1.Fixed minor bugs.
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you for your support of Bandit Simulator TD! The game will begin a Limited-Time Test on June 15, 2026, at 10:00 AM ! This is a “Tower Defense Combat + Hideout Management + Idle ” game. It's quite different from my previous works. Here's what you need to know: The English translation of the game is nearly complete. Demo Test Content The demo includes cities: Xuchang, Luoyang, Puyang; and a wild map: Ink Forest. Corresponding basic gear, legendary heroes, spirit beasts, spirits, and recipes for the above maps are available. Hideout management features: Tech, Drill, Forge, Potion, Craft, Chop, Mine, Farm, and related annex gameplay. Hero system includes Tier 1-4 Job Change, Pills, and Set systems. Spirit Array and Realm Ascension (demo limited to Meridian Realm) are available. {STEAM_CLAN_IMAGE}/45936264/3ed1b7dcaabe81a05623fe845b8ce61029f145d5.png Content-Limited Gameplay Experience Due to content limits, many features are unavailable in the demo, which may hinder a smooth and complete experience. Especially many core “Tower Defense” features are not yet available. This includes classic TD gameplay like: wave challenges, loop defense, monster sieges, timed DPS tests, etc. These will be implemented in the full version. Special dungeons, secret realm events, official crusades, and world bosses will also be added to enrich the full experience. {STEAM_CLAN_IMAGE}/45936264/12ab81c3a06644a6a2f101ecb9116af165cb5219.png This is My Fourth Game Made Solo as “Xiao Mang” Players familiar with Xiao Mang know that each new game I make has unique mechanics and structure — no repeats! I even try to invent new gameplay, combinations, and systems. The easy & profitable way would be reskinning old games with new art and text. But that's not exciting for me... I can only work on games that I find thrilling and want to play myself! So, combining Tower Defense with management is an unprecedented impulse. With no reference or te...
“Epic Rage” Bug Fix Event – Phase 21:While others take holidays, we work overtime; while others are at work, we grind; while others sleep, we release updates!!! T T Our small team has once again pushed out a major round of optimizations—sincerely asking for your support and positive reviews! You’re also welcome to join our group to catch some good luck: 149577079 (steamsad)This Update (focused on improving both new and veteran player experience):Optimized: Added display for Refresh Tickets—you can now clearly see how many refresh items you have.Optimized: Added Map Progress display—you can now easily track current enemies and future paths, so you won’t miss shops or bosses anymore.Optimized: Added Loan and Deposit status display on the main screen. Improved banking system by extending the effective duration of loans and deposits, reducing situations where players can easily exploit or be exploited by the bank.Optimized: The “Rest in Place” option can now be skipped directly—keeping the challenge flowing and avoiding forced spending.Optimized: Added a “Tasks” entry in the bounty system, allowing you to adjust reward yields on the spot.Optimized: Added an “Artifacts” entry in the shop, also allowing on-the-spot reward adjustments.Fixed: Various description issues.Notes:The Custom Star Upgrade feature involves major system changes and is still under testing and validation to avoid bugs affecting gameplay. It will definitely be released in the next update!Future Roadmap:Prioritize bug fixes and gameplay experience improvements (including Custom Star Upgrade, Rebirth system rework, etc.)Multi-language supportCombat optimization and expanded passive skill combinationsEndless Mode + Workshop custom card skinsThank you for your continued support—let’s keep the Epic Rage going and make the game even better together! 🎮🔥
Hello Captains! 🎣 First of all, a huge thank you to everyone who has supported our cozy fishing journey since launch! In today's Update 1.2.3, we have pushed a comprehensive localization overhaul to ensure the game feels truly native, professional, and smooth across multiple languages. 🛠 Update Details: - Language Polish: Completely reviewed and refined the translation, replaced generic phrasing with native gaming terminology to better fit the sub-genre and tone of the game. - Stat UI & Terminology Standardization - Glow-up UI Layouts Thank you for being part of this adventure. Happy fishing, and have a blast! 🚀🔥
FixFix the issue where when certain bosses approach the MARV vehicle, changing to the "Gravity Trickster" commander will cause the vehicle to be pushed off the battlefield.AdjustmentAdjusted the animation performance of the lightning special effects of "Uranos".
