Game Updates

Patch notes and dev posts · 2,351 Steam updates
Trainatic
Trainatic
386 days ago · Ryan Forrester

Trainatic Release - Updates & Changes!

Hello Everyone! A big thanks to everyone playing the game and providing feedback! Today's update will include some balance changes to the end game, specifically for those trying to grind out the end game orb achievements. In true incremental fashion, the end game was always suppose to be a bit more grindy for those players that like to go the extra mile. However, the current balancing of the end game is a bit over tuned from what I would like it to be. These changes will make it so getting to a higher orb level still requires a grind but overall it should feel like a nicer journey.Endgame ChangesReduced the increase in difficulty per orb caught in a map. This change will be more noticeable when you have 10+ orbs on a mapAdded a max speed end game upgrade to the treeIncreased the density of resources in the final map. Reaching a higher orb level in this map should be easier now that there are more resources to get fuel from destroyingAdded a fuel gained per tile destroyed end game upgrade to the treeAdded a fuel efficiency end game upgrade to the treeSince launch there has also been a few small bug fixes and changes! I'll recap them here in this post in case they were missed.General ChangesThe minigun was feeling a bit underwhelming when first unlocked and with this update I hope that changes!Increased the base damage of the minigun from 50 to 175The bullets are visually larger in size and have a bigger hitboxThe base distance minigun bullets travel has been increased by around 25%Increased the accuracy of the minigun by about 50%. additional changes:updated a lightning spire upgrade iconresources will now spawn on previously visited parts of the track. This makes it so if the track goes back over an older part of the track there will be more resources there to destroy.A few small controller improvements for navigating the UIbug fixesfixed a few Japanese translationsfixed a bug on controller and steamdeck where the main menu would sometimes jump back up to "new game"...
Trainatic
Trainatic
386 days ago · Ryan Forrester

Trainatic Release - Minigun Buffs - Patch #7

ChangesThe minigun was feeling a bit underwhelming when first unlocked and with this update I hope that changes!Increased the base damage of the minigun from 50 to 175The bullets are visually larger in size and have a bigger hitboxThe base distance minigun bullets travel has been increased by around 25%Increased the accuracy of the minigun by about 50%. A big thanks to everyone leaving feedback!Old Version:New Version:bug fixesfixed a bug on controller and steamdeck where the main menu would sometimes jump back up to "new game" when the player first does an input. ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
refarm
refarm
387 days ago · otterhands

Official Patch #10

decreased grow times for higher bushes (and tree) in order to ease the - Everything maxed! - achievement grind fixed issue where villagers worked less efficient upon having 666+ of them Thanks from otterhands! 🦦🦦🦦
Four Divine Abidings
Four Divine Abidings
389 days ago · Four Divine Abidings

Update 07.09.2025 Library

⬖ Added Library that features a new Timeflow mechanic and unites all lore and art in one place:❯ After the first Rebirth, use Insight to activate Timeflow and skip time forward, collecting all the rewards.❯ Use Merit to upgrade the length of Timeflow. ❯ Discover new setups that considerably speed the end game, especially getting those last Milestones.❯ View all unlocked lore and art in one place any time; enjoy new full window mode to view the art without distractions.⬖ Added new Path tasks that introduce Library and it's mechanics.⬖ UI/UX improvements.⬖ Save compatibility: your existing game will be automatically upgraded to include new features.Have fun :)
GeckoShop
GeckoShop
396 days ago · reptoidgamedev

v0.2.1: Set 7, Legendary Geckos, QoL and Bugfixes!

v0.2.1 is finally here!Bringing some important QoL updates and bugfixes!Set #7 just came out, including 2 new boxes and 19 new geckos, some with unique effects!The Collection App also got expanded, now showing all 8 legendary geckos you can collect through various tasks.I will post clues on how to obtain all legendary geckos form time to time on Steam and Discord, so stay tuned ;)I've also been able to boost performance when having alot of geckos, expect more performance updates soon. And also, i've made the game 33% cheaper for the whole Early access!Not sure if the price will go up again after the full release, but it might depending on the amount of Content that ill add until then.New Content:Set 7 Box (lvl 71) + Shiny Box (lvl 75)10 Common, 3 Rare, 3 Super and 3 Gold Geckos from Set 77 New Legendary Geckos, with different tasks to obtain themSmall additions to Gecko Behaviour TablesQoL and Bugfixes:Nights aren't as dark anymore as beforeAdded "P" hotkey to quick saveVisual Clue around placed Furniture to see where you can place stuff and where you can'tYou can now close NPC Dialogues and several other UI popups with the Escape keyHuge Performance boost around lots of gecksHigher Shell spawning rateFixed Night Shells not spawningFixed Toggle / Hold Run setting not savingFixed Audio Glitches when healing/shedding geckosFixed paying double for burgersFixed Loading screen issuesFixed Delivery App still allowing to look aroundFixed Delivery NPCs Collision (also known as "deliveries not working")Fixed Weather too cloudy, weird lightingFixed various Tank Deco bugsWarning, Spoilers below...First clue: Trash might not be as worthless as we thought..See ya next time!
Idle Baker Boss
Idle Baker Boss
397 days ago · DoopweeGames

