Under Tower Idle – Major Garrison UpdateHello everyone!This update introduces a complete overhaul of the Garrison system, along with several balance adjustments, gameplay improvements, and bug fixes based on community feedback.🛡️ Garrison System OverhaulManaging your island defenses is now easier and more flexible than ever.What's New?All Garrisons can now be managed from a single interface.Automatic soldier assignment has been added, allowing Garrisons to fill themselves automatically.You can now prioritize soldier types by arranging them in the list on the right side of the Garrison window. Automatic assignments will follow the order you choose, giving you much greater control over your defenses.⚖️ Balance ChangesCrown ResetReduced the required Dungeon Floor for Crown Reset from 25 to 15, allowing players to access this progression feature much earlier.Villager SoldiersTo improve their usefulness in the early game:Health increased from 50 → 60Attack Damage increased from 5 → 10Titan EventsIncreased the time interval between Titan attacks, giving players more time to prepare before the next invasion.Island EnemiesReduced the spawn rate of enemies appearing on islands to create a smoother gameplay experience.⚙️ Gameplay ImprovementsEvent SystemDungeon Raids and Titan attacks can no longer occur at the same time.If one event is already active, the other event's timer will pause and continue once the current event has finished. This prevents overlapping major events and allows players to focus on one challenge at a time.Building DurabilityFixed an issue where island buildings did not gain additional Health when upgraded.Buildings will now properly increase their maximum Health as they level up, making your settlements significantly more durable during the later stages of the game.🐞 Bug FixesFixed several save-related issues that could affect game progression.Various stability and gameplay improvements.Thank you for continuing to support Under Tower Idle!Your feedback ...
Various small bugs and tweaks
Version 1.4.3 — The Ark Relay Network ✅ No reset — your progress is safe Everything you've built is kept. This update is fully save-safe; the one-time restart from earlier playtests does not run again. --- ARK RELAY NETWORK — reconnect the signal, together The biggest addition in 1.4.3 is a whole new social layer, on a new Friends tab under your Player page (Overview · Invites · Friends · Requests · Challenges · Relay Assists · Share · Privacy). - Invite friends and earn ARK Cores. Invite by Google email or a share link (Discord, Facebook, Reddit, text, email, or copy-link). When a friend you invited signs in with Google, claim +25 ARK Cores (Signal Accepted). When that friend reaches Level 30, claim +50 more (Active Commander). Rewards float in like achievement rewards, and are always yours to claim. - Invites survive the install. If your friend clicks your link, ends up on the Steam page, installs, and never types a code — or downloads the game manually — we still reconnect you by their verified Google sign-in. Their email is never shown to anyone else; matching happens privately on the server. - Friends, profiles & friend leaderboards. Send friend requests, view a friend's profile, and race them on friend-only leaderboards for Level, Energy, Time Shards, Memory Cores, Exploration, Archive, Core Matrix, and Challenge Wins. - Friend Challenges. Challenge a friend to an isolated run using the Challenge engine. Your main game safely banks offline earnings while you play the challenge, then restores automatically when you finish. The winner earns a resource reward (energy, Time Shards, Memory Cores, or Exploration materials) — never ARK Cores, cosmetics, or premium. - Relay Assists. Send friends a small daily resource boost. - Milestone sharing, privacy controls, and notification badges round it out. Social by design, safe by design: there is no chat, no direct messages, and no player-written messages anywhere in the Relay Network. --- COMMAND HUB — Anomaly & Awakenin...
TWITCH- Improved the clarity of the Twitch connection interface - Simplified the connection process to make it easier for streamers to get started DEBUG- Improved game stability - Fixed various rare issues reported by the community- Debugging the color change of the second chance altar (it is now possible to change the color) OPTIMIZATION- Optimized several systems to reduce unnecessary processing and improve overall performance (Build, raycast, decoration) - Improved internal object lookups and reduced repeated component searches (Build, raycast, decoration) - Various code optimizations and cleanup Thank you all for your bug reports and feedback! Every report helps us improve Glimvale a little more ❤️❤️❤️❤️❤️
- Ventba should now find the exit more reliably rather than returning to start - Added inventory menu with a collectibles area for special loot - Inventory menu displays depth record, and total levels explored - Depth is now displayed by the inventory menu button - Ventba now collects items and shows haul totals at the end of the run
Continued Leaderboard tweaks Provide better information on click for Signature Power A few sprite fixes
Fixed a bug where clicking the button caused the to become ineffective. can now find formula names that have been applied with Rune Equipment. Added . Added several new .
