BiColor – Vision Trainer update 1.2.0 adds a new mini-game, expands the anaglyph glasses settings, adds support for Simplified Chinese, and brings small improvements to existing modes.New Mini-Game: Star CrabA new mini-game has been added to BiColor: Star Crab.This is a dynamic mini-game featuring a crab character, stars, obstacles, and dangerous mines. The player needs to collect stars, choose a safe route, change movement direction at the right time, and jump over obstacles.The mini-game is designed to train visual attention, coordination, reaction speed, spatial orientation, and movement control.Expanded Glasses SettingsThe glasses settings have been expanded and made more flexible.The color of in-game objects now depends on the selected lens colors. This makes it possible to adapt object visibility more accurately to the anaglyph glasses being used.A background brightness setting has also been added. It helps adjust the image for different monitors, screen brightness levels, and specific glasses.Simplified Chinese AddedBiColor now supports Simplified Chinese.The game interface is now available in one more language.Small ImprovementsIn the Duck Runner mini-game, coins no longer overlap with other objects.The countdown timer sound before the start of the game has been replaced.Thank You for Supporting BiColor – Vision TrainerThank you to everyone who uses BiColor – Vision Trainer and follows the development of the project. Update 1.2.0 expands the selection of mini-games, improves settings for different glasses and screens, and makes BiColor more accessible to new users.
Thank you everyone for adding PeeWee Purpdrank's FOENEM Clicker to your wishlist! It really means a lot. We are working day and night to deliver a product we hope that you'll love. FOENEM Clicker will be available to play on May 20th, so make sure to mark your calendars! In the meantime, we are happy to announce for fans of physical media, that you are now able to pre-purchase the game in DVD-ROM format! Ships globally. We'll be shipping these during next week, we're estimating that all orders will be shipped in time so that you can play the game on release day, or maybe even earlier... PRE-PURCHASE FOENEM CLICKER DVD-ROM HERE:https://letsgetviolent.xyz/product/preorder-foenem-clicker-dvd-rom/Stay tuned! Thanks for your support, we couldn't do this without you guys
Hey everyone - quick hotfix patch today targeting a few issues that were tripping up players. Inscription Gear Fixes Fixed: Right-clicking inscribed gear to equip it could silently fail - the downgrade confirmation popup would never appear, leaving you stuck. Inscribed gear now equips and triggers the downgrade warning correctly. Fixed: The focus panel stat comparison showed "Nothing equipped" when the equipped item was inscribed, hiding your current gear from the comparison view. Improved: Gear comparison tooltips, the focus panel, and the equip confirmation modal now all display inscription bonuses for both the inspected item and the currently equipped item - so you can see exactly what you are gaining or losing when swapping gear. Combat Fixes Fixed: Combat skill level caps were stuck at 50 after rebirth instead of increasing like support skills do when you Ascend. Each rebirth now properly increases your combat cap by 10 (up to 100). Existing saves are retroactively corrected based on your rebirth count - no action needed on your part. Fixed: Ability buff timers (Guard Stance, Aether Skin, etc.) displayed a raw number instead of a proper countdown in the combat buff bar. Thanks for the reports - keep them coming! -- Visseron Games
Bug Fixes Fixed per-generator card "Per Unit" / "Tot." values being stale and not updating correctly.Fixed auto-buy on prestige reset incorrectly capping spending at 25% instead of the intended 100%.Fixed prestige reset unconditionally re-enabling the generator auto-buy toggle every time — generators now correctly retain their actual setting from 'gameSettings' in localStorage.Various minor issues resolved. -Jabran
桌宠小然
155 days ago
· 不配拥有ID的咸鱼
1.适配宽屏 2.修复steam接入云存档和成就的bug
Roguelike Mode: Lowered the matter needed to grow the black hole at level 20 by about 10% Significantly reduced the endless mode levels for the first 10 levels and then a more aggressive scaling will kick in after 30.
