优化调整:1.迭代了队伍指引的图片资源2.幻境内的龟龟探宝现在无法获取到【青牛/仙鹿】的灵兽蛋了(这2只仙兽的灵兽蛋只能通过【众星殿】获取)3.幻境内的龟龟探宝现在无法获取到法宝【太虚符/魁花篮/护身符/阴阳伞/斩妖剑】了(这5类法宝只能通过【众星殿】获取)Bug修复:1.修复了松儿使用自爆类技能不会倒地的Bug2.修复了龟龟探宝无法获取【初阶·剥离/中阶·剥离】灵兽要诀的Bug
😮 Are you ready to 𝗰𝗼𝗺𝗽𝗹𝗲𝘁𝗲 𝘁𝗮𝘀𝗸𝘀 𝗮𝗻𝗱 𝘄𝗶𝗻 𝘃𝗮𝗹𝘂𝗮𝗯𝗹𝗲 𝗿𝗲𝘄𝗮𝗿𝗱𝘀? Chips, gold coins, lottery tickets, and free spins are just a few of the amazing prizes you can win! 🏆Playing in 🗓 𝐒𝐄𝐀𝐒𝐎𝐍 𝐏𝐀𝐒𝐒 is 𝐅𝐑𝐄𝐄! But you can unlock 🤑 𝗘𝗟𝗜𝗧𝗘 𝗣𝗔𝗦𝗦 and get amazing advantages. The 𝐄𝐋𝐈𝐓𝐄 𝐏𝐀𝐒𝐒 is a chance to earn loads of different rewards, including the elite bankroll!😮 𝐎𝐭𝐡𝐞𝐫 𝐚𝐝𝐯𝐚𝐧𝐭𝐚𝐠𝐞𝐬: 🩵 Bonus quests; 🩵 Additional rewards; 🩵 Exclusive gifts; 🩵 Accelerated progress during the 𝐒𝐄𝐀𝐒𝐎𝐍 𝐏𝐀𝐒𝐒;📱 𝐑𝐞𝐚𝐝𝐲 𝐭𝐨 𝐫𝐨𝐥𝐥?
We’re getting very close now!It’s been incredible seeing so many YouTubers play the game already, including RCE, Blitz, Idle Cub, GrayStillPlays, and ImCade. Watching people experience the game for the first time has honestly felt surreal for our tiny 2-person studio.Here are a few videos below (demo & full game)👇Good news, we also wanted to mention that the game is currently playable on Steam Deck. Sadly, we don’t personally own a Steam Deck yet, so we haven’t been able to fully test and verify everything ourselves; if you try it there, we’d really love to hear how it runs and what could be improved.We’ll also be launching with 23 Steam achievements for players who want to fully complete the game, Thanks again to everyone who wishlisted the game, played the demo, shared feedback, or simply followed development along the way. It genuinely helped us get here.If you haven’t wishlisted yet, now’s the time: Launch is on May 14.Release time will be 5 PM GMT+2. 🇫🇷 France / 🇩🇪 Germany — 17:00 🇬🇧 UK — 16:00 🇺🇸 New York — 11:00 AM 🇺🇸 Los Angeles — 8:00 AM 🇯🇵 Tokyo — 00:00 (May 15) 🇦🇺 Sydney — 01:00 AM (May 15)And if you want to hang out with us, share feedback or report bugs, join our Discord below ❤️https://discord.com/invite/w6R6uJBdd3
The 1.1 update is finally ready! Here's what I've added:New meta upgradesNew non-meta upgradesSuper upgrades that are like meta META upgradesAn auto-fire featureHats for your balls!Thanks to everyone for your support. I'm glad that the game has been received so well. Thank you for playing, and have fun with the update.-Vincent Poteet
1. Fixed some bugs
Dear fellow Taoists Long time no see, this update is not aimed at weakening the popular lineup, nor will it attack the strong heroes that everyone has already invested in cultivating. On the contrary, we have chosen the pure enhancement route, lifting up a group of lineups with long-term low playing rates and insufficient strength after formation, so that more systems truly have the value of playing in the end. This update mainly strengthens the following systems: -Peach Garden Oath -Fuxi and N ü wa -Hongjun Luo Sui -Hou Tu Shen Nong -The Two Saints of the West -Qi Tian Qiao Que -Heavenly Palace Divine Generals -Teaching Jin Xian -Jiejiao Tongmen -Reincarnation degree The following is the specific content of this update. 1、 Taoyuan's overall strengthening of brotherhood Taoyuan Jieyi now offers additional services: -Three brothers' attack power+45% -Three brothers attack speed+28% -Three brothers critical hit rate+15% -Three brothers' damage reduction+15% The three seal effect of Taoyuan Wine Oath has also been strengthened overall. Renyin has been upgraded from "restoring 12% of the team's maximum life and purifying 1 negative effect" to "restoring 18% of the team's maximum life and purifying 2 negative effects". Yongyin has increased from "stun for 1.5 seconds and slow down by 25%" to "stun for 2.2 seconds and slow down by 35%". Yiyin has been upgraded from "50 times