Fix: In server config on the edit label the key presses were registered in the IP configFix: Server label was not loadingFix: Existing server label was filled in, in the Server configPerformance updates Improved: Object pooling for technician jobs. The devices changed by technicians are no longer destroyed but inserted into a pool and reused next time. (GC Garbage collector overload)Improved: Expensive canvas updates, each server and switch shown value with seconds and canvas had to be reloaded because of that. Now EOL on the device shown in minutes.Improved: World Canvas culling is now one system instead off on each objectImproved: many assignments moved out of loops to decrease usage of GC.Improved: instantiation of broken particles removed (these were not made well and for many users not even visible, to increase performance completely removed)Improved: Cablelinks loading logic, speed up loading processImproved: Decreased FixedUpdade calls in all usableObjectsImproved: Balance Sheet tracking of finances performanceImproved: Removed rigidbody from everyobject inserted in the rack or port to remove physics overheadImproved: Sprite Atlas for all customer and app logo to have only one sprite draw call per canvasImproved: DX12, previously game was forced on DX11 - but the game actually feels smoother on DX12. (new option in steam to launch the game as DX11)
First of all, wow. Fracture Field hit 3,600 concurrent players on launch day and I'm completely blown away. As a solo developer, seeing that number was surreal. Thank you to everyone who picked up the game, left a review, and jumped into the quarry on day one.I've been reading all of your feedback closely, and this first patch addresses some of the balancing concerns many of you raised, particularly starting around Iron progression pacing. This is a game built for a longer play time experience, but that doesn't mean the journey shouldn't feel rewarding along the way.Here's what's changed:General ImprovementsAdded the ability to place bombs by right-clicking (RMB)Added a toggle to hide achievement popups in settingsFor rare corrupt save data cases, add save backup and add a popup to inform the player how to contact for help in restoring the dataAdded a warning about the Quarry Foreman having Core Fragment upgrade costsBalancingSoftened the damage falloff when your pierce is well below a layer's hardness, so walls like Iron should be easier to get throughBug FixesDrone Hub would not re-enable or reset certain drone settings to the default values after a Reality Shatter (prior to owning the Persistent Hub upgrade)Health scaling for Obsidian+ had an unintentional large jumpOn wide screens or wide windowed mode the outside black pillars could flicker - attempt to fix this issueCurrencies could remain non-zero after World Fracture or Reality Shatter if a drone's hit reward landed in the same instant as the prestige button press
**** **New Platform: Apple App Store** - Universal app for iPhone and iPad (landscape), iOS 14.0+ - Ad-free on iOS (premium experience like the Steam version) - **Game Center integration:** 73 achievements, auto sign-in via Apple ID, native Apple dashboard - Cross-device cloud save (highscores, user files) compatible across all platforms **IAP System (all platforms)** - Defensive transaction handling: double-rewards eliminated via persistent transaction-id tracking - Full audit log for every in-app purchase (forensics for complaints) - Restore Purchases button reliable on all platforms **Bugfixes** - Stadium expansion was blocked at ≥149,001 seats — last 999 seats now reachable - Targeted player buy: Previous/Next team arrows in squad view (no more back-and-forth) - Premium Shop bundle cards: Texts overlapped after unlock (especially Stadium Master + Ultimate Edition) — layout recalculated, status text ("Already included") fits the button now - Lineup screen opponent strength in CL/EL/ECL: midfield showed 0.0 and goalkeeper an unrealistically high value (e.g. 12.0) when the AI opponent had too many midfielder injuries/suspensions. Cause: the auto lineup filled open midfield slots with backup goalkeepers. Backup keepers no longer enter the starting eleven (exactly 1 GK, always). The duplicate-player fallback was also removed — if the squad is structurally too small, an honest "short squad" warning is logged instead. In parallel, the minimum squad size for EU and cup-only teams was raised from 15 to 18 (matching the existing league-team audit) so teams always have enough field players. Suspensions are now checked per competition — a league-suspended player remains available for CL/EL/ECL.
Hi everyone! ^^We’re excited to introduce a brand-new bundle for Lakeside Bar, now paired with Tidehaven: Ale & Trade! 🎉🍺 Two taverns, two worlds:One set in modern life, the other in a medieval setting — a perfect combo for cozy management lovers.✨ Grab both games together and enjoy a 10% bundle discount!Don’t miss your chance to experience two unique tavern adventures in one deal.🎯 Don’t forget to follow our developer page for the latest updates and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you all so much, and we hope you enjoy the bundle! ❤️
Medieval Fest has just started on Steam!Just before that, Medieval Machines Builder was fully released with a major update!Now it is on a big sale as part of the Medieval Fest: Watch the release trailer to know more: Remember, you can get Medieval Machines Builder at a lower price in a bundle.Have fun playing medieval fans!
