey Player! We’ve just rolled out a big update for the Winmon Demo. Here’s what’s new: New FeaturesSimplified Chinese and Russian languages are now available! Autosave has been added. Your progress will now be saved automatically.New Winmon: Scorblin! Meet our newest fiery friend!The Sun Tool has been added, it helps you easily modify your game window. Gameplay ImprovementsPlantations can now be dragged while being Watered, Seeded, or Lighted.Pig King now has an idle animation and looks more alive than ever.You can now Hold to Self-Use Items and Lock Items to keep your favorites safe. Bug FixesFixed a Main HUD visual bug that caused it to disappear when changing screen scale.Fixed Soot Cave UI not displaying properly on different screen scales.
Hey everyone! I’ve decided to move the release of Goblin Buster again for 1 more day. I have previously underestimated the amount of technical issues I have encountered. The game will launch October 30th 6pm (18:00) UTC / 11am PST Thank you all for your patience and support! We’re almost almost there!
This update fixes the broken UI that appeared when switching to Japanese or Chinese.The problem was caused by the font atlas exceeding 16,384 pixels, a size not supported by many GPUs. The atlas is now capped at 16,384 pixels, meaning you’ll still need a GPU capable of handling textures of that size. Fortunately, any GPU powerful enough to run the game smoothly already meets this requirement.Thanks for your quick reports, and sorry for the inconvenience!
Psst... do you hear that?Far away, stones are whispering — competing to see who can sit the longest. Stone Simulator now has a new leaderboard: the world’s top 100 stones by total time played.Sit still, meditate, don’t move — and maybe your name will be carved into stone history.
What’s New in This Update We have expanded localization support and improved several gameplay elements to make the experience more comfortable and intuitive for everyone. Supported Languages • Chinese (Simplified) • Chinese (Traditional) • Czech • English • French • German • Italian • Japanese • Korean • Polish • Portuguese (Brazil) • Russian • Spanish • Spanish (Latin America) • Turkish • Ukrainian • Vietnamese If you notice any translation errors or text display issues, please send a report using the built-in bug reporter by pressing F1. Your feedback helps us improve localization quality faster. Other Improvements • Updated climbing mechanic You can now climb even with zero stamina, though stamina will still be consumed when available. • Reworked ledge-grabbing input Hold the Spacebar to grab the edge and pull yourself up. • Translation fixes Various incorrect or awkward phrases have been corrected across multiple languages. • Reduced hint widget noise UI hints are now less intrusive and easier to read.
Bugfix: The achievement for collecting 100 solar cells now triggers correctly.The shovel is now about three times cheaper.You can now set an FPS limit in the settings. Additionally, V-Sync can be enabled in the settings.The text now has a small black shadow to make it easier to read, as it was pointed out that white text on a light green background was hard to see. Additionally, all light green buttons have been made slightly darker.Bugfix: Units no longer teleport toward the Nexus when getting stuck in stones. Instead, they now try to find a free space behind them.
We designed Gachamon to be as stress-free as possible. Whether you play for a few minutes a day or keep it running while multitasking, you’ll always feel progress.🔹 Feature Spotlight – Idle ComfortCreatures keep working while you’re away. Bonuses for returning after a long break. No pressure, just steady growth at your pace. We want this to be the kind of game you can relax with—no FOMO, no grind walls, just the joy of building your collection.👉 Wishlist Gachamon on Steam today and join our Discord to follow the journey!
You asked for it, here it is. The game is now available in the following languages:Simplified ChineseJapaneseGermanBrazilian PortugeseFrenchI've also fixed a couple bugs:Fixed bug where lumberjacks would cut sapling that is not the lowest base tier.Introduced a save file backup to reduce chances of save file corruption.Having a savefile corruption now enables a special tool to give progression back.Finally, I had to remove the demo because it was complicated to keep two versions of the game up to date. Sorry about that.
NewAdded functionality to change to the selected color when clicking in the magnifying glass tool BugfixFixed the logic for determining the “Perfect Tutorial” achievement
Update v1.07Improvements:The Apocalypse Mask now works with mana reservation. When reserving mana, the reserve is subtracted from the maximum mana for the mask's condition.Fixes:Fix recalculation of cooldowns for all skills when SP is invested by x10 into them (Ctrl + click). This means that if you take Lycanthropy 1 and use it, and then invest x10 SP, the cooldown will reset to 375 seconds instead of 857 seconds.Set color of the skill cooldown text in the description of 'Flex' skillWolf's final skill, 'Devour', now takes into account the Lunar stat bonus. Base cooldown at skill level 1 with Lunar Bond maxed out is reduced from 300s to 75s.
