Idle Vapor Legends will release on October 12
\1. \ UnlockedAdded Training Grounds dummy practice, unlocked after clearing Chapter 8.You can set Dummy Level and choose 1–6 dummy targets.2. \ ImprovedMarket trading removes the sell-only slots; sell and buy slots are now merged.Sold equipment appears directly in the trade slots and can be bought back at the sell price if sold by mistake.Refreshing the Market removes sold equipment; it cannot be recovered afterward.3. \ AdjustedThe previous update removed on-kill recovery Affixes.This update continues removing unsuitable Affixes from each equipment slot.Rare Affix pools per slot are reduced from 32–35 down to 30.Codex Seal max level is also compressed to 16 to reduce Seal setup pressure.Awareness required per Seal level is slightly increased to slow early Seal pace.Later versions will keep refining this system.4. \ Display ImprovedTalent trees differ by class and were hard to browse.Talent display is now unified from left to right:Column 1 is always Talent Skills.Columns 2 and 3 are always Talent Masteries.Column 4 is always Inspire Masteries.Column 5 is always Mutated Skills.\Added Mythic equipment - Shaman's StoneAdded Mythic equipment - Death's Gaze\Armor Transmog adds an option to hide equipment.Market auto configuration adds Base Affix Level.\Fixed Advanced Difficulty weapon Transmog not displaying.Fixed incorrect Baptism skill tips.Fixed an issue where an achievement could not be obtained.
Tokyo Game Show 2026 begins today, and Memorie will be there!At the BeXide booth, we’ll be showcasing footage from Memory of Memorie : A Chill Story, along with a special photo spot where you can take a picture with a life-size Memorie.If you’re attending the show, be sure to stop by and take a commemorative photo with Memorie!Life-Size Memorie Photo SpotA special photo spot featuring a life-size Memorie will be waiting for you in the booth’s exhibition area. Be sure to share your photos on social media, too!Event-Exclusive GiveawaysThroughout the event, visitors to the BeXide booth can receive a special hand fan, while supplies last.Additionally, show us a screen confirming that you have purchased Memory of Memorie : A Chill Story or added it to your wishlist on any storefront, and you’ll receive an exclusive postcard!*Giveaways are available in limited quantities and will be distributed while supplies last.Event Details Tokyo Game Show 2026 Dates: September 17 (Thu)–September 21 (Mon/Holiday), 2026 Business Days: September 17 (Thu)–September 18 (Fri) Public Days: September 19 (Sat)–September 21 (Mon/Holiday) Venue: Makuhari Messe BeXide Booth: General Exhibition Area, Hall 3, Booth 3-N06 BeXide Tokyo Game Show 2026 Special Website We look forward to welcoming you at the show, together with Memorie!
\ Real VR Fishing's 7th Anniversary "Prehistoric Sharks" Event Is Here — Now with Full Steam Frame Support!Thank you to every angler who's been with Real VR Fishing for these 7 years. Our 7th Anniversary event, "Prehistoric Sharks," has officially launched!\ Steam Frame launched just this week — and we're excited to say Real VR Fishing fully supports it right out of the gate! Whether you're jumping in on Valve's brand-new headset or your existing PCVR setup, we've got you covered.Full compatibility with Steam Frame, ready to play from day one.Fixed an issue on HTC Vive and Valve Index where incorrect key mapping was preventing gameplay from progressing.We'll keep working to make sure Real VR Fishing runs smoothly no matter what headset you're on.\ Once you enter an event map, you'll see hints pointing you to the locations where that era's fossils can be found. Follow the hints, collect fossils at those locations, and the event map will unlock — along with your rewards.\ This week's event map is the Paleozoic map! Collect 2 fossils to unlock it.Mesozoic map opens: September 22Cenozoic map opens: September 29All maps remain playable through October 6. Unlock each map and catch every Paleozoic shark to earn a brand-new item as your reward!\ The Prehistoric Sharks event isn't the only thing we've prepared. As a thank-you for these 7 years, we've put together 3 brand-new stages, completely free — rolling out one per month across September, October, and November. This September, we're introducing Rogue River, Oregon! Playable in the US West Free region, and it comes with 2 new fish species as well.\ Revisit the records and memories you've built over the past 7 years in your Angler's Logbook, located to the right of the Main TV. Your data covers the period from our launch on September 12, 2019, through September 12, 2026. Once you've looked through your logbook, a reward will be waiting for you — and you can share it with friends and the community too, so go ahead and show...
