Game Updates

Patch notes and dev posts · 15,083 Steam updates
UNHUMAN
UNHUMAN
152 days ago · hachirita

UNHUMAN Demo: Patch Notes (May 12)

UNHUMAN Demo: Patch Notes (May 12) A big bundle of player-feedback fixes and new features: scalable UI, a new universal prototype item, multi-POI routing, faster combat flow, and a long list of quality-of-life and bug fixes. UI & Display UI Scale slider (70% to 150%). True scaling. Every UI element resizes through CSS layout, not browser zoom, so drag math, tooltip positions, and hit-testing stay accurate at every size. High-DPI 4K and 1440p setups auto-default to a sensible starting scale. Settings → Display Mode → UI Scale. Font Size slider (70% to 150%). Independent from UI Scale. Bump up text size for readability without resizing the whole interface. Settings reorganized. UI Scale, Font Size, and Combat Text Size are now in Display Mode (they were buried under Quality). Loadout sidebar: text labels replaced with icons. SORT, ALL, GEAR, JUNK, SALVAGE, and SELL ALL are now clean icon buttons with hover labels. Stash panel layout fix at 100% UI Scale. No more empty gap on the right side of the stash at default scale. Loadout sidebar cleanup. The duplicate TECH button is gone. Tech Table is still accessible from the main hub and from the navigation terminal button on the top-right of the loadout. Important: UI Scale is a brand new system and you may run into the occasional glitch at unusual resolutions or scale settings. If something looks off, a layout breaks, or a tooltip misbehaves, please let us know on Discord. Screenshots help a ton. Quality of Life Bulk Sell button on the stash sidebar. Sell all items up to a chosen rarity tier (Standard / Enhanced / Custom / Glitch / Prototype / Mythic and below) in one click. Auto-uses your highest-standing trader for the best price and spreads standing XP across the trader pool. Augments, used GPUs, Core Container, and currencies are skipped, same rules as single-item selling. Bargain panel: hold to accelerate. When haggling, holding the +/- arrows on Your Offer or Ask now ramps up speed instead of staying at a constant ti...
Sky Realm Idle
Sky Realm Idle
152 days ago · A.R.

v0.12.7 Update Notes

Game Updates: 1. Added the new Bow Spirit and Gauntlet Spirit characters, along with their corresponding Bow Spirit Re-forge and Gauntlet Spirit Re-forge pages. 2. Added new challenges against the Bow Spirit and Gauntlet Spirit bosses. 3. Added Reflect mechanics for player characters against enemies. 4. Fixed an issue where exchange items in custom exchange categories were not properly separated from type-based categories. Editor Updates: 1. Added two new random ranges. The original generic random option has been removed, while backward compatibility is preserved. 2. Added mod support for weapon Blueprints. In the Item Editor, simply choose the Blueprint type and select its unique linked weapon; recipe materials are edited in the Weapon Editor. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Unnamed Space Idle
Unnamed Space Idle
152 days ago · Sylv

Version 0.80.1.4

- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting- Fixed Titan resource gain to account for spawn time gap and fixed per second display- Fixed offline base calculations going a bit haywire- Fixed colossal showing up on route choice some times- Fixed Veil Shift to side routes putting you in wrong spot sometimes- Fixed shield regen not stopping properly on Colossal when part is destroyed- Fixed enhancement field sometimes not applying on first enemies spawned- Fixed targeting options being wrong when exiting a Warp- Fixed fast Array Capacity Cap changes causing Elements to be removed when they could still fit- Fixed broken Discord role linking for S75+ (again)- Fixed odd boss behavior when cancelling warp- Fixed tutorial highlight issue - Typo fixes
Pickochet
Pickochet
152 days ago · middev

DEMO UPDATE (8TH MAY)