attack termination slash, adding 45 times real damage when the target's health is below 35%" to "72 times attack termination slash, adding 60 times real damage when the target's health is below 45%". At the same time, the combat rhythm of the Taoyuan system has also been strengthened: -The opening mana of the three brothers has been increased from+25 to+40 -The opening mana acquisition rate of the three brothers has increased from+40% to+80% -Taoyuan Wine Oath's built-in cooling system has been shortened from 18 seconds to 14 seconds After the Taoyuan Wine Oath was triggered, the "Taoyuan War Intent" ...
On Friday, 22.05, a portal to the new European world EU28 will open at 4 PM CEST! Create a character on the new world EU28 from 15.05 on and receive 25 Mushrooms if you connect it with your S&F Account before the world will launch on Friday next week! Then nothing will stand in your way when paying the mushroom dealer a visit.We wish you lots of fun,Your Shakes & Fidget team
YOU!Thank you for your continued support~Welcome YOU to our community! Come share your feedback with the developers, or just hang out and chat with everyone~https://discord.gg/AynYAWdJzEContent UpdatesAdded a character introduction collection to the Magic ManualAdded sticker challenge tasks to the Magic Manual. Complete the requirements to unlock stickers!Thank YOU for your continued support! Feel free to join the community and share your feedback with us directly! We’ll keep the updates coming~
Hey, everyone! We from Antimeta Studio are excited to announce that we are releasing the first demo for Verde on May 13th, just 2 days away!About the Game 🌱Verde is a cozy city builder where the buildings you will build are plants. We made this game with a focus on freedom in designing pretty garden towns, perfect for gamers who want to sit back and relax!What to Expect from Verde🍃Cozy, Relaxing Vibe: We made this game for people to who wants to relax after a long and busy daySimple and Laidback Gameplay: No complicated city building mechanics! This is a game to be played to turn your brain off.Freeform Creativity: Between the lax mechanics and the number of buildings and variants, Our goal is to make a game where the player can flex their creative freedom to create their own look in Verde!The upcoming demo will feature some early content and a space big enough for players to design freely!We hope you are excited as we are for the release of the upcoming demo. Thank you!
Greetings, players!Thank you for your ongoing support and feedback for Duelist: Idle Expedition. In this update, we have further refined the game's beginner guide and focused on fixing various issues recently reported by the community. We hope this brings you a smoother gaming experience.Here are the details of this update:🛠️ Experience OptimizationTutorial Optimization: Comprehensively optimized the trigger logic for tutorials. Completed tutorials will no longer pop up repeatedly, ensuring your gameplay rhythm is uninterrupted. In addition, we have added a tutorial guide for Auto Combat Style.UI Adjustments: Optimized the layout and font display of some interfaces, resolving the issue where text was difficult to read under certain UIs.🐛 Bug FixesFixed an issue where rewards could not be claimed properly in the 【Exploration Post】.Fixed an issue where character models would remain on screen after death.Fixed a UI display anomaly that occurred when filtering passive skills in the 【Tavern】.Fixed an issue where changes to the game volume settings could not be saved correctly.If you encounter any problems in the game, please feel free to leave a message in the community. Have fun playing!