Hi folk! It's been a busy few month mostly focused on mobile updates. Mobile been a bit neglected over the years and was in a dire need of QOL updates. Some of those updates will trickle down to desktop version: Reset panel will have expanded info on paragon/karma effect breakdown Trade pins will display small icons for buy/sell resources Logout link ( finally ) Probably a bunch of small other things I forgot, plus a backlog of small new content on beta Valve been very kind to verify KG on steam deck and it is now officially in the "Playable" status. They pointed out some improvements that will be added in the next update: Automatic on-screen keyboard for login window Proper gamepad support (move selection with sticks, A to build, B to cancel menus or move one level up, etc) Default theme will now support light and dark variations depending on your color preference (deck will use dark for oled screen reasons) You can test it on the beta branch of KG client and it will go prod in a few days or so. {STEAM_CLAN_IMAGE}/45955058/bf22865d23cfb229e0955631ea75f6ae90ef4c2f.png
Patch Notes Gameplay Feeding behavior improved: Only hungry fish near the food swim toward it, instead of the entire tank rushing at once. Right-click to feed: Hold the right mouse button to drop food (documented in How to Play). Decor Decor passive gold: Placed decor earns gold every 10 minutes while the game is running. Visual feedback: Floating gold text and a status panel when selecting decor. Progress tracking: Decor gold timers are saved and restored. UI & Settings UI theme customization: Adjust accent color and panel transparency from Settings. Runtime theme support: UI updates apply immediately across panels, buttons, and store items. Layout and styling polish for store, panels, and bottom bar. How to Play All 23 languages updated with full How to Play text. Added details for: right-click feeding, nearby-fish behavior, passive income, offline progress, disease, breeding, controls, and more. Fixed duplicate translation keys in the English language file. Save System Improved save/load for decor gold timers and related game state. Bug Fixes & Polish Fish prefab food detection range tuned (10 → 3.5 units). Various fixes in fish detail panel, store, and passive income logic.
We’re running a community giveaway to celebrate Vespera on Discord https://discord.gg/G3QTsdmphPrize:$100 Steam Gift CardThe giveaway is hosted in our official Discord community. Join the Discord from the official social link on this Steam page to read the rules, participate, and chat with the community.https://discord.gg/G3QTsdmphhttps://discord.gg/G3QTsdmph
We've added 16 new flags to the paid DLC, the Flag Set.Combined with the existing 48, that brings the total to 64.
Address Dungeon resource balancing -Reduced Community Support income and increased upgrade costs Implement gear stat preference (Player Requested) -Weapon gains 50% more str -Armor gains 50% more vit -Boots gain 50% more agl -Hat gains 50% more dex -Accessory gains 50% more derived stats Implement slot unique gear abilities (Player Requested) UI located in the Adventure / Equip tab Implement gear ability swap & add in the Forge UI (Player Requested) UI located in the Adventure / Equip tab Filter leaderboard spoofed entries out of leaderboard display data -1st pass at removing spoofed records from the leaderboards. This will be an ongoing process. Raid boss respawn & leveling enhancement (Player Requested) -When a raid boss is defeated, a new stronger one appears and everyone gets a new attack to use on it. Improved delver coverage of niche dungeon denizen skills. -Added delver classes to improve all denizen skill availability to at least 2 different races or classes. Implement Delver skill matrix to make gaps in dungeon challenge coverage easier to spot. -The button is located in the Dungeon / Roster tab.
Hey guys,Small update and a quick apology from me.While trying to fix the Clownfish bug, I accidentally uploaded a broken Steam build that only included the .exe file instead of the full game files.Because of that, for a while the game was missing the files it needed to run properly.So yeah... this was just me having a very professional clownfish moment.The proper build has now been uploaded, so the game should work normally again.If Steam does not update the game automatically, please try one of these:Restart SteamVerify the game filesReinstall the game if neededSorry for the inconvenience, and thank you to everyone who reported it quickly.
