Hello, future master blacksmiths, meow! Thank you so much for your support and patience along the way. Meow Craft has officially launched today, and to celebrate, we’re offering a 10% launch discount! What You Can Do In-Game:Forge with Your Own Paws: Start from scratch, study blueprints, inlay shiny gems, and craft legendary gear.Recruit Apprentices: Hire adorable feline helpers, expand your Craft, and build the ultimate blacksmithing empire.Befriend Adventurers: Get to know all kinds of customers and craft purr-fect gear tailored just for them.Form an Expedition Team: Send your Squads deep into dangerous dungeons, gather valuable materials, and take revenge on the Demon Dragon. Meow Craft, the cozy blacksmithing management simulator, is officially out meow! Join the clink-clank adventure today, and become the legendary blacksmith whose name rings across the continent! Thank you again for supporting us throughout development. We couldn’t have done it without you, meow~
The game has been rebalanced level by level for a much smoother experience! Now every match should take roughly the same time and the entire game will slow much nicer!Additionally, I fixed a lot of bugs and added manual scrolling using keyboard (A and D scrolls the screen and W and S opens and closes the upgrade panel!)Since the game's progress has been altered a lot, if you played the previous version, the game will respec the MP upgrades and restart the current match so that you start in the same position but balanced for the new version.Changelist:Rebalanced the game level-by-levelFixed saving of ball multipliersFixed wrong tab hints displayingFixed some typos in tutorialsFixed a tutorial showing up in a wrong placeRemoved a leftover debug keybindingMy apologies for the less-than-ideal balancing of v1.0, I have been trying to balance the entire game as a whole and every single tiny change would throw it off and some last-minute fixes ended up affecting the balance a lot. My apologies for that!Now, I have went level-by level and made sure that the game flows nicely and every match flows much better and takes a reasonable amount of time!That said, the game still slowly devolves into total chaos, as that is the goal of this "cozy" experience :)There's still more I want to add and change (like reworking the update panels so they don't cover the screen) and I will keep updating the game so if you have any suggestions, let me know in the comments below!
⚡ Legacy of the Ark: The Long Awakening — Update 1.7.18 "Foundations Hotfix 18" A balance tweak from your feedback. Your progress is safe — no reset, and Echoes you've already bought are kept. Balance • 💠 Endless Echo upgrades no longer stay almost free. With deep Memory "Echo cost reduction," endless Echoes were flat-lining near their base price and stacking far past their intended pace. The reduction is now capped at 90% — still a strong discount, but the cost keeps climbing as you buy more. • ♻️ Cleaner endless-Memory upgrading. Once that Echo-cost-reduction reaches its 90% cap, the tier is marked "no further benefit" and Buy-All skips past it so you don't spend Memory Cores on it (you can still buy it manually if you want the effects behind it).
BUG FIXES ANIMAL SELL PRICE: fixed a bug where selling a single animal (e.g. sheep, llama) could pay out absurd amounts in very long play sessions, reaching over 1 million coins for one unit. Sell price now fairly reflects what you actually paid for the last unit you bought, with a growth cap so it can never spiral out of control again. FACTORIES STUCK AT 1 ITEM: fixed a bug where factories stopped accepting new products as soon as they received their first item, even though they had room for up to 5. Over time this caused drones to give up delivering to factories and start selling products directly instead of processing them. STUCK/INVISIBLE GROUND ITEMS: fixed a bug where dropped products could get permanently stuck (sometimes invisible), blocking every drone from collecting them until the player manually clicked the item. DRONE STUCK IN FRONT OF A FULL FACTORY: fixed a bug where a drone carrying an item would get stuck forever in front of a factory that filled up right as it arrived. It now automatically looks for another compatible factory with free space, or heads back to base to sell the item instead. Enjoying these improvements? Check out our new game, Railway Routes, and follow our developer page on Steam to stay up to date with everything we release: Railway Routes: https://store.steampowered.com/app/4533200/Railway_Routes/ Rising Moon Games Steam page: https://store.steampowered.com/developer/RisingMoonGames/
Update — Performance & Weapons Polish Performance Shrapnel pooling — Multiple asteroids shattering at once (e.g. from a nuke) no longer causes frame drops from mass instantiation. Adaptive quality tiering — Changed the thresholds to reduce effects when FPS start to drop. Singularity — Batched drawing to speed up the rendering of these. Shrapnel — Cached some math at spawn instead of recalculating every frame. Gameplay & Fixes Shrapnel included in blast calculations — Mines, missiles, and force nukes now properly destroy shrapnel within their blast radius. Gamepad disconnect handling — Disconnecting a controller now rescans for remaining devices instead of assuming none are connected. Population safety caps — Added maximum limits for bullets, missiles, mines, and singularities to prevent runaway spawning. Most players should never hit these limits As always, thank you for playing Idle Asteroids!