3.76003 - Displays Rebalanced

Main Changes: Rebalanced many desserts Display Multipliers and Speeds. For most desserts, you will see an increase in gems. NOTE: Because of this, the validation process may reset and re-apply your dessert LVL XP based on your trainer settings on first time entering/franchising each store. This may cause a slight bit more delay on first time through. Increased the cap size of Cupcake and Cake stores from 1.2x and 1.6x to 1.5x and 2.0x respectively. Removed suggestions from out of currency popups and + signs on currency which suggested that you could purchase them in the store. Bug Fixes: Fixed an issue where with keep XP /LEVELs perk caused the stores to lose their upgrade spending when franchising. Fixed an issue where respec slightly reduced quality ratio from intended. Fixed an issue where sometimes Specialty points like sugar, flour and butter were reverted in stores. Fixed an issue where the total and count of the HQ upgrades unlocked displayed in corporate was wrong. Fixed the text for display manager incorrectly stating each store needed 5 franchises.
Desktop Cat Cafe
Desktop Cat Cafe
398 days ago · lockyaw

Desktop Cat Cafe – Patch 2.1.3

A tiny patch to tidy up your cafes! ✨🔧 Bug Fixes🍞Our beloved Bread Guy no longer gets stuck waving to the customers, he’s back to baking smoothly!🌊Paths, rivers, and fences can now be properly deleted again! Build and rebuild to your heart’s content!That’s all for this little patch! 🐱 Thank you for playing, and for every bug you help us squash, the cats appreciate it! 💖 📣 Got a suggestion, found a bug, or just want to share your cozy cafe?Join our Discord: https://discord.gg/kP8gAqeJyF
Burgie's cozy kitchen
Burgie's cozy kitchen
399 days ago · Nau

Sauces, stains, and keeping your kitchen clean

Hello! I’m still cooking up improvements in Burgie’s Cozy Kitchen, and today I bring a couple of new features that I’m sure you’ll enjoy, especially if you’re one of those who love a bit of chaos. I keep thinking about mechanics that could have good synergy with the rest, and one I just couldn’t leave out are stains — especially with all the sauces around and how common it is to spill things all over the floor.Here’s what’s new:Floor stains: Now sauces and tomatoes will leave a stain on the floor when they fall. Watch out where they end up! To clean them you’ll need to buy kitchen paper, which adds a little extra challenge to your daily management.Smoother experience: I’ve tweaked several functions to make everything feel more fluid and natural, from the controls to interactions with customers. There are new complaints for different actions, and customers will now react with better judgment. Once you play, you’ll definitely notice the difference.I’m very happy with how everything is evolving. Thanks for continuing to play and support the development. Although the bulk of the game is already done, whenever I feel like picking the project back up you’ll keep getting new updates to keep things fresh.I’m still at it, little by little! 💪Nau
Time Is Honey
Time Is Honey
402 days ago · CakeDev

The Flower Update!

Time is Honey v1.6 Patch Notes and The Flower Update New Content The old upgrade system has been removed and replaced with a new Flower Pot & Flower system. Flowers give different effects like boosting honey, XP, or chances of opening a golden bee in a pack... Pots multiply the effects of planted flowers in different ways. When you load your old save, all honey spent on previous upgrades will be refunded so you can reinvest into flowers. Improvements Hive backgrounds are now slightly blurred for a nicer sense of depth and perspective. Shop items are now sorted by price (low -> high). Added a purchase confirmation dialog in the shop to prevent accidental buys. After editing a sticker, the game now automatically reopens the shop so you can quickly buy more. Added a small info box that shows your hive’s current honey per hour. Added a new shader to the cards. Next button in the tutorial has been moved from left to the right. In the “Found Accessories” screen, hovering an accessory now shows which packs it can be found in. Game now creates a backup of your save every time you load the game (stored in the save/backup folder). Bug Fixes Fixed: Korean, Chinese, and Japanese fonts sometimes not rendering. Fixed: Idle bees not always gaining XP correctly. Fixed: Clicking a sticker now properly highlights it. Fixed: Bought stickers not appearing on top of older ones. Fixed: Full 20/20 sticker slots incorrectly showed “not enough honey” instead of “hive is full.” Fixed: Hover info boxes sometimes flipped off-screen. Fixed: A bug where bee overview window would sometimes show an empty page. Fixed: Stickers could be moved outside the safe zone in edit mode. Fixed: Delete Sticker button was active even when no sticker was selected. Thanks again for all your feedback and support!
Desktop Cat Cafe
Desktop Cat Cafe
402 days ago · lockyaw