Hello, thanks for playing Pickochet! Thank you to everyone who has played the demo so far and has provided feedback! In this update we've made some changes to improve quality of life and fix some bugs. If you want to suggest feedback or report bugs to us feel free to join our Discord:https://discord.gg/Q9G2ebdNf7 TooltipsIt seems the tooltips were causing a lot of confusion and were often unclear in explaining what an upgrade did. We've made some changes including better wording of upgrades, showing the metric the upgrade changes (eg. % or x) and gave them dynamic sizes based on the text that needs to fit inside. While we were at it we also made the tooltips less cluttered and added some colours to make them look pretty!AbilitiesWe've made some changes to a couple of abilitiesGoblin sounded way more awesome than it really was. We've buffed it so goblin is now actually awesome. Go check it out!We added pirate music to the broadside ability that can be triggered by dice, it was cool before but now it's even cooler. The Blocker ability is gone for good. Not really, but it's gone for now while we work out where it belongs in the game, we probably won't add it back to the demo.Upgrades We've also made some changes to some upgrades Updated the cost of unlocking ore because it was too good for how much it cost previously.Removed clicker damage upgrade because it essentially did nothing. It was a bit of an oversight to leave this one in the demo but based on feedback we'll likely remove it from the full game too. Tutorial Just a small update to the tutorial we thought was worth mentioningWe got a lot of feedback about how slow the tutorial dwarf walks in and out and we've heard you. Although 900 years old, he's still got a spring in his step which is now reflected in the new tutorial animations.Full changelog+ buffed goblin ability+ added particles to coinflip ore spawn+ added translations for dice roll options+ added (back) pirate music to broadside dice roll option+ added...
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
152 days ago · Aarimous

Hotfix #2 - Patch 1.6.2

Adjusted Endless mode scaling for Roguelike Mode to remove the hard wall at 31. I mostly want to see how far you all can push in endless mode.Added controller support for the new Roguelike Mode upgrade screenFixed a controller bug where the game mode selector would lose focus when changing game modesAdded a thank you section to the credit for those who helped with translating our game
Loot Frog
Loot Frog
152 days ago · clumsydog.games

Update V 0.9.7 (Demo) - Balancing and minor improvements

Improvements & FixesElites and bosses now drop more loot.Added a new Select level button on the Level Selection popup to make it faster when playing with mouse.Now the player has a short period of time to collect gems when defeating an elite or boss.Now the player can dash while standing still.Final boss now has more health to make it a little bit harder.Various minor fixes and overall improvements.
1根香腸走江湖
1根香腸走江湖
152 days ago · st.store

合服公告 (5月13日)

親愛的玩家您好: 為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於5月13日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解! 合服范围:1、江湖55服 江湖57服2、江湖58服 江湖60服3、江湖73服 江湖74服4、江湖75服 江湖76服
Sporbs
Sporbs
152 days ago · Who Nose Studios

Sporbs Release Date Announcement

Sporbs launches on May 20th.Harvest, upgrade, automate and become more efficient.The full version introduces new mechanics, unique organisms, expanded progression, 4 new original tracks for a total of 8 - and a unique endingThe game offers ~2-3+ hours of gameplay, 170+ upgrades and includes 20 Steam achievements to complete.At launch, the game will support the following languages:EnglishFrenchGermanSpanishJapaneseKoreanPortugueseRussianSimplified ChineseDepending on community interest, I might add Additional languages!I'll also be releasing the original soundtrack for Sporbs on the 20th, you can pick it up at a discount in a complete-the-set bundle if you enjoyed the game - this is a great way to support the studio and allow me to continue making games! Thank you again for your continued support and to everyone who played the demo - being my first solo release, your feedback has helped me shape the game into something i'm very proud of.Wishlist now to be notified when the game releases!Also - here is the updated launch trailer - hope you enjoy it :)
How To Grow a Black Hole
How To Grow a Black Hole
152 days ago · Retep

How To Grow a Black Hole Update

AddedAdded a larger, scrollable Patch Notes view that can be opened from Settings.Added company splash music support at launch.Added a new splash sequence that fades from stars into warp speed, then reveals the black hole and game title.Added two research upgrades: Feed Lane Controls and Reversible Upgrade Paths.FixedSplash music now starts with the splash sequence in the Electron game shell instead of waiting for a click.Collapse music no longer cuts off early. Tracks now play through with their intended fade.Fixed upgrade row highlights that could stick after a purchase.Fixed downgrade and sell pulses so they play on the correct action.Fixed upgrade tier bar spacing and milestone labels.Fixed upgrade affordability states so unaffordable upgrades are clearly dimmed.Fixed the feed source cost reduction research info so it shows the full-stack discount instead of a source price.TweakedReworked research descriptions, effects, and improvement text so upgrades are easier to understand.Improved splash title readability with a darker, blurrier overlay that eases into the live game scene.Cleaned up Settings actions so Patch Notes lives with build info instead of the save/session controls.The changelog, Welcome Back, and offline review modals now close with Escape.Updated UI text across the game to be more consistent and easier to read.
Duelist: Idle Expedition
Duelist: Idle Expedition
153 days ago · haoan

