-New tiers added (3) -New upgrades added -Balancing -A lot of max levels were increased -When unlocking tiers, many max levels increase. -Depletion mode has been redone. - If you noticed depletion being broken the past few days, this is why. I think it's a lot better now. If you encounter any bugs, please reach out to me at support@wafflestackstudio.com, and I can help you.
{STEAM_CLAN_IMAGE}/36258445/996ba0cdb385e04d87fdf91bf96920cf4462ff84.png Daily Deal! Farm Manager 2021 -80% https://store.steampowered.com/app/1123830/Farm_Manager_2021/ Farm Manager 2021 - Floriculture DLC -56% https://store.steampowered.com/app/2159830/Farm_Manager_2021__Floriculture_DLC/ Farm Manager 2021 - Agrotourism DLC -63% https://store.steampowered.com/app/1741390/Farm_Manager_2021__Agrotourism_DLC/ Farm Manager 2021 - Soundtrack -62% https://store.steampowered.com/app/2876530/Farm_Manager_2021_Soundtrack/ Bundle: https://store.steampowered.com/bundle/41174/Farm_Manager_Complete_Pack/ https://store.steampowered.com/bundle/41167/Farm_Manager_World__Farm_Manager_2021/ https://store.steampowered.com/bundle/33891/Farm_Manager_2021__DLC_Bundle/ 📝Join our Discord and chat with other players about Farm Manager 2021 and other titles!🤩 Invitation: https://discord.gg/jGD2UNbh5H
"Idle Land of Exile" Demo Released: A Diablo-like Idle Grinding Game 流放大陆demo商贷
Changes: - Military rework: Soldier losses when defending greatly reduced, when attacking a much weaker civilization, your military will deal significantly more damage and may even conquer small civilizations in a single attack - New gene trait - New Ascend upgrades - New technologies - New buildings - New achievements - New Cosmic Wonders - Minor tweaks
Hey everyone! I'm back with another set of developer standup blogs from my discord. Posts have been less frequent because of College. I'm about 2 weeks away from graduating! Anyways, I present you the last 14 episodes! *Looking at the earlier posts now... wow, do I love to change shit all the time haha. Just let me cook :) Episode 2 - Posts XI-XIV1/30/25-4/29/25 Dev Standup 11.0: Boring Day - Water Pipeline Map Validation & New Water FeaturesNothing super exciting to show off... But I am writing unit tests in game development for the first time ever! Basically I have it set up to check for mistakes in the maps I make. In this case, I'm missing 3 drains that spawn on the map by default. Additionally, I have set up basic configurations for the new 12-13 water features, that's quite a bit :o Demo still not approved, not looking too good. On the bright side, I'm already on making the start of the game 10x better TLDR; Dev Standup 12.0: Water Inventories & New Water CurrenciesWater is now entirely managed by Water Pipelines... So all of the previous features will be accessed on this map (I haven't made that yet). Each block will have a water inventory with all of the above currencies. Debuff ones are bad, bad news! Dev Standup 13.0: Secret Map Dev Standup 14.0: Water Drains New LookMade the Water Drains prettier and matched the colors with the right water resource. On top of this, I will being implementing the new features, start with Water Filtration! Dev Standup 14.1: Renewed Feature, Water FilteringPreviously Hydro-Pollution Analysis, this feature converts Polluted to Filtered Water. All the different processes will have a unique look to them. Dev Standup 15.0: Ugh... (The Paradigm Shift Post) Basics Slowly upgrading current codebase to an even cleaner codebase, which will make it easier and more fun for me to work on Idle Research 2. It will make creating new features so much easier too! Center is the Distilled Water Drain. Left is what the setup was before the clean...