Medieval Fest has just started on Steam!Just before that, Medieval Machines Builder was fully released with a major update!Now it is on a big sale as part of the Medieval Fest: Watch the release trailer to know more: Remember, you can get Medieval Machines Builder at a lower price in a bundle.Have fun playing medieval fans!
The bells toll for the weary, but for you, the journey is just beginning. We are thrilled to announce that the official demo for Miseria, my dark fantasy incremental game, is now available to play on Steam!🏰 Join us for the Steam Medieval FestTo celebrate the release, Miseria is officially participating in the Steam Medieval Fest. It’s the perfect time to immerse yourself in a world of grit, magic, and relentless progression. As an indie project, your feedback is the lifeblood of this game. Please play the demo, push the systems to their limits, and let me know what you think.Don't forget to Wishlist Miseria! It is the best way to support the game and ensure you don’t miss the full descent into darkness.
Hi, I made a small patch to thank all the new people who are here because of the Earth Appreciation Festival.Changelog:Improvement to object and part removalYou now get 100% of the value of a part or object backFixed spelling error in cricket food card (circket)
Game Updates:Fixed incorrect classification of Axe Spirits, which caused Axe Spirits to appear erroneously during SummonThe "HP Up" buff is now a separate multiplier categoryFixed typos in some character and enemy data that caused abilities to not take effectThe status bar is now limited to 3 rows in height; overflow content can be scrolled.Editor Updates:Fixed an issue where saving a new character would show an "unsaved changes" errorFixed an issue where dirty flags could not be properly removed for new categories in the Exchange EditorAdjusted the current mod editing workflow:There are now two core data modes: Pure Core Data mode and Core Data with Loaded Mods mode, for easier editing and reference.Mod editing mode change: When editing a mod, only Core Data and that mod's data are used, data is no longer polluted by other loaded mods.Separated the in-game mod load list from the Mod Editor's editing mode, mods can now be edited without loading them first.Added buffs/debuffs that existed in the engine but were not shown in the list.
Over 170 people have played the Pachinko Farm Playtest—thank you so much! 🙏The playtest ends on April 22, so if you haven’t tried it yet, now’s your chance!I’m currently working on the Demo version, which will include 3 new levels and more cards. The release date will be announced soon—stay tuned!
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them- Changed: More options for blueprint pack multipliers and added new wildcard conversion option- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type- Polish: Improved game loading times and fixed endless loading issues- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
Hi! I'm included in the Earth Appreciation Festival! The game is selling very well just 2 days into the sale, with us having raised over $1000. Thanks to all the new people who got the game.I only slightly regret saying I would donate 100% of my proceeds this sale to New Incentive. Here's a link to the charity, they do really great work: https://www.newincentives.org/I will put out another post at the end of the sale with the total we've raised.
Fracture Field Is Finally Available!I'm a solo developer, and for the past year Fracture Field has been my obsession. What began as a simple mining incremental idea became something bigger than I ever planned. Fracture Field now has hundreds of upgrades, an entire drone fleet system, and multiple prestige layers. I'm beyond excited to say that it's finally released!What is Fracture Field?Fracture Field is an incremental quarry mining game where you go from smacking a single rock to architecting a massive industrial empire.The core loop is simple: swing your mining tool with a rhythmic, timed mechanic where every hit actually feels impactful. Shatter through layers of stone, clay, sandstone, and many deeper layers. Unearth veins of precious metals and brilliant gems. Reinvest everything into getting more powerful. Repeat forever.Launch Discount — 35% Off for Two WeeksTo celebrate launch, Fracture Field is 35% off for the first 14 days. If you've had this on your wishlist, now is the best time to grab it!Thank YouBuilding Fracture Field as a solo developer has been one of the most challenging and rewarding things I've ever done. I poured everything I had into making this the kind of incremental game I'd want to play myself with deep systems, satisfying mechanics, and enough content to keep you mining for a long time.Thank you to everyone who wishlisted, followed the development, and believed in this project. Seeing this go live is a surreal feeling.Let's break some rocks!- Type-Ten
Hello Pupple Pop Players!Thank you all so much for the amazing interest and feedback you've shared since our release. Thanks to your comments, we continue to make the game even better. Here are the changes in this patch:Balance Adjustment: General balance adjustments have been made to the in-game progression.Faster Animations: Animation times for high-level bubbles have been reduced.Preserved Popping Feel: The shortened animation time brings the instant popping effect of early-level bubbles to the high-level ones; this way, the satisfying popping feel is maintained all the way to the final level.Thank you for continuing to play and helping us improve our game! If you are enjoying your time with Pupple Pop, leaving a review on Steam is a huge way to support us. The Pupple Pop Team
