Game Updates

Patch notes and dev posts · 2,351 Steam updates
Fill Up The Hole
Fill Up The Hole
438 days ago · the_lotus

Fill Up The Hole V1.05

- Display the number of completed quests on the end screen. - The temple will stop producing RP when peons are waiting for the earthquake. - Some settings (e.g., "View Stats") were not being saved\loaded properly. - When loading a game, if "Building the Future" is claimed, the full tree will be displayed. - Endless mode should now appear correctly. - Fixed some grammatical errors. - The "Trash+" upgrade for the helipad is now slightly more expensive. - The flying minion doesn't descends as low. - Attempted to fix the hole overflow issue (it's hard to reproduce, but it seems to happen when a lot of trash is being thrown). - The hole background moves a bit more smoothly
Desktop Cat Cafe
Desktop Cat Cafe
442 days ago · Sam

🐾 Desktop Cat Cafe – Patch 2.1.0 ☕

A fresh new build is here! Just a few tweaks and fixes to keep your cafe purr-fectly smooth,🆕 Improvements:🌏 Better Localization Accuracy! We polished up translations across the board for a smoother experience in every language.🥟 Recipes Now in Chinese! All recipes are now fully localized into Simplified Chinese and Traditional Chinese.🔧 Fixes:🐈 No More Pale Cats! Cats visiting attractions now look lively and adorable as intended.🏗️ Blank Stations Fixed - everything should show up properly now.🗺️ Unlocked Land Color Bug Fixed - land areas won’t stay red after leaving build mode.🎥 Auto-Pan Slowed Down for a more relaxed viewing experience.Thanks for keeping your cafes cozy and for all the feedback! More updates coming soon 💕 Join us on Discord to share your creations: 🔗 https://discord.gg/jqnKH3wDj4
Inn Tycoon
Inn Tycoon
443 days ago · Evil Goose Games

Inn Tycoon is now Steam Deck Verified!

Hello,After nearly 50 test builds, more than 5 Steam reviews, and months of work, we're proud and excited to announce that we've officially been Steam Deck Verified! We learned a lot throughout this process and had to make some adjustments to the UI as a result.Font sizes have been increased to a minimum of 9px.Window sizes have been enlarged.Scrollbars were added to longer text messages.We hope you have a great time playing on the Steam Deck! ❤️ from Evil Goose Games
Trade Bots: A Technical Analysis Simulation
Trade Bots: A Technical Analysis Simulation
444 days ago · Mary Kate at CM Media

Save on Trade Bots in the Steam Automation Sale

Trade Bots is a game of technical analysis and algorithmic trading. Buy or sell an unknown stock using its real, historic data based solely on patterns and technical indicators. As your profit increases, unlock upgrades that help expedite and automate gameplay with bots.A recent update includes intraday trading on crypto assets as well as lots of new features and stability improvements. Save on Trade Bots during the Steam Automation Fest!
Idle Waters
Idle Waters
450 days ago · Ignita Games

V 1.0.15

Hello everyone!Another small update to fix issues related to achievements that some of you had reported:Fix: A true treasure hunter - This achievement wouldn’t complete if you got a treasure from the cat instead of fishing it. After starting the game, the achievement should now complete automatically.Fix: Trader - Sometimes this achievement wouldn’t complete even if you made a trade. Please enter the game and make a trade (3 fish for one item). If the achievement still doesn’t unlock, try saving and reopening the game.I hope some of you can finally reach 100% thanks to these fixes. Thank you for reporting them and providing detailed information!I really appreciate all your feedback, positive reviews and comments!!Happy Fishing!!
refarm
refarm
451 days ago · otterhands

Official Patch #08

added hold to harvest to avoid hand injury (sorry for being so stubborn on this one)camera movement now has a dead zone to avoid accidental input by other plugged-in devicesvillagers don't die instantly if there is no food in storage villagers have less focus on bushes to avoid clustering unless needed for survivalvillagers that consume better fruits sleep less and work more villagers will sleep and try to eat several times before death I'm overwhelmed by the number of new players discovering refarm. All your feedback and reviews really mean a lot! So, huge thanks from otterhands! 🦦🦦🦦
Idle Waters
Idle Waters
452 days ago · Ignita Games

