Patch NotesUI Scaling Fix: Fixed a bug where fonts would become blurry when scaling the UI up or down.Pigeon Priest Fix: Fixed an issue where the Pigeon Priest wouldn't heal properly.Hit Effects: Added visual effects when characters take damage.Damage & Healing Pop-ups: Added floating text/numbers for when characters take damage or receive healing.Text Alignment Fix: Fixed a bug where damage numbers were offset/misaligned.Floating Monster Fix: Fixed an issue where certain monsters would accidentally float in the air.
Eldara Update 🏦 Bank Placeholders — withdrawing all of an item now leaves a faded slot that holds its spot (and stays in the right tab), so your layout doesn't collapse. Left-click a placeholder to clear it. Search highlights tabs — searching the bank now highlights every tab containing a match, so you can see where an item lives at a glance. "All but 1" — new option to withdraw/deposit everything except one. 🔧 Fixes & Polish Cremation progress stays visible — the burn timer used to vanish after the first bone for every tier except Ashen. It now shows the whole time, for every bone. Live "have" counts on skill cards — every recipe now shows how many of each material you own, updating in real time (including the skill you're actively training). No more switching tabs to refresh a stale number. Accurate "consumed" popup — the crafting floaty now shows the real discounted material count, not the base amount. Dungeon contract on the battle screen — your active contract progress now shows while you're fighting in the dungeon. Thanks to everyone sending bug reports and feedback — keep them coming.
Thanks for playing! This update adds a guide for new players and bundles a number of display and usability improvements.✨ NewAdded a "Next Objective" guide. For first-time players, a guide at the top-left walks you step by step: check your debt → buy materials → craft → stock the shelf → hire an adventurer → equip → dispatch to a dungeon → check the battle log → collect rewards. (It does not appear when you Continue or load a save.)Added a loading screen shown when starting a new game, continuing, loading a save, or returning to the title.🖥 Display & settingsDisplay mode is now simply "Fullscreen (borderless)" or "Windowed." This fixes multi-monitor problems: the mouse not responding when fullscreen on a second monitor, fullscreen using the wrong monitor's resolution so buttons end up off-screen, and the window getting stuck at a fixed size. Resolution now follows whichever monitor the game is on.The default frame-rate cap is now 30 FPS for lighter performance (you can change it any time in Settings).Changing the language now shows a "restart required to apply" note (both on the title screen and in Settings).The "starting game speed" setting now applies correctly when you begin a New Game.🐞 FixesTech tree nodes are now easier to unlock with a click (fixed the unresponsive clicks; if it still occasionally misses, we'll keep tuning it).Reduced some always-on UI overhead for slightly smoother performance.Thanks, and keep the feedback coming — you can report bugs from the button on the title screen.
Hello captains,Just a bunch of fixes for pocket bosses and their aspects and the usual installation movement changes. :)The structural grinder works again too!Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changed- Added pickuphint to Signal in the dark missionFixes- Fixed some turrets not showing their EMP value in the tooltip- Fixed wrong output for the large Laser Repeater recipe- Some other fixes to beam turrets- Fixed armorbreaker aspect not being translated correctly- Fixed aspect Space Horse not fitting on a module ( Can be fitted on Engine modules)- Fixed Signal Fragments being different levels- Fixed aspect icon- Fixed Structural Grinder no longer functioning- Fix for ECHO getting stuck on dungeon without docking option- Further movement in boarding/installations improvements / fixes- Boardables no longer block projectiles- Fixed reputation loss being correct when boarding ships- Fixed display of boss HP hud to only show when the player is in the boss POI- Fixed units regenerating HP while in boardable stateCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
AddedAdded the option to skip the collapse sequence by holding LMB.TweakedTweaked the survey to include a new question regarding purchasing the game.FixedFixed bug that caused the game to create ghost duplicate while alt-tabbing out of the game.