Thank you for your continued support of DEBRISVERSE!We’re thrilled to share the schedule for our upcoming back-to-back sales and our next major update. You can grab the game at a 10% discount for 15 continuous days during the dates below: ■ Sale Schedule\Starts: Wednesday, September 23, 2026, 10:00 AM (PDT)Ends: Thursday, October 1, 2026, 10:00 AM (PDT)\Starts: Thursday, October 1, 2026, 10:00 AM (PDT)Ends: Thursday, October 8, 2026, 10:00 AM (PDT) ■ Major Update PreviewA massive update is rolling out alongside the start of the sale! Stay tuned for full details and patch notes, which will be revealed on launch day.We can't wait for you to see what's next in DEBRISVERSE!
Hi all! I see there's still some issues with performance. I've just released an update to try and address that! - Added an option to turn on simplified physics in the Settings menu. This should improve performance in Phase 3. I'm still testing it more, hence it's not on by default. - Fixed a bug with upgrade nodes staying red if double-clicked when unaffordable.
Version 1.1.0 Update NotesAdded support for Steam Cloud saves.Improved the real-time battle display and added a new real-time status panel for the player's tank.Added an option in Settings to import saves from older versions. Players who have played earlier versions can now locate and import their old save files.Stocks and funds can now potentially pay dividends.Optimized information display to reduce unnecessary information.Fixed several display-related bugs.
Hello, Chroma Engineers!A surprise midweek patch! Who would have seen that coming? Just some patches, improvements for the games.Patch Notes - Version 2.2.1GLOBALFixed Bug: The game window no longer turns white after being left in the background for a while. You no longer need to resize the window to get the game back.STAGE 9Added: Fold Delay. Between waves you can spend Null Essence to push the next assault back, up to three times per cooldown.Changed: A cascade failure no longer destroys finished Null-Origin Fields, and now tells you the wave counter has reset.Fixed Bug: Turning off Time Warp no longer moves the speed slider to where you clicked.Fixed Bug: Perimeter notifications no longer stay on screen forever after the story ends.CONTINUUMFixed Bug: Loading into the Continuum no longer gets stuck on the CHROMA ENGINE screen, and the skip key now always works there.Fixed Bug: If a Continuum save cannot be read, the game now says so and stops saving, instead of quietly starting an empty pocket over the top of it.Added: Two new Continuum daemons. Auto-Probe charts realms on its own, and Hangar keeps the survey drone repaired and replaced.VOIDCRASHChanged: You can now jump until the capacitor is completely empty, instead of losing the jump at 10% charge.Added: A warning when charge drops below 10%, while you still have the power to do something about it.Added: Scuttle Drone in the inventory. Ends the drone deliberately if you are stuck, after two confirmations, and leaves your cargo at the wreck to walk back for.Added: A wreck is now left where a drone dies, so the site can be found again.Added: Items can now be thrown out from the inventory. Press Q over any slot, or click a held stack out onto the empty space around the panel.Added: Hold Ctrl with the drop key to throw the whole stack instead of one item.Fixed Bug: The first block you mine each session no longer flashes huge across the screen for a moment.Fixed Bug: Mined blocks lying on the ground are now lit by...
We’ve released a small hotfix with a few improvements:Fixed several localization issues.Added confirmation prompts when hiring or firing employees.Added a confirmation prompt when purchasing store expansions.Thanks for all your feedback and support! 🐾
NEW- Added the Abyss: a new region that opens after floor 700. You break six stages against the clock; each stage the ore gets tougher and you take penalties.- Abyss stages reward ore stone and enchantment materials. Whether time runs out or you leave, you keep the rewards of every stage you cleared.- Added the Abyss Key: bought with diamonds in the store, and free once a day.- The Dungeon Key is now sold for diamonds.- Added Discord Rich Presence: your floor, Awakening level and region show up on your Discord profile.- Added a stage indicator in the Abyss; hover over it to see the current stage's rewards and penalties.IMPROVEMENTS- Prestige has been renamed Awakening.- Boss and Abyss cards are simpler; reward and penalty details live in the tooltip.- A purchase or paid wheel spin whose response never reached you is completed on its own the next time you start the game.- Key pack purchases are now listed in the activity log.BALANCE- Boss floors, health and rewards were rebalanced.- Achievement rewards were rebalanced; late achievements now give far more ore stone.FIXES- Fixed the game process lingering in the background after the window was closed, which kept the game marked as running on Steam.- Fixed the same purchase occasionally being rewarded twice.- Fixed the game stalling at startup while Steam is offline.- Fixed worker income stopping for the rest of the session after an error.- Closed a leak that degraded performance in long sessions.Happy digging!
