A player suggested in the discord to add a sort button for item level. Added such a button now. :) Also changed two of the achievement hints to make them a bit clearer.
Temperatures are rising around the world thanks to Wired Productions’ Summer Sizzling Spectacular Sale Showcase! Starting today, we will be spicing up Steam libraries across the globe with up to 85% OFF on some of Wired’s hottest titles, including Arcade Paradise, Gori : Cuddly Carnage, Deliver Us The Moon and more! The sale lasts until July 10th – so check out all the offers here on our Steam Sale page.The Wired Heatwave brings not only sizzling deals – but brand new content updates for our most recent titles:Hotel Architect reaches new heights with the free "New York" content update! Expand your architectural prowess in the heart of the Big Apple with new buildings, challenges, and surprises waiting around every corner. KARMA: The Dark World introduces the highly anticipated Photo Mode Update, allowing you to capture and share the eerie atmosphere of Daniel McGovern's journey like never before. Immerse yourself in the dark and capture every chilling moment.Warhammer 40,000: Speed Freeks races into action with the new Supporters DLC. Join the ranks of hardcore fans with exclusive content and gear up for the ultimate racing experience, plus the new roadmap of what's to come!
Time is Honey v1.5 Patch Notes Bug Fixes Fixed: Bee presents were giving too much love as a reward Fixed: Q and E buttons now scroll through hives in the right order Fixed: Shift+V now closes automatically after selling or canceling Fixed: Clicking too fast on the gift no longer breaks the UI Improved: Sell button now works even faster Improved: You can now press Enter to confirm hive or bee renaming Thanks for all your support and feedback, now It's time to focus on some content updates!
It's time for another TNGT. I'm hard at work with the Epilogue Expansion and the end is finally in sight. Today I'm going to talk about buildings in Epilogue.The Epilogue is an upcoming free expansion to (the) Gnorp Apologue in the form a new mode, which will include new talents, buildings, mechanics and a different ending. Names??A feature that has been requested a few times, and that I myself wanted to see, was the ability to have gnorps with names. So I implemented that feature.The Naming Ceremony is held at a new building in Epilogue -- The Party Pad. At the Party Pad, you will be able to host three different parties for the gnorps, each granting a different benefit.One of the open questions with Epilogue was whether or not to remove the shrine. All other buildings are staying, but with the shrine I felt it would be interesting to find a replacement. In the base game, the purpose of the shrine is to unlock the accords through embedding a sword into the rock, but since Epilogue is a sort of continuation of the base game, it didn't sit right with me that you would embed the sword twice.So, the shrine became the Party Pad, and now a few lucky gnorps will be blessed with a name, including, but not limited to Tako, Gnorbius, and Beast. They even move into housing stacks. The Naming Ceremony provides a bonus in the form of free housing, but if you are unhappy with that you can choose to host one of the other two parties, like this one. The current design is that you'll be able to construct the Party Pad quite early, so that you can reap its benefits throughout most of the expansion.As a small little aside, one of the more fun parts about game development is when you hit upon an idea that is too juicy to ignore. You are compelled to put it to life; there is no choice in the matter. That's how the Party Pad came to be. I love the Party Pad. A renewalI mentioned earlier how only the shrine is being replaced when playing Epilogue, but YX1-AB is also subject to removal in ...
