Game Updates

Patch notes and dev posts · 15,208 Steam updates
Unnamed Space Idle
Unnamed Space Idle
136 days ago · Sylv

Version 0.80.1.7

Slightly improved turret smartness on not overlappingChanged "Auto Buy All" in Bases to disable all if mixed settingsAdded tooltip to battle alignment upgrade in veil regions with formulaChanged the type specific damage display on cores (Shield % etc) to hopefully clarifyChanged late game compute core to not stack poorly with the other compute upgradeFleet battle validation fails now prompt a deletion sooner to keep them cleared outFixed some issues with Veil Shift and A B routesFixed Strata Growths not saving partial progress properlyFixed core auto upgrade to be on for brand new coresFixed base auto buy setting being set to invalid stateFixed synth modules overflow in long languages (texts truncated)Fixed crew add half option on rank confirmation popupFixed crew tab flashing red after Supremacy unlock in some situationsFixed false advisor validations on certain battlesFixed typos
Re:Blade
Re:Blade
136 days ago · STAGE

Patch Notes — Bug Fixes & Sound Adjustment

🛠️ Patch Notes — Bug Fixes & Sound Adjustment Hello, this is the developer. This patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Bug Fixes ▶ Battle auto-end stuck Fixed an issue where battles weren't ending automatically when the timer hit 0, forcing you to press the manual End button every time. Reports came in that during some battles (especially right after boss fights), internal processing was getting cut off and the auto-end wasn't triggering. Added a safety net to guarantee auto-end, and reinforced the flow so that even if the boss kill cinematic gets interrupted partway, the end-of-battle process won't be skipped. Now when the timer hits 0, battles auto-end in any situation. ▶ Couldn't re-pick the 2nd Awakening tree after Awakening reset Fixed an issue where, even after resetting Awakening, the 2nd tree you'd picked at the 9th Awakening was sticking around, preventing you from picking a different tree. Also fixed a related issue where the Awakening effects added by that tree were showing up as candidates from your very first Awaken roll. The Awakening reset now clears the 2nd tree selection together with the entire Awakening effect pool added by that tree. Once you reach 9 points again, the tree choice reappears, and the Awaken rolls before that only draw from the weapon's base Awakening pool. ▶ Silver Kobold relic set bonus display didn't refresh Fixed an issue where the Silver Kobold relic set bonus wasn't immediately reflected in the Attack Power value on the menu stat panel. The set bonus was actually applying correctly to damage in real combat, but the Attack Power value on the menu wasn't refreshing right after picking up the relic, making it hard to tell whether it had kicked in. Now the set bonus is reflected in the menu stat panel's Attack Power the moment the relic is obtained. ▶ Upgrade tree moving while Settings wa...
TBH: Task Bar Hero
TBH: Task Bar Hero
136 days ago · nugemstudio

Official Launch & Promotional Event

Hello, everyone! has finally officially launched! To celebrate the official release, we've prepared a small event. Please share your gameplay impressions on Steam, SNS, Community, and more so that as many people as possible can see them! We will select 13 participants who share their impressions and send them gifts!\Event Period:May 27, 2026 at 2:00 AM ~ June 9, 2026 at 8:00 AM (PDT, San Francisco)May 27, 2026 at 6:00 PM ~ June 9, 2026 at 12:00 AM (KST, Seoul)May 27, 2026 at 10:00 AM ~ June 9, 2026 at 4:00 PM (BST, London)Winner Announcement:Friday, June 12, 2026 (PDT)How to Participate:Download and play , then share your fun experiences on Steam, SNS, Community, etc.Submit your promotional post using the Google Form below: https://docs.google.com/forms/d/e/1FAIpQLSccPmPnNb_AXSNYJQmFboOxi4AVI9ColYEJTrFi_iXnpoL-4A/viewform?usp=headerEvent Rewards:1st Place (1 winner): Steam Gift Card - KRW 100,000 (approx. USD $66; may vary depending on exchange rate at time of payment)2nd Place (2 winners): Steam Gift Card - KRW 50,000 (approx. USD $33; may vary depending on exchange rate at time of payment)3rd Place (10 winners): TBH Full Package Bundle (Steam keys for all TBH DLC)Notes:Only posts written between May 27, 2026 at 2:00 AM and June 9, 2026 at 8:00 AM (PDT, San Francisco) are eligible for the event.Winners will be contacted via the email submitted through the Google Form.Please note that if information is entered incorrectly in the Google Form, it may not be possible to deliver the reward.Digital gift cards can only be sent after being friends on Steam for 3 or more days, in accordance with Steam's policy.Rewards will be distributed sequentially after the winner announcement.Prizes for Playtest Event winners have been sent out via email today. If you haven't received yours, please contact us at nugem@nugemstudio.com!For any feedback or bug reports about the game, please leave them on our Discord or Steam Discussion page. We hope you enjoy ! Thank you.
Tap Tap Loot
Tap Tap Loot
136 days ago · Turtle Knight Games