Fixed minor bugs.Added new Challenge Mode.Added legendary aura skills: \, \ and \.
1.修复了星辰之力异常伤害 吸血等没效果的问题2.现在战斗中点击右下角的S可以切换好几种模式自动战斗技能模式
New ContentAdded 2 unlockable crops.Added 2 unlockable food items.ImprovementsImproved character movement animations.Added tooltip descriptions for crop and food icons.
Hello captains,Thanks all for your feedback on the game, we want to keep moving the game forward with you. And crafting is one of the things we do want to improve upon further. So stay tuned for more.Added/Changed- Standard, Enhanced, and High Grade gear blueprints now craft at your captain level (how it was)- Returned the Forge Overdrive I & II skills, these will now boost High Grade and lower equipment- Returned Standard, Enhanced and High Grade blueprints to the shopsBalance- Wounded units in boarding operations go to staging area and slowly recover thereFixes- Further improved movement in boarding- Fixed reinforcement button not showing when crew is available- Fixed dungeon state properly persisting between runsCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Well met, Your first trial begins here. Lootborne demo is now available for everyone to try! https://store.steampowered.com/app/4677640/Lootborne_Demo/ - This demo will be available until the end of the Steam Next Fest (June 22) - Your progress will reset and the full game will start from scratch Your feedback and suggestions will help shape the future of the game. We can share everything on Discord or the Steam discussions. Now get in there and fight! Be brave.
Hey all!We're happy to announce Diggin is releasing JULY 16TH!Thank you for all of your feedback and support! The response to the demo has been incredible so far!Here’s what to expect in the full game:More layers to dig throughLots of new active tools and devicesFossils system?!MissionsBuildings to unlock and upgradeA bigger skill treeAND MORE!The demo was just a small taste of what’s coming. We still have plenty more to show before launch, so stay tuned for more updates, screenshots, and news as we get closer to release!As always, any and all feedback is welcome, and the best place to give feedback is the Discord! https://discord.gg/RpjQeFBVVThank you again so much for all the support so far. We’re really excited to share the full game with you soon!Keep diggin,Longshot Team
Hello everyone! 👋June is here, and so are we, as promised! 😄 Today we're pulling back the curtain on something a lot of you have been requesting for a while, which is the NEW GAME+. We saw it come up a lot in reviews and discussions, so we're happy to confirm that it will be a part of the 1.1 Update.Story & Custom ModesGoing forward, the game will offer two distinct ways to play: Story and Custom.Story Mode stays the same as the classic Leaf it Alone experience, where maps are played one after another in sequence.Custom Mode, on the other hand, lets you start a fresh run on your own terms, with a set of options to configure. It unlocks once you've completed a given map in Story Mode.What Can You Actually Customize?Quite a bit! Before starting your run, you'll be able to configure the following:set your starting moneyadjust the income multiplierchoose which tools you begin withunlock all tool upgradesand even grant access to all areas, along with their associated cleaning rewardsThe goal is to let you jump straight into the parts you enjoy the most - whether that's experimenting with different setups or simply skipping the early game grind. We're also keeping the door open to adding more options down the line if something fits naturally!Progression and Achievement RulesOne important note is that Custom Mode won't unlock achievements. We want to keep things fair for everyone who has put in the effort to earn them the normal way, and modifying your starting conditions means the playing field just isn't the same. That said, there's an exception worth mentioning...Speedrun-Friendly ImprovementsIf you start a Custom run with all settings at default, achievements still unlock and your runs still count on the leaderboard! This is handled through the Ranked toggle, which enforces the default ruleset. But what does Custom Mode actually offer in that case? Some handy improvements nonetheless:cutscenes will be skipped automaticallyyou can choose which map to playand you can res...
