Hey guys,first of all, a huge thanks to everyone, for your support, feedback, wishlists, and just playing our game :))We're happy to officially announce that Bills Must Be Paid launches on July 29, 2026.PriceThe price will be $6.99,(with regional adjustments) and a 30% launch discount making it available for under $5 in the first weeks.What will be different compared to the demo: (little spoiler alert) Most of the features are still under development, the list is not conclusive Prestige system. Failing to pay a bill will cause bankruptcy. You will earn points for each bill you paid based on the bills index. (So eg. first bill gives 1 point, 5th bill gives 5 points). These points can then be spent on rings and bracelets for your hand giving you upgrades and unique perksThe collectors cut will not be fully gone but available in a different context... ;) New shop with gadgets for your desk to help you smash more, get more, and hopefully avoid bankruptcyMore piggy types, more perks, more hammers, and an actual endingMore mechanics to bet your money, risk everything, and either help you to escape or drive you into bankruptcy... The last month have been quite exciting and wild for us, we're grateful for everything and are super excited to release the full game so you can play it! Join our Discord for feature request or if you just want to say hi :)) Best,Roxy & Mike Rike Games
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 Here's some more fixes and adjustments, some new plants and products to make. This update also has the new forest generation for new saves, so yeah you can look at that, I think it looks better than the previous version. generation is now seeded, but currently random seeds are created at the start of a new save, but when i make further adjustments you'll be able to type in whatever seeds you want. (as of v0.93.987.10976) 🔨Here are some things that I have added/fixed/changed.Conceded the right half the flag to The Spiffing Brit. ☕Added New Forest Generation (only active for new farms, remains the legacy gen for already existing saves.) \Added some more plants \Added some new craft able productsAdded a retire button in case a fella is no longer wanted\.Added a thing that allows interruption of some types of "Tasks" when something more important pops up.Changed the way beehives work to ideally make honey output match surrounding plant type percentages correctly.Fixed issue where first load was faster than the next load.Fixed some weird visuals when finishing a progress goalAdjusted cloud spawningFixed an issue with the inventoryAdjusted the way resolution changes happen(possibly fixing some instant crashes)Added launch options to force DirectX 11 or 12(default option should pick whichever one you have)Fixed the Move and Resize cursors not appearing when adjusting the windowed mode(sometimes if flickers when dragging fast)Capped fella costRemoved OS Fullscreen key commands, replaced with F11 or Alt + Enter(which is ideally the keys already used but not the swap is handled by the game for consistency.)Fellas now stop fishing when picked up, instead of freaking out.Made the Nighttime brighter, and a little more blueFixed Beehive upgrades not being auto-unlocked upon load due to my recent changes to loadingFixed some stuff that would cause fellas to give up.Fixed some visual issues with the tile highlighterFixed QE seed select...
The developer is streaming during Steam Next Fest! Come check out the live gameplay and ask questions!
《挂机猫猫传》新品节版本更新游戏开发情况与后续更新计划详见本周更新(新品节前)总汇🐱🐱🐱——— 20260615.0 ——— 🦁🦁🦁⚙ 调整首领数值,稍微降低首领战难度(等版本稳定过后狮子会增加首领战的奖励的喵)🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260611.0 ——— 🦁🦁🦁⚙ 巨调数值,让战斗体验与前期体验更具平滑,猫猫拳不能只是互秒!⚙ 由于以上调整,老存档数据也会相应调整,但体验已经完全不同,可尝试开启新档体验🔧 修正出击界面一个可能的错误📚 新增说明战线作用的新手任务⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 新品节已至,(北京时间16号凌晨1点),愿大家都爽玩到各方佳作!⭐ 新品节已至,(北京时间16号凌晨1点),愿大家都爽玩到各方佳作!
Make sure you don't get a SunBrnBrnBrn Get your swimshorts on! We've got the Beach Biome for you to explore! - Tackle new missions to Receive material for new beach themed goods! - 10 New Tiles - 3 New Chips - 5 New Decorations + a new boss! + Increased level cap! CREATE YOUR OWN AURA: - Once you clear the summer boss, come let us know in our Discord Channel! You can describe an aura, and we'll pick a winner to have it added into the game!
