Hello.This is the TBH : Task Bar Hero development team. The game has been updated to ver 1.00.06. As we expect the Steam server situation to take a little more time to improve, we have temporarily applied logic that improves the interaction speed of chests and the Cube.Please close the game you are currently playing, install the new update, and then relaunch it. ■ Feature Restrictions LiftedCube - Alchemy, Crafting, Decoration, Engraving, Inscription, Offering can now be used again.■ ImprovementsMitigated an issue where opening Loot Boxes and Cube interactions were slow. We are also in continuous contact with Steam, and we will post additional notices if there are any further server-side measures.Once again, we apologize for the inconvenience to your gameplay.In addition, we will organize and announce the compensation plan for the server outage at a later date, and deliver it.Thank you.
Added an internal save backup system, which acts as a safety net against silent write failures (AV locks, steam cloud, crash mid-write, sleep shenanigans, etc), to prevent those rare save losing cases. Additional fixes for the bonus PP from previous hotfix resetting. Reduced the costs of Railguns and Railgun Capacitor a bit. Further reduced the costs of Nuclear Research and Air Strike, and increased the chance per tier of Air Strike. Added the ability to right click on the mountain to toggle Eternal Feasting (auto-clicking) ON/OFF.
Hey everyone! Hope you're all having a relaxing time playing the game this weekend! While I take a bit of a breather, I've gone ahead and pushed update v1.0.3 with the following changes:\ wrong icon for certain expansions showing after you prestige - fixed\ wrong icon showing in tooltip for an upgrade on Cybele - fixed\ exiting to main menu from prestige screen allows player to keep prestige upgrades without resetting the run - fixed\ Commercial Hubs on the Ringworld have been slightly nerfed :)I'm rolling out updates as/when I find fixes for the bugs, but I'm reading and working on all reports and feedback, so please keep them coming! Have a great weekend,See you all soon!- Shaun (dev)
general corrected formulas in help section that were outdated visual effects setting was being reseted after ending a cycle updated some narrative texts. new setting for “automations to start as inactive when buying them” window keeping its state instead of starting always maximized improved stats (added time spent per world, but will not be accurate for ongoing games) milestone info, recorded info when ending worlds (it wll not gather info for already completed worlds) changed the way advanced info is shown in tooltips gray zone: timer adjusted (there were 100ms. missing) map improvements improved german translations
Hello captains,A few more fixes for you beta players out there. Thank you all for enjoying Vanguard Galaxy with us!Fixes- Fix for Nueral patch in shop giving reputation to low notification, it should also only appear in shops of Omnitac Agency, which was the intended effect- Boardables that are forced fired won't respawn after save load- Fixed ECHO trying to keep picking up the same crew pod if crew and or brig is full and getting stuck doing so- Boardables no longer spawn in Industry Ops- Boardable dronecarriers no longer spawn drones- Potential fix for Retreat from boarding spewing a lot of crewpodsCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
This update fixes a few minor visual bugs, and a fishing annoyance. Fixed Mossy Stone not showing in collection book. Fixed a few spelling errors. Made text in books and letters easier to read. Removed stick from worm box.