Here we are, finally at version 1.0! I'd like to thank everyone to played during the Early Access period. You all helped make the game better in every way, and I'm sincerely grateful for your feedback and bug reports. Thank you! I'd also like to thank my friends, sargx, Exolun, and SilentWizard, for their extensive testing, and Grisknuckle for helping out with some of the art. In other news: All Aboard! The Train Defense Express is now Steam Deck Verified! Enjoy, Steam Deck players! Let's discuss the patch stuff already. Wasn't this supposed to be a small patch...? New Content {STEAM_CLAN_IMAGE}/45348796/1de414f2ac0aef9a6ce60d7fd4ae36bbb4fbaf5f.png New Carriage Selection/Swapping View: The old way of viewing and swapping carriages was a little unpleasant, especially if there's a lot of junk on the screen, and especially if you're a controller- or keyboard-only player. Now, a new button appears when the game is paused that opens the new carriage view. The new view is functionally the same as before, but much easier to see what's going on, and it supports drag & drop. The old way of viewing or moving around carriages still works, but with mouse only. {STEAM_CLAN_IMAGE}/45348796/0bb918035bb6e0a4d6fc4a10e261dcd211cb15d9.gif Loot Fairy: A rare loot fairy may now randomly appear and wander around the map for a couple of minutes. The more you hit it, the more valuable gems it will drop. It's pretty hard to kill, though... 5 new boons: The final set of boons have arrived! Two of them cannot be unlocked until you've maxed out every other boon. A special surprise for dedicated players is behind those locked boons. Some placeholder art is still being used for this. 10 new relics: This includes more than one relic which requires merging other relics and a new starting relic. Some placeholder art is still being used for this. 3 new carriages: However, they don't appear normally. They have something to do with some of the new relics... 8 new achievements: Certain things that many...
The character help text was missing the information, that you can change classes by changing your weapon. I also added a small save icon at the bottom left corner, so you can manually save, although it should not be necessary. But there was a post about it on Steam, so I thought maybe this helps! Normally the games saves, when it is closed.
+ Gradient Wells now show correct efficiency (0 — 200%) + Punctures now teleport you to your Void Admiration Chancel, rather than the world’s center. You can reposition your Chancel anywhere in the upper world and begin exploring from that location.
It's been a while since we updated the public version, and we think we were overdue, so here it is! We have started doing a lot of background work, but we still have quite a bit to share this time around. Obviously, the Steam Workshop integration, but also many small improvements and quite a lot of bugfixes (and one small surprise 🤫)! Let's go right to it!The Workshop!The people who bought the simulation on Steam (please do so if you haven't already
This is a collaboration bundle between Wise Games and STP WORKS!Play all the coin pusher games you can get your hands on in this collaborative bundle from Wise Games and STP WORKS!Included in this bundle are “Coin Push RPG,” an excellent game that combines an abandonment-based RPG with a coin pusher game, and three games in the “Old Coin Pusher Friends Series” that can be played alone or leisurely in a multiplayer setting!This is a collection overflowing with love for coin pushers that will satisfy those who love coin pusher games.
优化部分鱼、装饰细节
This small update fixes a potential critical bug where, if the cloud save gets corrupted, the game might fail to run properly. In that case, the game will now show a warning at startup indicating that the save is corrupted, and a new one will be created automatically. I’ll keep working on this to add better protection and possibly a backup system for previous save files. Sorry for the inconvenience!
Dear players,As previously announced, we're excited to bring you a brand-new update celebrating the crossover event between Chill Corner and Ursid!This special event includes a new update for Chill Corner, featuring a new character, two cozy new rooms, and music from Ursid. Meanwhile, Ursid also receives a major update with new story content, additional levels, and themed elements inspired by Chill Corner.For more details, please check out the previous announcement here.All of these updates are completely free — we hope you'll enjoy them, and please consider supporting Ursid on Steam:For the giveaway results, please check hereAnd that’s not all — a brand-new DLC for Chill Corner is coming soon! Stay tuned, and thank you for being part of our cozy community.Enjoy the new content!— Low Hi Tech × Umer Gameworks
I am honored to join (the) Gnorp Apologue in a bundle! It is one of the main inspirations for Tower Wizard, as some of you may have guessed.If you wanted more incremental strategy gameplay similar to Tower Wizard and have not played (the) Gnorp Apologue yet, I highly recommend!
Snakecremental has bundled with Genome Guardian with a 15% discount! If you enjoyed the complexity or the "this just keeps going" vibe in Snakecremental or just enjoy the general roguelite meta progression, you'll like Genome Guardian.