⚡ Legacy of the Ark: The Long Awakening — Update 1.7.17 "Foundations Hotfix 17" More fixes for our deepest late-game players. Your progress is safe — no reset. Fixed • ♾️ "Inf E" on Salvage & Equipment is gone. Same fix as Crew Training last patch — at very high levels the price had outgrown the number format; it now displays and charges correctly at any level. • 🛒 "Buy All Max" on Crew Training no longer freezes or crashes with a huge energy bank. It now buys everything you can afford instantly instead of grinding level-by-level. • 💠 Fixed Daily Login & Achievement rewards pushing Time Shards / Memory Cores negative at very high production — the reward now adds correctly at any size. Performance • 🚀 More speed work for the deepest saves — trimmed extra per-frame calculations (endless Optimize bonuses and the crew auto-buyer) that were still causing slowdowns. • 🛒 "Buy All" is instant again on Echoes, Memories and Research — it no longer grinds through endless tiers one at a time.
🔧 Button Blessing Tuning & Auto Pet Equip Fixes | v5.0.28 This update improves Auto Pet Equip, increases the Button Blessing reward rate, and reduces the shard cost for the left incubator slot. 🐾 Improved Auto Pet Equip Auto Pet Equip has been improved. After a pet tiers up, the system should now more actively switch to a new pet if it is not currently leveling something else. This should make Auto Pet Equip feel smoother and better at keeping your pet leveling progress moving. 🔋 Button Blessing Rate Increased The Button Blessing reward rate has been increased. Active passive play should now result in roughly 1 Button Blessing per hour. Completing daily challenges can make this even faster, since daily challenges add bonus Button Blessing progress. More ways to earn Button Blessing progress are also planned. Button Blessings Now give a minimum reward of 1-25. Prior it was possible to miss all rewards and "nothing" would happen. 🔒 Trove & Button Blessing Claim Fix You can no longer claim an Egg Trove or Button Blessing while a Prestige is pending. 🥚 Left Incubator Slot Cost Reduction The shard cost for the left incubator slot has been reduced: 1,000 Common Egg Shards 100 Uncommon Egg Shards 25 Rare Egg Shards 10 Epic Egg Shards 3 Legendary Egg Shards 1 Exotic Egg Shard This should make the left incubator slot easier to obtain early game. Thanks again for the reports and feedback!
⚡ Legacy of the Ark: The Long Awakening — Update 1.7.16 "Foundations Hotfix 16" A fix for our deepest late-game players. Your progress is safe — no reset. Fixed • ♾️ No more "Inf E" on Crew Training. At extremely high levels, Crew Training upgrades — and the endless Operations / Command tracks — could show "Inf E" and refuse to buy, because the price had outgrown the normal number format. Costs now display and charge correctly at any level, so you can keep spending your real energy again.
Legacy of the Ark: The Long Awakening — Update 1.7.15 "Foundations Hotfix 15" A batch of fixes and polish, straight from your reports. Your progress is safe — no reset. Performance • 🚀 Big speed fix for deep late-game saves. Heavy automation was making a huge number of tiny purchases every frame and could grind the game down to a crawl. It now buys in bulk — same result, far smoother — so high-end runs stay responsive. Fixed • 🔐 No more "logged out / reset" on launch. If the game couldn't silently sign you back in, it could drop you into a guest session that looked logged out with your settings and tutorial reset. Your account now stays loaded on your device — just sign in again to reconnect the cloud whenever you're ready. • 🔁 Endless Echo upgrades show the right cost per level again — deep cost reduction was making all four look identical. Balance & clarity • 🎯 Rotating community Goals now reward you based on your own production instead of a fixed amount. • 💠 Cost-reduction bonuses now show full precision past 99% (up to 99.9999%), so very deep reduction reads its true depth. • 📝 Cost-reduction upgrades now spell out that they only discount the ramped-up cost, never the base — so a price can never reach zero.
