Game Updates

Patch notes and dev posts · 1,531 Steam updates
Royal Merchant
Royal Merchant
1218 days ago · Elite Games Ltd

Patch - 1.000

Hey guys, here is the release version. We have improved controller support and tested it on Steam Deck. So far so good. But there is room for improvement. And we are open to your feedback. Sounds and Music - done. But, there are some problems with Steam Deck sound lib in the engine that we using(Solar2D). We have found a solution to it but will push it in the next update. Another major thing that will be added soon - is the endless tower. Thx for your support!
Trimps
Trimps
1234 days ago · Greensatellite

Patch 5.9.0

Universes 1 and 2 You no longer have to purchase carried Heirloom slots. Instead, you'll automatically gain one once you have the amount of Nu that each level previously cost. You can now spend the full value of your Nu on both your Staff and Shield, rather than 50% on each. The Home Detector Mastery now also drops Uberhousing upgrades Universe 1 Spire Cores no longer consume Spirestones when upgrading/replacing mods, instead you can spend 100% of your total Spirestones on each Core! 12 different Challenge2s have been fused together into 6 new Challenge2s. Each new Challenge2 is a combination of two older ones, and setting your Zone in one of the combo C2s will set the Zone for both of the Challenges that it's based off of at the same time. This should make it both take less time and be more fun to update some of the more trivial C2s. The pairings are: Meditate + Discipline = Enlightened, Slow + Electricity = Paralysis, Nom + Metal = Nometal, Balance + Mapology = Topology, Watch + Size = Waze, and Toxicity + Lead = Toxad Added 2 more Personal Spire Fire Trap upgrades, and 1 Lightning Trap upgrade In the Personal Spire, lowered the required zone to unlock Poison 8 from Z700 to Z650, and lowered the zone for Poison 9 from 750 to 700. Lowered prices to more appropriate points for those zones. Capped Runestones from Trustworthy Trimps to 7 days Added a new Challenge at Z460 that can be repeated up to 15 times with scaling difficulty for increasing Helium, Attack, Health and Fluffy Experience Universe 2 Added a new ring of Mutators! This outer ring requires that at least 10 Mutators have been purchased from the inner ring before purchasing anything from the new outer ring. Added a bunch of brand new Mutators to the new outer ring The Mutators UI can now be moved around with click/drag and zoomed with mouse wheel Mutated Seed drops are now increased by +1x for each type of Mutation affecting that enemy (enemies with 2 types are worth 2x, enemies with 4 types are worth 4x)...
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1272 days ago · ipoon

GO BOBA GO UPDATE OUT NOW!

Hello shopkeepers! {STEAM_CLAN_IMAGE}/43191664/f2c3e34affd18cc0d6aa1f16253b75f51230f09f.gif I wish you all a great year. This new update brings three big things to the Boba Simulator. new delivery service new game mode new branch The new delivery service As your Boba Tea business grows, more customers want to try your delicious tea. But no matter how fast you can make them or how many Bobarista you hire, you cannot satisfy them all when a mob approaches your shop. {STEAM_CLAN_IMAGE}/43191664/bcdfec2e88e39a00a6951681f718de08faa0d37a.gif The new delivery service is designed to bridge that gap. You can now deliver your "DIY Boba Tea Kit" to customers who order it through the delivery app. This will help spread your tea and increase your sales without wasting time making it at your storefront. The whole delivery service will rely on "service points" that come from upgrading the contract with the delivery company. Use those service points to fine-tune the delivery service, i.e., rider amount, delivery range, max cup per round. Each state of the game may need a different mixture of that. Please note that marketing upgrades and marketing staff hiring will directly affect your incoming orders. The new Endless Mode The new game mode is now available for endless pleasure and infinite relaxation. You begin with a tiny little Boba Stand, perform your best Boba Tea while growing your business, and upgrade it until it becomes larger and larger... {STEAM_CLAN_IMAGE}/43191664/10e2e4ac92ae1cc9170ed4237c4c15217a92e7fb.gif Once your shop gets big enough, You will have access to all-new, limitless features. BRANDING: More competitors will enter the market. You need to keep your brand power high with marketing tools or hire marketers to help you. FOOD SUPPLIER: Provide ingredients for you during business hours. If your storage is full, you can also make a clearance sale here. WAREHOUSE: Allow you to rent more storage by making rental agreements with local warehouses. This will create op...
无限投影
无限投影
1282 days ago · kyzy_4399

祝大家圣诞快乐!

