More Sushi! launches on Friday 24th October at 09:00PT / 12:00 ET / 18:00 CEST!It will cost $2.99 / £2.49 / €2.99 and there will be a 10% launch discount that will run for 7 days.follow my developer page to be notified whenever I release a new game!
· Significant optimization to address memory usage growth during prolonged AFK sessions. Based on tests, the game can now run continuously for 100 hours without memory explosion issues! Our programmer sacrificed half of his hair for this achievement! · Major optimization to reduce lag/stuttering at high game speeds. Tests show that at 30x speed, the game can maintain roughly 55-60 FPS on a system with a 3060 GPU and a 10th Gen i7 CPU. Our programmer sacrificed his remaining hair for this result. · These two items required considerable effort, but they significantly improve the long-term AFK experience, making it worthwhile. · Most other changes in this update are bug fixes, including issues like being unable to craft high-tier pills after using high-tier recipes. · October's focus will primarily remain on routine fixes and optimizations. We plan to start adding new content in November, and we hope it will meet your expectations then. Haha! · Comprehensively fixed the issue of continuously increasing memory usage. · Thoroughly addressed lag/stuttering issues at high game speeds. · Skill: "Rupturing Edge Sword Art" · Skill activation settings; conditions can now be enabled or disabled. · Weapon skills not being auto-enabled by default after equipping a weapon. · Mouse cursor requiring a tab-back into the game to appear. · Abnormal display of resource gain rates in the top resource bar. · Slightly optimized performance in the Merchant view. · The Rare Treasure Pavilion can now refresh all weapon types. · Abnormal issue with concocting Breakthrough Pills. · Issue where the unlocked state of queue slots in views like Manufacturing, Alchemy, Nurturing, and Deconstruction was not being saved. · Added automatic cleanup for erroneously decomposed queue items. · Improved the layout of the Work Speed list in the Land Sidebar. · Upgrading "Spiritual Expansion"; it can now upgrade Swamp tiles. · The "Flesh & Blood" effect of Swamp tiles; Swamps can now correctly gain Flesh & Blo...
A patch has been released to fix the vulnerability described here https://unity.com/security/sept-2025-01/remediation
Greetings Pioneers!A critical security issue has been spotted in Unity, which can enable an attacker to compromise your system, when using a game made with Unity with an insecure version. Paragon Pioneers was affected as well, so I've uploaded a new version yesterday, which fixes the issue and will keep you safe again!Please ensure to update your game to be safe!If you're into more tech talk, you can read more about the issue here: https://unity.com/security/sept-2025-01Have nice day!Tobias
\Your requests have been heard.\ Most of the feedback relating to the game have been the inclusion of candlestick charts. Now, players can select candlestick charts in the stock detail screen, or remain with the current line charts for those players with less trading experience.\\Added candlestick charts\Updated settings to include multiple colour themes.\Minor bug fixes\Unity vulnerability fix.\
Fixed issue where bank loans would give a small amount of heat, which if you take enough of them would let you freely get max heat and then you could just instantly pay back the loans.Fixed lobbying issue where multiple systems would try and interact with lobbying manager at the same time which would glitch out the logic leading to drastically innacurate figures. Increased funding base amount for lobbying.
Hey everyone! 🍂 We’re excited to share that the Halloween Update has officially arrived in Spiritstead! 🍂Get ready to experience the cozy magic of autumn with a touch of spooky charm.Here’s what’s new:New Villager Halloween OutfitsAutumn Themed Map Update3 New Spirits + AchievementsNew DecorationsHalloween Themed MusicNew Languages Added! Spiritstead is now available in Spanish, Portuguese, Russian, Ukrainian, Filipino, and PolishImprovements & Fixes: We’ve been polishing things up for a smoother experience, including:Improved Nibbbin (Resource Collector) mechanics.Ability to move the Spirit Portal for better organization.Various bug fixes and performance improvements.Thank you for all your feedback and support, it helps us make Spiritstead even better! We hope you enjoy the Halloween vibes and can’t wait to see your spooky, cozy towns! — The Turbo Dog Games Team
The air is getting chillier, the nights are growing longer, and something spooky is brewing in the alleys… It’s officially Halloween season in Vending Dokan! 🕯️This update might not be a major one, but it’s full of seasonal charm, new ways to decorate, new items to play with, and a few surprises we think you’ll love.Seasonal Decorations!From glowing pumpkins to eerie candles, mischievous ghosts, neon signs, and even glowing mushrooms, this update brings a warm, spooky glow to your vending corners.All Halloween decorations can be found right in Build Mode and are available for purchase with in-game money throughout the rest of October. On Nov 3rd, they’ll move into the Reward Machine, so make sure to decorate your kiosks and alleyways while the season lasts!And of course, no festive update would be complete without a new gnome friend: introducing the Gnome-Bie!Back from the (gnome) grave to haunt your alleys, this limited-time gnome is dying to join your collection.Draw Your Own Dynamic String Lights!We’re introducing one of the more requested features so far: dynamic string lights! These are no ordinary lights, you can literally draw your own.In Build Mode, you’ll find several new string light options under Wall Hooks and Ground Poles. Simply place one down and keep placing more to connect them into glowing strands across your spaces.Use the scroll wheel to adjust how much the string sagsHold Shift + scroll to tweak the density of the bulbsWhether you’re outlining a vending zone, wrapping your alley in warm lights, or creating a cozy rooftop glow, this system gives you complete creative control.We’ve had a lot of fun testing it, and we can’t wait to see the magical setups you come up with. As always, tell us what you think! ✨Willkommen, Deutsch!Vending Dokan is now available in German! We hope this addition makes the experience even more enjoyable for our German-speaking players. Wir hoffen, dass euch dieses Update gefällt und euer Spielerlebnis verbessert!With this...