BUG FIXES: * If you were in the top 10 or bottom 10 the rankings on leaderboard didn't always display correctly. * fixed a bug where the green arrow to go back to top shifted tasks over in portrait mode. * fixed a bug where sometimes after selling a store the icons colours for the trainer remain even if you didn't have it purchased yet. * fixed a bug where the desserts filters didn't saved consistently. Now they both save per store. CHANGES: * Removed support for iOS cross platform saves. (should still function for now, but may be disabled moving forward) * Removed IAP for currency. The IAP for currency made some users incorrectly assume that the gameplay was designed to require these purchases when in reality they are easily attainable through exploration of the mechanics such as the Display Cabinets.
Changes: - New technologies - New buildings - New Power tab, simplifying energy management - Minor tweaks
🏇 Just like everyone else, we're celebrating the Kentucky Derby this week! Celebrate the Run for the Roses with a special discount on Tap Derby! Now through next Sunday morning, saddle up and save—don’t miss your chance to own the ultimate horse racing experience at a winning price! Happy Derby Week and happy racing!
Changes: - New resource added - New technologies - New buildings - New achievements - Attacks from hostile nations are less frequent - New Cosmic Wonder - New Ascension upgrade - Minor tweaks
🎉 Tap Derby is now available on iOS! 🏇📱 Tap Derby is officially live on the Apple App Store! 🔗 Download now: https://apps.apple.com/us/app/tap-derby-horse-racing/id6744261550 If you’ve been waiting to play on iPhone or iPad, now’s your chance to jump in and start your stable!
Hello everyone, Since the most recent Next Fest we've made a ton of changes to the game and have been working on it as much as we possibly can. I can confidently say that Progress Racer RPG has evolved and is drastically better than it ever was before. However because of all the extra improvements we made, the game will take slightly longer than expected (maybe ~1 more month). I believe it will be very worth it, but you'll have to wait just a bit longer. Thank you for your patience and your interest in Progress Racer RPG. I hope it will surpass all your expectations. - Dave
Dear Family, There’s never been a better time to step into the world of Don Duality! From April 12 to April 19, we’re giving you a full 65% OFF during our Custom Steam Sale. Don’t miss your chance to grow your empire, stack some cash, and embrace the chaos. https://store.steampowered.com/app/2247570/Don_Duality/ {STEAM_CLAN_IMAGE}/43365106/f38249e650c4c4459fcd206c5f45d55e7556f68d.png About the Game Don Duality is a Chaos Manager game with card mechanics. Run a restaurant on the surface, while sending your gangsters on heists and laundering dirty money behind the scenes. Hire staff, upgrade your business, and keep the wheels turning—but remember: life’s a roulette wheel. Not everything can be controlled on the Don’s journey. Follow us for the latest news, updates, and a sprinkle of organized chaos! ► Twitter ► TikTok Happy scheming! 🕵️♂️🍝
https://clan.fastly.steamstatic.com/images/33025535/101076cf8778631ff34c277902c397a26efbccd3.jpg Restaurant Owner: Restaurant Simulator is out NOW! 🔥 Build, cook, hire, expand. Can you handle the heat in the kitchen? Get he game now with a 15% discount: https://store.steampowered.com/app/3177280/Restaurant_Owner_A_Restaurant_Simulator/ We also launched a lot of bundles, just type "Restaurant Owner" on Steam or click here: https://store.steampowered.com/search/?term=restaurant+owner Here are some bundles we have prepared: https://partner.steamgames.com/bundle/52224 https://store.steampowered.com/bundle/52463/Builders_of_Greece_and_Restaurant_Owner/ https://store.steampowered.com/bundle/52423/Restaurant_Owner_and_House_Builder/ https://store.steampowered.com/bundle/52421/Laundry_Store_and_Restaurant_Owner https://store.steampowered.com/bundle/52419/Cafe_and_Restaurant_Owner https://store.steampowered.com/bundle/52485/Industry_Giant_40_and_Restaurant_Owner/ Cheers, and enjoy! CreativeForge Games
Added a few new features in the settings, hopefully it will be more convenient to use.