MEGACITY v2.11.4 MEGACITY remains in active development, and this update does not pretend otherwise. Rather than hold back months of completed work until every planned system is finished, I am uploading 2.11.4 as it stands today: Substantially larger, deeper, and more reliable than the build currently on Steam, with more work already mapped out for what comes next.MEGACITY is now AI-slop-free.Every shipped feature, line of copy, balance change, interface decision, and generated asset is reviewed and deliberately integrated into the game. Nothing is added just to inflate a feature count or fill space.MEGACITY has expanded its military command, deepened its factions and institutions, made the economy easier to audit, and added more consequences to the people living inside the numbers.Build squads around distinct battlefield roles and filter recruitment by the role you actually need.Preview squad composition, synergy, defense, and recovery before committing troops.Choose Balanced, Assault, Defensive, or Recon doctrines. Doctrine now changes mission speed, power, and casualty risk instead of being a label with no bite.Captains have relationships and succession. A captain’s death no longer automatically destroys the formation; a deputy can keep the squad operational.Deployments, training orders, casualties, and squad leadership survive save and Steam Cloud reloads.Military food, rations, ammunition, fuel, and other logistics are shown as their own operational pools, with clearer readiness explanations when a supply is short.Citizens and soldiers can now be wounded, sick, missing, or killed, with medical supplies, recovery, and cause-of-death accounting making those consequences visible. Medical storage has upgradeable capacity, and capped rewards now tell you when the city could not accept more.Officers, captains, rival leaders, and civic figures can be influenced through personal interactions. Relationships, temporary boosts, cooldowns, and consequences persist instead ...
It's now been over a month since launch and we've come a long way. Thank you all for sticking around! Fresh icons The pier menu has new icons: Catches, Tackle, Cosmetics, Journal, Social, Arcade and Settings each got their own. Aquarium • You can now like someone's aquarium. Open their profile, pick Aquarium and hit the heart. Your own profile shows how many you've collected Arcade • Scores now show the top ten, and the list scrolls • The Friends ranking properly portrays your ranking amongst friends now Thanks for fishing!
SAVES AND BACKUPSAdded a Backup Manager for saves, accessible through "Backups..." on the save selection screen. There you can browse, create, restore, and delete backups of your main game and Trials. Backups can be restored into any save slot. Restoring over an existing save or deleting a save creates a local backup first.Automatic backups now use five-minute intervals during active play, with additional backups on Dark Rebirth and when leaving the game, if progress has been made.Expanded automatic backup history to 256 local and 64 cloud backups per main save, and 128 local and 32 cloud backups per Trial save. Older backups are spread across longer periods to preserve more of your play history.Added also a Manual backup feature. Manual backups remain until you delete them. You can keep up to 512 manual cloud backups across all save slots, with no fixed limit on local manual backups. You can also do local backups without limits.Added clearer save and load error messages, with backup recovery available for saves that cannot be loaded. If a save or backup operation fails, the in-game Quit and Return to Menu buttons keep the session open so you can retry. (Useful for example if your disk is full and you need to free some space before retrying the save.)GAMEPLAYThe "+10% Gold Bird Spawn Frequency" upgrade now correctly affects Gold Bird spawns instead of double-chest chance. It has also been increased to "+20% Gold Bird Spawn Frequency," raising the spawn chance per level from 5% to 25%.Gold Birds can now also spawn during boss levels.Improved the coin sweeper to prevent accidental coin loss during Warpath.QUALITY-OF-LIFENewly unlocked spell buttons now flash until you use the spell for the first time.Spell buttons now flash shortly once when their cooldown finishes.FIXESFixed Totem effects becoming heavily delayed or appearing not to trigger when too many effects were queued. Thanks to Ants and Weltall for reporting this.Fixed delayed Totem effects using outdated unit...
- Improved Shard Library spacing/layout- Improved Range Indicator layering/ordering- Fixed event achievement count- Fixed event upgrade label to be 0.2- Fixed potential fleet resources mismatch not allowing auto complete- Fixed loadouts bug where it would be stuck and not update prestige screen- Fixed event extra retrofit giving 1 ai point- Fixed Reactor tooltip issue- Fixed incorrect icon used in base upgrade- Fixed Help not defaulting to Fixture if that was active sub-screen
老铁们! 近日,我们的开发模式从【galgame模式】(恋爱情节)转变成了【JRPG模式】(战斗、养成、打装备)。 针对“1个背包不够用”的问题,新研发的【备用背包系统】已经正式上线! 1. 您最多可以拥有8个背包,每个背包可以装180个道具,一共可以装1440个道具。 2. 背包采用金币解锁方式,您可以按需解锁(一般2、3个备用背包就够了,其余的留给重度收集控玩家)。 3. 您还可以设置,获得物品时,优先将哪种装备自动放到哪个背包中。 接下来,我们要针对“战士不够强”的问题进行优化,预计本月底可以推出“武器词条系统”,在提升战士强度的同时,提升游戏可玩性。 敬请期待!