https://clan.fastly.steamstatic.com/images/40482008/c901f173517939d7c56f297d9eaaa11d00f7593e.gif Join the neko girls on a journey to find cats hidden in cozy and colorful locations. Read the Nekopedia, talk to them, and learn more about the neko girls and their breeds, and maybe discover more than you expected. Each girl has her own unique charm and personal story. Add the game to your wishlist and stay tuned! https://store.steampowered.com/app/3905730/Nekopedia_Find_Her_Tail/
Because of UI limitations, here are some additional details that won't be mentioned in the app.Black screen / transparent background failure Solution: Click the gear icon at the top-right of Steam → Manage → Browse local files, right-click game.exe → Properties → Compatibility, check Disable fullscreen optimizations. It can be confirmed the problem is caused by the system booting in Safe Mode, but there’s already a better fix, so I’m just mentioning this in passing (lol).Long-press Yuyuko or Mini-Yuyuko for one second to drag them; move the mouse over text to see a detailed description. The logic for work modes has been changed so Yuyuko hides when an app is maximized or the app is in fullscreen — the real effect is about the same, so I didn’t change it further. About “Digest”: once enabled it randomly deletes one file from the Recycle Bin that’s been there over five days every 30 seconds, and it also restores satiety.Restarting after a long time may take noticeably longer This is probably because the app needs to calculate satiety and related stuff — after all, you get hungry when you wake up, and Yuyuko does too.Maximum satiety is 16 points Feeding the same file repeatedly does not stack. Hunger drains fastest at 1 point per 5 minutes, slowest at 1 point per 5 hours. I prefer to keep the experience light and fun rather than realistic. If you really want to lower affection… try feeding a file named “Monika” , yes, that Monika from Doki Doki Literature Club.Feeding keywords and related behavior Files you feed are classified as either “no keyword” or “keyword” based on their filename. No-keyword files have three generic animations, but there’s still a 10% chance to randomly trigger a keyword event. Keyword events have 14 special animations total. As for what the keywords are… telling you would spoil the fun, but yes, there are definitely dango entries. I originally planned to add an entry for feeding word.exe, but I think I forgot.Update plans? None. (shrug) I don’t ...
Hello everyone, this is GoldenPickGames. We’d like to let you know that Duncrush, which was originally planned for late October, is now scheduled for release in November.During our final QA process, we found a few bugs and balance issues that we want to polish up before launch. We truly apologize for the delay and appreciate your patience and understanding.Thank you so much for supporting Duncrush. We’re working hard to bring you a more stable and complete experience very soon! — GoldenPickGames
Added a prestige feature to make replays more convenient.
Thank you so much for playing the PushPush demo! The demo will be temporarily closed on October 28th. If you’re interested in the game, please add it to your wishlist — we’ll share all the latest updates with you and bring back an even more fun demo as soon as possible!You’re also welcome to join our community for discussions and a chance to gain continued play access! QQ Group: 797245439 Discord: https://discord.gg/kGpcbCD9– 1ceAgain Team
Fixed some issues of the game:Persistant save when closing the game.Some small issues.
• Spooky Event replace Summer Event and last till December (it also have 2 event pack in the shop). Hopefully we can release a small trailer before christmas or early 2026 of the rework
Added an option to start on the secondary monitor for users with multiple displays (during testing occasional unexpected situations occurred ,awaiting feedback).Known issues:None for nowKnown but unresolved issues:This app forces fullscreen, which can cause Wallpaper Engine wallpapers to stop playing when the “pause when maximized” setting is enabled.Due to z-order/layering issues, some taskbar-transparency software may lose taskbar transparency.Enabling GPU acceleration in this software can cause severe stuttering.Background transparency can fail due to fullscreen optimizations. (Steam → gear icon at top-right → Manage → Browse local files → right-click game.exe → Properties → Compatibility → check Disable fullscreen optimizations — this resolves most cases.)
Hello everyone!Today marks the 1 year anniversary of Alnico hitting early access!! Woo! I was hoping to have a fun update ready to release for today, but as usual between work and everything else, I have not been able to wrap things up like I wanted. As compensation, I hope you'll be satiated with this post where I'll go over everything that's currently planned for future updates! Big spoilers ahead!New NPCs!The final number of characters isn't yet set in stone, but right now I am working on introducing 3 new NPCs to the game alongside the merchant we all know and love.The Forge Supplier (WIP name) will be taking over the sales of smithing tools and equipment upgrades. He will also be selling new structures for your smithery, which I'll give more details on below.The Inventor will sell you more niche tools and high tech gadgets that will help improve the productivity of your forge, as well as fuel for a certain structure detailed below.and The Collector will sell you artwork to hang in the smithery, collectable items like plushies, and other decorations as well like the clock and potted plant. Most of the items they sell won't serve a purpose aside from livening up the workshop.Once added, you'll be able to see a tab for each available NPC on the right of the game which you can click on to call them. The tabs will also display how much longer it will be until you can summon them for business.Also coming will be some minor changes to the merchant, most notably the way order scrolls are handled. You will be able to view 3 orders prior to receiving them, and can select which you wish to complete. If you don't have interest in any of them, you can refresh the selection a set number of times per merchant visit to re-roll the orders. You are required to select at least 1 to continue, but can select all 3 if you want to. Rumors will also be coming to the game! Talking to the merchant will reveal the going ons of the kingdom as you play, and the quality of your crafts will ...