Update 1.0.81

Hey everyone! A new patch is live with fresh content, QoL improvements, and a round of bug fixes & balancing. Here's what's new: {STEAM_CLAN_IMAGE}/45928562/4edbbcf26104d4320a85dd893637805a04dbe33c.png ✨ New Features Achievement Transmogs — 8 new reward transmogs added (check the collection page!) Sell Items Below a Rarity — quickly clean up your inventory by selling items under a chosen rarity Snapping Setting — new option for snapping behavior 🐛 Bug Fixes OnHit/OnFirstHit effects now only trigger when an attack actually connects DoT effects are now undodgeable and unblockable Fire & Poison DoT effects fixed Snapping behavior fixed Pipe Cracker movement bug fixed Dynamic controller toggling and background polling fixed CoCoNut Cannon attacks fixed Wool Trail fix Enemy Block is now set up properly Snail Shell drop fixed Fixed Stage manual change ⚔️ Enemy Balance CoCoNut Cannon → damage adjusted 🎒 Items Crit chance increased on all items OnHit buff effects moved to OnAttack → buffs now apply before the hit lands Chicken Drumstick OnCrit → OnHit Lifesteal: 0.08 → 0.05 Pipe Popper → damage increased Thanks for playing, and as always → let us know what you think! 🐛➡️🦋
Sky Realm Idle
Sky Realm Idle
136 days ago · A.R.

v0.12.8 Update Notes

v0.12.8 Update Notes Game Updates: 1. Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages. 2. Added new challenges against the Instrument Spirit and Cold Spirit bosses, along with the corresponding challenge tickets, Three Souls materials, and exchange items. 3. Added affix search to the Inventory artifact page. Search now matches artifact name, type, affix name, affix description, and random affix text. 4. Added artifact sorting by affix value in the Inventory. This can be combined with affix filters/search to find the highest-value artifacts. 5. Fixed an issue where modded estate building upgrade time did not automatically fill the time between configured levels. 6. Fixed an issue where nested configuration in mod item data could be overwritten during deep merge. Editor Updates: 1. Reorganized trigger and trigger-condition target types, making the distinction between each target mode clearer. 2. Reorganized the EFFECT editor target type list, distinguishing normal targets, condition target pool targets, and trigger source targets. 3. Added the new triggers: On Damage Taken, On Stack Granted, On Counter Hit, and After Stack Damage. 4. Added the new EFFECT type: Consume Charge. 5. Added new conditions such as Target Is Enemy, Stack ID Match, Party Charge Total, Opponent Party Charge Total, Last Consumed Charge, and Trigger Damage Amount greater than a specified value. 6. Added effect scaling support based on stack counts within a specified scope. Effects can now scale from self, target, party, all allies, or all enemies. 7. Added new status subtypes and icon configuration, including Normal Attack True Strike, Suppress On-Attacked Effects, and Counter Damage Taken Up. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Plink by Pokerist
Plink by Pokerist
136 days ago · ichkg

