Thanks as always for playing Cozy Mining!In this update, you can now change the game window position at any time.Previously, you had to reset your save data to do this, but now you can place the game on the left, right, or bottom of your screen — all while keeping your save data intact.Enjoy your cozy mining life!
Hey everyone,This update brings one of the first bigger gameplay expansions to Idle Life: Wildground.With Wildground, we are adding a new area where you can hunt animals and wildlife to gather new resources. This is an important step for making Idle Life feel less static and giving players more ways to collect materials outside of the usual gathering, crafting, and smelting loop. New Feature: Wildground 🐗Wildground is the main focus of this update.In this new area, you can hunt wildlife and collect additional resources from animals. The system currently includes 3 animals, but this is only the beginning. Wildground is planned to grow over time with more animals, more resources, more balancing, and more gameplay connected to equipment and progression.This feature also gives us a stronger foundation for future combat-related systems, animal drops, special resources, and more meaningful use of weapons, tools, armor, and consumables later on. New Items 🌱We also added 20 new items with this update.These new items help expand the early game and support the new Wildground content. Some of them are connected to new resources, while others help improve crafting, research, and future progression paths. Recipe and Research Balancing ⚖️Some crafting recipe costs and research costs have been changed.These changes are part of improving the general progression flow. Some recipes were adjusted to feel better with the new items, the new Wildground resources, and the current state of the game. Major Bugfixes 🛠️This update also includes important bugfixes for some very old issues.We fixed major bugs related to Crafting, Gathering, and Smelting. Some of these problems have existed since the very beginning of Idle Life, so getting them fixed is a big improvement for the stability of the core gameplay loop.These fixes should make the basic systems feel more reliable and reduce issues that could happen while collecting, crafting, or processing resources. Storage and VRAM Optimizations ⚙️W...
Banana Game 1.2.17 Hello everyone! This is a small update to improve the game experience and fix some issues. In the following weeks, we'll be releasing more updates to enhance your gameplay! Leaderboards, Stats, Pretige, and News features are still in development and will be released in future updates. Thanks for playing! New New in-game Help system: tap the "?" buttons across the game for plain-language explainers covering 23 systems (clicker, builders, inventory, exchange, capsules, and more). Improved Cleaned up the Settings menu layout Filter section headers now line up with their options, and filter sections are packed closer together. (BETA) De-Christmased the game UI & Well Of The Past. Wishing Well: bigger well, a clearer help button, and large gold amounts now show as 96 797 / 1.2M. Drop notifications now stay on screen a little longer (7 seconds) so they're easier to read. Fixed Item descriptions now display apostrophes and quotes correctly instead of raw character codes. Game startup loading screen now dismisses correctly, including when Steam isn't running. The "Game saved" popup can now be closed by clicking it or its X button, no longer pops every time you tab away, and the brief alt-tab freeze is gone. Fixed Collections/Settings/Filters menus showing leftover seasonal decorations. Fixed issue on exchanging sometimes would throw error. Fixed issue where after exchanging the number of bananas in the inventory would not update. Performance Frame-time and allocation improvements on countdown timers. - The Banana Team
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.27 is now live with the following quality-of-life and visual updates: 🚀 New Features & QoL Instant Shop Warp Shortcut: While hanging out in Desktop Pet mode, you can now simply press the ESC key to instantly open the shop doors and jump into management mode! (No more pixel-hunting with your mouse cursor to click the tiny enter button. One key to slack off, one key to get back to work). 🛠️ Bug Fixes Fever Mode VFX Restoration: Fixed a bug where visual effects, particle flames, and combo popups during Fever Mode were being accidentally skipped or suppressed. (The budget cuts on our cyberpunk boba fireworks have been revoked. Full-screen quantum flames and juicy combo juice are strictly back on the menu!) Please restart your Steam client to apply the update. Happy weekend brewing!