Added the possibility to use \ to open the settings menu in the hub screen
In the new demo version, you can:1. Meet new animals like bears, foxes, raccoons and more!2. New system \: Unlock more pinball villagers by improving collection efficiency!3. Expanded exploration locations at the observatory, with massive collection efficiency improvements!4. Our programming team has worked hard to complete 50+ bug fixes and optimizations! If you like our game, please add it to your wishlist!We look forward to valuable feedback and suggestions from all village mayors on the demo! We welcome you!
Hello guys, We just made a major demo update for steam next fest. Here is what new? Fix Bug: Fix major sound setting bug where sound can still be heard even though is set to 0Fix major sound setting bug where sound can only be adjusted when the slider is set to maxFix major bug where no Winmon icon appears when a Winmon is bought with full Winmon capacityFix minor production bugsFix minor sorting bugsFix minor background visual bugsFix minor bugs in the Forest ZoneAdd Add sleep behaviour for Winmons - they now can get exhausted and fall asleep! Cybugs can now be released by holding left click - Rapid Fire them all!Soots' behaviour optimized Winmons can now be sold for half the buying price The game's window no longer be always on top with the help of the Pin/Unpin button on the left side of the window Selected recipe in machines is now highlighted with redOnly object on top will be interacted. No longer suffer from multiple objects interactedPig King can now consume buildingsAdd hand icon sticking to the cursor when in hand modeMost importantly - Winmons can now be evolved into Phase 2 - Bigger stats, more productive! Play Demo NOW!!!
Godot 4.4.1 ==> Godot 4.5(Shouldn't really impact anything, report any bugs it might cause please but I play tested for a while and it seemed stable.)Moved government sub-tab selector 4 pixels to the right so it's properly centered.Adjusted the stock market stats scene and graph scene buttons so it can be easily double clicked instead of having to move mouse to get from stock trading panel to graphs.Looking at a strange government lobbying bug that's causing innacurate numbers to be shown at mid-day, still not really sure what's causing this but I'll fix it don't worry. It shouldnt (no promises) actually change what the government passes in the bill.
Minor changes and fixes
Hey Miners!A small but handy update has just arrived:Mute Audio Button: You can now instantly mute all sounds with a single click.Minor fixes and performance tweaks.Thanks for playing Sin Slayers: Meat & Greed!
Hello adventurers of Incremental Town RPG! ⚔️🏰We’re releasing version 1.0.47, which includes an important security fix. Unity, the engine used to develop the game, recently disclosed a vulnerability that could affect games across multiple platforms.➡️ We’ve applied the official patch and rebuilt the game to ensure Incremental Town RPG is fully protected.📌 The game continues to run normally and your progress is not affected. 📌 There have been no reports of this issue being exploited, but updating is essential to keep everyone safe.We recommend that you update the game to this version as soon as possible.Thank you for your support and for being part of our community! 🙏
Full Patch Notes:Added the possibility to let players add their own custom skins. For detailed instructions, visit How to add custom skins to PGB
Hey folks!I'm here to announce that Shelldiver's demo is participating on Steam Next Fest this October.We are hard at work to have the full release of Shelldiver later this year, but until then you are free to play our demo, with access to the first 3 regions of the game, as well as over 30 different upgrades, so you can already go shell-deep into diving.And you can join our Discord and share your feedback and suggestions. Every feedback is very much appreciated.We've been polishing up the demo so it feels nice and smooth to play as you progress, so we hope you enjoyed it
Like i said, we finally can launch the demo yayyyyyyyyyyyyyy!. Play and review now
Hey everyone! In today's hotfix we've upgraded the Unity Engine version. ChangelogChanged Updated Unity Version to 2022.3.62f2. CommunityThank you for playing MergeCrafter! Please join our welcoming Discord Community server and share all of your feedback and suggestions! Discord: https://discord.gg/RUtXetU Twitter: Instagram: https://www.instagram.com/mergecrafter Facebook: https://www.facebook.com/mergecrafter
Update to Version 2.1.2 : security updated.Thank you for your continued support.
Hi folks, happy to hear that you're enjoying the new Autumn update! Here are a few improvements and fixes: Improved biofuel yield on the new berry bushes. I've balanced their cost as well. New spooky decorations have appeared on Rusty's House! (Only for October) Fixed: biofuel bots will now carry the new berries to biofuel converters.
BugFixed a bug where the game wouldn't launchfollow my developer page to be notified whenever I release a new game!
Changes: - Updated Midas Touch achievement description to match numbers noted. - Updated to latest Unity Minor to patch a potential vulnerability.
Clicker Heroes is now avalable on Nintendo Switch for free!Go ahead and get it right now! Don't break your controllers. https://clickerheroes.com/switchCheck out the trailer:To celebrate this launch, we’re giving away a code for 200 free rubies to everyone! Redeemable code: CH1-SWITCHEnjoy the game, and happy clicking!If you find any bugs please report them to us at: https://clickerheroes.com/switch/bug-reports
I'm happy to announce that the full version of More Sushi! will be available on October 24th!Thank you to everyone who played the demo!follow my developer page to be notified whenever I release a new game!