Fix: SwitchID and ServerID duplicates did not check for duplicates in broken devices, Added as well to the same duplicate check to PatchPanels New: Power button in server and switch config, label edit in server config
This new update for Lured In includes a lot of fixes toward translations and gameplay. Thanks to everyone who has helped identify issues. This update also includes the ability to release fish from your keepnet, so you can stay in a region and pick and choose what fish you bring home.Simplified Chinese, Belarusian, and Pirate (yarr!) are now all new languages clickable from the languages menu. ChangelogAdditionsAdded a button to the keepnet menu so you can now release fish back into the waterAdded a darker brown shoe color (you can finally cosplay as grandpa)Added colors to the list of translators in the credits based off of how many contributions were madeAdded Belarusian to the list of languagesAdded Chinese (Simplified) to the list of languagesAdded Pirate (yarr!) to the list of languagesChangesChanged the flag of traditional Chinese to the flag of TaiwanChanged the flag of Arabic to the Pan-Arab flag to better represent all Arabic speakersChanged the layout of the keepnet menuMade it so the fish food tool will immediately go away after useIncreased the chance to get the pupfish by 10x (my bad guys)FixesFixed an issue where the old translators credits was still in the creditsFixed an issue where the incorrect flag for Gaelic was usedFixed an issue where pressing spacebar inside of the fullscreen tank menu would cause the game to break and the tank to turn white when you returnFixed an issue where you can just avoid the keepnet weight limit by clicking the keepnet button againFixed multiple pieces of text not properly translatingFixed an issue where the GO! text would follow your bobber when you reelProbably fixed an issue where customers freak outFixed some issues with the customer navigation areasFixed some issues where people weren't showing up in the credits properly. Now accounts made on our old weblate will show up
Fix: SwitchID and ServerID could potentially be duplicated. Fix make sure there never is duplicate id and also remap old saves. Fix: SFP boxes changed back to continuous physics mode as Discrete was not good enough for small devices Fix: Prevention of duplicate technicians
Collect the wisdom of the world. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
This update for Lured In includes the addition of loads of new languages. I wanna give a big thanks to everyone that has helped translate the game so far. I never really expected us to have 40+ languages only a week into the playtest. This update includes a lot of bugfixes, and also a new countdown popup whenever a minigame begins, just to give you a second to realize which one is about to start and get ready. ChangelogAdditionsAdded in tons of new languages (huge thanks to all our community translators!)Added in a new minigame countdown popup you can toggleChangesChanged the credits menu to show all translators at the bottomIncreased the zone you can hit inside of the hook minigameDecreased the maximum speed a row can move the hook in the hook minigameTweaked various texts inside of the game to work better for translationChanged the wait and go popups to be translatable, and also fade inUpdated all translationsFixesFixed an issue where the circle minigame was offset incorrectlyFixed an issue where tanks would stay as saltwater after ascensionFixed an issue where text would get cut off in the fishpedia (it now creates a scrollbar)
Fixed minor issues & bugs. Added volume controller in settings. In the UI you can click outside of a window now to close it. Thanks to the player in the Community for their suggestions & constructive criticism. It is greatly appreciated. /LaVonne
This update releases next week!New Feature The Starforge Community Event!?What is this? Evelyn is researching a new type of resource! What kind of mysterious potential could this hold? Shopkeepers, get together on April 23rd until May 21st and craft all you’ve got to unlock something new! Who knows, we might discover something along the way…Starforged BlueprintsWith Evelyn’s knowledge and your expertise, shopkeepers, we’ve now unlocked the pinnacle of item crafting: Starforged Blueprints!These stellar blueprints have a level of refinement that cannot be compared to the usual mass-produced chaff! They have new additional milestone upgrades and a unique visual treatment that will make them stand out across the board. And as is custom with a new feature tied to your collection, the more Starforged blueprints you own, the better, as it also comes with its own reward track!Starforged blueprints can come from two primary sources: they can drop from any chest in which you’ve found all the Exclusive Blueprints, and as rewards from our various events (such as the Community Event and the upcoming Starward Creations Content Pass)!When the Starforged Blueprint is not specified when you collect it, this means it will award you a random blueprint that you own of the corresponding tier as a Starforged Blueprint!Starward Creations Content PassStarting from April 28th and until May 13th, the Starward Creations Content Pass will be available!There is lots to unlock here, including some newly discovered Starforged Blueprints! It’s your chance to grab some aptly themed stellar decorations and blueprints in their most brilliant form!Collect Rainbow Stars and complete all tasks to earn yourself the Starsmith player title!Journey Among the Stars Login CalendarLog in starting on April 28th and until May 13th to obtain daily rewards, including a random Tier 7 Starforged Blueprint! There are a total of 10 rewards to claim!Seasonal ContentEarth Day GiveawayCelebrate Earth Day with a free Chan...