Greetings, everyone. We can finally announce the release date for Hocus Focus: 📢 Friday, August 7 2026!Check out the date reveal trailer below: 🙏 We appreciate each and every one of you looking forward to our release, and we can't wait for you to play and use Hocus Focus daily to organize your life and work, body double, or just generate a magical atmosphere while you go about your day. 👀 We have some really neat surprises for you on launch date, including some very exciting bundles - save the date, see you then! 💸 On a related note, if you're into adventure games, our previous games are currently discounted during Steam Summer Sale 👇 Near-Mage, which is the game that Hocus Focus evolved from, is currently at its highest historical discount, 40%:And you can also get our first game, Gibbous - A Cthulhu Adventure, at a whopping 80% discount.That's the news from us, looking forward to everyone playing Hocus Focus! 🤝 If you want to help out our small team of 3, please help us spread the word on social media by sharing this post on Twitter and this one on Bluesky - and feel free to follow us there! 👨👩👦👦 And finally, to stay up to date with everything we're up to, feel free to join our Discord and hang out with us as we put the finishing touches on Hocus Focus. Have a chill beginning of summer! - Li @ Stuck In Attic
\Added Steam Achievements support. Unlocked achievements are now recorded on your Steam profile and overlay. (Achievement icons are still being prepared.)The in-game achievement list is temporarily unavailable while we consolidate everything into Steam Achievements (please check them on Steam).Added 14 completionist achievements: reach dungeon floor 25 / 75, defeat every monster type, obtain every material type, work every job, raise a job to level 10, max out a weapon mastery, learn 50 skills, forge 500 items, deck one adventurer out in a full Legendary set, earn 10,000,000 / 1,000,000,000 gold in total sales, defeat 100 rare monsters, and beat the boss of every dungeon.\Fixed the "World Explorer" achievement, which could never unlock.Fixed the dispatch reward button sometimes remaining visible on the other tab after a reward was already claimed.The equipment-change screen now shows whose equipment you are editing (name, job and rank).Fixed the oversized "Cancel" button label in the item delete / dismantle dialog.
1. 修正了部分游戏内文字介绍的错误 2. 休闲、简单难度下敌人的血量下调至50%和80% 3. 修正了部分点击查词时找不到释义的问题
\ Players from more regions should be able to connect to the server without using a proxy.\ More resilience against disconnections.\ Lower left now shows blinking yellow dot when communicating with server, while this happens game will wait (e.g. wait in black screen or not spawning new enemies) give it more patience.Rein filter now only filter minions already unlocked.Fixed locked items still sold through sell all.
2026.6.28 更新公告 新增内容如下: 1.“洞府经营”玩法基建地图中,左键或中建点击地图空白处,都可以移动地图; 2.门派掌门连续15天未签到时,掌门自动转交给副掌门/长老依次进行,同职位存在多名玩家时,以加入门派的时间先后顺序进行移交; 3.门派掌门,右击门派成员列表,点击移交掌门时,增加二次弹窗确认提醒(注:为避免错误移交,此弹窗提醒无法从设置页面关闭)。 优化内容如下: 1.进入其他玩家的战斗房间时,等级不足、房间已满、等无法顺利进入房间的弹窗提示时,不再同时弹出战况窗口,避免战况窗口遮盖弹窗提示的问题; 2.对“洞府经营”玩法,全部代码重写,解决已知的全部bug (“洞府经营”玩法为避免离线后重新登录游戏,短时间内对服务器运算和玩家电脑,造成不必要的负荷,所以此玩法内的灵气产出、生产进度等,需保持在线状态,离线后灵气产出、生产进度均会暂停,上线后恢复继续,经测试此玩法有无离线,对实际进度影响不大,所以此条内容,仅作提示作用)。 修复内容如下: 1.市场内,在已上架列表中修改出售价格,可突破最高价格动态限制(已修复)。 本次更新为强制更新,服务器重启需3-5分钟,如更新后无法连接服务器,表示服务器未重启完,请关闭游戏客户端稍作等待。 届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。 《墨仙箓》玩家官方交流QQ群: ①群:738458576 《墨仙箓》唯一官方反馈渠道QQ:3911979443 感谢您对《墨仙箓》的喜爱与支持!
Modified the effect of . Fixed various bugs. Added shortcut F9 and shortcut F10.
\Fixed rare familiars in the Familiar Contract screen not showing their modifier prefix (e.g. "Searing", "Cursed"), which made them look like duplicates. The enemy-modifier data was not being loaded when the screen was opened right after loading a save.The Forge and Contract buttons in the adventurer detail equipment rows are now reliably left-aligned (they could appear on the right under some conditions).