🥊IT'S FIGHT NIGHT: Song Yadong vs Deiveson Figueiredo!🥊

👊The octagon is set, the gloves are on, and it's time to pick your fighter!🔥🇨🇳 Song: the Chinese powerhouse ranked #5 in the bantamweight division, fighting on home soil in Macau. The crowd is behind him, and he's hungry for a statement win.🇧🇷 Figueiredo: the former two-time Flyweight Champion, a seasoned warrior with championship DNA. Never count out "Deus da Guerra." ⚔️🗓 𝐅𝐢𝐠𝐡𝐭 𝐍𝐢𝐠𝐡𝐭 𝐡𝐢𝐭𝐬 𝐭𝐡𝐞 𝐆𝐚𝐥𝐚𝐱𝐲 𝐀𝐫𝐞𝐧𝐚, 𝐌𝐚𝐜𝐚𝐮, 𝐨𝐧 𝐌𝐚𝐲 𝟑𝟎𝐭𝐡.💴 Bet on the fight, and you could be one of 𝟓𝟎 𝐥𝐮𝐜𝐤𝐲 𝐫𝐚𝐧𝐝𝐨𝐦 𝐰𝐢𝐧𝐧𝐞𝐫𝐬 to walk with a massive 𝐱𝟓 𝐁𝐎𝐍𝐔𝐒 on your winnings!😮
Sudoku Studio
Sudoku Studio
136 days ago · liph

Sudoku Studio v1.2 Update

Added modes: Butterfly Sudoku, Classic Sudoku (4x4), Classic Sudoku (16x16), Diagonal Sudoku (4x4), Diagonal Sudoku (16x16)Added Practice Mode for Classic Sudoku and Diagonal SudokuAdded copy/paste support for cell values and candidatesAdded changelogImproved rule validation and conflict highlighting for multiple Sudoku variantsFixed Killer Sudoku combination exclusion states not being cleared after reset
Plantera
Plantera
136 days ago · VaragtP

Demo Available Now for Boby and the Witch!

Hi everybody! ːPhhelperː The Demo for Boby and the Witch is now available to download and play! ːPdogːThis was one of the first games I ever made, originally developed back in the mid '90s when I was around 10 years old (which probably makes it a true retro game by now).It was later included as a hidden game in Fjong, but it was never released on Steam as a standalone title. I thought it would be fun to finally release it as its own game.Most of the game has been left untouched, with all of its original flaws and jankiness still intact—for memory’s sake.The only real additions are Steam achievements and two unlockables for completing the game fast enough: the Speed Cap and the Jump Cape.The game is extremely short, free to play, and can be completed in one sitting (in under 5 minutes). The proper (also free) version will be available June 30th. As for my current development I am working on finishing a demo version for No Life: Zombie Survivor and sketching out some new ideas for Plantera 3 on the side!You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
TBH: Task Bar Hero
TBH: Task Bar Hero
136 days ago · nugemstudio

[Notice] Announcement Regarding Cheating Program Sanctions

Detection of Unauthorized Program Usage – Steam Marketplace Permanent Ban StatusAs of 2026.05.28 06:23 (KST) — Cumulative TotalTotal Banned Users: approximately 3502026.05.28 06:00 (KST) — Steam Marketplace permanent ban added: approximately 290 users 2026.05.27 23:00 (KST) — Steam Marketplace permanent ban added: approximately 60 users(The record of banned users will continue to be updated in this post.) Hello, This is the TBH: Task Bar Hero development team.We have detected a significant number of cases where users have been generating items through cheating programs and listing them on the Steam Market.We operate our own cheat detection system, and a number of users have already been flagged for cheating and are currently under sanction.To date, approximately 70 users have had their game access restricted, and sanctions are continuing in real time.\If cheating activity is detected, Steam Market access will be permanently banned without exception.After the ban, gameplay itself remains possible, but Steam Market functionality will be permanently unavailable.\If TBH: Task Bar Hero is played while a cheating program is running, it may be detected. Please make sure to completely close any cheating programs before launching the game.Monitoring and sanctions for cheating will continue without exception going forward.If you believe a sanction has been applied in error, please contact us at the email address below.nugem@nugemstudio.comThank you. TBH: Task Bar Hero Development Team
BitCraft Online
BitCraft Online
136 days ago · CL-Lutra