Hello everyone ! First off, a huge THANK YOU for sticking with Beer Factory, playing the game, and keeping this game lively. The Big NewsBefore anything we want you to know that the development of Beer Factory will resume and you will be provided by updates soon. We’re excited to share that a new partner studio has signed on to build Beer Factory 2! And so the owner of the IP has been transferred to MyceliumGames. Like mentioned previously, the work on Beer Factory 2 will start only after the work on Beer Factory 1 will be finished. Reality Check The last year’s been a tough slog for the original title, and—full transparency—that turbulence isn’t over. Some things are outside our control, but we’re committed to keeping the taps open and communication honest. Stay in Touch Got questions? You can join our discord and we will be happy to give you an answer Thanks again for keeping the dream fermenting. Here’s to the next chapter—cheers! — MyceliumGames
It’s been a few days since Infiniclick launched, and after the "initial shock" and bug fixing, I’ve finally had a chance to relax a little.Huge thanks to everyone who bought the game, and also to those who’ve shared feedback, both positive and negative (I really appreciate that almost everyone who gave negative feedback did so in a constructive way).I read all the comments and reviews, and I take them into account. I’ll keep working to improve the game. Thank you so much!
1.修复了海缸鱼王的显示问题(海缸没有鱼王) 2.提升了卖鱼获得的贝壳数量 3.修复副屏挂机时遥感响应问题 1. Fixed the display problem of the fish king in the sea tank (there is no fish king in the sea tank) 2. Increased the number of shells obtained by selling fish 3. Fixed the remote sensing response problem when the secondary screen is idle
Thank you all for your patience!We’re in the final stretch of preparing the demo, and it’s scheduled to launch this August!Here’s a look at the key development updates from the past two months:Designed and implemented gear for the Paladin and Ranger classes.Created combat animations for monsters and player battle items.Added music and sound effects functionality.Implemented the item overflow system for post-battle rewards.You can now expand your inventory and belt capacity using coins.“Small Chests” and “Food” items can now be used directly in the inventory.Your journey progress is now displayed clearly at the top as a 2D linear map. More combat animations and immersive sound effectsWe’ve also added a variety of new monster abilities and items, making combat feel more diverse and engaging.The tactical side of battle has also deepened—scouting enemy types before combat is more important than ever!We’re planning to gradually add more features that help players better understand enemy information during combat. Tons of Gear and ItemsRight now, only the Paladin and Ranger gear sets are available,but the total number of obtainable gear and items has already surpassed 500, much more than we initially expected.We believe this will give players plenty of content to enjoy during the demo!Also, don’t forget—your character’s Satiety slowly decreases while idle.Remember to use food from your inventory to keep it topped up!And now, battles may drop chests and keys, so don’t miss your chance to try your luck!As you progress and win more battles, you’ll also need more space in your inventory and belt.No worries—you can easily expand your storage by spending gold!Even if you forget to expand in time and your inventory gets full,you’ll still be able to choose which items to keep through the new overflow system. Core Gameplay Loop Completed – Now in Final Polish PhaseYour journey progress is now visually represented at the top of the screen,so you can clearly see how far you are from...