Hi shop managers, quick maintenance Hotfix v1.0.0.0.26 is now live to address the following issues: 🛠️ Patch Notes Skin Fallback Failsafe: Added underlying failsafe rendering logic for cat skins to ensure character sprites load reliably under complex cache conditions. (The cats' final dimensional loophole for turning invisible has been sealed; emergency work uniforms are now hardcoded). UI Layer Clipping Fix: Fixed a chaotic issue where massive "4D Pocket Cashout" text spam would clip through and completely cover the District Map screen. (4th-dimensional financial alerts have agreed to respect standard 3D Z-index laws and will no longer flood your tactical map). Zero Income on Auto-Off Fix: Fixed a critical bug where toggling off "Auto-Make" accidentally froze the shop's revenue cycle, resulting in zero profit generation. (Fixed an issue where turning off the automated boba machines caused the rest of the staff to immediately go on strike. Manual shaking works properly again). Please restart your Steam client to apply the update. Happy weekend brewing!
Important Updates:Added brand-new girl outfits, including two new golden-themed sets.Added new rifle attachments, including a light machine gun conversion kit.Added preset selection in the equipment page. You can now configure up to 5 outfit and weapon attachment presets and switch between them with one click at any time.Added corresponding badges for career titles. When equipping a title, the badge changes accordingly. Badges will be displayed on the terminal interface, the formation screen, and the desktop pet's base.Other Optimizations:The collection interface has been changed to a tab-based format.Added an option in the settings to decide whether to open the terminal interface when launching the game (enabled by default).Added a "launch on startup" option in settings (disabled by default).Added a boss key — pressing ESC while the terminal window is active will minimize it.Optimized hair colors — strictly unified the color codes for the same color scheme across different hairstyles.Optimized waist and neck details on the mercenary outfit.Optimized the display of certain rifle attachment icons.Bug Fixes:Improved online multiplayer stability.Fixed the issue of an empty window lingering when launching the game.
Lolis Birthday Recruitment Secretly telling all Players, the 14th of the month after next — that is, August 14th — is Lolis's birthday. Having experienced the last two Lolis birthday events, the development team is giving Players and fan creators more time this time to plan and produce birthday works. (Well, it's just about one week earlier than before.) Lolis emphasizes: The production team must thoroughly implement the major decisions and plans for Lolis's birthday event. We must coordinate and advance the DLC process, and make even greater contributions to the high-quality development of VPet Simulator. We are now accepting fan creations related to VPet Simulator: 1. Works in any form can be submitted to the recruitment event for review. 2. Fan creation works that pass the review can receive merchandise / cash / Points rewards. 3. Works that do not pass the review can still be published on your own; those that pass can also be released as standalone Lolis Birthday Festival pieces after the birthday event concludes. 4. Work requirements: Interesting and high-quality is all you need; please include as much original content as possible. Do not include inappropriate content. Do not use content that is clearly AI-generated. 5. The submission period for the birthday festival is from now until August 12th. 6. Submission address: Email: service@exlb.net 7. Please remember to include your work’s title, creator name, and Bilibili or other contact information. Participation Rewards Works that pass the review will receive the following rewards (Free shipping not available for regions outside Mainland China, Hong Kong, Macau, Taiwan, Xinjiang, and Tibet) (Some images are renderings; please refer to the actual product) "Look Here" Fan {STEAM_CLAN_IMAGE}/43530340/413f8bbcd6b2f187b08e45591fbda4235646633f.png "After-school Time" Transfer Sticker (can be water-applied to smooth items like mugs) {STEAM_CLAN_IMAGE}/43530340/e290d8b948f63199c082d0c94273b03322dafe17.png "Leisure Nap" ...
Fixed some performance issues that could occur in Endless Mode after reaching several hundred waves.
\Dispatch auto-loop now stops for that round when a party member is injured. Previously only the injured member returned, rejoined automatically after healing, and the loop never stopped.Fixed tech-tree nodes such as "Understanding of Mana" failing to recognize that you have obtained an attribute (magic) material. Materials looted on dispatches and materials you currently hold are now counted correctly toward the requirement.Fixed the Cancel button label being blank on the item-discard confirmation dialog.Fixed the Forge button appearing in the adventurer detail equipment list before the workshop (enhancement) tech was unlocked.