Get your swimshorts on! We've got the Beach Biome for you to explore! - Tackle new missions to Receive material for new beach themed goods! - 10 New Tiles - 3 New Chips - 5 New Decorations + a new boss! + Increased level cap! CREATE YOUR OWN AURA: - Once you clear the summer boss, come let us know in our Discord Channel! You can describe an aura, and we'll pick a winner to have it added into the game! Coming up: We're still trying to get our chips from our winners finalized! so we'll be making an update with our Aura Winners and Chip winners during summer some time!
Added option to choose which colony/outpost slot you are using when there are multiple slots open Fixed a bug with arm the relief convoy downgrading stat upgrade Fixed broken raid route screen Fixed the login flow for players who went afk/kicked/destroyed so they can create a new account Hid the 'campaigns' of other factions in multiplayer
Update 0.7 arrives with new content and important improvements to progression and the game’s interface.Highlights3 new ages to exploreNew artifact systemExcavation systemImproved statistics menu and playtime trackingOfficial soundtrack available on SteamNew ContentNew Ages Three new progression eras, each introducing unique challenges, buildings, and rewards.Artifacts Each age contains 5 artifacts. They grant various bonuses, including click power, CPS, offline time, and system synergies.Excavation A new exploration system featuring a 3x3 grid. You have 3 attempts to uncover hidden artifacts.New Buildings Each age now introduces new buildings to further strengthen progression.Achievements and Upgrades More goals and improvements to unlock as you progress through the ages.UI Improvements & Playtime Tracking The statistics menu has been significantly improved, offering clearer and more useful information. Playtime now continues to track even when the game is closed.Soundtrack The official game soundtrack is now available on Steam and will be included with the game until the release of version 1.0. After that, it will be sold separately.
Hopefully this will be the last patch before Next Fest which starts in only a couple of hours!GameplayLibrary Upgrade system had not been set up properly so all upgrades were unavailable, they are now available and at the right times.Library upgrades were missing an enhancement (they are supposed to boost each of the buildings, but that part was not set up) it is now working!General Balancing.VisualThere was a sorting issue with the screen edge effect when the player was in treasure boost mode.TechnicalSome foolish guy, definitely not me, left it in development mode when the build was made. its no longer a dev build... I hope.Cheers!James
Hey folks! First of all, thank you so much for all of your feedback on the demo. We've got the patch notes for the updated Next Fest demo build here for you.Important Notice: Save Game Compatibility This update includes extensive backend changes to make the game more robust and flexible for full development. As a result, older save files are no longer compatible.We sincerely apologise for the inconvenience. Thank you for your understanding as we build toward the full release.New Features & ContentSlightly extended gameplay with additional progression and contentSeveral new buildings can now be unlockedGold resource access has been unlocked1 additional main story quest is now availableSeveral new research options have been addedNew Advisor research, providing extra quality-of-life improvements (unlocked in the Leader’s Hut / Manor)Balance ChangesWorker quantities have been adjusted for improved pacing and gameplay feelMany research rewards have been rebalancedCombat has been rebalancedBug FixesDozens of small visual bugs have been fixed across the gameAudio system has been overhauled — different sound categories (music, sound effects, UI sounds, etc.) can now be adjusted independentlyUI & Quality of Life ImprovementsUI Scaling – Full UI scaling support has been added. You can now set scaling to Automatic or manually adjust it in the Options menu (ideal for different resolutions and Steam Deck)Added an option to hide helper arrowsUpdated resolution options to be more robust and reliableAdded a new tutorial tip to better explain key game features and buttonsAdjusted zoom and game size specifically for 4K screens for better visibility and readabilityHide UI - You can hide the ui with Shift + F11Technical & StabilityAdded multiple launch options / command-line arguments to help players experiencing crashesLarge number of code improvements to increase stability and flexibility for ongoing full-game developmentLocalizationAdded support for Traditional Chinese and KoreanThi...