Desktop Cat Cafe - Patch 2.1.2

🐾 Hello, Cat Cafe Proprietors! 🐱☕ Thank you so much for playing! This patch mostly focuses on squashing some pesky bugs, and improves achievements. 🔧 Bug Fixes 🔧 Achievements: All known achievement issues should now be fixed! If you were missing some before, they’ll automatically unlock next time you play. General Stability: A few behind-the-scenes tweaks to make the game run smoother. Korean Language: Fixed an issue where Korean didn’t work at all (oops... Sorry to our Korean players!!). Tooltips: Now properly display in your chosen language instead of defaulting to English. Recipe Names: Recipe requirements now show localized names, not just English. Recipe Requirements: Fixed links redirecting incorrectly, they now take you to the right recipe page. Deletion Refunds: Deleting certain objects (like tables with linked items) now correctly returns all of your money back. 🐛 Known Issues 🐛 Guitars and Lutes still vanish after first use. They reappear when you restart the game. Zooming still requires your cursor to be hovering over the game window. Sometimes cats don’t place orders as expected. Placed paths and rivers occasionally can’t be removed afterwards. Some players report being unable to build on newly unlocked land. Once again, thank you for reporting bugs, sharing feedback, and helping us make your cafes run smoother and cozier. We couldn’t do it without you! 🐾💖
Red Tape Rampage
Red Tape Rampage
405 days ago · Captain

Red Tape Rampage - Demo

🚨 The Demo is Live! 🚨The demo for Red Tape Rampage is now available!You can experience the first promotion layer, unlock the initial research options, and get a taste of the absurd bureaucratic chaos that awaits.Try the demo now and let us know what you think!
Space industrial empire
Space industrial empire
412 days ago · 天野小茫

The game bundle is on promotion

Hello, everyone! Long time no see. Thank you all for your support ~ The author's ongoing updated work: "Multiverse loot hunter" has been officially updated today! Friends who enjoy idle placement, treasure farming, turn-based systems, business management, and time travel, take a look! Players can enjoy an additional discount by purchasing bundles! https://store.steampowered.com/app/2776450/_/ https://store.steampowered.com/bundle/49102/__Author_of_all_games/ Multiverse loot hunter 【 A turn-based battle adventure game that can be left idle. 】 The protagonist awakens his supernatural ability and freely travels through different planes such as cultivation, history, martial arts, fighting energy, magic, and the future. Collect equipment, spirit beasts, characters and secret manuals distributed in various planes through battles. Bring rare treasures back to the real world, complete tasks, exchange resources, purchase assets, continuously enhance your own strength, and eventually break through the multiverse! Have a relaxing and enjoyable trip! {STEAM_CLAN_IMAGE}/42196056/e3c42f8bf11a20720c5d238096f9d495b6463a82.png
Trade Bots: A Technical Analysis Simulation
Trade Bots: A Technical Analysis Simulation
412 days ago · cinqmarsmedia

Bug Fixes + Stability Improvements

Thank you all for your patience with the version 2.0 release. Some players reported issues that were extremely difficult to reproduce leading to a long delay in releasing a fix. I sincerely apologize for this - none of our windows machine could reproduce the error which I was convinced had something to do with save state upgrades to 2.0 but turns out had a different cause entirely. As a result, this turned into a bit of a wild goose chase on my part and a solution was found only through the help of two devoted players; Ernesto E. and Damien E. (the latter of whom deserves special recognition as it was his insight that led to the fix). Changes are listed below. If you were impacted by either of these issues (or any others) please email us at info@cinqmarsmedia.org so we can do our best to make it up to you. Fixed gray screen issue at startup related to Vue library affecting certain windows builds / graphics setups. Fixed issue with learn & earn not persisting in certain casesVarious other modest stability improvements Upgrade to slightly newer frameworkThank you again for all your support and gracious understanding while bugs are ironed out from this new version.
PonPonTown
PonPonTown
413 days ago · Brutal, savage, rekt

PonPonTown Update Log (August 14th)