DEBUG - Debugging the success of reaching 100 population
Incubator Patch + Luck Boost Increase | v4.3.03 Incubator hatch progress has been corrected. Progress was advancing faster than intended and now matches the designed rate. Luck Boost Changes Tier 25 Luck Boost increased from 1% → 5%. Luck Boost Bottle Changes Luck Boost Bottles now provide: (2 × Luck Boost %) + 5% Examples: 5% Luck Boost → 15% with a bottle 2% Luck Boost → 9% with a bottle 0% Luck Boost → 5% with a bottle These changes make Luck Boosts significantly more impactful, especially when combined with Luck Boost Bottles. Expected clicks to earn one egg, by Luck Modifier: Common • 0%: 5,000 • 1%: 4,951 • 2%: 4,902 • 3%: 4,854 • 5%: 4,762 • 10%: 4,545 • 25%: 4,000 • 50%: 3,333 • 100%: 2,500 Uncommon • 0%: 50,000 • 1%: 49,020 • 2%: 48,077 • 3%: 47,170 • 5%: 45,455 • 10%: 41,667 • 25%: 33,333 • 50%: 25,000 • 100%: 16,667 Rare • 0%: 250,000 • 1%: 242,718 • 2%: 235,849 • 3%: 229,358 • 5%: 217,391 • 10%: 192,308 • 25%: 142,857 • 50%: 100,000 • 100%: 62,500 Epic • 0%: 500,000 • 1%: 480,769 • 2%: 462,963 • 3%: 446,429 • 5%: 416,667 • 10%: 357,143 • 25%: 250,000 • 50%: 166,667 • 100%: 100,000 Legendary • 0%: 1,000,000 • 1%: 952,381 • 2%: 909,091 • 3%: 869,565 • 5%: 800,000 • 10%: 666,667 • 25%: 444,444 • 50%: 285,714 • 100%: 166,667 Exotic • 0%: 2,500,000 • 1%: 2,358,491 • 2%: 2,232,143 • 3%: 2,118,644 • 5%: 1,923,077 • 10%: 1,562,500 • 25%: 1,000,000 • 50%: 625,000 • 100%: 357,143 Mythic* • 0%: 10,000,000 • 1%: 9,345,794 • 2%: 8,771,930 • 3%: 8,264,463 • 5%: 7,407,407 • 10%: 5,882,353 • 25%: 3,636,364 • 50%: 2,222,222 • 100%: 1,250,000
Hello.This is the TBH : Task Bar Hero development team.A server security issue has been identified, and we are carrying out emergency server maintenance.Fixes will be applied immediately, and we will post a separate notice once the maintenance is complete.We sincerely apologize for the inconvenience.Thank you.
1k wishlists! Garbage growth just hit 1 000 total wishlists! Thank you so much i'd have never reached this milestones without the content creators covering the game, i'm really grateful to them! Release DateJune 23rd is the official release date for the game :D Only 3 days awayMake sure to not miss it!
☕🐾All aboard with cat passengers, we're off!"Neko Station" Demo version now available!Also features a "connection function" with streamers through comments! 🚂 What’s Neko Station? It’s a cozy 2D pixel art game that turns your screen into a moving cat paradise. You’re the train manager, picking up cats at different stations, decorating train cars, and bonding with your furry guests. 🛋️ What You Can Do:Decorate your train with cute furniture to attract different catsPet, feed, and photograph your passengers to build friendshipsDiscover rare cats in costumes and legendary fluffballs at special stopsLet it run in the background while you work or chill — it’s the perfect companion
Fixed an issue where notifications could appear when Steam was not running, even with notifications turned off. Improved an issue where clicks near the flag did not register properly. Cats often did not notice the ball, so we made it easier for them to notice it. Adjusted things so that cats and the ball no longer get stuck at the edge of the screen. Made various other minor bug fixes.
Adds a toggle for summon landing effects and shortens Language & Display labels so English text no longer gets clipped. What's new Graphics & Effects Summon effects (new) In Settings → Graphics & Effects, you can turn off the landing summon VFX for climbers, allies, and Shield Surge mercs. On by default; turning it off does not affect summoning itself—only the visual effect. Language & Display Shorter labels Row labels and dropdown options use compact text (e.g. Language / Mode / Size) so the left column no longer shows truncated text like Interfac... or Win Mo....
A new player skill, Sniper, is planned to be added in an update next week.Sniper is slow, but delivers a powerful single shot. It will be especially effective against Black Slimes and bosses.In July, we are also preparing new stage content expansions and additional mercenaries.Thank you very much for the kind reviews saying the game is “fun” and “addictive,” as well as the sincere feedback you have shared with us.We will continue improving Slime Tempest based on your feedback.