Hi everyone!We’re thrilled that so many of you have enjoyed the demo!Trashy Cashy is part of Steam Next FestSteam Next Fest starts today, and Trashy Cashy is taking part!We’ve also updated the demo, mainly to make one of the mechanics that many players found confusing a little clearer: selling items through the smartphone.Just a reminder: you can only sell rare items that have a special marker underneath them on the shelves! :)The full game launches on June 24Here’s what you can expect in the full version:Most importantly: mountains of new trash and packaging!A new robot type, Shelfie, designed to work with shelvesA dedicated Robotics section for fine-tuning your robots’ behaviorRebalancing of just about everything, with around 4-6 hours of engaging gameplay instead of roughly one hour in the demoA much larger skill treeA material system featuring six new resources in addition to moneyA new material processing windowVarious new mechanics, including flies and dirty itemsEven a story and multiple endings! We know that’s not the most important part of an incremental game, but we had a lot of fun making themWe hope you enjoy the demo - or at least remember to add Trashy Cashy to your wishlist!We look forward to seeing you in the full game when it launches on June 24.
v1.1.13 Update Notes Updated paper titles in the player co-created public paper pool. Fixed the animation display when selecting the conical flask while minimized on Mac. Fixed an issue where eligible graduates in the to-do list would not refresh after changing graduation/degree requirements in the rule settings. Fixed abnormal three-dimensional value display during paper research. Fixed an abnormal position issue when students wake up. Fixed abnormal condition checks after writing progress requirements were met when applying for titles. Corrected the relationship status description text in the encyclopedia. Corrected the description text shown when confirming Direct PhD Track conversion. Optimized icons and text display during academic outsourcing. Optimized the disabled archive display for the Signal Tower.
Hey everyone!I soft-launched the demo for Desk Space two weeks ago to gather initial feedback, and the response has been largely positive! However, the main piece of feedback was that it was too short, so I've updated the demo to be almost double the length.The demo now takes you near the end of the first "run". It hints at the prestige gimmick, but the mechanic itself and certain endgame upgrades remain locked for the full