Duelist: Idle Expedition | Update Announcement Demo v0.52

Greetings, players!In today's update, we have brought you a brand new opening storyline and continued to polish various details and the overall experience of the game. Here are the details of this update:✨ New ContentNew Opening Storyline: Added a background storyline when entering the game.🛠️ Experience OptimizationTutorial Flow Optimization: Further optimized various stages of the beginner tutorial, significantly improving the smoothness of early-game guidance.Initial Stage Adjustments: Optimized the combat stats and balance of the first stage.Yield Adjustments: Optimized the resource output issues in the 【Exploration Post】.🐛 Bug FixesUI Interaction Fixes: Fixed unresponsive click bugs in some UIs.
Ramen-ten ‘Heart Abyss’
Ramen-ten ‘Heart Abyss’
153 days ago · m.frantseva

Spicy ramen or a strong nightmare? Wrap it all up! With a 10% discount!

Hey everyone!Can you hear that? That's the bubbling of ramen behind the counter of a small noodle shop, and the boiling of a coffee pot somewhere in the afterlife! We're launching a joint bundle of two cozy (each in its own way) simulators.While Leon is serving noodles to peasants, samurai, and yokai on your desktop in Ramen-ten "Heart Abyss," you can restore a ghostly cafe and pour exquisite drinks into the mugs of gloomy patrons in My Little Cafe Nightmare.Get your bundle with a 10% discount and become a dining legend in both worlds!With love,The HEART ABYSS Team
Legends of Wasteland
Legends of Wasteland
153 days ago · 清友工作室

v1.1.7 Update Log

1. Fix the issue where excessive life steal in the same time frame may lead to sudden death2. Modify the pet merge egg to directly enter the inventory3. Add the setting to hide the inventory item T-tier display4.Fix the text prompt for currency stone
Vらいふ
Vらいふ
153 days ago · 流星咲斗

今後のVらいふと価格改定のお知らせ

いつも『Vらいふ』を遊んでいただきありがとうございます。『Vらいふ』は当初の想定よりも長く遊んでいただける作品となり、アップデートを重ねる中でゲームの規模も少しずつ大きくなってきました。また、多くの反響をいただいたことで、今後も外部サービスとの連携や様々な新しいコンテンツの追加など、長く楽しんでいただける作品として開発を続けていきたいと考えています。それに伴い、今後の継続的な開発・運営のため、価格を改定させていただくことにしました。今後も『Vらいふ』をより楽しい作品にしていけるよう、引き続きアップデートを行ってまいります。今後とも『Vらいふ』をよろしくお願いいたします。
It's Fine
It's Fine
153 days ago · HelloDodi

Dev Update

Dev Update Hey everyone! here's a quick update about the current dev status and what's next for IT'S FINEFirst of all, there's a massive patch for the demo that's expected to arrive mid-June and will include: Botfarm reworkGPUs reworkImproved challengesRebalancing and better phasingMore content: prestige node , achievements, and a new secretLeaderboard system for timed runsNew panels and menusQoL Features like muting specific stations or pinning panelsNew Music & SFXsUX/UI polishesBug fixesAnd more..! We've also progressed really well into the development of the full game!We feel like in the past 1-2 years a lot of games in the idle/incremental genre are dropping great demos, only to be followed up by an underwhelming full release... Trust us when we say this is NOT going to be the case with IT'S FINE.We don't wanna spoil too much so here's a small sneak peak of some..... things. 👀 That's it for today! stay tuned for the big demo update. Peace ❤️ - Cat & Dog * Friendly reminder to leave an honest Steam review for the demo if you haven't already, it takes a minute and it helps a lot! Thanks🤘
Vらいふ
Vらいふ
153 days ago · 流星咲斗

ver2.6 VRoidHub対応とペットの仮実装

・VRoidHubに対応 VRoidHubに接続できるようになりました 公認アプリではないため全ての機能が使えるわけではありませんが、ご自分でアップロードしたVRMや 許可されている一部VRMはご利用できるようになっています ご自分の箱庭に今までとは違う他のキャラクターも呼び込んでお楽しみください ・VRM1.xに対応 上記VRoidHub対応に伴い、上位バージョンのVRMに対応しました ・ペットの仮実装 ぬいぐるみシリーズを動かせるようになりました 変化のツールで「Doll」「Animation」「Move」の3つから選べます 「Animation」はその場で待機、動き回りはしませんが自然体で居続けます 「Move」は近場を自由に歩き回ります 今までの住人達以外の楽しみ方も是非お試しください また、VRoidHuib対応については今後もアップデートを重ねていく予定です 今後とも Vらいふ をよろしくお願いいたします
悠久之树
悠久之树
153 days ago · 迦美奈

限时高难多人战「碎光战线·合一天使讨灭战」即将开启!