If you are sure that you have met the conditions (unlocked all mushrooms, purchased each type of ornament at least once), but still cannot unlock the last achievement, please open the in-game shop page (the page where you buy mushrooms and ornaments) and wait for a while. The achievement should then unlock!This issue occurs because we placed the achievement completion check inside the shop page, so without opening the shop, the game cannot determine if the achievement has been met. This problem has been fixed and will be patched in the next update. For now, please use the method above (if it still doesn't work, please wait for next week's update)!We are very sorry for the inconvenience caused to players! Thank you for reporting this issue to us! Wishing everyone lots of joy!
Optimized a rare issue where the game window could disappear when players are using multiple monitors.
Follow the signals of freedom. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
Demo UpdatesWe've released an update for the Mining and Dwarves demo, containing some new content for you to unlock, as well as some bug fixes that the community helped find and reproduce.Whats new?We've added 4 more skills to the demo tree for those who are willing to idle / grind for them.Bug FixesRemoved monitor option setting. - This was just causing more issues than it was worth, as each OS handles this differently.Skill tree disappearing. - We first heard of this bug a couple weeks ago, but were not able to reproduce until a community member discovered the steps. It should be fixed now.Mac build sometimes hard locking after Void Orb is Destroyed. - We've attempted a fix for this issue, however we could really use the help of the community to test if this fix was successful. are requesting the communities assistance on this issue.Thank YouThanks again to the community for their support playing the demo, and helping us in a big way improve the game.Cheers!-Sockhouse
Next Fest is officially live, and Sphere TD is launching into Steam Early Access on 25 June. To celebrate, I am hosting a challenge for anyone who loves deep strategy, optimization, and perhaps a bit of self-inflicted theorycrafting pain. The Galatium Academy Final Exam If you can conquer the entire core campaign in the Steam demo, you get the full game for free when we launch. But be warned: this is not one of those casual tower defense games where you plop down a generic archer tower and go make a sandwich. Map 50 is a brutal, hand-crafted final exam that will test your routing logic, your grid packing, and your projectile math to their absolute limits. The Reward. A free Steam Early Access key when the game launches on 25 June. The Catch. Keys are limited, and we will be issuing them to verified completions while supplies last. The Rules. You must complete all 50 Core 2025 maps with every single objective checked, using the Steam Next Fest demo. The Proof. Join our Discord server to read the submission guidelines and post your proof once you finish. Join the Galatium Academy on Discord Please make sure to check the rules channel on Discord before you start your run so you know exactly what screenshots or save files to capture. New to Sphere TD? In this game, nothing is premade. Instead of buying preset towers, you build them from scratch. You sit with a finite grid and route modifiers from an input to an output, designing custom projectiles that split, bounce, chain, pierce, and multiply. It is a game built for theorycrafters who love roguelite choices, incremental progression, and complex optimization puzzles. The Next Fest demo gives you access to all 50 core maps, endless mode, and research up to Tier 3. There is easily enough depth here to sink a week into if the systems click for you. Important Links Wishlist and install the demo on Steam Discord for rules and proof submission If you prefer playing on the go, the mobile version is also available on Google Pl...