Merry Christmas~ Aa在这里祝大家圣诞快乐! 希望身体不舒服的朋友们(包括我们自己)可以尽快好起来! 另外,可能也有一些小伙伴们在疑惑,为什么最近游戏没有什么更新了? 那当然是因为我们跑路啦! 以上当然是开玩笑的,实际情况是: 我们综合考虑了之前收集的问卷信息和无线投影当前的系统设计,认为与其沿着现在的设计修改游戏,还不如推倒重启炉灶更加有效... 所以我们在一个新的原型切片里重做了游戏的美术表现和功法系统,并且添加了玩家心心念念的装备系统等。 {STEAM_CLAN_IMAGE}/43108454/241ff7b991da2e72990e18116fa04e27d93bc679.png 如果开发顺利的话,我们将会在下周或下下周开始在群测试我们的玩法原型并且收集各路反馈,到时候如果有感兴趣的小伙伴可以添加我们的qq群参加测试! QQ:781241501 最后,让我们在新的一年里不见不散! 无线投影开发组
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1296 days ago · ipoon

Add multiple language support (BETA)

Hello Shop Keepers, Even though boba and kittens are universal, I still think I want to make their cuteness more approachable. So, I decided to train our cat employees to speak more than one language. This is tough work for me since my English is very poor, but not the poorest compared to other languages I don’t understand. I cannot assess how well cat employees communicate in your native language. So, I need your help. Please try your language in the game and share what's on your mind. The cat will try their best to pick the right language, but you can also set the settings to the language you prefer. (You may need to restart the game to fully apply this setting.) {STEAM_CLAN_IMAGE}/43191664/c60af8e4da5523cbcaf33ff3c584772cfc7691fc.gif Currently, the cat can communicate in more than MEAWENTY (20+) languages. It can be more or less in the future. Me and the cat are not language expert please be kind to us. I hope you like it. Best, - Napas -
Boba Simulator : Idle Shop Management
Boba Simulator : Idle Shop Management
1302 days ago · ipoon

New BOBA BAR update!

Hello Shop Keepers {STEAM_CLAN_IMAGE}/43191664/058189208b54b605daa3b4e2267a82fac6a87f0a.gif Your new branch the "BOBA BAR" is ready for you to run your Boba business. The BOBA BAR is the large shop placed in ocean park area. Because of its size you can hire max staff to help you hear! {STEAM_CLAN_IMAGE}/43191664/c29fe4ab3ada3a3f17774267b037f846848997b7.gif More importantly, the ocean park area will often spawn famous "Boballoon". Basically, just click on all Boballoons that spawn near your shop and you will get the bonus. Boballoon will spawn randomly in business time. But the good news is you can upgrade it to give more bonus, to chain spawn other Boballoons, or to spawn more frequently. The full upgrade can provide bonus up to $9,000 per day! {STEAM_CLAN_IMAGE}/43191664/992b77204a9a95704e2bee4d80235ace2e67e16b.png The new Boba Coin system has been added. You will earn Boba Coin everytime you finish the branch. The Boba Coin may be useful in the future update. Better keep collecting it! -------------------------------------------------------- More details on this patch note in case you want to know. - Add the all new BOBA BAR branch. - Add the new Boballoons system into gameplay. - The goal has been rework and now support multiple goals in single branch. - Change Supermarket price scaling. (Less spam the buy button and more benefit) - Add save game indicator. - Rework on speed settings (now speed up only in business time). - Add new Boba Coin system to reward dedicate player in the future. - Add 2 new Steam Achievements. - Add feature preview in startup popup. - Branch selection menu will remember your last play and will automatically jump to the latest unlocked branch when restart the game. - Improve overall game performance. Bug fix: - Fix Likeness sometime show as an integer. - Fix "Max Upgrade" reward sometime not firing. - Fix audio settings glitch. - Fix Supermarket discount bug. Know issue: - Sometime when massive customers visit your shop the game will lag....
Startup Company
Startup Company
1306 days ago · jhovgaard