Thousand Floors v1.0.46 Auto Settings are now organized into category tabs, with cleaner layout. What's new Auto Settings Category tabs (new) The master Auto toggle stays at the top. Settings are split into four tabs: Climber · Skills · Allies · Other. Tap a tab to show only that category—no more one long scrolling list. UI polish
This upcoming update focuses on synchronization reliability, progression accuracy, boost calculations, and overall game responsiveness.Synchronization FixesThis update should resolve all known synchronization issues, including:Daily Challenge list populationDaily Challenge progress trackingAchievement progression trackingBoost calculation inconsistenciesAdditional sync improvements:Equipped eggs should now remain equipped until they are genuinely pending for hatch or manually swapped.Equipped pets and eggs should no longer occasionally revert during click submissions.Incubator claims should no longer revert progression.ALL BOOSTS FIXEDThis is the biggest change in the update.While click gains were previously calculating very close to their intended values, Coin and XP progression were not fully scaling from boosted click values.Previously:Coin and XP boosts were being applied to raw clicks.The client was displaying it calculated from boosted clicks.This mismatch could result in visible progress pullbacks.With v4.3.00:Coin progression now properly compounds from boosted clicks.XP progression now properly compounds from boosted clicks.Hatch progression now properly compounds from boosted clicks.Luck progression now properly compounds from boosted clicks.Store ownership click boosts, achievement XP boosts, and related progression bonuses now remain synchronized with server validation.Players should no longer experience progression pullbacks caused by boost desynchronization.Boost Bottle ChangesBoost bottles have been updated:Hatch Boost Bottles now provide 2x your multiplier.Luck Boost Bottles now provide 2x your multiplier.XP Boost Bottles now provide 2x your multiplier.This change provides significantly more value to newer players and allows boost scaling to remain effective throughout progression.Coin Queue ReturnsThe Coin Queue system has returned and click queue has been tweaked.How it works:Clicks/coins are collected into a queue.At each submit interval, the serv...
So i finally fixed the floating grinder. It was purely because of my own stupidity ːsteamsadː. I had actually changed the code and it was part of the last updates, but forgot to replace the old code and it was basically going back to old grinder. Same goes to the wine barrel. So it has been fixed.I hope you are enjoying the game so farHave a wonderful day aheadTiny Racoon Dev
First, let me address the simplest matters. For this essentially non-commercial, quasi-doujin work, there are no strict restrictions on secondary creations—including fan art, Let's Plays, cosplay, merchandise making, and similar activities—as long as they do not involve the paid redistribution of the work itself or other infringing commercial behaviour.That said, this work holds little commercial value. Whether in its creation by me, or in the feedback and exchanges it generates from players, nearly everything is driven by love—much like the classic doujin works of earlier days. It is precisely because I approach this with the mindset of a circle project that I can write more freely than in commercial titles. Accordingly, I trust that those of you who have taken the time to engage with a work like this will not act out of certain intentions that have become more common in this era—hence I do not feel the need to impose as many rules and restrictions on fan creations as some commercial works do.I am deeply grateful to all players who have taken a liking to these two works and have devoted their precious time and energy to express that affection in various forms. I am not often online and may not see these expressions firsthand, yet I remain thankful that you are willing to share your valuable love and enthusiasm. Whatever changes the future may bring, I also give thanks for this very moment in which all of this exists.At the same time, there are no significant restrictions on how you choose to enjoy the work—whether by projecting yourself onto the characters, treating them as independent individuals, expressing affection through self-shipping fantasies, or enjoying character relationships in whatever manner pleases you. The only things I ask are that you do not go so far as to say, "What a misfortune that this character was created by such an author, so I'll just take them as my own OC," and that you refrain from attacking others over their different ways of experien...
Improves how Auto Settings distributes skill upgrades, and aligns Auto Settings label colors with the Career Record panel. Please install the Steam playtest branch to get v1.0.44 (if default is still an older build). What's new Auto Settings Skill upgrade mode (new) With Auto upgrade skills enabled, you can switch: Balance lowest (default) — every 3s, upgrades the lowest-level eligible skill first, so Lockdown / Summon cap don't get stuck behind one skill forever Fixed order — legacy behavior: always tries the first skill in a fixed list UI Auto Settings row labels now use the same ink color + outline as Career Record for better readability How to join playtest and update to v1.0.44 (Steam App 4794380 · branch playtest) Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Launch the game → confirm v1.0.44 in Settings Open Auto settings → check Skill upgrade mode (default: Balance lowest) Troubleshooting Only Default in the list: playtest branch not live or changes not Published yet — try again later Still on an old build: confirm branch is playtest; try Verify integrity of game files, then restart Steam When v1.0.44 ships on default, switch back to Default in Betas — no access code needed.