Play Streaming by Mika Drop! Check it out!https://steamcommunity.com/broadcast/watch/76561198105616997
First Small Event: Stone Processing Demand ⛏️The first small event is also included in this update. The stone processing works currently need a large amount of stone, and because of that, they are willing to pay well for it.For this event, players can trade stone for crystals:5 Stone = 1 CrystalThe event requires a total of 5,000 Stone. A total reward pool of 1,000 Crystals will be distributed based on each player's contribution.The event runs until 01.08., which means there are around 28 days to contribute.This is a small first test event to help us test the event system, contribution tracking, time limits, and reward distribution for future community events.
Hey everyone,This update focuses on the new Event system, several UI improvements, bugfixes, and some important item and recipe adjustments.Some of these changes are smaller, but they are important for making Idle Life feel cleaner, more stable, and easier to expand in future updates. Event System 🌍We started adding the foundation for the new Event system.Events are planned to become part of the Community area, similar to the Global Shop. The goal is to give players more ways to contribute, work together, and unlock special rewards or optional content over time. There will be different types of events, including larger community-focused events and reward-based events. This system is still being built step by step, but the backend and first parts of the structure are now being prepared. UI Improvements 🧭We also made several UI adjustments to improve the overall flow and readability of the game.The goal of these changes is to make menus feel cleaner, reduce confusion, and make important information easier to understand while playing. Bugfixes 🛠️This update includes multiple bugfixes across different parts of the game. We fixed several issues that could cause confusing behavior, incorrect requirements, or problems with normal progression.As always, bugfixing is an ongoing process, especially while larger systems like Events, the Global Shop, unique items, and progression are still being expanded. Item and Recipe Adjustments ⚖️Some items and recipes have been adjusted to improve progression and remove confusing requirement loops.One important example was the stick recipe. Previously, you needed an axe to create sticks, but creating an axe also required sticks. This created a progression problem where players could get stuck or confused.This has been adjusted so the early item flow should now make more sense and feel smoother. Why this update matters 💚This update is another step toward making Idle Life more stable and better structured for future content.The Event system...
Vespera is a dark fantasy idle RPG. Fight hundreds of enemies, craft gear, build your character with talents, gems and elements, recruit mercenaries that fight with you, and take on world bosses with other players! Full offline progression. No microtransactions, you buy the game, you own the game.
Hi everyone, July is here and that means it's time for another update from us :DWhile working on level 4 for Cats and Seek: Zoo, we also pushed an update to the Zoo demo. Thanks to your reports and help, the photo size bug that we could never manage to reproduce on our end has finally been fixed! For those of you who experienced the same bug, go ahead and update your demo.This demo update also brings back the box and key feature that was in Cats and Seek: Kyoto, hope you guys enjoy it ^^And as requested by some of you, we're bringing back the community translation project for Cats and Seek: Zoo! If you're interested in joining, head over to the discussion forum here: https://steamcommunity.com/app/3992310/discussions/0/567039101767792191/Last but not least, some of you may have already noticed that a release date for Cats and Seek: Zoo has appeared, which is July 31, 2026. However, I recently found an issue in the latest full build that I'm currently trying to fix. Hopefully it'll be resolved before July 14, but if it's not quite there yet, the release might get pushed back a little XDSorry for any inconvenience!That's all from us this month, thanks for reading :D Hope you all have wonderful days ahead ^^Love, UB & Estu PS : Dont forget to wishlist our upcoming games :D
We have made the following updates.A “Cat Signboard” now appears when Sill Cats starts.Clicking it lets you open the settings menu without opening the system tray. The Cat Signboard can be moved with the mouse.The Cat Signboard can be turned ON/OFF in Settings.We have also made the following adjustments.Fixed an issue where the Discord overlay could appear on top of the settings screenPrices and discount amounts are now shown for DLC on the settings screenAdded an automatic language setting feature (it follows the PC language setting)Expanded the available range for cat size settingsAdded a button to reset cat positions for cases where cats disappear off-screen, etc.We have also fixed minor bugs and optimized performance.