Startup Company coming to PlayStation 5|4, Xbox Series X|S, and Nintendo Switch

{STEAM_CLAN_IMAGE}/28693489/ed19499866c95a96b2044a4b83a588cc3f014f2d.png Hey everyone, We have exciting news to share! Startup Company will expand business to PlayStation 5|4, Xbox Series X|S, and Nintendo Switch on Thursday, Jan. 26, 2023! It is available to wishlist now: Xbox: https://www.xbox.com/en-us/games/store/startup-company-console-edition/9n43wgrsm8nx Playstation: https://store.playstation.com/en-us/concept/10004684 Nintendo: https://www.nintendo.com/store/products/startup-company-console-edition-switch/ If you’ve been a fellow entrepreneur with us on PC over the years, we can’t thank you enough. We’re so happy that over 400k of you have been enjoying the businesses you’ve built. When bringing this dynamic corporate environment to consoles, we will present Startup Company in a new light with new UI/UX features. While the original version of Startup Company was built using HTML/Javascript, Startup Company Console Edition was developed in Unity. You’ll be creating a fresh company from scratch with the features you know and love, all perfectly suited for console platforms. Get ready for a new class of corporate competition! We can't wait for you all to experience our new console edition. As always, we are available via Discord, Twitter, Email, Instagram, or the comments below. Thanks for reading, and thank you for your continued support! - All of us at Hovgaard Games
无限投影
无限投影
1314 days ago · kyzy_4399

在?可以来做个问卷调查吗?

大家好,我们开发组团队准备了一个超~~酷的问卷,想要向各位玩家请教一下关于《无限投影》后续的开发方向,希望有时间的玩家可以反馈自己的声音! 问卷链接:https://www.wjx.cn/vm/h7I0d7C.aspx# (可能需要复制上文链接,在浏览器中打开,抱歉带来的不便) 另外,欢迎加入我们的QQ群:781241501
无限投影
无限投影
1315 days ago · kyzy_4399

11.21 混沌之路优化,新使徒与UI界面优化

混沌之路掉落卡池 更新了无尽之路的掉落使徒8个,现在玩家在混沌之路战斗时会掉落新的使徒 我们预计每隔一段时间(大致为1周时间)轮替一次混沌之路掉落的使徒列表,但不会创造所谓的绝版使徒 更新了本周无尽之路的敌人 其他更新内容 (以下提及内容部分在上周已经陆续实装) 新增了魔杖世界的3位新使徒掉落 更新了无尽之路的结算界面UI,显示玩家无尽之路的闯关记录 更新了4倍速模式,当玩家通关中千世界或更高级世界时会解锁 合并了小魔女的学霸和可靠的援助2个技能,现在变成一个技能——学霸的援助:每回合提升10%精神,并给所有队友提供自己的30%精神,持续1回合 为小魔女新增了一个主动技能——可靠的护盾:为所有队友增加护盾,减免30%伤害,持续3回合
Super Life: Franchise Lord
Super Life: Franchise Lord
1347 days ago · klickink

Adult Happy Meal Update

Highlighted Features 1. Added Adult Happy Meal event 2. Added Assistant Manager Perk - lesser GM perk New LTMI's 1. Slimmy Sams - All-American Beefy 2. Burger Lord - Ghost Pepper Burger Lord 3. Burger Lord - Black Burger Lord Balance Changes 1. Reduced cost of quality-of-life perks 2. Increased trash to burn at 2k energy 3. Increased odds of getting Karen Bosses 4. Buffed Twisted Root soul perk 5. Increased odds of getting positive events 6. You now can get a free AmaZone box every 6 hours 7. AmaZone Gold now gives you a box every 30 minutes General Changes 1. Added check marks to queue item boxes when you have fulfilled an item 2. Added text to premium lots info button
Merchant
Merchant
1348 days ago · bogomazon

Release notes 1.097

We have updated several libraries, fixed bugs, but most importantly, prepared updates for mods. Version with mods can be downloaded in Steam game properties (properties -> betas -> modding - testing modding). If you encounter bugs welcome to our discord: Retora Games Discord
Smooth Operators 2
Smooth Operators 2
1350 days ago · Andreas