V 1.0.14

Hello everyone!I had to make this update as soon as possible after noticing (thanks to your reports!!) a new bug in the journal introduced by the previous update. I apologize to anyone who encountered this issue.Fix: When buying information using karma in the journal, it was only retrieving the item name, and the "Buy Information" button wasn't being removed.Fix: Every time you fished, the journal would refresh to the first entry, making it annoying to use when tracking a specific fish.Sorry for the trouble, and thank you for your patience!I really appreciate all your feedback, positive reviews and comments!!Happy Fishing!!
Idle Waters
Idle Waters
453 days ago · Ignita Games

V 1.0.13

Hello everyone! It’s been a while since the last update. Thank you for your patience!!One of the most requested features is finally here: a way to filter your collection to see which fish you have and which you don’t:You’ll now find a button to open the filtering options. You can filter by:Caught or UncaughtMapLevelDaytimeWeatherWhether you already have the aquarium itemVariantsThere’s also a search bar, so you can quickly find a fish by typing part of its name.I hope this makes managing the endgame a lot easier!Next, I'll be working on a small content update to make the endgame a little more easy and enjoyable. Please wait a little longer for this one.Thank you, everyone! I really appreciate all your feedback, positive reviews and comments!!If you are enjoying the game, please consider buying the Supporter Pack:Happy Fishing!!
My Free Zoo
My Free Zoo
456 days ago · presse

My Free Zoo – Football Event

While the women’s teams are battling it out in Switzerland, the excitement has also reached My Free Zoo. Decorate your zoo with items like the Flag Fence, the William Tell Statue, or the golden Boot.Each decoration has a set “trophy” value. When the event ends on 9 July at 11:00 CEST, we’ll count all your trophies—and you’ll be able to claim your rewards!In addition to Gold and Diamond Boosters, two animals are waiting for you: the Tiger quoll and the Abruzzo Chamois.The grand prize? Two Marsh Mongooses!Have fun and enjoy the football event in My Free Zoo!
Farm Manager 2021
Farm Manager 2021
457 days ago · Justyna

Summer Sale!

https://clan.fastly.steamstatic.com/images/40472260/db4205175d4daa882fb6ebda9721c665362d4592.png ⛱ SUMMER SALE!!!☀️ Farm Manager World -25% Farm Manager World Soundtrack -33% Farm Manager 2021 -80% Farm Manager 2021 Soundtrack-63% Farm Manager 2021 - Floriculture DLC -57% Farm Manager 2021 - Agrotourism DLC -64% Farm Manager 2018 -90% Farm Manager 2018 - Brewing & Winemaking DLC -80% Feudal Baron: King's Land -80% Feudal Baron: King's Land Soundtrack -55% Check out all the special offers now! https://store.steampowered.com/developer/simfarm
Desktop Cat Cafe
Desktop Cat Cafe
461 days ago · Sam

HUGE Summer Update and Sale! 2.0.0

🌞🐾 Desktop Cat Cafe – HUGE Summer Update & Sale! v1.20.0 ☕🎉Our biggest update yet is here - just in time for the summer vibes! With new features, more languages, smarter cats, better systems, and tons of polish, your cafe is about to feel more alive than ever. And we’re on Steam's Summer Sale too 30% OFF! 🌻💸 🆕 New Features🌍 Languages Added! The cafe now supports multiple languages! Available languages include English, Spanish, Latin American Spanish, Arabic, Czech, Bulgarian, Danish, German, Greek, Finnish, French, Hungarian, Indonesian, Italian, Japanese, Korean, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese Simplified, Chinese Traditional.💎 Supporter DLC Buffed The Supporter Pack's bonus now gives 200% extra revenue (up from 10%) in an area. Still only costs 100 to place!🧠 Cats Now Think Before Ordering Cats will take a moment to decide what they want. Give them a sec, they're deep in thought 😺⏳ Patience Meter for Customers Customers now get impatient after ordering. The timer begins after they finish thinking and includes: taking the order, making it, and delivering it. If it takes too long... they'll walk out. If they are impatient, they will turn a yellowish color, and if they are angry.. red🔴🔴.💖 Happy Cats = Heart Reactions! Deliver their drink in time and you’ll be rewarded with a cute heart while they’re sipping.📈 Smarter Order Distribution Orders are now assigned to stations based on workload instead of randomly. This helps balance cafe flow and avoid long wait times at certain stations.📋 Assign Recipes to Stations! Stations now allow you to assign specific recipes! This can be done by dragging unlocked recipes into stations from the recipe menu. Some stations allow multiple recipes, and stations without assigned recipes now show a red (!) in build mode. If you played the game recently, it will assign randomly unlocked recipes to the station the first time you load the g...
Progress Racer RPG
Progress Racer RPG
462 days ago · David Elliot