◇开放时间◇困难难度:5月13日 维护后 - 5月27日 12:00极难难度:5月24日 04:00 - 5月25日 04:00◇加成属性◇风属性◇参与条件◇通关终焉之影封印战·多人合一天使·Nothingness再度降临!集结队伍,击败天使,获取可以在未来版本解锁新支援虚数体栏位的新道具「天使之环」与神狱棱晶、诞生之权能等珍贵道具吧!◇玩法介绍◇Nothingness为无属性BOSS,探求者大人可使用任意属性队伍进行攻略。本多人战队伍人数上限为6人。该副本为高难度副本,推荐探求者大人们组成满编队伍后再进行挑战!本活动无需消耗门票道具。探求者大人可随时进行挑战。◇掉落加成◇本期加成属性:风属性。解除风属性「试炼」,通关后可获取额外丰厚奖励!在与Nothingness的战斗中,每位参战者可完成6种「属性试炼」。角色造成特定属性&指定类型伤害达到指定次数,即可完成「试炼」,令该属性的战利品在通关后获得额外掉落!战斗中完成某属性的1级「试炼」后,即会触发该属性的2级「试炼」。每种属性在一场战斗中最多可完成5级「试炼」。「试炼」完成进度与掉落加成为各参战者独立计算,不会共享。各属性「试炼」内容固定,具体请在实际战斗中确认。◇讨伐奖励◇讨伐成功后,探求者大人可获得战利品与「碎光战线纪念币」。「碎光战线纪念币」可用于在「常驻兑换」商店与「限时兑换」商店中兑换心仪的道具。「限时兑换」商店内商品将在每次活动开始时刷新。请探求者大人们及时兑换心仪的道具。初次通关各难度,可获得专属称号/纪念邮票。使用各属性队伍初次通关困难难度,可获得专属称号。◇极难难度◇活动第二周的星期日,将开放难度更上一层的「极难难度」!通关后可获取专属称号与纪念邮票。本次活动的极难难度开放时间为5月24日 04:00 - 5月25日 04:00。极难难度每次活动仅开放1天进行挑战,请感兴趣的探求者大人不要错过!※本活动将定期复刻举行。※更多活动详情请参见游戏内活动面板。
悠久之树
悠久之树
153 days ago · 迦美奈