Bi-weekly Scheduled Maintenance May 28th

Scheduled MaintenanceHello Everyone.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.*Time & DateJST: Thursday, May 28, 2026 10:30 PMCEST: Thursday, May 28, 2026 3:30 PMBST: Thursday, May 28, 2026 2:30 PMPDT: Thursday, May 28, 2026 6:30 AMMaintenance Details:Bi-weekly update.Please note that the maintenance start time & completion time is subject to change.
Visseron Idle
Visseron Idle
137 days ago · HammaLlama

Offline Fix

Hey all, a quick note. The save/load/backup feature from last night was causing offline calculation to run before the save was fully loaded. This basically nullified any offline gains, and should be fixed now. Thanks for the quick reports! -- Visseron Games
Rocky Idle
Rocky Idle
137 days ago · rockyidle

New language: German, Simplified Chinese & French + Patch 1.0.6

More languages are coming to the game thanks to the community! Also based on the VOTE from Discord and suggestions in the steam forum I decided to update this in the new update: - Reduced contract req from 100 to 50 to unlock 10x contracts - Unlock ability to open 100x contracts at once (to make it much more AFK to complete contracts late game, for people going dry or wanting to 100% steam achievements) Also I think i found the issue with the 10-15sec white screen on startup, and hope that its gone for you. Anyways have a great day everyone!
MR FARMBOY
MR FARMBOY
137 days ago · MrDboyDev

V1.0.9 - Player House & Inventory & More Reworks

If you haven't already please leave me a Steam review, it really helps me a lot!V1.0.9, more updates will follow!Player House(Goodbye Horse Stable)Press M next to it, and move it if needed!Horse Stable has been replaced with Player House.(Developer Note: Previously consumed fruits are returned to your Inventory.)Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades.Toggle between the different upgrades.Added Character Stats & Inventory.Window displaying your Farm Stats,Window Displaying your Inventory,Press B to Open.Unique Buildings Rework(Blacksmith, Inn and Temple)Added Mini Skill Tree, which lets you unlock and activate buffs.Toggle between the Buffs up to 6.Active Buffs has an Upkeep attached to them.Workers ReworksWork Capacity is no longer RNG.(Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.)Gatherer ReworkWorking behavior changed from House > Plot > Warehouse > House to House > (Plot ⟳ Warehouse).This change will make it in line with the Farmers.Carrier ReworkWorking behavior changed from House > Warehouse > Market > House to House > (Warehouse ⟳ Market).Ranchers ReworkWorking behavior changed from House > Warehouse > Coop/Barn/Animals > House to House > (Warehouse ⟳ Coop/Barn/Animals).Foresters & Miners ReworkWorking behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse).Weighted System for Forester/Miner/Carrier/Rancher Feeder(Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one should they feed, so they all get feed at the same time in most cases.)Animals Feeding ReworksChanged it so all animals only require 1 food per day.Tooltips rework & ImprovementsAdvancement tooltips now display statsUpgrade tooltips now display statsAdded Capacity Stat so you can see how much a worker can work in AdvancementsRemade the New Game Screen.Fixed an issue where Shift didn't work with Coops and Barn...
挂机修仙
挂机修仙
137 days ago · weixinsuixin