Small Fixes + Performance Boost | v3.5.01 A small follow-up update has been released with a couple of fixes and another performance improvement. Fixes & Improvements Coins Display Fix Fixed an issue with the coins display not showing correctly in some cases. Community Pet Stat Animation Performance Fix Community Pet stat animations have now been added to the Header Counter Refresh settings. This caused another major FPS boost, especially for players who had Community Pet stats animating frequently while clicking or running the game in the background. Lower Header Counter Refresh values will now reduce the animation workload more effectively, giving players more control over visual smoothness, click responsiveness, and overall PC performance. Thanks again for playing and helping improve Community Button. Click the button 🟢
We are glad to say that Bolt has created an amazing OST album for Banana you can go and Wishlist it HERE now ! {STEAM_CLAN_IMAGE}/44970814/483d4e12e326a729a6f62687653931ae2e065533.jpg Those who know Bolt know that he has been behind all the music so far for banana and knows what we like to hear during our time clicking the bananas After some delay Spring 2026 is now live with a bunch of new bananas for you to collect and trade Wifinana {STEAM_CLAN_IMAGE}/44970814/f79fb32125c6e7da365ab074ff000559daaf1000.gif Toothpastenana {STEAM_CLAN_IMAGE}/44970814/cd8287cb206e5dddfd5136f8505bb0fc89b34545.png Crumbeaternana {STEAM_CLAN_IMAGE}/44970814/f6647a1fd81cbee1588aea120b1bda779c5ecc99.png Thermonana {STEAM_CLAN_IMAGE}/44970814/21ccb94bb9fc65510abc3becbfc8820176ab502f.png Ooohnana {STEAM_CLAN_IMAGE}/44970814/6f3561702eea70c06e19c44a931357c25ab8d0cd.gif Paperclipnana {STEAM_CLAN_IMAGE}/44970814/a62ea50051b67edde7f486119373f846b2c0ac02.png Chanclanana {STEAM_CLAN_IMAGE}/44970814/0930483c0c7233ba6b518b8aaf1a720d7d3147ef.png We also enabled tradeups for the previous season, goodluck ^^
Priority hotfixes for Quests, Auto-dungeon and pets. Thanks for all your feedback! Here are the patch notes (1.42.125): Fixed major issue with Auto Dungeon not working correctly Fixed issue with quest "Frost Pingu" not working correctly (There should be an automatic rollback to fix any bugged quest on first load after patch) Fixed issue with quest "Ice tusk" not working correctly Flamespawns "Infernal Fury" talent has been slightly reduced Minotaur "Raging stomp" now has a tremoring effect Minotaur "Raging stomp" talent now works correctly Minotaur "Ground Shatter" talent has been increased Minotaur "Raging stomp" talent description has been updated Minotaur "Ground Shatter" talent description has been updated Fixed issue with Pet collecting UI not working correctly Fixed issue with "Rabbit pet" not displaying as collected Fixed issue with "Boar pet" not displaying as collected Fixed issue with "Crab pet" not displaying as collected Fixed issue with "Deer pet" not displaying as collected Fixed issue with "Hornet" pet not displaying as collected Fixed issue with "T-Rex" pet not displaying as collected Fixed issue with "Lavahound" pet not displaying as collected Fixed issue with "Snow Panther" pet not displaying as collected Fixed issue with "Velocidius" pet not displaying as collected
Performance Update | v3.5.00 This update adds new performance settings, better default presets, and several fixes aimed at making clicking feel smoother and more responsive. New Performance Settings The performance settings menu has been updated with more control over how often different UI values refresh. Raising the Hz value will make that UI value refresh faster, but may use more performance. Lowering the Hz value will reduce how often that part of the screen refreshes, which can help improve FPS and click responsiveness on lower-end PCs. New Default Settings + Player Migration All players have been moved to an average performance preset. Please adjust these settings however you prefer for your own PC and gameplay experience. Higher refresh settings can look smoother, while lower refresh settings can help maximize FPS and clicking stability. Live UI Changes Live UI now has clearer performance options, including: Performance Off Performance mode has also changed. The goal is to make the game feel more responsive while still protecting FPS during heavy clicking. The new refresh settings also let you customize animation intensity based on your personal preference and PC limits. Click Stutter Fixes The click interruption that could happen roughly every 2 seconds should now be fixed. Several other lag spikes have also been improved, especially around live UI updates and click feedback. Steam Inventory Sync Fixes Steam inventory syncing should now be fixed and more reliable. What I’m Working On Next Next, I’ll be looking into more performance-friendly ways to prepare and load other panels. Some panels can still be slower to open right now because the game is prioritizing click input and FPS stability. I want to improve this without bringing back the same performance problems. Thanks again for playing, testing, reporting bugs, and helping Community Button improve. Click the button 🟢
- Rebirth no longer costs Larvae - Rebirth now affects BGHs and Tunnellers. BGHs refund a Brain Matter and a Larva. Tunnellers only refund a Brain Matter. - Changed Rebirth's associated descriptions to reflect those changes (In English only for now). - Added some alternative description text for the upgrades in the Fishery, to better display the effects of "Deep Sea Feast". - added 5 more DNA points! - Slightly reduced the initial costs of the Throwers' Den and the Orchard. - Fixed Larvae's movement patterns. - more potential performance improvements.