Gameplay Changes > Improvements to bot intelligence to prevent stalling behaviors > Added a view of teammates' Astra, including current amount, storage and hourly trend > Added a new screen accessible via both the faction menu and logistics menu. It shows faction shipment history, a board for requesting or offering resources, and statistics on who provides the most resources and who is "leeching" > Added an option, enabled by default, to view cargo transfers on the home radar > Added an option to choose how many rows of each transfer type are shown before collapsing > Added another faction leader tab for changing the diplomacy stance toward each independent player, along with fixes to improve this system > Blocked every positive return cargo request when the destination belongs to another non-faction player > Everyone now receives minor resource gains from asteroids for the other resources. They still cannot build the other extractors, and the only way to boost this gain is through the Overclocker (Astraean buff!) > Empty storage notifications no longer trigger when there is no production or drain, reducing unnecessary asteroid notifications > You can now use the percentage of production option for cargo return routes from your own settlements and outposts > Returning income is now included in total income for automatic shipbuilding, build queues and other systems, just as it is when resources are shipped directly to you > The return screen now shows the required number of freighters, as return routes can change how many freighters are needed > Added more music tracks, enhanced playback EQ, added title-screen music and added a mute button to the title screen Bug Fixing > Fixed numerous multiplayer HUD rendering and "something went wrong" errors > Words such as "enter" are no longer censored in the game > The "Z" key now works in lobby chat without exiting > Removed all "Production: 0" lines from the map tile details of settlements you do not own > Fixed black hole d...
🔧现在满潜力值的小馋猫会主动推搪不吃罐罐了 🔧现在提升猫猫品质后,能马上给后勤力量带来加成 🐟摸鱼循环任务上限从10000提升到30000,让这游戏更摸了喵 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Hey everyone, Thanks for the support and the feedback since the last update!I've just set another update with version v1.0.6 live now with the following changes and fixes:\ Hephaestus resource gen freeze - the required resource gen for Silicon now has a hard cap to avoid potential stalling\ Probes on Cybele sometimes disappeared - a potential fix is now in place. Please let me know if it's now working correctly for you!\ Window should no longer get auto-centered while starting game or prestiging\ Prestige upgrade for "less than 30 drones boost" sometimes didn't work for some players - a potential fix is now in place.\ Expansions for belle's dreidel, penrose sphere, black hole bomb updated\ Tweaks and changes to resource gen and costs, specifically to smoothen parts of game that are stalling progressHope this changes improve the experience further, looking forward to your continued feedback and support through this journey!See you all soon, - Shaun (dev)
ContentAlt Desc:Finish Cooling Unit before learning howAlt Logs:Inspect Projects at Astrape after reading Laurion's general analysis, before Face 3 ReportLift Anchor Lockdown from rover on east sideWalk to Anchor 1st time after lifting lockdown from roverSearch Viral Lab Body before/after triggering artifactReworded:Log for arriving at Strabo's hidden lab to state the rocks should shelter the roverUIResource Cost/Gain always shown with 2 dpBalanceCheck Weather Forecast is hidden if you have the rover display runningFace 2 Specialised Drill bonus 1.5x -> 1.25xIncrease base time for Face 3 from 1200s -> 1320sBugfixesFixed another, less common hover panel crashCorrected drill having old multiplier when you Take Drill rather than Search DrillAdded save migration so saves which already have the drill with the old multiplier get the new oneAdded save migration for saves which lifted anchor station lockdown before .16Codes actions at Strabo Comm/Weather marked Completions Persist if you looped with PDAFixed "Take & Synth Ration" having incorrect lock reasonDilated Total/Remaining correctly shows infinite on actions with x0 multiplierActions with resource drain no longer show Grants Resource with x0 multiplier
⚔️🌌 Embrace Your Destiny as "Guardians of Destiny" - Unleash the Power Within! 🎮🏆 🔮🛡️ Embody the role of protectors and wielders of Strange Dust in this profound event! ⚔️🌠 Unite forces, strategize with fellow guardians, and shape the path of fate itself! 💪💫🌌 🛡️🎁 Prove your mettle, gather the enigmatic Strange Dust, and unlock the hidden depths of your guardian abilities. ✨🎉 Unveil remarkable rewards and etch your legacy! Don't miss "Guardians of Destiny" - Step into your destiny today! 🌟🤝
THE SKILL TREE IS EXPANDING!One of Goal Idle’s biggest Skill Tree updates is here!The Skill Tree has grown from 12 to a total of 20 skills. With 8 new additions and expanded branches, there are now more ways to develop your progression and build different strategies.AN IMPROVED SKILL TREE EXPERIENCEThe Skill Tree layout has been expanded and reorganized to support the new progression paths.Node animations, unlock effects, connection visuals, and interaction feedback have also been improved, making every new unlock feel more satisfying.