5月13日12:00更新维护公告

致各位探求者大人:我们计划于2026年5月13日12:00对全服进行停服更新维护,预计将在5月13日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年5月13日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼限时高难多人战「碎光战线·合一天使讨灭战」开启◇开放时间◇困难难度:5月13日 维护后 - 5月27日 12:00极难难度:5月24日 04:00 - 5月25日 04:00 ◇加成属性◇风属性 ◇参与条件◇通关终焉之影封印战·多人 合一天使·Nothingness再度降临!集结队伍,击败天使,获取可以在未来版本解锁新支援虚数体栏位的新道具「天使之环」与神狱棱晶、诞生之权能等珍贵道具吧! ◇玩法介绍◇Nothingness为无属性BOSS,探求者大人可使用任意属性队伍进行攻略。本多人战队伍人数上限为6人。该副本为高难度副本,推荐探求者大人们组成满编队伍后再进行挑战!本活动无需消耗门票道具。探求者大人可随时进行挑战。 ◇掉落加成◇本期加成属性:风属性。解除风属性「试炼」,通关后可获取额外丰厚奖励! 在与Nothingness的战斗中,每位参战者可完成6种「属性试炼」。角色造成特定属性&指定类型伤害达到指定次数,即可完成「试炼」,令该属性的战利品在通关后获得额外掉落!战斗中完成某属性的1级「试炼」后,即会触发该属性的2级「试炼」。每种属性在一场战斗中最多可完成5级「试炼」。「试炼」完成进度与掉落加成为各参战者独立计算,不会共享。各属性「试炼」内容固定,具体请在实际战斗中确认。 ◇讨伐奖励◇讨伐成功后,探求者大人可获得战利品与「碎光战线纪念币」。「碎光战线纪念币」可用于在「常驻兑换」商店与「限时兑换」商店中兑换心仪的道具。「限时兑换」商店内商品将在每次活动开始时刷新。请探求者大人们及时兑换心仪的道具。 初次通关各难度,可获得专属称号/纪念邮票。使用各属性队伍初次通关困难难度,可获得专属称号。 ◇极难难度◇活动第二周的星期日,将开放难度更上一层的「极难难度」!通关后可获取专属称号与纪念邮票。本次活动的极难难度开放时间为5月24日 04:00 - 5月25日 04:00。极难难度每次活动仅开放1天进行挑战,请感兴趣的探求者大人不要错过! ※本活动将定期复刻举行。※更多活动详情请参见游戏内活动面板。 ▼【特别许愿】必定邂逅2022&2023年夏季限定角色许愿池即将开启5月13日 维护后 - 5月20日 12:00,必定邂逅2022&2023年夏季限定角色许愿池限时开放!在该许愿池内使用星石花进行1次十连许愿。必定邂逅2022&2023年登场的夏季限定角色中的1名!且可额外可获赠限定礼物【奇珍秘宝自选箱Ⅰ*1】,使用后可自选获得【极致的证明*1】【箱庭奏者*1】【万灵许愿签*60】中的任意一种礼物!※更多许愿池详情请参见游戏内相关公告。 ▼【特别许愿】必定邂逅2024&2025年夏季限定角色许愿池即将开启5月13日 维护后 - 5月20日 12:00,必定邂逅2024&2025年夏季限定角色许愿池限时开放!在该许愿池内使用星石花进行1次十连许愿。必定邂逅2024&2025年登场夏季限定角色中的1名!且可额外可获赠限定礼物【奇珍秘宝自选箱Ⅰ*1】,使用后可自选获得【极致的证明*1】【箱庭奏者*1】【万灵许愿签*60】中的任意一种礼物!※更多许愿池详情请参见游戏内相关公告。 ▼商会更新常规礼包:- 角色特惠许愿礼包购买后可获得星导之愿·套组×1、绚晶石×2000! - 养成加速特惠套组S1~S4共分4步,购买后可获得大量万象之灵摆、虚数讨伐素材自选包、虚数讨伐道具自选包! 【功能优化】 - 自选类许愿池的UP对象选择窗口增加同调等级显示。 - 在自选类许愿池进行许愿时,若尚未选择UP对象,则会直接弹出UP对象选择窗口。 - 角色一键突破功能可同时提升角色等级。 - 解锁角色专属灵器时,若角色等级不足则会弹出一键突破界面快速提升角色等级。 - 进行专属灵器养成时,若素材不足则会自动弹出对应道具来源窗口。 - 点亮「基能」时,若角色等级不足则会弹出一键突破界面快速提升角色等级。 - 点亮「基能」时,若素材不足时则会自动弹出对应道具来源窗口。 - 点亮「基能」时,若角色同调等级不足,可直接在「基能」界面提升同调等级。 - 「基能」板块新增快速点亮同调基能的功能。 - 扫荡界面增加「再次扫荡」按钮。 - 取消新账号开始游戏前的昵称输入阶段。角色可在后续修改昵称。 【异常修复】 - 修复了从天使诞生角色制作界面跳转至天使诞生讨伐界面时,概率引发的图标丢失问题。 - 修复了新手引导图片显示概率发生异常的问题。     感谢探求者大人对《悠久之树》...
The Syndicate: Classified Operations
The Syndicate: Classified Operations
153 days ago · A&I Software

Decryption is out - Lockdowns and Riots are in!

Hey everyone!This update took a little longer than usual, but it turned into a pretty big demo overhaul.Decryption has been removed from the demo. After a lot of iteration and feedback, I felt it was interrupting the main flow too much, so I’ve replaced it with new systems that fit the core gameplay better.New in this update: Lockdowns and Riots.Recovery has also been removed and replaced with Heat. Missions now generate heat in the city where they’re completed. Push a city too hard and it may lock down or break into riots. You can resolve these events manually, or let them pass over time while reducing heat.This should make the game flow feel smoother, while adding more risk and decision-making around where you focus your operations.I’ve also added new upgrades, reworked upgrade tracks, adjusted pricing around these new systems, and modified several talents to better support the new flow.There’s also some cool stuff coming up soon, including voiceovers for the Director, which I’m really excited about.Feedback is very welcome, especially since this changes the demo pacing quite a bit.- Ignace
Weyrdlets 2.0 : Desktop Pets
Weyrdlets 2.0 : Desktop Pets
153 days ago · meowmeow

