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Hotfix Infinite Puppet Realm Fixed merits and high-grade spirit stones not being granted after Return to the Sect. Repair Save and aspect recovery Stale or empty profile data can no longer erase equipped aspects restored from a run save. Void Primordial Law Suppression now applies once per enemy Dao set instead of repeatedly every combat tick. Tier 4 removes one enemy Dao and lowers another by two tiers. Tier 5 removes two enemy Daos. Dao fixes Enduring Crag’s base Earth Dao shield now works when the Dao Tree shield-contact path does not apply. Tempest After Rebirth persists through wave and floor transitions. Tempest displays its five-second duration/status bar. Rotting Miasma’s aura now scales from the actual earned Dao tier. Base Body Dao Temper stacks now accumulate when the specialized Dao Tree Temper path is inactive.
Alright guys! New quick hotfix after reading your comments. I brought back the Shovel Upgrade (yayyyyy) Also improved translation for the Productivity Skill. The Game does not pause anymore when you're in the Skill Tree or if you've unlocked a new chicken. Thanks for all your feedback and have an Egg-celent day ! =)
Hello captains,A few fixes after dropping the Battlecruisers :)Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Fixes- Fix for carriers travelling through jumpgates, their mask made them play tricks on themselves- Fixed ship Monsoon not being able to be bought- Performance fixes for switching layers in the galaxy map- Fix for traffic around jumpgates, when jumping or arriving ships should not avoid eachother- Fix for drones and deployable turrets having the same tractor mechanism as spaceships, causing the dronecarrier to wait before picking up loot- Fix for ECHO creating missions it cannot do if the activity override does not match the loadout of the ship, it will show a message instead- Fixed ECHO detecting and using fighter loadout properlyCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
# 仙途放置 v3.0.23 更新公告 **发布日期:** 2026 年 7 月 11 日 **版本号:** v3.0.23 **更新类型:** 功能新增 + 稳定性优化 --- ## 一、新增功能 1. 窗口大小记忆 **功能说明:** 玩家调整 exe 窗口的大小和位置后,下次启动游戏时自动恢复到上次的窗口状态。 **细节:** - 记住窗口的宽度、高度、屏幕位置 - 记住窗口是否最大化 - 最大化状态下不会记录位置变化(避免记录异常尺寸) - 配置文件保存在系统 AppData 目录,不污染游戏安装目录 - 首次启动使用默认尺寸(1480×900),居中显示 用户体验:设置好喜欢的窗口大小后,以后每次打开游戏都是那个尺寸,不用反复拖拽调整。 --- 2. 排行榜正式启用
Hello everyone!A major new update for Slice To Meet You is here!Since launch, we've been reading your reviews, comments, and discussions closely. Many of the changes in this update are based directly on your feedback, and we're incredibly grateful to everyone who has taken the time to share their thoughts and help us improve the game.Prestige ModePrestige is now available!Progress through the game, earn Chef Hats, and use them to unlock powerful Prestige Items with permanent bonuses. Reset your progress, choose your bonuses, and make your next runs faster and more rewarding.Steam AchievementsSteam Achievements are here!There are now new achievements to unlock as you progress through the game, reach milestones, collect knives, earn money, and more.Skip TasksStuck on a task you don't want to complete? You can now skip tasks and move on to the next one.End-Game RewardWe've added a special reward for players who reach the end of the game. You've earned it!Balance Improvements & FixesThis update also includes additional balance adjustments, bug fixes, and various improvements to make the overall experience smoother and more enjoyable.Thank You!Thank you again to everyone who has played Slice To Meet You, left a review, reported an issue, or shared feedback with us. Your support has been incredibly valuable, and we're continuing to listen and improve the game.Stay tuned for more updates, and happy slicing!– Lumamind Studio
Update v0.2.1 - The Action Queue, Cloud Fixes & a Big Bug Sweep Thank you all for the Early Access feedback and bug reports - this is a chunky one. A brand-new Action Queue, bigger bags, a stack of fixes, and the sign-up/email problem is finally sorted. A huge amount of this patch came straight from your reports. ✨ New & Added Action Queue - line up multiple skilling actions to run back-to-back. Set each step to run for a set time (hours + minutes), until you reach a target level, or for a number of actions. Pause and resume any time, and your progress is saved even if you close the game and come back. Start with 3 queue slots and unlock up to 10 with gold. Open it from the Queue button in the bottom bar. (It runs while the game is open.) Bigger Bags - bag upgrades now go all the way up to 500 slots, with several new tiers gated behind Agility. Outpost Ledger - a new Overview tab in Outposts shows every outpost's production at a glance, with a Collect All button. Bulk Buying - buy 10 / 50 / 100 / 500 / 1000, or a custom amount, in the Shop and the Cartography vendor. Outpost auto-collect - a new opt-in toggle to auto-collect your outpost production. ⚖️ Balance & Economy Bronze bars now smelt from Copper + Tin (as the name suggests), giving Tin a real purpose. New high-end gold sinks via the top bag tiers and queue-slot unlocks. Tuned tier-3 outpost production rates and caps. ☁️ Cloud & Accounts Fixed the sign-up / email problem - account confirmation and password-reset emails now send reliably. This was the "I can't sign up" issue a lot of you hit. If it didn't work before, please give it another go. 🐛 Bug Fixes Blessings tab crash - the second Prayer tab crashed when opened. Fixed, so you can consecrate your Archaeology relics and activate their boons again. Dungeon softlock - fixed the final boss being defeated with no Claim Rewards button appearing, which could leave you stuck. Outpost infinite-collect exploit - a full outpost could be collected over and over for...