Fix the problem of high CPU and GPU usage after hiding the windowAdd instructions for switching between multiple screens. After selecting or clicking the cat icon in the taskbar, use Win + Shift + ←/→ to switch between multiple screens.Modify the treasure chest opening animationModify the bold font
Mango's Fisharium Update v1.1 - Keyboard controller now activated only through shortcut ‘U’ or in the Settings- When ‘Keyboard controller’ active, Left click or Right click mouse will deactivate it- Fishing Power Bar reverted (Red to Green)- Added option to turn off Reeling SFX (the one that keep playing when you pull up the fishing rod)- ‘Shiny Fish Caught’ renamed to ‘Unique Shiny Fish Caught’- Rename it too on Steam AchievementAbout AII did used AI to make some texts for the game. On this update, I have replaced all AI generated texts with mine with tiny help from AI to fix my grammar (I’m no english speaker)I will no longer use AI for any creative part (Art, Text, Sound, Images) on my game in the future
Hello everyone! Thanks to all of you who shared feedback and bug reports through the Community Hub and Discord, your input has been invaluable in improving the game! The update has bug fixes, quality-of-life improvements, and balance changes. Here's what's new: Bug fixes: Fix Automation Tab button update and margin Fix Gold and Renown not resetting when temporal skills are reset Fix buttons not responding to clicks Fix Story not popping up on unlock Fix Danger Reduction not updating on game start Fix Death popup not showing on start Fix save file lost issue QOL Improvements: Card notifications to only show when unlocked for the first time Added Window Mode settings Added minimum window size. Added new hotkeys: - Space: Pause/Unpause - Esc: Toggle sidebar - S: Toggle speed Balance Changes: Poison Sac and Ring of Darkness has been nerfed Spiritual Illusions and Skeleton Guards explorations has been buffed
The core change in this update is a rework of the endgame. Gradient wells used to act like a holy grail — once unlocked, they made the game much more linear. That’s no longer the case. Unlocking their full potential now requires exploration. The resources they extract are now based on a completely new resource distribution map. In general, the farther you move from the origin, the richer the sources you’ll find. This new map only applies to gradient wells; regular channels are unaffected. New Entities: Supercritical Kernel – Placed on the dark side. Reveals the resource composition used by gradient wells and collects symbols. Teleports you back to the origin when fed with Reality. Puncture – Marks a cell with a strong resource composition on the dark side. Acts as a foundation for a gradient well on the bright side, doubling its output.. Direct Chasm – An upgraded waypoint. Connects isolated networks to the Inverse Chasm.Other Changes: Stabilizers now display the current surge effect.Fill Director now points to destabilized surges, empty stabilizers, disconnected gradient wells, and punctures. Adjusted the price of the last building to fit the new gradient well mechanics. Slightly reduced prices for gradient wells and the celestial reactors. Reworked resource animation for conductors. Fixed line width issues in some animations. Improved visual hints for building and relocating. Volume slider is now exponential. Slightly boosted Elmerine and Beta-Pylene surges. Fixed a bug where hollow fruits stopped growing when the max number of hollow stones was reached.Quadrillions instead of "a lot".Fixed incorrect stats for "Need a break" achievement
Now you can set the game in windowed mode in the options panel (only in the main menu). You can resize the window freely.Two new songs added to the music loop.Steam achievements bug fix.
Thank you so much for all players that have played Mango's Fisharium. It's been a great week for me. Current players probably have left since Mango's Fisharium is not meant to be played over and over again (⌒▽⌒)I have new update coming with these changes below. But I cannot upload it right now, since my mobile authenticator doesn't work. Will upload it as soon as I canCHANGELOG 1.1- Keyboard controller now activated only through shortcut ‘U’ or in the Settings- When ‘Keyboard controller’ active, Left click or Right click mouse will deactivate it- Fishing Power Bar reverted (Red to Green)- Added option to turn off Reeling SFX (the one that keep playing when you pull up the fishing rod)- ‘Shiny Fish Caught’ renamed to ‘Unique Shiny Fish Caught’- Rename it too on Steam AchievementAbout AII just realised, Steam users really hate AI. I mean, I hate it myself when I see awkward images or texts.I did used AI to make some texts for the game. Not all though. It's just when I'm in rush or my left brain is dominating, so I cannot do any creative work yet.Disclaimer again, all pixelart images in Mango's Fisharium is drawn by me. I have done solo Game Developer on mobile for 6 years now. So I can do some pixelart ᕙᓄ(☉ਊ☉)ᓄᕗOn the new update, I have replaced ALL AI generated texts with mine with tiny help from AI to fix my grammar (I’m no english speaker)I will no longer use AI for any creative part (Art, Text, Sound, Images) on my game in the futureヽ〳 ՞ ᗜ ՞ 〵ง
Thank you so much to everyone who's played the game!!! Your support truly means the world to me!! Here's what's new in this update:Adjusted Prestige Upgrade CostsRebalanced to ensure a smoother progression experience.Improved Save System (more stable and reliable saves to protect your progress)Scratchers TweaksAdjusted limits and mechanics to keep things fun and balancedBug FixesAnd More! Thank you