ArtifactsHi, the demo update just landed and it introduces Artifacts feature! When mining you can now find artifacts which are buried under tiles - you need to uncover entire artifact to collect it.You can find collected Artifacts in the "Artifacts" tab - here you can check what they do and upgrade them with Scrolls - a new resource that spawns once you find your first Artifact. You can also upgrade Artifacts by collecting duplicates.You will find your first Artifact in the second layer/biome.On top of that I made few fixes/adjustments here and there.Cheers!
We’ve been reading your Steam reviews and Discord reports closely! This update focuses on fixing progression blockers, UI consistency, and making sure everyone knows exactly how to get their hands on some stones.Mining & Interactive GuidanceThe "Where is the Stone?" Fix: To help players who missed the mining mechanic, we’ve added a subtle pulse effect to the small breakable rocks. So our clicker game is now clearer for people who have not discovered it before. If you missing stones you can just dig yourself for faster progress, or get it by catching the fluffy mice running in the mine or white stork on the air if you are lucky!Tunnel ReworkTunnel Update: The Tunnel is now visible in the world but remains unpurchasable for now. We’ve updated the descriptions with a "Coming Soon" tag while we polish the underlying mechanics. We've designed "Tunnels" as a bigger part of our game, with smuggling missions you get from Tunnels you should be getting new and more valuable materials, cosmetics etc. Yet it's not working properly on our internal tests and not fun and rewarding as much as we desired, we'll completely rework this content soon, next version will be way better and challenging!Achievements & EconomyGrand Bazaar: We’ve lowered the requirement from 50k to 5k to make it more achievable until we introduce more high-value items to the game.Midsommar Achievement: Fixed a bug where placing flowers wouldn't trigger the achievement. Your floral efforts will now be recognized!UI & Quality of Life (QoL)Breeding Timers: Added the "minutes remaining" countdown from the Blacksmith bar to the Horse Breeding process.Panel Persistence: Your UI panel positions now save correctly between sessions. No more readjusting every time you launch the game.Text Accuracy: Fixed a tooltip error where Wooden Shelf as giving +100 storage when it was actually +50. The text and the values are now perfectly synced.Talent Tree Logic: Fixed a hidden dependency where Midas Touch required Prospecting to...
A huge thank you to the amazing content creators who covered Kernelbay! 🎣Watching you explore the game so thoroughly has been incredibly valuable for us. Your attention to detail helped us spot things we would have easily missed, and some of your suggestions are already making it into the game.We're about to release a new update with fixes and improvements directly inspired by your feedback. This will likely be our release candidate, available to everyone on May 13th when Kernelbay officially launches on Steam!Check out some of their contents below 👇 ❤️Youtube 💜Twitch Leu_678 https://www.twitch.tv/videos/2768113638 claireafterall https://www.twitch.tv/videos/2766392244? VecchioGamer https://www.twitch.tv/videos/2764752969
Updated Steamworks Tweaks to rocket lab Removed Application Quit send
1、修复了部分情况下,人物死亡时无法正常获得轮回经验或轮回点的Bug。 2、修复了部分情况下可能出现的提示框UI问题。 3、现在可以在秦家商号使用 兑换 了,兑换比例为3:1。 4、降低了使用 兑换 的比例,现在5片残片即可兑换一把钥匙。
BIG MILESTONE #1 - Progress Update Queue / Working System Finished We officially finished Milestone #2 of BIG MILESTONE #1. The new Queue / Working System is now fully implemented and functional ingame. This system now includes: - Worker management - Queue handling - Active working slots - Manual queue controls - Resource processing - Improved UI interaction - Better internal structure for future updates A very large part of the last weeks was spent redesigning this system from the ground up. While the old version worked, it quickly became clear that it would create major limitations once systems like enchanting, automation, progression and future mechanics started getting added into the game.The new version is significantly cleaner internally, easier to expand and gives us much more freedom for balancing and future content updates. What We Are Working On Right NowOur current main focus is the new Inventory System.This includes: - Stackable resources - Unique equipment items - Modifications & enchantments - Durability systems - Better item structures - Improved inventory handlingAlongside this, we are also continuing to redesign large parts of the overall UI. Many interfaces currently visible ingame are still placeholders or early versions and are being rebuilt to better match the final direction planned for 1.0. Preview BuildsAs mentioned previously, future preview builds will continue releasing during development. These previews allow everyone to test new systems early while we continue expanding and polishing them step by step.Unlike originally planned, these previews are currently available for everyone through the beta branch. Thank YouA huge thank you to everyone giving feedback, ideas and suggestions. Many of the systems currently being redesigned were heavily influenced by community feedback over the last months and continue shaping the direction of the game.