1. Adjusted the rewards for some tasks 2. Optimized the use of 3. Adjusted the preset interface layout 4. Add 5. Adjusted the effect of 6. Reduced the magic consumption of
When we started working on this project, we honestly had no idea how many people would connect with its atmosphere, exploration, systems, and strange little islands. Seeing so many players wishlist the game, talk about it online, stream it, and share feedback means a lot to us.Every comment, wishlist, stream, and message genuinely helps an indie project like this grow.We’re continuing to work hard on improving the game, expanding the world of KernelBay, polishing mechanics, and adding new content for the journey ahead. There’s still a lot we want to show you.Thank you for supporting us this early in development and for becoming part of the crew ❤️⚓ The adventure has only just begun.
Removed windows touch api
所有装备道具已更新至金仙境界 发灵包次数提升为75次 葫芦里新增7个称号,这些称号只能通过葫芦获得: 【力拔山兮】【明察秋毫】【坚不可摧】【烈焰滔天】【翻江倒海】【神出鬼没】【包罗万象】
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Hello again! I received several reports that Steam achievements were not unlocking despite being earned in-game. I tracked down the issue and this patch fixes it completely, and retroactively. A rebirth or skill prestige will be required to get some of the achievements if you're already higher level than the missed achievement. I'm sorry for the inconvenience. -- Visseron Games
Hey Adventurers! Side quests just got a major upgrade. They now feel more varied, and more rewarding. What's New Side Quest XP Rewards - Side quests now award skill XP alongside gold. Mining quests give Mining XP, combat quests give combat XP, and so on. No more questing for pocket change alone. Three New Quest Types - Scavenging, Masonry, and Ash Craft now have their own dedicated side quest templates. More skills, more variety. Improvements Targeted Quest Names - Side quests now show the specific item or monster in the quest name and description. "Ore Collection: Aetherite Ore" instead of just "Ore Collection" - you'll always know what you're after. Bug Fixes Rebirth now properly clears all generated side quest and timed quest data from memory, preventing stale quests from lingering across lives. Bad/old side quests will be cleared once the game is opened with this update in place. This was causing side quests to not generate for some players. Thanks for playing! As always, feedback is welcome. -- Visseron Games
新增 1.商城多倍10次购买 调整 1.降低登仙塔怪物速度
Hi everyone! ^^We’re excited to share that the Digital Deluxe Bundle is back on sale with 🎁 45% OFF🎁🗓️ Discount period: Until May 21, 20:00 PDTDon’t miss this chance to grab all 3 items and save even more! ️🎯 We’re also working on new upcoming games, and we can’t wait to share more with you soon. ▶️ Follow our developer page for the latest updates: https://store.steampowered.com/developer/BITCOVER Thank you so much for your support, and we hope you enjoy the discount ❤️
Added a one time review request dialog Filter out irrelevant exceptions so important ones don't get overlooked
FEATURES🆕 Added a feature to bind a Zodiac Loadout to an Element (Achievement 380 reward)🆕 Added a notification settings dropdown to disable selected notifications (replaces the previous one)🆕 Added Tarot Challenge progress to the main viewTWEAKS⚙️ Improved overall game performance⚙️ Added memory cleanup optimization⚙️ Dilation Tree nerf: Removed the 5% penalty and increased DP gain⚙️ Fixed and revamped the Leaderboard⚙️ Planet Loadout macro blocks now wait for Zodiac drag input before loading to prevent Zodiac-related bugs⚙️ Removed the green gem penalty from the Seven of Pentacles challenge⚙️ Added Faster Auto Slowdown as an Achievement 386 reward⚙️ Improved TF spending with custom amounts⚙️ Spend TF macro block now uses a free input field (range: 1–60)⚙️ Added a reward to Achievement #451⚙️ Removed Save Battery setting due to confusion and related bugs⚙️ Wait for the Time Warp popup to close before displaying the achievement completion popupFIXES🐛 Fixed a Zodiac duplication issue caused by Planet Loadout macros and manual swaps🐛 Fixed a macro import exploit that could unlock a hidden skin🐛 Fixed an out-of-range error in the Tarot Spawn macro block🐛 Fixed a one-frame UI glitch when opening a tab for the first time🐛 Fixed mineral text overlapping the spawn button🐛 Fixed Buy Max inconsistencies across Infinity, Eternity, and Unity resets🐛 Fixed Arcana cooldown not updating correctly after leveling up a used Arcana🐛 Fixed Display options being cut off in portrait mode on some resolutions🐛 Fixed inability to scroll down to “Save & Exit” in Options on some resolutions🐛 Fixed Tarot and Golden resource flickering🐛 Fixed mineral level display🐛 Fixed the Achievement 502 icon labelWORDING🈯 Hindi and Indonesian language support added🈯 Fixed several English, Japanese, French, German, Polish, Turkish, and Chinese translation issues🈯 Fixed inconsistencies in relic descriptions related to powers🈯 Updated Unity Trials reward descriptions🈯 Fixed Tarot Upgrade #4 description🈯 Fixed...