山上那个猴儿
111 days ago
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1.穿戴中的装备点击时增加强化选项,不需要再移回背包了 2.调整灵石商店商品价格 修为丹 爆率丹降低至500灵石 其他商品价格酌情降低 3.在背包窗口加入提示 强化或镶嵌过的装备不会被自动或批量出售 4.在灵宠窗口加入提示 改名后的灵宠无法放生 化灵 5.副本通关奖励中,增加抽奖券,宝箱券,幸运符,保护符 6.乞灵阁幸运抽奖开启测试
Thousand Floors v1.0.43Fixes bloated-save startup hangs and improves Auto Settings. Install the playtest branch to get v1.0.43 (default may still be older).What's newCompanion level cap in Auto Settings (0 = no limit)Rich-only upgrade uses next-level unit costBloated save fix trims abnormal snapshots on load/saveHow to join playtestLibrary → right-click Thousand Floors → Properties → BetasCheck Enter beta access code, enter: qiancengdengtaSelect playtest (not Default)Confirm v1.0.43 in Settings
\Early Access is Live — and the Work Continues\\The world ended. The paperwork didn't.\COMMANDERS... It's official: \MEGACITY \ is now in \Early Access\ as of \\\. The current Early Access build, \BuildID 23828670\, is live right now. If you're reading this, you can jump in and start running your city straight away.\What's changed since the last update\This round was all about smoothing out the rough edges so the game feels better moment to moment:\\\Display & icon fixes\ — interface icons now render correctly across the board instead of showing as blank boxes.\\Navigation polish\ — the top navigation now fits and reads cleanly, so getting around the city is less fiddly.\\General stability and behind-the-scenes cleanup\ to keep things running smoothly.\\What's next\Even though Early Access is live, \work continues on MEGACITY every single day behind the scenes\. There's a long list of fixes, features, and ideas I'm steadily working through, and your feedback during Early Access will directly shape what gets built next.\A note from the developer\I want to be honest with you: \this is my first game\, built solo. It won't be perfect, and Early Access means you're seeing it grow in real time, bumps and all. If you hit a bug or have an idea, please tell me. I'm reading everything, and every bit of support genuinely makes it possible to keep going.Thank you for being here this early. Let's build something great together.\Good luck, Commanders.\
The Ver.2.1 update is now live! Version 2.1 includes the following changes: ・Added a display of the rarity rate during REROLL. ・Adjusted REROLL costs and the rarity rate. ・Added total "Dmg per Element" and total "Dmg per Stamina" entries to the Status display. ・Long-pressing the ASTRAL Crystal exchange and enhancement buttons now accelerates the response speed further. ・Improved performance for coins, damage text, and other elements. Thank you for playing OVER THE TOWER! (AI assistance was used to translate the above text.)
- Fix issue opening grading tab on some save files
Thanks for playing! This update improves the early game and fixes a few issues.✨ Early-game improvementsDiscarding items is now free — no fee for clearing out junk.Base material storage has been increased, so you're less likely to overflow early on.Overflow loot is no longer lost — it's auto-sold for gold, and rarer materials are kept first.🐞 FixesItem and material names now follow your current language after you switch languages or load a save. Previously some names could stay stuck in English.The per-party dispatch "loop" toggle now updates instantly when pressed, and the state reads clearly as "Loop OFF: returns next."Fixed the auto-craft dashboard log freezing while production was still running.Thanks, and keep the feedback coming — you can report bugs from the button on the title screen.
Howdy! Dead Possum Games here to introduce you to the supporting cast of Petunia's Purgatory: The Sprites!The Elder One's hunger is never-ending and Petunia will need help fulfilling all of his orders. Luckily, you'll be able to summon some helpers to assist her.The Water SpriteA gentle, translucent being made of pure spring water, the Water Sprite is the perfect assistant to keep your crops well hydrated. You may wonder how she can water plants without a watering can... but it's probably better if you don't think about it too hard.The Harvest SpriteAt first glance, you might assume that this little critter is just a squirrel, but looking closer you may have doubts. Maybe it's the odd horns on its head or its unsettling red eyes. Regardless, the Harvest Sprite is great at picking up crops and carrying them around, not unlike the rodent it resembles.The Blood SpriteSome of the crops that the Elder One desires need more than just water to grow. That's where the Blood Sprite comes in, a strange creature in its own right. It may have once been a rabbit, but now it only serves the Elder One, capturing nearby animals and sacrificing them for their nutrient-rich blood. But don't worry, it doesn't hurt them... much. The Flower SpriteBeing surrounded by unnatural plants and blood rituals ever day would drive even the bravest farmer mad. Luckily, growing something beautiful can calm Petunia's turbulent mind. The Flower Sprite, a cheerful little pixie, can help tend fields of lovely flowers and keep Petunia feeling her best. The Crafting SpriteRaw produce will only satisfy the Elder One for so long. Eventually, it will hunger for more complex flavors. This resourceful avian fellow, the Crafting Sprite, is ready to assist, churning crops into delicious jams and jellies. We don't know where exactly he learned how to do this, but we don't ask questions.Serving the Elder God is hard work, but with the help of her motley crew of sprites (and your assistance), Petunia might just hav...