Capture summer's hidden wonders. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
0.16.2 - Optimized leaderboards backend. - Replaced leaderboards Nearby tab with standings visualization.
New skill: HerbloreHerblore is a new production skill built around brewing combat potions. Herbs come out of the ground unidentified, so the first step is sorting them: grind a pile of mystery leaves and each one resolves into a random clean herb, the rarest showing up about once in eighty thousand sifts. From there you brew, one clean herb plus an empty vial plus a secondary ingredient into a finished potion, with a four-ingredient super mix at the very top. There are nineteen potions to learn, and a gold-sink apothecary bench you upgrade across three tiers to squeeze more experience out of every brew. You can also crush spare gems into dust for the trickier recipes, and the higher the gem the more dust it yields (the ultra-rare onyx is deliberately left out so a stray click can never destroy one). The nineteen potions: Attack, Strength, and Defence Potions, plus their Super versions, temporary boosts to each melee stat. Ranging and Magic Potions, plus Super Ranging and Super Magic, for the other two combat styles. Super Combat, a single capstone brew that lifts attack, strength, and defence together. Prayer Potion, Prayer Regeneration, and Super Restore, which drip prayer points back per action mid-fight (Super Restore also clears stat drain). Antipoison and Super Antipoison, which cure and hold off poison. Keen-Eye Potion (rare-drop chance), Scholar's Potion (experience), and Sacred Brew, a manual-burst overheal that trades offence for survivability. New skill: FarmingFarming grows in the background while you do everything else, no babysitting and no timers to race. Seeds arrive unidentified the way herbs do, so you sort them the same way, then assign a crop to a patch and it matures on its own, auto-harvesting to your bank and replanting from your seed stock. You start with four patches and can buy your way up to eight. Thirty-four crops wait to be grown: quick allotment vegetables, the fifteen herbs that feed your Herblore, three flowers, and trees and fruit tr...