Industry Idle's server will soon enter its 5th year of service. The game has a small but active player base, and the server has been instrumental in keeping the community together. However, running a game server comes with challenges — there are ongoing costs, and maintaining anti-cheat systems (especially for a game available on six different platforms) greatly increases those costs. For the past year or so, the game has not been making enough revenue from Expansion Packs to cover the server expenses. In fact, I’ve been using income from CivIdle and my own funds to keep the server running. To make the game sustainable, the community has suggested introducing a player trade limit, which would help reduce the cost of anti-cheat measures. If completely preventing cheaters is too expensive, the next best approach is to make sure cheaters can only ruin their own experience — not everyone else’s. How the Player Trade Limit Works Every player will be subject to a daily trade limit (based on trades made within the past 24 hours): Limited Account: 1T Verified Account: 1Qt Account with 1 Expansion Pack: 3Qt Account with 2 Expansion Packs: 5Qt With This Change The current trade limit for Limited Accounts will be replaced by the new daily limit. Trade Tokens will be retired. (They have caused issues with save transfers under poor Internet connections — this change should make save transfers smoother.) The Leaderboard will be shut down. Existing player trades will be canceled or wiped when the change goes live. This is only a proposal at this stage — the decision to adopt it or not should be made by the community, not me. The goal is to improve the overall player experience. You can comment on this post to share your feedback. Cheers, FishPond
Hello to all our longtime supporters and friends of our studio, "Back"! Our second fan-creation project, "Mourningwood Lodge2:Hidden voice" is now officially released.Before you purchase and play, I’d like to clarify a few things."Mourningwood Lodge2:Hidden voice" was developed based on pre-existing video footage, so if you’re looking for multiple branching storylines, this might not be the game for you. Additionally, the deductive reasoning process in this game bears some resemblance to another mystery game released last week—purely coincidental. After reviewing feedback from players, I’ve further simplified the puzzles. However, the game still contains some jump scares (at the very least, our QA testers were startled multiple times, though fear is subjective, of course). For any shortcomings, I appreciate your understanding.To be honest, creating FMV (full-motion video) games comes with a lot of pressure. Much of this pressure stems from other studios operating with huge budgets and significant losses, while our ultra-low-budget projects fall short in both scale and quality. Since our first FMV game, if there’s one thing we’ve consistently done well, it’s being objective about our work and communicating openly with everyone. With just three people on the team, there’s no reason to hold back.This leads to many questions. Last month, a high-budget FMV game was priced at just 9 yuan? I genuinely don’t understand how they plan to recoup costs without a hit—are they running a charity? It’s unclear. If we were to price our series based on that game’s scale, ours would be worth no more than 1 yuan. At that rate, small teams simply couldn’t survive. From our first project to now, I’ve kept the price consistent—a level that, with average sales, would allow us to break even and fund the next project. So, when it comes to pricing, I honestly can’t follow the lead of other studios.The same logic applies to quality and gameplay. Coming from a background in traditional game dev...
Fixed an issue with the Steam integration that was causing immediate crashes on Apple Silicon devices (I think). Also fixed some minor UI issues that occurred at extreme aspect ratios, and found and fixed a bug where window size changes made in the nursery were reset when returning to your pot.
Hello again — it’s me, your stone.Remember when I dreamed of not lying here alone? It seems that time has come. There aren’t many events around — it still feels a bit like Zen mode — but now I won’t be alone!Now in Stone Simulator you can play together — up to four players at once. Create a private lobby and invite your friends, or open a public one so that any wandering stone can join.Yes, now we can simply… be together.I also learned to move… or maybe “teleport.” I’m still figuring it out. In multiplayer mode you can change your resting spot — just press “E.”Do it ten times and you’ll earn a new achievement. Another one awaits if you create or join someone’s lobby — in search of the meaning of existence, of course.And to celebrate my social awakening, the game is now 30% off.It’s the perfect time to invite friends and just… lie around together.See you in the lobby, my contemplative friend. I’ll be waiting on the stone next to yours.
More Sushi! is now available on Steam!I'm happy to announce that More Sushi! is out NOW!Here’s what to expect from the game:Satisfying incremental gameplayPrestige to replay and progress quickerLots of sushi and upgrades to unlockShort and relaxing experience (~2 hr playtime)Chill lo-fi soundtrack by Takeo SuzukiThere is also a 10% launch discount that will last for 7 days!Thank you to everyone who supported me throughout development.follow my developer page to be notified whenever I release a new game!