v1.0.1a Patch Notes

Hi everyone,Since release, we have made the following changes:Fixed one of the character's portraits not appearing properlyFixed/improved the glitch effect in multiple dialogue scenesFixed an issue with the highest value Bank of Km card \ it was unintentionally appearing at the start of a new prestige run \Fixed certain upgrades triggering faster than intended (for example, Auto Boost going down to 0 seconds, or even negative seconds)Fixed an issue where +1 Stat Upgrades would show improperly in the upgrade menuAdded functionality for the player to "Show/Hide" milestone cards so they can see things like the Km cost of leveling up stats, or what upgrades they currently have. (As a side note, we also want to allow players to purchase upgrades when reaching Milestones, but unfortunately doing so introduces a ton of bugs. For now we're holding off on making large changes to that system until we're absolutely sure that the game won't break.)Players should no longer experience crashes between 70k-130k Total Distance (pink/grey orb obstacles).Fixed a typo in a cutscene \ changed the word "we've" to "we're" in the VR room scene \Added a version number to the Title Screen so players can easily tell whether they're up-to-date.Overall cleaned up a lot of unnecessary files that were causing minor issues. Hopefully the game runs much smoother nowThere are still a couple more issues we haven't been able to fix yet, you can read about some of them in the official "Report Bugs Here" thread (it's pinned in the Community Hub > Discussions section). Feel free to let us know any time you encounter one and we'll do our best to address it.Thank you so much for playing Progress Racer RPG. You have no idea how much this means to me... I won't bore you with any sob stories, but every person who played / commented / reviewed / etc is absolutely my hero. I hope in the future we keep improving and make even better games and provide tons more hours of fun for you all.Have a great day,Dave
Time Is Honey
Time Is Honey
462 days ago · CakeDev

Time Is Honey v1.5 Patch Notes

Time is Honey v1.5 Patch Notes Bug Fixes Fixed: Bee presents were giving too much love as a reward Fixed: Q and E buttons now scroll through hives in the right order Fixed: Shift+V now closes automatically after selling or canceling Fixed: Clicking too fast on the gift no longer breaks the UI Improved: Sell button now works even faster Improved: You can now press Enter to confirm hive or bee renaming Thanks for all your support and feedback, now It's time to focus on some content updates!
(the) Gnorp Apologue
(the) Gnorp Apologue
462 days ago · mycomyco