预计7月15日进行大版本更新,具体更新时间请留意官方公告。具体更新内容如下:一、新系统系统名称开启条件入口说明元始代码至尊1转游历-圣域完成任务后解锁神经同步解锁元始代码游历-圣域-元始代码提交材料升级等级,解锁剩余玩法;获得元始算力和属性提升逆熵模组解锁元始代码游历-圣域-元始代码收集模组装备提升战力;全一套解锁模组技能;从超维演算获取,可打造更高稀有度模组解限神经同步4级游历-圣域-元始代码-神经同步对逆熵模组镶嵌属性模块;消耗资源升级模块栏位,解锁额外加成词条神念套装-分解/仓库——新增装备分解功能;新增仓库功能;优化UI预览消耗数量机甲图册神经同步1级游历-圣域-元始代码-神经同步获取道具激活并提升卡牌星级;同图集卡牌升级可升级图集星级;图集达星级可领奖星海机装至尊1转游历-圣域-星海机神-星海机装升级得战力加成并解锁外观;外观类型:神兵、神翼、神装、神骑、神宠、神宝、伙伴光驱增幅机装等级50游历-圣域-星海机神-光驱增幅多部位光驱可更换;基础+随机特殊属性;可分解/合成高品质光驱;部位强化提升基础属性星核矩阵机装等级达到x界域-星海机神-星海机装-星核矩阵12个能量插槽安装星核;星核共鸣;重复星核可替换或分解;矩阵等级提升高品质概率;特定星核后缀激活被动技能战术协议星海机装等级80界域-星海机神-星海机装-战术协议三种类型协议,每个多品质,装载激活技能;抽卡获取;指定协议激活羁绊奖励宝具开服60天角色→太虚界(调整后)收集宝具得属性加成;可升星;同类型宝具激活套装,套装内宝具达对应星级可升星太虚界开服60天且仙人三转主界面-界域-太虚界新增主题玩法系统,后续持续更新女仆等级修仙3转主界面-修仙女仆日常/在线时长获得好感;提升等级解锁特权并获得等级奖励;过期后等级继承二、新玩法玩法名称开启条件入口说明超维演算解锁元始代码游历-圣域-元始代码章节副本,通关可获得套装进化材料和部位;解锁挂机收益数据奔流神经同步2级游历-圣域-元始代码躲避障碍接道具获积分;提高神经同步等级提升游戏时长;按日最高积分领奖,跨天重置奇点修复神经同步2级游历-圣域-元始代码消耗挑战次数击杀Boss得奖励;分区域,需提升神经同步解锁;可选火力程度(火力试探为跨服,火力摧毁/压制为单人);每日2次免费,可购买额外次数攻伐单元神经同步4级游历-圣域-元始代码-奇点修复共9章,每章多关卡;目标礼包(通关指定关卡);目标战令(通关星级达标)获取灵将弹窗神经同步1级游历-圣域-元始代码-神经同步满足条件领取灵将碎片星域远征至尊1转游历-圣域-星海机神-星域远征章节副本,通关得奖励;解锁挂机收益;不限挑战次数;满足战力可碾压通关远空防卫机装等级50游历-圣域-星海机神-远空防卫挑战不同难度Boss;需针对Boss调整光驱配置;解锁空间站,每小时产出道具星图探宝机装等级50游历-圣域-星海机神-星图探宝选择星图探宝得奖励,周切换轮次;探宝战令(周重置);星图任务(日/周活跃度领奖);资源配给星海机神(PVP)机装等级80界域-星海机神积分匹配挑战道友,初始1000分;每日免费挑战次数;赛季制(周一至周日22:00);日/周排行奖励星陨拦截机装等级50游历-圣域-星海机神-星陨拦截控制战机击破陨石获积分;提高机装等级提升时长和积分概率;积分达标可选强化;按日最高积分领奖,跨天重置联合行动机装等级达到x界域-星海机神-远空防卫-联合行动单人/组队挑战副本,考验星海战力;每日免费次数,可付费增加星际攻坚星海机装等级80界域-星海机神-星域远征-星际攻坚多章节关卡,首通奖励+重复挑战奖励;每日重置进度,可一键挑战历史最高;过关解锁加成效果太虚觅宝开服60天游历-仙界→太虚界(调整后)2人组队副本,单人/多人挑战,夫妻组队有加成;通关得奖励弑尊仙尊决出后昆仑-昆仑殿-仙尊争夺可弑尊期间消耗道具挑战仙尊;成功得奖励并顶替仙尊位置;失败原仙尊不变三、BUG修复点开聊天框游戏卡死仙缘试炼积分获取不正常点击至尊特权游戏卡死套装-三清-淬炼技能描述异常修仙女仆不攻击跨服boss元始代码功能任务无法完成魔域深渊boss难度变高阶级描述表现异常天命伙伴系列异常红点数据奔流活动数据未每日重置婚戒阶数显示异常阴阳伙伴系别显示错误重走西游战令最后一个奖励领取后状态未改变角色-套装异常红点开服前三天退出宗门冷却时间失效已激活的伙伴心法被重置仙缘斗匹配失败好友无法添加无法私聊飞升令奖励领取完毕后仍可跳转山海-山海探宝伙伴山海敕封未正常计算荒古神迹狩猎次数异常伙伴-神装未开启时出现红点界域-灵界副本自动退出失效魅力榜仙玉礼包无法购买兑换商店大奖数量显示不对外观分享时战力显示不正确部分情况下伙伴被隐藏围剿土豪活动卡顿神龙降世/无尽灵臂活动补发奖励丢失召唤可超过每日召唤次数超限赋能特定情况下消耗道具提...