You can now Wishlist our upcoming DLCs! ✨

Hey Weyrdlings!It’s been a little while since the 2.0 launch, and today we have something exciting to share! 👁️👁️When we first announced the move to pay-to-play for Weyrdlets, we mentioned that future expansions would come in the form of meaningful DLCs. So today, we’re super excited to share that our upcoming DLC pages are officially LIVE! 🥳In around a month or so (maybe a little longer depending on development), we’ll be releasing 3 DLCs together, priced between USD $2.99 - $4.99.Here’s a little sneak peek 👁️👁️The Wasabi DLCA brand new pet is joining the original trio! Wasabi is an adorable avian pet that you’ll be able to adopt and have waddling around your desktop with you! 💚The Mellow Meadows DLCThe Mellow Meadows DLC introduces a cottagecore-inspired space with peaceful woods and a cozy double-storey house for your pets to live in! 🏡 And don’t worry, buying this DLC doesn’t replace Cozy Island. You’ll still keep it and can freely switch between both spaces anytime you want! The Magical Treasures DLCThis one’s for the fantasy lovers !🔮 The Magical Treasures DLC comes with fantasy-themed furniture, accessories, decorations, and even a new Worble Orb! Some of you might’ve already seen a few sneak peeks in our Discord already 👁️👁️What can you do next?All 3 DLCs will be sold separately, but during launch we’ll also have a bundle option where you can grab everything together at a discount! 💛 We’ll make another announcement once the launch date gets closer, so no worries about remembering all the details right now.  For now, all you need to know is... the DLC pages are live! (remember to click on Upcoming Releases!) Feel free to Wishlist them so you’ll be the first to know once they release! ✨More WIPs coming soon! We’ve been having a lot of fun sharing WIPs and sneak peeks with you all on Discord, and seeing everyone’s reactions genuinely keeps us motivated to keep making more cute stuff for the game!We’ll continue sharing more previews and updates as development go...
AFK leveling fight monsters
AFK leveling fight monsters
153 days ago · 国服摆子

5/12更新

1.修复了闪避后分摊的还是闪避前的伤害的BUG装备调整1.上调了深渊 愤怒 散件的词条属性值 和词条掉率 从原先30%改到50%2.吸血套装 反击套装数值上调超越加点调整1.防御力每点0.3调整为0.5
Seclusa
Seclusa
153 days ago · weseb

Seclusa Update - 1.0.8

Hello!This update isn't huge, but there are a few new things along with some tweaks and fixes.Patch Notes for 1.0.8i:New ContentNew 'juvenile' variants for each of the three eagle species.Note: These aren't classified as 'rare variants'; they're simply younger versions of the adult animals.A bunch of new jobs, which now have significantly more variety in terms of condition combinations.Smaller TweaksReduced the required XP for higher levelsIncreased earned XP from Jobs.Increased earned XP from Daily Tasks as you reach higher levels.Receiving duplicate 2, 3, and 4 star cards now give trade points in return.Reduced load times between levels.Added an on-screen indication when the game is busy autosaving.When viewing full-sized photos in your gallery with 'Expanded Storage' enabled, photos that are beyond the save limit now show the 'won't save' icon.Improved the pangolin's turn animations.Improved the scroll speed for most menus while using a gamepad.Small visual improvements here and there.BugfixesFixed an issue where some Steam achievements wouldn't always reliably trigger.If you had completed the required conditions but an achievement hadn't triggered, it should now trigger when you resume your save.Fixed an issue where some rare variants (hippo, crocodile, Egyptian goose) could spawn too frequently.Fixed some collision issues with water animals.Fixed a bug at the Red Sands where baby animals could occasionally spawn in below the terrain.Fixed a bug where baby animals wouldn't always have their current behavior accurately stored when taking a photo of them.Fixed a bug where photos of some species weren't being correctly labeled as 'looking at camera'.Fixed a bug where an input glyph could sometimes show over Paka when it shouldn't.Fixed a UI issue in the Card Shop with the Spanish localization.
← Prev
Page 356 of 604
Next →