Official Version V1.0.113 Update Log

Official Version V1.0.113 Update LogFive stages of Final Tribulation · Dao Lord have been added to the Sect Trial (unlocked at Floor 200/400/600/800/1000 of the tower). Each stage can be cleared once per day. First clear grants permanent Reincarnation Point bonuses (+50% for Stage 1 & 2, +100% for Stage 3 & 4, +200% for Stage 5; total bonus up to 500%), as well as 100,000 to 500,000 Sect Contribution.Added display for the Reincarnation Dao Lord title. The highest-tier title among the five stages will be equipped automatically. The Reincarnation floating panel now shows Dao Lord bonuses.The damage calculation for Vitality Doom Burst Shield is adjusted to: Base Crit Rate ÷ 100.Added new Divine-tier Talents: Karma Severance, Karmic Mirror Guarding the Heart and Life Suppression & Tribulation Defiance.
Microcivilization
Microcivilization
137 days ago · Ondrej Homola

Beta patch 1.1.4

Hello,a first batch of defects has been fixed for beta (experimental branch).1.1.4Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets ownedStonehenge worlds now use quicker Stonehenge charging (1m) and have a scaling objectives to make them easier to complete early on. Campaign stonehenge slow charge remains unchanged (3m)Ascensions can no longer be purchased without revealing themMap edit actions now correctly check remaining amount preventing going into negative amounts. This doesnt kick in retrospectively so enjoy whatever you managed to exploit for a while :)Adventure mode has no limit on perseverance traits (like those from Final Tech). Note that adventure mode perseverance traits gained in a Chaos world are wiped on Chaos world collapse. Further testing will be done since I suspect there will be more corner cases that behave wrong.Holding Shift now allows quick buy of ascension upgrades and previewing cost.Final technology now reveals the entire map (should work on existing saves as well). This a workaround for scenarios where objectives spawn on isolated islands (which prevent exploration)Activation of Chaos world spawning ('Into Chaos' dialog) should now trigger correctly also after completing first Atlas wonder.Fixed a few crash defects caused by various corner case scenarios.Cheers,Ondrej
Tiny Biomes: Cozy Idle
Tiny Biomes: Cozy Idle
137 days ago · newt0n

Tiny Biomes: Cozy Idle is now available on Google Play!

We’re excited to announce that Tiny Biomes: Cozy Idle is officially available on Android through the Google Play Store. Thank you so much for all the support on Steam so far. Seeing players enjoy Tiny Biomes means a lot to us, and bringing the game to mobile has been one of our biggest goals.📲 Google Play: https://play.google.com/store/apps/details?id=com.orcapoints.tinybiomes&pcampaignid=web_share
Birdwatching Notebook
Birdwatching Notebook
137 days ago · 想养一只小鸡啊啊啊啊

Birdwatching Notebook Full Release v1.1 — Day One Update Notes

Fixes Fixed several crash issues. Fixed the endangered status classifications for the Mongolian Plover and Eurasian Oystercatcher. Improvements Updated the closed beta tester credits list. Improved photo mode stuttering/performance issues. Improved the English localization for achievements. Clearing filter states after exiting Build Mode.
F.A.R.M.S.: Chill Factory
F.A.R.M.S.: Chill Factory
137 days ago · Plema

Patch 1.1.29: Void Harvesting and Packed Item Handling Improvements

This update improves Void Harvesting behavior and descriptions, and fixes issues related to packed item handling. ・Packed items delivered to Void Turrets as ammo now count as 10 items, increasing their damage by 10x. ・Fixed an issue where Buff Cleaners removed the packed state from processed items. ・Crusher and Shaper machines no longer show unnecessary output interval warning badges. ・When all Output Interval upgrades are unlocked, output interval warning badges are now hidden for machines other than Void Beacons. ・Updated the descriptions for Void Beacon and Void Turret to better explain Void Harvesting, AUX ports, 10-item bundle exports with Cardboard, and ammo power scaling. ・Updated the Delivery Station description to clarify that Yield, Grade, Precision, category-based trade bonuses, and packed state affect selling price. ・Updated the Storage description to clarify output ON/OFF controls and item-type locks. ・Applied these description updates to all supported languages.
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