New Languages:Hypnophobia; From Your Shadow has been translated to 2 new languages thanks to the community.Russian translation by scrcageha Japanese translation by Jinojinojino - please visit their Youtube channel~Plans:A translation to Catalan is now in the worksThere are no more translations confirmed nor planned for now, as they depend on the community, if more volunteers want to translate to any language, your help is more than welcome, join the Discord server to facilitate you the translation files.Misc. fixes:The opening has been translated to Spanish, Russian and Japanese.The opening was moved to play after selecting language instead of every time you launch the game.Slight improvements to the main menu. There's now a Wiki page!Updated the credits to include translations and the coder.I ate some cookies, nom.The game gives me a save file error :( What now?Go to your library, right click Hypnophobia > Admin > Browse local files Search for Hypnophobia_sf.sav and Hypnophobia_tyranno_data.sav Delete both files. This will delete your progress (Sorry) but at least solves the problem. Can't be helped, engine limitations (I'm so sorry)
Dear Players,To provide a smoother, more relaxing, and enjoyable experience, we have continued to optimize and improve Girls vs Goblins.This update introduces a new idle feature and automatic Magic Stone acquisition system, while also fixing and improving several issues affecting gameplay.Update Highlights🌙 New Background Running FeatureThe game now supports running in the background!When players switch to another window, the game will no longer automatically pause and can continue running.You can let the girls continue defending against endless goblin invasions while doing other tasks.💎 New Automatic Magic Stone AcquisitionA new automatic Magic Stone acquisition system has been added.As long as the game is running, you will automatically receive Magic Stones every 10 seconds.The amount received is determined by the "Production" stat in the preparation screen.Increase Production to obtain more Magic Stones and make summoning girls and upgrading towers easier!🏆 Fixed Leaderboard Display IssuesFixed an issue where Steam leaderboard rankings could display incorrectly in certain situations.Leaderboard rankings should now display more accurately.🏹 Fixed Ranged Character Attack IssuesFixed an issue where projectiles from some ranged characters could remain stuck in the air and fail to disappear properly.Improved ranged attack performance for smoother battles.🔊 Improved Character Hit SoundsAdjusted the hit sound effects of some characters.Combat feedback is now clearer, with better sound responses when characters take damage.🖼️ Improved Character Collection DisplayFixed and improved some background images in the Character Collection.Enhanced the overall presentation quality of character displays.Thank you for your continued support and feedback!We will continue improving the game, fixing issues, and bringing a better experience to Goblin Girls.If you encounter any problems, please send us your feedback:From the main menu, click the Steam icon in the bottom-right corner to ...
1.调整战斗中光环显示位置,统一显示在技能下方 2.开放地图-碎风崖,新增敌人,追风,踏云,裂空君 3.新增装备 碎风逐影套 4.新增灵宠-花点点 5.图鉴和成就同步更新新增内容 6.放生 化灵后选择改为下一个,没有下一个时选择第一个 7.改名的灵宠不可以被化灵了 8.新增物品玄功秘卷,使用后随机增加100点已学习技能经验 玄功秘卷由碎风崖boss和灵宠探索获得
V1.0.1 Patch NotesThe Cooking workflow has been remade to be significantly less tedious! Added several hidden quests which will seed data for future content!Added additional safeguards to ensure Leaderboard data is uploaded if you abruptly exit the game outside of Steam API upload windows Fixed a very rare game lockup that could occur due to Skill Effects in Combat
Thank you to everyone who took part in the testing and played the demo. Thanks to your feedback, we were able to improve the game. We officially announce that the demo has now ended, and the game is being prepared for its Early Access release. Release date: July 24
New & ImprovedOwned job levels. The job-change screen now lists an adventurer's level in every job they've leveled (current job marked), so you can see which jobs they've held and at what level. The list scrolls, so it stays tidy even with many jobs."Keep cap" input polish. Cleaned up the font size and colors of the per-material keep-cap input field so it fits the rest of the UI.FixesFixed a job-name display bug where "Sage" and "Grand Sage" both showed as "Grand Sage." It now displays correctly across all languages.