- Fixes the Skill Tree info stuck when mouse-hovered too fast.- Fixes Achievements doesn't submitted.- Post-Game Contents will be displayed immediately after you beat the game. Good Luck~I'm working on the Demo version. Probably took about a week or so, because Steam need some time to check and approve my builds.
・Fixed an issue where the burn time and count for each log were not displayed correctly on the Log Collection screen.・Made other minor UI fixes.
Smoother Rapid Clicking Update This build improves rapid clicking performance by reducing Steam sync work during active gameplay. Leaderboard and profile refreshes should now cause far fewer noticeable input stutters. Click buffering has also been capped, which helps the game stay responsive during large click bursts instead of continuing to play a long delayed stream of click feedback after you stop. In short: smoother rapid clicking fewer Steam leaderboard/profile sync hitches capped queued click feedback cleaner behavior after large click bursts
优化调整:1.优化了回合开始时的被动技能结束战斗时需要过一会才能弹出战斗结算的逻辑2.现在目盲的单位使用仙术技能也无法击中目标了(反击类伤害不受影响)3.法宝【缚魂锁】的触发几率大幅提升,使目标缴械的持续回合数统一调整为2回合4.法宝【玄龟甲】的调整:受到攻击时,恢复自身4%生命,并30%几率使攻击者晕眩,持续2回合5.法宝【雪冰蚕】的调整:回合开始时,自身100%获得1点\,26%几率回复1名队友1点真气
Added optional crash log collection
Bug Fixes (v2.6.4) Inscribed gear stat bonuses (Attack, Strength, Defense, HP) were not reflected in the Combat page stat display, Dungeon stat preview, or HP bar calculations. All UI now correctly accounts for inscription bonuses. Ability-generated combat buffs (e.g. Deploy Beacon, Phase Shift, Aether Skin) displayed raw internal IDs in the buff bar instead of proper ability names and descriptions. Dryona Surge Event and Salvage Sweep timed quests awarded a broken placeholder item. They now correctly reward Lumicrystal Gems. Quality of Life (v2.6.5) "Needs:" material tags on skill task cards now show a tooltip on hover with item info, inventory count, and the source task that produces that item (e.g. "Source: Fish Shrimp (Fishing)"). Clicking a linked material tag navigates directly to the source skill page and scrolls to the producing task card -- no more hunting for where an ingredient comes from! Estate page material requirements (housing upgrades, room builds, room upgrades) have the same tooltip and click-to-navigate behavior. Other Skill page backgrounds added for Brewing, Cooking, Lapidary, and Melding. Everyone in the Discord has been so helpful. A heartfelt thank you goes out to each and every one of you. -- HammaLlama from Visseron Games
1.修复分解界面 分解专属装备材料窗口不显示图标问题
Bugs:Fixed a bug that slowed down Treasure Chest progress.Fixed a bug that caused the Gold Mine to stop working.Fixed several other minor bugs.Changes:“Growth Rate” has been renamed to “Growth Speed”.You can now see the total growth speed of individual crops (including buffs) in their tooltips, named as “Progress per Bonk”Product prices for items like ketchup, wine, and pickles are now visible in the building list.Goals for Levels 7, 8, and 9 have been reduced.The Upgrade Tree has been slightly reworked. (If you already have a save file, there may be some minor visual issues, but probably nothing that will break the game. )Animals grow slightly faster now.The “Winter Prices” boon now affects all types of products, not just raw crops.Known Issues:If you’re playing the game on a secondary monitor, you may experience some resolution issues sometimes. (I’m working on that right now.)Next Up:Localization and new music tracks are coming next.