game. Hopefully, this is enough to give you a fun taste of what's there and what's coming. The average playtime for the demo on Steam currently says 38 minutes, so you can expect a similar amount of playtime.There are still some limits on how many ships you can buy to prevent things from snowballing out of control (mostly because I haven't decided if save files will carry over to the full release yet).Enjoy the demo and have a great Next Fest! :) Feel free to send me your feedback on the Steam forums or on Twitter/Bluesky.
更新方式:大版本更新,无法与之前存档兼容,一旦更新需要重新开始玩(成就点数、祖宗祠堂都会清空哦)(之前所有礼包码都会进行重置,可继续使用)编辑地图和编辑角色功能还是保留的,大家不用删,只要不删除就可以用更新前说明本次更新并不是修仙家族模拟器的最后一次更新,并且由于ai辅助技术的发展,我们在本次更新中尝试使用了部分技术,带来了效率提升,因此决定今年内还将再次更新一次大版本更新分享功能:自定义文件的分享功能需玩家注册一个账号,可上传自己制作的自定义场景和角色或者下载其他玩家上传的自定义内容,同时只可生效一个,需可自己指定切记不可随便乱传一些不符合国家规定的文本和内容,我们会有管理管理所有上传的文件,良好的网络环境需要我们共同维护主要新增内容包括1.新增炼虚、合体、大乘三个高阶大境界。2.新增完整高阶突破路线、突破事件、心魔劫、雷劫和高阶突破材料。3.新增十大时代机制,世界会每 300 年进入一个大时代。4.新增 3000 年后的灵界融合阶段,大批高境界势力和高阶资源开始进入世界。5.新增世界 Boss 玩法,作为后期重要挑战和高阶材料来源。8.新增玩家举办拍卖会相关玩法。9.新增夺舍相关玩法。10.新增炼虚、合体、大乘阶段功法、法术神通、装备胚、突破材料、怪物、魔修、外域修士等内容。11.修复和优化一批长期反馈的中后期问题。一、新增炼虚、合体、大乘三个大境界本次正式把境界上限从原本后期继续向后扩展,新增:炼虚、合体、大乘原本后期比较容易出现“修到顶之后目标不足”的问题,这次会把修仙路线继续往后延伸。化神之后不再是终点,而是进入真正的大后期。高阶境界的定位大致如下:炼虚:开辟虚界,开始真正接触空间、法则与高阶道统。合体:法则合身,修士自身和法则进一步融合,战力跨度会明显变大。大乘:凝成道果,接近飞升前夜,是当前版本最高阶段。飞升相关内容也已经调整。以前部分文本和事件在炼虚阶段就容易出现飞升叙事,这次统一改为大乘大圆满以后才进入飞升相关内容,更符合完整的修仙成长线。二、高阶突破方式这次新增的高阶突破不是只把数值往上堆,而是补了完整闭环。新增三段大境界突破:化神大圆满突破炼虚:主题为“开辟虚界”。炼虚大圆满突破合体:主题为“法则合身”。合体大圆满突破大乘:主题为“凝成道果”。每一段都保留了多条突破方向,不同突破路线会对应不同的法则、属性或修行倾向。高阶突破会消耗新的高阶材料,并且需要经历更高层次的心魔劫和雷劫。简单来说,后期突破会更强调三件事:角色本身积累:资质、法则、属性、功法和成长方向会影响可选路线。材料准备:虚空道砂、合道玉髓、大乘道果、天心玄晶等高阶材料会成为关键资源。战斗能力:高阶突破劫不再是纯数值判定,渡劫战斗的压力会明显上升。如果角色战斗力不足,单纯修为到了也不一定能稳过后期突破。后续大家如果反馈某段突破过难或过易,我会继续针对具体阶段调整。三、新增高阶功法、法术神通与装备为了配合炼虚、合体、大乘,本次补充了一批对应境界的功法和法术神通。功法方面会覆盖炼虚、合体、大乘三个阶段,不再让高阶角色只能继续用低阶功法凑合。部分功法名称和方向包括:炼虚阶段:太虚开界经、虚天炼神录等。合体阶段:万法合身经、天象归一录等。大乘阶段:玄黄道果经、九劫飞升录等。法术神通方面没有一次性做特别夸张的数量,而是先补一批后期可用的主动和被动能力,并尽量复用已有表现,避免因为特效过多带来新的稳定性问题。新增方向包括:法域类能力:偏持续压制和增益。护神类能力:偏防御、抗性和生存。金身类能力:偏肉身、减伤和承伤。剑痕类能力:偏攻击、爆发和输出。魔相类能力:偏高风险高收益。百艺通玄类能力:偏辅助、技艺和综合成长。装备和材料方面也同步扩展到高阶:炼虚、合体、大乘三档武器、防具、饰品和法宝胚。七阶、八阶、九阶装备相关材料和生成配置。高阶装备胚会主要来自特殊秘境、世界 Boss、高阶怪物、外域修士、天骄赛等后期内容。四、十大时代机制本次新增世界时代机制。世界会随着年份推进,每 300 年进入一个大时代。时代不是单纯显示文本,而是会影响修炼、突破、弟子资质、秘境、资源、怪物、势力战争、天灾等多个系统。时间旁边会显示当前时代,悬停可以查看时代说明和主要效果。当前设计的十大时代如下:1.开天立族时代,0-299 年天地初辟,灵脉渐醒。修炼速度提高,新生势力成长更快,低中阶资源和野外实体更容易出现。适合玩家开局发展、建立家族根基。2.灵气爆发时代,300-599 年天地灵气暴涨。修炼速度大幅提升,突破概率提高,更容易出现高灵根弟子和天才,天材地宝、遗迹、秘境出现概率明显增加。这是前中期最适合冲境界和积累资源的黄金期。3.百族争鸣时代,600-899 年各族势力扩张加速,NPC 补人和势力成长增强,天才出现概率略有提升,但战争和资源争夺也会更频繁。这个阶段世界会更热闹,也...