There's a new bundle in town and it is called Gnome Apologue because it consists of yours truly's game and Gnomes—a tower defense game where you endeavor to murder hundreds of goblins as, you guessed it, gnomes! I've been privileged enough to be part of the playtesting for the game, and I think it's a really interesting game with great music and great atmosphere. The developers, Tommy and Patrick, have done really great work, and if a turn-based tower defense game with well-designed mechanics sounds interesting to you, I hope you will check their game out. https://store.steampowered.com/bundle/51623/Gnome_Apologue/
Greetings Raiders! We are proud to announce that we are bundling up with Nomad Idle! Face waves of enemies automatically and create builds by distributing stat points, leveling up equipment, choosing passive skills, summons and more. An idle game about killing hordes of enemies, becoming stronger, and exploring an unfolding storyline. A spin-off of Nomad Survival. https://store.steampowered.com/bundle/52066/Raid_Auctus_x_Nomad_Idle/ Cheers, Cosmic Whale Team
Minor/Bug Fix Update Today's update brings quite a few bug fixes. Happy racing!
Hi everyone! I’d like to introduce and give an early look at my latest Incremental game “Lumberjacked!” It’s a Casual Adventure-Incremental game with some clicking where you wake up in a mysterious cabin in an even more mysterious forest, axe in hand, and one purpose. With the help of a little gnome, you’ll spend your time chopping trees, cashing in the logs, and upgrading your body and axe, as well as unlocking new tools to aid you in your harvesting. With multiple endings, will you embrace your destiny, or defy it? This is my first release where I’m not a solo-dev, as I’m working with Dumb Duck Games, and I can’t wait to show more on the game next week, as we inch closer to release date! Be sure to wishlist if you're interested :) https://store.steampowered.com/app/3593780/Lumberjacked/
Cooldown reduction should now apply upon receiving it Completing the second to last raid, should now unlock the last raid immediately Adjusted some localizations A huge thanks to the community for pointing out these issues! 💕
Hi folks, glad to hear that you're enjoying the new Vampire Survivors update! Here are two quick fixes: Giovanna's icon was not displaying properly - fixed! White chips had a 100% spawn rate - also fixed! I accidentally left on the 100% spawn rate while testing. I guess we can just call it an April Fools joke (a real one this time) :laugh_rusty:
Fixed english buff description of the necromancer class Attackbar should be generated correctly after skilling a attack bar node "Replay raid"-Button will now instantly start the raid Purchasing 10 or 100 attackspeed points should give the correct value (knowledge transfer) EXP and Gold increase should now give an 2% increase instead of 1% (knowledge transfer) "Let's start raiding!" Achievement should now trigger upon starting the game CRT-Filter should now save correctly A huge thanks to the community for pointing out these issues! 💕
https://store.steampowered.com/app/3574020/ "Ramen Simulator” is the latest work by the production team of ‘Yakiniku simulator’! Ramen lovers, why don't you create your own original ramen? Please add it to your wish list!
Fixed close button in Graphics Options and help description button in trade selling window.
Hello everyone, After the last content update, we are releasing a new update that includes a few long-awaited features and bug fixes. Here are the details: Added the ability to delete saved games. NPC names now adapt based on the selected language. Pet animations have been improved (especially for large dogs). Nightstand mirroring issue has been fixed. Floating food bug has been fixed. 6 new customer types have been added (based on the Fortune Teller model). Missing flower decoration object names have been added. A "Random Inn Name" button has been added. Customers' happiness levels are now displayed in their profile. The difficulty of many quests has been reduced. (When you load older saves, you might see the objective progress is higher than expected, the quest will be completed after a single progression. For example: 10/8 Tavern object, just place one more object and the quest will be completed.) The first story event will now appear on day 9 instead of day 10. ❤️ from Evil Goose Games
Max Manos now supports 7 new languages! You can now play the game in: 🇩🇪 German 🇫🇷 French 🇪🇸 Spanish 🇵🇱 Polish (thanks to Jakub "Linshi" Plichta) 🇳🇱 Dutch 🇧🇷 Brazilian Portuguese 🇨🇳 Simplified Chinese Cheers, Max Manos