{STEAM_CLAN_IMAGE}/24136664/dc6943816016c97a1d782877191fb2fd49cb6c49.png Hey Panda Peeps, You have to go back! Back to space: the final frontier! Back through the parallel event portal and across the universe! It’s the only way to hang out on a spaceship with a bunch of hawt sci-fi babes, including sultry alien bounty hunter Loola! And who would want to miss that? Yes, the Outer Space Event is returning to orbit, so mark your calendars for stardate May 14th! You’ll have until the 18th to check off all your futuristic goals and collect those golden Tickets for the Ticket Booth! We love you so hard, The Pandas
Upgrade to go lang 1.26.3. Upgrade to ebiten 2.9.9. Android: Improve reliability and clarity when google cloud save is extremely slow or cannot be reached on startup. Militia ship type is now correctly categorized as a civilian ship (previously, it was mistakenly a 'flagship'). Fix bug where some buildings granted you the wrong amount of resources when you built them with the 'start with building' prestige abilities. Bugfix for 'json: unsupported value: NaN' errors seen by some users. Fix an old bug where offline calculations can rarely spin forever. Fix bug where the new subverter boss was supposed to have reduced damage taken from offensive ships, but didn't. General safety guard rails for when values get extremely high in the very late game.
Two quick patches! The first squashes some Inscription bugs, and the second adds new visual polish to production skills. Inscription Fixes (v2.6.2) Inscribed items now display correctly when equipped. Previously, equipping an inscribed weapon or armor piece would make it appear as an empty slot in the Equipment panel - even though the stats were still active. Now you'll see the item name, base stats, and the inscription bonus in blue. Right-click equip works for inscribed items. Right-clicking an inscribed item in your inventory now correctly equips the enhanced version instead of a plain copy. Equipment panel shows inscription bonuses. When you have an inscribed item equipped, its bonus (e.g. +5 Precision) now appears in blue text below the base stats. Scroll names are now class-neutral. "Scroll of Attack" is now "Scroll of Power" and "Scroll of Strength" is now "Scroll of Might". The actual stat bonuses still map to your class labels (Precision, Dexterity, Focus, etc.). Inscription notifications cleaned up. The toast no longer incorrectly shows "RARE DROP!" and stat bonuses no longer display a double "+" symbol. Visual Polish (v2.6.3) New skill page backgrounds for Ash Craft, Blacksmithing, and Light Crafting. More production and support skill backgrounds coming soon! Other Fixes Timed quest double-completion exploit patched. Thanks for the bug reports - keep them coming! If you run into anything else, drop it in the Steam Discussions or the Discord. -- Visseron Games
Official Version V1.0.107 Update LogAdjusted lottery draw probabilities and increased the odds of drawing the Supreme Fortune. Guaranteed Supreme Fortune on the third draw before transcending reincarnation.
The main focus has been on bug fixing, so there aren’t that many new features. Hopefully, the connection is more stable now.The question editor now supports adding multimedia content. You can now try creating full-featured packages in the online editor (just remember to save often — there’s still no “Undo” button).In “Question for Everyone,” the host can now assign x0.5 and x2 during the preliminary answer review.HTML files can now be used to create custom animations. With basic programming skills (or vibe-coding), you can program your own animation in an HTML file and include it in a question. The important part is reacting to the game pause event and stopping the animation, as well as reporting when it has finished.Host comments (hidden from players) are now supported — they will become available after the editor update.The room style has been slightly adjusted — unnecessary colors have been removed.