Heroes and heroines!Update 31.000 is ready to roll. Fight your way through 4 new dungeons in the Class World and defeat the Warriors, Mages, Scouts, and Necromancers!Portuguese makes a comeback, and the Black Market deals have been tweaked.General adjustmentsClass World:Our brand-new Class World is now open for business for all players level 250 and up. The first leg of this feature drags you into four dungeons to brawl against Warriors, Mages, Scouts, and Necromancers. Once you've beaten the Demon Portal, you'll be ready for the next chapter, releasing in a future update. For more details on the new Class World, swing by our blog: https://home.sfgame.net/blog/dev-blog/new-dungeon-world-class-world/The enemies in those dungeon count for your scrapbook!Black Market:A Constitution Potion is now guaranteed to be in stock.Potions in the Black Market are now always Potions for your main stat (Strength for Strength classes, etc.).Every time the timer resets, you'll find two Potions and two random resource packs waiting in the Black Market.ImprovementsPortuguese localization is back in the game. Future content will be actively translated.You'll now get a receipt for your Mushroom Dealer purchases delivered straight to your inbox.Webshop purchases are now only possible with an S&F account.In the Community Portal, you can now filter stats by base attribute.Fixed bugsFixed an issue that allowed dice results to be stored across day changesFixed an issue that made it impossible to enchant companion gear when using the quick access buttons on their respective profiles on mobile clientsFixed an issue that granted new guild members scrapbook entries for already completed raids later than intendedFixed an issue that caused crashes when joining a guild via invitationFixed an issue that caused a logout request being sent when exiting the item selection in a Legendary Dungeon loot popup instead of choosing itemsFixed an issue that caused incorrect tooltip text sizes when hovering over...
Out of words, breath, and thoughts for how grateful we are for everyone who bought our silly little game! You all are the best! It's time to celebrate by getting yourself a Megapib sized cupcake and pop a bottle of a fun little drink of your choice (we will be doing the same)! PS: There will be more updates based on your feedback this week, so keep your eyes peeled!
In a party, double-click your own background to auto-arrange teammates from you—preferring the side with more screen space, wrapping to a new row when the edge is reached Help-fishing is more reliable: clicking a friend’s fishing bubble responds right away; if the message doesn’t get through, it retries in the background (up to about 5 seconds) Retries stop immediately if they start fishing themselves or another teammate already helped After someone leaves, new or rejoining friends join at the outer end of the line instead of filling the empty middle slot
New Spacezard Event Sept 16th through October 2ndFor this event, play a spell casting mini-game to earn resources for boosts, AI Points and a Ship Design. And be sure to go for the hidden achievements (can see hints in the help hover on event) for a few extra AI PointsNote: No New EOC Content. This is a fun little crossover event with Idle Wizard, who are running their own USI themed event right now, so check that out too. Idle Wizard has been around for a good while and is one of the many Idle games I played that eventually lead to me working on USI. Its got a bunch of different Classes with their own spells and play styles Other Changes:Module queue now clears on reinforce/reintegrateImproved cloud save error handlingImproved UT leaderboard error handlingFixed some save/load issues on UTFixed offline dissonance gain display being wrongFixed warp graphic not showing when in TitanFixed issues with double clicking Fleet start battleFixed wrong warp text color after ReintegrationFixed Void Device links not showing correctly after loading loadoutFixed Reactive Armor info not showing in Sector Data(Mobile) Fixed missing tooltip on navigate here button(Mobile) Fixed tooltips for strata auto purchase checkboxes(Mobile) Fixed misc layout issues in UT(Mobile) Fixed VDevice overlay button positions(Mobile) Fixed range indicator when changing device orientation(Web) Converted some clipboard buttons to download buttons, since clipboard is inaccessible(Web) Fixed player ID not being setSteam images for event by ItsHalno
Hey adventurers!The moment many of you have been asking for is here: Ascension!Reset your progression, gain incredible permanent power from the new Ascension Tree, and dive back in for a faster, stronger run. With each ascension, progression gets way faster, letting you reach your power fantasy sooner than ever. And this time... there's a boss waiting for you.Ascension TreeAscending resets your progression, but grants powerful buffs from the Ascension Tree.Every ascension makes your next run faster and stronger than the last.Fully invest in the tree to prepare yourself for what's coming.A few of the new upgrades you'll find in the Ascension Tree:Reinforcement: Adds an extra party slot, party now holds 5 heroes.Ranger's Welcome: Start with Ranger recruited and 12 Guild Tokens.Raise The Dead: 50 initial skeleton count. Each room has +50 skeleton limit now.Veteran's Ground: Each room starts at level 2 when unlocked.Demon Skeleton LordComplete your first Ascension Tree, and the Demon Skeleton Lord will rise to face you.Defeat him to unlock the second Ascension layer.Demon KingComplete the second Ascension Tree, and the Demon King himself will step out of the shadows.Defeat him... and Bones and Coins is complete.Give Ascension a try and let us know how far you make it!If you've spent some time with Bones and Coins, please consider leaving a Steam review. Your feedback helps us improve the game and helps other adventurers decide whether to jump in.Thank you for your support!