Party Pad — (the) New Gnorp Times #22

It's time for another TNGT. I'm hard at work with the Epilogue Expansion and the end is finally in sight. Today I'm going to talk about buildings in Epilogue.The Epilogue is an upcoming free expansion to (the) Gnorp Apologue in the form a new mode, which will include new talents, buildings, mechanics and a different ending. Names??A feature that has been requested a few times, and that I myself wanted to see, was the ability to have gnorps with names. So I implemented that feature.The Naming Ceremony is held at a new building in Epilogue -- The Party Pad. At the Party Pad, you will be able to host three different parties for the gnorps, each granting a different benefit.One of the open questions with Epilogue was whether or not to remove the shrine. All other buildings are staying, but with the shrine I felt it would be interesting to find a replacement. In the base game, the purpose of the shrine is to unlock the accords through embedding a sword into the rock, but since Epilogue is a sort of continuation of the base game, it didn't sit right with me that you would embed the sword twice.So, the shrine became the Party Pad, and now a few lucky gnorps will be blessed with a name, including, but not limited to Tako, Gnorbius, and Beast. They even move into housing stacks. The Naming Ceremony provides a bonus in the form of free housing, but if you are unhappy with that you can choose to host one of the other two parties, like this one. The current design is that you'll be able to construct the Party Pad quite early, so that you can reap its benefits throughout most of the expansion.As a small little aside, one of the more fun parts about game development is when you hit upon an idea that is too juicy to ignore. You are compelled to put it to life; there is no choice in the matter. That's how the Party Pad came to be. I love the Party Pad. A renewalI mentioned earlier how only the shrine is being replaced when playing Epilogue, but YX1-AB is also subject to removal in ...
Sixty Four
Sixty Four
462 days ago · Yesname

1.2.1 Small patch

+ Gradient Wells now show correct efficiency (0 — 200%) + Punctures now teleport you to your Void Admiration Chancel, rather than the world’s center. You can reposition your Chancel anywhere in the upper world and begin exploring from that location.
Keep Me Gifted
Keep Me Gifted
465 days ago · Merlot Games

Patch Note 0.2.1

Greetings Gifters! Our V0.2.1 update is now live with several bug fixes (sorry about those) and QOL improvements. Hope you’ve been enjoying the game so far and thank you for all your feedback! Here is the full Patch Notes for V0.2.1: -Fixed an issue causing widescreen monitor users to have “strange” visuals.-Fixed an issue with Betsy orders causing the packing peanuts to stop working.-Fixed an issue where the info button on the apps being unresponsive-Tweaked the current economy settings to offer a more comfortable gameplay-Added an email reminder that is to be sent to your inbox 2 days prior to rent's due date.-Fixed an issue causing the tablet to occasionally freeze.-Fixed an issue with item hitboxes.-Polished the BulkBuy app-Fixed an issue causing the texts to get mixed up for haggling customers.-Fixed an issue causing the emails to repeat on each login.-Adjusted the sizes of some items to appear better-Added localized customer names for 10 languages.-Changed some aspects of Inventory and Betsy to offer a clearer experience-Welp now displays all ratings and not just written comments.-Fixed an issue with Madame Bouvier causing the game to crash.-Fixed an issue in welp causing some customers to leave 0 stars. Thank you for playing our game and giving feedback! We hope you enjoy this update and as always Stay Gifted!
Beer Factory
Beer Factory
465 days ago · MyceliumGames

The future of Beer Factory

Hello everyone ! First off, a huge THANK YOU for sticking with Beer Factory, playing the game, and keeping this game lively. The Big NewsBefore anything we want you to know that the development of Beer Factory will resume and you will be provided by updates soon. We’re excited to share that a new partner studio has signed on to build Beer Factory 2! And so the owner of the IP has been transferred to MyceliumGames. Like mentioned previously, the work on Beer Factory 2 will start only after the work on Beer Factory 1 will be finished. Reality Check The last year’s been a tough slog for the original title, and—full transparency—that turbulence isn’t over. Some things are outside our control, but we’re committed to keeping the taps open and communication honest. Stay in Touch Got questions? You can join our discord and we will be happy to give you an answer Thanks again for keeping the dream fermenting. Here’s to the next chapter—cheers! — MyceliumGames
Mango's Fisharium
Mango's Fisharium
465 days ago · Evrac

Mango's Fisharum 1.1

Mango's Fisharium Update v1.1 - Keyboard controller now activated only through shortcut ‘U’ or in the Settings- When ‘Keyboard controller’ active, Left click or Right click mouse will deactivate it- Fishing Power Bar reverted (Red to Green)- Added option to turn off Reeling SFX (the one that keep playing when you pull up the fishing rod)- ‘Shiny Fish Caught’ renamed to ‘Unique Shiny Fish Caught’- Rename it too on Steam AchievementAbout AII did used AI to make some texts for the game. On this update, I have replaced all AI generated texts with mine with tiny help from AI to fix my grammar (I’m no english speaker)I will no longer use AI for any creative part (Art, Text, Sound, Images) on my game in the future
Sixty Four
Sixty Four
466 days ago · Yesname