We’ve added new Celestial Wrath Gear: Hela Engine and updated the Temper & Reincarnation skill Super Hybrid Rice!Hela EngineAll Danger Level clear requirements ×10 after equipping.Enemy Teeth drops = Base drop × (Current Danger Level)².Multiplier cap: 14400. High risk, high reward for endgame players.Super Hybrid Rice (Reincarnation Skill)Previously: Each rice type leveled up separately.Now: All rice shares one unified level.Reduces costs and repetitive work, making progression much simpler.
Hello everyone, this is a little update. Misc Adds new bananas for the new season Really fixes the issue on the toggling of the video/animated bananas in the inventory (re-toggle them again!) Fixes an issue that made the start of the game even slower than expected. - The Banana Team
1.庄园添加了 大精灵 购买了4个精灵后 会出现 需花费10W银币购买 可以一次性打理所有农田2.钓鱼商店添加了一件神器装备需要达到30级解锁3.添加了钓鱼成就30级解锁
Summer has arrived, bringing one of the most significant updates yet. The headline feature: the introduction of Mythic rarity.Mythic Items Mythics are the new pinnacle of power. They cannot be forged, and mining is the only way to obtain them. They’re ultra‑rare, but each one grants six stat bonuses, making them the strongest items.Summer Event RocksDuring the Summer Event, you’ll be able to mine Epic event rocks. These special rocks give you a preview of Mythic‑level stats, similar to other event items that had fewer stats but their values were from mythic tier.New ArtifactsA fresh set of artifacts has also been added, offering even more ways to boost your stats and refine your build.
Ladies and gentlemen, friendly: Due to certain reasons (currently in the process of upgrading equipment), the Wan Jie Xing treasure function has not been completed yet, mainly due to functional optimization. The following is the content of this update. 1. Fixed the issue of 1000+equipment that cannot be dropped after players reach level 1000. Now, players can equip items of any level after reaching level 1000 2. The equipment backpack has added quality, part, and set filtering functions, making it more convenient to search for target equipment. At the same time, batch decomposition and batch sales have also been strengthened, and can now be processed according to the current filtering results, and support more detailed sorting methods such as retaining sets and only processing sets. One click unlocking will also have priority effect on the current filtering range. 3. Normal attacks no longer consume mana -Mana will primarily serve the release of active skills, rather than being continuously drained by general attacks. -Players' mana levels will be more stable in regular battles. -The release rhythm of active skills will be easier to judge, and there will no longer be a situation where 'blue is first attacked and empty by the general even though there is not much skill release'. 4. Redo the blue depletion rule for active skills -Each active skill has an independent fixed mana consumption. -The level of mana consumption between different skills will still be distinguished. -More powerful and explosive active skills usually result in higher base mana consumption. 5. Optimization of the experience of Fa Chao and high mana routes Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
🛠️ Patch Notes — Retroactive Achievements & Bug Fixes Hello, this is the developer. This patch retroactively unlocks achievements you'd already qualified for but weren't getting, and fixes the Ice tree's enemy spawn issue along with a UI clipping problem. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🏆 Retroactive Achievement Unlocks First, thank you to everyone who kept reporting that achievements weren't unlocking properly. ▶ What was the problem? Some achievements you'd already earned early on (Armory tier unlocks, Awakening, Relics, Badges, etc.) weren't unlocking. Because achievements were only checked "at the exact moment the condition was met," players who had already finished that progress before the achievement was added stayed locked even though they qualified. Examples: Already unlocked a Tier 2 Armory, but the achievement didn't unlock Killed plenty of monsters, but the cumulative kill achievement didn't unlock ▶ How was it fixed? After this update, when you restart the game, it re-checks your current ownership and progress and automatically unlocks any achievements you've already qualified for, retroactively. Retroactively applied to: Armory tier unlocks Awakening (First Awakening / 2nd Awakening / Awakening Level / Awakening Master) Relics (First Relic / Relic Collection) Badges (First Upgrade / Highest Tier) First Growth & Enlightenment upgrade Cumulative kills (100 / 500 / 1,000 / 2,000) ▶ Also improved Armory achievements — unlocking any weapon within that Armory now counts as reaching the tier. (Previously only specific weapons counted, which caused some to be missed.) Cumulative kill achievements — your accumulated kill record (based on the Monster Compendium) is now reflected, so you don't have to start killing from scratch. How to apply No action needed — just restart the game and it applies automatically. The achievement unlock notifications may take a little while to appear. ✅ Bug Fixes ▶ Ice tree ...