IdleOn is 5 years old! I've given you all 555 gems and 5 free event plays! Credited to your account as you're reading this, go spend them!• NEW EVENT! Collect boxes from monsters, open them for new exclusive hats, play the 5th year ticket in town to win new nametags and Event Points, and buy new upgrades at the Event Shop! Every 5 MINUTES, a random online player will win an EXCLUSIVE pet......from Riptide all the way to my very own Glunko Supreme developer pet! See more info by holding down on your GREEN CANDLE. • New Bundle! 5,555 gems for $19.99 is the BEST value ever offered!• New Bundle RED "X" - You can now close my pack offers when they show up, but only after you get a chance to see what they are!• 5 new Sushi Tiers to combine to... don't go past Tier 59!• DAILY DIGS are happening again... just say Dig in game to get started! • Next update will be brand new content... maybe a new map, maybe a new cavern, you'll have to wait and see!5000 GEMS winners from LAST Patch Notes are:Pikajko, ThunderGod22, booksmartbird, xxkuronoxx, Amedeus8, Dumdomdee, Aldentr, IcySilence, Lilacecat, Meltarn, 10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time!
👷♂️ 1.0.1 - New Update is Live🛠 Bug Fixes & Improvements:Fixed an issue where the “Ready” message would appear randomly during gameplayFixed an issue with achievement progress not being tracked on off-site mapsFixed an issue causing accidental entry into containers while operating the forkliftAdded the missing ability to destroy certain itemsFixed missing tooltips during auctionsImproved highlighting of object parts during assemblyAdjusted the minimum required area for cleaning/painting on some objectsImproved mattress texturesFixed flickering light in the garageImproved nighttime lightingImproved some translationsHave Fun! 🤗 Junkyard Builder Team
v0.12.3 Patch NotesGame Updates:1. Added the Axe Spirit challenge stage "Celestial River Soul Breaker" and Axe Spirit Re-forge; added Axe Spirit character and Axe Spirit Boss.2. Added the Artifact Spirit challenge stage "Celestial River Light Spirit" and Artifact Spirit Re-forge; added Artifact Spirit character and Artifact Spirit Boss.3. Character and Artifact detail panels now show a "Source" label for Mod-originated data.4. Character detail panel now displays Counter-Attacks and Counter Damage combat stats.5. Fixed an issue where "Cui Cui"'s buffs could be dispelled.Editor Updates:1. All editor pages now feature a unified sticky toolbar with dirty-state indicator, unsaved changes confirmation dialog, and Alt+S shortcut to save.2. Added new effect type "Enemy-Sourced Damage": deals damage to self and triggers on-attacked/counter checks.3. Added new scaling types: Caster Level, Enemy Level, Random Int (0–100), Random Float (0–1).4. Damage effects now have an "As Counter" option; when enabled, counter damage bonuses apply and counter stats are tracked.5. Clear effects now support a sub-value field to grant the caster stacks equal to the number of debuffs cleansed.6. Stack grant effects now support custom duration override; stack definitions now have a "Persist on Death" option.7. Added new condition type "Party Element Count ≥ N", including Additional Elements.8. Added "Counter Echo" mechanic: characters with independent Counter Echo effects deal extra damage hits after a counter-attack lands.9. Added "Additional Elements" mechanic: characters with additional elements auto-select the most advantageous element against the enemy (applies to basic attacks, skills, artifact skill activation range, etc.).10. Added multi-Charge Attack support: characters/classes can have multiple C.A.s; the first one whose usage conditions are met is automatically used.11. Exchange editor now supports custom categories and sub-categories with trilingual name input.12. Added mod deletion c...
Hi everyone! ^^We’re excited to share that Lakeside Bar now includes a new free content update in version 1.2.5✨ What’s new?We’ve added new skins for the remaining staffs. Now your whole team can show up in style and bring even more personality to your bar 🍹Jump in and try out the new looks to make your cozy lakeside space even more vibrant!🎯 Stay connectedDon’t forget to follow our developer page to keep up with the latest updates, teasers, and upcoming projects from us: https://store.steampowered.com/developer/BITCOVERThank you so much for your continued support ❤️