{STEAM_CLAN_IMAGE}/34327637/e4ff8f582d7e01a51be6f833963e771b1a341ae5.png Greetings, fellow Wizards! It's an exciting day for us as we're announcing a collaboration event with Unnamed Space Idle today! Unnamed Space Idle (USI) is an idle incremental game that revolves around moving through sectors of space while managing your ship's systems, upgrading and modifying it constantly. It's also a game with a solid history of updates, development, complex mechanics and a lot of content to explore. Just like us! We've played it for quite a while and, if you like Idle Wizard, definitely recommend you try out Unnamed Space Idle, too! https://store.steampowered.com/app/2471100?utm_source=iw The event itself starts today and will be going from September 16th and all the way up to October 15th. This will include a temporary Crew mechanic that involves collecting Soulsleeves and managing a Void Ship crew of explorers, a USI-themed background and an animated Apprentice (available on all classes) skins. The cover art for this event was generously provided by ItsHalno Also, version 1.83.0 is now live (required to run the event - make sure to update!). Sound rework: - The game now features 4 music tracks total from the author of the original music. - A rework of sound effects, most of the sounds were reworked, remastered or created from scratch. Multiple actions inside the game now have sound effects implemented. And some couple of bugfixes. Come join us for the celebration!
Scheduled MaintenanceHey everyone!Next week's update marks our first ad-hoc update, we are focusing on under-the-hood enhancements, such as updating to STDB 2.10 and implementing various technical fixes for BitCraft Online.As we have shifted to an ad-hoc update cycle for the next two months, there will be no update this Thursday 17th.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.* Time & DateJST: Monday, September 21, 2026 10:00 PMCEST: Monday, September 21, 2026 3:00 PMBST: Monday, September 21, 2026 2:00 PMPDT: Monday, September 21, 2026 6:00 AM Maintenance Details:STDB 2.10 Update Please note that the maintenance start time & completion time is subject to change.*
Hi, everyone!Our Day 1 patch is here, with a few improvements based directly on your feedback, along with several bug fixes.Thank you to everyone who has been reporting issues and sharing suggestions since launch. It’s already helping us improve the game a lot.New Features1. Option to Disable Auto-TypingCurrently, if you stop typing for a while, your desktop companion will fall asleep and begin auto-typing. This feature was designed to help you continue making progress while you’re away from the keyboard.However, many players use Idle Bookstore to track how much they type during a writing or work session. In that case, auto-typing can make the final typing count inaccurate.You can now disable Auto-Typing from the Settings menu if you want your typing count to only reflect your own input.2. Ask Librarians to Stop Stocking BooksSome players pointed out that Librarians can occasionally stock books faster than they are sold.When this happens, the shelves can remain full, making it difficult for players to manually stock books themselves.We’ve now added an option to ask Librarians to take a break from stocking, giving you more control over how you manage your bookstore.Balance ChangesPet Poop Rate ReducedA number of players told us that pets were producing poop too frequently, which meant having to return and clean up more often than intended.We’ve now reduced the poop generation rate by 10x.We also found that pets in background bookstores could sometimes generate more poop than pets in the currently active bookstore. We’ve made adjustments to address this imbalance as well.Bug FixesFixed an issue where the Mobel Award menu could repeatedly close itself while viewing books.Fixed several achievements that could fail to unlock, particularly when loading a save file from the Idle Bookstore Demo.Fixed an issue in multiplayer where changes to a book’s profit setting in one bookstore were sometimes not reflected in other bookstores.The Books on Sale menu no longer displays boo...
Bug Fixes Fixed Homesteading Skill Guide not showing auto use seeds from bank setting if you own the Adobe Hut. Fixed Tracker's Charm Necklace tooltip not showing the items stats ( bonus ). Fixed The Loom as this was not allowing any items to craft. Fixed Move to Lectern not working , this will now correctly move bloob to the lectern.
Made island prettier Fixed fishing bugs