“Epic Rage” Bug Fix Event – Phase 6: Save the Lucky Players’ Progress + More Quick Features LiveHere it comes—the final update of the day! Hope all our lucky players have a great weekend!Let’s start with our three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “All About Luck" Player”!Emergency Fixes in This UpdateThe gacha freezing issue has been resolved. It was caused by players charging into Chapter 3 and encountering a new bug—but thankfully we fixed it within 30 minutes! The Lucky Player challenge must go on!New Features Added (VIP):One-click auto-consume Blue cardsOne-click auto-consume Purple cardsOne-click auto-fuse Blue cardsOne-click auto-fuse Purple cards These can be unlocked via the Rebirth Upgrade system.Optimized: Selection behavior for multiple card packs.Fixed: A gunner skill that was supposed to attack randomly 1–8 times but was incorrectly fixed at 8 hits.Fixed some additional description issues.That’s all for now—our support hamster team is completely worn out 🐹🔥 Let’s resume tomorrow with Phase 7 of the “Epic Rage” Bug Fix Event!Maze Bulletin: If you encounter any problems, our hamster support team is always ready to provide efficient and friendly help. Hope you have fun playing—and even more fun pulling! 🎉
Hello,this is the development team.We sincerely apologize for the inconvenience to your gameplay.As mentioned in our previous notice, due to an outage of the Steam platform servers, opening chests and the Cube are currently not working properly.We have requested confirmation from Steam through every available channel to restore service as quickly as possible, and we will provide further guidance as soon as we receive a response.Until the issue is resolved, we have carried out an emergency update that restricts some features in order to minimize losses for our players.We apologize for the inconvenience and kindly ask you to install this update.As soon as the servers are back to normal, we will immediately roll out an update that lifts these feature restrictions.The features restricted by the 1.00.05 update and the bug fixes are as follows.\Cube — Alchemy, Crafting, Decoration, Engraving, Inscription, Offering\An issue where the Priest's Blessing of Warding effect was not applied.An issue where the Slayer's Commander's Cry effect stacked infinitely.In addition, we are preparing a compensation plan that will be carried out once the servers are back to normal.We will announce the specific compensation plan again after the technical review is complete.Once again, we apologize for the inconvenience to your gameplay.Thank you so much for loving our TBH : Task Bar Hero.Thank you.From the development team
In the update scheduled for around 5:00 PM (JST) on June 1, Satone will finally be able to choose clothes from her closet. We also plan to add a day-of-the-week display setting to the calendar and introduce new music tracks.Changing clothes is not a "dress-up" feature. Satone changes clothes based on her mood for the day, so players cannot choose her outfit. We hope you enjoy working every day and looking forward to seeing what Satone will wear.However, at this time, we have no plans to offer Satone's clothes as DLC. Her wardrobe won't suddenly expand with lots of outfits, but just like the spring and summer clothes, we plan to add winter clothes through regular updates.If we offer outfits via DLC, there would be too many clothes, making an outfit selection feature necessary. We think it would be sad if you bought clothes but couldn't see them.But if we do that, wouldn't it be weird to provide an outfit selection feature in the first place, since Satone chooses what to wear of her own free will?Fundamentally, it doesn't make sense within the game's setting for the player to buy Satone clothes via DLC.Regarding point 3, you might think, "But we can already change her headphones and mug, right?" However, during development, the director told me this:"For example, for a change of pace, Satone might look at an online shopping site with the player, ask for their recommendation, and then buy the mug.""For things like headphones or glasses, once you become close, she might change them if you request it, even if she thinks it's a bit of a hassle.""But I don't think that works for clothes."The exact details are left to your imagination, so these statements aren't official lore. However, as a team, we came to the conclusion that handling clothes this way is just too difficult.There is a possibility that outfit DLCs might appear in the future, but if they do, it will only be when we have reached some sort of new conclusion.If we were making this game at a large company, paid o...