- Fixed the stuck "1/1 energy" bug after first-time onboarding for some cloud-signed-in players - Smoother first launch when signing in with Play Games / Game Center - Added friendly Please Review prompts at map 20, 30, 40, 50 - Auto rotate improvements in mod manager
Fixed Strata growth auto next not triggering if none are selectedFixed galaxy 11 not unlocking (will be unlocked on load if you ran into issue)Fixed maxed penumbra dissonance on shards not counting towards totalFixed Titan Array Elements not obeying the type indicator setting when addingFixed Titan Array dragging duplicating elements some timesFixed tutorial softlock with some specific popupsFixed sector info showing wrong enemies depending on Umbra progress
Update 0.316.1 New System: Hourglass of Eternity At the heart of the update is the Hourglass of Eternity, an ancient artifact that has been shattered by the power of time. Gather resources throughout Act 3 and restore the Hourglass piece by piece. Each restored part will unlock new upgrades, bonuses, and progression opportunities. New Boss: Choissiadyr, Champion of Time The second boss of Act 3 awaits - a golden dragon guarding the secrets of time. Defeat Choissiadyr to earn his boss card and new achievements. Act 3 Finale Zones The last locations of Act 3 are now open! Push past the second boss into four new zones. Balance Rebalanced Bandiff and Beetleman card collection rewards. Quality of Life & Fixes Fixed a rare crash during combat and a startup issue that could leave the game stuck on a missing level.
Diggin launches in 24 hours! Tomorrow, Doug begins his journey into the depths of a mysterious meteor crater. Dig through layers of earth, mine valuable ores, upgrade your equipment, and build your way through a giant skill tree. The deeper you go, the more you’ll discover about the strange crater and the moles that came before...Your journey underground awaitsMine ores and uncover buried relicsUpgrade your drill and unlock new and better mining gearTransform the ground around youDiscover the fate of the vanished mole tribe If Diggin looks like your kind of adventure, add it to your Steam Wishlist today! Diggin launches tomorrow, July 16! Thank you to everyone who played the demo, sent us feedback, shared the game, or added it to their Wishlist. We can’t wait to finally open the crater. - Longshot Team
New Feature: - Added the ability to shrink or hide the game window! Bug Fixes: - Fixed an issue where the fishing statistics for a certain fish were difficult to read - Fixed the display issue with the "Distinguished Angler" rank badge
🐟 Fishing update!* Fixed issues with S+ fish* Made fishing easier* Added 6 NEW FISH, including Zebra Pajama Salmon!And one more important fix:* AUTOSTART is fixed! Steam now correctly tracks your playtime
Added auto-forging for the forging system.Added auto-continuation for idle activities, with related setting improvements.Fixed some sect quest progress update issues.Adjusted Golden Core and Nascent Soul breakthrough settings and related pill recipes.Pet feeding now supports batch feeding, with quantity, max, and search options.Added a new “Quests” tab to the right message panel, showing sect quests, rewards, and quick accept/claim actions.Unified character cultivation wording: “EXP” is now shown as “Cultivation” where appropriate.Switched the default renderer to compatibility mode for better stability on some devices.
Colorful Slots has been released! Colorful Slots is a short incremental game where you play slot machines to achieve increasingly higher scores. Available at a 20% discount for one week through the launch sale.
⚜ The Sigil Vigil NEW — The Sigil Vigil (Hunting Store, 2,500 Hunting Points) Hunting a tyrant's trophy meant the same four clicks, a few hundred times over: wait for the seal, dig the sigil out, confirm, fight, repeat. No longer. Buy the Vigil and a ⚜ Crests button appears on its store card. Arm the crest of the tyrant you're hunting, and the Vigil stands watch: The moment the realm falls quiet, it breaks the seal for you — spends one armed sigil, calls the tyrant, and throws you straight into the fight. Kill it, and the next one is already stirring. A true hands-off hunt. Only ARMED crests are ever spent. Arm Malzareth alone and your Varkul and Seraphel sigils stay untouched in your bag. It's a trophy tool, not a sigil shredder. It sees sigils in your backpacks, not just your satchel. It stands down inside a dungeon — your run is never interrupted, and no sigil is burned on a call you can't answer. Toggle it off any time. Stood down means your sigils are safe. FIXES Bank slots no longer overlap. Every slot is now a fixed size — icons and quantities can't collide or render on top of each other, at any bank size. Quest reward gear now counts toward your Collection log. Items handed over by a quest were being silently skipped. The mastery tooltip no longer vanishes while you read it. The Adventure Log auto-scrolling during combat was yanking it away every swing. Void Brew (and every sub-second timer) now shows its real time — anything under 10s reads to one decimal instead of rounding up to "1s". PERFORMANCE Scrolling is smooth. The ambient background layer was being frozen and unfrozen every time you scrolled, and un-freezing a blurred fullscreen layer forced the GPU to redraw the whole thing — once when you started scrolling, once when you stopped. That was the split-second hitch on every scroll. It's gone. Scrolling is still being worked on because it remains slightly laggy.