Weekly Update 17th Oct -22

Hey, here's a late weekly update! This update came a bit late, due to a failed SSD. Just shows the importance of Github! =) Anyways, new SSD eventually became a new computer. But here is the update! What's included: Option to disable the popup informing of employee sickness. Option to disable the popup information of employee resignation. Option to disable automatic 50x speed when nobody is working. This one is enabled by default, since it was confusing when you could go to 50x or not. Bug fixes & Misc: Some elements in the Research UI would not disappear when closing the screen. Research increased volumes on current client would increase workloads for a canceled contract, resulting in a crash. UI readability improvements on some UI screens. Impact of not getting paid is lessened, so resignations won't come flooding immediately when HR are in backlog. Thanks to all who's contributed with ideas, bug reports and such. Feel free to get in touch with ideas! =)
Smooth Operators 2
Smooth Operators 2
1358 days ago · Andreas

Weekly Update 9th Oct -22

Hey, here's the weekly update! What's included: - My Employees UI now contains Salary information - My Employees UI includes Actions such as Fire, Upgrade, Pay Raise, and Vacation. Hold left CTRL to toggle to actions while in the My Employees UI. Bug fixes: - Spelling errors - Rounding bug displaying too many decimals in Loans UI - Bug where trash would not start accumulating in rooms Roadmap: - Continued localization implementation - Option to automatically go to 50x speed when nobody is working - Option to not pop the Sickness and Resigned popups - Change some menu buttons to click instead of hover to activate (in the Shop Menu, Properties windows, etc..) - Option to not zoom into employee/room when opening the properties UI Thanks everybody who's reported bugs, and came up with ideas for improvements! As always - feedback is king! =)
Super Life: Franchise Lord
Super Life: Franchise Lord
1375 days ago · klickink

Ronny's House Update

Highlighted Features 1. Added Angus McBangus Café tier 3 franchise variant 2. Added new events to Angus McBangus and new variant 3. Added General Manager franchise perk - Auto completes queue Balance Changes 1. Reduced cost of firing employees 2. Reduced cost of amazone box 3. Reduced cost of some franchise perks 4. Increased starting money on "Rebirth" 5. Slight buff to all profits General Changes 1. Made event option coins smaller and text larger 2. Added notifications when stands are ready to collect 3. Collect all button only shows when able to collect stands 4. Add item counter to events Bug Fixes 1. Updated franchise perk text issues 2. Fixed achievement tracking issues 3. Fixed buff expiring crash 4. Attempt to fix timer breaking into seconds
Idle Campaign
Idle Campaign
1393 days ago · Smash

Patch #4 | v1.0.5

-Increased base chance to get candles from runes and increased total of owning both of the bomb upgrades to that for a total of 10%. -The legendary dagger was incorrectly only working on natural drops (drops from enemies). It now works on candles gained from loot bags and runes. - Fixed the ordering in the stats page. While I'll still have to individually check each stat throughout future patches, this at least gets you closer to the accurate numbers. Please be patient when it comes to the stat page, I'll be running down each stat throughout patches to make sure it's accurate per stat. -Tasks have been moved to the bottom right bar as they are no longer a check a couple times a day window with the changes. Tasks now show a + when having a task ready to turn in. -The gambler's den (spin wheel) now shows a + if you have at least 1 coin to spend. -Collections now get a bright gold border around the NPC's portrait when ready to turn in. -NEW SYSTEM Introducing Transmutation Scroll (Unlocks at enemy level 5000). Generate Gold every 10 seconds based on the enemies you're fighting. It stores in the scroll until you click on it to withdraw it. Upgrade how much gold it can produce by finding and applying enchanted metals (rare) to the scroll. -NEW SYSTEM Introducing a new minigame. This is a sudoku style minigame that unlocks at lvl 6000. Completing the game results in Gold & Experience rewards. The difficulty can add to those rewards! (This will not auto-play, it's something to do for extra loot while playing). - Stats window now has a stat specifically to see your Legendary Sickle %Flux bonus. I've also adjusted the way it works to feel better -Changed specialty window to not unlock until player level 1500. -Fixed various typos (Thanks Silvaar
Idle Campaign
Idle Campaign
1402 days ago · Smash