优化调整:1.新增了友方单位变猪后在统计面板中的小头像2.现在在道友属性页面内点击角色名称面板后面的灰色叹号可以查看其转生专属被动技能了3.增加了【大神(C)】按钮,大佬们整理的实用Build直接显示到游戏中了,方便大家抄作业。(老早就想添加这个功能了,欢迎大家踊跃投稿!)4.道友【薛蟒】的转生被动技能调整:-枯荣无眼:回合开始时,扣除场上所有单位1点真气-弃卒游龙:回合开始时,消耗随机队友5%生命,自身&随机队友获得1点\Bug修复:1.修复了免疫buff会使反间buff无法被正常添加的Bug
🛠 Bug FixesFixed occasional flickering issues in the Research Lab and Forge interfacesFixed an issue where Auto Forge could craft locked/unlocked items incorrectlyFixed incorrect cost calculation when using the MAX button to shrink the RiftFixed seeds dropping in stacked clusters instead of spawning individually⚙️ New FeaturesAdded a “Background Mute” toggle optionAdded explanatory tooltips when selecting Blessings for better clarity⚖️ Balance AdjustmentsSlightly increased the base values of the Archer medal skillSlightly increased the overall decay rate of Heat valueI’ve received a lot of feedback and support from players recently. I’m genuinely grateful that the game has been well received.At the same time, there are still quite a few issues in terms of user experience and overall polish. I’ll continue working through them step by step in the upcoming updates.Updates will keep coming. Thank you for your patience and support.
Hey everyone! For those of you who were experiencing the issue with windowed mode where it auto-centers after the last update, this should now hopefully be fixed with the latest v1.0.2 update. Thank you for your patience and sorry for the inconvenience! Please let me know under this post whether you're still encountering the issue after updating to v1.0.2. Please keep the feedback coming! :)See you all soon,- Shaun (dev)
Translation:“Epic Fury” Hotfix Campaign – Phase 5: The Luck Kings’ Saves Must Be RescuedOh man, we’ve finally tracked down the root cause of that battle-freezing pitfall! Turns out it has nothing to do with strong correlations like combat, drops, monsters, artifacts, etc. Instead, it was caused by being able to draw multiple card packs at once! That’s insanely weird! But it’s finally fixed!Let me start with three humble requests: please leave a good review, keep pulling packs like crazy, and join us in co-creating the experience and future of “Luck Kings vs. the Unlucky”!This round of emergency fixes includes:The battle-freezing issue has been resolved. If new freezing problems occur, feel free to join the group: 149577079. We’ll protect our luckiest players right away!Fixed an issue where certain characters in the Fate & Destiny “Priest Pack” and “Mage Pack” could not be obtained.That’s all for now. Tonight, we continue the “Epic Fury” Hotfix Campaign – Phase 6!Labyrinth Update: After yesterday’s update allowing selectable revival, many lucky players have broken through the second labyrinth and are charging into the third! Who will be the first master to clear it and claim the No.1 spot? Come and keep pulling!
Hello captains,A few more fixes for you beta players out there. :)Fixes- Fix for travel not working when sitting in a jumpgate POI, also caused the prologue getting stuck very early on.- Installations no longer spawn at jumpgates (this will clear out over time)- Removed the possibility of Installations spawning at Bounty or Patrol missions- Fixed bug where taking shield or armor damage could cause you to lose crew (this should only happen on hull damage)- An active transponder prevents rep loss when entering a friendly facility or ship- Potential fix for the cargo inventory scrolling down on open. Let us know if you still have issues with this- Fixed boardable ship not fleeing after boarding failed / retreated from- Fixed ECHO getting confused by a boardable in combat and getting stuck in a loop between the mission and the spacestationCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.