优化调整:1.圣剑的技能效果由主动技能调整为了被动效果(这样可以确保在所有角色发动主动技能前就生效)2.现在通过快捷键打开阵法界面时会关闭其他界面了Bug修复:1.修复了道友被动技能【御气破坏】施加破坏的目标错误的Bug2.修复了挖宝获得的修为没有即刻添加到续灵塔的Bug3.修复了镶嵌界面内有几率因为法宝数据异常而导致所有法宝都无法正常显示的Bug4.修复了装备注灵后,装备tips框内的注灵信息没有及时更新的Bug
Ladies and gentlemen, friendly: Here is the content of this update: 1. Add a no special effects mode to the settings interface, specifically for users with low computer configurations and lagging games 2. Optimize the drop of exotic treasures, and for the subsequent closure of online services, the online drop of exotic treasures has been removed and replaced with local drop 3. Xianfu Building has added a spirit vein building, mainly used to unlock the maximum number of combo attempts -Level 1+1000` -Level 5+5000` -Level 10+10000` -Level 15+15000` -Level 20+20000` 4. Resolve the issue of ESC flashing and crashing on the Tianji Treasure Box interface 5. Open the Ten Thousand Realms Star Chart - Immortal Realm. Please increase your combat power before entering. Various treasure chests will be dropped. Please open the treasure chests in the material backpack PS: The Wanjie Star Map is still adjusting its difficulty and rewards. Those who cannot defeat it can temporarily skip it. The difficulty of the Star Map is very high Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
Increase eraser charge rates, especially for a large mode
\Fixed an issue where starting a New Game would not show the difficulty-select window, making it impossible to begin a new game (a regression introduced with the r89 rendering optimization). Other pop-up windows opened after the game starts (Settings, Save/Load, and various dialogs) that could likewise fail to appear or respond are resolved by the same fix.Fixed auto-equip not unlocking the "equip" achievement.\The material shop now shows your material stock count (current / max) at the top of the screen, on the opposite side from your gold.Fixed an issue where a single familiar (vessel) item could be equipped into more than one slot at the same time.
fix bugs
UNHUMAN Demo: Patch Notes (June 28) Sixteen bug fixes from your Discord bug reports are now live. Skill Tree / CombatExecutioner now works correctly: enemies below 10% HP die instantly from any damage source (weapon, DoT, reflect, status). Shows "EXECUTED!" floating text. Player's actual damage value is preserved for achievements. Painkiller & Second Wind reworked: Now have a passive trigger — fire 1 second after HP drops below 40%, even if you don't take damage Heal distributes across all body parts (previously only healed the part that was hit) Floating text + HP bar visual feedback added Vampiric Rounds (proto affix) now triggers on killing shots (parity with Void Heart and magazine lifesteal). Void Heart guarantees a minimum 1 HP heal on low-damage hits (previously 10 damage × 5% would floor to 0). Prototype ItemsModule Class Flip glitch protocol now works on both apply methods (random Glitch Mote and Code Vault codes): it flips one mod's class and rescales its value — Patch→Kernel (×2.5, adds a downside) or Kernel→Patch (×0.4, clears the downside). Previously the tooltip showed ×2.5 but the character tab didn't update, and applying it via a Code Vault code only swapped mod labels without changing any values. Echo-Tap Routine glitch protocol: Format fixed, now triggers every 3rd shot (was every 15th due to wrong format string) Plays nice with Prototype Magazine's infinite ammo, echo-tap's 2nd shot no longer drains the ammo pool Tech Terminal now displays the correct description Overcharge Protocol + Auto-Repair Nanites combo now works: auto-repair restores full durability post-raid (Overcharge only blocks manual repair, as intended). Prototype Magazine no longer drops as a stat-less item from POI loot — it only appears via its proper drop paths (custom-tier mob bonus, Warden, Extract bonus, Forge) with rolled affixes. Glitch effects cache invalidation: glitches applied via Code Vault now take effect immediately (previously the cache could remain stale and the gl...
Based on player feedback, we fixed an issue where a hero equipped with both an exclusive weapon and an artifact could cause normal attack-triggered effects to recursively trigger each other, resulting in an infinite loop. This fix may make some heroes weaker than before.Updated a batch of artifacts.Fixed an issue where player names on the leaderboard could display as garbled text. Monsters with permanent elemental attachment will no longer have their element overwritten by other elements.
Fixed small bugs Fixed translations
finally added the extra levels.sorry it took longer than expected. didnt expect all the players