Hello everyone! Here are the optimizations, fixes, and new features we completed in the three days following our DEMO release. This update focuses on improving the gaming experience and fixing known issues. Thank you for your support and feedback! ✨ New Content✅ Changed settings interface save to save game✅ Added window left-right alignment functionality to settings interface 🔧 Fixed Issues🛠 Fixed the issue where passing monkey priority was not taking effect🛠 Renamed Watchtower to Observatory🛠 Tutorial issue fixes🧠 Experience Improvements🔄 Main interface tutorial -> changed to encyclopedia🔄 Observatory now highlights additional conditions in red🔄 Tutorial text position adjustments🔄 Advanced bubbles are no longer affected by durability correction🔄 Added popup auto-adaptation to ensure text doesn't exceed boundaries
Whimside
Whimside
415 days ago · Toadzillart

Patch 1.0.1 — First Week Update

Hey everyone!Huge thanks to everyone who bought the game, supported us, left reviews, and talked about Whimside on social media. It’s been a wild launch week full of amazing releases, and we’re proud to be part of this wholesome community. Your kind words keep us making games!Highlights☁️ Cloud SavesWhimside now supports Cloud Saves on Windows and SteamOS. We’ve tested on Windows; Steam Deck is untested so far. If you run into any issues, please let us know on Discord.🎯 Custom TargetsTrack specific Whimlings and set your own objectives. Click the small target icon in the top-right corner.💎 Real automatic collectorNow, the automatic collector upgrade is truly automatic! No need to press a button to gather crystals. Patch NotesNew & ImprovedAdded Cloud Saves supportCreate your own Target WhimlingsToadz’s position is now rememberedThe automatic collector is now truly automatic—no button press neededPress F12 to take screenshots (uses the game’s built-in capture, not Steam’s screenshot library)Various localization updatesBug FixesButtons now highlight correctly when the tutorial asks you to click themFixed a launch-time issue that could prevent the game from starting Thanks everyone,Toadzillart & Tadpoly ♥
Orebits
Orebits
417 days ago · Upgraded Studio

🚀 First Showcase! Orebits at Courage Cologne during DevCom 2025

Our first ever showcase is here! 🎉On August 19th, we’ll be at Courage Cologne during DevCom 2025 in Köln, Germany. This will be the very first time Orebits is shown publicly. We couldn’t be more excited to share it with you!We’re bringing a fresh demo build for the event, and the flyers, shirts and stand decorations are coming in! Here’s a peek:This showcase and 'real' physical stuff makes our game dev journey even more 'real'!GamesCom We’ll also be walking the floors at GamesCom on Thursday to soak in all the gaming goodness.If you’re showcasing or visiting DevCom or GamesCom and want to meet up: drop a comment below! We’d love to meet fellow devs, gamers, and anyone curious about Orebits.See you in Germany!
Orebits
Orebits
417 days ago · Upgraded Studio

Orebits has a Steam page! What a nice milestone :)

Orebits is live on Steam!Adding a storepage for Orebits is a big milestone to check off our (big) to do list! It takes a lot of work to build a nice Steam page: research, copywriting, capsules, screenshots, trailer, gifs, feature lists, and much more.But we have made it! We hope that you enjoy our Steam page and please let us know if you have any suggestions to improve it.And of course: a wishlist would help us out so much!Thanks for being here!
Idle Waters
Idle Waters
418 days ago · Ignita Games

Idle Waters - Version 1.1.0

Hello everyone! It’s been a while since the last update. Thank you for your patience!!This update is mainly for players who are in the final stage of the game... the challenge of catching every fish, including all of their variants. We know it can take ages to catch some fish, and many dedicated fishers have already completed this incredible goal! (I really appreciate all having fun with this game!! Thank you!)Now, you’ll have a bit more help thanks to new lures! Finally, that mountain of coins you’ve been saving will have a purpose.The luresLures can be equipped and will cost coins each time you catch something. They are used to highly increase the chance of catching specifc fish. For example:If a level 6 fish in its silver variant don't want to show up, you can use lures to greatly increase its appearing chance. Specifically, you'll use the lure for Level 6 fish, and the Silver Lure.Btw, lures can also be used to boost your chances of finding specific items and treasures! (Yes, those level 2 silver coins won't be difficult to find anymore!)You can buy the Lure Box from the shop at a high cost. It is an end-game item after all.Boost to charmsCharms have been updated too! Some of you mentioned that charms didn’t feel very useful, so we’ve reduced the negative effects on certain charms, like the Treasure Charm! We’ve also lowered the slot cost for some charms, making them easier to equip, and mix and match to find the ones more suitable for your needs.We hope you enjoy this update and have fun out there fishing! 🎣Thank you, everyone! I really appreciate all your feedback, positive reviews and comments!!If you are enjoying the game, please consider buying the Supporter Pack.Happy Fishing!!
refarm
refarm
419 days ago · otterhands

Official Patch #09

villagers now return to land once they explore too far away into the ocean villagers food portions have been halved holding delete now respects your starting layer holding delete now deletes everything if started on ground or water Thanks from otterhands! 🦦🦦🦦
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