After 4 months of work, update 2.0 is now available! It introduces the new Season 3 and its Crusade, the new Atlantean Centurio class, as well as a massive visual overhaul of the game, along with new music, systems, fixes, balancing, QoL, and optimizations. The gameplay experience is completely transformed—I truly hope you like it!Check out the release trailer made for the occasion:New FeaturesːACODC_Helmetː New Class: The Atlantean Centurio Their new resource, Courage, increases your defense and attack infinitely as you attack opponents, but healing resets your courage to 0. You will have to survive by playing aggressively, or on the contrary, with an iron-clad defense!16 new passives to hybridize with all other available classes—the possibilities are endlessTwo specializations: General and Aquamancer4 new active skillsFavorite weapons: Swords / Polearms / UnarmedːShowdownː Divine OathsA Challenge system at the start of the game to spice up the difficulty.Via Mortem (Hardcore mode): Death is permanentMordred's Song: Dungeons are affected by two random seasonal affixes. Ozira's Curse: Halves max health and manaArthur's Oath: Monsters are much more dangerousYou can stack oaths, but be careful not to bite off more than you can chewUnlock Steam Achievements and their associated in-game Nobility Titleːbonfire2ː Worlds MenuManage your in-game Saves + Steam CloudNo more digging through game folders; I rebuilt the entire native RPG Maker save system from scratch. This also allows better control and smoother transitions between scenes, featuring loading bars and reduced loading times.Menu accessible directly from the in-game options to easily start a new gameActive Oaths are now visibleRandomly generated names for each world for an extra touch of loreSteam Cloud active and corruption risks minimized to the absolute max ːresilientːːMysteryDiamondː Visual Overhaul 2.0An old-school 3D art style enhanced through a vast visual overhaulAll menu backgrounds have been updated, as w...
Jewel necklace now only gives 45 max coin gain instead of 65. Leaderboard code cleaned up, possible crash fix on stratup. Game uses fullscreen window now, instead of exclusive fullscreen, should fix problems with alt tabbing back and fourth. Alberto has custom dialogue. Other minor fixes.
1.灵宠探索增加撼山谷地图 2.现在背包满时,增加无法取回装备的提示 3.修复成就点数没有正常显示的BUG 4.8级暴伤宝石改为增加85%点暴击伤害
👷♂️ 1.2.2 - Workers' improvement 🛠 Bug Fixes & Improvements:Added the ability to display a worker's current state when hovering over them. This allows you to check their current goal.Added a default starting position. Workers stand by the gate when they are not working.Added helmets for workers, simply to increase their safety in the junkyard.Workers now work only until 10:00 PM (22:00). After that, they finish work and go to rest.Added Workers Prohibited signs on the garage and in the area behind the garage. Workers do not pick up items from these two locations.
1. 修复了npc排名可能显示不正确的问题 2. 更新了部分单词释义、拆分记忆法
SummaryWith the last of the "local" (relatively easily reachable by rover) facilities now in the game, the Laurion obelisk can finally work the way I originally intended. Rather being an early-game challenge which you can burn through in a couple of loops if you know what you're doing, it's now a mid-game challenge which is helped by each other facility. As always, there's also a long list of minor balances, QoL and other changes.Obelisk ReworkDue to the scale of the changes, I've reset progress/completions on all actions within Laurion's mining wing, so all players will need to go back there and redo them. This also affects PDA notes and the start-of-loop water bottle logs, so everyone will get nudged that direction. Since you're no longer expected to have the benefit of having completed the obelisk from the start, a number of journey times have been slightly reduced to compensate.Sand Modifications for RoverThere were two issues with how motors worked on the journey to/around Strabo. Firstly, they were too powerful for that journey. Secondly, and somewhat opposite to that, they were almost not powerful enough when returning to Strabo to collect/scan the propeller. These problems have both been fixed with the introduction of sand mods, much like Pneuma's ice mods. Upgraded motors now give a reduced bonus when driving on sand, making them less powerful when first going to Strabo. Once you find relevant info in Pneuma, you can unlock sand mods at Strabo which boost the speed on sand (at the cost of lower speed on solid ground). When used in conjunction with either type of motors, this makes the rover slightly faster than it used to be with just the motors, giving a more comfortable margin for getting the scan.Sandstorm RebalanceSandstorms have always had the problem of sheltering being somewhat of a trap, especially on the first journey. The logs over-exaggerate how dangerous they are, but sheltering costs so much time that you're pretty much guaranteed to run ou...