Patch #3b | v1.0.4b

-Fixed the gear displaying incorrect values. The backend is still the same, NOTE: YOU STILL HAVE THE SAME STATS YOU HAD, but they are now displaying correctly. -The sub 10% stats should no longer display wrong either. -Crushing blow chance has been increased. -Crushing blow dmg from armor has been increased. -You now get an extra 5% gold drop CHANCE every 1000 paths up till path 5000. (ie stacking 5% every 1k path until you hit a max of 25%). -Level 4k+ now drops up to 10x more gold. -Level10k+ now drops up to 10x more gold on top of that. -Bloodjunkie's Rising (+20% Gold Page 4 trainer) now gives +30% gold per level (backwards compatible). -The cost scaling for Cannibal's Hunt (+1% Xp Page 4 Trainer) is now less -Adjust cost scaling for quite a few trainer upgrades. -Fixed certain candle drops not counting towards the acheivement. -Final Blow's base dmg has been increased. -Moonfire Claw (+20% Hp/Dmg page 5 Trainer) has been increased to +50% dmg/hp
Idle Campaign
Idle Campaign
1404 days ago · Smash

Patch #3 | v1.0.4

-When crafting with right click, the crafting will now pause for 2.5s upon crafting a perfect. -The trainer now has "Max" covers to help distinguish between active and finished ones. -The skills window now shows what skill you will get with a locked icon. The skills coloring and such have been adjusted to see easier. -Max covers have been added to the skills window. -The collection window has been reorganized so that you can see all collections on one page. They also now have their names and their collections descriptions of what you're collecting this random stuff for people! -Daily goals are now called tasks. Every hour 1 completed task will be replaced with a new one. Daily reset time will still reset all completed at that time. -Trainer now shows locked items differently, allowing you to see the bonuses. They are also dark enough to where you can ignore the bonuses if you like to be surprised. -Reliquary window now shows the new lock method where you can choose to read what you'll unlock if you want. -Clarified descriptions in the Reliquary. -Added Discord button to landing page. -Adjusted tasks trophy amounts down significantly. -The Well spin wheel now has a pop up with the rewards you received as well as a description for what they are. -An in-game FAQ with a ton of information has been added to the game. -Offline gains can now be earned for up to 1 week. -You can now right click consumables to quickly stack them (Shift right click will super speed stack them) -You can now right click the top buffs to quickly stack them (Shift right click will super speed stack them) -You can now right click Reliquary items (candle and magic pouches) to quickly spend them. -Various bug fixes and display adjustments -Even more anti-cheat methods have been added to help with the leaderboards. -Increased gold gain from 3k-5k a bit. -The Trainer item for reducing boss health correctly shows a "-" on it.
Idle Campaign
Idle Campaign
1407 days ago · Smash

Patch# 2b | v1.0.3b

This is just a minor patch to address a few issues pointed out tonight. -Fixed lvl 72 new armor stat from not showing the full stat amount. -Double checked all shop artifacts to find any that were functioning improperly. -More various bug fixes and display fixes.
Oraxum Trials
Oraxum Trials
1419 days ago · Prajna Concepts

Winding Down Development on Oraxum Trials

Hey players, I’m coming up on three years in my journey of making Oraxum Trials. I’ve been doing gamedev as a hobby for around a decade now but this was my first “real” game that I actually released and followed though all the way. In developing this game I’ve learned so much and grown as a game designer and programmer, but have also made every mistake possible regarding scope creep, marketing, balance, outsourcing, releasing game-breaking production bugs, etc, and at this point the code is kind of a mess of technical debt and bad architecture decisions I made 2 years ago. Since starting Oraxum Trials I’ve had a baby, bought a house, changed jobs, survived a global pandemic (so far), and have come to a place where it’s time for me to refocus my priorities. The mental load of working in software engineering during the day and maintaining a game in the evenings takes its toll and I end up taking weeks off of the game to avoid burnout. I’m not quitting completely and will continue to release bug/balance updates as necessary, but am going to take a long break before starting on my next project. I’ve been toying with getting back into music production or writing but I’m not totally sure what’s next. Thanks to everyone who has spent their time playing Oraxum Trials, and I hope to see you again in the future. Prajna
← Prev
Page 56 of 62
Next →