Hey!I'm really happy to announce that GeckoShop 1 is currently being fully rewritten from scratch.This time it's being rebuilt in C#, making the game much more performant, less prone to bugs, and easier to create mods for.We've been able to restore most of the files and are already deep into development.Side note: I'm not talking about the sequel, this will be an actual remake of the first GeckoShop. Both are separate projects, and both are now in development. The remake will not be a separate game, but will instead be released as a major update.This will allow us to continue supporting the game and release new updates and content.All known bugs from previous versions will be finally fixed, no more floors getting grabbed!Existing savefiles should be compatible with the new version, this is our goal.Owners of GeckoShop will still receive their Discount on the sequel through a "Complete-the-set Bundle".We've seen the frustration expressed by many players in the reviews and Steam community discussions, and I understand how things may have looked from the outside.We always had the best intentions for the community, and reading comments like those really hurts both us and GeckoShop's reputation going forward.I was always very active on Discord, but from now on I will also be posting regular updates on Steam to keep y'all informed about how development is progressing.A first playtest of the new version should be ready soon.Thanks for sticking around!-Rep
Greetings, adventurers! It is time for our once-every-two-months devlog again! These past two months have mainly been about preparing for the Early Access version. I thought it would be easy to summarize the updates, but when I looked back, I realized that several major systems had been connected during this period. So, let us take a look at what has been added over the past two months! The Grand Codex and Goddess's Blessing {STEAM_CLAN_IMAGE}/45259339/1625992bd76f46c9079df6a5b10cdf51bd1501b3.png First, let us talk about the two most important long-term progression systems from the past two months: The Grand Codex and Goddess's Blessing. Items found during adventures are no longer only for equipping, using, or selling. They can now also be registered in The Grand Codex. After registering items, players can obtain Sands of Time. Sands of Time can then be used to activate Goddess's Blessing. {STEAM_CLAN_IMAGE}/45259339/4f7166db15b343e712a8afa60ab4017e40439a99.png Goddess's Blessing is a long-term enhancement system tied to Chronoshift. Once activated, these blessings will not disappear when a single adventure ends. In other words, even when one timeline reaches its end, players can begin the next adventure with the blessings they have already activated. This is one of the key progression loops in Deadline Savior: Collect items and register them in The Grand Codex. Gain Sands of Time and activate blessings. After Chronoshift, set out again with those blessings, and make your next adventure go further. {STEAM_CLAN_IMAGE}/45259339/5c3dcb5c588f98f08caba90fc9d232bfe87c6e33.png During this period, we also added page turning, sound effects, shortcut controls, item materialization, Sands of Time cost hints, and the Goddess's Blessing interface, including node connections, unlock animations, zooming, dragging, and hover descriptions. We hope every piece of loot brought back from an adventure can leave a mark on the timeline. Class Expertise {STEAM_CLAN_IMAGE}/45259339/c0b1997d...
优化调整:1.优化了新解锁道友的数据逻辑,现在解锁后打开队伍界面会立即显示新解锁的道友卡牌了2.鬼谷子转生后首回合添加的【反间】状态,现在也设置为不可清除了3.鬼谷子的反间现在不会添加给已拥有【反间】状态的单位了4.由于道友界面排序规则调整,道友界面内的指引也进行了优化调整Bug修复:1.修复了道友被动技能【无华】持续时长配置错误的Bug2.修复了道友被动技能【无息】持续时长配置错误的Bug3.修复了受到治疗时使对治疗者生效的被动技能,如果使用【象吟阵】会导致技能目标异常的Bug
Dear cat lovers, Sill Cats supports 30 languages, but the store page was displayed in English for some of them. With this update, the store page now supports all 30 languages. The store page also describes the basic features of Sill Cats, so please take this opportunity to read it and get to know the cats even better.
Hello everyone!Thank you so much for trying out our demo!So far, over 200 players have played the demo, and we are truly grateful for every one of you. Seeing people step into their little bookstores, write books, decorate corners, and share feedback with us has been incredibly encouraging. Since this is still a demo, we would love to hear what you think — what you enjoyed, what felt confusing, and what you hope we can improve.In this update, we made a few small improvements to make the beginning of the game feel smoother. We slightly improved the tutorial, added more tooltips to help explain the menus, and fixed several annoying bugs that could affect the overall experience.More importantly, we also added more decorations for you to play with! We really hope you enjoy decorating your cozy little bookstore as much as we do.This is still just the beginning, and we will continue adding more content and improvements soon.Thank you again for playing and supporting our little indie game.See you in the bookstore!