Idle Xanxia v0.8.1 Highlights Void Pavilion rework Buy All option Double click purchase Optional purchase confirmation toggle Sect Navigation now supports double click to enter buildings Added the new Cloud Falcon Aspect New encounter added: Boss Bear on Floor 99.5 Fixes & Balance Fixed mission enemy and biome mismatch issues Adjusted Free Hunt loot frequency Fixed mission queueing issues Fixed Mission Refresh impacting Sect Rank requirements Fixed missions no longer granting Dao XP Improved lifesteal scaling for Crimson Feast Dao Fixed Dao Attunement refresh bug Water Dao now properly appears in the available Dao pool Poison Dao rebalance Up Next Secret Realm Bestiary system Responsiveness and UI improvements
v2.6.8 - Provisions Hall Economy Fix Hey everyone, This patch addresses a gold farming exploit in the Provisions Hall and rebalances the room to feel more rewarding from the moment you build it. What Changed Provisions Hall now uses fixed pricing. Items sell at their base value automatically - the manual price input has been removed entirely. No more setting your own prices. Tier multipliers increased across the board. Building the Provisions Hall now immediately gives you a 25% premium over selling from your inventory. Upgrading the room scales that all the way up to 2x at max tier: - Tier 0 (room built): 1.25x - Tier 1 (Storage Larder): 1.50x - Tier 2 (Grand Hall): 1.75x - Tier 3 (Merchant's Banquet Hall): 2.00x Existing listings fixed. If you had any listings with inflated prices from before this patch, they've been automatically corrected to the item's base sell price on load. Why Players discovered they could set arbitrary prices on food listings (like listing Cooked Shrimp at 1 billion gold per unit) and the passive sale system would happily pay out at that rate. The change is straightforward: you get a guaranteed better-than-inventory price, but sales happen passively (60% chance every 5 minutes) instead of instantly. Thanks for the reports - your saves are safe and everything has been corrected automatically. -- Visseron Games
v2.6.7 Patch Notes Another batch of updates. Here's everything that's changed. Menagerie & Sidebar Polish Improved: The Menagerie page now shows all 6 familiar slots at all times. Locked familiars display as greyed-out cards with their creature name (e.g. "Fishing Familiar: Tidewisp") and a hint that they drop from bosses. Familiars in your inventory show a "Place in Menagerie" button inline. Fixed: The Dryona Nest dungeon was dropping the legacy "Dryona Pup" item instead of the Farming Familiar (Loamling). Existing Dryona Pup items are automatically converted on load. Changed: Animal Husbandry, Thieving, Mercantile, and Alteration are now always visible in the sidebar. Previously they were hidden until a specific quest was completed, making them hard to discover. Fixed: Buff tooltips in the sidebar were rendering upward and clipping off-screen. They now render to the left. Thanks for playing! As always, report any bugs or feedback in the community discussion or in the Discord. -- Visseron Games
Hello DungeonSweepers! A small QoL update today. See noted below! General Added an option to enable/disable Screenshake. Added an option to enable/disable the leaderboard timer (scores will still post).