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Hey everyone! 👋I'm super excited to share that the Crownhold demo is now publicly available on Steam! 🎉This is my first public demo and your feedback genuinely means a lot to me... bugs, balance issues, impressions, anything goes. Drop a comment here in the forum or leave a review on the store page!Thanks for the support and I hope you enjoy it! 🏰
This very small patch fixes an issue that caused the tank notifications to stay visible, even without the research. Also the issue where tanks are always dirty after ascension is now corrected.FixesFixed an issue where tank maintenance icons would be visible without the tank sensors researchFixed an issue where new tanks purchased after ascension would have algae
Fixed the session timer not working from previous update
I forgot to toggle the offline earnings for the full release. Done. Offline earning only affects passive eV gains and will earn for up to 24 hours.
Lured In has been updated! I've gone back through and cleaned up some stuff ahead of next fest. This update includes some new research for the fishpedia and your tanks, as well as lots of fixes and rebalancing of systems. Also the ability to exit out of a menu by clicking on the side.Let me know if you have any issues over on the Steam forums, or on Discord. Can't wait to see you guys during Next Fest tomorrow!ChangelogAdditionsAdded the ability to close out of menus by clicking on the rightAdded the field reports research, which lets you see more info on undiscovered fish in the fishpediaAdded the tank sensors research to enable you to receive notifications for tank maintenance (cleaning and food)ChangesDecreased the research cost of the fishpedia from 200 to 30Increased the cost of the weather station research from 50 to 60Made it so the weather station now requires fishpedia (instead of the other way around)Increased the default zoom level of the research and ascension menusFixesFixed a couple of reeds in the pond clipping into the edges of the waterFixed an issue where you could sometimes spend more money than you had if you had a spontaneous lag spikeFixed an issue where the playtesting prompt would show up if you had the "skip main menu" option on, and would brick your gameFixed issues where clicking out of a menu in the fishing region would cause you to be unable to castFixed an issue where picking up your crab pot while inside of your keepnet would cause your list of fish to duplicate (only visual)Fixed an issue where focus of your decorations was not followed on controller
Bug Fixes Playlists not working on Streamify Small Changes Tuningfork now shows the label "Best New Track" and "Best New Album" Adjusts on ticket sales
- added some music variety - added option to disable damage numbers - added zoom to the Upgrades tab - fixed scroll sensitivities
Verde
108 days ago
· Wulfe
Hi everybody!We have some big news to share. Verde is going to be participating in Steam Next Fest on June 15 - 22 2026!!For the upcoming next fest we will have a new update for the demo to address some of the feedback that we have received, included in the update to the demo there will be:New building controls: We now have a multi select tool to customize and remove multiple buildings at once!Quest visibility: We've polished up how the quests tab looks to make it clearer when tasks and whole quests are completed.Tutorial adjustments: The tutorial has been streamlined so players can get to the freedom of building their own garden sooner.Night time adjustments: Adjusted Night time game feel to give more of a cozier feel.Sound effects: Adjusted and added new sound effects for extra immersion.We hope you'll enjoy some of the new features for the Steam Next Fest demo!
Hello!This update focuses on giving players more control over Conquest pacing, improving automation, and fixing the UI. ChangesAdd zone resize controls for Conquest zones unlocked through Compressed Dominion Change Compressed Dominion into a repeatable upgrade that grants resize points per zone Add Perfect Clear rewards to Conquest zones Add an Improve Chance threshold setting for Auto Genetic Recreation Improve Auto Scavenger zone assignment so scavengers spread out for better total gains Add a Lore Popups toggle in settings Show Perfected mutations separately in the Mutations overview Improve mutation sorting by stat and unlock requirement Add Up/Down keyboard selection in the hatchery table Allow Escape to close major popups and finished battle modals Bugfixes Fix blessing tiles not spawning on zone shrink Improve special tile placement on small or resized Conquest grids Fix circle zone grid size text to show radius correctly
Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or template, there will be growing pains. But those familiar w...