1.2.0 Dark update

The core change in this update is a rework of the endgame. Gradient wells used to act like a holy grail — once unlocked, they made the game much more linear. That’s no longer the case. Unlocking their full potential now requires exploration. The resources they extract are now based on a completely new resource distribution map. In general, the farther you move from the origin, the richer the sources you’ll find. This new map only applies to gradient wells; regular channels are unaffected. New Entities: Supercritical Kernel – Placed on the dark side. Reveals the resource composition used by gradient wells and collects symbols. Teleports you back to the origin when fed with Reality. Puncture – Marks a cell with a strong resource composition on the dark side. Acts as a foundation for a gradient well on the bright side, doubling its output.. Direct Chasm – An upgraded waypoint. Connects isolated networks to the Inverse Chasm.Other Changes: Stabilizers now display the current surge effect.Fill Director now points to destabilized surges, empty stabilizers, disconnected gradient wells, and punctures. Adjusted the price of the last building to fit the new gradient well mechanics. Slightly reduced prices for gradient wells and the celestial reactors. Reworked resource animation for conductors. Fixed line width issues in some animations. Improved visual hints for building and relocating. Volume slider is now exponential. Slightly boosted Elmerine and Beta-Pylene surges. Fixed a bug where hollow fruits stopped growing when the max number of hollow stones was reached.Quadrillions instead of "a lot".Fixed incorrect stats for "Need a break" achievement
Mango's Fisharium
Mango's Fisharium
467 days ago · Evrac

New Update Delayed

Thank you so much for all players that have played Mango's Fisharium. It's been a great week for me. Current players probably have left since Mango's Fisharium is not meant to be played over and over again (⌒▽⌒)I have new update coming with these changes below. But I cannot upload it right now, since my mobile authenticator doesn't work. Will upload it as soon as I canCHANGELOG 1.1- Keyboard controller now activated only through shortcut ‘U’ or in the Settings- When ‘Keyboard controller’ active, Left click or Right click mouse will deactivate it- Fishing Power Bar reverted (Red to Green)- Added option to turn off Reeling SFX (the one that keep playing when you pull up the fishing rod)- ‘Shiny Fish Caught’ renamed to ‘Unique Shiny Fish Caught’- Rename it too on Steam AchievementAbout AII just realised, Steam users really hate AI. I mean, I hate it myself when I see awkward images or texts.I did used AI to make some texts for the game. Not all though. It's just when I'm in rush or my left brain is dominating, so I cannot do any creative work yet.Disclaimer again, all pixelart images in Mango's Fisharium is drawn by me. I have done solo Game Developer on mobile for 6 years now. So I can do some pixelart ᕙᓄ(☉ਊ☉)ᓄᕗOn the new update, I have replaced ALL AI generated texts with mine with tiny help from AI to fix my grammar (I’m no english speaker)I will no longer use AI for any creative part (Art, Text, Sound, Images) on my game in the futureヽ〳 ՞ ᗜ ՞ 〵ง
Scratchers
Scratchers
468 days ago · muffler

Bug fixes, Balancing & Improvements

Thank you so much to everyone who's played the game!!! Your support truly means the world to me!! Here's what's new in this update:Adjusted Prestige Upgrade CostsRebalanced to ensure a smoother progression experience.Improved Save System (more stable and reliable saves to protect your progress)Scratchers TweaksAdjusted limits and mechanics to keep things fun and balancedBug FixesAnd More! Thank you
Progress Racer RPG
Progress Racer RPG
471 days ago · Big Shield Games

Progress Racer RPG is OUT NOW!

I don't know what to say. We are finally here.Progress Racer RPG is currently 20% off.The Official Soundtrack is currently 10% off.Get both in this bundle for an additional 10% off (on top of the 20% & 10%).There's a Bug Report thread and a Feedback thread in the community discussion forums.And a special survey for those who complete the game.Enjoy your time with the game! I really think it is something special =)Thank you all so so so much,Dave
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