🛰️ Ark Idle v1.6.0 — "Overdrive" is here! A big late-game update — and your progress is 100% safe. Nothing resets. ⚡ NEW: The Ark Accelerator Ever hit that wall after the Core Matrix where progress slows to a crawl? This is the fix. A new ARK ACCELERATOR panel opens on the Bridge (next to LEGACY) once Exploration is unlocked. Pour the surplus you can't spend — Energy, Time Shards, Memory Cores, even ARK Cores — into seven accelerators to supercharge your Exploration resources and Remnant production. - 🔁 Auto-feed a resource for a steady boost, or dump a lump by hand for a bigger burst that decays over time - 💎 Rarer fuel is worth far more — Memory Cores and Time Shards punch way above Energy - 📈 Boosts reward active play (online only), and it comes with its own stats, achievements, and Recovered Records in the Story Archive 🔀 NEW: Bridge Tap Mode Unlock the Legacy panel and a new TAP button appears by the Ark Core. Flip it to TAP: EXPLORE and your taps gather Exploration resources — and, rarely, Remnants — by hand instead of Energy. The reactor glows amber so you always know which mode you're in. Perfect for pushing past that one material that's holding you up. 🔶 🏆 NEW: Steam Achievements (first 20!) Steam players can now earn the first 20 achievements — from First Spark all the way to All Teams Reporting. 🎖️ 🔧 Fixes & Polish - Exploration crew list now updates the instant you unlock the next crew - Smoother performance — squashed a recurring frame hitch during play - Bridge nav row tightened up (landscape and portrait)
bug fix
Thanks for playing! This update brings more help screens, clearer quest rewards, and a much smoother late game. MORE HELP AT YOUR FINGERTIPS - Crafting: a new "?" panel explains how recipes unlock, why potions are worth mass-producing, and how a failed craft makes the next attempt more likely to succeed. - World: a new "?" panel demystifies the relationship bar, citizens, kingdom income, treaties and wars - and why a rich neighbour is good for business, whether you trade with them or plunder them. - Quests: the help panel now also explains how Unit XP works - it splits between the Slimes on a quest, levels the whole class at once, and turns into Kingdom XP once a class maxes out. CLEARER QUEST REWARDS - Quest rewards now say "Kingdom XP" so it's clear what you're earning. PERFORMANCE AND STABILITY - Big performance boost in the late game: running every quest at once with a full army and potions flowing is now dramatically smoother. TENTATIVE FIXES - Fixed a possible issue with games crashing Got feedback? We'd love to hear it. Have fun out there!
一款轻松、欢乐、可爱的小品级挂机游戏。由狮子个人独立开发,祝大家游戏愉快喵!
🐱轻量、欢快、可爱的小品级挂机游戏 来啦🐱祝大家,摸鱼愉快喵!
Some non-simplified Chinese translations are still being refined and will be continuously updated. We improve the translations with each update.
TLDR: I made some changes, and I need feedback I think writing software is a bit like art, you spend hours on it, making changes, checking your references, adding to it again, playing with ideas.. But then you have to step back a few paces and look at it, or with digital art, you mirror flip it, and see all sorts of issues because you've been too close to it. I feel too close to know what's right for the game at the minute, this update has been worked on for a couple of months aside from the last update. Seems when I play my dev build, I can't tell what's wrong or right with it. Please if I've done anything to screw up the fun, let me know and I'll jump on it. If something feels too fast/slow, or feels impossible, let me know. And as always, if there's something you think that would make the game more fun, post it in the discussions. I think there will be further tweaks required, but I can't "see" them on my several test playthroughs. Do you think there should be a clicker element to the game early on? ChangelogBalancingMilestone rewards were a bit too generous, so I cut some of the payouts down. A few of the milestones now give a small permanent income boost instead: fill every printer slot for +3%, unlock all the rooms for +2%, and hit 100 reputation for another +3%. Fancy filaments were OP, so now they take longer to print. PETG is a touch slower, and it ramps up from there to Carbon Fiber taking about 60% longer than plain PLA. Nylon and Carbon Fiber also cost more per spool. Workers cost more when they're busy: $15/hr base, plus $2/hr for every printer they've got running in their room. Printers get expensive a little quicker now. You can only push your reputation up to 40 by selling stock now, so you actually have to complete orders to get the rep achievements. The CAD Designer unlocks a new item once a day (24 real minutes) PrestigeAdded a Prestige system. Once you've earned $1M over your lifetime you can wipe everything for a permanent income boost and unloc...
v1.2.1 Update Notes Added an overview page for published papers. Filtering and sorting features will be added in the next small update. Fixed an issue where events could still appear while the game was paused. Fixed an issue where event frequency settings were not working correctly. Fixed an issue where recruitment could fail in certain situations. Thank you for your support and feedback. We will continue improving the game experience.